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  • My Apache access log contains weird GET and POST requests, what can I do?

    - by Konstantin
    My Apache access log contains weird GET and POST requests, is it possible to examine which of these are harmful? For example: 114.232.151.185 - - [11/Jun/2014:20:11:33 +0200] "GET http://hotel.qunar.com/render/hoteldiv.jsp?&__jscallback=XQScript_4 HTTP/1.1" 404 1167 103.30.175.10 - - [12/Jun/2014:08:35:17 +0200] "GET /vtigercrm/ HTTP/1.1" 404 1034 69.174.245.163 - - [14/Jun/2014:01:22:38 +0200] "GET /w00tw00t.at.blackhats.romanian.anti-sec:) HTTP/1.1" 404 1034 69.174.245.163 - - [14/Jun/2014:01:22:38 +0200] "GET /phpMyAdmin/scripts/setup.php HTTP/1.1" 404 1034 94.74.229.110 - - [16/Jun/2014:18:46:43 +0200] "GET http://www.msftncsi.com/ncsi.txt HTTP/1.1" 404 1037 80.73.11.164 - - [20/Jun/2014:01:52:14 +0200] "POST /cgi-bin/php?%2D%64+%61%6C%6C%6F%77%5F%75%72%6C%5F%69%6E%63%6C%75%64%65%3D%6F%6E+%2D%64+%73%61%66%65%5F%6D%6F%64%65%3D%6F%66%66+%2D%64+%73%75%68%6F%73%69%6E%2E%73%69%6D%75%6C%61%74%69%6F%6E%3D%6F%6E+%2D%64+%64%69%73%61%62%6C%65%5F%66%75%6E%63%74%69%6F%6E%73%3D%22%22+%2D%64+%6F%70%65%6E%5F%62%61%73%65%64%69%72%3D%6E%6F%6E%65+%2D%64+%61%75%74%6F%5F%70%72%65%70%65%6E%64%5F%66%69%6C%65%3D%70%68%70%3A%2F%2F%69%6E%70%75%74+%2D%64+%63%67%69%2E%66%6F%72%63%65%5F%72%65%64%69%72%65%63%74%3D%30+%2D%64+%63%67%69%2E%72%65%64%69%72%65%63%74%5F%73%74%61%74%75%73%5F%65%6E%76%3D%30+%2D%6E HTTP/1.1" 404 1034 162.253.66.76 - - [24/Jun/2014:23:54:30 +0200] "GET /rutorrent HTTP/1.1" 400 226 122.226.223.69 - - [25/Jun/2014:01:14:27 +0200] "GET http://todd0738.gotoip4.com//hello.html HTTP/1.1" 404 1041 My Apache access log file: http://pastebin.com/2x0naQBK

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  • Using 2D sprites and 3D models together

    - by Sweta Dwivedi
    I have gone through a few posts that talks about changing the GraphicsDevice.BlendState and GraphicsDevice.DepthStencilState (SpriteBatch & Render states). . however even after changing the states .. i cant see my 3D model on the screen.. I see the model for a second before i draw my video in the background. . Here is the code: case GameState.InGame: GraphicsDevice.Clear(Color.AliceBlue); spriteBatch.Begin(); if (player.State != MediaState.Stopped) { videoTexture = player.GetTexture(); } Rectangle screen = new Rectangle(GraphicsDevice.Viewport.X, GraphicsDevice.Viewport.Y, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); // Draw the video, if we have a texture to draw. if (videoTexture != null) { spriteBatch.Draw(videoTexture, screen, Color.White); if (Selected_underwater == true) { spriteBatch.DrawString(font, "MaxX , MaxY" + maxWidth + "," + maxHeight, new Vector2(400, 10), Color.Red); spriteBatch.Draw(kinectRGBVideo, new Rectangle(0, 0, 100, 100), Color.White); spriteBatch.Draw(butterfly, handPosition, Color.White); foreach (AnimatedSprite a in aSprites) { a.Draw(spriteBatch); } } if(Selected_planet == true) { spriteBatch.Draw(kinectRGBVideo, new Rectangle(0, 0, 100, 100), Color.White); spriteBatch.Draw(butterfly, handPosition, Color.White); spriteBatch.Draw(videoTexture,screen,Color.White); GraphicsDevice.BlendState = BlendState.Opaque; GraphicsDevice.DepthStencilState = DepthStencilState.Default; GraphicsDevice.SamplerStates[0] = SamplerState.LinearWrap; foreach (_3DModel m in Solar) { m.DrawModel(); } } spriteBatch.End(); break;

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  • Can thousands of backlinks from the same site harm PageRank?

    - by Dejan Pelzel
    I just noticed that one particular site has almost 7000 backlinks linking back to our website. The site is something like a news aggregator and for each post they created around 20 (sometimes much more) backlinks back to our page and they basically linked over 400 pages. I am beginning to get concerned that this amount of links might harm our page. They seem to have more backlinks to our page than all the other pages combined and more backlinks that our website has pages. We have seen a massive negative effect going on for quite a while and the PageRank seems to have dropped to None (Not even 0). But I am not sure when and why exactly that happened seeing that PageRank updates take quite a while to appear. The site linking to us is otherwise pretty reputable and doesn't seem to be having any problems with their rank. (PR 6 actually) I was thinking of using the Google disavow tool for this site, but I don't want to make things even worse. Do you think these are harmful? If so, how do I fix this? Thanks :)

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  • Feeling Old? Before Middleware, Gamification, and MacBook Airs

