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  • Is it normal for GRUB to take some time (15+s) after I choose what to boot?

    - by zarnaik
    I had been planning to change the background of my bootloader for a while, and finally got to it. Now the black screen I get for quite some time was made clear. It is still GRUB, because the background image stays, while all of the text is gone. Then it just simply shows the Lubuntu loading screen for, usually, not more than 3 seconds. I run Lubuntu 12.10. My question is, is this normal behaviour or is something going wrong, causing GRUB to take longer? Here are the contents of my grub file located at /etc/default/ : # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=5 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" GRUB_BACKGROUND="/usr/share/lubuntu/wallpapers/1210-Windmill_by_Ferran_Reyes.png" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" If you need any other information please tell me and I'll do my best to provide it. :)

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  • How can I keep the Windows 8 virtual keyboard from popping up?

    - by orbfish
    I am the unwilling recipient of Windows 8. Lenovo couldn't fix the new Windows 7 Ultrabook I bought, so they sent me a Yoga laptop, with touch-screen and Windows 8. Once I bought a start menu replacement, I don't mind Windows 8 too much - it's ugly, but most things work as well as Windows 7. But the thing that drives me crazy, endlessly, is the virtual keyboard popping up when I'm trying to do something else (well, just about anytime, since I almost never use it to type). It's like a giant Clippy that covers half the screen. I haven't figured out what causes it to pop up. It seems pretty random, and sometimes it goes away before I can even reach for the escape key. Sometimes it comes up when I'm typing, sometimes when my hands are nowhere near the keyboard. Sometimes several times a minute, sometimes not for hours. Any suggestions?

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  • How to specify Multiple Secure Webpages with .htaccess RewriteCond

    - by Patrick Ndille
    I have 3 pages that I want to make secure on my website using .htaccess -login.php -checkout.php -account.php I know how to make just one work page at a time using .htaccess RewriteEngine On RewriteCond %{HTTPS} off RewriteCond %{REQUEST_URI} /login.php RewriteRule (.*) https://%{HTTP_HOST}%{REQUEST_URI} [L] I and trying to figure out how to include the other 2 specific pages to make them also secure and used the expression below but it didn't work RewriteEngine On RewriteCond %{HTTPS} off RewriteCond %{REQUEST_URI} /login.php RewriteCond %{REQUEST_URI} /checkout.php RewriteCond %{REQUEST_URI} /account.php RewriteRule (.*) https://%{HTTP_HOST}%{REQUEST_URI} [L] Can someone help me the right expression that will work with multiple pages? The second part of the code is that, if https is already on and a user move to a page that Is not any of the pages i specified about, I want that it should get back to http. how should I write the statement for it to redirect back to http if its not any of the pages above? I have my statement like this but its not working RewriteCond %{HTTPS} on RewriteRule !(checkout|login|account|payment)\.php http://%{HTTP_HOST}%{REQUEST_URI} [L,R] Any thoughts?

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  • messed System Files on Mac PPC

    - by glider
    My buddy deleted her System folder from her PPC Mac wanting to get that space for something else. She copied it first in another drive (she had partitioned disk).She haven't emptied the Trash Bin yet. The screen just froze right after she moved the folder to Trash. We tried to use the install disk but even if we try Power-C on booting,it would try to continue,display the apple logo page then quickly follow it with black screen filled with dumps of hex codes and "We are hanging here..." We have a Windows-based PC that we tried to connect using ethernet cable but we can't find her computer from there. What should we do now???

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  • Asus V1S, no video signals but boots ok

    - by user52441
    Hey folks! I got a mayor problem with my 3 year old my Asus V1S notebook. After installing VMWare Player an rebooting the screen remained black and there was no POST screen. Also the other video outputs - VGA and HDMI - send no signals. However the maschine boots into Windows 7 properly (sounds waren played) and I can log in by blindly typing my pw. Testend WIN-P and functiom keys but no luck with that. Google is no help here, thats why I basketball you superusers! Please give me hints if you have any idea or if you experienced a similar problem. Thank you so much!

