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  • Database file is inexplicably locked during SQLite commit

    - by sweeney
    Hello, I'm performing a large number of INSERTS to a SQLite database. I'm using just one thread. I batch the writes to improve performance and have a bit of security in case of a crash. Basically I cache up a bunch of data in memory and then when I deem appropriate, I loop over all of that data and perform the INSERTS. The code for this is shown below: public void Commit() { using (SQLiteConnection conn = new SQLiteConnection(this.connString)) { conn.Open(); using (SQLiteTransaction trans = conn.BeginTransaction()) { using (SQLiteCommand command = conn.CreateCommand()) { command.CommandText = "INSERT OR IGNORE INTO [MY_TABLE] (col1, col2) VALUES (?,?)"; command.Parameters.Add(this.col1Param); command.Parameters.Add(this.col2Param); foreach (Data o in this.dataTemp) { this.col1Param.Value = o.Col1Prop; this. col2Param.Value = o.Col2Prop; command.ExecuteNonQuery(); } } this.TryHandleCommit(trans); } conn.Close(); } } I now employ the following gimmick to get the thing to eventually work: private void TryHandleCommit(SQLiteTransaction trans) { try { trans.Commit(); } catch (Exception e) { Console.WriteLine("Trying again..."); this.TryHandleCommit(trans); } } I create my DB like so: public DataBase(String path) { //build connection string SQLiteConnectionStringBuilder connString = new SQLiteConnectionStringBuilder(); connString.DataSource = path; connString.Version = 3; connString.DefaultTimeout = 5; connString.JournalMode = SQLiteJournalModeEnum.Persist; connString.UseUTF16Encoding = true; using (connection = new SQLiteConnection(connString.ToString())) { //check for existence of db FileInfo f = new FileInfo(path); if (!f.Exists) //build new blank db { SQLiteConnection.CreateFile(path); connection.Open(); using (SQLiteTransaction trans = connection.BeginTransaction()) { using (SQLiteCommand command = connection.CreateCommand()) { command.CommandText = DataBase.CREATE_MATCHES; command.ExecuteNonQuery(); command.CommandText = DataBase.CREATE_STRING_DATA; command.ExecuteNonQuery(); //TODO add logging } trans.Commit(); } connection.Close(); } } } I then export the connection string and use it to obtain new connections in different parts of the program. At seemingly random intervals, though at far too great a rate to ignore or otherwise workaround this problem, I get unhandled SQLiteException: Database file is locked. This occurs when I attempt to commit the transaction. No errors seem to occur prior to then. This does not always happen. Sometimes the whole thing runs without a hitch. No reads are being performed on these files before the commits finish. I have the very latest SQLite binary. I'm compiling for .NET 2.0. I'm using VS 2008. The db is a local file. All of this activity is encapsulated within one thread / process. Virus protection is off (though I think that was only relevant if you were connecting over a network?). As per Scotsman's post I have implemented the following changes: Journal Mode set to Persist DB files stored in C:\Docs + Settings\ApplicationData via System.Windows.Forms.Application.AppData windows call No inner exception Witnessed on two distinct machines (albeit very similar hardware and software) Have been running Process Monitor - no extraneous processes are attaching themselves to the DB files - the problem is definitely in my code... Does anyone have any idea whats going on here? I know I just dropped a whole mess of code, but I've been trying to figure this out for way too long. My thanks to anyone who makes it to the end of this question! brian UPDATES: Thanks for the suggestions so far! I've implemented many of the suggested changes. I feel that we are getting closer to the answer...however... The code above technically works however it is non-deterministic! It is not guaranteed to do anything aside from spin in neutral forever. In practice it seems to work somewhere between the 1st and 10th iteration. If i batch my commits at a reasonable interval damage will be mitigated but I really do not want to leave things in this state... More suggestions welcome!

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  • How do I fix issue causing "incomplete startup packet" log message trying to implement replication in Postgresql?

