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  • Output error in comparing characters from two strings

    - by Andrew Martin
    I'm stuck with my a piece of code I'm creating. My IDE is Eclipse and when I use its debugging feature, to trace what's happening on each line, it outputs perfectly. However, when I click the "run" project, it just outputs a blank screen: public static void compareInterests(Client[] clientDetails) { int interests = 0; for (int p = 0; p < numberOfClients; p++) { for (int q = 0; q < numberOfClients; q++) { String a = clientDetails[p].getClientInterests(); String b = clientDetails[q].getClientInterests(); int count = 0; while (count < a.length()) { if (a.charAt(count) == b.charAt(count)) interests++; count++; } if ((interests >= 3) && (clientDetails[p].getClientName() != clientDetails[q].getClientName())) System.out.print (clientDetails[p].getClientName() + " is compatible with " + clientDetails[q].getClientName()); interests = 0; } } } The code is designed to import an object array which contains information on a client's name and a client's interests. The client's interests are stored in the format "01010", where each 1 means they are interested in that activity, each 0 means they are not. My code compares each character of every client's string with every other client's string and outputs the results for all client's that don't have the same name and have three or more interests in common. When I run this code through Java's debugger, it outputs fine - but when I click run project or compile, I just get a blank screen. Any ideas?

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  • how to tune BufferedInputStream read()?

    - by technomax
    I am reading a BLOB column from a Oracle database, then writing it to a file as follows: public static int execute(String filename, BLOB blob) { int success = 1; try { File blobFile = new File(filename); FileOutputStream outStream = new FileOutputStream(blobFile); BufferedInputStream inStream = new BufferedInputStream(blob.getBinaryStream()); int length = -1; int size = blob.getBufferSize(); byte[] buffer = new byte[size]; while ((length = inStream.read(buffer)) != -1) { outStream.write(buffer, 0, length); outStream.flush(); } inStream.close(); outStream.close(); } catch (Exception e) { e.printStackTrace(); System.out.println("ERROR(img_exportBlob) Unable to export:"+filename); success = 0; } } The file size is around 3MB and it takes 40-50s to read the buffer. Its actually a 3D image data. So, is there any way by which I can reduce this time?

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  • Equvalent c++0x program withought using boost threads..

    - by Eternal Learner
    I have the below simple program using boost threads, what would be the changes needed to do the same in c++0X #include<iostream> #include<boost/thread/thread.hpp> boost::mutex mutex; struct count { count(int i): id(i){} void operator()() { boost::mutex::scoped_lock lk(mutex); for(int i = 0 ; i < 10000 ; i++) { std::cout<<"Thread "<<id<<"has been called "<<i<<" Times"<<std::endl; } } private: int id; }; int main() { boost::thread thr1(count(1)); boost::thread thr2(count(2)); boost::thread thr3(count(3)); thr1.join(); thr2.join(); thr3.join(); return 0; }

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  • Adding functions to Java class libraries

    - by Eric
    I'm using a Java class library that is in many ways incomplete: there are many classes that I feel ought to have additional member functions built in. However, I am unsure of the best practice of adding these member functions. Lets call the insufficient base class A. class A { public A(/*long arbitrary arguments*/) { //... } public A(/*long even more arbitrary arguments*/) { //... } public int func() { return 1; } } Ideally, I would like to add a function to A. However, I can't do that. My choice is between: class B extends A { //Implement ALL of A's constructors here public int reallyUsefulFunction() { return func()+1; } } and class AddedFuncs { public int reallyUsefulFunction(A a) { return a.func()+1; } } The way I see it, they both have advantages and disadvantages. The first choice gives a cleaner syntax than the second, and is more logical, but has problems: Let's say I have a third class, C, within the class library. class C { public A func() { return new A(/*...*/); } } As I see it, there is no easy way of doing this: C c; int useful = c.func().reallyUsefulFunction(); as the type returned by C.func() is an A, not a B, and you can't down-cast. So what is the best way of adding a member function to a read-only library class?