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  • Batch print, reprint and scan

    - by Nikita K. Tsarov
    I am using ubuntu 13.10 with Epson wireless scanner/printer/fax WF 2540(It has an automatic document feeder- ADF). What I am trying to achieve is to be able to print with confidence over already populated A4 pages(hand drawn or otherwise). The idea is to get a batch of A4 pages grouped in a particular order and have them batch printed on specific parts of each page ,viewed on screen and edit/processed page by page. My idea was to batch scan the documents in order and display each scanned page to use that to judge/fit on-screen the coordinates for the output of each pages image... The easiest way to explain this is to look at these slide : https://drive.google.com/file/d/0B0Kuhf6iBidTNUl3U1NtT0pGbnc/edit?usp=sharing I would like to have this automated as much as possible using this printer but I am open to other suggestions. Are there any other better printers that can automatically scan and print at the document that is being scanned...with an accurate positioning in relation to elements already printed on the page?? Are there any other forums I should be asking and looking for answer/suggestions on my case/dilema??

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  • How to allow all traffic from 1 IP address Windows Firewall

    - by Foo_Chow
    I am trying to give another PC completely unrestricted access to my machine. They are both on the same subnet. What I am looking for is effectively disabling the firewall entirely for one IP address. Example Host: 192.168.1.2 Client: 192.168.1.3 Firewall "off" World: xxx.xxx.xxx.xxx Firewall "on" To be specific I am running "Easy"PHP as a testing server for websites and want to access them from other machines on my network. After tinkering I figure the method suggested in my question would be best to make things actually easy. PS. I have already tried opening all ports both inbound and outbound to that IP with no results. My only current success has been actually turning the whole firewall off.

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  • Delete Ubuntu and Grub from PC (and BIOS unaccessible)

    - by Temitope
    I've really done a mess while upgrading 12.04 to 12.10, or my PC did, or ubuntu did, I can't really tell. The situation now is I have a dual booting machine, Windows 7 and ubuntu 12.10 -When turning on the PC, I can't access boot options, I've tried every thing, esc, f1 f8, f10 (I have a Hp pavilion) but all I can see is a short-lasting screen with three lines reading something like "error:files not found" or "link not found". So the PC turns to the Grub loader screen. This is already a BIG problem. It means I can't change boot order, and I'm diperate, since it doensn't seem that repairing my operating systems will bring my BIOS back. -If I chose Ubuntu in grup, it loades but then frezes on the desktop, I may be having problem with unity3d, or compiz, which was reported to be crashing the first times I started ubuntu. Now, after turning off and on the pc several times, no crash is reported again. Ubuntu just load my background image and nothing else. Not the side menu, not the header, nothing. Althogh the system seems "functioning", when I press the power button on the PC, for example, the normal shutdown dialog window appears. -If I chose Windows, Grubs tells me that something is not found, and to press any key to continue; I do it and then Windows loads perfectly. What I now want to do is 1- use EasyBSD to change boot order and boot Windows partition first 2- delete the ubuntu partitions from within windows disk manager What I except happening is that My PC turns to, or near to factory booting settings: I press the power button and Windows loads without asking me nothing I have acess to all my hardisk from withing windows Is that what will really happen? Are there danger I'm not seeing? What I don't except happening is The BIOS access key return functioning How could I eventually solve this? I would like to reinstall Ubuntu, 32 bit version this time.

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  • Growing your VirtualBox Virtual Disk

    - by Fat Bloke
    Don't you just hate it when this happens: Fortunately, if you're running inside VirtualBox, you can resize your virtual disk and magically make your guest have a bigger disk very easily. There are 2 steps to doing this... 1. Resize the virtual disk Use the VBoxManage command line tool to extend the size of the Virtual Disk, specifying the path to the disk and the size in MB: VBoxManage modifyhd <uuid>|<filename> [--type normal|writethrough|immutable|shareable| readonly|multiattach] [--autoreset on|off] [--compact] [--resize <megabytes>|--resizebyte <bytes>]   If you booted up your guest at this point, the extra space is seen as an unformatted area on the disk, like this: So we now need to tell the guest about the extra space available. 2. Extend the guest's partition to use the extra space How you do this step depends on you guest OS type and the tools you have available. Linux guests often include the excellent gparted partition editor, whereas Windows 7 and 8 provide the Computer Management tool which can resize partitions. Unfortunately, my Windows XP vm has no such tool. But I do have a couple of other options: Most Linux installable .isos include the aforementioned gparted tool, so I could simply attach, say, an Ubuntu.iso as a Virtual CD/DVD in my Windows XP vm and boot off that. Then use gparted to extend the Windows XP partition, before finally rebooting. But I took another route and attached my resized virtual disk to a Windows Server 2012 vm I had lying around. Then I used the Computer Management tool in Windows Server 2012 to extend the partition of the Windows XP disk, before shutting down, unplugging the disk and reattaching to my Windows XP vm. (Note that if your vm's use different disk controllers, Windows will check the disks on booting). When I finally boot up my Windows XP guest I see the available disk space and all is well. At least until the next time - FB 

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  • Trouble installing Ubuntu.