    - by ultan o'broin
    Think we're done with green screens in the enterprise apps world? Fusion User Experience Advocate Debra Lilley (@debralilley) drew my attention to this super retro iPad terminal emulator app being used by a colleague to connect to JDE. Yes, before Middleware, this is how you did it. Surely the ultimate in hipster retro coexistence? Mind you, I've had to explain to lots of people I showed this to just what Telnet and IBM AS/400 are (or were). MochaSoft TN5250 Terminal Emulator iPad App This OG way of connecting to apps is a timely reminder not to forget all those legacy apps out there and the UX aspect to adoption and change. If a solution already works well and there's an emotional attachment to it, then the path to upgrade needs to be very clear and have valuable and demonstrable ROI for users and decision makers, a path that spans emotion and business benefits. On a pure usability front, that old school charm of the character-based green glow look 'n' feel could be easily done as a skin, personalizing an application for the user so that they feel comfortable with it. Fun too particularly in the mobile and BYOD space! In fact, there is a thriving retro apps market out there as illustrated by this spiffy lunar lander app (hat tip: John Cartan), part of a whole set of Atari's greatest hits available for iOS. Lunar Lander App And of course, there's the iOS version of Pong. Check out this retro Apple Mac SE/30 too. I actually remember using one of these. I have an Apple Mac Plus somewhere in my parents' house. I tried it out recently, and it actually booted, although all it was good for was playing the onboard games. Looking at all these olde worlde things makes me feel very old, but kinda warm inside too. The latter is a key part of today's applications user experience too.

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • CodePlex Daily Summary for Wednesday, December 12, 2012

    CodePlex Daily Summary for Wednesday, December 12, 2012Popular ReleasesTorrents-List Organizer: Torrents-list organizer v 0.5.0.3: ????????? ? 0.5.0.3: 1) ?????????? ??????? ??? ?????????? ???-??????? ? ???????-??????. 2) ? ??????? ?????? ??????????? ?????????????? ????? ?????????? ?????????: ???? ?? ??????-???? ?????????? ?? ????????? ?? ????? ???????, ?? ? ????? ????? ????????? ????? ????????? ?? ????, ? ????????? ??? ???? ?????? ??????????.Fiskalizacija za developere: FiskalizacijaDev 2.0: Prva prava produkcijska verzija - Zakon je tu, ova je verzija uskladena sa trenutno važecom Tehnickom specifikacijom (v1.2. od 04.12.2012.) i spremna je za produkcijsko korištenje. Verzije iza ove ce ovisiti o naknadnim izmjenama Zakona i/ili Tehnicke specifikacije, odnosno, o eventualnim greškama u radu/zahtjevima community-a za novim feature-ima. Novosti u v2.0 su: - That assembly does not allow partially trusted callers (http://fiskalizacija.codeplex.com/workitem/699) - scheme IznosType...Simple Injector: Simple Injector v1.6.1: This patch release fixes a bug in the integration libraries that disallowed the application to start when .NET 4.5 was not installed on the machine (but only .NET 4.0). The following packages are affected: SimpleInjector.Integration.Web.dll SimpleInjector.Integration.Web.Mvc.dll SimpleInjector.Integration.Wcf.dll SimpleInjector.Extensions.LifetimeScoping.dllBootstrap Helpers: Version 1: First releasesheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.2.0: Main featuresOptimizations for intersectionsThe main purpose of this release was to further optimize rendering performance by skipping object intersections with other sheets. From now by default an object's sheets will only intersect its own sheets and never other static or dynamic sheets. This is the usual scenario since objects will never bump into other sheets when using collision detection. DocumentationMany of you have been asking for proper documentation, so here it goes. Check out the...MySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 1.5.5 beta: Fix Bug: max_allowed_packet is modified to 1GB, but does not take effect in import & export process. This bug is fixed by re-initialize the MySqlConnection. Modified max_allowed_packet will only take effect on new connection, not on current connection.DirectX Tool Kit: December 11, 2012: December 11, 2012 Ex versions of DDSTextureLoader and WICTextureLoader Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK Minor fix to CommonStates for Feature Level 9.1 Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug Added dxguid.lib as a default library for Debug builds to resolve GUID link issuesDirectXTex texture processing library: December 2012: December 11, 2012 Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader Fixed BC2 and BC3 decompression issue for unusual color encoding case Converted annotation to SAL2 for improved VS 2012 /analyze experience Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets'ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.1 Final for 10.1: We are proud to announce the release of ArcGIS Editor for OpenStreetMap version 2.1. This download is compatible with ArcGIS 10.1, and includes setups for the Desktop Component, Desktop Component when 64 bit Background Geoprocessing is installed, and the Server Component. Important: if you already have ArcGIS Editor for OSM installed but want to install this new version, you will need to uninstall your previous version and then install this one. This release includes support for the ArcGIS 1...Ad Rotator for Windows & Windows Phone: AdRotator v1.3 Silverlight: Note now also available via NuGet for both WP7 and WP8 v 1.3 Changelog: *Updated Ad Providers to Latest releases, inc: - Inneractive (new Nokia release) - Updated WP Smaato - MS Ad SDK Changed Caching strategy to always grab from network unless unavailable Pubcenter (Suspend/Resume) feature added Pubcenter "Active" fix option Cleaned up some threaded calls Other minor fixes For usage details check out the following tutorial blog post - http://bit.ly/S5CD4T *Note Included bin...