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  • What language and topics should be covered when teaching non-CS college students how to program?

    - by michaelcarrano
    I have been asked by many of my non-computer science friends to teach them how to program. I have agreed to hold a seminar for them that will last for approximately 1 to 2 hours. My thoughts are to use Python as the language to teach them basic programming skills. I figured Python is relatively easier to learn from what I have researched. It is also a language I want to learn which will make holding this seminar all the more enjoyable. The topics I plan to cover are as followed: Variables / Arrays Logic - If else statements, switch case, nested statements Loops - for, while, do-while and nested loops Functions - pass by value, pass by reference (is this the correct terms for Python? I am mostly a C/C++ person) Object Oriented Programming Of course, I plan to have code examples for all topics and I will try to have each example flow into each other so that at the end of the seminar everyone will have a complete working program. I suppose my question is, if you were given 1 to 2 hours to teach a group of college students how to program, what language would you choose and what topics would you cover? Update: Thank you for the great feedback. I should have mentioned in my earlier post above that a majority of the students attending the seminar have some form of programming experience whether it was with Java or using Matlab. Most of these students are 3rd/4th year Engineering students who want to get a refresher on programming before they graduate.

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  • Dreaded SQLs

    - by lavanyadeepak
    Dreaded SQLs We used to think that a SQL statement without a where clause is only dangerous right since running that on a server TSQL is just going to impact the entire table like waving the magic wand. For that reason we should cultivate the habit first to write the statement as select and then to modify the select portion as update. Within the T-SQL Window, I would normally prefer the following first: select * from employee where empid in (4,5) and then once I am satisfied with the results, I would go ahead with the following change: --select * delete from employee where empid in (4,5) Today I just discovered another coding horror. This would typically be applicable in a stored procedure and with respect to variable nomenclature. It is always desirable to have a suitable nomenclature for parameters distinct from the column names and internal variables. This would help quicker debugging of the stored procedures besides enhancing the readability. Else in a quick bout of enthusiasm a statement like   if (@CustomerID = @CustomerID) [when the latter is intended to denote the column name and there is a superflous @ prepended], zeroing in on the problem would be little tricky. Had there been a still powerful nomenclature rules then debugging would have been more straight-forward and simpler right?

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  • How to visualize code?

    - by gablin
    I've mostly only had to read my own code. As such, I've had no need to visualize the code as I already know how each and every class and module communicate with one another. But the few times I've had to read someone else's code - let us now assume we are talking about at least one larger module which contains several internal classes - I've almost always found myself wishing "This would have been so much easier to understand if I could just visualize it!" So what are the common methods or tools for enabling this? Which do you use, and why do you prefer them over the others? I've heard stuff like UML, module and class diagrams, but I imagine there are more. Furthermore, any of these is most likely better than anything I can devise on my own. EDIT: For those who answer with "Use pen and paper and just draw it": This isn't very helpful unless you explain this further. What exactly am I supposed to draw? A box for each class? Should I include the public methods? What about its fields? How should I draw connections that explain how one class uses another? What about modules? What if the language isn't object-oriented but functional or logical, or even just imperative (C, for instance)? What about global variables and functions? Is there an already-standardized way of drawing this, or do I need to think up of a method of my own? You get the drift.

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  • What Pattern will solve this - fetching dependent record from database

    - by tunmise fasipe
    I have these classes class Match { int MatchID, int TeamID, //used to reference Team ... other fields } Note: Match actually have 2 teams which means 2 TeamID class Team { int TeamID, string TeamName } In my view I need to display List<Match> showing the TeamName. So I added another field class Match { int MatchID, int TeamID, //used to reference Team ... other fields string TeamName; } I can now do Match m = getMatch(id); m.TeamName = getTeamName(m.TeamId); //get name from database But for a List<Match>, getTeamName(TeamId) will go to the database to fetch TeamName for each TeamID. For a page of 10 Matches per page, that could be (10x2Teams)=20 trip to database. To avoid this, I had the idea of loading everything once, store it in memory and only lookup the TeamName in memory. This made me have a rethink that what if the records are 5000 or more. What pattern is used to solve this and how?

