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  • JQuery help, How to Hide all button in JQuery

    - by user303518
    Hi guys, I'm trying to make a request/reply section in my project. I want to achieve these functionality in that code (that I'm not able to implement; so guys please help me out): 1 When user click on reply button; other reply area(text-area +button) should be hide (means at a time only one reply area should be visible to the user). 2 when user click on reply button text-area will focus and page will slide down (suppose user reply 10 comment focus will automatically set to the 10 number text area and page will slide down to that position accordingly). Here is my so far code guys: //method call on the click of reply link. function linkReply_Clicked(issueId) { Id = issueId; textId = "text_" + issueId + count; btnReply = "btnReply_" + issueId + count; btnCancel = "btnCancel_" + issueId + count; var textareasArray = document.getElementsByTagName("textarea"); var btnArray = document.getElementsByTagName("input"); for (i = 0; i < textareasArray.length; i++) { textareasArray[i].style.display = "none"; btnArray[i].style.display = "none"; } var str = "<table cellpadding='3' cellspacing='0' width='58%'>"; str += "<tr><td valign='top' align='left'>"; str += "<textarea id=" + textId + " rows='5' cols='60'></textarea>"; str += "</td></tr>"; str += "<tr><td valign='top' align='right'>"; str += "<input id=" + btnReply + " type='button' onclick='btnReply_Clicked(Id ,textId)' value='Reply' />&nbsp;"; str += "<input id=" + btnCancel + " type='button' onclick='btnCancel_Clicked(Id ,textId)' value='Cancel' />&nbsp;"; str += "</td></tr>"; str += "</table>"; document.getElementById("divOuter_" + issueId).innerHTML = str; $("#" + textId + "").focus(); } // submit user reply and try to hide that reply area. function btnReply_Clicked(issueId, textID) { var comment = document.getElementById(textID).value; if (comment != '') { $.getJSON("/Issue/SaveComment", { IssueId: issueId, Comment: comment }, null); $("#text_" + issueId + count).hide(); $("#btnReply_" + issueId + count).hide(); $("#btnCancel_" + issueId + count).hide(); document.getElementById(textID).value = ''; count = count + 1; } } // cancel user reply and try to hide that reply area. function btnCancel_Clicked(issueId, textId) { $("#text_" + issueId + count).hide(); $("#btnReply_" + issueId + count).hide(); $("#btnCancel_" + issueId + count).hide(); document.getElementById(textId).value = ''; count = count + 1; }

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  • How to filter using a dropdown in Knockout

    - by user517406
    I have just started using Knockout and I want to filter my data that I am displaying in my UI by selecting an item from a dropdown. I have got so far, but I cannot get the selected value from my dropdown yet, and then after that I need to actually filter the data displayed based upon that value. Here is my code so far : @model Models.Fixture @{ ViewBag.Title = "Fixtures"; Layout = "~/Areas/Development/Views/Shared/_Layout.cshtml"; } @Scripts.Render("~/bundles/jqueryval") <script type="text/javascript" src="@Url.Content("~/Scripts/knockout-2.1.0.js")"></script> <script type="text/javascript"> function FixturesViewModel() { var self = this; var baseUri = '@ViewBag.ApiUrl'; self.fixtures = ko.observableArray(); self.teams = ko.observableArray(); self.update = function (fixture) { $.ajax({ type: "PUT", url: baseUri + '/' + fixture.Id, data: fixture }); }; self.sortByAwayTeamScore = function () { this.fixtures.sort(function(a, b) { return a.AwayTeamScore < b.AwayTeamScore ? -1 : 1; }); }; self.select = function (team) { }; $.getJSON("/api/fixture", self.fixtures); $.getJSON("/api/team", self.teams); } $(document).ready(function () { ko.applyBindings(new FixturesViewModel()); }); </script> <div class="content"> <div> <table><tr><td><select data-bind="options: teams, optionsText: 'TeamName', optionsCaption: 'Select...', optionsValue: 'TeamId', click: $root.select"> </select></td></tr></table> <table class="details ui-widget-content"> <thead> <tr><td>FixtureId</td><td>Season</td><td>Week</td><td>AwayTeam</td><td><a id="header" data-bind='click: sortByAwayTeamScore'>AwayTeamScore</a></td><td>HomeTeam</td><td>HomeTeamScore</td></tr> </thead> <tbody data-bind="foreach: fixtures"> <tr> <td><span data-bind="text: $data.Id"></span></td> <td><span data-bind="text: $data.Season"></span></td> <td><span data-bind="text: $data.Week"></span></td> <td><span data-bind="text: $data.AwayTeamName"></span></td> <td><input type="text" data-bind="value: $data.AwayTeamScore"/></td> <td><span data-bind="text: $data.HomeTeamName"></span></td> <td><input type="text" data-bind="value: $data.HomeTeamScore"/></td> <td><input type="button" value="Update" data-bind="click: $root.update"/></td> </tr> </tbody> </table> </div> </div> Can anybody please advise on this?

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  • Form gets submitted Multiple times

    - by rasika vijay
    While clicking inside the form , the form automatically tried to resubmit , I cannot figure out which part of the code causes it to behave like this . In the createTable function , a table is created after the domain is given . But I am unable to select any of the controls in the output . I have attached the jsfiddle code link here : http://jsfiddle.net/rasikaceg/S7kWM/ function createTable() { document.getElementById("table_container").innerHTML = ""; var input_domain = document.forms["form1"]["DomainName"].value; if (input_domain == null || input_domain == "") return; var table = document.createElement("table"), tablehead = document.createElement("thead"), theadrow = document.createElement("tr"), th1 = document.createElement("th"), th2 = document.createElement("th"), th3 = document.createElement("th"), th4 = document.createElement("th"); th1.appendChild(document.createTextNode("Website")); th2.appendChild(document.createTextNode("Enable/Disable Live Update for LM and CBD")); th3.appendChild(document.createTextNode("From Date")); th4.appendChild(document.createTextNode("To Date")); theadrow.appendChild(th1); theadrow.appendChild(th2); theadrow.appendChild(th3); theadrow.appendChild(th4); tablehead.appendChild(theadrow); table.appendChild(tablehead); var names = ["website1", "website2"]; var container = document.getElementById("table_container"); var tablebody = document.createElement("tbody"); for (var i = 0, len = names.length; i < len; ++i) { var row = document.createElement("tr"), column1 = document.createElement("td"), column2 = document.createElement("td"), column3 = document.createElement("td"), column4 = document.createElement("td"), checkbox = document.createElement('input'); checkbox.type = "checkbox"; checkbox.name = names[i]; checkbox.value = names[i]; checkbox.id = names[i]; var label = document.createElement('label') label.htmlFor = names[i]; label.appendChild(document.createTextNode(names[i])); column1.appendChild(checkbox); column1.appendChild(label); var dropdown = document.createElement("select"); dropdown.name = names[i] + "_select"; var op1 = new Option(); op1.value = "enable"; op1.text = "enable"; var op2 = new Option(); op2.value = "disable"; op2.text = "disable"; dropdown.options.add(op1); dropdown.options.add(op2); column2.appendChild(dropdown); var datetime_from = document.createElement('input'); datetime_from.type = "datetime-local"; datetime_from.name = names[i] + "_from"; column3.appendChild(datetime_from); var datetime_to = document.createElement('input'); datetime_to.type = "datetime-local"; datetime_to.name = names[i] + "_to"; column4.appendChild(datetime_to); row.appendChild(column1); row.appendChild(column2); row.appendChild(column3); row.appendChild(column4); tablebody.appendChild(row); } table.appendChild(tablebody); document.getElementById("table_container").appendChild(table); }

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  • submit a form and get json response

    - by ruhit
    I have made an application to convert text to image formate and its workingout well. Now I want json response when i fill the form of the html page, my html page is given below...Please help me to do this <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <html lang="en"> <head> <title>kandarpa</title> </head> <div> <form action="img.php" method="get"><b>enter your text here:</b><br/> <textarea id="text" name="text" style=" background-color:inherit" cols="50" rows="10"></textarea><br/><br/> <input type="submit" value="Text to Image" name="submit"> </div><br/> <div> <tr> <td>Font Size</td> <td><select name="size"> <option value="8">8</option> <option value="12">12</option> <option value="18">18</option> <option value="24">24</option> <option value="32" selected="selected">32</option> <option value="48">48</option> <option value="64">64</option> </select></td> </tr> </div><br/> <div> <td>Font </td> <td><select name="font" id="font"> <option value="Fonts/arial.ttf">Arial</option> <option value="Fonts/times.ttf">Times New Roman</option> <option value="Fonts/tahoma.ttf">Tahoma</option> <option value="Fonts/Grand Stylus.ttf">Grand Stylus</option> <option value="Fonts/GARAIT.ttf">G</option> </select></td> </tr> </div><br/> <div> <td>Choose your Color </td> <td><select name="color" id="color"> <option value="white">white</option> <option value="black">black</option> <option value="grey">grey</option> <option value="red">red</option> </select></td> </tr> </div> <br/> <div> <td>Height </td> <input type="text" id="height" name="height"> </td><br/><br/> <td>Width</td> <input type="text" id="width" name="width"> </div> </form> </body> </html>

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  • upload file on database through php code