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.2: This release just contains some fixes that have been done since the last release. Plus, this is strong named as well. I apologize for the lack of updates but my free time is less these days.Media Companion: MediaCompanion3.511b release: Two more bug fixes: - General Preferences were not getting restored - Fanart and poster image files were being locked, preventing changes to themVodigi Open Source Interactive Digital Signage: Vodigi Release 5.5: The following enhancements and fixes are included in Vodigi 5.5. Vodigi Administrator - Manage Music Files - Add Music Files to Image Slide Shows - Manage System Messages - Display System Messages to Users During Login - Ported to Visual Studio 2012 and MVC 4 - Added New Vodigi Administrator User Guide Vodigi Player - Improved Login/Schedule Startup Procedure - Startup Using Last Known Schedule when Disconnected on Startup - Improved Check for Schedule Changes - Now Every 15 Minutes - Pla...Secretary Tool: Secretary Tool v1.1.0: I'm still considering this version a beta version because, while it seems to work well for me, I haven't received any feedback and I certainly don't want anyone relying solely on this tool for calculations and such until its correct functioning is verified by someone. This version includes several bug fixes, including a rather major one with Emergency Contact Information not saving. Also, reporting is completed. There may be some tweaking to the reporting engine, but it is good enough to rel...VidCoder: 1.4.10 Beta: Added progress percent to the title bar/task bar icon. Added MPLS information to Blu-ray titles. Fixed the following display issues in Windows 8: Uncentered text in textbox controls Disabled controls not having gray text making them hard to identify as disabled Drop-down menus having hard-to distinguish white on light-blue text Added more logging to proxy disconnect issues and increased timeout on initial call to help prevent timeouts. Fixed encoding window showing the built-in pre...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.400: Version 2.5.0.400 (Release): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Update the documentation. InfoMan: Write the documentation. Other Downloads Downloads OverviewHome Access Plus+: v8.5: v8.5.1211.1240 Fixed: changed to using the thumbnailPhoto attribute instead of jpegPhoto v8.5.1208.1500 This is a point release, for the other parts of HAP+ see the v8.3 release. Fixed: #me#me issue with the Edit Profile Link Updated: 8.5.1208 release Updated: Documentation with hidden booking system feature Added: Room Drop Down to the Booking System (no control panel interface), can be Resource Specific Fixed: Recursive AD Group Membership Lookup Fixed: User.IsInRole with recursive lookup...Http Explorer: httpExplorer-1.1: httpExplorer now has the ability to connect to http server via web proxies. The proxy may be explicitly specified by hostname or IP address. Or it may be specified via the Internet Options settings of Windows. You may also specify credentials to pass to the proxy if the proxy requires them. These credentials may be NTLM or basic authentication (clear text username and password).Bee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.New ProjectsBattle of Colors: Vacation project. Summary.blockme: This is a Blog using C#, ASP.Net MVC3 & RazorCoevery for Windows Phone: Coevery for Windows Phone is a free CRM Windows Phone application developed by Nova Software which is a .NET focused software development company.DNN Flash Viewer: Simple module for displaying flash content within a DNN pane.DonablRow Line Follower Simulator: This Application helps you to find the best Algorithm for your line follower robot.ExcelMerge: Merge microsoft excel file to a single.FCMGAAI: project ini merupakan implementasi algoritma fuzzy Cmeans dengan optimasi algoritma genetikaLIRC#: LIRC# is a simple client library to allow a .NET application to interact with an LIRC server to control or be controlled by IR devices.Managed Media Aggregation: Allowing developers to aggregate media from Rtsp sources over Rtsp without degrading the source bandwidth. Agnostic of Video or Audio format. Decodes Jpeg / RTPMarket Data Server: Local database server with quotes and trade-related data associated with equity, fixed-income, financial derivatives, currency, and other investment instrumentsproject13251212: papproject13271212: paPutovanje: Android aplikacija napisana za Mtel android ligu 2Questionario dinâmico: Questionario dinâmico para fins de estudos.Rasoulian: my RepoSharepoint Blog Archive Web Part: This Web Part is an alternative of the standart SharePoint Blog Site Archives Web Part. It's based on SharePoint 2010 Blog Site Archives Web Part by Bandar AlSimpleSocket for Windows Phone: SimpleSocket for Windows Phone is a super simple to use wrap around the built in socket framework that makes using socket connections incredibly easy and fast.

