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  • How would I implement code in a .h file into the main.cpp file?

    - by Lea
    I have a c++ project I am working on. I am a little stumped at the moment. I need a little help. I need to implement code from the .h file into the main.cpp file and I am not sure how to do that. For example code code from main.cpp: switch (choice){ case 1: // open an account { cout << "Please enter the opening balence: $ "; cin >> openBal; cout << endl; cout << "Please enter the account number: "; cin >> accountNum; cout << endl; break; } case 2:// check an account { cout << "Please enter the account number: "; cin >> accountNum; cout << endl; break; } and code from the .h file: void display(ostream& out) const; // displays every item in this list through out bool retrieve(elemType& item) const; // retrieves item from this list // returns true if item is present in this list and // element in this list is copied to item // false otherwise // transformers void insert(const elemType& item); // inserts item into this list // preconditions: list is not full and // item not present in this list // postcondition: item is in this list In the .h file you would need to use the void insert under transformer in the main.cpp under case 1. How would you do that? Any help is apprecaited. I hope I didn't confuse anyone on what I am needing to know how to do. Thanks

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  • Objective C "do - while" question

    - by Rob
    The example for one of the exercises in the book I am reading shows the following code: #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int input, reverse, numberOfDigits; reverse = 0; numberOfDigits = 0; NSLog (@"Please input a multi-digit number:"); scanf ("%i", &input); if ( input < 0 ) { input = -input; NSLog (@"Minus"); } do { reverse = reverse * 10 + input % 10; numberOfDigits++; } while (input /= 10); do { switch ( reverse % 10 ) { case 0: NSLog (@"Zero"); break; case 1: NSLog (@"One"); break; case 2: NSLog (@"Two"); break; case 3: NSLog (@"Three"); break; case 4: NSLog (@"Four"); break; case 5: NSLog (@"Five"); break; case 6: NSLog (@"Six"); break; case 7: NSLog (@"Seven"); break; case 8: NSLog (@"Eight"); break; case 9: NSLog (@"Nine"); break; } numberOfDigits--; } while (reverse /= 10); while (numberOfDigits--) { NSLog (@"Zero"); } [pool drain]; return 0; } My question is this, the while statement shows (input /= 10) which, if I understand this correctly basically means (input = input / 10). Now, if that is true, why doesn't the loop just run continuously? I mean, even if you were to divide 0 by 10 then that would still extract a number. If the user was to input "50607", it would first cut off the "7", then the "0", and so on and so on, but why does it exit the loop after removing the "5". Wouldn't the response after the "5" be the same as the "0" between the 5 and the 6 to the program?

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  • Sound Complete Not Firing (AS3)

    - by JasonMc92
    I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly. Here is the relevent code from my external class, Sonus. public var SFXPRChannel:SoundChannel = new SoundChannel; var SFXPRfishbeg:Sound = new sfxpr_fishbeg(); var SFXPRfishmid:Sound = new sfxpr_fishmid(); var SFXPRfishend3:Sound = new sfxpr_fishend3(); var SFXPRfishend4:Sound = new sfxpr_fishend4() public function PlayPrompt(promptname:String):void { var sound:String = "SFXPR" + promptname; SFXPRChannel = this[sound].play(); } This is called via an import in the document class "osr", thus I access it in my project via "osr.Sonus.---" In my project, I have the following line of code. osr.Sonus.SFXPRChannel.addEventListener(Event.SOUND_COMPLETE, promptIsFinished); function prompt():void { var level = osr.Gradua.Fetch("fish", "arr_con_level"); Wait(true); switch(level) { case 1: osr.Sonus.PlayPrompt("fishbeg"); break; case 2: osr.Sonus.PlayPrompt("fishmid"); break; case 3: osr.Sonus.PlayPrompt("fishend3"); break; case 4: osr.Sonus.PlayPrompt("fishend4"); break; } } function Wait(yesno):void { gui.Wait(yesno); } function promptIsFinished(evt:Event):void { Wait(false); } osr.Sonus.PlayPrompt(...) and gui.Wait(...) both work perfectly, as I use them in other contexts in this part of the project without error. Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus. Help?

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  • php code is not fetching data from mysql database using wamp server

    - by john
    I want to display a table from database in phpMyAdmin by putting the following conditions that in every different options in drop down menu it displays different table from database by pressing the button of search. But it is not doing so. <p class="h2">Quick Search</p> <div class="sb2_opts"> <p></p> <form method="post" action="" > <p>Enter your source and destination.</p> <p>From:</p> <select name="from"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <p>To:</p> <select name="To"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <input type="submit" value="search" /> </form> </form> </table> <?php $con=mysqli_connect("localhost","root","","test"); if (mysqli_connect_errno()) { echo "Failed to connect to MySQL: " . mysqli_connect_error(); } if(isset($_POST['from']) and isset($_POST['To'])) { $from = $_POST['from'] ; $to = $_POST['To'] ; $table = array($from, $to); switch ($table) { case array ("Islamabad", "Lahore") : $result = mysqli_query($con,"SELECT * FROM flights"); echo "</flights>"; //table name is flights break; case array ("Islamabad", "Murree") : $result = mysqli_query($con,"SELECT * FROM isb to murree"); echo "</isb to murree>"; //table name isb to murree ; break; case array ("Islamabad", "Muzaffarabad") : $result = mysqli_query($con,"SELECT * FROM isb to muzz"); echo "</isb to muzz>"; break; //..... //...... default: echo "Your choice is nor valid !!"; } } mysqli_close($con); ?>

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  • Large memory chunk not garbage collected

    - by Niels
    In a hunt for a memory-leak in my app I chased down a behaviour I can't understand. I allocate a large memory block, but it doesn't get garbage-collected resulting in a OOM, unless I explicit null the reference in onDestroy. In this example I have two almost identical activities that switch between each others. Both have a single button. On pressing the button MainActivity starts OOMActivity and OOMActivity returns by calling finish(). After pressing the buttons a few times, Android throws a OOMException. If i add the the onDestroy to OOMActivity and explicit null the reference to the memory chunk, I can see in the log that the memory is correctly freed. Why doesn't the memory get freed automatically without the nulling? MainActivity: package com.example.oom; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class MainActivity extends Activity implements OnClickListener { private int buttonId; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.gc(); Button OOMButton = new Button(this); OOMButton.setText("OOM"); buttonId = OOMButton.getId(); setContentView(OOMButton); OOMButton.setOnClickListener(this); } @Override public void onClick(View v) { if (v.getId() == buttonId) { Intent leakIntent = new Intent(this, OOMActivity.class); startActivity(leakIntent); } } } OOMActivity: public class OOMActivity extends Activity implements OnClickListener { private static final int WASTE_SIZE = 20000000; private byte[] waste; private int buttonId; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button BackButton = new Button(this); BackButton.setText("Back"); buttonId = BackButton.getId(); setContentView(BackButton); BackButton.setOnClickListener(this); waste = new byte[WASTE_SIZE]; } public void onClick(View view) { if (view.getId() == buttonId) { finish(); } } }