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  • lock statement not working when there is a loop inside it?

    - by Ngu Soon Hui
    See this code: public class multiply { public Thread myThread; public int Counter { get; private set; } public string name { get; private set; } public void RunConsolePrint() { lock(this) { RunLockCode("lock"); } } private void RunLockCode(string lockCode) { Console.WriteLine("Now thread "+lockCode+" " + name + " has started"); for (int i = 1; i <= Counter; i++) { Console.WriteLine(lockCode+" "+name + ": count has reached " + i + ": total count is " + Counter); } Console.WriteLine("Thread " + lockCode + " " + name + " has finished"); } public multiply(string pname, int pCounter) { name = pname; Counter = pCounter; myThread = new Thread(new ThreadStart(RunConsolePrint)); } } And this is the test run code: static void Main(string[] args) { int counter = 50; multiply m2 = new multiply("Second", counter); multiply m1 = new multiply("First", counter); m1.myThread.Start(); m2.myThread.Start(); Console.ReadLine(); } I would expect that m2 must execute from start to finish before m1 starts executing, or vice versa, because of the lock statement. But the result I found was the call to lock first and lock second was intermingled together, i.e., something like this Now thread lock First has started Now thread lock Second has started lock First: Count has reached 1: total count is 50 lock First: Count has reached 2: total count is 50 lock Second: Count has reached 1: total count is 50 What did I do wrong?

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  • Input In Java- How does it work?

    - by Nir Avnon
    Hey guys, with a lot of help from you i was managed to write this nice code (I'm new in it, so kind of exciting.. :) ) And still I have not understand how can I input this code. first of all, I get an this error in the console line (I'm using Eclipse): Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 0 at NumberConverter.main(NumberConverter.java:5). What does that mean? I just want to chack whether it works, and I can't call the function/program any how. I used to call in an "old fashion way", like in scheme, to the function that I wrote and see if something happens. How does it work in java? Do we call the program itself? function? what and where do we write? -I want to chack if it works, doesn't matter how, and I'll be glad to know how can I plugin input. Thank you so much! public class NumberConverter{ public static void main(String[] args) { int i = Integer.parseInt(args[0]); toBinary(i); toOctal(i); toHex(i); } public static void toBinary(int int1){ System.out.println(int1 + " in binary is"); System.out.println(Integer.toBinaryString(int1)); } public static void toOctal(int int1){ System.out.println(int1 + " in octal is"); System.out.println(Integer.toOctalString(int1)); } public static void toHex(int int1){ System.out.println(int1 + " in hex is"); System.out.println(Integer.toHexString(int1)); } }

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  • VB .NET Passing a Structure containing an array of String and an array of Integer into a C++ DLL

    - by DanJunior
    Hi everyone, I'm having problems with marshalling in VB .NET to C++, here's the code : In the C++ DLL : struct APP_PARAM { int numData; LPCSTR *text; int *values; }; int App::StartApp(APP_PARAM params) { for (int i = 0; i < numLines; i++) { OutputDebugString(params.text[i]); } } In VB .NET : <StructLayoutAttribute(LayoutKind.Sequential)> _ Public Structure APP_PARAM Public numData As Integer Public text As System.IntPtr Public values As System.IntPtr End Structure Declare Function StartApp Lib "AppSupport.dll" (ByVal params As APP_PARAM) As Integer Sub Main() Dim params As APP_PARAM params.numData = 3 Dim text As String() = {"A", "B", "C"} Dim textHandle As GCHandle = GCHandle.Alloc(text) params.text = GCHandle.ToIntPtr(textHandle) Dim values As Integer() = {10, 20, 30} Dim valuesHandle As GCHandle = GCHandle.Alloc(values) params.values = GCHandle.ToIntPtr(heightHandle) StartApp(params) textHandle.Free() valuesHandle.Free() End Sub I checked the C++ side, the output from the OutputDebugString is garbage, the text array contains random characters. What is the correct way to do this?? Thanks a lot...