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  • CodePlex Daily Summary for Tuesday, December 11, 2012

    CodePlex Daily Summary for Tuesday, December 11, 2012Popular ReleasesDirectX Tool Kit: December 11, 2012: December 11, 2012 Ex versions of DDSTextureLoader and WICTextureLoader Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK Minor fix to CommonStates for Feature Level 9.1 Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug Added dxguid.lib as a default library for Debug builds to resolve GUID link issuesCleverBobCat: CleverBobCat 1.1.3: Fixed: - Cart code now works in vab, wheels retract correctly and no more anchors visible - No more exceptions on VAB Added: - ResourceTransfer beam now has a wide array of configurable options for beam material, size and colors - Added an optional offset to resource transfer, if specificed the "beam" will start from part center + the specified offsetSharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.2: This release just contains some fixes that have been done since the last release. Plus, this is strong named as well. I apologize for the lack of updates but my free time is less these days.re-linq: 1.13.178.0: This is build 1.13.178.0 of re-linq. Find the complete release notes for the build here: Release NotesMedia Companion: MediaCompanion3.511b release: Two more bug fixes: - General Preferences were not getting restored - Fanart and poster image files were being locked, preventing changes to themVodigi Open Source Interactive Digital Signage: Vodigi Release 5.5: The following enhancements and fixes are included in Vodigi 5.5. Vodigi Administrator - Manage Music Files - Add Music Files to Image Slide Shows - Manage System Messages - Display System Messages to Users During Login - Ported to Visual Studio 2012 and MVC 4 - Added New Vodigi Administrator User Guide Vodigi Player - Improved Login/Schedule Startup Procedure - Startup Using Last Known Schedule when Disconnected on Startup - Improved Check for Schedule Changes - Now Every 15 Minutes - Pla...Secretary Tool: Secretary Tool v1.1.0: I'm still considering this version a beta version because, while it seems to work well for me, I haven't received any feedback and I certainly don't want anyone relying solely on this tool for calculations and such until its correct functioning is verified by someone. This version includes several bug fixes, including a rather major one with Emergency Contact Information not saving. Also, reporting is completed. There may be some tweaking to the reporting engine, but it is good enough to rel...VidCoder: 1.4.10 Beta: Added progress percent to the title bar/task bar icon. Added MPLS information to Blu-ray titles. Fixed the following display issues in Windows 8: Uncentered text in textbox controls Disabled controls not having gray text making them hard to identify as disabled Drop-down menus having hard-to distinguish white on light-blue text Added more logging to proxy disconnect issues and increased timeout on initial call to help prevent timeouts. Fixed encoding window showing the built-in pre...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.400: Version 2.5.0.400 (Release): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Update the documentation. InfoMan: Write the documentation. Other Downloads Downloads OverviewHome Access Plus+: v8.5: v8.5.1211.1240 Fixed: changed to using the thumbnailPhoto attribute instead of jpegPhoto v8.5.1208.1500 This is a point release, for the other parts of HAP+ see the v8.3 release. Fixed: #me#me issue with the Edit Profile Link Updated: 8.5.1208 release Updated: Documentation with hidden booking system feature Added: Room Drop Down to the Booking System (no control panel interface), can be Resource Specific Fixed: Recursive AD Group Membership Lookup Fixed: User.IsInRole with recursive lookup...Http Explorer: httpExplorer-1.1: httpExplorer now has the ability to connect to http server via web proxies. The proxy may be explicitly specified by hostname or IP address. Or it may be specified via the Internet Options settings of Windows. You may also specify credentials to pass to the proxy if the proxy requires them. These credentials may be NTLM or basic authentication (clear text username and password).Bee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.Dynamics Crm 2011 Solution Manager: Crm Solution Manager 1.0: First Version.Lava JS: Lava JS 1.0: Sourcemp3player-xslt-plugin: mp3player module 1.0: This is a mp3 player module that you can install on your umbraco project. It can display the list of the media and you can click the button to play or stop.STeaL : stealed functionarities from STL: STeaL 0.4.1(prelerease): + fill / fill-nMi-DevEnv: Development 0.5: Ran a new test scenario where I created a DC, then created a web server, blew it away, then re-created the web server. The purpose of the test was to see how the installers would handle information existing in AD, like the OU for CRM. This revealed yet another silly issue in retrieving details of existing OU's, where I had the syntax wrong. I should read exception details more closely :) Apologies also, I've just now started labelling the solution according to these "snapshots". Sorry for...Yahoo! UI Library: YUI Compressor for .Net: Version 2.2.0.0 - Epee: New : Web Optimization package! Cleaned up the nuget packages BugFix: minifying lots of files will now be faster because of a recent regression in some code. (We were instantiating something far too many times).DtPad - .NET Framework text editor: DtPad 2.9.0.40: http://dtpad.diariotraduttore.com/files/images/flag-eng.png English + A new built-in editor for the management of CSV files, including the edit of cells, deleting and adding new rows, replacement of delimiter character and much more (issue #1137) + The limit of rows allowed before the decommissioning of their side panel has been raised (new default: 1.000) (issue #1155, only partially solved) + Pressing CTRL+TAB now DtPad opens a screen that shows the list of opened tabs (issue #1143) + Note...New ProjectsAmazon S3 Upload with Uploadify: ASP.MVC upload file from client browser direct to Amazon S3Ameoto DEV: Bin for all of our software sources :DAutonomic Computing Library: This framework will simplify the development of Autonomic Computing Systems. BIUUITest: BIUUITestBotvaBot: This project should help tothe Botva.Ru gamers to automize their game proces. It is a set of libraries for simple sending of the HTTP requests with list of the main requests to the botva.ru web-site. Also project contains the clients forsimple using this request umulators.Cartellino: Scopo del progetto è la realizzazione di un software in grado di rilevare i dati dai rilevatori 3Tec (www.3tec.it) e stampare i cartellini presenza dei dipendenticmsforbeginner: in this project explain how to edit, create multiple webpages to a single website with less knowledge on html ,.net languagesContact Us Module: This is an Umbraco based module for feedback. You can upload the contact us module in the dashboard and then display those module anywhere in your site.CrmXpress Security Roles Helper For Microsoft Dynamics CRM 2011: CrmXpress Security Roles Helper is a tool/utility. It lets you compare the Security Roles for their differences at the privilege level with their scopes.DarkSky Helpdesk: DarkSky Helpdesk is an Orchard module that turns your Orchard application into a Helpdesk system.DataEntity: A Framework that help us to make persistences and materializations from any SQLServer DataBase Tables to Entity classes. Better performance with native ADO.NET.Edisfera DNN Training Task Module: This is a training project to familiarize with codeplex and dnn module creation.eyoung events description language: Eyoung is a event driven language. It can be used in many fields, such as intrusion action definition.FastBuild: Fast build VS2010 C++ project with the options OpenCV, QT, Boost and OpenGL.Find Changeset By Comment: This extension is used to find changesets that contain a specific phrase in a comment.Gatepass System: This application under development is my first application on codeplex. It is meant primarily as a learning tool while developing a Gatepass System. This GateHandle Template Library (HTL): Handle Template Library (HTL) is a C++ library for developing Windows applications and services. It provides a set of classes for files, threads, events, and more.iDoklad API: iDoklad API Demo je Open Source projekt spolecnosti Cígler Software. Ukázková aplikace demonstruje napojení na fakturacní službu iDokladIronBefunge: IronBefunge is an interpretor (written in .NET) for Befunge programs.Iterator Tasks: Iterator Tasks is a iterator-based coroutine class library.Javacc-Compile-N14: Javacc - compile - N14 is a students' compiler project and we use javacc to compiler XYZ-2 languageMessenger Game - Starter Kit: Kom godt i gang med at lave spil til Messenger med dette komplette Starter Kit. Indeholder et komplet netværksspil lavet med Messenger Activity API og Silverlight.MOBZcript: MOBZcript is a simple batch file editor for cmd scripts. It saves and runs your scripts as if you started them from a command line.NET.Library: The NET.Library will be available in different versions to run on the .Net 2, 3 and 4 frameworks and consists of various .Net programming utilities. proxificator: Proxificator is component for getting the appropriate proxyRetailManagement: abcStudentManage: testWebQQ Interface: A library that enable programmers to access QQ much easier via codeZytonic Screenshot: Upload Images From your Computer Harddrive or Screen With Ease!