    - by CV13
    I have a blank 1TB hard drive that I have run ubuntu on before. I recently formatted it and am trying to reinstall Ubuntu 12.04 LTS on there. Using the Universal USB installer and the 64-bit iso file, I booted up my computer with only my 1TB hard drive connected. I go through the installation process normally, until I restart my computer at the end. Once restarted, I start to experience the problem deal with here. When I run it normally, it goes to a black screen with a blinking cursor. When I select the "Recovery Mode" option, a bunch of lines scroll across the screen, the last of which is "hostap_pci: Registered netdevice wifi0". It then stops there with a blinking cursor. When I follow the instructions on the page I linked to (replacing "quiet splash" with "nomodeset") and bunch of lines scroll through after I press Ctrl+x. The last line displayed is Adding 8386556k swap on /dev/sda5. Priority:-1 extents:1 across: 8386556k It then stops there with a blinking cursor. How do I fix this problem?

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  • windows 7 Home Premium (64 bit) won't boot up, I've tried system repair startup

    - by KamilB
    I've been trying to get my computer to boot up in the last 2 hours. I've tried using the system repair at start up, but all that does is it sends me to a screen with the stock Windows background that is enlarged with a cursor on the screen. It's not frozen and I can move the cursor around, but there is nothing to click on. I've tried to get into Task Manager and such, but the shortcut doesn't work. I have no back ups of the OS as it came pre-installed on the computer. Is there anyway for me to get my computer to work (I don't mind starting fresh)? I do have access to another computer but it's my brothers and it has Windows XP (I'd like to keep my Windows 7).

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  • Slow Crash with Filter Manager

    - by Alex N.
    I have been having sporadic freezes on my machine lately. There is no blue screen or crash screen. All the applications just stop responding and ~5~10 minutes later it will power off. After checking the event log a couple times, I have found that the same event occurs right before each crash. File System Filter 'Avgmfx64' (6.1, ?2011?-?12?-?23T08:08:12.000000000Z) has successfully loaded and registered with Filter Manager. My question is twofold: I can not seem to find any information on what the Filter Manager actually is supposed to do. for curiosities sake, what is it? And more importantly, how do I fix this problem. From the research I have done, I see that similar problems can be caused by out of date drivers, so I have already taken the time to update all of my drivers, run MemTest, and verify the drive integrity.

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Outlook 2007 starts with minimized window

    - by astro46
    Outlook 2007, starts at boot, minimized: suddenly, as of 2 weeks ago, when I click on the taskbar icon (Outlook already started but minimized) what opens on screen is a tiny "window" the size of the close-minimize-restore buttons. I then have to move it down the screen, and drag the borders to bring it to full size, or, sometimes, clicking on the restore button maximizes the tiny window: then, for days, it starts either the same way or in some other small size, not the same as I left it. I would appreciate suggestions on how to repair this particular example of Outlook not remembering its setting? win7, 64 bit. outlook 2007 32 bit

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  • All created VPNs result in Error 720

    - by campo
    I have a few different VPNs I need to connect to. I'm using windows 8 and standard ptpp VPN. Every VPN I have created though results in the same error: Error 720: A connection to the remote computer could not be established You might need to change the network settings for this connection The VPN works in Windows 7 and XP. I'm not sure if this has something to do with my new laptop or if its something with Windows 8 itself. Any help would be greatly appreciated and if there is any extra info I can provide please let me know. Edit: I've tried with virus scanner turned off and windows firewall turned off as well and I still receive the same error message.

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  • MySql in Bash: Show only errors

    - by TRWTFCoder
    Let me first start off by saying I am not an experienced linux user. I am trying to debug a mysql script in linux, however, my issue is that most of the queries are successful so I can not see the error messages because they scroll off the screen. I am executing the queries from a large file using the \. command. I was wondering if there was a way to show ONLY the error messages when I exececute the sql file. Right now it is showing both error messages and Query OK,.... I don't really care about the queries that are ok, just the errors. Thanks!