    - by colour me brad
    I've got two cloud servers running Ubuntu 13.04 and PostgreSQL 9.2. I've primarily used this blog post to aid me in setting things up. However, to do the initial database dump to the slave I'm using pg_start_backup/pg_stop_backup strategy used in this other blog post. I've read through the docs and postgres wikis as well. I ran into several problems I was able to solve, but I can't get past this wretched "the database is starting up" failure. I'm not sure if seeing "cp: cannot stat '/var/lib/postgresql/9.2/archive/00000001000000000000003A': No such file or directory" after "consistent recover state reached" is normal or the first sign of a problem. The searching I've done on "the database is starting up" and "incomplete startup packet" tells me that something is sending empty TCP packets to the slave. The only thing that even knows about the slave is the master, so I'm not sure why it's sending empty packets... Has anyone worked with this and have an idea what might be going wrong? The postgres log on the slave looks like so: 2013-08-26 13:01:38 CDT LOG: entering standby mode 2013-08-26 13:01:38 CDT LOG: restored log file "000000010000000000000039" from archive 2013-08-26 13:01:38 CDT LOG: incomplete startup packet 2013-08-26 13:01:39 CDT LOG: redo starts at 0/39000020 2013-08-26 13:01:39 CDT LOG: consistent recovery state reached at 0/390000E0 cp: cannot stat '/var/lib/postgresql/9.2/archive/00000001000000000000003A': No such file or directory 2013-08-26 13:01:39 CDT LOG: streaming replication successfully connected to primary 2013-08-26 13:01:39 CDT FATAL: the database system is starting up 2013-08-26 13:01:39 CDT FATAL: the database system is starting up 2013-08-26 13:01:40 CDT FATAL: the database system is starting up 2013-08-26 13:01:40 CDT FATAL: the database system is starting up 2013-08-26 13:01:41 CDT FATAL: the database system is starting up 2013-08-26 13:01:42 CDT FATAL: the database system is starting up 2013-08-26 13:01:42 CDT FATAL: the database system is starting up 2013-08-26 13:01:43 CDT FATAL: the database system is starting up 2013-08-26 13:01:43 CDT FATAL: the database system is starting up 2013-08-26 13:01:44 CDT FATAL: the database system is starting up 2013-08-26 13:01:44 CDT FATAL: the database system is starting up 2013-08-26 13:01:44 CDT LOG: incomplete startup packet 2013-08-26 13:03:27 CDT FATAL: the database system is starting up 2013-08-26 13:03:27 CDT FATAL: the database system is starting up 2013-08-26 13:03:30 CDT FATAL: the database system is starting up 2013-08-26 13:03:30 CDT FATAL: the database system is starting up thanks! brad

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  • Server Performance

    - by sb12
    I know very little about performance tuning of servers etc... so i thought i'd put this up here as i start some research on it, just to get some direction. I am in the process of migrating from my old server to a new one - both are 64 bit machines. One is a few years old, the other brand new (PowerEdge R410). The old server spec is: 2 cpus, 3.4GHz Pentiums, 8G of RAM, Fedora 11 currently installed The new server spec is: 16 cpus, 3.2 GHz Xeon, 16G of RAM, CentOS 6.2 installed. Also RAID10 is on the new server - no RAID on the old one. Both servers currently have the same database (MySQL) with the same data migrated. I wrote a Perl script that simply steps through each row of a table in the database (about 18000 rows) and updates a value in that row. Every row in the table is updated. Out of curiosity i ran this perl script on both machines, just to see how the new server would perform vs. the old one, and it produced interesting results: The old server was twice as fast as the new one to complete. Looking at the database, both are configured exactly the same (the new one being a dump of the old one...)... Anyone any ideas why this would be given the hardware gap between both? As i said i'm about to start some digging, but thought i'd put this up here to maybe get some good direction.... Many thanks in advance..

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  • Are there any font rendering libraries for games development that support hinting?

    - by Richard Fabian
    I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using hinting to provide differing thickness based on size/pixel coverage. I imagine any solution would have to use the distance field tech presented in the valve paper on smoothing fonts while maintaining or reducing asset size. (http://www.gamedev.net/community/forums/topic.asp?topic_id=494612) but I haven't found any demos of it being used with hinting information turned on or included in the field gradients in any way. Another way of looking at this is whether there are any font bitmap generators that will output mipmaps that still maintain their readability in the face of pixel size. I think the lower mip levels would try to guarantee fill and space where it is necessary to maintain readability/topology over maintaining style/form (the point of hinting). In response to "Is there a reason you can't just render the size you want", the problem lies in the fact that font rasterisers currently don't render in 3D, and hinting information would be important in different amounts due to the pixel density being different along different axes, even differing in importance along the length of a string due to the size reducing over distance. For example, I only want horizontal hinting in a texture that is viewed from the side, and only really want vertical hinting in a font that is viewed from below or above. This isn't meant to be a renderer that tries to render a perfect outline as accurately as possible, as hinting distorts the reality of the font, instead this is meant to be a rendering solution for quite static scenes, but scenes that have 3D transformed and warped text layout. In this case the legibility is important, more important than the accuracy of representation of the polygon shape.