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  • jqgrid modify data returned from ajax call before display in table

    - by user954211
    I have to display some data that I receive from the server as json object like this {"rowndx":"0","rows":"25","rowstotal":"100","rowsdata":[ ["00","DEVICE001","T0_IHOME","1","***","1","10"], ["01","DEVICE002","NO_DEVICE","1","***","1","10"], ["02","DEVICE003","NO_DEVICE","0","***","1","10"], ..... Before displaying the received data in a table I would like to make changes where necessary adding units to the numbers or replacing the numbers with words (eg 0 -OFF 1- ON) To do this I have associated at the ajax option "success" my encoding function. In this case, however, remains always visible the message "Loading ..." and no other action is permitted. I moved my re-encoding procedure to the "complete" ajax option and this time it seems to work. But I did not understand what was my mistake and I do not know if my procedure can work. This is my table ajax configuration url : "devtbl.json", mtype : "POST", datatype : "json", postData : ...... ajaxGridOptions: { type : 'post', contentType: 'application/json', async : false, complete : DEVparse_serverdata, error : function() { alert('Something bad happened. Stopping');}, }, jsonReader : { root : "tablerows", page : "currentpage", total : "totalpages", records : "totalrecords", cell : "", id : "0", userdata : "userdata", repeatitems : true }, and my coding function function DEVparse_serverdata(js , textStatus) { var jsontablereply = {} ; var rowsxpage_int = parseInt(UB.rowsxpage.DEVtable) ; var jsonreply = jQuery.parseJSON(js.responseText) ; jsontablereply.currentpage = "" + (1 + (parseInt(jsonreply.rowndx) / rowsxpage_int)); jsontablereply.totalpages = "" + parseInt((parseInt(jsonreply.rowstotal) + (rowsxpage_int-1)) / rowsxpage_int) ; jsontablereply.totalrecords = jsonreply.rowstotal; jsontablereply.tablerows = [] ; $.each(jsonreply.rowsdata, function(ndx, row) { var rowarray = [] ; rowarray[0] = row[0] ; rowarray[1] = row[1] ; rowarray[2] = row[2] ; rowarray[3] = row[3] ; rowarray[4] = row[4] ; switch (row[2]) { case "NO_DEVICE": rowarray[5] = "***" ; break ; case "T0_IHOME": rowarray[5] = "T=" + row[5] + "°C" ; break ; } jsontablereply.tablerows[ndx] = rowarray ; }) ; // each jQuery("#DEVtbl")[0].addJSONData(jsontablereply); } (I am a beginner with Jquery my coding style is poor)

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • Unity JS - simple if statements not behaving as expected?

    - by IHazABone
    I have a simple script (please no remarks on the fact that I'm not using a switch statement or better code, this is the earliest version and written this way by a peer, I am improving it) that takes an object and moves it back and forth. For some reason, the variable time gets stuck at 249. It is probably an obvious bug with this inefficient logic, but I cannot seem to find it. var speed = 1; private var time = 0; function Start() { } function Update() { if(condition == true)moveStuff(); } function moveStuff() { var timeSwitch = false; if(time == 0)timeSwitch = false; if(time == timeSet)timeSwitch = true; if(direction == 1) { if(timeSwitch == false) { transform.Translate(Vector3.up * (Time.deltaTime * speed)); time += 1; Debug.Log(time); }else if(timeSwitch == true) { transform.Translate(Vector3.up * ((Time.deltaTime * speed) * -1)); time -= 1; Debug.Log(time); } } else if(direction == 2) { if(timeSwitch == false) { transform.Translate(Vector3.down * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved down. "); }else if(timeSwitch == true){ transform.Translate(Vector3.down * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 3) { if(timeSwitch == false) { transform.Translate(Vector3.forward * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved forward. "); }else if(timeSwitch == true){ transform.Translate(Vector3.forward * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 4) { if(timeSwitch == false) { transform.Translate(Vector3.back * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved back. "); }else if(timeSwitch == true){ transform.Translate(Vector3.back * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 5) { if(timeSwitch == false) { transform.Translate(Vector3.right * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved right. "); }else if(timeSwitch == true){ transform.Translate(Vector3.right * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 6) { if(timeSwitch == false) { transform.Translate(Vector3.left * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved left. "); }else if(timeSwitch == true){ transform.Translate(Vector3.left * ((Time.deltaTime * speed) * -1)); time -= 1; } } }

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  • jQuery 1.5.1 vs 1.4.4 weirdness

    - by zobgib
    I have been getting some weird errors when I upgrade jQuery from 1.4.4 to 1.5.1. Maybe you guys can explain what I need to change or why the new version is not working. In 1.4.4 I have the following code <div class="navlink home" data-link="home"> <span class="top">Home</span> </div> <div id="index-03"> </div> <div class="navlink resume" data-link="resume"> <span class="top">Resume</span> </div> <div id="index-05"> </div> <div id="index-06"> </div> <div class="navlink portfolio" data-link="portfolio"> <span class="bottom">Portfolio</span> </div> JS: $(".navlink").hover( function () { $(this).delay(100).animate({backgroundPosition: "-100% 0"}, 400); $(this).find("span").css("textDecoration","underline"); }, function () { $(this).queue("fx", []); $(this).animate({backgroundPosition: "0% 0%"}, 400); $(this).find("span").css("textDecoration","none"); } ); Which works just fine. but when I switch jQuery versions by changing this line in my header from <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> to <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script> The above code quits animating and the background image just disappears. Here is a jsFiddle that shows what's happening just change the jQuery version on the side between 1.4.4 and 1.5.1 http://jsfiddle.net/fUXZ4/ -- 1.4.4 http://jsfiddle.net/3APCd/ -- 1.5.1 Here is a video of exactly what is happening to me: http://img.zobgib.com/2011-03-07_1905.swf

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  • Automatically change div on mouseover and on timer

    - by IrishSaffa
    I'm a bit o a noob so any help would be great... What I need to do is have it so that the div associated to a specific li can change on hover as well as automatically change on a timer so that it scrolls through the option. here is my code: <script type="text/javascript"> $(function () { $("#switches li").mouseover(function () { var $this = $(this); $("#slides div").hide(); $("#slide" + $this.attr("id").replace(/switch/, "")).show(); }); }); </script> <div id="featured"> <ul id="switches"> <li id="switch1"><a href="activity_spa.html">Spa &amp; Wellness</a></li> <li id="switch2"><a href="#">Gala Venues</a></li> <li id="switch3"><a href="#">Dining</a></li> <li id="switch4"><a href="#">Shopping</a></li> <li id="switch5"><a href="#">Golf</a></li> <li id="switch6"><a href="#">Team Building</a></li> <li id="switch7"><a href="#">Equestrian</a></li> </ul> <div id="slides"> <div id="slide1"><img src="images/image2.jpg" alt="" /></div> <div id="slide2" style="display:none;"><img src="images/image6.jpg" alt="" /></div> <div id="slide3" style="display:none;"><img src="images/image1.jpg" alt="" /></div> <div id="slide4" style="display:none;"><img src="images/image3.jpg" alt="" /></div> <div id="slide5" style="display:none;"><img src="images/image5.jpg" alt="" /></div> <div id="slide6" style="display:none;"><img src="images/image7.jpg" alt="" /></div> <div id="slide7" style="display:none;"><img src="images/image4.jpg" alt="" /></div> </div> </div>