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  • optimizing iPhone OpenGL ES fill rate

    - by NateS
    I have an Open GL ES game on the iPhone. My framerate is pretty sucky, ~20fps. Using the Xcode OpenGL ES performance tool on an iPhone 3G, it shows: Renderer Utilization: 95% to 99% Tiler Utilization: ~27% I am drawing a lot of pretty large images with a lot of blending. If I reduce the number of images drawn, framerates go from ~20 to ~40, though the performance tool results stay about the same (renderer still maxed). I think I'm being limited by the fill rate of the iPhone 3G, but I'm not sure. My questions are: How can I determine with more granularity where the bottleneck is? That is my biggest problem, I just don't know what is taking all the time. If it is fillrate, is there anything I do to improve it besides just drawing less? I am using texture atlases. I have tried to minimize image binds, though it isn't always possible (drawing order, not everything fits on one 1024x1024 texture, etc). Every frame I do 10 image binds. This seem pretty reasonable, but I could be mistaken. I'm using vertex arrays and glDrawArrays. I don't really have a lot of geometry. I can try to be more precise if needed. Each image is 2 triangles and I try to batch things were possible, though often (maybe half the time) images are drawn with individual glDrawArrays calls. Besides the images, I have ~60 triangles worth of geometry being rendered in ~6 glDrawArrays calls. I often glTranslate before calling glDrawArrays. Would it improve the framerate to switch to VBOs? I don't think it is a huge amount of geometry, but maybe it is faster for other reasons? Are there certain things to watch out for that could reduce performance? Eg, should I avoid glTranslate, glColor4g, etc? I'm using glScissor in a 3 places per frame. Each use consists of 2 glScissor calls, one to set it up, and one to reset it to what it was. I don't know if there is much of a performance impact here. If I used PVRTC would it be able to render faster? Currently all my images are GL_RGBA. I don't have memory issues. Here is a rough idea of what I'm drawing, in this order: 1) Switch to perspective matrix. 2) Draw a full screen background image 3) Draw a full screen image with translucency (this one has a scrolling texture). 4) Draw a few sprites. 5) Switch to ortho matrix. 6) Draw a few sprites. 7) Switch to perspective matrix. 8) Draw sprites and some other textured geometry. 9) Switch to ortho matrix. 10) Draw a few sprites (eg, game HUD). Steps 1-6 draw a bunch of background stuff. 8 draws most of the game content. 10 draws the HUD. As you can see, there are many layers, some of them full screen and some of the sprites are pretty large (1/4 of the screen). The layers use translucency, so I have to draw them in back-to-front order. This is further complicated by needing to draw various layers in ortho and others in perspective. I will gladly provide additional information if reqested. Thanks in advance for any performance tips or general advice on my problem!

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • Search Form in Responsive Design - Remove Search button on Mobile

    - by Kevin
    I'm working with a search box in the header of a responsive website. On desktop/tablet widths, there's a search input field and a styled 'search' button to the right. You can type in a search term and either click 'SEARCH' button or just hit enter on the keyboard with the same result. When you scale down to mobile widths, the search input field fills the width of the screen. The submit button falls below it. On a desktop, clicking the button or hitting enter activate the search. On an actual iphone phone, you can hit the 'SEARCH' button, but the native mobile keyboard that rises from the bottom of the screen has a search button where the enter/return key would normally be. It seems to know I'm in a form and the keyboard automatically gives me the option to kick off the search by basically hitting the ENTER key location....but it says SEARCH. So far so good. I figure I don't need the button in the header on mobile since it's already in the keyboard. Therefore, I'll hide the button on mobile widths and everything will be tighter and look better. So I added this to my CSS to hide it in mobile: #search-button {display: none;} But now the search doesn't work at all. On mobile, I don't get the option in the keyboard that showed up before and if I just hit enter, it doesn't work at all. On desktop at mobile width, hitting enter also not longer works. So clearly by hiding the submit/search button, the phone no longer gave me the native option to run the search. In addition, on the desktop at mobile width, even hitting enter inside the search input box also fails to launch the the search. Here's my search box: <form id="search-form" method="get" accept-charset="UTF-8, utf-8" action="search.php"> <fieldset> <div id="search-wrapper"> <label id="search-label" for="search">Item:</label> <input id="search" class="placeholder-color" name="item" type="text" placeholder="Item Number or Description" /> <button id="search-button" title="Go" type="submit"><span class="search-icon"></span></button> </div> </fieldset> </form> Here's what my CSS looks like: #search-wrapper { float: left; display: inline-block; position: relative; white-space: nowrap; } #search-button { display: inline-block; cursor: pointer; vertical-align: top; height: 30px; width: 40px; } @media only screen and (max-width: 639px) { #search-wrapper { display: block; margin-bottom: 7px; } #search-button { /* this didn't work....it hid the button but the search failed to load */ display: none;*/ } } So.....how can I hide this submit button when I'm on a mobile screen, but still let the search run from the mobile keyboard or just run by hitting enter when in the search input box. I was sure that putting display:none on the search button at mobile width would do the trick, but apparently not. Thanks...