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  • MySQL server stopped working after upgrade

    - by umpirsky
    I upgraded to 12.04 and my MySQL server just stopped working. It throws: ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) I tried to reinstall it from software center, but it fails with: Package operation failed The installation or removal of a software package failed. installArchives() failed: Selecting previously unselected package mysql-server. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 243412 files and directories currently installed.) Unpacking mysql-server (from .../mysql-server_5.5.22-0ubuntu1_all.deb) ... Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: mysql-server-5.5 mysql-server Error in function: Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured I also tried: $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: mysql-server-5.5 mysql-server-core-5.5 Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: mysql-server-5.5 E: Sub-process /usr/bin/dpkg returned an error code (1) Any idea? EDIT: Crash report is being auto generated. EDIT: After trying and trying I got suggestion to do: #apt-get --purge remove mysql-server-5.1 mysql-server-5.5 Reading package lists... Done Building dependency tree Reading state information... Done Virtual packages like 'mysql-server-5.1' can't be removed The following packages will be REMOVED: mysql-server-5.5* 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 31.3 MB disk space will be freed. Do you want to continue [Y/n]? Y (Reading database ... 243407 files and directories currently installed.) Removing mysql-server-5.5 ... Purging configuration files for mysql-server-5.5 ... Processing triggers for ureadahead ... Processing triggers for man-db ... The most important part is: Virtual packages like 'mysql-server-5.1' can't be removed Any idea?

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  • Need help tuning Mysql and linux server

    - by Newtonx
    We have multi-user application (like MailChimp,Constant Contact) . Each of our customers has it's own contact's list (from 5 to 100.000 contacts). Everything is stored in one BIG database (currently 25G). Since we released our product we have the following data history. 5 years of data history : - users/customers (200+) - contacts (40 million records) - campaigns - campaign_deliveries (73.843.764 records) - campaign_queue ( 8 millions currently ) As we get more users and table records increase our system/web app is getting slower and slower . Some queries takes too long to execute . SCHEMA Table contacts --------------------+------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------------+------------------+------+-----+---------+----------------+ | contact_id | int(10) unsigned | NO | PRI | NULL | auto_increment | | client_id | int(10) unsigned | YES | | NULL | | | name | varchar(60) | YES | | NULL | | | mail | varchar(60) | YES | MUL | NULL | | | verified | int(1) | YES | | 0 | | | owner | int(10) unsigned | NO | MUL | 0 | | | date_created | date | YES | MUL | NULL | | | geolocation | varchar(100) | YES | | NULL | | | ip | varchar(20) | YES | MUL | NULL | | +---------------------+------------------+------+-----+---------+----------------+ Table campaign_deliveries +---------------+------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------+------------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | newsletter_id | int(10) unsigned | NO | MUL | 0 | | | contact_id | int(10) unsigned | NO | MUL | 0 | | | sent_date | date | YES | MUL | NULL | | | sent_time | time | YES | MUL | NULL | | | smtp_server | varchar(20) | YES | | NULL | | | owner | int(5) | YES | MUL | NULL | | | ip | varchar(20) | YES | MUL | NULL | | +---------------+------------------+------+-----+---------+----------------+ Table campaign_queue +---------------+------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------+------------------+------+-----+---------+----------------+ | queue_id | int(10) unsigned | NO | PRI | NULL | auto_increment | | newsletter_id | int(10) unsigned | NO | MUL | 0 | | | owner | int(10) unsigned | NO | MUL | 0 | | | date_to_send | date | YES | | NULL | | | contact_id | int(11) | NO | MUL | NULL | | | date_created | date | YES | | NULL | | +---------------+------------------+------+-----+---------+----------------+ Slow queries LOG -------------------------------------------- Query_time: 350 Lock_time: 1 Rows_sent: 1 Rows_examined: 971004 SELECT COUNT(*) as total FROM contacts WHERE (contacts.owner = 70 AND contacts.verified = 1); Query_time: 235 Lock_time: 1 Rows_sent: 1 Rows_examined: 4455209 SELECT COUNT(*) as total FROM contacts WHERE (contacts.owner = 2); How can we optimize it ? Queries should take no more than 30 secs to execute? Can we optimize it and keep all data in one BIG database or should we change app's structure and set one single database to each user ? Thanks

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  • Easy to use cross-platform 3D engines for C++ game development?

