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  • TCP handshake ok, then the client isn't receiving any packets from the server

    - by infgeoax
    Topology: Client ----- Intermediate Device ----- Server Client: win7 Intermediate Device: unknown Server: CentOS 5.8 The problem occurs when the client and server are trying to establish a SSL connection. It happens to one specific port, 2000. I haven't been able to replicate the problem with other port numbers. I captured packets on both client and server. After the TCP handshake, from the client's perspective, it's not receiving ACKs for its previously sent packets so it kept re-sending them. On the server side, however, it did receive those packets and sent ACK packets. The weird thing is, after the server sent those ACKs, it received a [RST, ACK] packet, from the intermediate device, for every packet it sent. What could be the cause?

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  • HP Presario CQ 61-322ER (VV884EA) Wi-Fi hang up! [closed]

    - by qgrabber
    Possible Duplicate: HP Presario CQ 61-322ER (VV884EA) Wi-Fi hang up! I have my new laptop and don't have Windows XP drivers for it. I found that it contains the Broadcom BCM4310 chip, but when I install any Broadcom driver my laptop hangup on installing bcm5*.sys driver. Only power-off button make any effect. After reboot the device list (Device Manager) contains Broadcom WLAN adapter, but it is marked as disabled, for some hardware errror! Also if I disable device before, and install driver - then - all is OK! But when I try to enable it, Windows hang up anyway (no speaker beep, no mouse input, no keyboard input - nothing) What is the solution?

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  • Blackberry XML Parsing Application not working

    - by Nirmal
    Hello All... I found one sample application from the Blackberry knowledgebase. From that application I have put that sample application on my eclipse plugin, and the code is as follows : import javax.microedition.io.*; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; import net.rim.device.api.system.*; import net.rim.device.api.xml.parsers.*; import org.w3c.dom.*; import org.xml.sax.*; class XML_Parsing_Sample extends UiApplication { // creating a member variable for the MainScreen MainScreen _screen = new MainScreen(); // string variables to store the values of the XML document String _node, _element; Connection _connectionthread; public static void main(String arg[]) { XML_Parsing_Sample application = new XML_Parsing_Sample(); // create a new instance of the application // and start the application on the event thread application.enterEventDispatcher(); } public XML_Parsing_Sample() { _screen.setTitle("XML Parsing");// setting title _screen.add(new RichTextField("Requesting.....")); _screen.add(new SeparatorField()); pushScreen(_screen); // creating a screen // creating a connection thread to run in the background _connectionthread = new Connection(); _connectionthread.start();// starting the thread operation } public void updateField(String node, String element) { // receiving the parsed node and its value from the thread // and updating it here // so it can be displayed on the screen String title = "My App"; _screen.add(new RichTextField(node + " : " + element)); if (node.equals(title)) { _screen.add(new SeparatorField()); } } private class Connection extends Thread { public Connection() { super(); } public void run() { // define variables later used for parsing Document doc; StreamConnection conn; try { // providing the location of the XML file, // your address might be different conn = (StreamConnection) Connector .open("http://www.sufalamtech.com/demo/moviewebservice/Test.xml"); // next few lines creates variables to open a // stream, parse it, collect XML data and // extract the data which is required. // In this case they are elements, // node and the values of an element DocumentBuilderFactory docBuilderFactory = DocumentBuilderFactory .newInstance(); DocumentBuilder docBuilder = docBuilderFactory .newDocumentBuilder(); docBuilder.isValidating(); doc = docBuilder.parse(conn.openInputStream()); doc.getDocumentElement().normalize(); NodeList list = doc.getElementsByTagName("*"); _node = new String(); _element = new String(); // this "for" loop is used to parse through the // XML document and extract all elements and their // value, so they can be displayed on the device for (int i = 0; i < list.getLength(); i++) { Node value = list.item(i).getChildNodes().item(0); _node = list.item(i).getNodeName(); _element = value.getNodeValue(); updateField(_node, _element); }// end for }// end try // will catch any exception thrown by the XML parser catch (Exception e) { Dialog.alert("exception = " + e); } }// end connection function }// end connection class }// end XML_Parsing_Sample But when I am running this application, the simulator just showing me a Blank screen with label Requesting... Anybody help me out for this ? Thanks in advance...

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  • How do I mount a "DiskSecure Multiboot" partition?

    - by ????
    For a hard drive that has 4 or 5 partitions, I was able to mount one of them using Ubuntu LiveCD: sudo mount /dev/sda1 /mnt but is there a way to mount to the other partitions? (if using sudo fdisk -l, it only shows /dev/sda) GParted's snapshot is: Right now, the fdisk info is as follows: ubuntu@ubuntu:~$ sudo fdisk -l /dev/sda Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x1aca8ea5 Device Boot Start End Blocks Id System /dev/sda1 284993226 350602558 32804666+ 7 HPFS/NTFS/exFAT and then ubuntu@ubuntu:/mnt$ sudo fdisk -l /dev/sda1 Disk /dev/sda1: 33.6 GB, 33591978496 bytes 255 heads, 63 sectors/track, 4083 cylinders, total 65609333 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x2052474d This doesn't look like a partition table Probably you selected the wrong device. Device Boot Start End Blocks Id System /dev/sda1p1 ? 6579571 1924427647 958924038+ 70 DiskSecure Multi-Boot /dev/sda1p2 ? 1953251627 3771827541 909287957+ 43 Unknown /dev/sda1p3 ? 225735265 225735274 5 72 Unknown /dev/sda1p4 2642411520 2642463409 25945 0 Empty Partition table entries are not in disk order Per @lgarzo's request, parted info is: ubuntu@ubuntu:/mnt$ sudo parted /dev/sda print Model: ATA ST3320820AS (scsi) Disk /dev/sda: 320GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 146GB 180GB 33.6GB primary ntfs boot The command sudo mount /dev/sda1p2 /mnt won't work.

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • Direct2d off-screen rendering and hardware acceleration

    - by Goran
    I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated. So I'm trying this route: Create direct3d device Create texture2d Use texture surface to create render target using CreateDxgiSurfaceRenderTarget Draw some shapes While this renders the image it appears GPU isn't being used at all while CPU is used heavily. Am I doing something wrong? Is there a way to check whether hardware or software rendering is used? Code sample: var device = D3DDevice1.CreateDevice1( null, DriverType.Hardware, null, CreateDeviceOptions.SupportBgra ,FeatureLevel.Ten ); var txd = new Texture2DDescription(); txd.Width = 256; txd.Height = 256; txd.MipLevels = 1; txd.ArraySize = 1; txd.Format = Format.B8G8R8A8UNorm; //DXGI_FORMAT_R32G32B32A32_FLOAT; txd.SampleDescription = new SampleDescription(1,0); txd.Usage = Usage.Default; txd.BindingOptions = BindingOptions.RenderTarget | BindingOptions.ShaderResource; txd.MiscellaneousResourceOptions = MiscellaneousResourceOptions.None; txd.CpuAccessOptions = CpuAccessOptions.None; var tx = device.CreateTexture2D(txd); var srfc = tx.GraphicsSurface; var d2dFactory = D2DFactory.CreateFactory(); var renderTargetProperties = new RenderTargetProperties { PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Premultiplied), DpiX = 96, DpiY = 96, RenderTargetType = RenderTargetType.Default, }; using(var renderTarget = d2dFactory.CreateGraphicsSurfaceRenderTarget(srfc, renderTargetProperties)) { renderTarget.BeginDraw(); var clearColor = new ColorF(1f,1f,1f,1f); renderTarget.Clear(clearColor); using (var strokeBrush = renderTarget.CreateSolidColorBrush(new ColorF(0.2f,0.2f,0.2f,1f))) { for (var i = 0; i < 100000; i++) { renderTarget.DrawEllipse(new Ellipse(new Point2F(i, i), 10, 10), strokeBrush, 2); } } var hr = renderTarget.EndDraw(); }

