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  • HP Compaq nc8230 hackintosh?

    - by David
    I have an HP Compaq nc8230 with a Pentium M (1.86GHz, SSE2) 1.5GB RAM, and an ATI Mobility Radeon x600 (64MB dedicated, 596MB shared). I'm trying to install Mac OS X Leopard on it. I have a legal copy of Leopard from apple, so I tried using the generic.iso and putting in the Leo DVD when it tells me to. It gets to the Apple logo with the spinny thing for maybe 5 minutes, but then the computer just restarts. I don't get past the apple logo. Then I tried using iDeneb 1.3 (10.5.5) but it doesn't boot into the DVD. My computer just ignores it and moves onto the hard drive. I would appreciate some help with either methods (moat prefferably the more legal one), I really need an intel Mac, my PowerBook G4 just doesn't cut it.

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  • Project Server 2007 install issue - ProjectEventService won't start

    - by Brian Meinertz
    Trying to install PS2007 with SP1 on Server 2003. The install goes fine, but when running the SharePoint Configuration Wizard, it fails at stage 6 of 12 with the error: Failed to register SharePoint Services. An exception of type System.InvalidOperationException was thrown. Additional exception information: Cannot start service ProjectEventService on computer '.'. From the PSCDiagnostics log: Exception: System.InvalidOperationException: Cannot start service ProjectEventService on computer '.'. --- System.ComponentModel.Win32Exception: The service did not respond to the start or control request in a timely fashion. The ProjectEventService (Microsoft Office Project Server Event) won't even start manually using the Network Service account. Starting the service with a domain account works, but subsequently running the Config Wizard causes the service to be removed and re-provisioned to run using the Network Service account, which again fails. Presumably Network Service needs elevated permissions, but even adding it to the local Admin group makes no difference. Anyone come across this sort of issue before?

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  • Unable to see External HDD in Windows Explorer

    - by Jamie Keeling
    I have bought a 320GB External HDD which I want to use with my Playstation3. I know it will only work with a Fat32 file system so using some free HP software it formatted it, unbeknown to me it will only work up to 32GB. After seeing this I panicked, downloaded Partition Wizard Home Edition and deleted the partition. As I was about to create a new partition to put it back to NTFS (I'd just wanted to be able to use it in the first place at this point) I accidently knocked the cable out of my computer for the HDD and after replacing it the External HDD is no longer recognised by the My Computer option, Disk Management asks me to initialise the disc using MBR but it fails saying "Copy protected". Even the partitioning software I previously mentioned can't do anything about it, all it says is "Bad Condition" and I can't perform any operations on it. Would anybody be able to guide me in getting this sorted? I'm terrified i've wasted a perfectly good 320GB HDD.

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  • OCS 2007 R2 Client not syncing Address book

    - by Noah
    I've checked online for most solution for this issue, but nothing seems to be working. When I check the log files on our OCS 2007 R2 server, it is identifying 25 users in the address book. However, when I try and force a sync with the clients, they do not update. I can find the users if I search for them, but they are not coming down by themselves. Is there anything I can check or force from the client side? There is no address book file locally to delete and re-force down.

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  • Move Files from a Failing PC with an Ubuntu Live CD