    - by davr
    I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like Irrlicht, Crystal Space 3D, and Cafu, but I don't have any experience with any of them. I'm looking for suggestions from people who have experience with these or other engines on which ones are well written, and are easy to get started using, without having to learn a ton of 3D math theory and how GPU's work internally.

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  • How will I support 100,000 requests an hour?!

    - by tylerl
    I know this question is a little strange but I got lucky with an idea and I need some numbers to use for when I try to make a deal with a company. I'm wondering how much it'll cost me to run a site that's heavy on PHP and gets between 70,000 and 100,000 requests an hour on something like Rackspace's Cloud Servers. I have no idea how many servers I need or how much RAM each one should have. There will be a decent number of images on the site (probably something like 10,000 in the first couple weeks) and the site runs on about 2,500 lines of PHP code. I figure I should sign up for a CDN of some kind, although CDN In A Box is all I've heard of and I'm not sure it's necessary for a site that's already on a cloud platform. I've obviously never done anything like this before so I'm just looking to get an estimation of what I need for this massive site... Also, I use a database and I was wondering how that works - would I dedicate one of the cloud servers to running the database or would I need to put the database into each of the cloud servers? Thanks in advance...

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  • Good book/resource recommendation for HTML5 mobile game development?

    - by Greg Bala
    The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these devices, the application will be packaged as a downloadable app that is a wrapper for a browser which actually shows the game.. The Question Looking for a good book, or books, or in-depth articles that would help me learn: what tools I have in iOS, andriod applications for optimizing an html based game. things like caching of images, etc what kind of connectivity, or interactivity I can expect between the html/javascript pages and the wrapper - can I play sounds in the wrapper by triggering them from javascript? etc tip and tricks to optimize html/html5 & Javascript application to run well on mobile devices ETC :) Any recommendations would be greatly appreciated!!

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  • MySQL Error: FUNCTION LEVENSHTEIN already exists

    - by kgrote
    I've got an ExpressionEngine database and I exported a couple of tables from it, then dropped those tables. When I try to re-import the tables in PHPMyAdmin, I get this error: SQL query: -- -- Database: `my_db` -- DELIMITER $$ -- -- Functions -- CREATE DEFINER=`my_username`@`%` FUNCTION `LEVENSHTEIN`(s1 VARCHAR(255), s2 VARCHAR(255)) RETURNS int(11) DETERMINISTIC BEGIN DECLARE s1_len, s2_len, i, j, c, c_temp, cost INT; DECLARE s1_char CHAR; DECLARE cv0, cv1 VARBINARY(256); SET s1_len = CHAR_LENGTH(s1), s2_len = CHAR_LENGTH(s2), cv1 = 0x00, j = 1, i = 1, c = 0; IF s1 = s2 THEN RETURN 0; ELSEIF s1_len = 0 THEN RETURN s2_len; ELSEIF s2_len = 0 THEN RETURN s1_len; ELSE WHILE j <= s2_len DO SET cv1 = CONCAT(cv1, UNHEX(HEX(j))), j = j + 1; END WHILE; WHILE i <= s1_len DO SET s1_char = SUBSTRING(s1, i, 1), c = i, cv0 = UNHEX(HEX(i)), j = 1; WHILE j <= s2_len DO SET c = c + 1; IF s1_char = SUBSTRING(s2, j, 1) THEN SET cost = 0; ELSE SET cost = 1; END IF; SET c_temp = CONV(HEX(SUBSTRING(cv1, j, 1)), 16, 10) + cost; IF c > c_temp THEN SET c = [...] MySQL said: Documentation #1304 - FUNCTION LEVENSHTEIN already exists I get this error even if I drop all tables from the DB and try to import anything. The only way I can get the error to go away is to totally delete the database and re-create it. What's causing that error and how can I stop it from happening?

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  • What's the best way to create animations when doing Android development?

    - by Adam Smith
    I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations such as a character moving, etc.) At first, the designer said that she could draw objects/characters and animate them with flash so she didn't have to draw every single frame of an action. The other programmer and I don't know Flash too much so I suggested extracting all the images from the Flash animation and making them appear one after the other when the animation is to start. He said that would end up taking too much resource on the CPU and I tend to agree, but I don't really see how we're supposed to make smooth animations without it being too hard on the hardware and, if possible, not have the designer draw every single frame on Adobe Illustrator. Can an experienced Android game developper help me balance this out so we can move on to other parts of the game as I have no idea what the best way to create animations is.