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  • Application Demos in UPK

    - by [email protected]
    Over the years, User Productivity Kit has expanded to include solutions to many project challenges. As of UPK 3.6.1, solutions are provided for pre and post application go-live learning, application testing, system documentation, presentation output, and more. New in UPK 3.6.1 are additional features that can be used effectively for application demo purposes. This can come in handy when you need to do a demo but don't want to show or can't show the live application. Maybe you're doing a presentation for a group of project stakeholders and want to focus on the business workflow implemented by the application rather than the mechanics of using it. Or possibly, you need to show the application but you're disconnected from any network preventing you from running the live application. In any of these cases, a presentation aid that represents the live application is what's needed. Previous versions of the UPK topic player would allow you to do this but would always show those UPK user interface elements that help a user learn the application. When you're presenting the narrative live, the UPK bubbles can be a distraction. UPK 3.6.1 provides some new features that allow you to control whether the bubbles display. There are two ways to hide bubbles in a topic. The first is a topic property that allows you to control bubbles across the entire topic. There are 3 settings for the Show Bubbles topic property. The default setting is Use frame settings which allows you to control whether bubbles display on a frame by frame basis. When you choose Always, the bubbles will always display regardless of the frame setting. The final choice is Never. Choosing Never will hide every bubble in your topic with one setting change. As with Always, choosing Never will ignore the frame setting. The second way to control the bubbles is at the frame level. First ensure that the topic's Show Bubbles property is set to Use frame settings. Navigate to the frame on which you want to turn off the bubble and click the Display bubble for this frame button to turn off the bubble. When you play the topic, the bubble will no longer be displayed. Depending on your needs, you might also use another longstanding UPK feature that allows you to control whether the action area displays on a frame. Just click the Action area on/off button to toggle its display. I've found the frame properties to be useful beyond creating presentation aids. When creating "See It!" only topics for more advanced users, I may hide the bubbles on some of the more straightforward frames. For example, if I have a form where one needs to fill out an address, I may display the first bubble in the sequence and explain what the subsequent steps are doing. I then hide bubbles on the remaining frames which are the more mechanical steps of entering the address. We'd like to hear your thoughts on this new UPK feature. Use the comments below to tell us how you've used it. John Zaums Senior Director, Product Development Oracle User Productivity Kit

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  • Silverlight Cream for January 30, 2011 -- #1037

    - by Dave Campbell
    In this Issue: Ollie Riches, Colin Eberhardt, Andrej Tozon, Arik Poznanski, Deborah Kurata(-2-), Jay Kimble, Yochay Kiriaty, Peter Kuhn, Mike Ormond, WindowsPhoneGeek(-2-), and Matthias Shapiro. Above the Fold: Silverlight: "Missing Chart Legend" Deborah Kurata WP7: "XNA for Silverlight developers: Part 2 - Text rendering" Peter Kuhn Shoutouts: Timmy Kokke has a post up discussing What’s new in the Expression Design January 2011 preview? From SilverlightCream.com: WP7Contrib: Thread safe ObservableCollection<T> Ollie Riches, one of the two originators of WP7Contrib, has a post up on the WP7C ObservableCollection... what and why. Windows Phone 7 DeferredLoadContentControl Colin Eberhardt's latest is one we should all take notice of... a content control that defers rendering to provide a better user experience... source code is available as are some good external links Andrej Tozon on Hey weigh! WP7 application SilverlightShow interviews WP7 Dev Andrej Tozon and gets his take on his app, challenges, tips, and the future of WP7. A ProgressBar With Text For Windows Phone 7 Arik Poznanski demonstrates putting text up on the progress bar to let your users know what you're up to... and it looks great in the screenshots. Charting in a Silverlight Application using MVVM Deborah Kurata is checking out the Charting control this time around... using the charting control from the toolbox in the MVVM app she built in the last post... C# and VB code as always. Missing Chart Legend Deborah Kurata's latest in the world of Charting and MVVM involves using a custom theme and having your chart legend disappear... never fear, she's gonna tell you how to fix that! Silverlight/WP7 tip: Detecting when in VS Design Mode Jay Kimble has a post up that not only resolves a question you may need answered during development (are you in VS design Mode), but it also helps resolve a class of problem that Jay explains. Windows Phone GPS Emulator Yochay Kiriaty points out that while part of the issues of building a GPS-driven app for WP7 is getting your head around the tools, the next hurdle is testing... and that's what he's really discussing... "Windows Phone GPS Emulator" ... if you're playing with the GPS, you'll want this. XNA for Silverlight developers: Part 2 - Text rendering Peter Kuhn's latest tutorial in his XNA series for Silverlight developers is up at SilverlightShow... in this tutorial, Peter discusses text... it's a vastly different game displaying text in XNA as compared to Silverlight ... check it out and see. OData and Windows Phone 7 Mike Ormond starts you off using OData on your WP7 by showing where to download the libraries, and not stopping until he has an app running that reads an OData feed, plus he plans on continuing the quest in future posts. WP7 ProgressOverlay control in depth: features and customization WindowsPhoneGeek has a couple new posts up. The first one is an in-depth look at the ProgressOverlay control in the Codeing4fun Toolkit... pretty cool to be able to put your logo or app logo up. On Testing Windows Phone 7 Applications – Part II: Dealing with the WP7 Application Model WindowsPhoneGeek also has 5 more WP7 testing tips... and these are a little more technical than the first set, and includes some good external links. Topics include: Tombstoning, Usability, Navigation, Capabilities, and Memory consumption. Fun Theme-Friendly Windows Phone Icon Matthias Shapiro explains how to have your WP7 icon change based on the theme your user has chosen... great examples, and XAML included Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Wireless not working - HP Probook 4540s

    - by Oguzhan
    I just installed Ubuntu 12.04 on 3 HP Probook 4540s's, and none of them seems to be able to connect to wireless networks. I have 1 Probook 4540s with Windows 7 installed and I can access wlan from it. I tried installing the necessary drivers from HP's website, but it still doesn't seem to be working. I've seen other people with different Probooks having similar problems, but their computers seem to be able to detect and even attempt to connect wlans, while mine doesn't even acknowledge that it has wireless. Any help would be appreciated. lspci: 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.2 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 3 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Thames [Radeon 7500M/7600M Series] 03:00.0 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 30) 03:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 30) 03:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 30) 04:00.0 Network controller: Ralink corp. Device 3290 04:00.1 Bluetooth: Ralink corp. Device 3298 05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07)

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  • Building a Windows Phone 7 Twitter Application using Silverlight