    - by Trevor Bekolay
    You’ve loaded the Ubuntu Live CD to salvage files from a failing system, but where do you store the recovered files? We’ll show you how to store them on external drives, drives on the same PC, a Windows home network, and other locations. We’ve shown you how to recover data like a forensics expert, but you can’t store recovered files back on your failed hard drive! There are lots of ways to transfer the files you access from an Ubuntu Live CD to a place that a stable Windows machine can access them. We’ll go through several methods, starting each section from the Ubuntu desktop – if you don’t yet have an Ubuntu Live CD, follow our guide to creating a bootable USB flash drive, and then our instructions for booting into Ubuntu. If your BIOS doesn’t let you boot using a USB flash drive, don’t worry, we’ve got you covered! Use a Healthy Hard Drive If your computer has more than one hard drive, or your hard drive is healthy and you’re in Ubuntu for non-recovery reasons, then accessing your hard drive is easy as pie, even if the hard drive is formatted for Windows. To access a hard drive, it must first be mounted. To mount a healthy hard drive, you just have to select it from the Places menu at the top-left of the screen. You will have to identify your hard drive by its size. Clicking on the appropriate hard drive mounts it, and opens it in a file browser. You can now move files to this hard drive by drag-and-drop or copy-and-paste, both of which are done the same way they’re done in Windows. Once a hard drive, or other external storage device, is mounted, it will show up in the /media directory. To see a list of currently mounted storage devices, navigate to /media by clicking on File System in a File Browser window, and then double-clicking on the media folder. Right now, our media folder contains links to the hard drive, which Ubuntu has assigned a terribly uninformative label, and the PLoP Boot Manager CD that is currently in the CD-ROM drive. Connect a USB Hard Drive or Flash Drive An external USB hard drive gives you the advantage of portability, and is still large enough to store an entire hard disk dump, if need be. Flash drives are also very quick and easy to connect, though they are limited in how much they can store. When you plug a USB hard drive or flash drive in, Ubuntu should automatically detect it and mount it. It may even open it in a File Browser automatically. Since it’s been mounted, you will also see it show up on the desktop, and in the /media folder. Once it’s been mounted, you can access it and store files on it like you would any other folder in Ubuntu. If, for whatever reason, it doesn’t mount automatically, click on Places in the top-left of your screen and select your USB device. If it does not show up in the Places list, then you may need to format your USB drive. To properly remove the USB drive when you’re done moving files, right click on the desktop icon or the folder in /media and select Safely Remove Drive. If you’re not given that option, then Eject or Unmount will effectively do the same thing. Connect to a Windows PC on your Local Network If you have another PC or a laptop connected through the same router (wired or wireless) then you can transfer files over the network relatively quickly. To do this, we will share one or more folders from the machine booted up with the Ubuntu Live CD over the network, letting our Windows PC grab the files contained in that folder. As an example, we’re going to share a folder on the desktop called ToShare. Right-click on the folder you want to share, and click Sharing Options. A Folder Sharing window will pop up. Check the box labeled Share this folder. A window will pop up about the sharing service. Click the Install service button. Some files will be downloaded, and then installed. When they’re done installing, you’ll be appropriately notified. You will be prompted to restart your session. Don’t worry, this won’t actually log you out, so go ahead and press the Restart session button. The Folder Sharing window returns, with Share this folder now checked. Edit the Share name if you’d like, and add checkmarks in the two checkboxes below the text fields. Click Create Share. Nautilus will ask your permission to add some permissions to the folder you want to share. Allow it to Add the permissions automatically. The folder is now shared, as evidenced by the new arrows above the folder’s icon. At this point, you are done with the Ubuntu machine. Head to your Windows PC, and open up Windows Explorer. Click on Network in the list on the left, and you should see a machine called UBUNTU in the right pane. Note: This example is shown in Windows 7; the same steps should work for Windows XP and Vista, but we have not tested them. Double-click on UBUNTU, and you will see the folder you shared earlier! As well as any other folders you’ve shared from Ubuntu. Double click on the folder you want to access, and from there, you can move the files from the machine booted with Ubuntu to your Windows PC. Upload to an Online Service There are many services online that will allow you to upload files, either temporarily or permanently. As long as you aren’t transferring an entire hard drive, these services should allow you to transfer your important files from the Ubuntu environment to any other machine with Internet access. We recommend compressing the files that you want to move, both to save a little bit of bandwidth, and to save time clicking on files, as uploading a single file will be much less work than a ton of little files. To compress one or more files or folders, select them, and then right-click on one of the members of the group. Click Compress…. Give the compressed file a suitable name, and then select a compression format. We’re using .zip because we can open it anywhere, and the compression rate is acceptable. Click Create and the compressed file will show up in the location selected in the Compress window. Dropbox If you have a Dropbox account, then you can easily upload files from the Ubuntu environment to Dropbox. There is no explicit limit on the size of file that can be uploaded to Dropbox, though a free account begins with a total limit of 2 GB of files in total. Access your account through Firefox, which can be opened by clicking on the Firefox logo to the right of the System menu at the top of the screen. Once into your account, press the Upload button on top of the main file list. Because Flash is not installed in the Live CD environment, you will have to switch to the basic uploader. Click Browse…find your compressed file, and then click Upload file. Depending on the size of the file, this could take some time. However, once the file has been uploaded, it should show up on any computer connected through Dropbox in a matter of minutes. Google Docs Google Docs allows the upload of any type of file – making it an ideal place to upload files that we want to access from another computer. While your total allocation of space varies (mine is around 7.5 GB), there is a per-file maximum of 1 GB. Log into Google Docs, and click on the Upload button at the top left of the page. Click Select files to upload and select your compressed file. For safety’s sake, uncheck the checkbox concerning converting files to Google Docs format, and then click Start upload. Go Online – Through FTP If you have access to an FTP server – perhaps through your web hosting company, or you’ve set up an FTP server on a different machine – you can easily access the FTP server in Ubuntu and transfer files. Just make sure you don’t go over your quota if you have one. You will need to know the address of the FTP server, as well as the login information. Click on Places > Connect to Server… Choose the FTP (with login) Service type, and fill in your information. Adding a bookmark is optional, but recommended. You will be asked for your password. You can choose to remember it until you logout, or indefinitely. You can now browse your FTP server just like any other folder. Drop files into the FTP server and you can retrieve them from any computer with an Internet connection and an FTP client. Conclusion While at first the Ubuntu Live CD environment may seem claustrophobic, it has a wealth of options for connecting to peripheral devices, local computers, and machines on the Internet – and this article has only scratched the surface. Whatever the storage medium, Ubuntu’s got an interface for it! Similar Articles Productive Geek Tips Backup Your Windows Live Writer SettingsMove a Window Without Clicking the Titlebar in UbuntuRecover Deleted Files on an NTFS Hard Drive from a Ubuntu Live CDCreate a Bootable Ubuntu USB Flash Drive the Easy WayReset Your Ubuntu Password Easily from the Live CD TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals

