Search Results

Search found 31319 results on 1253 pages for 'source engine'.

Page 318/1253 | < Previous Page | 314 315 316 317 318 319 320 321 322 323 324 325  | Next Page >

  • Why Hire a Professional SEO Expert?

    Ever wonder what makes a search engine redirect you to a series of websites related to the topic you are looking for? Or do even wonder why that search engine led you to those sites in the first place?

    Read the article

  • The Increasing Importance of SEO Content Pages

    It's been a well known fact that SEO content is extremely important for the popularity and search engine rankings of a site however a lot of people are not too keen on emphasizing on its importance. These days search engine professionals are trying to implement the content of the site in such a way that the overall effectiveness of the page is enhanced right from the back end coding.

    Read the article

  • How do I change the canvas size of a PNG with ImageMagick (GraphicsMagick)? (How to pad with transparency?)

    - by Pistos
    Alternatively: How do I take a non-square PNG and "fill out" the "rest" of the image with transparency so that the resulting square image has the original image centered in the square? ULTIMATELY, what I want is to take any image of any GM-supported format of any size, and create a scaled-down PNG (say, 40 pixels maximum for either dimension), with aspect ratio maintained, transparency-padded for non-square original images, AND with an already-prepared 40x40 PNG transparency mask applied. I already know how to scale down and keep aspect ratio; I already have the command for applying my composite. My only missing piece is square-alizing non-square images (padding with transparency). Single command preferred; multi-command chain acceptable. (edit) Extra info: Here's the composite command I'm using: gm composite -compose copyopacity mask.png source-and-target.png source-and-target.png where mask.png has white pixels for what I want to keep of source-and-target.png and transparent pixels for what I want to remove (and become transparent) of source-and-target.png.

    Read the article

  • Effective Link Building As an Online Marketing Strategy

    Link building is a very effective online marketing strategy for increasing search engine rankings but only if done correctly. Consideration needs to be given to the type links you develop for your site being search engines favor particular link characteristics. Discover the 3 characteristics the links you are developing need to have in order for you to increase your search engine traffic.

    Read the article

  • Google I/O Sandbox Case Study: Evite

    Google I/O Sandbox Case Study: Evite We interviewed Evite at the Google I/O Sandbox on May 10, 2011 and they explained to us the benefits of using App Engine to build their website. Evite is the world's largest online personal invitations platform, allowing users to create customized invitations for any type of gathering. For more information on App Engine Developers, visit: code.google.com For more information on Evite, visit: www.evite.com From: GoogleDevelopers Views: 29 0 ratings Time: 01:51 More in Science & Technology

    Read the article

  • Best SEO

    In an effort to save on costs and to ensure that the process is done to their liking, a lot of company websites are engaging in doing their own search engine optimization (SEO) analysis as well as the search engine optimization themselves. There is a positive and negative side to this cost saving aspect.

    Read the article

  • Can't login to Debian (OpenVZ guest) server after setting up IPTables. How to Fix it?

    - by EApubs
    I have an OpenVZ VPS server with Debian. I just setup IPTables to allow the SSH port rebooted it. (Also set the rules to auto load on startup). Now I can't login to the server! How to fix this? Here are the rules : Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT tcp -- anywhere anywhere tcp dpt:325 DROP all -- anywhere anywhere Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination

    Read the article

  • Get Yourself Noticed on the World Wide Web

    The internet hosts a multitude of businesses that are all in competition with one another. It indeed can be very hard to invite custom, especially if your business is not being highly rated by search engines. This is where Search Engine Optimisation (SEO) comes into play - as Search Engine Optimisation can naturally optimise your site, so that your website's ranking will improve on search engines.

    Read the article

  • Backlink Your Way to the Top of Google by Tapping Into Seven Easy Sources of Backlinks

    Because backlinks boost a web page's level of authority - and authority is a key search engine ranking factor - it is absolutely essential that any web page you are trying to promote has a lot of high-quality backlinks pointing to it in order to achieve high search engine rankings. While the best backlinks are those that are earned on the strength of great content, great content will not be seen unless the web page it occupies is highly visible in the search results.

    Read the article

  • Why does MOVE command in DOS treat wildcard patterns oddly in this case?