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  • algorithm for Virtual Machine(VM) Consolidation in Cloud

    - by devansh dalal
    PROBLEM: We have N physical machines(PMs) each with ram Ri, cpu Ci and a set of currently scheduled VMs each with ram requirement ri and ci respectively Moving(Migrating) any VM from one PM to other has a cost associated which depends on its ram ri. A PM with no VMs is shut down to save power. Our target is to minimize the weighted sum of (N,migration cost) by migrating some VMs i.e. minimize the number of working PMs as well as not to degrade the service level due to excessive migrations. My Approach: Brute Force approach is choosing the minimum loaded PM and try to fit its VMs to other PMs by First Fit Decreasing algorithm or we can select the victim PMs and target PMs based on their loading level and shut down victims if possible by moving their VMs to targets. I tried this Greedy approach on the Data of Baadal(IIT-D cloud) but It isn't giving promising results. I have also tried to study the Ant colony optimization for dynamic VM consolidating but was unable to understand very much. I used the links. http://dumas.ccsd.cnrs.fr/docs/00/72/52/15/PDF/Esnault.pdf http://hal.archives-ouvertes.fr/docs/00/72/38/56/PDF/RR-8032.pdf Would anyone please explain the solution or suggest any new approach for better performance soon. Thanks in advance.

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  • Banshee doesn't like opening websites

    - by Allan
    I have come across two bugs (which will be added to launchpad if it's not resolved here) When I open any of the websites in Banshee Amazon or Miro Guide as soon as the site is finished loading it crashes Banshee. If I play any video local or remote it will show 1 frame maybe 0.5 sec of video then I get a black screen and audio continues in the backgound. Specs & Details I have a Fujitsu Amilo 1718 laptop with 2 gig of ram (original 1 gig) graphics is provided by ATI Radeon Xpress 200M (don't laugh it works with compiz....just) I have a link to the output of banshee --debug Here Don't have time to read? Here are the Highlights [2 Warn 11:52:34.814] Caught an exception - System.ArgumentNullException: Argument cannot be null. then abit later Debug info from gdb: Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted Not music to my ears as you can expect. The version I am using is 1.9.4 from the daily ppa but these bugs happen in any version of banshee from 1.8.1 and up. So if any one has come across a fix for this problem please share!! additional info Both VLC and Miro work on my system so there isn't a system wide problem with video and I haven't mentioned mono so no trolling it will get voted down.

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  • Alternatives to type casting in your domain

    - by Mr Happy
    In my Domain I have an entity Activity which has a list of ITasks. Each implementation of this task has it's own properties beside the implementation of ITask itself. Now each operation of the Activity entity (e.g. Execute()) only needs to loop over this list and call an ITask method (e.g. ExecuteTask()). Where I'm having trouble is when a specific tasks' properties need to be updated. How do I get an instance of that task? The options I see are: Get the Activity by Id and cast the task I need. This'll either sprinkle my code with: Tasks.OfType<SpecificTask>().Single(t => t.Id == taskId) or Tasks.Single(t => t.Id == taskId) as SpecificTask Make each task unique in the whole system (make each task an entity), and create a new repository for each ITask implementation I don't like either option, the first because I don't like casting: I'm using NHibernate and I'm sure this'll come back and bite me when I start using Lazy Loading (NHibernate currently uses proxies to implement this). I don't like the second option because there are/will be dozens of different kind of tasks. Which would mean I'd have to create as many repositories. Am I missing a third option here? Or are any of my objections to the two options not justified? How have you solved this problem in the past?

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  • All files gone after running fsck. How can I recover my files?