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  • Inside The Kindle Paperwhite’s Display [Video]

    - by Jason Fitzpatrick
    By far the most praised feature of the new Amazon Kindle Paperwhite ebook reader is the new display; this video takes you behind the scenes with the design team and highlights what exactly makes the evenly lit display work so well. Accounting for the promotional nature of the video, it’s still fascinating to take a look at how they crafted the front plate of the display to yield such an even front-lit effect. You can read more about the Kindle Paperwhite here. [via ExtremeTech] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • How yo set up a Sony Vaio PCG-4121EM 3G modem?

    - by Ivan
    We've bought a Sony Vaio PCG-4121EM supposed to have a built-in 3G modem. It has a SIM-card slot at its bottom. We've inserted a newly-bought SIM-card but nothing happened and the modem is still not visible among the computer devices (neither in Windows device manager nor in "Modems" Control Panel applet). How to turn it on? I would usually seek to turn a built-in device in the BIOS setup, but there seem to be no BIOS setup on this Vaio - Windows 7 splash screen appears immediately as I turn the computer on.

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  • The 20 Best How-To Geek Linux Articles of 2010

    - by The Geek
    We might be known for our Windows articles, but in 2010 we sure posted a lot of really in-depth articles covering Linux. Here’s the 20 best articles that we covered this year, covering everything from how to tweak your setup to how to use Linux to fix Windows. Want even more? You should make sure to check out the top 20 How-To Geek Explains topics of 2010, the 50 Windows Registry hacks that make Windows better, or the best 50 Windows articles for 2010 Latest Features How-To Geek ETC The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know Enjoy Christmas Beyond the Holiday with Christmas Eve Crisis Parrotfish Extends the Number of Services Accessible in Twitter Previews Winter Sunset by a Mountain Stream Wallpaper Add Sleek Style to Your Desktop with the Aston Martin Theme for Windows 7 Awesome WebGL Demo – Flight of the Navigator from Mozilla Sunrise on the Alien Desert Planet Wallpaper

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  • What If Nintendo Made Children’s Books?

