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  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

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  • Centring an HTML element relative to its parent when its width is greater than its parent. [closed]

    - by casr
    I mocked up my intended outcome. So the blue element is the main content of the website and the yellow element represents something like a diagram or an image that has a greater width than the blue element. Ideally, I would like a purely CSS solution that is able to deal with various sizes of images. I have tried various things but have failed so far. I hope you can help! Here’s some example markup to set you on your way. <!DOCTYPE HTML> <html> <head> <title>Example</title> <style> #el1 { display: block; margin: 0 auto; width: 30em; background-color: #8cabde } #el2 { /* works when the width is less than the parent */ display: block; margin: 0 auto; } </style> </head> <body> <article id=el1> <p>Some content above.</p> <img id=el2 src=http://i.imgur.com/JFfGG.gif title=spaceball width=600 height=400> <p>Some content below.</p> </article> </body> </html>

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  • How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together?

    - by Raphaeltm
    I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy way to do this in the free version of unity, which doesn't support deferred rendering/easy use of dual lightmaps. However, it looks like it's possible, by writing a custom shader, using the "dualforward" parameter in a shader, switching the lightmapping mode to "dual lightmaps" and turning on "Use in forward ren." (basically, writing a shader that specifies the use of dual lightmaps, which should allow for a combination of lightmaps and normal maps) So I downloaded the source code for the default shaders (because all I need is a normal specular bumped shader) and added "dualforward" to the parameters: Shader "Bumped Specular Dual Lightmaps" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 400 CGPROGRAM #pragma surface surf BlinnPhong dualforward sampler2D _MainTex; sampler2D _BumpMap; fixed4 _Color; half _Shininess; struct Input { float2 uv_MainTex; float2 uv_BumpMap; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Specular" } This, however, doesn't seem to work. When I keep the "dualforward" param, every object that uses it seems to be lit by the one directional light in the scene. When I remove the "dualforward" param, it they look like normal lightmapped objects with no normal maps or specularity. I noticed that the support for "dualforward" seems to be new in v.3.4.2, so I made sure to download it (I was running 3.4.1), but it still doesn't work. Anybody have any advice for me?

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  • How do I position a 2D camera in OpenGL?

    - by Elfayer
    I can't understand how the camera is working. It's a 2D game, so I'm displaying a game map from (0, 0, 0) to (mapSizeX, 0, mapSizeY). I'm initializing the camera as follow : Camera::Camera(void) : position_(0.0f, 0.0f, 0.0f), rotation_(0.0f, 0.0f, -1.0f) {} void Camera::initialize(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glTranslatef(position_.x, position_.y, position_.z); gluPerspective(70.0f, 800.0f/600.0f, 1.0f, 10000.0f); gluLookAt(0.0f, 6000.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); } So the camera is looking down. I currently see the up right border of the map in the center of my window and the map expand to the down left border of my window. I would like to center the map. The logical thing to do should be to move the camera to eyeX = mapSizeX / 2 and the same for z. My map has 10 x 10 cases with CASE = 400, so I should have : gluLookAt((10 / 2) * CASE /* = 2000 */, 6000.0f, (10 / 2) * CASE /* = 2000 */, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); But that doesn't move the camera, but seems to rotate it. Am I doing something wrong? EDIT : I tried that: gluLookAt(2000.0f, 6000.0f, 0.0f, 2000.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); Which correctly moves the map in the middle of the window in width. But I can't move if correctly in height. It always returns the axis Z. When I go up, It goes down and the same for right and left. I don't see the map anymore when I do : gluLookAt(2000.0f, 6000.0f, 2000.0f, 2000.0f, 0.0f, 2000.0f, 0.0f, 1.0f, 0.0f);

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  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

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  • Java Slick2d - Mouse picking how to take into account camera

    - by Corey
    When I move it it obviously changes the viewport so my mouse picking is off. My camera is just a float x and y and I use g.translate(-cam.cameraX+400, -cam.cameraY+300); to translate the graphics. I have the numbers hard coded just for testing purposes. How would I take into account the camera so my mouse picking works correctly. double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } That is my mouse picking code

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  • Gmail Now Supports Google Drive Integration; Share Files Up to 10GB