    - by cinlung
    I am a newbie in Linux. So this is my story I installed Ubuntu server 10.04lts. It worked great for many months, until today i decided to run fsck on the system partition and although it warned me, I kept pressing yes and now it will only boot into grub prompt. So i read some article and tried grub reinstall. But before performing grub reinstall, i decided to run fsck again from Ubuntu 10.04 lts for desktop live CD. The fsck painfully passes, now my drive is recognized as ext4 system and I am able to mount it again. However, all i can see is just boot directory and lost&found. I tried to perform grub reinstalling by doing grup-install stuff, now my grub is still not loading right, my files are missing, and the weird thing is that the amount I found used by boot and lost n found is only 5gb and the amount used in he hdd is 8 gb. So my files must be somewhere in the hdd. Is there any sinple way maybe a windows tool or something yo recover my files? I only need to retrieve my database backup and everything else can go. I am freaking out here. Please help.

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  • TXPAUSE : polite waiting for hardware transactional memory

    - by Dave
    Classic locks are an appropriate tool to prevent potentially conflicting operations A and B, invoked by different threads, from running at the same time. In a sense the locks cause either A to run before B or vice-versa. Similarly, we can replace the locks with hardware transactional memory, or use transactional lock elision to leverage potential disjoint access parallelism between A and B. But often we want A to wait until B has run. In a Pthreads environment we'd usually use locks in conjunction with condition variables to implement our "wait until" constraint. MONITOR-MWAIT is another way to wait for a memory location to change, but it only allows us to track one cache line and it's only available on x86. There's no similar "wait until" construct for hardware transactions. At the instruction-set level a simple way to express "wait until" in transactions would be to add a new TXPAUSE instruction that could be used within an active hardware transaction. TXPAUSE would politely stall the invoking thread, possibly surrendering or yielding compute resources, while at the same time continuing to track the transaction's address-set. Once a transaction has executed TXPAUSE it can only abort. Ideally that'd happen when some other thread modifies a variable that's in the transaction's read-set or write-set. And since we're aborting all writes would be discarded. In a sense this gives us multi-location MWAIT but with much more flexibility. We could also augment the TXPAUSE with a cycle-count bound to cap the time spent stalled. I should note that we can already enter a tight spin loop in a transaction to wait for updates to address-set to cause an abort. Assuming that the implementation monitors the address-set via cache-coherence probes, by waiting in this fashion we actually communicate via the probes, and not via memory values. That is the updating thread signals the waiter via probes instead of by traditional memory values. But TXPAUSE gives us a polite way to spin.

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  • How to debug a fatal system crash - [graphical loop DOTA2]?

    - by Huw
    Whilst playing DOTA2, I occasionally and apparently randomly seem to be experiencing a fatal crash where the display freezes fixed and the audio loops over approx the last .5 of a second. Now, I'm interested in resolving this - but my trouble is I don't know where to start. The error appears non-reproducible (I've tried returning to games and deploying the same combination of events in hopes of pinning to to a certain shader etc), and I don't know which part of 'the stack' it might be coming from. Variables that occur to me: I custom build this system, did I do something wrong - is my PSU not providing enough power to the graphics card? I am running Steam and DOTA under Linux, could this new software have a bug Might it be something to do with my ATI Catalyst graphics drivers Is some other background process interfering I'm usually mid game when this occurs, so i quickly kill the power and reboot (when i'm lucky i can get back in with only 1-2 mins lost!). So my question here relates to logs. Where should I start to look or how might I set up logs to help me pin down a fatal crash of this kind by recording moments up to / before a crash and is this likely to be something I should push Steam to do, or is there something at a system level? Then perhaps I can return with a more specific question and perhaps even a bug report :) Many thanks in advance.

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  • Architecture : am I doing things right?