    - by ScottGu
    On Monday I had the opportunity to present the MIX 2010 Day 1 Keynote in Las Vegas (you can watch a video of it here).  In the keynote I announced the release of the Silverlight 4 Release Candidate (we’ll ship the final release of it next month) and the VS 2010 RC tools for Silverlight 4.  I also had the chance to talk for the first time about how Silverlight and XNA can now be used to build Windows Phone 7 applications. During my talk I did two quick Windows Phone 7 coding demos using Silverlight – a quick “Hello World” application and a “Twitter” data-snacking application.  Both applications were easy to build and only took a few minutes to create on stage.  Below are the steps you can follow yourself to build them on your own machines as well. [Note: In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Building a “Hello World” Windows Phone 7 Application First make sure you’ve installed the Windows Phone Developer Tools CTP – this includes the Visual Studio 2010 Express for Windows Phone development tool (which will be free forever and is the only thing you need to develop and build Windows Phone 7 applications) as well as an add-on to the VS 2010 RC that enables phone development within the full VS 2010 as well. After you’ve downloaded and installed the Windows Phone Developer Tools CTP, launch the Visual Studio 2010 Express for Windows Phone that it installs or launch the VS 2010 RC (if you have it already installed), and then choose “File”->”New Project.”  Here, you’ll find the usual list of project template types along with a new category: “Silverlight for Windows Phone”. The first CTP offers two application project templates. The first is the “Windows Phone Application” template - this is what we’ll use for this example. The second is the “Windows Phone List Application” template - which provides the basic layout for a master-details phone application: After creating a new project, you’ll get a view of the design surface and markup. Notice that the design surface shows the phone UI, letting you easily see how your application will look while you develop. For those familiar with Visual Studio, you’ll also find the familiar ToolBox, Solution Explorer and Properties pane. For our HelloWorld application, we’ll start out by adding a TextBox and a Button from the Toolbox. Notice that you get the same design experience as you do for Silverlight on the web or desktop. You can easily resize, position and align your controls on the design surface. Changing properties is easy with the Properties pane. We’ll change the name of the TextBox that we added to username and change the page title text to “Hello world.” We’ll then write some code by double-clicking on the button and create an event handler in the code-behind file (MainPage.xaml.cs). We’ll start out by changing the title text of the application. The project template included this title as a TextBlock with the name textBlockListTitle (note that the current name incorrectly includes the word “list”; that will be fixed for the final release.)  As we write code against it we get intellisense showing the members available.  Below we’ll set the Text property of the title TextBlock to “Hello “ + the Text property of the TextBox username: We now have all the code necessary for a Hello World application.  We have two choices when it comes to deploying and running the application. We can either deploy to an actual device itself or use the built-in phone emulator: Because the phone emulator is actually the phone operating system running in a virtual machine, we’ll get the same experience developing in the emulator as on the device. For this sample, we’ll just press F5 to start the application with debugging using the emulator.  Once the phone operating system loads, the emulator will run the new “Hello world” application exactly as it would on the device: Notice that we can change several settings of the emulator experience with the emulator toolbar – which is a floating toolbar on the top right.  This includes the ability to re-size/zoom the emulator and two rotate buttons.  Zoom lets us zoom into even the smallest detail of the application: The orientation buttons allow us easily see what the application looks like in landscape mode (orientation change support is just built into the default template): Note that the emulator can be reused across F5 debug sessions - that means that we don’t have to start the emulator for every deployment. We’ve added a dialog that will help you from accidentally shutting down the emulator if you want to reuse it.  Launching an application on an already running emulator should only take ~3 seconds to deploy and run. Within our Hello World application we’ll click the “username” textbox to give it focus.  This will cause the software input panel (SIP) to open up automatically.  We can either type a message or – since we are using the emulator – just type in text.  Note that the emulator works with Windows 7 multi-touch so, if you have a touchscreen, you can see how interaction will feel on a device just by pressing the screen. We’ll enter “MIX 10” in the textbox and then click the button – this will cause the title to update to be “Hello MIX 10”: We provide the same Visual Studio experience when developing for the phone as other .NET applications. This means that we can set a breakpoint within the button event handler, press the button again and have it break within the debugger: Building a “Twitter” Windows Phone 7 Application using Silverlight Rather than just stop with “Hello World” let’s keep going and evolve it to be a basic Twitter client application. We’ll return to the design surface and add a ListBox, using the snaplines within the designer to fit it to the device screen and make the best use of phone screen real estate.  We’ll also rename the Button “Lookup”: We’ll then return to the Button event handler in Main.xaml.cs, and remove the original “Hello World” line of code and take advantage of the WebClient networking class to asynchronously download a Twitter feed. This takes three lines of code in total: (1) declaring and creating the WebClient, (2) attaching an event handler and then (3) calling the asynchronous DownloadStringAsync method. In the DownloadStringAsync call, we’ll pass a Twitter Uri plus a query string which pulls the text from the “username” TextBox. This feed will pull down the respective user’s most frequent posts in an XML format. When the call completes, the DownloadStringCompleted event is fired and our generated event handler twitter_DownloadStringCompleted will be called: The result returned from the Twitter call will come back in an XML based format.  To parse this we’ll use LINQ to XML. LINQ to XML lets us create simple queries for accessing data in an xml feed. To use this library, we’ll first need to add a reference to the assembly (right click on the References folder in the solution explorer and choose “Add Reference): We’ll then add a “using System.Xml.Linq” namespace reference at the top of the code-behind file at the top of Main.xaml.cs file: We’ll then add a simple helper class called TwitterItem to our project. TwitterItem has three string members – UserName, Message and ImageSource: We’ll then implement the twitter_DownloadStringCompleted event handler and use LINQ to XML to parse the returned XML string from Twitter.  What the query is doing is pulling out the three key pieces of information for each Twitter post from the username we passed as the query string. These are the ImageSource for their profile image, the Message of their tweet and their UserName. For each Tweet in the XML, we are creating a new TwitterItem in the IEnumerable<XElement> returned by the Linq query.  We then assign the generated TwitterItem sequence to the ListBox’s ItemsSource property: We’ll then do one more step to complete the application. In the Main.xaml file, we’ll add an ItemTemplate to the ListBox. For the demo, I used a simple template that uses databinding to show the user’s profile image, their tweet and their username. <ListBox Height="521" HorizonalAlignment="Left" Margin="0,131,0,0" Name="listBox1" VerticalAlignment="Top" Width="476"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal" Height="132"> <Image Source="{Binding ImageSource}" Height="73" Width="73" VerticalAlignment="Top" Margin="0,10,8,0"/> <StackPanel Width="370"> <TextBlock Text="{Binding UserName}" Foreground="#FFC8AB14" FontSize="28" /> <TextBlock Text="{Binding Message}" TextWrapping="Wrap" FontSize="24" /> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> Now, pressing F5 again, we are able to reuse the emulator and re-run the application. Once the application has launched, we can type in a Twitter username and press the  Button to see the results. Try my Twitter user name (scottgu) and you’ll get back a result of TwitterItems in the Listbox: Try using the mouse (or if you have a touchscreen device your finger) to scroll the items in the Listbox – you should find that they move very fast within the emulator.  This is because the emulator is hardware accelerated – and so gives you the same fast performance that you get on the actual phone hardware. Summary Silverlight and the VS 2010 Tools for Windows Phone (and the corresponding Expression Blend Tools for Windows Phone) make building Windows Phone applications both really easy and fun.  At MIX this week a number of great partners (including Netflix, FourSquare, Seesmic, Shazaam, Major League Soccer, Graphic.ly, Associated Press, Jackson Fish and more) showed off some killer application prototypes they’ve built over the last few weeks.  You can watch my full day 1 keynote to see them in action. I think they start to show some of the promise and potential of using Silverlight with Windows Phone 7.  I’ll be doing more blog posts in the weeks and months ahead that cover that more. Hope this helps, Scott

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  • [GEEK SCHOOL] Network Security 1: Securing User Accounts and Passwords in Windows