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  • How to decide how much to charge for development?

    - by rik
    So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with us; they need people to develop mobile games for them (iOS, Android). They want us to set the price for the projects (can't tell the specifics we signed a NDA). They will give us all the assets (graphics/sound) so we only have to code. And because they only work with Unity3D we have to learn it. How do we decide how much to charge for the projects?

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  • Where can I find Cinema4D for game development tutorials ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result. I imagine I'm asking for old school techniques, but I plan to use these to make low poly models for web(canvas/webGL) and mobile.

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C(no C++ or C#m I'd love to use these but for college projects, we have strict requirements of using only C). What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • How to publish internal data to the internet - as simple as possible

    - by mlarsen
    I Asked this at Staock Overflow, but I would like your oppinion too as it has as much to do with administration as it does with coding. We have a .net 2-tier application where a desktop program is talking to a database. We support MS SQL Server 2000, 2005, 2008 and Oracle 9, 10 and 11. The application is sold, not as shrink-wrap, but pretty close. It is quite important for us that the installation and configuration is as easy as possible as installation instructions are usually supplied in written form to the customers internal IT-department. Our application is usually not seen as mission critical for the IT-department, so we need to keep their work down to a minimum. Now we are starting to get wishes for a web application build on top of the same data. The web application will be hosted by us and delivered as a SaaS application. Now the challenge is how to move data back and forth between the web application and the customers internal database. as I see it we have some requirements: We must be ready to handle the situation where the customers database is not accessible from the DMZ. I guess the easiest solution is that all communication is initiated from inside the customers lan. As little firewall configuration as possible. The best is if we can run without any special configuration as long as outgoing traffic from the customers lan are not blocked. If we need something changed in the firewall, we must be able to document that the change is secure. It doesn't have to be real time. Moving data in batches every ten minutes or so is OK. Data moves both ways, but not the same tables, so we don't have to support merges. It would be nice if we don't have to roll our own framework completely. Looking forward to hear your suggestions.

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  • Building Enterprise Smartphone App &ndash; Part 4: Application Development Considerations