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  • best way to enlarge system partition

    - by yuvi
    I have a problem - I need to enlarge my system partition. I mean - when I initially installed Ubuntu, I split the partition so I have 15GB for system and the rest (around 400) pointed at /home/. This is very useful if anything goes wrong someday and I want to format and completely re-install Ubuntu without losing any of my actual data. The problem is, 15GB isn't enough, so it seems. I already moved /var/ and /opt/ folder to /home/, adding symlinks at root, but I'm still at 86% usage and I'm having performance issues (mostly when booting or running a VM). I can use Ubuntu on a flash drive and externally enlarge the partition, but I'm really afraid with going forward with that plan. Also, despite what I said before, I'd like to avoid re-installing the system if at all possible. Any advice, suggestions or ideas on how to best approach this? Any warnings I should heed? Thanks in advance! update Here's the gparted screenshot - as you can see, there's windows on dual boot (sda1-5 are all related to the windows system), then I have a linux swap, 14GB (so uh... not even 15) of system and 435 of for /home.

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • CodePlex Daily Summary for Friday, December 14, 2012

    CodePlex Daily Summary for Friday, December 14, 2012Popular ReleasesCommand Line Parser Library: 1.9.3.31 rc0: Main assembly CommandLine.dll signed. Removed old commented code. Added missing XML documentation comments. Two (very) minor code refactoring changes.BlackJumboDog: Ver5.7.4: 2012.12.13 Ver5.7.4 (1)Web???????、???????????????????????????????????????????VFPX: ssClasses A1.0: My initial release. See https://vfpx.codeplex.com/wikipage?title=ssClasses&referringTitle=Home for a brief description of what is inside this releasesb0t v.5: sb0t 5.01 alpha 1: GUI support for Spanish language (Thank you Di3go and Oysterhead) Captcha database updates Bug fix where some hosts could not joinHome Access Plus+: v8.6: v8.6.1213.1220 Added: Group look up to the visible property of the Booking System Fixed: Switched to using the outlook/exchange thumbnailPhoto instead of jpegPhoto Added: Add a blank paragraph below the tiles. This means that the browser displays a vertical scroller when resizing the window. Previously it was possible for the bottom edge of a tile not to be visible if the browser window was resized. Added: Booking System: Only Display Day+Month on the booking Home Page. This allows for the cs...Layered Architecture Solution Guidance (LASG): LASG 1.0.0.8 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 5.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....Fiskalizacija za developere: FiskalizacijaDev 2.0: Prva prava produkcijska verzija - Zakon je tu, ova je verzija uskladena sa trenutno važecom Tehnickom specifikacijom (v1.2. od 04.12.2012.) i spremna je za produkcijsko korištenje. Verzije iza ove ce ovisiti o naknadnim izmjenama Zakona i/ili Tehnicke specifikacije, odnosno, o eventualnim greškama u radu/zahtjevima community-a za novim feature-ima. Novosti u v2.0 su: - That assembly does not allow partially trusted callers (http://fiskalizacija.codeplex.com/workitem/699) - scheme IznosType...Simple Injector: Simple Injector v1.6.1: This patch release fixes a bug in the integration libraries that disallowed the application to start when .NET 4.5 was not installed on the machine (but only .NET 4.0). The following packages are affected: SimpleInjector.Integration.Web.dll SimpleInjector.Integration.Web.Mvc.dll SimpleInjector.Integration.Wcf.dll SimpleInjector.Extensions.LifetimeScoping.dllBootstrap Helpers: Version 1: First releasesheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.2.0: Main featuresOptimizations for intersectionsThe main purpose of this release was to further optimize rendering performance by skipping object intersections with other sheets. From now by default an object's sheets will only intersect its own sheets and never other static or dynamic sheets. This is the usual scenario since objects will never bump into other sheets when using collision detection. DocumentationMany of you have been asking for proper documentation, so here it goes. Check out the...DirectX Tool Kit: December 11, 2012: December 11, 2012 Ex versions of DDSTextureLoader and WICTextureLoader Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK Minor fix to CommonStates for Feature Level 9.1 Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug Added dxguid.lib as a default library for Debug builds to resolve GUID link issuesDNN Flash Viewer: Source (same as default release): SourceArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.1 Final for 10.1: We are proud to announce the release of ArcGIS Editor for OpenStreetMap version 2.1. This download is compatible with ArcGIS 10.1, and includes setups for the Desktop Component, Desktop Component when 64 bit Background Geoprocessing is installed, and the Server Component. Important: if you already have ArcGIS Editor for OSM installed but want to install this new version, you will need to uninstall your previous version and then install this one. This release includes support for the ArcGIS 1...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.2: This release just contains some fixes that have been done since the last release. Plus, this is strong named as well. I apologize for the lack of updates but my free time is less these days.Media Companion: MediaCompanion3.511b release: Two more bug fixes: - General Preferences were not getting restored - Fanart and poster image files were being locked, preventing changes to themVodigi Open Source Interactive Digital Signage: Vodigi Release 5.5: The following enhancements and fixes are included in Vodigi 5.5. Vodigi Administrator - Manage Music Files - Add Music Files to Image Slide Shows - Manage System Messages - Display System Messages to Users During Login - Ported to Visual Studio 2012 and MVC 4 - Added New Vodigi Administrator User Guide Vodigi Player - Improved Login/Schedule Startup Procedure - Startup Using Last Known Schedule when Disconnected on Startup - Improved Check for Schedule Changes - Now Every 15 Minutes - Pla...VidCoder: 1.4.10 Beta: Added progress percent to the title bar/task bar icon. Added MPLS information to Blu-ray titles. Fixed the following display issues in Windows 8: Uncentered text in textbox controls Disabled controls not having gray text making them hard to identify as disabled Drop-down menus having hard-to distinguish white on light-blue text Added more logging to proxy disconnect issues and increased timeout on initial call to help prevent timeouts. Fixed encoding window showing the built-in pre...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.400: Version 2.5.0.400 (Release): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Update the documentation. InfoMan: Write the documentation. Other Downloads Downloads OverviewBee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.New Projects.net demo: This is a demo project. 12141325: tesing12141327: testingAW User Applications: This project is used to enable AccessWeb User Applications for Database Application Users. Outline: The degree of professionalism permissions access options OkBattery Life Live Tile: Windows 8 app that displays the battery percentage in a live tile on the homescreen with the help of a system tray application. only available on intel devices.CMS .NET: CMS .net HTML5 multilingual+FORUM+GALLERY+Responsive Web Design+WIKI+COMMUNITY: Easy user-friendly, fast 10X,;multi site in different domain; multi servercookieTerm: A simple BBS terminal that can run in unicode environmentDevCow: This is a location for all of the community projects that help support DevCow.comDevville.NET: The project contains some of a very useful helpers and extension methods for .NET and SharePoint.Echo Garden: Echo Garden is a modification of Alphalabs' Windows Phone app, Node Garden, that represents the nodes through sound.FluentNavigationCoercion: Simple library that makes navigation coercion on WP simple and readableGet Music: Internet radio's parser. Parse radio logs, store received data to store. Make statistic analyze of radio. jKinect - Kinectify any web site.: Provide a unique Kinect User Experience for your website. With jKinect, turn any web site into a Kinect enabled web application.Lagos Single Mothers: This is a web2.0 site that will help single mothers in the city of Lagos (in Nigeria) share ideas on how to raise children, as single mothers. LIF11: Projet logique classiqueMalkiSum: Malki SumMyLittleAdressBook: Just a little project to test MVVM pattern on a multiview solution with authentificationNopCommerce 2.7x Multi Store version: NopCommerce 7.x Multi Store / Vendor versionPodcastToMp3: Automated tool to make MP3s from M4A chapters.Primer Demo ClickOnce: Demo ClickOncePulsus: A simple .NET logging library for modern applications.Sharp6800 - ET-3400 Microprocessor Trainer Emulator: A Heathkit ET-3400 Microprocessor Trainer Emulator. It features a 6800 emulator core and simulated 7-segment display and keypad. Written in 100% C#TEdit: TEdit is a source code editor that mainly used for InfoBasic Programming language. Running in Windows platform. Developed using Scintilla & ScintillaNet.VsPackageUtils: VsPackageUtils is a basic utility helper class for common operations in a VsPackage.WiFiShare: WiFiShare shares your LAN connection to WiFi using Internet Connection Sharing(ICS) from your Windows operating system.Windows 8 RSS App Kit: A Windows 8 App "kit" that allows you to build a fixed-list RSS reader with auto-image-detection in feeds.