    - by Matt Klein
    This How-To Geek School class is intended for people who want to learn more about security when using Windows operating systems. You will learn many principles that will help you have a more secure computing experience and will get the chance to use all the important security tools and features that are bundled with Windows. Obviously, we will share everything you need to know about using them effectively. In this first lesson, we will talk about password security; the different ways of logging into Windows and how secure they are. In the proceeding lesson, we will explain where Windows stores all the user names and passwords you enter while working in this operating systems, how safe they are, and how to manage this data. Moving on in the series, we will talk about User Account Control, its role in improving the security of your system, and how to use Windows Defender in order to protect your system from malware. Then, we will talk about the Windows Firewall, how to use it in order to manage the apps that get access to the network and the Internet, and how to create your own filtering rules. After that, we will discuss the SmartScreen Filter – a security feature that gets more and more attention from Microsoft and is now widely used in its Windows 8.x operating systems. Moving on, we will discuss ways to keep your software and apps up-to-date, why this is important and which tools you can use to automate this process as much as possible. Last but not least, we will discuss the Action Center and its role in keeping you informed about what’s going on with your system and share several tips and tricks about how to stay safe when using your computer and the Internet. Let’s get started by discussing everyone’s favorite subject: passwords. The Types of Passwords Found in Windows In Windows 7, you have only local user accounts, which may or may not have a password. For example, you can easily set a blank password for any user account, even if that one is an administrator. The only exception to this rule are business networks where domain policies force all user accounts to use a non-blank password. In Windows 8.x, you have both local accounts and Microsoft accounts. If you would like to learn more about them, don’t hesitate to read the lesson on User Accounts, Groups, Permissions & Their Role in Sharing, in our Windows Networking series. Microsoft accounts are obliged to use a non-blank password due to the fact that a Microsoft account gives you access to Microsoft services. Using a blank password would mean exposing yourself to lots of problems. Local accounts in Windows 8.1 however, can use a blank password. On top of traditional passwords, any user account can create and use a 4-digit PIN or a picture password. These concepts were introduced by Microsoft to speed up the sign in process for the Windows 8.x operating system. However, they do not replace the use of a traditional password and can be used only in conjunction with a traditional user account password. Another type of password that you encounter in Windows operating systems is the Homegroup password. In a typical home network, users can use the Homegroup to easily share resources. A Homegroup can be joined by a Windows device only by using the Homegroup password. If you would like to learn more about the Homegroup and how to use it for network sharing, don’t hesitate to read our Windows Networking series. What to Keep in Mind When Creating Passwords, PINs and Picture Passwords When creating passwords, a PIN, or a picture password for your user account, we would like you keep in mind the following recommendations: Do not use blank passwords, even on the desktop computers in your home. You never know who may gain unwanted access to them. Also, malware can run more easily as administrator because you do not have a password. Trading your security for convenience when logging in is never a good idea. When creating a password, make it at least eight characters long. Make sure that it includes a random mix of upper and lowercase letters, numbers, and symbols. Ideally, it should not be related in any way to your name, username, or company name. Make sure that your passwords do not include complete words from any dictionary. Dictionaries are the first thing crackers use to hack passwords. Do not use the same password for more than one account. All of your passwords should be unique and you should use a system like LastPass, KeePass, Roboform or something similar to keep track of them. When creating a PIN use four different digits to make things slightly harder to crack. When creating a picture password, pick a photo that has at least 10 “points of interests”. Points of interests are areas that serve as a landmark for your gestures. Use a random mixture of gesture types and sequence and make sure that you do not repeat the same gesture twice. Be aware that smudges on the screen could potentially reveal your gestures to others. The Security of Your Password vs. the PIN and the Picture Password Any kind of password can be cracked with enough effort and the appropriate tools. There is no such thing as a completely secure password. However, passwords created using only a few security principles are much harder to crack than others. If you respect the recommendations shared in the previous section of this lesson, you will end up having reasonably secure passwords. Out of all the log in methods in Windows 8.x, the PIN is the easiest to brute force because PINs are restricted to four digits and there are only 10,000 possible unique combinations available. The picture password is more secure than the PIN because it provides many more opportunities for creating unique combinations of gestures. Microsoft have compared the two login options from a security perspective in this post: Signing in with a picture password. In order to discourage brute force attacks against picture passwords and PINs, Windows defaults to your traditional text password after five failed attempts. The PIN and the picture password function only as alternative login methods to Windows 8.x. Therefore, if someone cracks them, he or she doesn’t have access to your user account password. However, that person can use all the apps installed on your Windows 8.x device, access your files, data, and so on. How to Create a PIN in Windows 8.x If you log in to a Windows 8.x device with a user account that has a non-blank password, then you can create a 4-digit PIN for it, to use it as a complementary login method. In order to create one, you need to go to “PC Settings”. If you don’t know how, then press Windows + C on your keyboard or flick from the right edge of the screen, on a touch-enabled device, then press “Settings”. The Settings charm is now open. Click or tap the link that says “Change PC settings”, on the bottom of the charm. In PC settings, go to Accounts and then to “Sign-in options”. Here you will find all the necessary options for changing your existing password, creating a PIN, or a picture password. To create a PIN, press the “Add” button in the PIN section. The “Create a PIN” wizard is started and you are asked to enter the password of your user account. Type it and press “OK”. Now you are asked to enter a 4-digit pin in the “Enter PIN” and “Confirm PIN” fields. The PIN has been created and you can now use it to log in to Windows. How to Create a Picture Password in Windows 8.x If you log in to a Windows 8.x device with a user account that has a non-blank password, then you can also create a picture password and use it as a complementary login method. In order to create one, you need to go to “PC settings”. In PC Settings, go to Accounts and then to “Sign-in options”. Here you will find all the necessary options for changing your existing password, creating a PIN, or a picture password. To create a picture password, press the “Add” button in the “Picture password” section. The “Create a picture password” wizard is started and you are asked to enter the password of your user account. You are shown a guide on how the picture password works. Take a few seconds to watch it and learn the gestures that can be used for your picture password. You will learn that you can create a combination of circles, straight lines, and taps. When ready, press “Choose picture”. Browse your Windows 8.x device and select the picture you want to use for your password and press “Open”. Now you can drag the picture to position it the way you want. When you like how the picture is positioned, press “Use this picture” on the left. If you are not happy with the picture, press “Choose new picture” and select a new one, as shown during the previous step. After you have confirmed that you want to use this picture, you are asked to set up your gestures for the picture password. Draw three gestures on the picture, any combination you wish. Please remember that you can use only three gestures: circles, straight lines, and taps. Once you have drawn those three gestures, you are asked to confirm. Draw the same gestures one more time. If everything goes well, you are informed that you have created your picture password and that you can use it the next time you sign in to Windows. If you don’t confirm the gestures correctly, you will be asked to try again, until you draw the same gestures twice. To close the picture password wizard, press “Finish”. Where Does Windows Store Your Passwords? Are They Safe? All the passwords that you enter in Windows and save for future use are stored in the Credential Manager. This tool is a vault with the usernames and passwords that you use to log on to your computer, to other computers on the network, to apps from the Windows Store, or to websites using Internet Explorer. By storing these credentials, Windows can automatically log you the next time you access the same app, network share, or website. Everything that is stored in the Credential Manager is encrypted for your protection.