    - by ruhit
    hi all I have made an application to upload files and its workingout well.now I want to upload my files on database and I also want to display the uploaded files names on my listby accessing the database....so kindly help me. my codes are given below- function uploadFile() { global $template; //$this->UM_index = $this->session->getUserId(); switch($_REQUEST['cmd']){ case 'upload': $filename = array(); //set upload directory //$target_path = "F:" . '/uploaded/'; for($i=0;$i<count($_FILES['ad']['name']);$i++){ if($_FILES["ad"]["name"]) { $filename = $_FILES["ad"]["name"][$i]; $source = $_FILES["ad"]["tmp_name"][$i]; $type = $_FILES["ad"]["type"]; $name = explode(".", $filename); $accepted_types = array('text/html','application/zip', 'application/x-zip-compressed', 'multipart/x-zip', 'application/x-compressed'); foreach($accepted_types as $mime_type) { if($mime_type == $type) { $okay = true; break; } } $continue = strtolower($name[1]) == 'zip' ? true : false; if(!$continue) { $message = "The file you are trying to upload is not a .zip file. Please try again."; } $target_path = "F:" . '/uploaded/'.$filename; // change this to the correct site path if(move_uploaded_file($source, $target_path )) { $zip = new ZipArchive(); $x = $zip->open($target_path); if ($x === true) { $zip->extractTo("F:" . '/uploaded/'); // change this to the correct site path $zip->close(); unlink($target_path); } $message = "Your .zip file was uploaded and unpacked."; } else { $message = "There was a problem with the upload. Please try again."; } } } echo "Your .zip file was uploaded and unpacked."; $template->main_content = $template->fetch(TEMPLATE_DIR . 'donna1.html'); break; default: $template->main_content = $template->fetch(TEMPLATE_DIR . 'donna1.html'); //$this->assign_values('cmd','uploads'); $this->assign_values('cmd','upload'); } } my html page is <html> <link href="css/style.css" rel="stylesheet" type="text/css"> <!--<form action="{$path_site}{$index_file}" method="post" enctype="multipart/form-data">--> <form action="index.php?menu=upload_file&cmd=upload" method="post" enctype="multipart/form-data"> <div id="main"> <div id="login"> <br /> <br /> Ad No 1: <input type="file" name="ad[]" id="ad1" size="10" />&nbsp;&nbsp;Image(.zip)<input type="file" name="ad[]" id="ad1" size="10" /> Sponsor By : <input type="text" name="ad3" id="ad1" size="25" /> <br /> <br /> </div> </div> </form> </html>

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  • showing error on uploading a big file using php

    - by user1489969
    I have created a php code to display the upload option to upload multiple files as below: <?php $f_id= $_GET["id"]; ?> <title>Upload File</title> <form enctype="multipart/form-data" method="post" action="upload_hal_mult.php?id=<?php echo $f_id;?>" > <input type="hidden" name="MAX_FILE_SIZE" value="10000000"> <input id="infile" type="file" name="infile[]" multiple="true" /> <input type="submit" value="upload" name="file_uploaded" / > <br> <br> </form> So this will call "upload_hal_mult.php" when "upload" button is clicked. And the code for that is as follows: <title>Upload Results</title> <?php define("MAX_SIZE",10000000); $f_id= $_GET["id"]; $dir_name="dir_hal_".$f_id; $u=0; if (!is_dir($dir_name)) mkdir($dir_name); $dir=$dir_name."/"; $file_realname = $_FILES['infile']['name']; for ($i = 0; $i < count($_FILES['infile']['name']); $i++) { $ext = substr(strrchr($_FILES['infile']['name'][$i], "."), 1); $fname = substr($_FILES['infile']['name'][$i],0,strpos($_FILES['infile']['name'][$i], ".")); $fPath = $fname."_(".substr(md5(rand() * time()),0,4).")".".$ext"; echo "files size=".$_FILES["infile"]["size"][$i]."\n"; if($_FILES["infile"]["size"][$i]>MAX_SIZE) echo('File uploaded exceeds maximum upload size.'); if(($_FILES['infile']['error'][i]==0) && move_uploaded_file($_FILES['infile']['tmp_name'][$i], $dir . $fPath)) { $u=$u+1; ?> <!--<script type="text/javascript">setTimeout("window.close();", 1300);</script>--> <?php echo "Upload is successful\n"; } else echo "if stmt failed so error \n"; } if($u!=count($_FILES['infile']['name'])) echo "Error"; else echo "count is correct"; ?> This upload works correctly for files of size<10MB. But for files of size10MB, it's not echoing 'File uploaded exceeds maximum upload size.' as expected. Its also not uploading the file of size10MB. But the $u gets incremented. But none of the statements like "Upload is successful" or "if stmt failed so error" are being echoed as well. However the statement "count is correct" is being displayed, and this shows the $u got incremented somehow even though the echo statements didnt work! Can someone please point out the error I am doing here? I thought its simply a matter of 'if/else' statements but it seems more than that to me. Please help me out if you have any clue. Thanks

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  • How do I delete files in a class?

    - by user3682906
    I want to have a CRUD management on my gallery but I have no idea how. I have searched the internet but I did not find what I was looking for. This is my class: class Gallery { public function renderImages($map) { $images = ""; foreach (glob($map ."*.{jpeg,jpg,png,gif}", GLOB_BRACE) as $image){ $images .= "<a href='".$image."' data-lightbox='afbeelding'><img src='".$image."' class='thumbnail'></img></a>"; } return $images; } } and this is my gallery: <div class="gallery"> <center> <a href="index.php">Back:</a> <style> body { margin:0; padding:0; background:#efefef; font-family: "Helvetica Neue", helvetica, arial, sans-serif; color: black; text-align:center; /* used to center div in IE */ } </style> <?php $gallery = new Gallery(); echo $gallery -> renderImages("../images/"); $connection = new DatabaseConnection(); $render = new RenderData(); $page = 1; if(isset($_GET['page'])) { $check = new CheckData(); if($check->PageCheck($_GET['page'])) { $page = $_GET['page']; } } ?> <table> <div id="Intro"> <tr> <td>Hieronder kan je uploaden.</td> </tr> </div> <tr> <td>Max. 500000000Bytes</td> </tr> <tr> <form action="pages/upload_file.php" method="post" enctype="multipart/form-data"> <td><label for="file">Filename:</label></td> </tr> <tr> <td><input type="file" name="file" id="file"></td> </tr> <tr> <td><input type="submit" name="submit" value="Submit"></td> </tr> <tr> <td><input type="submit" name="delete" value="Delete"></td> </tr> </form> </table> How do I make a CRUD management on this? I want to select the photo and then delete it from my computer. I hope you guys can help me out...

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  • PHP Ajax not working

    - by Kostis
    I have 3 buttons on my page and depending on which one the user is clickingi want to run through ajax call a delete query in my database. When the user clicks on a button the javascript function seems to work but it doesn't run the query in php script. The html page: <?php session_start(); ?> <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-7"> <script> function myFunction(name) { var r=confirm("Are you sure? This action cannot be undone!"); if (r==true) { alert(name); // check if is getting in if statement and confirm the parameter's value var xmlhttp; if (str.length==0) { document.getElementById("clearMessage").innerHTML=""; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("clearMessage").innerHTML= responseText; } } xmlhttp.open("GET","clearDatabase.php?q="+name,true); xmlhttp.send(); } else alert('pff'); } </script> </head> <body> <div id="wrapper"> <div id="header"></div> <div id="main"> <?php if (session_is_registered("username")){ ?> <!--<a href="#">???a????s? pa?a??? µ???µ?t??</a><br /> <a href="#">???a????s? pa?a??? s??ed????</a><br /> <a href="#">???a????s? push notifications</a><br />--> <input type="button" value="???a????s? pa?a??? µ???µ?t??" onclick="myFunction('messages')" /> <input type="button" value="???a????s? pa?a??? s??ed????" onclick="myFunction('conferences')" /> <input type="button" value="???a????s? push notifications" onclick="myFunction('notifications')" /> <div id="clearMessage"></div> <?php } else echo "Login first."; ?> </div> <div id="footer"></div> </div> </body> </html> and the php script: <?php if (isset($_GET["q"])) $q=$_GET["q"]; $host = "localhost"; $database = "dbname"; $user = "dbuser"; $pass = "dbpass"; $con = mysql_connect($host,$user,$pass) or die(mysql_error()); mysql_select_db($database,$con) or die(mysql_error()); if ($q=="messages") $query = "DELETE FROM push_message WHERE time_sent IS NOT NULL"; else if ($q=="conferences") $query = "DELETE FROM push_message WHERE time_sent IS NOT NULL"; else if ($q=="notifications") { $query = "DELETE FROM push_friend WHERE time_sent IS NOT NULL"; } $res = mysql_query($query,$con) or die(mysql_error()); if ($res) echo "success"; else echo "failed"; mysql_close($con); ?>

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  • Placeholder is not shown in jquery sortable, drag & drop