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  • urllib2 misbehaving with dynamically loaded content

    - by Sheena
    Some Code headers = {} headers['user-agent'] = 'User-Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:16.0) Gecko/20100101 Firefox/16.0' headers['Accept'] = 'text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8' headers['Accept-Language'] = 'en-gb,en;q=0.5' #headers['Accept-Encoding'] = 'gzip, deflate' request = urllib.request.Request(sURL, headers = headers) try: response = urllib.request.urlopen(request) except error.HTTPError as e: print('The server couldn\'t fulfill the request.') print('Error code: {0}'.format(e.code)) except error.URLError as e: print('We failed to reach a server.') print('Reason: {0}'.format(e.reason)) else: f = open('output/{0}.html'.format(sFileName),'w') f.write(response.read().decode('utf-8')) A url http://groupon.cl/descuentos/santiago-centro The situation Here's what I did: enable javascript in browser open url above and keep an eye on the console disable javascript repeat step 2 use urllib2 to grab the webpage and save it to a file enable javascript open the file with browser and observe console repeat 7 with javascript off results In step 2 I saw that a whole lot of the page content was loaded dynamically using ajax. So the HTML that arrived was a sort of skeleton and ajax was used to fill in the gaps. This is fine and not at all surprising Since the page should be seo friendly it should work fine without js. in step 4 nothing happens in the console and the skeleton page loads pre-populated rendering the ajax unnecessary. This is also completely not confusing in step 7 the ajax calls are made but fail. this is also ok since the urls they are using are not local, the calls are thus broken. The page looks like the skeleton. This is also great and expected. in step 8: no ajax calls are made and the skeleton is just a skeleton. I would have thought that this should behave very much like in step 4 question What I want to do is use urllib2 to grab the html from step 4 but I cant figure out how. What am I missing and how could I pull this off? To paraphrase If I was writing a spider I would want to be able to grab plain ol' HTML (as in that which resulted in step 4). I dont want to execute ajax stuff or any javascript at all. I don't want to populate anything dynamically. I just want HTML. The seo friendly site wants me to get what I want because that's what seo is all about. How would one go about getting plain HTML content given the situation I outlined? To do it manually I would turn off js, navigate to the page and copy the html. I want to automate this. stuff I've tried I used wireshark to look at packet headers and the GETs sent off from my pc in steps 2 and 4 have the same headers. Reading about SEO stuff makes me think that this is pretty normal otherwise techniques such as hijax wouldn't be used. Here are the headers my browser sends: Host: groupon.cl User-Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:16.0) Gecko/20100101 Firefox/16.0 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-gb,en;q=0.5 Accept-Encoding: gzip, deflate Connection: keep-alive Here are the headers my script sends: Accept-Encoding: identity Host: groupon.cl Accept-Language: en-gb,en;q=0.5 Connection: close Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 User-Agent: User-Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:16.0) Gecko/20100101 Firefox/16.0 The differences are: my script has Connection = close instead of keep-alive. I can't see how this would cause a problem my script has Accept-encoding = identity. This might be the cause of the problem. I can't really see why the host would use this field to determine the user-agent though. If I change encoding to match the browser request headers then I have trouble decoding it. I'm working on this now... watch this space, I'll update the question as new info comes up

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  • Problem with the output of Jquery function .offset in IE