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  • HTML5Rocks Live, Episode 1

    HTML5Rocks Live, Episode 1 In this episode of HTML5Rocks Live, Boris, Eric and Paul join us to show some great new libraries and performance tips. Please leave your comments on our plus page at goo.gl In the first chapter, Paul shows how to use some of Chrome's new developer tools to understand how things are rendering and get improved performance. In the second chapter (21:25), Boris shows off his new device.js library to help make development of mobile web applications and sites easier. Eric closes the hangout (40:00) and talks about his new file system API polyfill that uses indexed db as it's back end. 02:15 Scroll Effects Demo goo.gl 23:04 - Media Queries Site goo.gl 24:15 - WURFL goo.gl 26:40 - Boris' Device Library goo.gl 29:28 - Device.js Demo goo.gl 33:25 - Bug to add touch-enabled media query to Chrome, please star goo.gl 35:00 - Chrome's DevTools for Mobile Development 38:56 - Paul Irish's Touch Demos goo.gl 40:43 - File System API Book goo.gl 43:10 - Eric's idb.filesystem.js goo.gl 44:27 - idb.filesystem HTML5 File System Demo goo.gl 47:33 - HTML5 Filesystem Playground goo.gl From: GoogleDevelopers Views: 12239 221 ratings Time: 52:29 More in Science & Technology

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  • Davicom Semiconductor, Inc. 21x4x DEC-Tulip not detected by Wireshark but IP operational

    - by deepsix86
    Recently flipped to Ubuntu 11.10 on a Dell 4300 (Intel). Getting IP address and no issues (ping/surf) but Wireshark unable to detect eth0 interface. I see references in forums to blacklist tulip but looks like I am running dmfe. Not sure if the blacklist is required and where to go from here. Maybe Driver update? Got a little lost looking in that area. Some h/w details below (IP/MAC/HOSTNAME removed) Linux xxxxxx 3.0.0-17-generic #30-Ubuntu SMP Thu Mar 8 17:34:21 UTC 2012 i686 i686 i386 GNU/Linux network-admin (HOSTS TAB) does not list eth0, only loopback and bunch of IPv6 interfaces ifconfig eth0 Link encap:Ethernet HWaddr xxxxxxxx inet addr:192.168.x.xx Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: xxxxxxxxxxx 64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:36662 errors:0 dropped:1 overruns:0 frame:0 TX packets:24975 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:42115779 (42.1 MB) TX bytes:3056435 (3.0 MB) Interrupt:18 Base address:0xe800 lspci 02:09.0 Ethernet controller: Davicom Semiconductor, Inc. 21x4x DEC-Tulip compatible 10/100 Ethernet (rev 31) Subsystem: Device 4554:434e Flags: bus master, medium devsel, latency 64, IRQ 18 I/O ports at e800 [size=256] Memory at fe1ffc00 (32-bit, non-prefetchable) [size=256] Expansion ROM at fe200000 [disabled] [size=256K] Capabilities: [50] Power Management version 2 Kernel driver in use: dmfe Kernel modules: dmfe hwinfo --netcard 20: PCI 209.0: 0200 Ethernet controller [Created at pci.318] Unique ID: rBUF.0NgK5ZS9c0D Parent ID: 6NW+.siohrLUzzI4 SysFS ID: /devices/pci0000:00/0000:00:1e.0/0000:02:09.0 SysFS BusID: 0000:02:09.0 Hardware Class: network Model: "Davicom 21x4x DEC-Tulip compatible 10/100 Ethernet" Vendor: pci 0x1282 "Davicom Semiconductor, Inc." Device: pci 0x9102 "21x4x DEC-Tulip compatible 10/100 Ethernet" SubVendor: pci 0x4554 SubDevice: pci 0x434e Revision: 0x31 Driver: "dmfe" Driver Modules: "dmfe" Device File: eth0 I/O Ports: 0xe800-0xe8ff (rw) Memory Range: 0xfe1ffc00-0xfe1ffcff (rw,non-prefetchable) Memory Range: 0xfe200000-0xfe23ffff (ro,non-prefetchable,disabled) IRQ: 18 (61379 events) HW Address: 00:08:a1:01:35:70 Link detected: yes Module Alias: "pci:v00001282d00009102sv00004554sd0000434Ebc02sc00i00" Driver Info #0: Driver Status: dmfe is active Driver Activation Cmd: "modprobe dmfe" Config Status: cfg=new, avail=yes, need=no, active=unknown Attached to: #11 (PCI bridge)

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  • Simple scan not working after upgrading to 12.10 (Xubuntu)

    - by mydoghasworms
    Since upgrading to 12.10 (Xubuntu), Simple Scan is not working anymore. I got scanning working with Xsane, but only if Simple Scan has not run before. Otherwise I have to restart the printer/scanner (HP OfficeJet J5783). In kernel.log I see: kernel: [ 1214.120964] usb 2-1.4: >usbfs: process 4412 (simple-scan) did not claim interface 2 before use and in syslog simple-scan: io/hpmud/dot4.c 172: unable to read Dot4ReverseCmd header: No data available simple-scan: io/hpmud/musb.c 1933: invalid Dot4Credit from peripheral simple-scan: io/hpmud/dot4.c 172: unable to read Dot4ReverseCmd header: No data available simple-scan: io/hpmud/musb.c 1933: invalid Dot4Credit from peripheral simple-scan: sane_hpaio_cancel: already cancelled! simple-scan: io/hpmud/dot4.c 172: unable to read Dot4ReverseCmd header: No data available simple-scan: io/hpmud/musb.c 1933: invalid Dot4Credit from peripheral simple-scan: io/hpmud/dot4.c 231: unable to read Dot4ReverseReply header: No data available bytesRead=0 simple-scan: io/hpmud/dot4.c 319: invalid DOT4InitReply retrying command... simple-scan: io/hpmud/dot4.c 172: unable to read Dot4ReverseCmd header: No data available simple-scan: io/hpmud/musb.c 1933: invalid Dot4Credit from peripheral simple-scan: io/hpmud/hpmud.c 342: device_cleanup: device uri=hp:/usb/Officejet_J5700_series?serial=CN81LCV0V604TC simple-scan: io/hpmud/hpmud.c 354: device_cleanup: close device dd=1... simple-scan: io/hpmud/hpmud.c 356: device_cleanup: done closing device dd=1 Any ideas?

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  • How to make software development decisions based on facts

    - by Laila
    We love to hear stories about the many and varied ways our customers use the tools that we develop, but in our earnest search for stories and feedback, we'd rather forgotten that some of our keenest users are fellow RedGaters, in the same building. It was almost by chance that we discovered how the SQL Source Control team were using SmartAssembly. As it happens, there is a separate account (here on Simple-Talk) of how SmartAssembly was used to support the Early Access program; by providing answers to specific questions about how the SQL Source Control product was used. But what really got us all grinning was how valuable the SQL Source Control team found the reports that SmartAssembly was quickly and painlessly providing. So gather round, my friends, and I'll tell you the Tale Of The Framework Upgrade . <strange mirage effect to denote a flashback. A subtle background string of music starts playing in minor key> Kevin and his team were undecided. They weren't sure whether they could move their software product from .NET 2 to .NET 3.5 , let alone to .NET 4. You see, they were faced with having to guess what version of .NET was already installed on the average user's machine, which I'm sure you'll agree is no easy task. Upgrading their code to .NET 3.5 might put a barrier to people trying the tool, which was the last thing Kevin wanted: "what if our users have to download X, Y, and Z before being able to open the application?" he asked. That fear of users having to do half an hour of downloads (.followed by at least ten minutes of installation. followed by a five minute restart) meant that Kevin's team couldn't take advantage of WCF (Windows Communication Foundation). This made them sad, because WCF would have allowed them to write their code in a much simpler way, and in hours instead of days (as was the case with .NET 2). Oh sure, they had a gut feeling that this probably wasn't the case, 3.5 had been out for so many years, but they weren't sure. <background music switches to major key> SmartAssembly Feature Usage Reporting gave Kevin and his team exactly what they needed: hard data on their users' systems, both hardware and software. I was there, I saw it happen, and that's not the sort of thing a woman quickly forgets. I'll always remember his last words (before he went to lunch): "You get lots of free information by just checking a box in SmartAssembly" is what he said. For example, they could see how many CPU cores their customers were using, and found out that they should be making use of parallelism to take advantage of available cores. But crucially, (and this is the moral of my tale, dear reader), Kevin saw that 99% of SQL Source Control's users were on .NET 3.5 or above.   So he knew that they could make the switch and that is was safe to do so. With this reassurance, they could use WCF to not only make development easier, but to also give them a really nice way to do inter-process communication between the Source Control and the SQL Compare products. To have done that on .NET 2.0 was certainly possible <knowing chuckle>, but Microsoft have made it a lot easier with WCF. <strange mirage effect to denote end of flashback> So you see, with Feature Usage Reporting, they finally got the hard evidence they needed to safely make the switch to .NET 3.5, knowing it would not inconvenience their users. And that, my friends, is just the sort of thing we like to hear.