    - by balakrishnan
    I can't show Place holder for the sortable items in a div. &lt;script type="text/javascript"&gt; $(function() { $("#userContent").sortable({ handle: '.close_button', connectWith: '#userContent', placeholder: 'placeholder', forcePlaceholderSize: true, tolerance: 'pointer', revert: true, }); }); </script> <style type="text/css"> .webtitle_paragraphs { width:98%; float:left; border:1px solid #0099CC; margin:5px; } .close_button { display:block; overflow:visible; visibility:visible; height:20px; background:#0099CC; width:100%; } .placeholder { background: #f0f0f0; border:1px dashed #ddd; visibility: visible !important; } .webtitle input { width:98%; font: bold 20px verdana; border:0px; } .paragraph_txt textarea { width:98%; height:auto; border:0px; } </style> </head> <body> <div id="userContent"> <div class="webtitle_paragraphs" id="div4463_text"> <div class="close_button" id="close_4463"><a onclick="removeDiv('div4463_text');"><img src="images/close_button.png" alt="close" width="15" height="15" border="0" align="right"/></a></div> <div class="webtitle_paragraph"> <div class="webtitle"> <input value="Title" name="webtitle4463" type="text" class="text _4463" /> </div> </div> </div> <div class="webtitle_paragraphs" id="div7192_image"> <div class="close_button" id="close_7192"><a onclick="removeDiv('div7192_image');"><img src="images/close_button.png" alt="close" width="15" height="15" border="0" align="right"/></a></div> <div class="webtitle_paragraph"> <div class="paragraph"><img src="https://localhost/web20/user_site_designs/images/noImage.jpeg" id="img7192" class="imageCntrl" onclick="uploadFile(7192)"/> <input type="hidden" name="imgName7192" id="imgName7192" value="" class="image _7192"/> </div> </div> </div> <div class="webtitle_paragraphs" id="div9683_paragraph"> <div class="close_button" id="close_9683"><a onclick="removeDiv('div9683_paragraph');"><img src="images/close_button.png" alt="close" width="15" height="15" border="0" align="right"/></a></div> <div class="webtitle_paragraph"> <div class="paragraph_txt"> <textarea class="paragraph _9683" name="myTextarea9683" id="myTextarea9683">Paragraphp</textarea> </div> </div> </div> </div> Thanks is advance.

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  • Why ((Integer) weightModel.getObject()).intValue(); throws exception

    - by yakup
    I am learning Wicket by "Enjoying Web Development with Wicket" book. And in an example: int weight = ((Integer) weightModel.getObject()).intValue(); is used. When I click Submit button it throws exception. But after changed the code to: int weight=Integer.parseInt( (String) weightModel.getObject()); It works fine. What is the reason for throwing the exception? The full code: GetRequest.java package myapp.postage; import java.util.HashMap; import java.util.Map; import org.apache.wicket.markup.html.WebPage; import org.apache.wicket.markup.html.form.Form; import org.apache.wicket.markup.html.form.TextField; import org.apache.wicket.model.Model; @SuppressWarnings("unchecked") public class GetRequest extends WebPage { private Model weightModel=new Model(); private Model patronCodeModel=new Model(); private Map patronCodeToDiscount; public GetRequest(){ patronCodeToDiscount=new HashMap(); patronCodeToDiscount.put("p1", new Integer(90)); patronCodeToDiscount.put("p2", new Integer(95)); Form form=new Form("form"){ @Override protected void onSubmit(){ int weight = ((Integer) weightModel.getObject()).intValue(); Integer discount=(Integer)patronCodeToDiscount.get(patronCodeModel.getObject()); int postagePerKg=10; int postage=weight*postagePerKg; if(discount!=null){ postage=postage*discount.intValue()/100; } ShowPostage showPostage=new ShowPostage(postage); setResponsePage(showPostage); } }; TextField weight=new TextField("weight",weightModel); form.add(weight); TextField patronCode=new TextField("patronCode",patronCodeModel); form.add(patronCode); add(form); } } The html file GetRequest.html: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <form wicket:id="form"> <table> <tr> <td>Weight</td> <td><input type="text" wicket:id="weight"/></td> </tr> <tr> <td>Patron code:</td> <td><input type="text" wicket:id="patronCode"/></td> </tr> <tr> <td></td> <td><input type="submit"/></td> </tr> </table> </form> </html>

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  • expanding/collapsing div using jQuery

    - by Hristo
    I'm trying to expand and collapse a <div> by clicking some text inside the <div>. The behavior right now is very odd. For example, if I click the text after the <div> is expanded... the <div> will collapse and then expand again. Also, if I click somewhere inside the div after it is expanded, it will collapse again, and I think that is because I'm triggering the animation since the <div> being animated is inside the wrapper <div>. Here's the code: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Insert title here</title> <!-- Links --> <link rel="stylesheet" type="text/css" href="style.css" /> <!-- Scripts --> <script type="text/javascript" src="jQuery.js"></script> <script> // document script $(function(){ // login box event handler $('#login').click(function() { $('#loginBox').toggle( function() { $('.loginBox').animate({ height: '150px' }, '1000' ); $('#username').show(); $('#password').hide(); $('#placeHolder').show(); }, function() { $('.loginBox').animate({ height: '50px' }, '1000' ); $('#username').hide(); $('#password').hide(); $('#placeHolder').hide(); } ); }); // username field focus and blur event handlers $('#username').focus(function() { if($(this).hasClass('placeHolder')){ $(this).val(''); $(this).removeClass('placeHolder'); } }); $('#username').blur(function() { if($(this).val() == '') { $(this).val('Username'); $(this).addClass('placeHolder'); } }); // password field focus and blur event handlers $('#placeHolder').focus(function() { $(this).hide(); $('#password').show(); $('#password').focus(); $('#password').removeClass('placeHolder'); }); $('#password').blur(function() { if($(this).val() == '') { $('#placeHolder').show(); $(this).hide(); } }); }); </script> </head> <body> <div id="loginBox" class="loginBox"> <a id="login" class="login">Proceed to Login</a><br /> <div> <form> <input type="text" id="username" class="placeHolder" value="Username" /> <input type="password" id="password" class="placeHolder" value="" /> <input type="text" id="placeHolder" class="placeHolder" value="Password" /> </form> </div> </div> </body> </html> Any ideas? Thanks, Hristo

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  • PHP Form Automatic Submission

    - by sex stevens
    I need to create a PHP script that runs around the clock and re-submits a form without actually loading the form, just sending the same request over and over. I used a program called WireShark to record my packets and play them back using a packet player. This took two hours of troubleshooting and configuring. When everything finally worked, it turns out the end result was a dead end. The packets being sent did not affect anything. This code is what the script needs to resubmit: <a href="#" onclick="_('_tf11').value=15; return false;">(15)</a> <input type="image" id="btn_train" class="dynamic_img" value="ok" name="s1" src="assets/x.gif" alt="Training"> Okay, I know that here on stackoverflow you can't just ask people to do your work. The problem is that I don't even know where to start here. So please at least give me a direction, or a function name or a lead on how to be able to submit this form. Then I'll write a program and you guys can help me finish it if I will need help. here is what I made: The program: <?php //create array of data to be posted $post_data['tf[11]'] = '10000'; $post_data['s1'] = 'ok'; //traverse array and prepare data for posting (key1=value1) foreach ( $post_data as $key => $value) { $post_items[] = $key . '=' . $value; } //create the final string to be posted using implode() $post_string = implode ('&', $post_items); //create cURL connection $curl_connection = curl_init('http://crusadertrav.com/build.php?id=33'); //set options curl_setopt($curl_connection, CURLOPT_CONNECTTIMEOUT, 30); curl_setopt($curl_connection, CURLOPT_USERAGENT, "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1)"); curl_setopt($curl_connection, CURLOPT_RETURNTRANSFER, true); curl_setopt($curl_connection, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($curl_connection, CURLOPT_FOLLOWLOCATION, 1); //set data to be posted curl_setopt($curl_connection, CURLOPT_POSTFIELDS, $post_string); //perform our request $result = curl_exec($curl_connection); //show information regarding the request print_r(curl_getinfo($curl_connection)); echo curl_errno($curl_connection) . '-' . curl_error($curl_connection); //close the connection curl_close($curl_connection); ?> The forms: <input type="text" class="text" id="_tf11" name="tf[11]" value="0" maxlength="4"> <input type="image" id="btn_train" class="dynamic_img" value="ok" name="s1" src="assets/x.gif" alt="Training"> The result: Array ( [url] => http://crusadertrav.com/index.php [content_type] => text/html; charset=UTF-8 [http_code] => 200 [header_size] => 895 [request_size] => 350 [filetime] => -1 [ssl_verify_result] => 0 [redirect_count] => 1 [total_time] => 2.781 [namelookup_time] => 0 [connect_time] => 0.532 [pretransfer_time] => 0.532 [size_upload] => 0 [size_download] => 10655 [speed_download] => 3831 [speed_upload] => 0 [download_content_length] => 0 [upload_content_length] => 0 [starttransfer_time] => 0.954 [redirect_time] => 0.906 [certinfo] => Array ( ) [primary_ip] => 5.154.88.71 [primary_port] => 80 [local_ip] => 192.168.11.52 [local_port] => 3222 [redirect_url] => ) 0-

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  • Adding to database. No repeat on refresh