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  • [c#] SoundPlayer.PlaySync stopping prematurely

    - by JeffE
    I want to play a wav file synchronously on the gui thread, but my call to PlaySync is returning early (and prematurely stopping playback). The wav file is 2-3 minutes. Here's what my code looks like: //in gui code (event handler) //play first audio file JE_SP.playSound("example1.wav"); //do a few other statements doSomethingUnrelated(); //play another audio file JE_SP.playSound("example2.wav"); //library method written by me, called in gui code, but located in another assembly public static int playSound(string wavFile, bool synchronous = true, bool debug = true, string logFile = "", int loadTimeout = FIVE_MINUTES_IN_MS) { SoundPlayer sp = new SoundPlayer(); sp.LoadTimeout = loadTimeout; sp.SoundLocation = wavFile; sp.Load(); switch (synchronous) { case true: sp.PlaySync(); break; case false: sp.Play(); break; } if (debug) { string writeMe = "JE_SP: \r\n\tSoundLocation = " + sp.SoundLocation + "\r\n\t" + "Synchronous = " + synchronous.ToString(); JE_Log.logMessage(writeMe); } sp.Dispose(); sp = null; return 0; } Some things I've thought of are the load timeout, and playing the audio on another thread and then manually 'freeze' the gui by forcing the gui thread to wait for the duration of the sound file. I tried lengthening the load timeout, but that did nothing. I'm not quite sure what the best way to get the duration of a wav file is without using code written by somebody who isn't me/Microsoft. I suppose this can be calculated since I know the file size, and all of the encoding properties (bitrate, sample rate, sample size, etc) are consistent across all files I intend to play. Can somebody elaborate on how to calculate the duration of a wav file using this info? That is, if nobody has an idea about why PlaySync is returning early. Of Note: I encountered a similar problem in VB 6 a while ago, but that was caused by a timeout, which I don't suspect to be a problem here. Shorter (< 1min) files seem to play fine, so I might decide to manually edit the longer files down, then play them separately with multiple calls.

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  • Displaying individual elements of an object in an Arraylist through a for loop?

    - by user1180888
    I'm trying to Display individual elements of an Object I have created. It is a simple Java program that allows users to add and keep track of Player Details. I'm just stumped when it comes to displaying the details after they have been added already. here is what my code looks like I can create the object and input it into the arraylist no problem using the case 2, but when I try to print it out I want to do something like System.out.println("Player Name" + myPlayersArrayList.PlayerName + "Player Position" + myPlayerArrayList.PlayerPosition + "Player Age" + "Player Age"); I know that is not correct, but I dont really know what to do, if anyone can be of any help it would be greatly appreciated. Thanks System.out.println("Welcome to the Football Player database"); System.out.print(System.getProperty("line.separator")); UserInput myFirstUserInput = new UserInput(); int selection; ArrayList<Player> myPlayersArrayList = new ArrayList<Player>(); while (true) { System.out.println("1. View The Players"); System.out.println("2. Add A Player"); System.out.println("3. Edit A Player"); System.out.println("4. Delete A Player"); System.out.println("5. Exit ") ; System.out.print(System.getProperty("line.separator")); selection = myFirstUserInput.getInt("Please select an option"); System.out.print(System.getProperty("line.separator")); switch(selection){ case 1: if (myPlayersArrayList.isEmpty()) { System.out.println("No Players Have Been Entered Yet"); System.out.print(System.getProperty("line.separator")); break;} else {for(int i = 0; i < myPlayersArrayList.size(); i++){ System.out.println(myPlayersArrayList); } break; case 2: { String playerName,playerPos; int playerAge; playerName = (myFirstUserInput.getString("Enter Player name")); playerPos = (myFirstUserInput.getString("Enter Player Position")); playerAge = (myFirstUserInput.getInt("Enter Player Age")); myPlayersArrayList.add(new Player(playerName, playerPos, playerAge)); ; break; }

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  • How can i use the Orientation correct for images

    - by user3578109
    I´m learning android/java by myself @the moment and i have a problem with a part of my app i´m learning on. I made the code with help of the www and my problem is that if i open an image from the gallery it´s send to the edit activity but in the activity pictures what are made in portrait mode are displayed always wrong (90° to the right side).... The codes are Matrix private Bitmap rotateBitmapToOrientation(Bitmap b, int orientation){ Matrix matrix = new Matrix(); matrix.postRotate(orientation); Canvas offscreenCanvas = new Canvas(); offscreenCanvas.drawBitmap(b, matrix, null); return b; } and the other one @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case PICK_IMAGE_FROM_GALLERY: { if (resultCode == RESULT_OK) { Log.d(TAG, "Got Picture!"); Log.d(TAG,"File type - " + data.getType()); Uri photoUri = data.getData(); if (photoUri != null) { try { String[] filePathColumn = {MediaStore.Images.Media.DATA}; String[] orientationColumn = {MediaStore.Images.Media.ORIENTATION}; int orientation = -1; Cursor cursor = getContentResolver().query(photoUri, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); String filePath = cursor.getString(columnIndex); cursor.close(); cursor = getContentResolver().query(photoUri, orientationColumn, null, null, null); if(cursor != null && cursor.moveToFirst()){ orientation = cursor.getInt(cursor.getColumnIndex(orientationColumn[0])); } cursor.close(); HashMap<String, Integer> pRes = this.getImageResolutionSetting(); Bitmap shrunkenBitmap = FileUtilsHelper.shrinkBitmap(filePath, pRes.get("width"), pRes.get("height")); shrunkenBitmap = rotateBitmapToOrientation(shrunkenBitmap, orientation); String res = FileUtilsHelper.saveBitmapAsJpeg(shrunkenBitmap, this); Log.d(TAG,"File Path: " + res); shrunkenBitmap.recycle(); Intent editImage = new Intent(this, EditImage.class); editImage.addFlags(Intent.FLAG_ACTIVITY_FORWARD_RESULT); editImage.putExtra("stuff.path", res); startActivity(editImage); }catch(Exception e){ Toast.makeText(this, R.string.cant_save_image,Toast.LENGTH_SHORT).show(); } } } } break; } }} I don´t know what i´m doing wrong... I could really need a teacher on that :) Thx for your help dudes!!

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  • How to make area outside of custom dialog view unclickable?