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  • Book &ldquo;Team Foundation Server 2012 Starter&rdquo; published!

    - by Jakob Ehn
    During the summer and fall this year, me and my colleague Terje Sandstrøm has worked together on a book project that has now finally hit the stores! The title of the book is Team Foundation Server 2012 Starter and is published by Packt Publishing. You can find it at http://www.packtpub.com/team-foundation-server-2012-starter/book or from Amazon http://www.amazon.com/dp/1849688389                          The book is part of a concept that Packt have with starter-books, intended for people new to Team Foundation Server 2012 and who want a quick guideline to get it up and working. It covers the fundamentals, from installing and configuring it, and how to use it with source control, work items and builds. It is done as a step-by-step guide, but also includes best practices advice in the different areas. It covers the use of both the on-premises and the TFS Services version. It also has a list of links and references in the end to the most relevant Visual Studio 2012 ALM sites. Our good friend and fellow ALM MVP Mathias Olausson have done the review of the book, thanks again Mathias! We hope the book fills the gap between the different online guide sites and the more advanced books that are out. Check it out and please let us know what you think of the book! Book Description Your quick start guide to TFS 2012, top features, and best practices with hands on examples Overview Install TFS 2012 from scratch Get up and running with your first project Streamline release cycles for maximum productivity In Detail Team Foundation Server 2012 is Microsoft's leading ALM tool, integrating source control, work item and process handling, build automation, and testing. This practical "Team Foundation Server 2012 Starter Guide" will provide you with clear step-by-step exercises covering all major aspects of the product. This is essential reading for anyone wishing to set up, organize, and use TFS server. This hands-on guide looks at the top features in Team Foundation Server 2012, starting with a quick installation guide and then moving into using it for your software development projects. Manage your team projects with Team Explorer, one of the many new features for 2012. Covering all the main features in source control to help you work more efficiently, including tools for branching and merging, we will delve into the Agile Planning Tools for planning your product and sprint backlogs. Learn to set up build automation, allowing your team to become faster, more streamlined, and ultimately more productive with this "Team Foundation Server 2012 Starter Guide". What you will learn from this book Install TFS 2012 on premise Access TFS Services in the cloud Quickly get started with a new project with product backlogs, source control, and build automation Work efficiently with source control using the top features Understand how the tools for branching and merging in TFS 2012 help you isolate work and teams Learn about the existing process templates, such as Visual Studio Scrum 2.0 Manage your product and sprint backlogs using the Agile planning tools Approach This Starter guide is a short, sharp introduction to Team Foundation Server 2012, covering everything you need to get up and running. Who this book is written for If you are a developer, project lead, tester, or IT administrator working with Team Foundation Server 2012 this guide will get you up to speed quickly and with minimal effort.

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  • Creando un File Upload

    - by jaullo
    Para iniciar hablaremos un poco sobre el control File Upload, de esta forma daremos una idea general de que es y como trabaja. El File Upload es un control de asp.net que permite que los usuarios seleccionen un archivo de cualquier ubicación en el equipo y lo suban a un directorio predeterminado a traves de una página asp.net. En principio este control esta limitado para no permitir subir archivos de mas de 4 MB. Sin embargo, desde el webconfig de nuestra aplicacón podremos cambiar ese valor, ya sea para aumentarlo o bien para disminuirlo. Nuestro ejemplo, se enfocará en crear un webcontrol que permita seleccionar un archivo y guardarlo, asi que empecemos. Lo primero será agregar a nuestra página un webcontrol que llamaremos Upload.ascx Posteriormente en nuestro webcontrol, agregamos el siguiente código: <table style="width: 100%">         <tr>             <td colspan="3">             <div align="center">                  <asp:Label ID="Label1" runat="server" Text="File Upload"></asp:Label>              </div>             </td>                    </tr>         <tr>             <td style="width: 456px" rowspan="2">                                                             &nbsp;</td>             <td style="width: 386px">                                <div align="center">                         <asp:FileUpload ID="FileUpload1" runat="server" Height="24px" Width="243px" />                         <span id="Span1" runat="server" />                            </div>                      </td>             <td rowspan="2">                                                             </td>         </tr>         <tr>             <td style="width: 386px">                 <div align="center">                      <asp:ImageButton Id="btnupload" runat="server" OnClick="btnupload_Click"                     ImageUrl="~/Styles/img/upload.png" style="text-align: center" />           </div>                  </td>         </tr>         <tr>             <td colspan="3">                 &nbsp;</td>         </tr>     </table>  De esta forma nuestro control deberá verse algo así   Por último en el code behin de nuestro control agregamos el código a nuestro boton, el cual será el encargado de leer el archivo que se encuentra en el File Upload y guardarlo en la ruta especificada.  Protected Sub btnupload_Click(ByVal sender As Object, ByVal e As System.Web.UI.ImageClickEventArgs) Handles btnupload.Click         If FileUpload1.HasFile Then             Dim fileExt As String             fileExt = System.IO.Path.GetExtension(FileUpload1.FileName)             If (fileExt = ".exe") Then                 Label1.Text = "You can´t upload .exe file!"             Else                 Try                     FileUpload1.SaveAs(decrpath & _                        FileUpload1.FileName)                     Label1.Text = "File name: " & _                       FileUpload1.PostedFile.FileName & "<br>" & _                       "File Size: " & _                       FileUpload1.PostedFile.ContentLength & " kb<br>" & _                       "Content type: " & _                       FileUpload1.PostedFile.ContentType                 Catch ex As Exception                     Label1.Text = "ERROR: " & ex.Message.ToString()                 End Try             End If         Else             Label1.Text = "You have not specified a file!"         End If            End Sub   Como vemos en el código anterior tambien hemos agregado otros elementos los cuales nos dirán el nombre del archivo, el tipo de contenido y el tamaño en kb una vez que el archivo ha sido súbido al servidor. Por último deben tomar en cuenta que decrpath es la ruta en donde será subido el archivo, la cual deben variar a su gusto.