    - by vandalk
    Hello! I'm new to jquery and javascript, and to web site developing overall, and I'm having a problem with the .offset function. I have the following code working fine on chrome and FF but not working on IE: $(document).keydown(function(k){ var keycode=k.which; var posk=$('html').offset(); var centeryk=screen.availHeight*0.4; var centerxk=screen.availWidth*0.4; $("span").text(k.which+","+posk.top+","+posk.left); if (keycode==37){ k.preventDefault(); $("html,body").stop().animate({scrollLeft:-1*posk.left-centerxk}) }; if (keycode==38){ k.preventDefault(); $("html,body").stop().animate({scrollTop:-1*posk.top-centeryk}) }; if (keycode==39){ k.preventDefault(); $("html,body").stop().animate({scrollLeft:-1*posk.left+centerxk}) }; if (keycode==40){ k.preventDefault(); $("html,body").stop().animate({scrollTop:-1*posk.top+centeryk}) }; }); hat I want it to do is to scroll the window a set percentage using the arrow keys, so my thought was to find the current coordinates of the top left corner of the document and add a percentage relative to the user screen to it and animate the scroll so that the content don't jump and the user looses focus from where he was. The $("span").text are just so I know what's happening and will be turned into comments when the code is complete. So here is what happens, on Chrome and Firefox the output of the $("span").text for the position variables is correct, starting at 0,0 and always showing how much of the content was scrolled in coordinates, but on IE it starts on -2,-2 and never gets out of it, even if I manually scroll the window until the end of it and try using the right arrow key it will still return the initial value of -2,-2 and scroll back to the beggining. I tried substituting the offset for document.body.scrollLetf and scrollTop but the result is the same, only this time the coordinates are 0,0. Am I doing something wrong? Or is this some IE bug? Is there a way around it or some other function I can use and achieve the same results? On another note, I did other two navigating options for the user in this section of the site, one is to click and drag anywhere on the screen to move it: $("html").mousedown(function(e) { var initx=e.pageX var inity=e.pageY $(document).mousemove(function(n) { var x_inc= initx-n.pageX; var y_inc= inity-n.pageY; window.scrollBy(x_inc*0.7,y_inc*0.7); initx=n.pageX; inity=n.pageY //$("span").text(initx+ "," +inity+ "," +x_inc+ "," +y_inc+ "," +e.pageX+ "," +e.pageY+ "," +n.pageX+ "," +n.pageY); // cancel out any text selections document.body.focus(); // prevent text selection in IE document.onselectstart = function () { return false; }; // prevent IE from trying to drag an image document.ondragstart = function() { return false; }; // prevent text selection (except IE) return false; }); }); $("html").mouseup(function() { $(document).unbind('mousemove'); }); The only part of this code I didn't write was the preventing text selection lines, these ones I found in a tutorial about clicking and draging objects, anyway, this code works fine on Chrome, FireFox and IE, though on Firefox and IE it's more often to happen some moviment glitches while you drag, sometimes it seems the "scrolling" is a litlle jagged, it's only a visual thing and not that much significant but if there's a way to prevent it I would like to know.