    - by portfoliobuilder
    I created a custom dialog (no, this is not dialog object) from an image and some other views. The conflict I am having with this custom dialog (again, this is a layout) is that the area around it closes the custom dialog. Is there a way I can make the outside area unclickable? I have tried wrapping the dialog view with a fullscreen frameLayout w/ transparent background, and then programmatically I set the frame attribute to setClickable(false). framelayout.setClickable(false); This does nothing. It still closes the dialog. Any other suggestions? Thank you in advance. This is my code: //used to disable background from closing the custom dialog private FrameLayout fl; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.layout_dialog); btnContinue = (Button) findViewById(R.id.btnContinue); btnContinue.setOnClickListener(this); fl.setClickable(false); //background suppose to lock } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.Continue: finish(); } break; } } I also have another class for broadcastReceiver public class DialogManagerBroadcastReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if(IdeaPlayInterfaceApplication.isActivityVisible()){ Intent i=new Intent(context,CustomDialogActivity.class); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(i); } } } The idea is that this custom dialog is not called at a specific instance, it is called every set amount of time no matter what I am doing in the application. I use an Intent and PendingIntent to repeatedly call this custom dialog over time. With something like this: cancelAlarmNotificationMonitoring(context); Calendar calendar = Calendar.getInstance(); Intent intent = new Intent(context, AlarmManagerBroadcastReceiver.class); PendingIntent pintent = PendingIntent.getBroadcast(context, 0, intent, 0); AlarmManager alarm = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); alarm.setRepeating(AlarmManager.RTC_WAKEUP,calendar.getTimeInMillis()+ALARM_INTERVAL,ALARM_INTERVAL, pintent); Hopefully this is more clear now.

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  • making a queue program

    - by seventhief
    Hi can someone help me making a queue program. i want to set the array[0] to be array[1] just in display but in real i am adding value at array[0]. i got how to run the add function to it. but i can't do the view and delete command that will view from ex. array[0] to array[4], when displayed array[1] to array[5] with the value inserted. #include <stdio.h> #include <stdlib.h> #define p printf #define s scanf int rear = 0; int front = 0; int *q_array = NULL; int size = 0; main() { int num, opt; char cont[] = { 'y' }; clrscr(); p("Queue Program\n\n"); p("Queue size: "); s("%d", &size); p("\n"); if(size > 0) { q_array = malloc(size * sizeof(int)); if(q_array == NULL) { p("ERROR: malloc() failed\n"); exit(2); } } else { p("ERROR: size should be positive integer\n"); exit(1); } while((cont[0] == 'y') || (cont[0] == 'Y')) { clrscr(); p("Queue Program"); p("\n\nQueue size: %d\n\n", size); p("MAIN MENU\n1. Add\n2. Delete\n3. View"); p("\n\nYour choice: "); s("%d", &opt); p("\n"); switch(opt) { case 1: if(rear==size) { p("You can't add more data"); } else { p("Enter data for Queue[%d]: ", rear+1); s("%d", &num); add(num); } break; case 2: delt(); break; case 3: view(); break; } p("\n\nDo you want to continue? (Y\/N)"); s("%s", &cont[0]); } } add(int a) { q_array[rear]=a; rear++; } delt() { if(front==rear) { p("Queue Empty"); } else { p("Queue[%d] = %d removed.", front, q_array[front]); front++; } } view() { int i; for(i=front;i<=rear;i++) p("\nQueue[%d] = %d", i, q_array[i]); }

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  • I want to check if $('#td1').text() === "x"?

    - by M.z
    I want to check if innerHtml have X or O , so i can not add again any thing else , but it's not working . it stop after adding the check code , I'm trying here to do a simple X O game to get more familiar with javascript and jquery . also I'm not sure if can do this with jQuery . <script type="text/javascript" > function ranFun() { return Math.floor((Math.random() * 9) + 1); } var a; function Elment(a) { document.getElementById("td" + a).innerHTML = "O"; } function call() { var x = ranFun(); switch (x) { case 1:case 2 :case 3: case 4 :case 5 : case 6 : case 7 : case 8 : case 9 : Elment(x); break; default: break; } } function tdElm(c) { if ($('#td1').text() === "x" || $('#td1').text() == "o") return false; else { document.getElementById("td" + c).innerHTML = "x"; call(); } } </script> <BODY> <center> <h1 >" X ,O Game "</h1> <table > <tr> <td id="td1" onclick="tdElm(1);" ></td> <td id="td2" onclick="tdElm(2);"></td> <td id="td3" onclick="tdElm(3);"></td> </tr> <tr> <td id="td4" onclick="tdElm(4);"></td> <td id="td5" onclick="tdElm(5);"></td> <td id="td6" onclick="tdElm(6);"></td> </tr> <tr> <td id="td7" onclick="tdElm(7);"></td> <td id="td8" onclick="tdElm(8);"></td> <td id="td9" onclick="tdElm(9);"></td> </tr> </table> </center> </BODY>

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  • Powershell script to change screen Orientation

    - by user161964
    I wrote a script to change Primary screen orientation to portrait. my screen is 1920X1200 It runs and no error reported. But the screen does not rotated as i expected. The code was modified from Set-ScreenResolution (Andy Schneider) Does anybody can help me take a look? some reference site: 1.set-screenresolution http://gallery.technet.microsoft.com/ScriptCenter/2a631d72-206d-4036-a3f2-2e150f297515/ 2.C code for change oridentation (MSDN) Changing Screen Orientation Programmatically http://msdn.microsoft.com/en-us/library/ms812499.aspx my code as below: Function Set-ScreenOrientation { $pinvokeCode = @" using System; using System.Runtime.InteropServices; namespace Resolution { [StructLayout(LayoutKind.Sequential)] public struct DEVMODE1 { [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string dmDeviceName; public short dmSpecVersion; public short dmDriverVersion; public short dmSize; public short dmDriverExtra; public int dmFields; public short dmOrientation; public short dmPaperSize; public short dmPaperLength; public short dmPaperWidth; public short dmScale; public short dmCopies; public short dmDefaultSource; public short dmPrintQuality; public short dmColor; public short dmDuplex; public short dmYResolution; public short dmTTOption; public short dmCollate; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string dmFormName; [MarshalAs(UnmanagedType.U4)] public short dmDisplayOrientation public short dmLogPixels; public short dmBitsPerPel; public int dmPelsWidth; public int dmPelsHeight; public int dmDisplayFlags; public int dmDisplayFrequency; public int dmICMMethod; public int dmICMIntent; public int dmMediaType; public int dmDitherType; public int dmReserved1; public int dmReserved2; public int dmPanningWidth; public int dmPanningHeight; }; class User_32 { [DllImport("user32.dll")] public static extern int EnumDisplaySettings(string deviceName, int modeNum, ref DEVMODE1 devMode); [DllImport("user32.dll")] public static extern int ChangeDisplaySettings(ref DEVMODE1 devMode, int flags); public const int ENUM_CURRENT_SETTINGS = -1; public const int CDS_UPDATEREGISTRY = 0x01; public const int CDS_TEST = 0x02; public const int DISP_CHANGE_SUCCESSFUL = 0; public const int DISP_CHANGE_RESTART = 1; public const int DISP_CHANGE_FAILED = -1; } public class PrmaryScreenOrientation { static public string ChangeOrientation() { DEVMODE1 dm = GetDevMode1(); if (0 != User_32.EnumDisplaySettings(null, User_32.ENUM_CURRENT_SETTINGS, ref dm)) { dm.dmDisplayOrientation = DMDO_90 dm.dmPelsWidth = 1200; dm.dmPelsHeight = 1920; int iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_TEST); if (iRet == User_32.DISP_CHANGE_FAILED) { return "Unable To Process Your Request. Sorry For This Inconvenience."; } else { iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_UPDATEREGISTRY); switch (iRet) { case User_32.DISP_CHANGE_SUCCESSFUL: { return "Success"; } case User_32.DISP_CHANGE_RESTART: { return "You Need To Reboot For The Change To Happen.\n If You Feel Any Problem After Rebooting Your Machine\nThen Try To Change Resolution In Safe Mode."; } default: { return "Failed"; } } } } else { return "Failed To Change."; } } private static DEVMODE1 GetDevMode1() { DEVMODE1 dm = new DEVMODE1(); dm.dmDeviceName = new String(new char[32]); dm.dmFormName = new String(new char[32]); dm.dmSize = (short)Marshal.SizeOf(dm); return dm; } } } "@ Add-Type $pinvokeCode -ErrorAction SilentlyContinue [Resolution.PrmaryScreenOrientation]::ChangeOrientation() }