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  • OSI Model

    - by kaleidoscope
    The Open System Interconnection Reference Model (OSI Reference Model or OSI Model) is an abstract description for layered communications and computer network protocol design. In its most basic form, it divides network architecture into seven layers which, from top to bottom, are the Application, Presentation, Session, Transport, Network, Data Link, and Physical Layers. It is therefore often referred to as the OSI Seven Layer Model. A layer is a collection of conceptually similar functions that provide services to the layer above it and receives service from the layer below it. Description of OSI layers: Layer 1: Physical Layer ·         Defines the electrical and physical specifications for devices. In particular, it defines the relationship between a device and a physical medium. ·         Establishment and termination of a connection to a communications medium. ·         Participation in the process whereby the communication resources are effectively shared among multiple users. ·         Modulation or conversion between the representation of digital data in user equipment and the corresponding signals transmitted over a communications channel. Layer 2: Data Link Layer ·         Provides the functional and procedural means to transfer data between network entities. ·         Detect and possibly correct errors that may occur in the Physical Layer. The error check is performed using Frame Check Sequence (FCS). ·         Addresses is then sought to see if it needs to process the rest of the frame itself or whether to pass it on to another host. ·         The Layer is divided into two sub layers: The Media Access Control (MAC) layer and the Logical Link Control (LLC) layer. ·         MAC sub layer controls how a computer on the network gains access to the data and permission to transmit it. ·         LLC layer controls frame synchronization, flow control and error checking.   Layer 3: Network Layer ·         Provides the functional and procedural means of transferring variable length data sequences from a source to a destination via one or more networks. ·         Performs network routing functions, and might also perform fragmentation and reassembly, and report delivery errors. ·         Network Layer Routers operate at this layer—sending data throughout the extended network and making the Internet possible.   Layer 4: Transport Layer ·         Provides transparent transfer of data between end users, providing reliable data transfer services to the upper layers. ·         Controls the reliability of a given link through flow control, segmentation/de-segmentation, and error control. ·         Transport Layer can keep track of the segments and retransmit those that fail. Layer 5: Session Layer ·         Controls the dialogues (connections) between computers. ·         Establishes, manages and terminates the connections between the local and remote application. ·         Provides for full-duplex, half-duplex, or simplex operation, and establishes checkpointing, adjournment, termination, and restart procedures. ·         Implemented explicitly in application environments that use remote procedure calls. Layer 6: Presentation Layer ·         Establishes a context between Application Layer entities, in which the higher-layer entities can use different syntax and semantics, as long as the presentation service understands both and the mapping between them. The presentation service data units are then encapsulated into Session Protocol data units, and moved down the stack. ·         Provides independence from differences in data representation (e.g., encryption) by translating from application to network format, and vice versa. The presentation layer works to transform data into the form that the application layer can accept. This layer formats and encrypts data to be sent across a network, providing freedom from compatibility problems. It is sometimes called the syntax layer. Layer 7: Application Layer ·         This layer interacts with software applications that implement a communicating component. ·         Identifies communication partners, determines resource availability, and synchronizes communication. o       When identifying communication partners, the application layer determines the identity and availability of communication partners for an application with data to transmit. o       When determining resource availability, the application layer must decide whether sufficient network or the requested communication exists. o       In synchronizing communication, all communication between applications requires cooperation that is managed by the application layer. Technorati Tags: Kunal,OSI,Networking

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  • Sudo and startup script

    - by Pitto
    Hello my friends. I have a new asus 1215n and I need to digit commands to enable multitouch. No problem: I've made a script. Since this netbook also need manual activation of the wifi driver the complete script is: #!/bin/bash # # list of synaptics device properties http://www.x.org/archive/X11R7.5/doc/man/man4/synaptics.4.html#sect4 # list current synaptics device properties: xinput list-props '"SynPS/2 Synaptics TouchPad"' # sleep 5 #added delay... xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Device Enabled" 8 1 xinput --set-prop --type=int --format=32 "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Pressure" 4 xinput --set-prop --type=int --format=32 "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Width" 9 # Below width 1 finger touch, above width simulate 2 finger touch. - value=pad-pixels xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Edge Scrolling" 1 1 0 # vertical, horizontal, corner - values: 0=disable 1=enable xinput --set-prop --type=int --format=32 "SynPS/2 Synaptics TouchPad" "Synaptics Jumpy Cursor Threshold" 250 # stabilize 2 finger actions - value=pad-pixels #xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Tap Action" 0 0 0 0 1 2 3 # pad corners rt rb lt lb tap fingers 1 2 3 (can't simulate more then 2 tap fingers AFAIK) - values: 0=disable 1=left 2=middle 3=right etc. (in FF 8=back 9=forward) xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Scrolling" 1 0 # vertical scrolling, horizontal scrolling - values: 0=disable 1=enable #xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Circular Scrolling" 1 #xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Circular Scrolling Trigger" 3 sudo modprobe lib80211 sudo insmod /home/pitto/Drivers/broadcom/wl.ko exit I've saved the script, then put it in my home, then chmod +x scriptname and then added it to startup applications. Then I did: sudo visudo and added this row: myusername ALL=(ALL) NOPASSWD: /home/scriptname rebooted and... Multitouch works but wifi not. When I manually launch the script it asks for sudo password so I thought it was because of modprobe and insmod commands and I've added those commands to sudo visudo. Nothing. What am I doing wrong?

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  • Rendering with Direct3D

    - by Jamie
    Hi, I'm slightly confused about how Direct3D rendering works. Basically, as long as I render to one surface, everything is fine. But when I try rendering to multiple surfaces, it seems like everything is still rendered to one surface. I think there's something wrong with my calls. For each update cycle this is what I do 1. device-BeginScene() 2. sprite-Begin(...) ... A bunch of GetRenderTarget to store the old render target, then SetRenderTarget to set a new surface, and then things like CreateVertexBuffer, SetTexture, etc to draw on the new render target. Then resetting to the old render target. sprite-Draw([the back buffer]) (the back buffer is actually another surface, not the actual back buffer. But here it is being drawn onto the actual back buffer, I think) sprite-End() device-EndScene() device-Present(...) Also, it seems like if I mix sprite drawing and non-sprite drawing onto a surface, that first one set of render commands is executed and then the other set, rather than in order by when each command was called. If anyone could shed light on any of this, it would be much appreciated.

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  • 3 Key Trends For Mobile Commerce – Location, Location, Location

    - by Michael Hylton
    This past weekend I was at a major bookstore chain and looking for a particular book.  Rather than ask the clerk, I went to my smartphone and went online to find the book title, author, and competing price.  I know I’m not alone in this effort and more and more individuals (and businesses) will use the power of mobility to tilt the scale in their favor. Armed with a mobile device – smartphone or tablet – folks will use them to research, compare, and ultimately purchase.  A recent PayPal survey found that 46% of respondents plan to use a mobile device this holiday season to make a purchase.   An astounding 27% of consumers in an e-tailing group survey commissioned by Oracle, use a tablet device daily or several times a week to research products and services. Beyond researching or making purchases, 35% of consumers use their smartphone to receive offers and coupons, and 32% access coupons and redeem them at their local retail store.  And with GPS capabilities in smartphones and tablet (and with user’s approval), retailers will start pushing coupons and offers directly to phone users based on their proximity to their store (or their competitors). Security is one concern that both shoppers, companies and phone manufacturers will have to deal with in the coming years.  In that same Oracle-sponsored e-tailing group consumer survey, 32% of consumers were concerned about giving their credit card information via a smartphone. You can gain further insight into the mind of today’s consumer by reading the e-tailing group white paper, titled “the connected consumer”.