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  • Normalizing a table

    - by Alex
    I have a legacy table, which I can't change. The values in it can be modified from legacy application (application also can't be changed). Due to a lot of access to the table from new application (new requirement), I'd like to create a temporary table, which would hopefully speed up the queries. The actual requirement, is to calculate number of business days from X to Y. For example, give me all business days from Jan 1'st 2001 until Dec 24'th 2004. The table is used to mark which days are off, as different companies may have different days off - it isn't just Saturday + Sunday) The temporary table would be created from a .NET program, each time user enters the screen for this query (user may run query multiple times, with different values, table is created once), so I'd like it to be as fast as possible. Approach below runs in under a second, but I only tested it with a small dataset, and still it takes probably close to half a second, which isn't great for UI - even though it's just the overhead for first query. The legacy table looks like this: CREATE TABLE [business_days]( [country_code] [char](3) , [state_code] [varchar](4) , [calendar_year] [int] , [calendar_month] [varchar](31) , [calendar_month2] [varchar](31) , [calendar_month3] [varchar](31) , [calendar_month4] [varchar](31) , [calendar_month5] [varchar](31) , [calendar_month6] [varchar](31) , [calendar_month7] [varchar](31) , [calendar_month8] [varchar](31) , [calendar_month9] [varchar](31) , [calendar_month10] [varchar](31) , [calendar_month11] [varchar](31) , [calendar_month12] [varchar](31) , misc. ) Each month has 31 characters, and any day off (Saturday + Sunday + holiday) is marked with X. Each half day is marked with an 'H'. For example, if a month starts on a Thursday, than it will look like (Thursday+Friday workdays, Saturday+Sunday marked with X): ' XX XX ..' I'd like the new table to look like so: create table #Temp (country varchar(3), state varchar(4), date datetime, hours int) And I'd like to only have rows for days which are off (marked with X or H from previous query) What I ended up doing, so far is this: Create a temporary-intermediate table, that looks like this: create table #Temp_2 (country_code varchar(3), state_code varchar(4), calendar_year int, calendar_month varchar(31), month_code int) To populate it, I have a union which basically unions calendar_month, calendar_month2, calendar_month3, etc. Than I have a loop which loops through all the rows in #Temp_2, after each row is processed, it is removed from #Temp_2. To process the row there is a loop from 1 to 31, and substring(calendar_month, counter, 1) is checked for either X or H, in which case there is an insert into #Temp table. [edit added code] Declare @country_code char(3) Declare @state_code varchar(4) Declare @calendar_year int Declare @calendar_month varchar(31) Declare @month_code int Declare @calendar_date datetime Declare @day_code int WHILE EXISTS(SELECT * From #Temp_2) -- where processed = 0) BEGIN Select Top 1 @country_code = t2.country_code, @state_code = t2.state_code, @calendar_year = t2.calendar_year, @calendar_month = t2.calendar_month, @month_code = t2.month_code From #Temp_2 t2 -- where processed = 0 set @day_code = 1 while @day_code <= 31 begin if substring(@calendar_month, @day_code, 1) = 'X' begin set @calendar_date = convert(datetime, (cast(@month_code as varchar) + '/' + cast(@day_code as varchar) + '/' + cast(@calendar_year as varchar))) insert into #Temp (country, state, date, hours) values (@country_code, @state_code, @calendar_date, 8) end if substring(@calendar_month, @day_code, 1) = 'H' begin set @calendar_date = convert(datetime, (cast(@month_code as varchar) + '/' + cast(@day_code as varchar) + '/' + cast(@calendar_year as varchar))) insert into #Temp (country, state, date, hours) values (@country_code, @state_code, @calendar_date, 4) end set @day_code = @day_code + 1 end delete from #Temp_2 where @country_code = country_code AND @state_code = state_code AND @calendar_year = calendar_year AND @calendar_month = calendar_month AND @month_code = month_code --update #Temp_2 set processed = 1 where @country_code = country_code AND @state_code = state_code AND @calendar_year = calendar_year AND @calendar_month = calendar_month AND @month_code = month_code END I am not an expert in SQL, so I'd like to get some input on my approach, and maybe even a much better approach suggestion. After having the temp table, I'm planning to do (dates would be coming from a table): select cast(convert(datetime, ('01/31/2012'), 101) -convert(datetime, ('01/17/2012'), 101) as int) - ((select sum(hours) from #Temp where date between convert(datetime, ('01/17/2012'), 101) and convert(datetime, ('01/31/2012'), 101)) / 8) Besides the solution of normalizing the table, the other solution I implemented for now, is a function which does all this logic of getting the business days by scanning the current table. It runs pretty fast, but I'm hesitant to call a function, if I can instead add a simpler query to get result. (I'm currently trying this on MSSQL, but I would need to do same for Sybase ASE and Oracle)

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  • Android Uncaught Exception