    - by Jason Fitzpatrick
    What if the great minds at Nintendo had directed their energy towards children’s literature? These humorous cover mock-ups show us what the titles may have looked like. Hit up the link below for more books from the Nintendo universe; if you have a clever idea for a game-based children’s book that should exist, sound off in the comments. Videogame Children’s Books [via Neatorama] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Is duck typing a subset of polymorphism

    - by Raynos
    From Polymorphism on WIkipedia In computer science, polymorphism is a programming language feature that allows values of different data types to be handled using a uniform interface. From duck typing on Wikipedia In computer programming with object-oriented programming languages, duck typing is a style of dynamic typing in which an object's current set of methods and properties determines the valid semantics, rather than its inheritance from a particular class or implementation of a specific interface. My interpretation is that based on duck typing, the objects methods/properties determine the valid semantics. Meaning that the objects current shape determines the interface it upholds. From polymorphism you can say a function is polymorphic if it accepts multiple different data types as long as they uphold an interface. So if a function can duck type, it can accept multiple different data types and operate on them as long as those data types have the correct methods/properties and thus uphold the interface. (Usage of the term interface is meant not as a code construct but more as a descriptive, documenting construct) What is the correct relationship between ducktyping and polymorphism ? If a language can duck type, does it mean it can do polymorphism ?

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  • Why are marketing employees, product managers, etc. deserving of their own office, yet programmers are jammed in a room as many as possible?

    - by TheImirOfGroofunkistan
    I don't understand why many (many) companies treat software developers like they are assembly line workers making widgets. Joel Spolsky has a great example of the problems this creates: With programmers, it's especially hard. Productivity depends on being able to juggle a lot of little details in short term memory all at once. Any kind of interruption can cause these details to come crashing down. When you resume work, you can't remember any of the details (like local variable names you were using, or where you were up to in implementing that search algorithm) and you have to keep looking these things up, which slows you down a lot until you get back up to speed. Here's the simple algebra. Let's say (as the evidence seems to suggest) that if we interrupt a programmer, even for a minute, we're really blowing away 15 minutes of productivity. For this example, lets put two programmers, Jeff and Mutt, in open cubicles next to each other in a standard Dilbert veal-fattening farm. Mutt can't remember the name of the Unicode version of the strcpy function. He could look it up, which takes 30 seconds, or he could ask Jeff, which takes 15 seconds. Since he's sitting right next to Jeff, he asks Jeff. Jeff gets distracted and loses 15 minutes of productivity (to save Mutt 15 seconds). Now let's move them into separate offices with walls and doors. Now when Mutt can't remember the name of that function, he could look it up, which still takes 30 seconds, or he could ask Jeff, which now takes 45 seconds and involves standing up (not an easy task given the average physical fitness of programmers!). So he looks it up. So now Mutt loses 30 seconds of productivity, but we save 15 minutes for Jeff. Ahhh! Quote Link More Spolsky on Offices Why don't managers and owner's see this?

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  • Why do marketing employees get their own office, yet programmers are jammed in a room as many as possible?