    - by Jeremy D
    I'm trying to use a '~classic' layered arch using .NET and Entity Framework. We are starting from a legacy database which is a little bit crappy: Inconsistent naming Unneeded views (view referencing other views, select * views etc...) Aggregated columns Potatoes and Carrots in the same table etc... So I ended with fully isolating my database structure from my domain model. To do so EF entities are hidden from presentation layer. The goal is to permit an easier database refactoring while lowering the impact of it on applications. I'm now facing a lot of challenges and I'm starting to ask myself if I'm doing things right. My Domain Model is highly volatile, it keeps evolving with apps as new fields needs are arising. Complexity of it keeps raising and class it contains start to get a lot of properties. Creating include strategy and reprojecting to EF is very tricky (my domain objects don't have any kind of lazy/eager loading relationship properties): DomainInclude<Domain.Model.Bar>.Include("Customers").Include("Customers.Friends") // To... IFooContext.Bars.Include(...).Include(...).Where(...) Some framework are raping the isolation levels (Devexpress Grids which needs either XPO or IQueryable for filtering and paging large data sets) I'm starting to ask myself if : the isolation of EF auto-generated entities is an unneeded cost. I should allow frameworks to hit IQueryable? Slow slope to hell? (it's really hard to isolate DevExpress framework, any successful experience?) the high volatility of my domain model is normal? Did you have similar difficulties? Any advice based on experience?

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  • C#.NET: How to update multiple .NET pages when a particular event occurs in one .Net page? In another words how to use Observer pattern(Publish and subscribe to events)

    Problem: Suppose you have a scenario in which you have to update multiple pages when an event occurs in main page. For example imagine you have a main page where you are dispalying a tab control. This tab control has 3 tab pages where you are loading 3 different user controls. On click of an update button in main page imagine if you have do something in all the 3 tab panels. In other words an event in main page has to be handled in many other pages. An event in main page which contains the tab control has to be handled in all the tab panels(user controls) Answer: Use Observer pattern Define a base page for the page that contains the tab control. Main page which contains the tab: Baseline_Baseline Basepage for the above main page: BaselineBasePage User control that has to be udpated for an event in main page: Baseline_PriorNonDeloitte Source Code: public class BaselineBasePage : System.Web.UI.Page { IList lstControls = new List(); public void Add(IObserver userControl) { lstControls.Add(userControl); } public void Remove(IObserver userControl) { lstControls.Remove(userControl); } public void RemoveAllUserControls() { lstControls.Clear(); } public void Update(SaveEventArgs e) { foreach (IObserver LobjControl in lstControls) { LobjControl.Save(e); } } } public interface IObserver { void Update(SaveEventArgs e); } public partial class Baseline_Baseline : BaselineBasePage { . . . this.Add(_ucPI); this.Add(_ucPI1); protected void abActionBar_saveClicked(object sender, EventArgs e) { SaveEventArgs se = new SaveEventArgs(); se.TabType = (BaselineTabType)tcBaseline.ActiveTabIndex; this.Update(se); } } Public class Baseline_PriorNonDeloitte : System.Web.UI.UserControl,IObserver { public void Update(SaveEventArgs e) { } } More info at: http://www.dofactory.com/Patterns/PatternObserver.aspx span.fullpost {display:none;}

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • I can't program because the code I am using uses old coding styles. Is this normal to programmers? [closed]

    - by Renato Dinhani Conceição
    I'm in my first real job as programmer, but I can't solve any problems because of the coding style used. The code here: Does not have comments Does not have functions (50, 100, 200, 300 or more lines executed in sequence) Uses a lot of if statements with a lot of paths Has variables that make no sense (eg.: cf_cfop, CF_Natop, lnom, r_procod) Uses an old language (Visual FoxPro 8 from 2002), but there are new releases from 2007. I feel like I have gone back to 1970. Is it normal for a programmer familiar with OOP, clean-code, design patterns, etc. to have trouble with coding in this old-fashion way? EDIT: All the answers are very good. For my (un)hope, appears that there are a lot of this kind of code bases around the world. A point mentioned to all answers is refactor the code. Yeah, I really like to do it. In my personal project, I always do this, but... I can't refactor the code. Programmers are only allowed to change the files in the task that they are designed for. Every change in old code must be keep commented in the code (even with Subversion as version control), plus meta informations (date, programmer, task) related to that change (this became a mess, there are code with 3 used lines and 50 old lines commented). I'm thinking that is not only a code problem, but a management of software development problem.