    - by Adisak
    I am using the "move" command with a wildcard pattern in the CMD prompt under Windows 7. In my source directory, I have the following files: movie1.avi movie1.avi_metadata movie2.avi movie2.avi_metadata If I type the command move source\*.avi dest it will move all four files even though I would expect it to only move the two *.avi files and not the *.avi_metadata files. As expected, move source\*.a dest and move source\*.av dest don't move any files. However when the length of the extension for the wildcard pattern is 3 characters, it will move all extensions that begin with those first three characters. Is this a bug in the "move" command or expected behavior and is it documented anywhere? Edit: John Watts notes that this is probably do to "short" filenames. Is it possible then to make commands in the CMD interpreter only operate on long filenames and to ignore short filenames?

    Read the article

  • Google Optimization - Your Key For Online Success

    The online market is a highly attractive and lucrative one, in case you need to succeed on the internet there are a lot of different avenues however the one that stands way above all other options is Google. Website business owners can make the most of their online ventures with Google Optimization. A form of SEO or search engine optimization that primarily concentrates on the world's most popular search engine, Google optimization can offer a lot of benefits to your business.

    Read the article

  • Perfect SEO Keywords

    Having good keywords for your search engine optimisation are a great way to help you improve the search engine rankings for your website and get more traffic coming in. There are a few ways that you can try to find the perfect keywords for your site...

    Read the article

  • Why a SEO Service Can Be of Great Benefit to You

    One of the most important things that you have to remember is that your website should be able to well rank highly in any search engine. In other words, what you have to remember is that your website should be able to rank well in a search engine. This is the scenario chiefly due to the great fact that you will get a much greater perceptibility when your site ranks in the first page of Google.

    Read the article

  • Accessing mySQL from two ports: Problems with iptables

    - by marekventur
    Hi! I'm trying to make my mySQL-server (running on Ubuntu) listen on port 3306 and 110, because I would like to access it from a network with very few open ports. So far I've found this answer telling me to do iptables -t nat -A PREROUTING -i eth0 -p tcp --dport 110 -j REDIRECT --to-port 3306 but all I got is: # mysql -h mydomain.com -P 3306 -u username --password=xyz Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 68863 Server version: 5.0.75-0ubuntu10.5 (Ubuntu) Type 'help;' or '\h' for help. Type '\c' to clear the buffer. mysql> exit Bye # mysql -h mydomain.com -P 110 -u username --password=xyz ERROR 2003 (HY000): Can't connect to MySQL server on 'mydomain.com' (111) I'm not an expert with iptables, so I not sure where to look for the problem. I'm googling around for quite some time, but haven't found anything to help me yet. This is what iptable tells me: # iptables -t nat -L -n -v Chain PREROUTING (policy ACCEPT 32M packets, 1674M bytes) pkts bytes target prot opt in out source destination 0 0 REDIRECT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:110 redir ports 3306 Chain POSTROUTING (policy ACCEPT 855K packets, 55M bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 837K packets, 54M bytes) pkts bytes target prot opt in out source destination # iptables -L -n -v Chain INPUT (policy DROP 7 packets, 340 bytes) pkts bytes target prot opt in out source destination 107K 5390K LOG all -- * * 0.0.0.0/0 0.0.0.0/0 state INVALID limit: avg 2/sec burst 5 LOG flags 0 level 4 prefix `INPUT INVALID ' 131K 6614K DROP all -- * * 0.0.0.0/0 0.0.0.0/0 state INVALID 0 0 MY_DROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x3F/0x00 0 0 MY_DROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x03/0x03 0 0 MY_DROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x06/0x06 0 0 MY_DROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x05/0x05 0 0 MY_DROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x11/0x01 0 0 MY_DROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x18/0x08 0 0 MY_DROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x30/0x20 6948K 12G ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 151M 34G ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 32M 1666M ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:80 1833 106K ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:443 603 29392 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:25 1 60 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:465 24 1180 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:110 1 60 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:995 7919 400K ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:143 1 60 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:993 0 0 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:119 1 60 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:53 7 517 ACCEPT udp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:53 1110 65364 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:21 139K 8313K ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 10176 499K ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:3306 2 80 ACCEPT udp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:123 0 0 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:6060 4 176 ACCEPT tcp -- venet0 * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:6667 20987 1179K MY_REJECT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 2159 284K LOG all -- * * 0.0.0.0/0 0.0.0.0/0 state INVALID limit: avg 2/sec burst 5 LOG flags 0 level 4 prefix `OUTPUT INVALID ' 2630 304K DROP all -- * * 0.0.0.0/0 0.0.0.0/0 state INVALID 6948K 12G ACCEPT all -- * lo 0.0.0.0/0 0.0.0.0/0 181M 34G ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state NEW,RELATED,ESTABLISHED 0 0 MY_REJECT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain MY_DROP (7 references) pkts bytes target prot opt in out source destination 0 0 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 2/sec burst 5 LOG flags 0 level 4 prefix `PORTSCAN DROP ' 0 0 DROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain MY_REJECT (2 references) pkts bytes target prot opt in out source destination 13806 652K LOG tcp -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 2/sec burst 5 LOG flags 0 level 4 prefix `REJECT TCP ' 18171 830K REJECT tcp -- * * 0.0.0.0/0 0.0.0.0/0 reject-with tcp-reset 912 242K LOG udp -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 2/sec burst 5 LOG flags 0 level 4 prefix `REJECT UDP ' 912 242K REJECT udp -- * * 0.0.0.0/0 0.0.0.0/0 reject-with icmp-port-unreachable 1904 107K LOG icmp -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 2/sec burst 5 LOG flags 0 level 4 prefix `DROP ICMP ' 1904 107K DROP icmp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 2/sec burst 5 LOG flags 0 level 4 prefix `REJECT OTHER ' 0 0 REJECT all -- * * 0.0.0.0/0 0.0.0.0/0 reject-with icmp-proto-unreachable Is there anyone who can give ma a hint where to look for the problem? Thank you!