    - by TheImirOfGroofunkistan
    I don't understand why many (many) companies treat software developers like they are assembly line workers making widgets. Joel Spolsky has a great example of the problems this creates: With programmers, it's especially hard. Productivity depends on being able to juggle a lot of little details in short term memory all at once. Any kind of interruption can cause these details to come crashing down. When you resume work, you can't remember any of the details (like local variable names you were using, or where you were up to in implementing that search algorithm) and you have to keep looking these things up, which slows you down a lot until you get back up to speed. Here's the simple algebra. Let's say (as the evidence seems to suggest) that if we interrupt a programmer, even for a minute, we're really blowing away 15 minutes of productivity. For this example, lets put two programmers, Jeff and Mutt, in open cubicles next to each other in a standard Dilbert veal-fattening farm. Mutt can't remember the name of the Unicode version of the strcpy function. He could look it up, which takes 30 seconds, or he could ask Jeff, which takes 15 seconds. Since he's sitting right next to Jeff, he asks Jeff. Jeff gets distracted and loses 15 minutes of productivity (to save Mutt 15 seconds). Now let's move them into separate offices with walls and doors. Now when Mutt can't remember the name of that function, he could look it up, which still takes 30 seconds, or he could ask Jeff, which now takes 45 seconds and involves standing up (not an easy task given the average physical fitness of programmers!). So he looks it up. So now Mutt loses 30 seconds of productivity, but we save 15 minutes for Jeff. Ahhh! Quote Link More Spolsky on Offices Why don't managers and owner's see this?

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  • How To Add Image And Text Watermarks to MS Word Documents

    - by Kavitha
    Watermark is a faint image that appears behind your text in MS Word Documents. Draft/Confidential are the most common background watermarks that we see in the documents circulated at office. MS Word 2007/2010 makes it very easy add watermarks as well as customize them based on the requirements. Add Image Watermark To MS Word Document To add image watermark to your document follow these steps 1. Switch to Page Layout tab of Ribbon Menu 2. Click on Watermark drop down menu and choose Custom Watermark option 3. Choose Picture watermark option, click on the button Select Picture.. and choose watermark image 4. Click Ok. That all. You are done. Add Text Watermark To MS Word Document To add image watermark to your document follow these steps 1. Switch to Page Layout tab of Ribbon Menu 2. Click on Watermark drop down menu 3. In the opened window, you can select one of the predefined text watermarks like Confidential, Draft, ASAP, URGENT, etc. If you are looking for one of these watermarks, you can choose them otherwise click on the option Custom Watermark… 4. Choose the option Text watermark and enter the text you want to set as watermark in the input area Text: (highlighted below). 5. Click on OK button. That’s all. This article titled,How To Add Image And Text Watermarks to MS Word Documents, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to setup Hadoop cluster so that it accepts mapreduce jobs from remote computers?

    - by drasto
    There is a computer I use for Hadoop map/reduce testing. This computer runs 4 Linux virtual machines (using Oracle virtual box). Each of them has Cloudera with Hadoop (distribution c3u4) installed and serves as a node of Hadoop cluster. One of those 4 nodes is master node running namenode and jobtracker, others are slave nodes. Normally I use this cluster from local network for testing. However when I try to access it from another network I cannot send any jobs to it. The computer running Hadoop cluster has public IP and can be reached over internet for another services. For example I am able to get HDFS (namenode) administration site and map/reduce (jobtracker) administration site (on ports 50070 and 50030 respectively) from remote network. Also it is possible to use Hue. Ports 8020 and 8021 are both allowed. What is blocking my map/reduce job submits from reaching the cluster? Is there some setting that I must change first in order to be able to submit map/reduce jobs remotely? Here is my mapred-site.xml file: <configuration> <property> <name>mapred.job.tracker</name> <value>master:8021</value> </property> <!-- Enable Hue plugins --> <property> <name>mapred.jobtracker.plugins</name> <value>org.apache.hadoop.thriftfs.ThriftJobTrackerPlugin</value> <description>Comma-separated list of jobtracker plug-ins to be activated. </description> </property> <property> <name>jobtracker.thrift.address</name> <value>0.0.0.0:9290</value> </property> </configuration> And this is in /etc/hosts file: 192.168.1.15 master 192.168.1.14 slave1 192.168.1.13 slave2 192.168.1.9 slave3

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  • Cheatsheet: 2010 04.01 ~ 04.07