    - by Tim Murphy
    This is the final part in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Application Development Considerations Now we get to the actual building of your solutions.  What are the skills and resources that will be needed in order to develop a smartphone application in the enterprise? Language Knowledge One of the first things you need to consider when you are deciding which platform language do you either have the most in house skill base or can you easily acquire.  If you already have developers who know Java or C# you may want to use either Android or Windows Phone.  You should also take into consideration the market availability of developers.  If your key developer leaves how easy is it to find a knowledgeable replacement? A second consideration when it comes to programming languages is the qualities exposed by the languages of a particular platform.  How well does that development language and its associated frameworks support things like security and access to the features of the smartphone hardware?  This will play into your overall cost of ownership if you have to create this infrastructure on your own. Manage Limited Resources Everything is limited on a smartphone: battery, memory, processing power, network bandwidth.  When developing your applications you will have to keep your footprint as small as possible in every way.  This means not running unnecessary processes in the background that will drain the battery or pulling more data over the airwaves than you have to.  You also want to keep your on device in as compact a format as possible. Mobile Design Patterns There are a number of design patterns that have either come to life because of smartphone development or have been adapted for this use.  The main pattern in the Windows Phone environment is the MVVM (Model-View-View-Model).  This is great for overall application structure and separation of concerns.  The fun part is trying to keep that separation as pure as possible.  Many of the other patterns may or may not have strict definitions, but some that you need to be concerned with are push notification, asynchronous communication and offline data storage. Real estate is limited on smartphones and even tablets. You are also limited in the type of controls that can be represented in the UI. This means rethinking how you modularize your application. Typing is also much harder to do so you want to reduce this as much as possible.  This leads to UI patterns.  While not what we would traditionally think of as design patterns the guidance each platform has for UI design is critical to the success of your application.  If user find the application difficult navigate they will not use it. Development Process Because of the differences in development tools required, test devices and certification and deployment processes your teams will need to learn new way of working together.  This will include the need to integrate service contracts of back-end systems with mobile applications.  You will also want to make sure that you present consistency across different access points to corporate data.  Your web site may have more functionality than your smartphone application, but it should have a consistent core set of functionality.  This all requires greater communication between sub-teams of your developers. Testing Process Testing of smartphone apps has a lot more to do with what happens when you lose connectivity or if the user navigates away from your application. There are a lot more opportunities for the user or the device to perform disruptive acts.  This should be your main testing concentration aside from the main business requirements.  You will need to do things like setting the phone to airplane mode and seeing what the application does in order to weed out any gaps in your handling communication interruptions. Need For Outside Experts Since this is a development area that is new to most companies the need for experts is a lot greater. Whether these are consultants, vendor representatives or just development community forums you will need to establish expert contacts. Nothing is more dangerous for your project timelines than a lack of knowledge.  Make sure you know who to call to avoid lengthy delays in your project because of knowledge gaps. Security Security has to be a major concern for enterprise applications. You aren't dealing with just someone's game standings. You are dealing with a companies intellectual property and competitive advantage. As such you need to start by limiting access to the application itself.  Once the user is in the app you need to ensure that the data is secure at all times.  This includes both local storage and across the wire.  This means if a platform doesn’t natively support encryption for these functions you will need to find alternatives to secure your data.  You also need to keep secret (encryption) keys obfuscated or locked away outside of the application. People can disassemble the code otherwise and break your encryption. Offline Capabilities As we discussed earlier one your biggest concerns is not having connectivity.  Because of this a good portion of your code may be dedicated to handling loss of connection and reconnection situations.  What do you do if you lose the network?  Back up all your transactions and store of any supporting data so that operations can continue off line. In order to support this you will need to determine the available flat file or local data base capabilities of the platform.  Any failed transactions will need to support a retry mechanism whether it is automatic or user initiated.  This also includes your services since they will need to be able to roll back partially completed transactions.  What ever you do, don’t ignore this area when you are designing your system. Deployment Each platform has different deployment capabilities. Some are more suited to enterprise situations than others. Apple's approach is probably the most mature at the moment. Prior to the current generation of smartphone platforms it would have been Windows CE. Windows Phone 7 has the limitation that the app has to be distributed through the same network as public facing applications. You mark them as private which means that they are only accessible by a direct URL. Unfortunately this does not make them undiscoverable (although it is very difficult). This will change with Windows Phone 8 where companies will be able to certify their own applications and distribute them.  Given this Windows Phone applications need to be more diligent with application access in order to keep them restricted to the company's employees. My understanding of the Android deployment schemes is that it is much less standardized then either iOS or Windows Phone. Someone would have to confirm or deny that for me though since I have not yet put the time into researching this platform further. Given my limited exposure to the iOS and Android platforms I have not been able to confirm this, but there are varying degrees of user involvement to install and keep applications updated. At one extreme the user just goes to a website to do the install and in other case they may need to download files and perform steps to install them. Future Bluetooth Today we use Bluetooth for keyboards, mice and headsets.  In the future it could be used to interrogate car computers or manufacturing systems or possibly retail machines by service techs.  This would open smartphones to greater use as a almost a Star Trek Tricorder.  You would get you all your data as well as being able to use it as a universal remote for just about any device or machine. Better corporation controlled deployment At least in the Windows Phone world the upcoming release of Windows Phone 8 will include a private certification and deployment option that is currently not available with Windows Phone 7 (Mango). We currently have to run the apps through the Marketplace certification process and use a targeted distribution method. Platform independent approaches HTML5 and JavaScript with Web Service has become a popular topic lately for not only creating flexible web site, but also creating cross platform mobile applications.  I’m not yet convinced that this lowest common denominator approach is viable in most cases, but it does have it’s place and seems to be growing.  Be sure to keep an eye on it. Summary From my perspective enterprise smartphone applications can offer a great competitive advantage to many companies.  They are not cheap to build and should be approached cautiously.  Understand the factors I have outlined in this series, do you due diligence and see if there is a portion of your business that can benefit from the mobile experience. del.icio.us Tags: Architecture,Smartphones,Windows Phone,iOS,Android

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    Hi, I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C (no C++ or C#) I'd love to use these but for college projects, we have strict requirements of using only C. What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

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  • Where to get PNG icons/graphics for game development for kids? [closed]

    - by at.
    Possible Duplicate: Where can I find free sprites and images? I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have to look for the icons/graphics for their game objects. I direct them to iconarchive.com, but the selection is sometimes very limited, the graphics aren't always with transparent backgrounds and sometimes the art requires payment. I don't mind paying for an educational license of some sort, but I want the kids to easily select graphics they can use in their games. Is there another resource better suited for this purpose? I don't have a good solution for this, but would also love a site they can get cool background images for their games.

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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