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  • How to suggest changes as a recently-hired employee ?

    - by ereOn
    Hi, I was recently hired in a big company (thousands of people, to give an idea of the size). They said they hired me because of my rigor and because I was, despite my youngness (i'm 25), experienced as a C/C++ programer. Now that I'm in, I can see that the whole system is old and often uses obsolete technologies. There is no naming convention (files, functions, variables, ...), they don't use Version Control, don't use exceptions or polymorphism and it seems like almost everybody lost his passion (some of them are only 30 years old). I'd like to suggest somes changes but i don't want to be "the new guy that wants to change everything just because he doesn't want to fit in". I tried to "fit in", but actually, It takes me one week to do what I would do in one afternoon, just because of the poor tools we're forced to use. A lot my collegues never look at the new "things" and techniques that people use nowadays. It's like they just given up. The situation is really frustrating. Have you ever been in a similar situation and, if so, what advices would you give me ? Is there a subtle way of changing things without becoming the black sheep here ? Or should I just give up my passion and energy as well ? Thank you. Updates Just in case (if anyone cares): following your precious advices I was able to suggest changes and am now in charge of the team that must create and deploy Subversion :D Thanks to all of you !

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  • Storing Tiled Level Data in J2ME game

    - by Alex
    I'm developing a J2ME game which uses tiled backgrounds for the levels. My question is how do I store this tile information in my game. At the moment it is stored as an array; with each number representing a different tile from the tile-sheet. This works well enough, however I don't like the fact that it is 'hard-coded' into the game because (at least in my opinion) it is harder to edit the levels, or design new ones. I was also thinking that it would be difficult if you wanted to add a 'level pack', I'm not sure on how this would be achieved though; it's not something I was planning on doing, I'm just curious. I was wondering if there was a way I could store level data in some external file and then load this in to the game. The problem is I don't know what the limitations are for J2ME regarding file I/O, can it read in any file like Java? I am aware of the RMS, but from my experience I don't think this would work (unless I am mistaken). Also, would loading the data in this way be too big a performance hit? Or is there another way I can achieve what I am trying to do. As I said, the way I have it at the moment works fine, and if this is the only viable option then it will suffice.

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • How to justify rewriting/revamping legacy software in a business case?

    - by sxthomson
    I work for a great little software company which makes good revenue from our main software package. The problem for me is that it's almost unmaintainable. It's written in Delphi 7 (has upgraded versions over time) and has been worked on by a lot of developers over the past 20 or so years. The software lacks any meaningful architecture - there's no object orientation whatsoever, horrible amounts of cyclical dependencies and an over-reliance on global variables to name just a few things. Another huge thing for me is Delphi 7 does NOT support 64-bit. The problem here for me is that my management team don't care about technical things, they want to know why they should care. Obviously that's expected, so what I'm asking here is for some guidance, or tales, or pitfalls about this kind of thing. There's a few things I would love to include, namely for me, the length of time taken to debug/write a feature in "legacy" code, versus coherent, well structured OO code. Does anyone know of any blog posts or the like where this is talked about? For us in the company this is a huge reason. Despite being decent developers we feel like writing a new feature is just piling more rubbish on top. On top of that, even for me who has a decent level of understanding of the code, changing things is infuriating - a small change can have a ridiculous domino effect. Anyone have any experiences they'd like to share?