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  • Algorithm for dynamically calculating a level based on experience points?

    - by George
    One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of the games I've played, so I assume they have a static dictionary table which contains experience points vs. the level. e.g. Experience Level 0 1 100 2 175 3 280 4 800 5 ...There isn't a rhyme or reason why 280 points is equal to level 4, it just is. I'm not sure how those levels are decided, but it certainly wouldn't be dynamic. I've also thought about the possibility of exponential levels, as not to have to keep a separate lookup table, e.g. Experience Level 0 1 100 2 200 3 400 4 800 5 1600 6 3200 7 6400 8 ...but that seems like it would grow out of control rather quickly, as towards the upper levels, the enemies in the game would have to provide a whopping amount of experience to level -- and that would be to difficult to control. Leveling would become an impossible task. Does anyone have any pointers, or methods they use to decide how to level a character based on experience? I want to be fair in leveling and I want to stay ahead of the players as not to worry about constantly adding new experience/level lookups.

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  • Python in Finance by Yuxing Yan, Packt Publishing Book Review

    - by Compudicted
    Originally posted on: http://geekswithblogs.net/Compudicted/archive/2014/06/04/python-in-finance-by-yuxing-yan-packt-publishing-book-review.aspx I picked Python in Finance from Packt Publishing to review expecting to bore myself with complex algorithms and senseless formulas while seeing little actual Python in action, indeed at 400 pages plus it may seem so. But, it turned out to be quite the opposite. I learned a lot about practical implementations of various Python modules as SciPy, NumPy and several more, I think they empower a developer a lot. No wonder Python is on the track to become a de-facto scientist language of choice! But I am not going to compromise the truth, the book does discuss numerous financial terms, many of them, and this is where the enormous power of this book is coming from: it is like standing on the shoulders of a giant. Python is that giant - flexible and powerful, yet very approachable. The TOC is very detailed thanks to Packt, any one can see what financial algorithms are covered, I am only going to name a few which I had most fun with (though all of them are covered in enough details): Fama*, Fat Tail, ARCH, Monte-Carlo and of course the volatility smile! I am under an impression this book is best suited for students in Finance, especially those who are about to join the workforce, but I suspect the material in this book is very well suited for mature Financists, an investor who has some programming skills and wants to benefit from it, or even a programmer, or a mathematician who already knows Python or any other language, but wants to have fun in Quantitative Finance and earn a few buck! Pure fun, real results, tons of practical insight from reading data from a file to downloading trade data from Yahoo! Lastly, I need to complement Yuxing – he is a talented teacher, this book could not be what it is otherwise. It is a 5 out of 5 product. Disclaimer: I received a  free copy of this book for review purposes from the publisher.

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Working with Reporting Services Filters–Part 5: OR Logic

    - by smisner
    When you combine multiple filters, Reporting Services uses AND logic. Once upon a time, there was actually a drop-down list for selecting AND or OR between filters which was very confusing to people because often it was grayed out. Now that selection is gone, but no matter. It wouldn’t help us solve the problem that I want to describe today. As with many problems, Reporting Services gives us more than one way to apply OR logic in a filter. If I want a filter to include this value OR that value for the same field, one approach is to set up the filter is to use the IN operator as I explained in Part 1 of this series. But what if I want to base the filter on two different fields? I  need a different solution. Using the AdventureWorksDW2008R2 database, I have a report that lists product sales: Let’s say that I want to filter this report to show only products that are Bikes (a category) OR products for which sales were greater than $1,000 in a year. If I set up the filter like this: Expression Data Type Operator Value [Category] Text = Bikes [SalesAmount]   > 1000 Then AND logic is used which means that both conditions must be true. That’s not the result I want. Instead, I need to set up the filter like this: Expression Data Type Operator Value =Fields!EnglishProductCategoryName.Value = "Bikes" OR Fields!SalesAmount.Value > 1000 Boolean = =True The OR logic needs to be part of the expression so that it can return a Boolean value that we test against the Value. Notice that I have used =True rather than True for the value. The filtered report appears below. Any non-bike product appears only if the total sales exceed $1,000, whereas Bikes appear regardless of sales. (You can’t see it in this screenshot, but Mountain-400-W Silver, 38 has sales of $923 in 2007 but gets included because it is in the Bikes category.)