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  • How to get the parameter names of an object's constructors (reflection)?

    - by Tom
    Say I somehow got an object reference from an other class: Object myObj = anObject; Now I can get the class of this object: Class objClass = myObj.getClass(); Now, I can get all constructors of this class: Constructor[] constructors = objClass.getConstructors(); Now, I can loop every constructor: if (constructors.length > 0) { for (int i = 0; i < constructors.length; i++) { System.out.println(constructors[i]); } } This is already giving me a good summary of the constructor, for example a constructor public Test(String paramName) is shown as public Test(java.lang.String) Instead of giving me the class type however, I want to get the name of the parameter.. in this case "paramName". How would I do that? I tried the following without success: if (constructors.length > 0) { for (int iCon = 0; iCon < constructors.length; iCon++) { Class[] params = constructors[iCon].getParameterTypes(); if (params.length > 0) { for (int iPar = 0; iPar < params.length; iPar++) { Field fields[] = params[iPar].getDeclaredFields(); for (int iFields = 0; iFields < fields.length; iFields++) { String fieldName = fields[i].getName(); System.out.println(fieldName); } } } } } Unfortunately, this is not giving me the expected result. Could anyone tell me how I should do this or what I am doing wrong? Thanks!

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  • Can you explain this generics behavior and if I have a workaround?

    - by insta
    Sample program below: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericsTest { class Program { static void Main(string[] args) { IRetrievable<int, User> repo = new FakeRepository(); Console.WriteLine(repo.Retrieve(35)); } } class User { public int Id { get; set; } public string Name { get; set; } } class FakeRepository : BaseRepository<User>, ICreatable<User>, IDeletable<User>, IRetrievable<int, User> { // why do I have to implement this here, instead of letting the // TKey generics implementation in the baseclass handle it? //public User Retrieve(int input) //{ // throw new NotImplementedException(); //} } class BaseRepository<TPoco> where TPoco : class,new() { public virtual TPoco Create() { return new TPoco(); } public virtual bool Delete(TPoco item) { return true; } public virtual TPoco Retrieve<TKey>(TKey input) { return null; } } interface ICreatable<TPoco> { TPoco Create(); } interface IDeletable<TPoco> { bool Delete(TPoco item); } interface IRetrievable<TKey, TPoco> { TPoco Retrieve(TKey input); } } This sample program represents the interfaces my actual program uses, and demonstrates the problem I'm having (commented out in FakeRepository). I would like for this method call to be generically handled by the base class (which in my real example is able to handle 95% of the cases given to it), allowing for overrides in the child classes by specifying the type of TKey explicitly. It doesn't seem to matter what parameter constraints I use for the IRetrievable, I can never get the method call to fall through to the base class. Also, if anyone can see an alternate way to implement this kind of behavior and get the result I'm ultimately looking for, I would be very interested to see it. Thoughts?

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  • C++ - my loop keeps on adding up to 0

    - by user1756913
    so far here's my code #include <iostream> using namespace std; int main () { int num1 = 0; int num2 = 0; int sum = 0; for(num2 = num1; num1 <= num2; num1 +=2) sum += num1; num1 = num1 / 2 == 0? num1 : num1 + 1; num2 = num2 / 2 == 0? num2 : num2 - 1; cout << "Enter the First Number:" << endl; cin >> num1; cout << "Enter the Second Number:" << endl; cin >> num2; cout << "Total Sum: " << sum << endl; } //end for but the sum keeps on adding up to 0 :/ here's the problem. Create a program that displays the sum of the even numbers between and including two numbers entered by the user. In other words, if the user enters an even number, that number should be included in the sum. For example, if the user enters the integers 2 and 7, the sum is 12 (2 + 4 + 6). If the user enters the integers 2 and 8, the sum is 20 (2 + 4 + 6 + 8 ). Display an error message if the first integer entered by the user is greater than the second integer.