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  • What free space thresholds/limits are advisable for 640 GB and 2 TB hard disk drives with ZEVO ZFS on OS X?

    - by Graham Perrin
    Assuming that free space advice for ZEVO will not differ from advice for other modern implementations of ZFS … Question Please, what percentages or amounts of free space are advisable for hard disk drives of the following sizes? 640 GB 2 TB Thoughts A standard answer for modern implementations of ZFS might be "no more than 96 percent full". However if apply that to (say) a single-disk 640 GB dataset where some of the files most commonly used (by VirtualBox) are larger than 15 GB each, then I guess that blocks for those files will become sub optimally spread across the platters with around 26 GB free. I read that in most cases, fragmentation and defragmentation should not be a concern with ZFS. Sill, I like the mental picture of most fragments of a large .vdi in reasonably close proximity to each other. (Do features of ZFS make that wish for proximity too old-fashioned?) Side note: there might arise the question of how to optimise performance after a threshold is 'broken'. If it arises, I'll keep it separate. Background On a 640 GB StoreJet Transcend (product ID 0x2329) in the past I probably went beyond an advisable threshold. Currently the largest file is around 17 GB –  – and I doubt that any .vdi or other file on this disk will grow beyond 40 GB. (Ignore the purple masses, those are bundles of 8 MB band files.) Without HFS Plus: the thresholds of twenty, ten and five percent that I associate with Mobile Time Machine file system need not apply. I currently use ZEVO Community Edition 1.1.1 with Mountain Lion, OS X 10.8.2, but I'd like answers to be not too version-specific. References, chronological order ZFS Block Allocation (Jeff Bonwick's Blog) (2006-11-04) Space Maps (Jeff Bonwick's Blog) (2007-09-13) Doubling Exchange Performance (Bizarre ! Vous avez dit Bizarre ?) (2010-03-11) … So to solve this problem, what went in 2010/Q1 software release is multifold. The most important thing is: we increased the threshold at which we switched from 'first fit' (go fast) to 'best fit' (pack tight) from 70% full to 96% full. With TB drives, each slab is at least 5GB and 4% is still 200MB plenty of space and no need to do anything radical before that. This gave us the biggest bang. Second, instead of trying to reuse the same primary slabs until it failed an allocation we decided to stop giving the primary slab this preferential threatment as soon as the biggest allocation that could be satisfied by a slab was down to 128K (metaslab_df_alloc_threshold). At that point we were ready to switch to another slab that had more free space. We also decided to reduce the SMO bonus. Before, a slab that was 50% empty was preferred over slabs that had never been used. In order to foster more write aggregation, we reduced the threshold to 33% empty. This means that a random write workload now spread to more slabs where each one will have larger amount of free space leading to more write aggregation. Finally we also saw that slab loading was contributing to lower performance and implemented a slab prefetch mechanism to reduce down time associated with that operation. The conjunction of all these changes lead to 50% improved OLTP and 70% reduced variability from run to run … OLTP Improvements in Sun Storage 7000 2010.Q1 (Performance Profiles) (2010-03-11) Alasdair on Everything » ZFS runs really slowly when free disk usage goes above 80% (2010-07-18) where commentary includes: … OpenSolaris has changed this in onnv revision 11146 … [CFT] Improved ZFS metaslab code (faster write speed) (2010-08-22)

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  • iptables not allowing mysql connections to aliased ips?

    - by Curtis
    I have a fairly simple iptables firewall on a server that provides MySQL services, but iptables seems to be giving me very inconsistent results. The default policy on the script is as follows: iptables -P INPUT DROP I can then make MySQL public with the following rule: iptables -A INPUT -p tcp --dport 3306 -j ACCEPT With this rule in place, I can connect to MySQL from any source IP to any destination IP on the server without a problem. However, when I try to restrict access to just three IPs by replacing the above line with the following, I run into trouble (xxx=masked octect): iptables -A INPUT -p tcp --dport 3306 -m state --state NEW -s 208.XXX.XXX.184 -j ACCEPT iptables -A INPUT -p tcp --dport 3306 -m state --state NEW -s 208.XXX.XXX.196 -j ACCEPT iptables -A INPUT -p tcp --dport 3306 -m state --state NEW -s 208.XXX.XXX.251 -j ACCEPT Once the above rules are in place, the following happens: I can connect to the MySQL server from the .184, .196 and .251 hosts just fine as long as am connecting to the MySQL server using it's default IP address or an IP alias in the same subnet as the default IP address. I am unable to connect to MySQL using IP aliases that are assigned to the server from a different subnet than the server's default IP when I'm coming from the .184 or .196 hosts, but .251 works just fine. From the .184 or .196 hosts, a telnet attempt just hangs... # telnet 209.xxx.xxx.22 3306 Trying 209.xxx.xxx.22... If I remove the .251 line (making .196 the last rule added), the .196 host still can not connect to MySQL using IP aliases (so it's not the order of the rules that is causing the inconsistent behavior). I know, this particular test was silly as it shouldn't matter what order these three rules are added in, but I figured someone might ask. If I switch back to the "public" rule, all hosts can connect to the MySQL server using either the default or aliased IPs (in either subnet): iptables -A INPUT -p tcp --dport 3306 -j ACCEPT The server is running in a CentOS 5.4 OpenVZ/Proxmox container (2.6.32-4-pve). And, just in case you prefer to see the problem rules in the context of the iptables script, here it is (xxx=masked octect): # Flush old rules, old custom tables /sbin/iptables --flush /sbin/iptables --delete-chain # Set default policies for all three default chains /sbin/iptables -P INPUT DROP /sbin/iptables -P FORWARD DROP /sbin/iptables -P OUTPUT ACCEPT # Enable free use of loopback interfaces /sbin/iptables -A INPUT -i lo -j ACCEPT /sbin/iptables -A OUTPUT -o lo -j ACCEPT # All TCP sessions should begin with SYN /sbin/iptables -A INPUT -p tcp ! --syn -m state --state NEW -j DROP # Accept inbound TCP packets (Do this *before* adding the 'blocked' chain) /sbin/iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT # Allow the server's own IP to connect to itself /sbin/iptables -A INPUT -i eth0 -s 208.xxx.xxx.178 -j ACCEPT # Add the 'blocked' chain *after* we've accepted established/related connections # so we remain efficient and only evaluate new/inbound connections /sbin/iptables -N BLOCKED /sbin/iptables -A INPUT -j BLOCKED # Accept inbound ICMP messages /sbin/iptables -A INPUT -p ICMP --icmp-type 8 -j ACCEPT /sbin/iptables -A INPUT -p ICMP --icmp-type 11 -j ACCEPT # ssh (private) /sbin/iptables -A INPUT -p tcp --dport 22 -m state --state NEW -s xxx.xxx.xxx.xxx -j ACCEPT # ftp (private) /sbin/iptables -A INPUT -p tcp --dport 21 -m state --state NEW -s xxx.xxx.xxx.xxx -j ACCEPT # www (public) /sbin/iptables -A INPUT -p tcp --dport 80 -j ACCEPT /sbin/iptables -A INPUT -p tcp --dport 443 -j ACCEPT # smtp (public) /sbin/iptables -A INPUT -p tcp --dport 25 -j ACCEPT /sbin/iptables -A INPUT -p tcp --dport 2525 -j ACCEPT # pop (public) /sbin/iptables -A INPUT -p tcp --dport 110 -j ACCEPT # mysql (private) /sbin/iptables -A INPUT -p tcp --dport 3306 -m state --state NEW -s 208.xxx.xxx.184 -j ACCEPT /sbin/iptables -A INPUT -p tcp --dport 3306 -m state --state NEW -s 208.xxx.xxx.196 -j ACCEPT /sbin/iptables -A INPUT -p tcp --dport 3306 -m state --state NEW -s 208.xxx.xxx.251 -j ACCEPT Any ideas? Thanks in advance. :-)