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  • MvcReportViewer v.0.4.0 is available!

    - by Ilya Verbitskiy
    Originally posted on: http://geekswithblogs.net/ilich/archive/2014/06/04/mvcreportviewer-v.0.4.0-is-available.aspxToday I released new version of MvcReportViewer. This release contains mostly bug fixes reported by library users. I am glad to see that Open Source model works and people try to contribute to the project! Thank you everybody for your bug repots and help with the project. Version 0.4.0 Added support for ASP.NET MVC 5 Removed jQuery dependency. I have not tested it on IE8 or earlier versions. Any help with testing is welcome! Fixed problem with SSRS keep-alive cookies. Keep-alive cookies are issued every time a report is opened during a browser session. Many people don't restart their browsers and in my case, Chrome doesn't get rid of the cookie session data on close - had to manually delete them for the reports to start working again. I added KeepSessionAlive control settings to manage SSRS keep-alive behavior. It is set to false by default to fix Bad Request 400: Request Too Long issue. You can find usage example in Fluent.cshtml. Fixed the bug when ReportViewer Control parameters was not parsed when ShowParameterPrompts parameter had not been set. Changed public static MvcReportViewerIframe MvcReportViewer method to use IEnumerable<KeyValuePair<string, object>> reportParameters instead of simple object. The reason is users reported that they mostly use multiple report parameters’ values. Added support for SSRS hosted on Windows Azure. Users should set MvcReportViewer.IsAzureSSRS property to true in Web.config to use Windows Azure authentication. I do not have Windows Azure SSRS and build the code using http://msdn.microsoft.com/en-us/library/gg552871.aspx#Authentication article. It would be nice if somebody from community tested the change or provided me a test report on Windows Azure for testing purposes.

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  • Working with Reporting Services Filters–Part 5: OR Logic

    - by smisner
    When you combine multiple filters, Reporting Services uses AND logic. Once upon a time, there was actually a drop-down list for selecting AND or OR between filters which was very confusing to people because often it was grayed out. Now that selection is gone, but no matter. It wouldn’t help us solve the problem that I want to describe today. As with many problems, Reporting Services gives us more than one way to apply OR logic in a filter. If I want a filter to include this value OR that value for the same field, one approach is to set up the filter is to use the IN operator as I explained in Part 1 of this series. But what if I want to base the filter on two different fields? I  need a different solution. Using the AdventureWorksDW2008R2 database, I have a report that lists product sales: Let’s say that I want to filter this report to show only products that are Bikes (a category) OR products for which sales were greater than $1,000 in a year. If I set up the filter like this: Expression Data Type Operator Value [Category] Text = Bikes [SalesAmount]   > 1000 Then AND logic is used which means that both conditions must be true. That’s not the result I want. Instead, I need to set up the filter like this: Expression Data Type Operator Value =Fields!EnglishProductCategoryName.Value = "Bikes" OR Fields!SalesAmount.Value > 1000 Boolean = =True The OR logic needs to be part of the expression so that it can return a Boolean value that we test against the Value. Notice that I have used =True rather than True for the value. The filtered report appears below. Any non-bike product appears only if the total sales exceed $1,000, whereas Bikes appear regardless of sales. (You can’t see it in this screenshot, but Mountain-400-W Silver, 38 has sales of $923 in 2007 but gets included because it is in the Bikes category.)

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • Windows 8 BIOS - Boot Ubuntu from External HDD

    - by F3AR3DLEGEND
    My laptop came pre-loaded with Windows 8 64-bit (only storage device is a 128 GB SSD). Since it is my school laptop/I've heard creating a Linux partition alongside Windows 8 is not very wise I installed Ubuntu onto my external hard drive. I have a 500GB external HDD with the following partitions: Main Partition - NFTS - ~400 GB Extension Partition / - ext2 - ~25gb /home - ext2 - ~30gb swap - ext2 - 10gb /boot - ? - 10gb ? = not sure of partition Using the PenDriveLinux installer, I created a LiveUSB version of Ubuntu 12.04 (LTS) on a 4GB USB drive. Using that, I installed Ubuntu onto the external hard-drive, without any errors (or at least none that I was notified of). Using the BIOS settings, I changed the OS-loading order so that it is in this order: My External USB HDD Windows Boot Loader Some other things Therefore, Ubuntu should load from my hard drive first, but it doesn't. Also, my hard drive is in working condition, and it turns on when BIOS starts (there is a light indicator). When I start my laptop, it goes directly to Windows 8 (I have the fast startup setting disabled as well). So, is there any way for me to set it up so that when my HDD is connected, it will automatically load Ubuntu? Thanks in advance!