    - by Agrim Asthana
    09-30 02:32:31.474: D/ddm-heap(214): Got feature list request 09-30 02:32:31.634: D/AndroidRuntime(214): Shutting down VM 09-30 02:32:31.634: W/dalvikvm(214): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 09-30 02:32:31.634: E/AndroidRuntime(214): Uncaught handler: thread main exiting due to uncaught exception 09-30 02:32:31.654: E/AndroidRuntime(214): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.mjcet.mjcet/com.mjcet.mjcet.MJCET}: java.lang.ClassNotFoundException: com.mjcet.mjcet.MJCET in loader dalvik.system.PathClassLoader@44e8c820 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.os.Handler.dispatchMessage(Handler.java:99) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.os.Looper.loop(Looper.java:123) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.main(ActivityThread.java:4363) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.reflect.Method.invokeNative(Native Method) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.reflect.Method.invoke(Method.java:521) 09-30 02:32:31.654: E/AndroidRuntime(214): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 09-30 02:32:31.654: E/AndroidRuntime(214): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 09-30 02:32:31.654: E/AndroidRuntime(214): at dalvik.system.NativeStart.main(Native Method) 09-30 02:32:31.654: E/AndroidRuntime(214): Caused by: java.lang.ClassNotFoundException: com.mjcet.mjcet.MJCET in loader dalvik.system.PathClassLoader@44e8c820 09-30 02:32:31.654: E/AndroidRuntime(214): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2409) 09-30 02:32:31.654: E/AndroidRuntime(214): ... 11 more 09-30 02:32:31.684: I/dalvikvm(214): threadid=7: reacting to signal 3 09-30 02:32:31.684: E/dalvikvm(214): Unable to open stack trace file '/data/anr/traces.txt': Permission denied the above is my debugging output for the below activities LOGINACTIVITY.java package com.agrim.mjcet; import com.agrim.mjcet.R; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; //import android.widget.TextView; import android.widget.Button; import android.widget.EditText; import android.view.View.OnClickListener; public class LoginActivity extends Activity { EditText txtUserName; EditText txtPassword; Button btnLogin; Button btnCancel; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setting default screen to login.xml setContentView(R.layout.main); txtUserName=(EditText)this.findViewById(R.id.txtUname); txtPassword=(EditText)this.findViewById(R.id.txtPwd); btnLogin=(Button)this.findViewById(R.id.btnLogin); btnLogin=(Button)this.findViewById(R.id.btnLogin); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { // Switching to Register screen if((txtUserName.getText().toString()).equals(txtPassword.getText().toString())) { Intent myIntent = new Intent(getApplicationContext(),SampleActivity.class); startActivityForResult(myIntent, 0); } } } ); } } SAMPLE ACTIVITY.java package com.agrim.mjcet; import com.agrim.mjcet.R; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.TextView; public class SampleActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set View to register.xml setContentView(R.layout.lol); TextView HomeScreen = (TextView) findViewById(R.id.back); HomeScreen.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // Closing registration screen // Switching to Login Screen/closing register screen finish(); } }); } } and here are my 2 layouts MAIN.XML <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#000000" android:stretchColumns="1"> <TableRow> <TextView android:text="@string/user_name" android:textColor="#347235" android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_marginLeft="25dip" android:layout_height="wrap_content"> </TextView> <EditText android:text="" android:inputType="text" android:id="@+id/txtUname" android:layout_weight="0.75" android:layout_width="wrap_content" android:layout_marginRight="10dip" android:layout_marginBottom="5dip" android:background="#FFFFFF" android:layout_height="wrap_content"> </EditText> </TableRow> <TableRow> <TextView android:text="@string/password" android:textColor="#347235" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="25dip"> </TextView> <EditText android:text="" android:inputType="textPassword" android:id="@+id/txtPwd" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="10dip" android:layout_weight="1" android:background="#FFFFFF" android:gravity="center"> </EditText> </TableRow> <TableRow> <Button android:id="@+id/btnLogin" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#FFFFFF" android:layout_marginTop="25dip" android:layout_marginLeft="50dip" android:onClick="onClickMyButton" android:text="@string/login" /> <Button android:id="@+id/btnCancel" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#FFFFFF" android:layout_marginTop="25dip" android:layout_marginLeft="100dip" android:layout_marginRight="50dip" android:text="@string/cancel" /> </TableRow> <FrameLayout android:layout_width="wrap_content" android:layout_height="match_parent" > <ImageView android:layout_width="fill_parent" android:layout_height="match_parent" android:scaleType="centerInside" android:src="@drawable/logo_invert" android:contentDescription="@drawable/logo_invert"/> </FrameLayout> </TableLayout> and finally LOL.xml <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:background="#000000" android:layout_height="fill_parent" > <ImageView android:layout_width="fill_parent" android:id="@+id/back" android:layout_height="match_parent" android:scaleType="centerInside" android:src="@drawable/lol" android:contentDescription="@drawable/lol"> </ImageView> <RelativeLayout android:layout_width="match_parent" android:layout_height="138dp" android:orientation="vertical" android:gravity="bottom" > <TextView android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:text="@string/coming_soon" android:textColor="#347235" /> </RelativeLayout> </FrameLayout> I get a force close upon initialization.. and yes this is my first android app :)

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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