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  • Tunnel is up but cannot ping directly connected network

    - by drmanalo
    We configured a site-to-site VPN and here is the topology. I control the network on the left but not the one on the right. All devices in our network has public IPs. Server---ASA5505---Cisco887======Internet=====ASA5510---devices I can see the tunnel is up and can do extended ping using a loopback interface. From the 10.175 and 10.165 networks, they can also ping my loopback address. I can also dial in using a Cisco VPN client, and can connect to the devices on the right. #show crypto session Crypto session current status Interface: Vlan3 Profile: xxx-profile Session status: UP-ACTIVE Peer: 213.121.x.x port 500 IKEv1 SA: local 77.245.x.x/500 remote 213.121.x.x/500 Active IPSEC FLOW: permit ip 10.0.20.0/255.255.255.240 10.175.0.0/255.255.128.0 Active SAs: 0, origin: crypto map IPSEC FLOW: permit ip 10.0.20.0/255.255.255.240 10.165.0.0/255.255.192.0 Active SAs: 2, origin: crypto map #ping 10.165.29.39 source loopback 2 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 10.165.29.39, timeout is 2 seconds: Packet sent with a source address of 10.0.20.1 !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 16/17/20 ms My problem is the devices on the right cannot reach my server. They could only ping the loopback address and nothing else. I'm pasting some diagnostics related to routing thinking perhaps routing is my issue. I can paste all the running-config on my side of network if needed. #show ip int brief Interface IP-Address OK? Method Status Protocol ATM0 unassigned YES NVRAM administratively down down Ethernet0 unassigned YES NVRAM administratively down down FastEthernet0 unassigned YES unset up up connected to ASA FastEthernet1 unassigned YES unset administratively down down FastEthernet2 unassigned YES unset administratively down down FastEthernet3 unassigned YES unset up up Loopback1 10.0.20.65 YES NVRAM up up Loopback2 10.0.20.1 YES NVRAM up up Virtual-Template1 77.245.x.x YES unset up down Virtual-Template2 77.245.x.x YES unset up down Vlan1 unassigned YES unset down down Vlan3 77.245.x.x YES NVRAM up up connected to the Internet #show run | section ip route ip route 0.0.0.0 0.0.0.0 77.245.x.x ip route 213.121.240.36 255.255.255.255 Vlan3 #show access-list Extended IP access list 102 10 permit ip 10.0.20.0 0.0.0.15 10.175.0.0 0.0.127.255 (3332 matches) 20 permit ip 10.0.20.0 0.0.0.15 10.165.0.0 0.0.63.255 (3498 matches) #show vlan-switch VLAN Name Status Ports ---- -------------------------------- --------- ------------------------------- 1 default active 3 VLAN0003 active Fa0, Fa1, Fa2, Fa3 1002 fddi-default act/unsup 1003 token-ring-default act/unsup 1004 fddinet-default act/unsup 1005 trnet-default act/unsup #show ip route Codes: L - local, C - connected, S - static, R - RIP, M - mobile, B - BGP D - EIGRP, EX - EIGRP external, O - OSPF, IA - OSPF inter area N1 - OSPF NSSA external type 1, N2 - OSPF NSSA external type 2 E1 - OSPF external type 1, E2 - OSPF external type 2 i - IS-IS, su - IS-IS summary, L1 - IS-IS level-1, L2 - IS-IS level-2 ia - IS-IS inter area, * - candidate default, U - per-user static route o - ODR, P - periodic downloaded static route, H - NHRP, l - LISP + - replicated route, % - next hop override Gateway of last resort is 77.245.x.x to network 0.0.0.0 S* 0.0.0.0/0 [1/0] via 77.245.x.x 10.0.0.0/8 is variably subnetted, 5 subnets, 3 masks C 10.0.20.0/28 is directly connected, Loopback2 L 10.0.20.1/32 is directly connected, Loopback2 C 10.0.20.64/28 is directly connected, Loopback1 L 10.0.20.65/32 is directly connected, Loopback1 S 10.165.0.0/18 [1/0] via 213.121.x.x 77.0.0.0/8 is variably subnetted, 3 subnets, 3 masks S 77.0.0.0/8 [1/0] via 77.245.x.x C 77.245.x.x/29 is directly connected, Vlan3 L 77.245.x.x/32 is directly connected, Vlan3 213.121.x.0/32 is subnetted, 1 subnets S 213.121.x.x is directly connected, Vlan3 I read some of the posts here which lead to NATing issue but I'not sure of my next step. Should I translate my public address to private and route it to the loopback address? (only guessing) CISCO VPN site to site Site-to-Site VPN between two ASA 5505s only working in one direction Hope someone could help. Thanks in advance!