    - by kevstarlive
    I have this code: Episode.php <?$feedback = new feedback; $articles = $feedback->fetch_all(); if (isset($_POST['name'], $_POST['post'])) { $cast = $_GET['id']; $name = $_POST['name']; $email = $_POST['email']; $post = nl2br ($_POST['post']); $ipaddress = $_SERVER['REMOTE_ADDR']; if (empty($name) or empty($post)) { $error = 'All Fields Are Required!'; }else{ $query = $pdo->prepare('INSERT INTO comments (cast, name, email, post, ipaddress) VALUES(?, ?, ?, ?, ?)'); $query->bindValue(1, $cast); $query->bindValue(2, $name); $query->bindValue(3, $email); $query->bindValue(4, $post); $query->bindValue(5, $ipaddress); $query->execute(); } }?> <div align="center"> <strong>Give us your feedback?</strong><br /><br /> <?php if (isset($error)) { ?> <small style="color:#aa0000;"><?php echo $error; ?></small><br /><br /> <?php } ?> <form action="episode.php?id=<?php echo $data['cast_id']; ?>" method="post" autocomplete="off" enctype="multipart/form-data"> <input type="text" name="name" placeholder="Name" /> / <input type="text" name="email" placeholder="Email" /><small style="color:#aa0000;">*</small><br /><br /> <textarea rows="10" cols="50" name="post" placeholder="Comment"></textarea><br /><br /> <input type="submit" onclick="myFunction()" value="Add Comment" /> <br /><br /> <small style="color:#aa0000;">* <b>Email will not be displayed publicly</b></small><br /> </form> </div> Include.php class feedback { public function fetch_all(){ global $pdo; $query = $pdo->prepare("SELECT * FROM comments"); $query->bindValue(1, $cast); $query->execute(); return $query->fetchAll(); } } This code updates to the database as it is suppose to. But after submission it reloads the current page as mentioned in the form action. But when I refresh the page to see the comment being added it asks to re submit. If I hit submit then the comment adds again. How can I stop this from happening? Maybe I could hide the comment box and display a thank you message but that would not stop a repeat entry. Please help. Thank you. Kev

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  • Blackberry Player, custom data source

    - by Alex
    Hello I must create a custom media player within the application with support for mp3 and wav files. I read in the documentation i cant seek or get the media file duration without a custom datasoruce. I checked the demo in the JDE 4.6 but i have still problems... I cant get the duration, it return much more then the expected so i`m sure i screwed up something while i modified the code to read the mp3 file locally from the filesystem. Somebody can help me what i did wrong ? (I can hear the mp3, so the player plays it correctly from start to end) I must support OSs = 4.6. Thank You Here is my modified datasource LimitedRateStreaminSource.java * Copyright © 1998-2009 Research In Motion Ltd. Note: For the sake of simplicity, this sample application may not leverage resource bundles and resource strings. However, it is STRONGLY recommended that application developers make use of the localization features available within the BlackBerry development platform to ensure a seamless application experience across a variety of languages and geographies. For more information on localizing your application, please refer to the BlackBerry Java Development Environment Development Guide associated with this release. */ package com.halcyon.tawkwidget.model; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import javax.microedition.io.Connector; import javax.microedition.io.file.FileConnection; import javax.microedition.media.Control; import javax.microedition.media.protocol.ContentDescriptor; import javax.microedition.media.protocol.DataSource; import javax.microedition.media.protocol.SourceStream; import net.rim.device.api.io.SharedInputStream; /** * The data source used by the BufferedPlayback's media player. / public final class LimitedRateStreamingSource extends DataSource { /* The max size to be read from the stream at one time. */ private static final int READ_CHUNK = 512; // bytes /** A reference to the field which displays the load status. */ //private TextField _loadStatusField; /** A reference to the field which displays the player status. */ //private TextField _playStatusField; /** * The minimum number of bytes that must be buffered before the media file * will begin playing. */ private int _startBuffer = 200000; /** The maximum size (in bytes) of a single read. */ private int _readLimit = 32000; /** * The minimum forward byte buffer which must be maintained in order for * the video to keep playing. If the forward buffer falls below this * number, the playback will pause until the buffer increases. */ private int _pauseBytes = 64000; /** * The minimum forward byte buffer required to resume * playback after a pause. */ private int _resumeBytes = 128000; /** The stream connection over which media content is passed. */ //private ContentConnection _contentConnection; private FileConnection _fileConnection; /** An input stream shared between several readers. */ private SharedInputStream _readAhead; /** A stream to the buffered resource. */ private LimitedRateSourceStream _feedToPlayer; /** The MIME type of the remote media file. */ private String _forcedContentType; /** A counter for the total number of buffered bytes */ private volatile int _totalRead; /** A flag used to tell the connection thread to stop */ private volatile boolean _stop; /** * A flag used to indicate that the initial buffering is complete. In * other words, that the current buffer is larger than the defined start * buffer size. */ private volatile boolean _bufferingComplete; /** A flag used to indicate that the remote file download is complete. */ private volatile boolean _downloadComplete; /** The thread which retrieves the remote media file. */ private ConnectionThread _loaderThread; /** The local save file into which the remote file is written. */ private FileConnection _saveFile; /** A stream for the local save file. */ private OutputStream _saveStream; /** * Constructor. * @param locator The locator that describes the DataSource. */ public LimitedRateStreamingSource(String locator) { super(locator); } /** * Open a connection to the locator. * @throws IOException */ public void connect() throws IOException { //Open the connection to the remote file. _fileConnection = (FileConnection)Connector.open(getLocator(), Connector.READ); //Cache a reference to the locator. String locator = getLocator(); //Report status. System.out.println("Loading: " + locator); //System.out.println("Size: " + _contentConnection.getLength()); System.out.println("Size: " + _fileConnection.totalSize()); //The name of the remote file begins after the last forward slash. int filenameStart = locator.lastIndexOf('/'); //The file name ends at the first instance of a semicolon. int paramStart = locator.indexOf(';'); //If there is no semicolon, the file name ends at the end of the line. if (paramStart < 0) { paramStart = locator.length(); } //Extract the file name. String filename = locator.substring(filenameStart, paramStart); System.out.println("Filename: " + filename); //Open a local save file with the same name as the remote file. _saveFile = (FileConnection) Connector.open("file:///SDCard/blackberry/music" + filename, Connector.READ_WRITE); //If the file doesn't already exist, create it. if (!_saveFile.exists()) { _saveFile.create(); } System.out.println("---------- 1"); //Open the file for writing. _saveFile.setReadable(true); //Open a shared input stream to the local save file to //allow many simultaneous readers. SharedInputStream fileStream = SharedInputStream.getSharedInputStream(_saveFile.openInputStream()); //Begin reading at the beginning of the file. fileStream.setCurrentPosition(0); System.out.println("---------- 2"); //If the local file is smaller than the remote file... if (_saveFile.fileSize() < _fileConnection.totalSize()) { System.out.println("---------- 3"); //Did not get the entire file, set the system to try again. _saveFile.setWritable(true); System.out.println("---------- 4"); //A non-null save stream is used as a flag later to indicate that //the file download was incomplete. _saveStream = _saveFile.openOutputStream(); System.out.println("---------- 5"); //Use a new shared input stream for buffered reading. _readAhead = SharedInputStream.getSharedInputStream(_fileConnection.openInputStream()); System.out.println("---------- 6"); } else { //The download is complete. System.out.println("---------- 7"); _downloadComplete = true; //We can use the initial input stream to read the buffered media. _readAhead = fileStream; System.out.println("---------- 8"); //We can close the remote connection. _fileConnection.close(); System.out.println("---------- 9"); } if (_forcedContentType != null) { //Use the user-defined content type if it is set. System.out.println("---------- 10"); _feedToPlayer = new LimitedRateSourceStream(_readAhead, _forcedContentType); System.out.println("---------- 11"); } else { System.out.println("---------- 12"); //Otherwise, use the MIME types of the remote file. // _feedToPlayer = new LimitedRateSourceStream(_readAhead, _fileConnection)); } System.out.println("---------- 13"); } /** * Destroy and close all existing connections. */ public void disconnect() { try { if (_saveStream != null) { //Destroy the stream to the local save file. _saveStream.close(); _saveStream = null; } //Close the local save file. _saveFile.close(); if (_readAhead != null) { //Close the reader stream. _readAhead.close(); _readAhead = null; } //Close the remote file connection. _fileConnection.close(); //Close the stream to the player. _feedToPlayer.close(); } catch (Exception e) { System.err.println(e.getMessage()); } } /** * Returns the content type of the remote file. * @return The content type of the remote file. */ public String getContentType() { return _feedToPlayer.getContentDescriptor().getContentType(); } /** * Returns a stream to the buffered resource. * @return A stream to the buffered resource. */ public SourceStream[] getStreams() { return new SourceStream[] { _feedToPlayer }; } /** * Starts the connection thread used to download the remote file. */ public void start() throws IOException { //If the save stream is null, we have already completely downloaded //the file. if (_saveStream != null) { //Open the connection thread to finish downloading the file. _loaderThread = new ConnectionThread(); _loaderThread.start(); } } /** * Stop the connection thread. */ public void stop() throws IOException { //Set the boolean flag to stop the thread. _stop = true; } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented Controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented Controls. return null; } /** * Force the lower level stream to a given content type. Must be called * before the connect function in order to work. * @param contentType The content type to use. */ public void setContentType(String contentType) { _forcedContentType = contentType; } /** * A stream to the buffered media resource. */ private final class LimitedRateSourceStream implements SourceStream { /** A stream to the local copy of the remote resource. */ private SharedInputStream _baseSharedStream; /** Describes the content type of the media file. */ private ContentDescriptor _contentDescriptor; /** * Constructor. Creates a LimitedRateSourceStream from * the given InputStream. * @param inputStream The input stream used to create a new reader. * @param contentType The content type of the remote file. */ LimitedRateSourceStream(InputStream inputStream, String contentType) { System.out.println("[LimitedRateSoruceStream]---------- 1"); _baseSharedStream = SharedInputStream.getSharedInputStream(inputStream); System.out.println("[LimitedRateSoruceStream]---------- 2"); _contentDescriptor = new ContentDescriptor(contentType); System.out.println("[LimitedRateSoruceStream]---------- 3"); } /** * Returns the content descriptor for this stream. * @return The content descriptor for this stream. */ public ContentDescriptor getContentDescriptor() { return _contentDescriptor; } /** * Returns the length provided by the connection. * @return long The length provided by the connection. */ public long getContentLength() { return _fileConnection.totalSize(); } /** * Returns the seek type of the stream. */ public int getSeekType() { return RANDOM_ACCESSIBLE; //return SEEKABLE_TO_START; } /** * Returns the maximum size (in bytes) of a single read. */ public int getTransferSize() { return _readLimit; } /** * Writes bytes from the buffer into a byte array for playback. * @param bytes The buffer into which the data is read. * @param off The start offset in array b at which the data is written. * @param len The maximum number of bytes to read. * @return the total number of bytes read into the buffer, or -1 if * there is no more data because the end of the stream has been reached. * @throws IOException */ public int read(byte[] bytes, int off, int len) throws IOException { System.out.println("[LimitedRateSoruceStream]---------- 5"); System.out.println("Read Request for: " + len + " bytes"); //Limit bytes read to our readLimit. int readLength = len; System.out.println("[LimitedRateSoruceStream]---------- 6"); if (readLength > getReadLimit()) { readLength = getReadLimit(); } //The number of available byes in the buffer. int available; //A boolean flag indicating that the thread should pause //until the buffer has increased sufficiently. boolean paused = false; System.out.println("[LimitedRateSoruceStream]---------- 7"); for (;;) { available = _baseSharedStream.available(); System.out.println("[LimitedRateSoruceStream]---------- 8"); if (_downloadComplete) { //Ignore all restrictions if downloading is complete. System.out.println("Complete, Reading: " + len + " - Available: " + available); return _baseSharedStream.read(bytes, off, len); } else if(_bufferingComplete) { if (paused && available > getResumeBytes()) { //If the video is paused due to buffering, but the //number of available byes is sufficiently high, //resume playback of the media. System.out.println("Resuming - Available: " + available); paused = false; return _baseSharedStream.read(bytes, off, readLength); } else if(!paused && (available > getPauseBytes() || available > readLength)) { //We have enough information for this media playback. if (available < getPauseBytes()) { //If the buffer is now insufficient, set the //pause flag. paused = true; } System.out.println("Reading: " + readLength + " - Available: " + available); return _baseSharedStream.read(bytes, off, readLength); } else if(!paused) { //Set pause until loaded enough to resume. paused = true; } } else { //We are not ready to start yet, try sleeping to allow the //buffer to increase. try { Thread.sleep(500); } catch (Exception e) { System.err.println(e.getMessage()); } } } } /** * @see javax.microedition.media.protocol.SourceStream#seek(long) */ public long seek(long where) throws IOException { _baseSharedStream.setCurrentPosition((int) where); return _baseSharedStream.getCurrentPosition(); } /** * @see javax.microedition.media.protocol.SourceStream#tell() */ public long tell() { return _baseSharedStream.getCurrentPosition(); } /** * Close the stream. * @throws IOException */ void close() throws IOException { _baseSharedStream.close(); } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented controls. return null; } } /** * A thread which downloads the remote file and writes it to the local file. */ private final class ConnectionThread extends Thread { /** * Download the remote media file, then write it to the local * file. * @see java.lang.Thread#run() */ public void run() { try { byte[] data = new byte[READ_CHUNK]; int len = 0; //Until we reach the end of the file. while (-1 != (len = _readAhead.read(data))) { _totalRead += len; if (!_bufferingComplete && _totalRead > getStartBuffer()) { //We have enough of a buffer to begin playback. _bufferingComplete = true; System.out.println("Initial Buffering Complete"); } if (_stop) { //Stop reading. return; } } System.out.println("Downloading Complete"); System.out.println("Total Read: " + _totalRead); //If the downloaded data is not the same size //as the remote file, something is wrong. if (_totalRead != _fileConnection.totalSize()) { System.err.println("* Unable to Download entire file *"); } _downloadComplete = true; _readAhead.setCurrentPosition(0); //Write downloaded data to the local file. while (-1 != (len = _readAhead.read(data))) { _saveStream.write(data); } } catch (Exception e) { System.err.println(e.toString()); } } } /** * Gets the minimum forward byte buffer which must be maintained in * order for the video to keep playing. * @return The pause byte buffer. */ int getPauseBytes() { return _pauseBytes; } /** * Sets the minimum forward buffer which must be maintained in order * for the video to keep playing. * @param pauseBytes The new pause byte buffer. */ void setPauseBytes(int pauseBytes) { _pauseBytes = pauseBytes; } /** * Gets the maximum size (in bytes) of a single read. * @return The maximum size (in bytes) of a single read. */ int getReadLimit() { return _readLimit; } /** * Sets the maximum size (in bytes) of a single read. * @param readLimit The new maximum size (in bytes) of a single read. */ void setReadLimit(int readLimit) { _readLimit = readLimit; } /** * Gets the minimum forward byte buffer required to resume * playback after a pause. * @return The resume byte buffer. */ int getResumeBytes() { return _resumeBytes; } /** * Sets the minimum forward byte buffer required to resume * playback after a pause. * @param resumeBytes The new resume byte buffer. */ void setResumeBytes(int resumeBytes) { _resumeBytes = resumeBytes; } /** * Gets the minimum number of bytes that must be buffered before the * media file will begin playing. * @return The start byte buffer. */ int getStartBuffer() { return _startBuffer; } /** * Sets the minimum number of bytes that must be buffered before the * media file will begin playing. * @param startBuffer The new start byte buffer. */ void setStartBuffer(int startBuffer) { _startBuffer = startBuffer; } } And in this way i use it: LimitedRateStreamingSource source = new LimitedRateStreamingSource("file:///SDCard/music3.mp3"); source.setContentType("audio/mpeg"); mediaPlayer = javax.microedition.media.Manager.createPlayer(source); mediaPlayer.addPlayerListener(this); mediaPlayer.realize(); mediaPlayer.prefetch(); After start i use mediaPlayer.getDuration it returns lets say around 24:22 (the inbuild media player in the blackberry say the file length is 4:05) I tried to get the duration in the listener and there unfortunatly returned around 64 minutes, so im sure something is not good inside the datasoruce....