    - by gOODiDEA
    Web Web Performance Best Practices: How masters.com re-designed their site to boost performance – and what that re-design missed What’s wrong with extending the DOM John Resig on Advanced Javascript to Improve your Web App .NET Hammock for REST - a REST library for .NET Programming Windows Phone 7 Series by Charlez Petzold – Free EBook Testing the Lock-Free Queue Some Last-Minute New C# 4.0 Features - while (x --> 0) { Console.WriteLine("x = {0}", x); } Better Coding with Visual Studio 2010 Revisiting Asynchronous ASP.NET Pages Database Understanding RAID for SQL Server – Part 2 Cassandra Jump Start For The Windows Developer Cassandra Internals – Writing - Cassandra Write Operation Performance Explained Cassandra Internals – Reading - Cassandra Reads Performance Explained MongoDB Growing Up: Release 1.4 and Commercial Support by 10gen Why NoSQL Will Not Die How Many Hard Drives Do I Need to Support SQL Server? Other Presentation: CouchDB and Lucene MongoDB Cacti Graphs HBase vs Cassandra: why we moved How to use the DedicatedDumpFile registry value to overcome space limitations on the system drive when capturing a system memory dump

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  • Poor home office network performance and cannot figure out where the issue is

    - by Jeff Willener
    This is the most bizarre issue. I have worked with small to mid size networks for quite a long time and can say I'm comfortable connecting hardware. Where you will start to lose me is with managed switches and firewalls. To start, let me describe my network (sigh, shouldn't but I MUST solve this). 1) Comcast Cable Internet 2) Motorola SURFboard eXtreme Cable Modem. a) Model: SB6120 b) DOCSIS 3.0 and 2.0 support c) IPv4 and IPv6 support 3-A) Cisco Small Business RV220W Wireless N Firewall a) Latest firmware b) Model: RV220W-A-K9-NA c) WAN Port to Modem (2) d) vlan 1: work e) vlan 2: everything else. 3-B) D-Link DIR-615 Draft 802.11 N Wireless Router a) Latest firmware b) WAN Port to Modem (2) 4) Servers connected directly to firewall a) If firewall 3-A, then vlan 1 b) CAT5e patch cables c) Dell PowerEdge 1400SC w/ 10/100 integrated NIC (Domain Controller, DNS, former DHCP) d) Dell PowerEdge 400SC w/ 10/100/1000 integrated NIC (VMWare Server) 4) Linksys EZXS88W unmanaged Workgroup 10/100 Switch a) If firewall 3-A, then vlan 2 b) 25' CAT5e patch cable to firewall (3-A or 3-B) c) Connects xBox 360, Blu-Ray player, PC at TV 5) Office equipment connected directly to firewall a) If firewall 3-A, then vlan 1 b) ~80' CAT6 or CAT5e patch cable to firewall (3-A or 3-B) c) Connects 1) Dell Latitude laptop 10/100/1000 2) Dell Inspiron laptop 10/100 3) Dell Workstation 10/100/1000 (Pristine host, VMWare Workstation 7.x with many bridged VM's) 4) Brother Laser Printer 10/100 5) Epson All-In-One Workforce 310 10/100 5-A) NetGear FS116 unmanaged 10/100 switch a) I've had this switch for a long time and never had issues. 5-B) NetGear GS108 unmanaged 10/100/1000 switch a) Bought new for this issue and returned. 5-C) Linksys SE2500 unmanaged 10/100/1000 switch a) Bought new for this issue and returned. 5-D) TP-Link TL-SG10008D unmanaged 10/100/1000 a) Bought new for this issue and still have. 6) VLan 1 Wireless Connections (on same subnet if 3-B) a) Any of those at 5c b) HP Laptop 7) VLan 2 Wireless Connection (on same subnet if 3-B) a) IPad, IPod b) Compaq Laptop c) Epson Wireless Printer Shew, without hosting a diagram I hope that paints a good picture. The Issue The breakdown here is at item 5. No matter what I do I cannot have a switch at 5 and have to run everything wireless regardless of router. Issues related to using a switch (point 5 above) SpeedTest is good. Poor throughput to other devices if can communicate at all. Usually cannot ping other devices even on the same switch although, when able, ping times are good. Eventual lose of connectivity and can "sometimes" be restored by unplugging everything for several days, not minutes or hours but we're talking a week if at all. Directly connect to computer gives good internet connection however throughput to other devices connected to firewall is at best horrible. Yet printing doesn't seem to be an issue as long as they are connected via wireless. I have to force the RV220W to 1000Mb on the respective port if using a Gig Switch Issues related to using wireless in place of a switch (point 5 above) Poor throughput to other devices if can communicate. SpeedTest is good. Bottom line Internet speeds are awesome. By the way, Comcast went WAY above and beyond to make sure it was not them. They rewired EVERYTHING which did solve internet drops. Computer to computer connections are garbage Cannot get switch at 5 to work, yet other at 4 has never had an issue. Direct connection, bypass switch, is good for DHCP and internet. DNS must be on server, not firewall. Cisco insists its my switches but as you can see I have used four and two different cables with the same result. My gut feeling is something is happening with routing. But I'm not smart enough to know that answer. I run a lot of VM's at 5-c-3, could that cause it? What's different compared to my previous house is I have introduced Gigabit hardware (firewall/switches/computers). Some of my computers might have IPv6 turned on if I haven't turned it off already. I'm truly at a loss and hope anyone has some crazy idea how to solve this. Bottom line, I need a switch in my office behind the firewall. I've changed everything. The real crux is I will find a working solution and, again, after days it will stop working. So this means I cannot isolate if its a computer since I have to use them. Oh and a solution is not throwing more money at this. I'm well into $1k already. Yah, lame.