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  • Would like some modelling tips for dependent values

    - by orjan
    I'm working on a model for a simple fishing competition and I have some issues with my design. The main class for the fishing game is Capture and it looks like this: public class Capture : Entity { public virtual int Weight { get; set; } public virtual int Length { get; set; } public virtual DateTime DateForCapture { get; set; } public virtual User CapturedBy { get; set; } public virtual Species Species { get; set; } } So far there´s no problem but I'm not really sure how to model the game. Every Species is connected to a reference weight that changes from year to year The number of point for a capture is its Weight divided by the current reference weight for the species. One way to solve the problem is to connect a capture to SpeciesReferenceWeight instead of Species public class SpeciesReferenceWeight : Entity { public virtual Species Species { get; set; } public virtual int ReferenceWeight { get; set; } public virtual int Year { get; set; } } But in that way that Capture is connected to the implementation details of the game and from my point of view a capture is still a capture even if it's not included in a game. The result I'm aiming for is like: http://hornalen.net/fishbonkern/2007/ that I wrote a couple of years ago with brute force sql and no domain model. I would be very happy for all kinds of feeback on this issue.

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  • ANDROID SAX Parser issue

    - by Chris Watson
    Since I am new to java programming, I need a bit of help with this. I stuck on this one issue and can't continue until I get this to work. I am trying to make a string from that includes a preference int. I saved the data and can display the int (just sample code): SharedPreferences prefs=PreferenceManager .getDefaultSharedPreferences(this); list.setText(prefs.getString("list", "22")); now, I have a xml parser that is pulling a url correctly as a static string: public static String feedUrl = String.format("http://www.freshpointmarketing.com/iphone/objects/XML/AND.php?ID=%d", 22); Works great... now my issue...... I need to have the preference "int" become the variable in the string, thus making it not static. static SharedPreferences prefs=PreferenceManager.getDefaultSharedPreferences(this); static int myVariable = prefs.getInt("list1", 22); public static String feedUrl = String.format("http://www.freshpointmarketing.com/iphone/objects/XML/AND.php?ID=%d", myVariable); If I take out all static references, I get an error on this: private void loadFeed(ParserType type){ try{ FeedParser parser = FeedParserFactory.getParser(type); long start = System.currentTimeMillis(); messages = parser.parse(); long duration = System.currentTimeMillis() - start; Log.i("AndroidNews", "Parser duration=" + duration); String xml = writeXml(); Log.i("AndroidNews", xml); List<String> titles = new ArrayList<String>(messages.size()); for (Message msg : messages){ titles.add(msg.getTitle()); } ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, R.layout.row,titles); this.setListAdapter(adapter); } catch (Throwable t){ Log.e("AndroidNews",t.getMessage(),t); } } thanks

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  • C++ Using a class from a header within a class

    - by Kotsuzui
    I'm having a bit of trouble with classes used within classes, from header files. I have an class time in time.h: class Time { private: int hour, second, minute; public: . . . int getHour(int h); etc. setHour(); etc. void print24hour(); // Prints time in 24 hour format } And then, main.cpp: #include "time.h" class Class { private: string name; double grade; Time startTime; Time endTime; public: Class(); ~Class(); void setName(); void setGrade(); etc. } int main() { //Need to print time in 24 hour format, but I don't know how. class[i].startTime.print24(getStartTime()); // ??? I'm rather lost } I get quite a few "hour, second, minute, etc." are private errors, I'm guessing I'm doing something simple in a rather wrong way. Please help.

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  • Exposing a C++ API to C#

    - by Siyfion
    So what I have is a C++ API contained within a *.dll and I want to use a C# application to call methods within the API. So far I have created a C++ / CLR project that includes the native C++ API and managed to create a "bridge" class that looks a bit like the following: ManagedBridge.h namespace ManagedAPIWrapper { public ref class Bridge { public: int bridge_test(void); int bridge_test2(api_struct* temp); } } ManagedBridge.cpp int Bridge::bridge_test(void) { return test(); } int Bridge::bridge_test2(api_struct* temp) { return test2(temp); } I also have a C# application that has a reference to the C++/CLR "Bridge.dll" and then uses the methods contained within. I have a number of problems with this: I can't figure out how to call bridge_test2 within the C# program, as it has no knowledge of what a api_struct actually is. I know that I need to marshal the object somewhere, but do I do it in the C# program or the C++/CLR bridge? This seems like a very long-winded way of exposing all of the methods in the API, is there not an easier way that I'm missing out? (That doesn't use P/Invoke!)