    Read the article

  • Template Method

    Consider you need to develop some searching engine. Engine will look for different messages that has been sent. Searching process consists with few operations which make sense for each of message, BUT could have some characteristic which differs.You want to write Searcher, which will allow you encap

    Read the article

  • How to properly shrink a disk size of a server that is being backed up off-site?

    - by JKM
    We have a Virtual machine (lets call this one source) that is being hosted locally with a 1TB disk space (that's how big the virtual disk is) and it has been replicated remotely via Veeam to an off-site server (lets call this clone). However, there has been some server configuration changes that has made source not require as much disk space. I am contemplating shrinking the disk size of source, or using the standalone converter to create a new image with a much smaller disk size requirement (about 300GB). The reason behind this is to lessen the time required for the "Discovering replica VM" step during the replication process. My question is what happens to clone when the replication job is run? Do I need to redo the replication/set up a new backup to create an initial seed for source? Will the job automatically pick up that the disk size has shank and adjust the disk size of clone appropriately? What is the best method for accomplishing this?

    Read the article

  • 2D Polygon Triangulation

    - by BleedObsidian
    I am creating a game engine using the JBox2D physics engine. It only allows you to create polygon fixtures up to 8 vertices, To create a body with more than 8 vertices, you need to create multiple fixtures for the body. My question is, How can I split the polygons a user creates into smaller polygons for JBox2D? Also, what topology should I use when splitting the polygons and why? (If JBox2D can have up to 8 vertices, why not split polygons into 8 per polygon)

    Read the article

  • Rankings Are Not Everything in SEO

    Many might be flustered to hear this out but it is quite true when you say that Search Engine Optimization is not all about getting the website a good rank on search engine result pages. The website rank on search result pages is important but certainly a very small part of a very big process that has been undertaken.

    Read the article

  • Revolutionize Your Business Using SEO

    A lot of new sites and businesses are emerging in the internet every single day. The need to make your website always easily visible, preferably on the first page of search engine results, is a must if you want not just for your business to stay but to succeed. Search Engine Optimization technique is one sure way to keep your site and business in a very good standing in spite of the competitions.

    Read the article

  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

    Read the article

< Previous Page | 314 315 316 317 318 319 320 321 322 323 324 325  | Next Page >