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  • Changing Windows Media Center StartRecording Task Scheduler options

    - by T Reddy
    Hi, I'm experiencing some occasional crashes waking from sleep and I believe it may be related to the Corsair SSD F40GB2 as my boot disk...or the new Ceton tuner I recently installed... I dunno what the real problem is as I can't reproduce the problem manually. I read somewhere that I should not allow the hard disks to sleep...so I'm trying that in the meantime... At any rate, I don't really care that the computer crashes so long as WMC will start recording the task as soon as possible...the task is scheduled to wake the computer 5 minutes before the recording starts. I noticed that there is a StartRecording param in the Media Center folder in Task Scheduler. There is an option (currently unchecked) that will retry a failed task. I would like to know if there is a way to enable that checkbox. My hope is that if my PC crashes when waking up for this task, that after it reboots the task will trigger again and start recording. Thanks!

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  • Stress test speed on a gateway?

    - by TheLQ
    I'm interested in stress testing my gateway server but am lost on how. Most of the stress testing applications I've seen only see how much load an app like Apache can handle, but not this. Essentially I want to send as many packets I can into this box with one computer on one card and see how many come out the other in another computer just to get an idea of what kind of load this can handle. I'm also interested how Snort will perform. I'm not really sure how to do this though. What tools could you recommend that could do this?

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  • Remote Desktop closes with Fatal Error (Error Code: 5)

    - by Swinders
    We have one PC (Windows XP SP3) that we can not log onto using a Remote Desktop session. Logging on to the PC directly (sitting in front of it using the connected keyboard and monitor) work fine. From a second PC (tried a number of different ones but all Windows XP SP3) I run 'mstsc' and type in PC name to connect to. This shows the login box which we can enter the correct login details and click OK. Within a few second we get an error: Title: Fatal Error (Error Code:5) Error: Your Remote Desktop session is about to end. This computer might be low on virtual memory. Close your other programs, and then try connecting to the remote computer again. If the problem continues, contact your network administrator or technical support. None of the computers we are using are low on memory (2Gb+) and we let windows manage the virtual memory side of things. We do not see this with any other PC and do use Remote Desktop in meeting rooms to connect to user PCs with no problems.