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Scripting with the Sun ZFS Storage 7000 Appliance

    - by Geoff Ongley
    The Sun ZFS Storage 7000 appliance has a user friendly and easy to understand graphical web based interface we call the "BUI" or "Browser User Interface".This interface is very useful for many tasks, but in some cases a script (or workflow) may be more appropriate, such as:Repetitive tasksTasks which work on (or obtain information about) a large number of shares or usersTasks which are triggered by an alert threshold (workflows)Tasks where you want a only very basic input, but a consistent output (workflows)The appliance scripting language is based on ECMAscript 3 (close to javascript). I'm not going to cover ECMAscript 3 in great depth (I'm far from an expert here), but I would like to show you some neat things you can do with the appliance, to get you started based on what I have found from my own playing around.I'm making the assumption you have some sort of programming background, and understand variables, arrays, functions to some extent - but of course if something is not clear, please let me know so I can fix it up or clarify it.Variable Declarations and ArraysVariablesECMAScript is a dynamically and weakly typed language. If you don't know what that means, google is your friend - but at a high level it means we can just declare variables with no specific type and on the fly.For example, I can declare a variable and use it straight away in the middle of my code, for example:projects=list();Which makes projects an array of values that are returned from the list(); function (which is usable in most contexts). With this kind of variable, I can do things like:projects.length (this property on array tells you how many objects are in it, good for for loops etc). Alternatively, I could say:projects=3;and now projects is just a simple number.Should we declare variables like this so loosely? In my opinion, the answer is no - I feel it is a better practice to declare variables you are going to use, before you use them - and given them an initial value. You can do so as follows:var myVariable=0;To demonstrate the ability to just randomly assign and change the type of variables, you can create a simple script at the cli as follows (bold for input):fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("Number of projects is: %d\n",projects.length);("." to run)> projects=152;("." to run)> printf("Value of the projects variable as an integer is now: %d\n",projects);("." to run)> .Number of projects is: 7Value of the projects variable as an integer is now: 152You can also confirm this behaviour by checking the typeof variable we are dealing with:fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> projects=152;("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> .var projects is of type objectvar projects is of type numberArraysSo you likely noticed that we have already touched on arrays, as the list(); (in the shares context) stored an array into the 'projects' variable.But what if you want to declare your own array? Easy! This is very similar to Java and other languages, we just instantiate a brand new "Array" object using the keyword new:var myArray = new Array();will create an array called "myArray".A quick example:fishy10:> script("." to run)> testArray = new Array();("." to run)> testArray[0]="This";("." to run)> testArray[1]="is";("." to run)> testArray[2]="just";("." to run)> testArray[3]="a";("." to run)> testArray[4]="test";("." to run)> for (i=0; i < testArray.length; i++)("." to run)> {("." to run)>    printf("Array element %d is %s\n",i,testArray[i]);("." to run)> }("." to run)> .Array element 0 is ThisArray element 1 is isArray element 2 is justArray element 3 is aArray element 4 is testWorking With LoopsFor LoopFor loops are very similar to those you will see in C, java and several other languages. One of the key differences here is, as you were made aware earlier, we can be a bit more sloppy with our variable declarations.The general way you would likely use a for loop is as follows:for (variable; test-case; modifier for variable){}For example, you may wish to declare a variable i as 0; and a MAX_ITERATIONS variable to determine how many times this loop should repeat:var i=0;var MAX_ITERATIONS=10;And then, use this variable to be tested against some case existing (has i reached MAX_ITERATIONS? - if not, increment i using i++);for (i=0; i < MAX_ITERATIONS; i++){ // some work to do}So lets run something like this on the appliance:fishy10:> script("." to run)> var i=0;("." to run)> var MAX_ITERATIONS=10;("." to run)> for (i=0; i < MAX_ITERATIONS; i++)("." to run)> {("." to run)>    printf("The number is %d\n",i);("." to run)> }("." to run)> .The number is 0The number is 1The number is 2The number is 3The number is 4The number is 5The number is 6The number is 7The number is 8The number is 9While LoopWhile loops again are very similar to other languages, we loop "while" a condition is met. For example:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n",counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Counter is 10Loop has ended and Counter is 11So what do we notice here? Something has actually gone wrong - counter will technically be 11 once the loop completes... Why is this?Well, if we have a loop like this, where the 'while' condition that will end the loop may be set based on some other condition(s) existing (such as the counter has reached 10) - we must ensure that we  terminate this iteration of the loop when the condition is met - otherwise the rest of the code will be followed which may not be desirable. In other words, like in other languages, we will only ever check the loop condition once we are ready to perform the next iteration, so any other code after we set "isTen" to be true, will still be executed as we can see it was above.We can avoid this by adding a break into our loop once we know we have set the condition - this will stop the rest of the logic being processed in this iteration (and as such, counter will not be incremented). So lets try that again:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>            break;("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n", counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Loop has ended and Counter is 10Much better!Methods to Obtain and Manipulate DataGet MethodThe get method allows you to get simple properties from an object, for example a quota from a user. The syntax is fairly simple:var myVariable=get('property');An example of where you may wish to use this, is when you are getting a bunch of information about a user (such as quota information when in a shares context):var users=list();for(k=0; k < users.length; k++){     user=users[k];     run('select ' + user);     var username=get('name');     var usage=get('usage');     var quota=get('quota');...Which you can then use to your advantage - to print or manipulate infomation (you could change a user's information with a set method, based on the information returned from the get method). The set method is explained next.Set MethodThe set method can be used in a simple manner, similar to get. The syntax for set is:set('property','value'); // where value is a string, if it was a number, you don't need quotesFor example, we could set the quota on a share as follows (first observing the initial value):fishy10:shares default/test-geoff> script("." to run)> var currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> set('quota','30G');("." to run)> run('commit');("." to run)> currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> .Current Quota is: 0Current Quota is: 32212254720This shows us using both the get and set methods as can be used in scripts, of course when only setting an individual share, the above is overkill - it would be much easier to set it manually at the cli using 'set quota=3G' and then 'commit'.List MethodThe list method can be very powerful, especially in more complex scripts which iterate over large amounts of data and manipulate it if so desired. The general way you will use list is as follows:var myVar=list();Which will make "myVar" an array, containing all the objects in the relevant context (this could be a list of users, shares, projects, etc). You can then gather or manipulate data very easily.We could list all the shares and mountpoints in a given project for example:fishy10:shares another-project> script("." to run)> var shares=list();("." to run)> for (i=0; i < shares.length; i++)("." to run)> {("." to run)>    run('select ' + shares[i]);("." to run)>    var mountpoint=get('mountpoint');("." to run)>    printf("Share %s discovered, has mountpoint %s\n",shares[i],mountpoint);("." to run)>    run('done');("." to run)> }("." to run)> .Share and-another discovered, has mountpoint /export/another-project/and-anotherShare another-share discovered, has mountpoint /export/another-project/another-shareShare bob discovered, has mountpoint /export/another-projectShare more-shares-for-all discovered, has mountpoint /export/another-project/more-shares-for-allShare yep discovered, has mountpoint /export/another-project/yepWriting More Complex and Re-Usable CodeFunctionsThe best way to be able to write more complex code is to use functions to split up repeatable or reusable sections of your code. This also makes your more complex code easier to read and understand for other programmers.We write functions as follows:function functionName(variable1,variable2,...,variableN){}For example, we could have a function that takes a project name as input, and lists shares for that project (assuming we're already in the 'project' context - context is important!):function getShares(proj){        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                printf("Discovered share: %s\n",shares[i]);        }        run('done'); // exit selected project}Commenting your CodeLike any other language, a large part of making it readable and understandable is to comment it. You can use the same comment style as in C and Java amongst other languages.In other words, sngle line comments use://at the beginning of the comment.Multi line comments use:/*at the beginning, and:*/ at the end.For example, here we will use both:fishy10:> script("." to run)> // This is a test comment("." to run)> printf("doing some work...\n");("." to run)> /* This is a multi-line("." to run)> comment which I will span across("." to run)> three lines in total */("." to run)> printf("doing some more work...\n");("." to run)> .doing some work...doing some more work...Your comments do not have to be on their own, they can begin (particularly with single line comments this is handy) at the end of a statement, for examplevar projects=list(); // The variable projects is an array containing all projects on the system.Try and Catch StatementsYou may be used to using try and catch statements in other languages, and they can (and should) be utilised in your code to catch expected or unexpected error conditions, that you do NOT wish to stop your code from executing (if you do not catch these errors, your script will exit!):try{  // do some work}catch(err) // Catch any error that could occur{ // do something here under the error condition}For example, you may wish to only execute some code if a context can be reached. If you can't perform certain actions under certain circumstances, that may be perfectly acceptable.For example if you want to test a condition that only makes sense when looking at a SMB/NFS share, but does not make sense when you hit an iscsi or FC LUN, you don't want to stop all processing of other shares you may not have covered yet.For example we may wish to obtain quota information on all shares for all users on a share (but this makes no sense for a LUN):function getShareQuota(shar) // Get quota for each user of this share{        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","----");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}Running Scripts Remotely over SSHAs you have likely noticed, writing and running scripts for all but the simplest jobs directly on the appliance is not going to be a lot of fun.There's a couple of choices on what you can do here:Create scripts on a remote system and run them over sshCreate scripts, wrapping them in workflow code, so they are stored on the appliance and can be triggered under certain circumstances (like a threshold being reached)We'll cover the first one here, and then cover