    - by Jason Fitzpatrick
    Gmail users can now easily send large files thanks to Google Drive’s increased integration with Gmail–blow through the 25MB in-email attachment limit and share files up to 10GB. From the official Gmail announcement: Have you ever tried to attach a file to an email only to find out it’s too large to send? Now with Drive, you can insert filesup to 10GB – 400 times larger than what you can send as a traditional attachment. Also, because you’re sending a file stored in the cloud, all your recipients will have access to the same, most-up-to-date version.  Like a smart assistant, Gmail will also double-check that your recipients all have access to any files you’re sending. This works like Gmail’s forgotten attachment detector: whenever you send a file from Drive that isn’t shared with everyone, you’ll be prompted with the option to change the file’s sharing settings without leaving your email. It’ll even work with Drive links pasted directly into emails.  The new Gmail/Drive integration is rolling out in waves to users over the next few days and is accessible via the new Gmail compose window. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Artists and music - i need help to decide wich cms to use.

    - by infty
    A friend has asked me to build a site with the following options: staff members must be able to add new music and artists to the page a gallery must be provided - it is also good if each artist has the ability to have his/her own, smaller, gallery users must be able to vote for artists users must be able to alter in discussions (forums or comments sections) staff members must be able to blog staff members must be able to write articles I did a small project where i actually implementet all of these features, but i want to use an existing content managment system for all of these features so that future devolpers can, hopefully, more easy extend the website. And also, so that i dont have to provide to much documentation. I have never developed a website using an external cms like drupal or wordpress and after seeing hours of tutorial videos of both systems, i still cant make up my mind on wheter i should : a) use Drupal 7 b) use Wordpress 3 c) create my own cms I can only imagine that staff members would also want to create content using iphone or android based mobile devices. But this is not a required feature. Can someone, with experience, please tell me about their experiences with bigger projects like this? The site will approx. have a total of 400 000 - 500 000 visitors (not daily visitors, based on numbers from last year in a period of 4 months)

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  • help with migrating from Widows, x64 FGLRX, CPU load, Java and Minecraft

    - by joxer
    Im new to ubuntu, it is the second time i have installed it. This comp is Dell studio 1558. some specs: CPU- intel core i7 Q720 1.6GHz, GPU- ATI Mobility Radeon HD 5400 FGLRX- i've fallowed these instructions among inspecting many others, i have tried all of the variants mentioned in that tread before reverting back to the drivers supplied with Ubuntu ( through additional drivers ) which apparently seem to work best. i am testing them with minecraft as silly as it may sound. in 2 to 60 minutes the FPS drop from 70+ to somewhere between 0 and 5. while "fgl_glxgears" runs at between 400 and 800 FPS smoothly.. I am using oracle ( sun ) JRE6 to run minecraft, i have gotten it through a tutorial linked on oracle's website, i currently have no other version of java installed ( was worse when i had a few others here ). after closing the game Ubuntu is similarly slow, i've checked the CPU load using System Monitor and it shows one of the CPU's jumping to 80%~100% load at a time.. a reboot solves it. i realize my mess is up to me to solve but a hand is always appreciated. tyvm in advance.

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • Artists and music - Need Help Deciding on a CMS

    - by infty
    A friend has asked me to build a site with the following options: staff members must be able to add new music and artists to the page a gallery must be provided - it is also good if each artist has the ability to have his/her own smaller gallery users must be able to vote for artists users must be able to alter in discussions (forums or comments sections) staff members must be able to blog staff members must be able to write articles I did a small project where i actually implemented all of these features, but I want to use an existing content management system for all of these features so that future developers can, hopefully, more easy extend the website. And also, so that I don't have to provide too much documentation. I have never developed a website using an external CMS like Drupal or Wordpress and after seeing hours of tutorial videos of both systems, I still can't make up my mind on whether i should : a) use Drupal 7 b) use Wordpress 3 c) create my own cms I can imagine that staff members would also want to create content using iPhone or android based mobile devices, but this is not a required feature. Can someone, with experience, please tell me about their experiences with larger projects like this? The site will have approximately 400 000 - 500 000 visitors (not daily visitors, based on numbers from last year in a period of 4 months)

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  • Visual Studio 2013 now available!