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  • Useful Command-line Commands on Windows

    - by Sung Meister
    The aim for this Wiki is to promote using a command to open up commonly used applications without having to go through many mouse clicks - thus saving time on monitoring and troubleshooting Windows machines. Answer entries need to specify Application name Commands Screenshot (Optional) Shortcut to commands && - Command Chaining %SYSTEMROOT%\System32\rcimlby.exe -LaunchRA - Remote Assistance (Windows XP) appwiz.cpl - Programs and Features (Formerly Known as "Add or Remove Programs") appwiz.cpl @,2 - Turn Windows Features On and Off (Add/Remove Windows Components pane) arp - Displays and modifies the IP-to-Physical address translation tables used by address resolution protocol (ARP) at - Schedule tasks either locally or remotely without using Scheduled Tasks bootsect.exe - Updates the master boot code for hard disk partitions to switch between BOOTMGR and NTLDR cacls - Change Access Control List (ACL) permissions on a directory, its subcontents, or files calc - Calculator chkdsk - Check/Fix the disk surface for physical errors or bad sectors cipher - Displays or alters the encryption of directories [files] on NTFS partitions cleanmgr.exe - Disk Cleanup clip - Redirects output of command line tools to the Windows clipboard cls - clear the command line screen cmd /k - Run command with command extensions enabled color - Sets the default console foreground and background colors in console command.com - Default Operating System Shell compmgmt.msc - Computer Management control.exe /name Microsoft.NetworkAndSharingCenter - Network and Sharing Center control keyboard - Keyboard Properties control mouse(or main.cpl) - Mouse Properties control sysdm.cpl,@0,3 - Advanced Tab of the System Properties dialog control userpasswords2 - Opens the classic User Accounts dialog desk.cpl - opens the display properties devmgmt.msc - Device Manager diskmgmt.msc - Disk Management diskpart - Disk management from the command line dsa.msc - Opens active directory users and computers dsquery - Finds any objects in the directory according to criteria dxdiag - DirectX Diagnostic Tool eventvwr - Windows Event Log (Event Viewer) explorer . - Open explorer with the current folder selected. explorer /e, . - Open explorer, with folder tree, with current folder selected. F7 - View command history find - Searches for a text string in a file or files findstr - Find a string in a file firewall.cpl - Opens the Windows Firewall settings fsmgmt.msc - Shared Folders fsutil - Perform tasks related to FAT and NTFS file systems ftp - Transfers files to and from a computer running an FTP server service getmac - Shows the mac address(es) of your network adapter(s) gpedit.msc - Group Policy Editor gpresult - Displays the Resultant Set of Policy (RSoP) information for a target user and computer httpcfg.exe - HTTP Configuration Utility iisreset - To restart IIS InetMgr.exe - Internet Information Services (IIS) Manager 7 InetMgr6.exe - Internet Information Services (IIS) Manager 6 intl.cpl - Regional and Language Options ipconfig - Internet protocol configuration lusrmgr.msc - Local Users and Groups Administrator msconfig - System Configuration notepad - Notepad? ;) mmsys.cpl - Sound/Recording/Playback properties mode - Configure system devices more - Displays one screen of output at a time mrt - Microsoft Windows Malicious Software Removal Tool mstsc.exe - Remote Desktop Connection nbstat - displays protocol statistics and current TCP/IP connections using NBT ncpa.cpl - Network Connections netsh - Display or modify the network configuration of a computer that is currently running netstat - Network Statistics net statistics - Check computer up time net stop - Stops a running service. net use - Connects a computer to or disconnects a computer from a shared resource, or displays information about computer connections odbcad32.exe - ODBC Data Source Administrator pathping - A traceroute that collects detailed packet loss stats perfmon - Opens Reliability and Performance Monitor ping - Determine whether a remote computer is accessible over the network powercfg.cpl - Power management control panel applet quser - Display information about user sessions on a terminal server qwinsta - See disconnected remote desktop sessions reg.exe - Console Registry Tool for Windows regedit - Registry Editor rasdial - Connects to a VPN or a dialup network robocopy - Backup/Restore/Copy large amounts of files reliably rsop.msc - Resultant Set of Policy (shows the combined effect of all group policies active on the current system/login) runas - Run specific tools and programs with different permissions than the user's current logon provides sc - Manage anything you want to do with services. schtasks - Enables an administrator to create, delete, query, change, run and end scheduled tasks on a local or remote system. secpol.msc - Local Security Settings services.msc - Services control panel set - Displays, sets, or removes cmd.exe environment variables. set DIRCMD - Preset dir parameter in cmd.exe start - Starts a separate window to run a specified program or command start. - opens the current directory in the Windows Explorer. shutdown.exe - Shutdown or Reboot a local/remote machine subst.exe - Associates a path with a drive letter, including local drives systeminfo -Displays a comprehensive information about the system taskkill - terminate tasks by process id (PID) or image name tasklist.exe - List Processes on local or a remote machine taskmgr.exe - Task Manager telephon.cpl - Telephone and Modem properties timedate.cpl - Date and Time title - Change the title of the CMD window you have open tracert - Trace route wmic - Windows Management Instrumentation Command-line winver.exe - Find Windows Version wscui.cpl - Windows Security Center wuauclt.exe - Windows Update AutoUpdate Client

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  • Exchange 2010 OWA - a few questions about using multiple mailboxes

    - by Alexey Smolik
    We have an Exchange 2010 SP2 deployment and we need that our users could access multiple mailboxes in OWA. The problem is that a user (eg John Smith) needs to access not just somebody else's (eg Tom Anderson) mailboxes, but his OWN mailboxes, e.g. in different domains: [email protected], [email protected], [email protected], etc. Of course it is preferable for the user to work with all of his mailboxes from a single window. Such mailboxes can be added as multiple Exchange accounts in Outlook, that works almost fine. But in OWA, there are problems: 1) In the left pane - as I've learned - we can open only Inbox folders from other mailboxes. No way to view all folders like in Outlook? 2) With Send-As permissions set, when trying to send a message from another address, that message is saved in the Sent Items folder of the mailbox that is opened in OWA, and not in the mailbox the message is sent from. The same thing with the trash can. Is there a way to fix that? Also, this problem exists in desktop Outlook when mailboxes are added automatically via the Auto Mapping feature, so that we need to turn it off and add the accounts manually. Is there a simpler workaround? 3) Okay, suppose we only open Inbox folders in the left pane. The problem is that the mailbox names shown there are formed from Display Name attributes. But those names are all identical! All the mailboxes are owned by John Smith, so they should be all named John Smith - so that letter recepient sees "John Smith" in the "from" field, no matter what mailbox it is sent from. Also, the user knows what's his name - no need to tell him. He wants to know what mailbox he works with. So we need a way to either: a) customize OWA to show mailbox email address instead of user Display Name, or b) make Exchange use another attribute to put in the "from" field when sending letters 4) Okay, we can switch between mailboxes using "Open Other Mailbox" in the upper-right corner menu. But: a) To select a mailbox we need to enter its name (or first letters). It there a way to show a list of links to mailboxes the user has full access to? Eg in the page header... b) If we start entering the first letters, we see a popup list with possible mailboxes to be opened. But there are all mailboxes (apparently from GAL), not only mailboxes the user has permission to open! How to filter that popup list? c) The same problem as in (3) with mailbox naming. We can see the opened mailbox email address ONLY in the page URL, which is insufficient for many users. In the left pane we see "John Smith" which is useless. 5) Each mailbox is tied with a separate user in AD. If one has several mailboxes, we need to have additional dummy AD accounts, create additional OUs to store them, etc. That's not very nice, is there any standartized, optimal way to build such a structure? We would really appreciate any answers or additional info for any of these questions. Thank you in advance.