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  • Broadcom Wireless Issues in Lubuntu 14.04

    - by ratxinxaxcage67
    I recently installed Lubuntu 14.04 on my parents' old laptop, and I've been having a super difficult time getting the Broadcom card up and running. I've been following this thread: Installing Broadcom Wireless Drivers ...but I'm still stuck. lspci -vnn | grep Network showed: 06:05.0 Network controller [0280]: Broadcom Corporation BCM4306 802.11b/g Wireless LAN Controller [14e4:4320] (rev 02) iwconfig showed: lo no wireless extensions. eth0 no wireless extensions. I've installed b43-firmware-installer and b43-fwcutter and also the linux-firmware-nonfree package. At boot, I keep getting a b43-phy0 error, so I tried sudo rmmod b43, and I got: rmmod: ERROR: Module b43 is not currently loaded I also tried: dmesg | grep b43 [ 17.318405] b43legacy-phy0: Broadcom 4306 WLAN found (core revision 4) [ 17.384870] b43legacy-phy0: Loading firmware b43legacy/ucode4.fw [ 18.046777] b43legacy ssb0:0: Direct firmware load failed with error -2 [ 18.046785] b43legacy ssb0:0: Falling back to user helper [ 18.047858] b43legacy-phy0 ERROR: Firmware file "b43legacy/ucode4.fw" not found or load failed. [ 18.047965] b43legacy-phy0 ERROR: You must go to http://wireless.kernel.org/en/users/Drivers/b43#devicefirmware and download the correct firmware (version 3). I went to url it told me to, but it didn't tell me to do anything I haven't already tried. Any help and/or suggestions would be greatly appreciated!

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  • I can't get grub menu to show up during boot

    - by wim
    After trying (and failing) to install better ATI drivers in 11.10, I've somehow lost my grub menu at boot time. The screen does change to the familiar purple colour, but instead of a list of boot options it's just blank solid colour, and then disappears quickly and boots into the default entry normally. How can I get the bootloader back? I've tried sudo update-grub and also various different combinations of resolutions and colour depths in startupmanager application with no success (640x480, 1024x768, 1600x1200, 16 bits, 8 bits, 10 second delay, 7 second delay, 2 second delay...) edit: I have already tried holding down Shift during bootup and it does not seem to change the behaviour. I get the message "GRUB Loading" in the terminal, but then the place where the grub menu normally appears I get a solid blank magenta screen for a while. Here are the contents of /etc/default/grub # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX=" vga=798 splash" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1"

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  • What is the best way to store meshes or 3d models in a class

    - by Robse
    I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store a list of meshes all on the same level Is there one material assigned to one mesh 1:1? What do I have to consider, if I want to store skeletal animations? Btw it's a OpenGL|ES2 iOS game using GLKit. I came up with some basic struct types: (But I think they are way to simple and I need to add padding or change the vector3 to vector4.) typedef union _N3DShortVector2 { struct { short x, y; }; struct { short s, t; }; short v[2]; } N3DShortVector2; typedef union _N3DShortVector3 { struct { short x, y, z; }; struct { short r, g, b; }; struct { short s, t, p; }; short v[3]; } N3DShortVector3; typedef GLKVector3 N3DFloatVector3; typedef struct _N3DMeshRecordSV3 { N3DShortVector3 v1, v2, v3; } N3DMeshRecordSV3; typedef struct _N3DMeshRecordSV3FN3ST2 { N3DShortVector3 v1, v2, v3; N3DFloatVector3 n1, n2, n3; N3DShortVector2 t1, t2, t3; } N3DMeshRecordSV3FN3ST2;

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  • Get Func-y v2.0

    - by PhubarBaz
    In my last post I talked about using funcs in C# to do async calls in WinForms to free up the main thread for the UI. In that post I demonstrated calling a method and then waiting until the value came back. Today I want to talk about calling a method and then continuing on and handling the results of the async call in a callback.The difference is that in the previous example although the UI would not lock up the user couldn't really do anything while the other thread was working because it was waiting for it to finish. This time I want to allow the user to continue to do other stuff while waiting for the thread to finish.Like before I have a service call I want to make that takes a long time to finish defined in a method called MyServiceCall. We need to define a callback method takes an IAsyncResult parameter.public ServiceCallResult MyServiceCall(int param1)...public int MyCallbackMethod(IAsyncResult ar)...We start the same way by defining a delegate to the service call method using a Func. We need to pass an AsyncCallback object into the BeginInvoke method. This will tell it to call our callback method when MyServiceCall finishes. The second parameter to BeginInvoke is the Func delegate. This will give us access to it in our callback.Func<int, ServiceCallResult> f = MyServiceCall;AsyncCallback callback =   new AsyncCallback(MyCallbackMethod);IAsyncResult async = f.BeginInvoke(23, callback, f); Now let's expand the callback method. The IAsyncResult parameter contains the Func delegate in its AsyncState property. We call EndInvoke on that Func to get the return value.public int MyCallbackMethod(IAsyncResult ar){    Func<int, ServiceCallResult> delegate =        (Func<int, ServiceCallResult>)ar.AsyncState;    ServiceCallResult result = delegate.EndInvoke(ar);}There you have it. Now you don't have to make the user wait for something that isn't critical to the loading of the page.