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  • C++: Calculate probability percentage during each iteration

    - by Mur Quirk
    Can't seem to get this to work. The idea is to calculate the percentage of heads and tails after each count, accumulating after each iteration. Except I keep getting nan% for my calculations. Anybody see what I'm doing wrong? void flipCoin(time_t seconds, int flipCount){ vector<int> flips; float headCount = 0; float tailCount = 0; double headProbability = double((headCount/(headCount + tailCount))*100); double tailProbability = double((tailCount/(headCount + tailCount))*100); for (int i=0; i < flipCount; i++) { int flip = rand() % (HEADS - TAILS + 1) + TAILS; flips.push_back(flip); if (flips[i] == 1) { tailCount++; cout << "Tail Percent: " << tailProbability << "%" << endl; }else{ headCount++; cout << "Head Percent: " << headProbability << "%" << endl; } } }

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  • Storing C++ templated objects as same type

    - by JaredC
    I have a class that is a core component of a performance sensitive code path, so I am trying to optimize it as much as possible. The class used to be: class Widget { Widget(int n) : N(n) {} .... member functions that use the constant value N .... const int N; // just initialized, will never change } The arguments to the constructor are known at compile time, so I have changed this class to a template, so that N can be compiled into the functions: template<int N> class Widget { .... member functions that use N .... } I have another class with a method: Widget & GetWidget(int index); However, after templating Widget, each widget has a different type so I cannot define the function like this anymore. I considered different inheritance options, but I'm not sure that the performance gain from the template would outweigh the cost of inherited function invocations. SO, my question is this: I am pretty sure I want the best of both worlds (compile-time / run-time), and it may not be possible. But, is there a way to gain the performance of knowing N at compile time, but still being able to return Widgets as the same type? Thanks!

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  • Create 2nd tables and add data

    - by Tyler Matema
    I have this task from school, and I am confuse and lost on how I got to do this. So basically I have to create 2 tables to the database but I have to created from php. I have created the first table, but not the second one for some reason. And then, I have to populate first and second tables with 10 and 20 sample records respectively, populate, does it mean like adding more fake users? if so is it like the code shown below? *I got error on the populating second part as well Thank you so much for the help. <?php $host = "host"; $user = "me"; $pswd = "password"; $dbnm = "db"; $conn = @mysqli_connect($host, $user, $pswd, $dbnm); if (!$conn) die ("<p>Couldn't connect to the server!<p>"); $selectData = @mysqli_select_db ($conn, $dbnm); if(!$selectData) { die ("<p>Database Not Selected</p>"); } //1st table $sql = "CREATE TABLE IF NOT EXISTS `friends` ( `friend_id` INT NOT NULL auto_increment, `friend_email` VARCHAR(20) NOT NULL, `password` VARCHAR(20) NOT NULL, `profile_name` VARCHAR(30) NOT NULL, `date_started` DATE NOT NULL, `num_of_friends` INT unsigned, PRIMARY KEY (`friend_id`) )"; //2nd table $sqlMyfriends = "CREATE TABLE `myfriends` ( `friend_id1` INT NOT NULL, `friend_id2` INT NOT NULL, )"; $query_result1 = @mysqli_query($conn, $sql); $query_result2 = @mysqli_query($conn, $sqlMyfriends); //populating 1st table $sqlSt3="INSERT INTO friends (friend_id, friend_email, password, profile_name, date_started, num_of_friends) VALUES('NULL','[email protected]','123','abc','2012-10-25', 5)"; $queryResult3 = @mysqli_query($dbConnect,$sqlSt3) //populating 2nd table $sqlSt13="INSERT INTO myfriends VALUES(1,2)"; $queryResult13=@mysqli_query($dbConnect,$sqlSt13); mysqli_close($conn); ?>