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  • Can not login Dashboard / Unable to find the server at mykeystoneurl

    - by neo0
    I installed Dashboard following this guide: http://wiki.openstack.org/OpenStackDashboard Everything fine, but when I run the server, I can not login with the username and password in DATABASE config in local_settings.py. Here's my config: DATABASES = { 'default': { 'ENGINE': 'django.db.backends.mysql', 'NAME': 'dashboarddb', 'USER': 'nova', 'PASSWORD': 'nova', 'HOST': 'localhost', 'default-character-set': 'utf8' }, } When I run the Dashboard server and enter username + password. It returned this error on browser: Unable to find the server at mykeystoneurl (HTTP 400) And in the command line: DEBUG:openstack_dashboard.settings:Running in debug mode without debug_toolbar. DEBUG:openstack_dashboard.settings:Running in debug mode without debug_toolbar. Validating models... 0 errors found Django version 1.3.1, using settings 'openstack_dashboard.settings' Development server is running at http://0.0.0.0:8888/ Quit the server with CONTROL-C. Request returned failure status. Traceback (most recent call last): File "/home/us/horizon/.venv/src/python-keystoneclient/keystoneclient/client.py", line 121, in request body = json.loads(body) File "/usr/lib/python2.7/json/__init__.py", line 326, in loads return _default_decoder.decode(s) File "/usr/lib/python2.7/json/decoder.py", line 366, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "/usr/lib/python2.7/json/decoder.py", line 384, in raw_decode raise ValueError("No JSON object could be decoded") ValueError: No JSON object could be decoded [06/Mar/2012 15:20:03] "POST /auth/login/ HTTP/1.1" 200 3735 I also tried login as "admin" with password is "password" or "secrete" but I didn't work. What's wrong? Thank you!

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  • Choosing open source vs. proprietary CMS

    - by jkneip
    Hi- I've been tasked with redesigning a website for a small academic library. While only in charge of the site for 6 months, we've been maintaining static html pages edited in Dreamweaver for years. Last count of our total pages is around 400. Our university is going with an enterprise level solution called Sitefinity, although we maintain our own domain and are responsible to maintain our own presense. Some background-my library has a couple Microsoft IIS servers on which this static html site has been running. I'm advocating for the implementation of a CMS while doing this redesign. The problem is I'm basically the lone webmaster so I have no one to agree or disagree with my choice. There are also only 1-2 content editors right know for the site but a CMS could change that factor. I would like to use the functionality of having servers that run .NET and MS SQL but am more experience setting up and maintaining open source software like Wordpress or Drupal on web hosts. My main concern is choosing a CMS that will be easy to update / maintain / deal with upgrades (i.e., support) in case I'm not there in the future. So I'm wondering how to factor in the open source CMS vs. a relatively inexpensive commercial CMS decision and whether choosing PHP/MySQL vs. ASP.net framework for development environment will play into my decision. Thanks for any input that can be offered based on the details I've given. Thanks, Jason

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  • Ubuntu 13.04 alongside Windows 8 - How to partition from Windows

    - by mengelkoch
    I plan to install Ubuntu 13.04 alongside Windows 8, and I'm looking for a CLEAR answer on how to conduct partitioning appropriately. I'm very new to all of this so a thorough explanation with minimal jargon would be great. I have an Acer Aspire M5 x64 with 6G RAM. I think I already figured out how to deal with the fast startup, UEFI and SecureBoot issues (I disabled fast startup and disabled Secure Boot). I am able to boot into Ubuntu from a LiveUSB, and I think I am ready to install Ubuntu. Note - despite some advice found here, I do have to disable SecureBoot to boot 13.04 from my LiveUSB. From what I have read here, it seems that I should (at least at first) create the partitions from WITHIN Windows 8, not from the LiveUSB, to avoid reported problems. I have run compmgmt.msc and I see the existing partitions. I see the following: Disk 0: 400 MB Recovery; 300 MB EFI System; Acer (C:) 444.95 GB (Boot, Page File, Crash Dump, Primary Partition); 20 GB Recovery Disk 1: 3.74 GB Primary Partition; 14.90 GB Primary Partition I gather I need to create a mounting point '/' Partition (??), a swap partition, and a home partition. Please explain what these are, how big they should be, how I create them from Windows Disk Management, and anything else I need to know. Eventually, I plan to fully replace Windows 8 with Ubuntu, but for now I want to run alongside Windows 8 and not screw things up. I don't have any critical files saved on this computer yet. Thanks.

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  • Digital HD Transition

    - by Bill Evjen
    The HD Experience Roughly 53% of the viewing public has HD capable devices in their home 24% think they are watching HD while they have no subscription to any HD content Today’s HD Considerations Choices abound: format resolution – 720p, 1080i/p frame rates compression and wrapping audio compression and delivery metadata packaging, delivery, and usage content delivery protocols Metadata is going to be a part of the overall experience With emerging technologies: Super Hi-Vision (SHV, UHDTV 4320p), 3D HEVC/H.265, WEBM/VP8 HDBaseT, P2PTV Dolby Pulse/HE-AAC Industry standardization Metadata registration, packaging, and delivery standards Improved picture and sound quality is a logical next step but we need to also think about the end to end viewing experience including; 3D video and audio content Mixed-mode viewing to bring interactive and immersive experiences Content Transportability both on-to and off-of the aircraft High Definition Standardization Analog switch off around the world DTV transition completed: 17 countries DTV transition in progress: 45 countries The EU has mandated the end of 2012 as the final date for Analog Switch Off D-Cinema was standardized by SMPTE in 2006 Airlines are installing HD displays today Passengers are bringing their own devices now HD TV on airlines are getting bigger and bigger – bigger than SD was – now up to 23” Gray scale data input for color – 6 to 8 bit Contrast – 400 to 700 Backlit – LED Encryption – can it be the same for HD? PPV in the cabin?

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  • How can i install ubuntu on my ntfs hdd without formatting?

    - by Ridvan Coban
    My hdd is just one partition in ntfs (500gb) and 430 gb is used by my photos/movies/music etc which i never will want to lose. Actually i installed ubuntu on a usb flash drive (using it right now) but it is too slow that way. But my problem is : My computer is damaged ( maybe chipset or but not sure) and none of the windows versions (xp,vista,7) works on my pc. I get blue screen error as soon as windows startup logo shows. But ubuntu just works flawless. That means i cannot use wubi. I wanted to shrink my hdd without losing data (which can be done in windows) but found nothing about that on ubuntu forums. Is this possible? Or install ubuntu on my ntfs filesystem? Note : I don't have chance to backup 400 gbs of data. Sorry for my question if it's written a bit compex. I hope you get the point and someone has an idea ;)

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