workflows later on (as these are for the most part just scripts with some wrapper information around them).Creating a SSH Public/Private SSH Key PairLog on to your handy Solaris box (You wouldn't be using any other OS, right? :P) and use ssh-keygen to create a pair of ssh keys. I'm storing this separate to my normal key:[geoff@lightning ~] ssh-keygen -t rsa -b 1024Generating public/private rsa key pair.Enter file in which to save the key (/export/home/geoff/.ssh/id_rsa): /export/home/geoff/.ssh/nas_key_rsaEnter passphrase (empty for no passphrase): Enter same passphrase again: Your identification has been saved in /export/home/geoff/.ssh/nas_key_rsa.Your public key has been saved in /export/home/geoff/.ssh/nas_key_rsa.pub.The key fingerprint is:7f:3d:53:f0:2a:5e:8b:2d:94:2a:55:77:66:5c:9b:14 geoff@lightningInstalling the Public Key on the ApplianceOn your Solaris host, observe the public key:[geoff@lightning ~] cat .ssh/nas_key_rsa.pub ssh-rsa AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc= geoff@lightningNow, copy and paste everything after "ssh-rsa" and before "user@hostname" - in this case, geoff@lightning. That is, this bit:AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc=Logon to your appliance and get into the preferences -> keys area for this user (root):[geoff@lightning ~] ssh [email protected]: Last login: Mon Dec  6 17:13:28 2010 from 192.168.0.2fishy10:> configuration usersfishy10:configuration users> select rootfishy10:configuration users root> preferences fishy10:configuration users root preferences> keysOR do it all in one hit:fishy10:> configuration users select root preferences keysNow, we create a new public key that will be accepted for this user and set the type to RSA:fishy10:configuration users root preferences keys> createfishy10:configuration users root preferences key (uncommitted)> set type=RSASet the key itself using the string copied previously (between ssh-rsa and user@host), and set the key ensuring you put double quotes around it (eg. set key="<key>"):fishy10:configuration users root preferences key (uncommitted)> set key="AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc="Now set the comment for this key (do not use spaces):fishy10:configuration users root preferences key (uncommitted)> set comment="LightningRSAKey" Commit the new key:fishy10:configuration users root preferences key (uncommitted)> commitVerify the key is there:fishy10:configuration users root preferences keys> lsKeys:NAME     MODIFIED              TYPE   COMMENT                                  key-000  2010-10-25 20:56:42   RSA    cycloneRSAKey                           key-001  2010-12-6 17:44:53    RSA    LightningRSAKey                         As you can see, we now have my new key, and a previous key I have created on this appliance.Running your Script over SSH from a Remote SystemHere I have created a basic test script, and saved it as test.ecma3:[geoff@lightning ~] cat test.ecma3 script// This is a test script, By Geoff Ongley 2010.printf("Testing script remotely over ssh\n");.Now, we can run this script remotely with our keyless login:[geoff@lightning ~] ssh -i .ssh/nas_key_rsa root@fishy10 < test.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Testing script remotely over sshPutting it Together - An Example Completed Quota Gathering ScriptSo now we have a lot of the basics to creating a script, let us do something useful, like, find out how much every user is using, on every share on the system (you will recognise some of the code from my previous examples): script/************************************** Quick and Dirty Quota Check script ** Written By Geoff Ongley            ** 25 October 2010                    **************************************/function getUserQuota(usr){        run('select ' + usr);        var username=get('name');        var usage=get('usage');        var quota=get('quota');        var usage_g=usage / 1073741824; // convert bytes to gigabytes        var quota_g=quota / 1073741824; // as above        var quota_percent=0        if (quota > 0)        {                quota_percent=(usage / quota)*(100/1);        }        printf("    %20s        %8.2f           %8.2f           %d%%\n",username,usage_g,quota_g,quota_percent);        run('done'); // done with this selected user}function getShareQuota(shar){        //printf("DEBUG: selecting share %s\n", shar);        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","--------");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}function getShares(proj){        //printf("DEBUG: selecting project %s\n",proj);        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                share=shares[j];                getShareQuota(share);        }        run('done'); // exit selected project}function getProjects(){        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                var project=projects[i];                getShares(project);        }        run('done'); // exit context for all projects}getProjects();.Which can be run as follows, and will print information like this:[geoff@lightning ~/FISHWORKS_SCRIPTS] ssh -i ~/.ssh/nas_key_rsa root@fishy10 < get_quota_utilisation.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Project: another-project  SHARE: and-another                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                 geoffro            0.05            0.00        0%                   Billy            0.10            0.00        0%                    root            0.00            0.00        0%            testing-user            0.05            0.00        0%  SHARE: another-share                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                 geoffro            0.05            0.49        9%            testing-user            0.05            0.02        249%                   Billy            0.10            0.29        33%  SHARE: bob                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%  SHARE: more-shares-for-all                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                   Billy            0.10            0.00        0%            testing-user            0.05            0.00        0%                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%                 geoffro            0.05            0.00        0%  SHARE: yep                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                   Billy            0.10            0.01        999%            testing-user            0.05            0.49        9%                 geoffro            0.05            0.00        0%Project: default  SHARE: Test-LUN    SKIPPING Test-LUN - This is NOT a NFS or CIFs share, not looking for users  SHARE: test-geoff                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                 geoffro            0.05            0.00        0%                    root            3.18           10.00        31%                    uucp            0.00            0.00        0%                  nobody            0.59            0.49        119%^CKilled by signal 2.Creating a WorkflowWorkflows are scripts that we store on the appliance, and can have the script execute either on request (even from the BUI), or on an event such as a threshold being met.Workflow BasicsA workflow allows you to create a simple process that can be executed either via the BUI interface interactively, or by an alert being raised (for some threshold being reached, for example).The basics parameters you will have to set for your "workflow object" (notice you're creating a variable, that embodies ECMAScript) are as follows (parameters is optional):name: A name for this workflowdescription: A Description for the workflowparameters: A set of input parameters (useful when you need user input to execute the workflow)execute: The code, the script itself to execute, which will be function (parameters)With parameters, you can specify things like this (slightly modified sample taken from the System Administration Guide):          ...parameters:        variableParam1:         {                             label: 'Name of Share',                             type: 'String'                  },                  variableParam2                  {                             label: 'Share Size',                             type: 'size'                  },execute: ....};  Note the commas separating the sections of name, parameters, execute, and so on. This is important!Also - there is plenty of properties you can set on the parameters for your workflow, these are described in the Sun ZFS Storage System Administration Guide.Creating a Basic Workflow from a Basic ScriptTo make a basic script into a basic workflow, you need to wrap the following around your script to create a 'workflow' object:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function() {// (basic script goes here, minus the "script" at the beginning, and "." at the end)}};However, it appears (at least in my experience to date) that the workflow object may only be happy with one function in the execute parameter - either that or I'm doing something wrong. As far as I can tell, after execute: you should only have a basic one function context like so:execute: function(){}To deal with this, and to give an example similar to our script earlier, I have created another simple quota check, to show the same basic functionality, but in a workflow format:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function () {        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                run('select ' + projects[i]);                shares=list('filesystem');                printf("Project: %s\n", projects[i]);                for(j=0; j < shares.length; j++)                {                        run('select ' +shares[j]);                        try                        {                                run('users');                                printf("  SHARE: %s\n", shares[j]);                                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","-------");                                users=list();                                for(k=0; k < users.length; k++)                                {                                        run('select ' + users[k]);                                        username=get('name');                                        usage=get('usage');                                        quota=get('quota');                                        usage_g=usage / 1073741824; // convert bytes to gigabytes                                        quota_g=quota / 1073741824; // as above                                        quota_percent=0                                        if (quota > 0)                                        {                                                quota_percent=(usage / quota)*(100/1);                                        }                                        printf("    %20s        %8.2f   %8.2f   %d%%\n",username,usage_g,quota_g,quota_percent);                                        run('done');                                }                                run('done'); // exit user context                        }                        catch(err)                        {                        //      printf("    %s is a LUN, Not looking for users\n", shares[j]);                        }                        run('done'); // exit selected share context                }                run('done'); // exit project context        }        }};SummaryThe Sun ZFS Storage 7000 Appliance offers lots of different and interesting features to Sun/Oracle customers, including the world renowned Analytics. Hopefully the above will help you to think of new creative things you could be doing by taking advantage of one of the other neat features, the internal scripting engine!Some references are below to help you continue learning more, I'll update this post as I do the same! Enjoy...More information on ECMAScript 3A complete reference to ECMAScript 3 which will help you learn more of the details you may be interested in, can be found here:http://www.ecma-international.org/publications/files/ECMA-ST-ARCH/ECMA-262,%203rd%20edition,%20December%201999.pdfMore Information on Administering the Sun ZFS Storage 7000The Sun ZFS Storage 7000 System Administration guide can be a useful reference point, and can be found here:http://wikis.sun.com/download/attachments/186238602/2010_Q3_2_ADMIN.pdf