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  • Trying to instantiate a class member in C++ with a variable name

    - by MarcZero
    Hello. I am writing a program for class that is asking us to create a class of "book". We are then supposed to create new instantiations of that class upon demand from the user. I am new to C++ so I am attempting to code this out but am running into a problem. The main problem is how do I instantiate a class with a variable if I don't know how many I will have to do ahead of time. The user could ask to add 1 book or 1000. I am looking at this basic code: This is the simple code I started with. I wanted to have an index int keep a number and have the book class I create be called by that int (0, 1, 2, etc...) So I attempted to convert the incoming index int into a string, but I'm kind of stuck from here. void addBook(int index){ string bookName; std::stringstream ss; ss << index; book bookName; cout << "Enter the Books Title: "; cin >> bookName.title; } But obviously this doesn't work as "bookName" is a string to the computer and not the class member I tried to create. All of the tutorials I have seen online and in my text show the classes being instantiated with names in the code, but I just don't know how to make it variable so I can create any amount of "books" that the user might want. Any insight on this would be appreciated. Thank you for your time.

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  • Placing and removing element on array trough object

    - by Chris
    Hello, Lets assume i have 2 methods 1 that places a element on the array and one that removes it. const int Max = 10; int[] table= new int[Max]; I would like to call it up like this: s1.Place(5); // 5 0 0 0 0 0 0 0 0 0 0 s1.Place(9); // 5 9 0 0 0 0 0 0 0 0 0 s1.Remove(9); // 5 0 0 0 0 0 0 0 0 0 0 I would only like to use : using system for this. The result i get right now when i run the program is s1 = "nameofprogram" "name of class object" Normally i should get 0 0 0 0 0 0 0 0 0 0 to begin with. Any ideas how i can exactly add or remove those elements on the array? public void Place(int g) { if (top == Max) { throw new Exception("Stack overflow..."); } else { table[top] = g; top++; } .... Best Regards.

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  • How i can fix the increasing order summation code?

    - by user2971559
    I want from the java to reads all numbers from the user as long as the number entered by user is bigger than the previous number. But i could write it for only positive numbers. How i can fix code below if all numbers included. If it is possible please write the solution for beginners because its my first year in computer science in college and I haven't learn a lot yet. import acm.program.*; public class IncreasingOrder extends ConsoleProgram { public void run() { int previousNumber = 0; int total = 0; int count = 0; while(true) { int n = readInt("Enter > "); if (n <= previousNumber) break; total += n; count++; previousNumber = n; } println("You have entered " + count + " numbers in increasing order."); println("Sum of these " + count + " numbers is " + total + "."); } }

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  • Different output between release and Debug

    - by AthomSfere
    I can't figure this one out. I have a c++ Application that works in Debug mode exactly as expected: #include "stdafx.h" #include <string> #include <Windows.h> #include <iostream> using namespace std; void truncateServer(std::string inString); int _tmain(int argc, char *argv[]) { char* server = argv[1]; truncateServer(server); } void truncateServer(std::string inString) { std::string server = ""; int whackCount = 0; for (unsigned int i = 0; i < inString.length(); i++) { char c = inString[i]; if (whackCount < 3) { if (c == '\\') whackCount++; else server += c; } } cout << server; } For example if I call the server I want via its UNC path \\serverName\Share\ in the debug it gives me exactly what I want: servername However, if I use the release build I get nothing: I deleted the release output folder, but the issue is exactly the same. I can only assume there is some other difference between the release and build applications that is exposing a major issue with my code? Or another difference between the outputs I need to account for. What do I need to do to get the expected output?