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  • Drupal CMS most Stable for High Traffic

    - by Aditi
    Drupal users have high satisfaction with Drupal compared to the Joomla users, for a number of reasons. If you are thinking of  choosing a high performance platform to run your high traffic website.. Drupal Installation is your forte! Overload Scenario Drupal is scalable high performance CMS and is stable under heavy load. If your server is pushed beyond its capacity, Drupal shuts off gracefully and doesn’t crash. As soon as the server is back within its traffic capability, Drupal handles all requests smoothly again. For example if your dedicated server can handle a maximum of 50,000 visits a day, and on lucky days when your news created the buzz in social media and your traffic rose to 70,000 on one day, then your server will be overloaded and usually it crashes causing permanent damage to your database at times.. But if you have used Drupal CMS it closes down gracefully an as soon as traffic goes down to within the server’s capacity, the Drupal running site accepts all requests again. Extensibility Drupal users know that their add-ons integrate better with the core, and their framework makes it easier to extend their CMS’s capabilities.. which makes an extended version of it quite stable unlike Joomla, which loses its strength if you have plenty of plugins & heavy customizations running. Any CMS with number of plugins makes the content complex and reduces your ability to handle high traffic requests. Accessibility Management or ACL Chances are if you are high traffic website, you may have various users & content contributors. ACL means group roles that is assigning people out of the various registered user levels and allocating many kinds of privileges. The most common example is the ability to see or edit a section or selected pages. This efficient feature of Drupal makes it a class apart than other CMSs out there.

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  • Can't boot from SATA dvd, seen as SerialCH1_Master

    - by dierre
    Here's the problem: I have an old computer based on an AsRock motherbord, the p4vt8+. I have 2 IDE HDs , one per each channel (IDE0 and IDE1) and I have a SATA dvd LG GH22N550. When I go into the BIOS panel on the boot devices list I can see IDE0 and IDE1 but not the dvd that I need to install Windows. When the computer is booting I can see it under the voice SerialCH1_Master. I know I'm doing something wrong but I can't figure out what it is.

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  • Get rid of Vista security warning

    - by Ken
    I found this question. The question exactly matches my problem, but the solution doesn't work. In the Properties window, I see "Security: This file came from another computer and might be blocked to help protect this computer. ((Unblock))". When I click Unblock and Apply, the Security section disappears. But when I go to run it again, I still get the security warning. If I right-click and choose Properties on the exact same thing, the Security section is back, offering me the chance to Unblock it again. So unblock seems exactly as useless as the "Always ask" checkbox. Anyone seen this before? How do you really Unblock an app that Vista doesn't want to let you Unblock?

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  • Screensaver does not work for one user account, but does for the other

    - by Travesty3
    Both my screensaver and my "turn off monitor" power saver never come on for one user account on my computer, but it does for the other. It worked before. I can't think of anything I did just before this started happening. I'm using Windows 7 Pro SP1 with the default Aero theme, my screensaver is set to Mystify and should come on after 10 minutes. My power saver setting is set to Balanced, the Turn Off Monitor setting is set to 15 minutes, and the Sleep setting is set to Never. This all works absolutely fine on my user account, but if my wife's user account is logged in, it doesn't work. I don't have any antivirus, I'm not using a wireless keyboard or mouse, and I don't have MagicJack. I have restarted the computer many times since I've seen this problem. Anyone have any suggestions?

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  • Mission 26 Captures Endeavour’s Last Trip in Stop Motion

    - by Jason Fitzpatrick
    On September 21, 2012 the Space Shuttle Endeavour was delivered to the Los Angeles International Airport and spent the next three days being slowly transported 12 miles to the California Science Center. One dedicated team of photographers captured the whole thing. Lead by Matthew Givot, the group followed the shuttle for three straight days, photographing it around the clock. The Endeavor started on Thursday night and went on until Sunday night, with very little sleep to no sleep. The only thing that kept us going was pure love of the art and adrenaline. One thing that stood out the most for me, while I was shooting, was the people of Los Angeles. It was so powerful to see the excitement on peoples faces and the pride of their home town. No matter how many times I would see the Shuttle it would never get old. This has been an amazing experience that I will never forget. My hope is that this film will show you the amount of dedicated people and teamwork that it took to get the Endeavour to its new home. Enjoy. The end result of their labor is the above video, a beautiful time-lapse video of Endeavour’s journey from the airport to its hanger at the California Science Center. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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