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  • Passing parameters to telerik asp.net mvc grid

    - by GlobalCompe
    I have a telerik asp.net mvc grid which needs to be populated based on the search criteria the user enters in separate text boxes. The grid is using ajax method to load itself initially as well as do paging. How can one pass the search parameters to the grid so that it sends those parameters "every time" it calls the ajax method in response to the user clicking on another page to go to the data on that page? I read the telerik's user guide but it does not mention this scenario. The only way I have been able to do above is by passing the parameters to the rebind() method on client side using jquery. The issue is that I am not sure if it is the "official" way of passing parameters which will always work even after updates. I found this method on this post on telerik's site: link text I have to pass in multiple parameters. The action method in the controller when called by the telerik grid runs the query again based on the search parameters. Here is a snippet of my code: $("#searchButton").click(function() { var grid = $("#Invoices").data('tGrid'); var startSearchDate = $("#StartDatePicker-input").val(); var endSearchDate = $("#EndDatePicker-input").val(); grid.rebind({ startSearchDate: startSearchDate , endSearchDate: endSearchDate }); } );

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  • Algorithm for dynamic combinations

    - by sOltan
    My code has a list called INPUTS, that contains a dynamic number of lists, let's call them A, B, C, .. N. These lists contain a dynamic number of Events I would like to call a function with each combination of Events. To illustrate with an example: INPUTS: A(0,1,2), B(0,1), C(0,1,2,3) I need to call my function this many times for each combination (the input count is dynamic, in this example it is three parameter, but it can be more or less) function(A[0],B[0],C[0]) function(A[0],B[1],C[0]) function(A[0],B[0],C[1]) function(A[0],B[1],C[1]) function(A[0],B[0],C[2]) function(A[0],B[1],C[2]) function(A[0],B[0],C[3]) function(A[0],B[1],C[3]) function(A[1],B[0],C[0]) function(A[1],B[1],C[0]) function(A[1],B[0],C[1]) function(A[1],B[1],C[1]) function(A[1],B[0],C[2]) function(A[1],B[1],C[2]) function(A[1],B[0],C[3]) function(A[1],B[1],C[3]) function(A[2],B[0],C[0]) function(A[2],B[1],C[0]) function(A[2],B[0],C[1]) function(A[2],B[1],C[1]) function(A[2],B[0],C[2]) function(A[2],B[1],C[2]) function(A[2],B[0],C[3]) function(A[2],B[1],C[3]) This is what I have thought of so far: My approach so far is to build a list of combinations. The element combination is itself a list of "index" to the input arrays A, B and C. For our example: my list iCOMBINATIONS contains the following iCOMBO lists (0,0,0) (0,1,0) (0,0,1) (0,1,1) (0,0,2) (0,1,2) (0,0,3) (0,1,3) (1,0,0) (1,1,0) (1,0,1) (1,1,1) (1,0,2) (1,1,2) (1,0,3) (1,1,3) (2,0,0) (2,1,0) (2,0,1) (2,1,1) (2,0,2) (2,1,2) (2,0,3) (2,1,3) Then I would do this: foreach( iCOMBO in iCOMBINATIONS) { foreach ( P in INPUTS ) { COMBO.Clear() foreach ( i in iCOMBO ) { COMBO.Add( P[ iCOMBO[i] ] ) } function( COMBO ) --- (instead of passing the events separately) } } But I need to find a way to build the list iCOMBINATIONS for any given number of INPUTS and their events. Any ideas? Is there actually a better algorithm than this? any pseudo code to help me with will be great. C# (or VB) Thank You