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  • apache+mod_wsgi configuration for django project(s) on a quad core

    - by Stefano
    I've been experiment quite some time with a "typical" django setting upon nginx+apache2+mod_wsgi+memcached(+postgresql) (reading the doc and some questions on SO and SF, see comments) Since I'm still unsatisfied with the behavior (definitely because of some bad misconfiguration on my part) I would like to know what a good configuration would look like with these hypotesis: Quad-Core Xeon 2.8GHz 8 gigs memory several django projects (anything special related to this?) These are excerpts form my current confs: apache2 SetEnv VHOST null #WSGIPythonOptimize 2 <VirtualHost *:8082> ServerName subdomain.domain.com ServerAlias www.domain.com SetEnv VHOST subdomain.domain AddDefaultCharset UTF-8 ServerSignature Off LogFormat "%{X-Real-IP}i %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-agent}i\"" custom ErrorLog /home/project1/var/logs/apache_error.log CustomLog /home/project1/var/logs/apache_access.log custom AllowEncodedSlashes On WSGIDaemonProcess subdomain.domain user=www-data group=www-data threads=25 WSGIScriptAlias / /home/project1/project/wsgi.py WSGIProcessGroup %{ENV:VHOST} </VirtualHost> wsgi.py import os import sys # setting all the right paths.... _realpath = os.path.realpath(os.path.dirname(__file__)) _public_html = os.path.normpath(os.path.join(_realpath, '../')) sys.path.append(_realpath) sys.path.append(os.path.normpath(os.path.join(_realpath, 'apps'))) sys.path.append(os.path.normpath(_public_html)) sys.path.append(os.path.normpath(os.path.join(_public_html, 'libs'))) sys.path.append(os.path.normpath(os.path.join(_public_html, 'django'))) os.environ['DJANGO_SETTINGS_MODULE'] = 'settings' import django.core.handlers.wsgi _application = django.core.handlers.wsgi.WSGIHandler() def application(environ, start_response): """ Launches django passing over some environment (domain name) settings """ application_group = environ['mod_wsgi.application_group'] """ wsgi application group is required. It's also used to generate the HOST.DOMAIN.TLD:PORT parameters to pass over """ assert application_group fields = application_group.replace('|', '').split(':') server_name = fields[0] os.environ['WSGI_APPLICATION_GROUP'] = application_group os.environ['WSGI_SERVER_NAME'] = server_name if len(fields) > 1 : os.environ['WSGI_PORT'] = fields[1] splitted = server_name.rsplit('.', 2) assert splitted >= 2 splited.reverse() if len(splitted) > 0 : os.environ['WSGI_TLD'] = splitted[0] if len(splitted) > 1 : os.environ['WSGI_DOMAIN'] = splitted[1] if len(splitted) > 2 : os.environ['WSGI_HOST'] = splitted[2] return _application(environ, start_response)` folder structure in case it matters (slightly shortened actually) /home/www-data/projectN/var/logs /project (contains manage.py, wsgi.py, settings.py) /project/apps (all the project ups are here) /django /libs Please forgive me in advance if I overlooked something obvious. My main question is about the apache2 wsgi settings. Are those fine? Is 25 threads an /ok/ number with a quad core for one only django project? Is it still ok with several django projects on different virtual hosts? Should I specify 'process'? Any other directive which I should add? Is there anything really bad in the wsgi.py file? I've been reading about potential issues with the standard wsgi.py file, should I switch to that? Or.. should this conf just be running fine, and I should look for issues somewhere else? So, what do I mean by "unsatisfied": well, I often get quite high CPU WAIT; but what is worse, is that relatively often apache2 gets stuck. It just does not answer anymore, and has to be restarted. I have setup a monit to take care of that, but it ain't a real solution. I have been wondering if it's an issue with the database access (postgresql) under heavy load, but even if it was, why would the apache2 processes get stuck? Beside these two issues, performance is overall great. I even tried New Relic and got very good average results.

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  • CakePhp on IIS: How can I Edit URL Rewrite module for SSL Redirects

    - by AdrianB
    I've not dealt much with IIS rewrites, but I was able to import (and edit) the rewrites found throughout the cake structure (.htaccess files). I'll explain my configuration a little, then get to the meat of the problem. So my Cake php framework is working well and made possible by the url rewrite module 2.0 which I have successfully installed and configured for the site. The way cake is set up, the webroot folder (for cake, not iis) is set as the default folder for the site and exists inside the following hierarchy inetpub -wwwroot --cakePhp root ---application ----models ----views ----controllers ----WEBROOT // *** HERE *** ---cake core --SomeOtherSite Folder For this implementation, the url rewrite module uses the following rules (from the web.config file) ... <rewrite> <rules> <rule name="Imported Rule 1" stopProcessing="true"> <match url="^(.*)$" ignoreCase="false" /> <conditions logicalGrouping="MatchAll"> <add input="{REQUEST_FILENAME}" matchType="IsDirectory" negate="true" /> <add input="{REQUEST_FILENAME}" matchType="IsFile" negate="true" /> </conditions> <action type="Rewrite" url="index.php?url={R:1}" appendQueryString="true" /> </rule> <rule name="Imported Rule 2" stopProcessing="true"> <match url="^$" ignoreCase="false" /> <action type="Rewrite" url="/" /> </rule> <rule name="Imported Rule 3" stopProcessing="true"> <match url="(.*)" ignoreCase="false" /> <action type="Rewrite" url="/{R:1}" /> </rule> <rule name="Imported Rule 4" stopProcessing="true"> <match url="^(.*)$" ignoreCase="false" /> <conditions logicalGrouping="MatchAll"> <add input="{REQUEST_FILENAME}" matchType="IsDirectory" negate="true" /> <add input="{REQUEST_FILENAME}" matchType="IsFile" negate="true" /> </conditions> <action type="Rewrite" url="index.php?url={R:1}" appendQueryString="true" /> </rule> </rules> </rewrite> I've Installed my SSL certificate and created a site binding so that if i use the https:// protocol, everything is working fine within the site. I fear that attempts I have made at creating a rewrite are too far off base to understand results. The rules need to switch protocol without affecting the current set of rules which pass along url components to index.php (which is cake's entry point). My goal is this- Create a couple of rewrite rules that will [#1] redirect all user pages (in this general form http://domain.com/users/page/param/param/?querystring=value ) to use SSL and then [#2} direct all other https requests to use http (is this is even necessary?). [e.g. http://domain.com/users/login , http://domain.com/users/profile/uid:12345 , http://domain.com/users/payments?firsttime=true] ] to all use SSL [e.g. https://domain.com/users/login , https://domain.com/users/profile/uid:12345 , https://domain.com/users/payments?firsttime=true] ] Any help would be greatly appreciated.

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