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  • how the get estimated output in timer

    - by ratty
    i have working with twp timer,the code below using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace example { public partial class Form1 : Form { int i = 0; int j = 0; public Form1() { InitializeComponent(); timer1.Interval = 3000; } private void button1_Click(object sender, EventArgs e) { timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) { i++; timer2.Enabled = true; if (i < 3) time1(i); else timer1.Enabled = false; } private void timer2_Tick(object sender, EventArgs e) { j++; timer2.Interval = timer1.Interval / 5; if (j < 5) time2(j); else timer2.Enabled = false; } private void time1(int i) { MessageBox.Show(i.ToString(), "First Timer"); } private void time2(int j) { MessageBox.Show(j.ToString(), "SecondTimer"); } } } when running this program it gives output like this firsttimer:1 secondTimer:1 secondTimer:2 secondTimer:3 secondTimer:4 firsttimer:2 in message box but when debugging debug cannot move that order.after finisheg the secondtimer:2 it gose back to first timer. but i need to go for how i am output get i need for this in another application. why it occurs

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  • Generic delegate instances

    - by Luc C
    I wonder if C# (or the underlying .NET framework) supports some kind of "generic delegate instances": that is a delegate instance that still has an unresolved type parameter, to be resolved at the time the delegate is invoked (not at the time the delegate is created). I suspect this isn't possible, but I'm asking it anyway... Here is an example of what I'd like to do, with some "???" inserted in places where the C# syntax seems to be unavailable for what I want. (Obviously this code doesn't compile) class Foo { public T Factory<T>(string name) { // implementation omitted } } class Test { public void TestMethod() { Foo foo = new Foo(); ??? magic = foo.Factory; // No type argument given here yet to Factory! // What would the '???' be here (other than 'var' :) )? string aString = magic<string>("name 1"); // type provided on call int anInt = magic<int>("name 2"); // another type provided on another call // Note the underlying calls work perfectly fine, these work, but i'd like to expose // the generic method as a delegate. string aString2 = foo.Factory<string>("name 1"); int anInt2 = foo.Factory<int>("name 2"); } } Is there a way to actually do something like this in C#? If not, is that a limitation in the language, or is it in the .NET framework?

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  • Singleton pattern in C++

    - by skydoor
    I have a question about the singleton pattern. I saw two cases concerning the static member in the singleton class. First it is an object, like this class CMySingleton { public: static CMySingleton& Instance() { static CMySingleton singleton; return singleton; } // Other non-static member functions private: CMySingleton() {} // Private constructor ~CMySingleton() {} CMySingleton(const CMySingleton&); // Prevent copy-construction CMySingleton& operator=(const CMySingleton&); // Prevent assignment }; One is an pointer, like this class GlobalClass { int m_value; static GlobalClass *s_instance; GlobalClass(int v = 0) { m_value = v; } public: int get_value() { return m_value; } void set_value(int v) { m_value = v; } static GlobalClass *instance() { if (!s_instance) s_instance = new GlobalClass; return s_instance; } }; What's the difference between the two cases? Which one is correct?

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  • sockaddr_in causing segfault?

    - by Curlystraw
    Working on creating a server/client system in C right now, and I'm having a little trouble with the client part. From what I've seen, I need to use sockaddr_in so I can connect to the server. However, I've been getting a segfault every time. I believe that sockaddr_in has something to do with it, as comment it and it's references later in the program fixes the segfault. code: #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <netinet/in.h> int main(int argc, char** argv) { int Csock; int con; char *data = 0; char buf[101] = ""; struct sockaddr_in addr; Csock = socket(AF_INET, SOCK_STREAM, 0); addr.sin_family = AF_INET; addr.sin_port = htons(3435); con = connect(Csock, (struct sockaddr*) &addr, sizeof(&addr)); write(con, "Text", sizeof("Text")); *data = read(con, buf, 100); puts(data); return 0; } sadly, I am rather new to C, so that's as much as I can figure... can anyone tell me a way to go about eliminating the segfault? Thanks!

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