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  • MVC: Nested Views, and Controllers (for a website)

    - by incrediman
    I'm doing a PHP website using the MVC pattern. I am not using a framework as the site is fairly simple and I feel that this will give me a good opportunity to learn about the pattern directly. I have a couple questions. Question 1: How should I organize my views? I'm thinking of having a Page view which will have the header and footer, and which will allow for a Content view to be nested between them. Question 2: If I have 5 Content pages, should I make 5 different views that can be used as the content that is nested within the Page view? Or, should I make them all extend an abstract view called AbstractContent? Question 3: What about controllers? I think there should be one main controller at least. But then where does the request go from there? To another controller? Or should I just call the Page view and leave it at that? I thought that controllers were supposed to handle input, possibly modify a model, and select a view. But what if one of the views nested within the view that a controller calls requires additional input to be parsed? Question 4: Are controllers allowed to pass parameters into the view? Or should the controller simply modify the model, which will then affect the view? Or is the model only for DB access and other such things?

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  • WPF: Adorner Hit Testing / MouseDown Event

    - by stefan.at.wpf
    Hello, I have an Adorner which adornes a Border (please see screenshot below). The MouseDown Event for the Adorner is however only raised, when clicking on an element in the adorner. I need the MouseDown Event to be raised, when clicking on any place in the adorner above the adorned element. How can this be done? Do I have to add an transparent control in the adorner or is there another way for this? Thanks for any help! Screenshot and VS 2008 Project: http://cid-0432ee4cfe9c26a0.skydrive.live.com/browse.aspx/%C3%96ffentlich?uc=2 The Code for the adorner: class myAdorner : Adorner { public myAdorner(UIElement element) : base(element) { this.MouseDown += new System.Windows.Input.MouseButtonEventHandler(myAdorner_MouseDown); } void myAdorner_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e) { MessageBox.Show("ok"); } // Draws two rectangles: one in the upper-left and another one in the lower-right corner protected override void OnRender(System.Windows.Media.DrawingContext drawingContext) { Size size = this.AdornedElement.RenderSize; Rect r1 = new Rect(0.5, 0.5, 20, 20); Rect r4 = new Rect(size.Width - 20.5, size.Height - 20.5, 20, 20); SolidColorBrush brush = new SolidColorBrush(Colors.AliceBlue); Pen pen = new Pen(Brushes.Black, 1); drawingContext.DrawRectangle(brush, pen, r1); drawingContext.DrawRectangle(brush, pen, r4); } }

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  • How to add custom SOAP-Header element to the generated WSDL in Spring-WS

    - by Petr Macek
    Hi, we are migrating from WebLogic web-services to Spring-WS (1.5.X). There is currently one issue we are facing: We need to pass a context object (on WLS it is passed as SOAP-Header element) to other services that are still running on WLS from the Spring-WS powered service. The header element is still formulated on client side and the newly created WS (Spring-WS) should just pass it to other services. I can imagine how the custom element would be passed: override the doWithMessage(WebServiceMessage message) method... Is there a way to generate the wsdl with the help of DefaultWsdl11Definition to contain that custom header element? See the example: <wsdl:operation name="GetSomeInformation"> <soap:operation soapAction="http://www.dummyservice.com/InformationService/GetSomeInformation" /> <wsdl:input> <soap:body use="literal" /> <soap:header message="ctx:ServiceContextMessage" part="serviceContext" use="literal" /> </wsdl:input> <wsdl:output> <soap:body use="literal" /> </wsdl:output> <wsdl:fault name="Error"> <soap:fault name="Error" use="literal" /> </wsdl:fault> </wsdl:operation> Thanks for help

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  • Use Html.RadioButtonFor and Html.LabelFor for the same Model but different values

    - by Marc
    I have this Razor Template <table> <tr> <td>@Html.RadioButtonFor(i => i.Value, "1")</td> <td>@Html.LabelFor(i => i.Value, "true")</td> </tr> <tr> <td>@Html.RadioButtonFor(i => i.Value, "0")</td> <td>@Html.LabelFor(i => i.Value, "false")</td> </tr> </table> That gives me this HTML <table> <tr> <td><input id="Items_1__Value" name="Items[1].Value" type="radio" value="1" /></td> <td><label for="Items_1__Value">true</label></td> </tr> <tr> <td><input checked="checked" id="Items_1__Value" name="Items[1].Value" type="radio" value="0" /></td> <td><label for="Items_1__Value">false</label></td> </tr> </table> So I have the ID Items_1__Value twice which is - of course - not good and does not work in a browser when I click on the second label "false" the first radio will be activated. I know I could add an own Id at RadioButtonFor and refer to that with my label, but that's not pretty good, is it? Especially because I'm in a loop and cannot just use the name "value" with an added number, that would be end up in multiple Dom Ids in my final HTML markup as well. Shouldn't be a good solution for this?

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  • What is wrong with this solution? (Perm-Missing-Elem codility test)

    - by user2956907
    I have started playing with codility and came across this problem: A zero-indexed array A consisting of N different integers is given. The array contains integers in the range [1..(N + 1)], which means that exactly one element is missing. Your goal is to find that missing element. Write a function: int solution(int A[], int N); that, given a zero-indexed array A, returns the value of the missing element. For example, given array A such that: A[0] = 2 A[1] = 3 A[2] = 1 A[3] = 5 the function should return 4, as it is the missing element. Assume that: N is an integer within the range [0..100,000]; the elements of A are all distinct; each element of array A is an integer within the range [1..(N + 1)]. Complexity: expected worst-case time complexity is O(N); expected worst-case space complexity is O(1), beyond input storage (not counting the storage required for input arguments). I have submitted the following solution (in PHP): function solution($A) { $nr = count($A); $totalSum = (($nr+1)*($nr+2))/2; $arrSum = array_sum($A); return ($totalSum-$arrSum); } which gave me a score of 66 of 100, because it was failing the test involving large arrays: "large_range range sequence, length = ~100,000" with the result: RUNTIME ERROR tested program terminated unexpectedly stdout: Invalid result type, int expected. I tested locally with an array of 100.000 elements, and it worked without any problems. So, what seems to be the problem with my code and what kind of test cases did codility use to return "Invalid result type, int expected"?

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  • Unknown Build Error using WPF Toolkit

    - by Tom Allen
    I installed the Feb 2010 WPF Toolkit as I'm interested in evaluating the AutoCompleteBox control and I'm having extremely limited success. I can get the control to work, but as soon as I try and set any of it's properties in XAML, I get the following: Unknown build error, 'Cannot resolve dependency to assembly 'WPFToolkit, Version=3.5.40128.1, Culture=neutral, PublicKeyToken=31bf3856ad364e35' because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event. I've been testing this on a blank WPF window in a new solution. I'm guessing I'm just missing a reference or something... Here's the XAML (I've added nothing to the .xaml.cs): <Window x:Class="WpfToolkitApplication.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:toolkit="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Input.Toolkit" Title="Window1" Height="300" Width="300"> <Grid> <toolkit:AutoCompleteBox Height="25"/> </Grid> </Window> The only reference I've added is System.Windows.Controls.Input.Toolkit. Any ideas?

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  • Deserialization error using Runtime Serialization with the Binary Formatter

    - by Lily
    When I am deserializing a hierarchy I get the following error The input stream is not a valid binary format. The starting contents (in bytes) are The input stream is not a valid binary format. The starting contents (in bytes) are: 20-01-20-20-20-FF-FF-FF-FF-01-20-20-20-20-20-20-20 ..." Any help please? Extra info: public void Serialize(ISyntacticNode person) { Stream stream = File.Open(fileName, FileMode.OpenOrCreate); try { BinaryFormatter binary = new BinaryFormatter(); pList.Add(person); binary.Serialize(stream, pList); stream.Close(); } catch { stream.Close(); } } public List<ISyntacticNode> Deserialize() { Stream stream = File.Open(fileName, FileMode.OpenOrCreate); BinaryFormatter binary = new BinaryFormatter(); try { pList = (List<ISyntacticNode>)binary.Deserialize(stream); binary.Serialize(stream, pList); stream.Close(); } catch { pList = new List<ISyntacticNode>(); binary.Serialize(stream, pList); stream.Close(); } return pList; } I am Serializing a hierarchy which is of type Proxem.Antelope.Parsing.ISyntacticNode Now I have gotten this error System.Runtime.Serialization.SerializationException: Binary stream '116' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization. i'm using a different instance. How may I avoid this error please

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