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  • Calling a model from a controller from the 404 route [migrated]

    - by IrishRob
    Got a problem here where I can’t seem to load a method from a model after the page has been redirected after encountering a 404. Model name: Category_Model Method name: get_category_menu() In my routes, I’ve updated the 404 over-ride to: $route[‘404_override’] = ‘whoops’; I’ve also got my controller Whoops that reads… <?php class Whoops extends CI_Controller { function index() { $this->load->model('Category_Model'); $data['Categories'] = $this->Category_Model->get_category_menu(); $data['main_content'] = $this->load->view('messages/whoops', null, true); $this->load->view('includes/template', $data); } } So when I navigate to a page that doesn’t exist, I get the following error… Message: Undefined property: Whoops::$Category_Model Filename: controllers/whoops.php I’ve hard coded the loading of the model into the controller here, even though I have it in my autoload, but no luck. Everything else with the site so far works, just this 404 problem. Any pointers would be great, kinda new to CI so go easy on me. Cheers.

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  • not being able to access any sudo function on my pc

    - by explorex
    Hi, I am not being to access any functions in my desktop and I don't have an OS besides Ubuntu 10.04 Lucid Linux and I am new to ubuntu. I think I rebooted my computer thinking that Google Chrome crashed. I opened Google Chrome but it showed opening message but never opened so I restarted my computer. and when my system was loading ('i was playing with keyboard dont know what I typed') and when by ubutnu loaded, I was unable to access anything some of characteristics are listed below I cannot hear any sound I cannot access wired ethernet connection on the right corner where I usually enable to access interne and I have no internet. There is no local apache server either. when ever I try to start apacer I get setuid must be root or something. When I type sudo then I get message setuid must be root. I cannot access orther external storage devices like pendrive and portable hard drive and cannot mount my other drives with FAT32 filesystem. When I try to start my apache webserver with out typing sudo then I get message cannnot open socket or something like it. EDIT:: i remember also doing command chown -R www-data / earlier and got error message EDIT:: and i cannot shutdown my computer, it only logs off

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  • How to factorize code in Unreal Kismet (i.e. "Material Function"s for Kismet)

    - by Georges Dupéron
    In the Unreal Development Kit, when using the Material Editor, one can factorize frequently-used groups of nodes by creating a Material Function (content Browser ? right-click ? new matrial function, IIRC). When defining the behaviour of some actor in Kismet, one can easily have a dozen nodes involved. If I have many actors that share the same behaviour, then I'll copy-paste these nodes, and change the variables so they point to the other actors. This leads to inconsistencies (a modification in the behaviour of an actor isn't propagated in the copy-pasted nodes), complexity (you end up with hundreds of nodes), and generally useless effort. My question is : Can I create a "kismet function", just like a material function ? Note: I'd rather avoid using UnrealScript. I don't even know where to type UnrealScripts, don't know where the documentation is and more generally don't have enough time to invest in learning UnrealScript. This "kismet function" feature must be usable by graphists (with little programming knowledge). If a (simple) script suffices to add this feature in the Kismet editor, so that one can create several "functions" without using UnrealScript, then fine, but I don't really want to have to write a script each time I want to factorize a few nodes. Thanks for any information !

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