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  • 3 Key Trends For Mobile Commerce – Location, Location, Location

    - by Michael Hylton
    This past weekend I was at a major bookstore chain and looking for a particular book.  Rather than ask the clerk, I went to my smartphone and went online to find the book title, author, and competing price.  I know I’m not alone in this effort and more and more individuals (and businesses) will use the power of mobility to tilt the scale in their favor. Armed with a mobile device – smartphone or tablet – folks will use them to research, compare, and ultimately purchase.  A recent PayPal survey found that 46% of respondents plan to use a mobile device this holiday season to make a purchase.   An astounding 27% of consumers in an e-tailing group survey commissioned by Oracle, use a tablet device daily or several times a week to research products and services. Beyond researching or making purchases, 35% of consumers use their smartphone to receive offers and coupons, and 32% access coupons and redeem them at their local retail store.  And with GPS capabilities in smartphones and tablet (and with user’s approval), retailers will start pushing coupons and offers directly to phone users based on their proximity to their store (or their competitors). Security is one concern that both shoppers, companies and phone manufacturers will have to deal with in the coming years.  In that same Oracle-sponsored e-tailing group consumer survey, 32% of consumers were concerned about giving their credit card information via a smartphone. You can gain further insight into the mind of today’s consumer by reading the e-tailing group white paper, titled “the connected consumer”.

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  • Wireless internet is connected to an open network but has no internet

    - by Joshua Reeder
    I just installed Ubuntu on my laptop yesterday and it connected to the wireless fine. Then I took it to school, put it on their wired connection, downloaded some stuff, and now the wireless doesn't work. At first it would detect networks, but not connect. I restarted it and now it can connect, but it acts like it doesn't have internet in the browser. Wired connection still works fine on it. I know it isn't the network because my ipad is working on the wireless connection fine. I found another solution on here switching the security settings for the wireless, but this is the apartment's wireless so they have it open, and I won't be able to mess with it at all. Here is lspci output: 00:00.0 Host bridge: Intel Corporation Core Processor DMI (rev 11) 00:03.0 PCI bridge: Intel Corporation Core Processor PCI Express Root Port 1 (rev 11) 00:08.0 System peripheral: Intel Corporation Core Processor System Management Registers (rev 11) 00:08.1 System peripheral: Intel Corporation Core Processor Semaphore and Scratchpad Registers (rev 11) 00:08.2 System peripheral: Intel Corporation Core Processor System Control and Status Registers (rev 11) 00:08.3 System peripheral: Intel Corporation Core Processor Miscellaneous Registers (rev 11) 00:10.0 System peripheral: Intel Corporation Core Processor QPI Link (rev 11) 00:10.1 System peripheral: Intel Corporation Core Processor QPI Routing and Protocol Registers (rev 11) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 05) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 05) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 05) 00:1c.3 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 4 (rev 05) 00:1c.4 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 5 (rev 05) 00:1d.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 05) 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 310M] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 07:00.0 Network controller: Realtek Semiconductor Co., Ltd. RTL8191SEvB Wireless LAN Controller (rev 10) 16:00.0 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 20) 16:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 20) 16:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 20) 16:00.4 System peripheral: JMicron Technology Corp. xD Host Controller (rev 20) ff:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-Core Registers (rev 04) ff:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 04) ff:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 04) ff:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 04) ff:03.0 Host bridge: Intel Corporation Core Processor Integrated Memory Controller (rev 04) ff:03.1 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Target Address Decoder (rev 04) ff:03.4 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Test Registers (rev 04) ff:04.0 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 0 Control Registers (rev 04) ff:04.1 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 0 Address Registers (rev 04) ff:04.2 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 0 Rank Registers (rev 04) ff:04.3 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 0 Thermal Control Registers (rev 04) ff:05.0 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 1 Control Registers (rev 04) ff:05.1 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 1 Address Registers (rev 04) ff:05.2 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 1 Rank Registers (rev 04) ff:05.3 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 1 Thermal Control Registers (rev 04) Update: I re-installed Ubuntu 12.04 (I assumed I messed something up while toying with it) but it did not solve the problem. Eventually, I got it to work with my school's wireless internet (the default network settings were wrong), but the internet still doesn't work on my apartment's wifi (it has no security on it).

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  • Silverlight Cream for November 24, 2011 -- #1173

    - by Dave Campbell
    In this Thanksgiving Day Issue: Andrea Boschin, Samidip Basu, Ollie Riches, WindowsPhoneGeek, Sumit Dutta, Dhananjay Kumar, Daniel Egan, Doug Mair, Chris Woodruff, and Debal Saha.Happy Thanksgiving Everybody! Above the Fold: Silverlight: "Silverlight CommandBinding with Simple MVVM Toolkit" Debal Saha WP7: "How many pins can Bing Maps handle in a WP7 app - part 3" Ollie Riches Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com:Windows Phone 7.5 - Play with musicAndrea Boschin's latest WP7 post is up on SilverlightShow... he's talking about the improvements in the music hub and also the programmability of musicOData caching in Windows PhoneSamidip Basu has an OData post up on SilverlightShow also, and he's talking about data caching strategies on WP7How many pins can Bing Maps handle in a WP7 app - part 3Ollie Riches has part 3 of his series on Bing Maps and pins... sepecifically how to deal with a large number of them... after going through discussing pins, he is suggesting using a heat map which looks pretty darn good, and renders fast... except when on a device :(Improvements in the LongListSelector Selection with Nov `11 release of WP ToolkitWindowsPhoneGeek's latest is this tutorial on the LongListSelector in the WP Toolkit... check out the previous info in his free eBook to get ready then dig into this tutorial for improvements in the control.Part 25 - Windows Phone 7 - Device StatusSumit Dutta's latest post is number 25 in his WP7 series, and time out he's digging into device status in the Microsoft.Phone.Info namespaceVideo on How to work with Picture in Windows Phone 7Dhananjay Kumar's latest video tutorial on WP7 is up, and he's talking about working with Photos.Live Tiles–Windows Phone WorkshopDaniel Egan has the video up of a Windows Phone Workshop done earlier this week on Live Tiles31 Days of Mango | Day #15: The Progress BarDoug Mair shares the show with Jeff Blankenburg in Jeff's Day 15 in his 31 Day quest of Mango, talking about the progressbar: Indeterminate and Determinate Modes abound31 Days of Mango | Day #14: Using ODataChris Woodruff has a guest spot on Jeff Blankenburg's 31 Days series with this post on OData... long detailed tutorial with all the codeSilverlight CommandBinding with Simple MVVM ToolkitDebal Saha has a nice detailed tutorial up on CommandBinding.. he's using the SimpleMVVM Toolkit and shows downloading and installing itStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • T-Mobile releases an App to unlock mobile devices

    - by Gopinath
    T-Mobile is in no mood to stop innovating and outsmarting its rival wireless network providers in USA. Its been talk of the wireless community and rightly deserves the space for its push to make wireless providers more consumer friendly in USA. Just couple of days after US Government passed a law that made unlocking smartphones legal in USA, T-Mobile released an Android App to make unlocking smartphone as easy as few taps. The app aptly named Device Unlock is available in Android Play Store and at the moment it can unlock only Samsung Galaxy Avant smartphones. The app lets you either temporarily unlock your smartphone for 30 days(very helpful for those who travel and wants to use their phone with other carriers) or send a request to T-Mobile to permanently unlock the device for ever. When user tries to unlock the device, the App verifies the user account to make sure that the account complies with T-Mobile rules. If the rule check passes, the app automatically unlocks the phone. The process is very simple and T-Mobile users are going to love this; the other carrier users would envy to have such a simple process to unlock smartphones. Though this app is available for just Android Play Store and works only Samsung Galaxy Avant smartphone, it looks T-Mobile is testing out this feature on small set of users first to learn and improve unlocking process. Hope to see this app able unlock all T-Mobile devices soon.

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