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/17/visual-studio-2013-now-available.aspxVisual Studio 2013 is now available for download! I will attach the beginning of their web page announcement. You should note that web projects may now be readily a combination of Web Forms, MVC and Web API.We are excited to announce that Visual Studio 2013 is now available to you as an MSDN subscriber! For developers and development teams, Visual Studio 2013 easily delivers applications across all Microsoft devices, cloud, desktop, server and game console platforms by providing a consistent development experience, hybrid collaboration options, and state-of-the-art tools, services, and resources. Below are just a few of the highlights in this release:   •   Innovative features for greater developer productivity:Visual Studio 2013 includes many user interface improvements; there are more than 400 modified icons with greater differentiation and increased use of color, a redesigned Start page, and other design changes.  •   Support for Windows 8.1 app development: Visual Studio 2013 provides the ideal toolset for building modern applications that leverage the next wave in Windows platform innovation (Windows 8.1), while supporting devices and services across all Microsoft platforms. Support for Windows Store app development in Windows 8.1 includes updates to the tools, controls and templates, new Coded UI test support for XAML apps, UI Responsiveness Analyzer and Energy Consumption profiler for XAML & HTML apps, enhanced memory profiling tools for HTML apps, and improved integration with the Windows Store.  •   Web development advances: Creating websites or services on the Microsoft platform provides you with many options, including ASP.NET WebForms, ASP.NET MVC, WCF or Web API services, and more. Previously, working with each of these approaches meant working with separate project types and tooling isolated to that project’s capabilities. The One ASP.NET vision unifies your web project experience in Visual Studio 2013 so that you can create ASP.NET web applications using your preference of ASP.NET component frameworks in a single project. Now you can mix and match the right tools for the job within your web projects, giving you increased flexibility and productivity.

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  • Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

    - by Manuel Maier
    I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite per file but rotating that character to my needs. I am aware that the sprite sheet method restricts the character to only be able to look into predefined directions, whereas the rotation method would give the character the freedom of "looking everywhere". Here's an example of what I am doing: Single Sprite Method Assuming I have a 64x64 texture that points north. So I do the following if I wanted it to point east: spriteBatch.Draw( _sampleTexture, new Rectangle(200, 100, 64, 64), null, Color.White, (float)(Math.PI / 2), Vector2.Zero, SpriteEffects.None, 0); Multiple Sprite Method Now I got a sprite sheet (128x128) where the top-left 64x64 section contains a sprite pointing north, top-right 64x64 section points east, and so forth. And to make it point east, i do the following: spriteBatch.Draw( _sampleSpritesheet, new Rectangle(400, 100, 64, 64), new Rectangle(64, 0, 64, 64), Color.White); So which of these methods is using less CPU-time and what are the pro's and con's? Is .NET/XNA optimizing this in any way (e.g. it notices that the same call was done last frame and then just uses an already rendered/rotated image thats still in memory)?

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  • File Adapter FileName Macros

    - by IntegrationOverload
    I can never find these when I need them...   Macro name Substitute value %datetime% Coordinated Universal Time (UTC) date time in the format YYYY-MM-DDThhmmss (for example, 1997-07-12T103508). %datetime_bts2000% UTC date time in the format YYYYMMDDhhmmsss, where sss means seconds and milliseconds (for example, 199707121035234 means 1997/07/12, 10:35:23 and 400 milliseconds). %datetime.tz% Local date time plus time zone from GMT in the format YYYY-MM-DDThhmmssTZD, (for example, 1997-07-12T103508+800). %DestinationParty% Name of the destination party. The value comes from the message context property BTS.DestinationParty. %DestinationPartyQualifier% Qualifier of the destination party. The value comes from the message context property BTS.DestinationPartyQualifier. %MessageID% Globally unique identifier (GUID) of the message in BizTalk Server. The value comes directly from the message context property BTS.MessageID. %SourceFileName% Name of the file from where the File adapter read the message. The file name includes the extension and excludes the file path, for example, Sample.xml. When substituting this property, the File adapter extracts the file name from the absolute file path stored in the FILE.ReceivedFileName context property. If the context property does not have a value, for example, if a message was received on an adapter other than the File adapter, the macro will not be substituted and will remain in the file name as is (for example, C:\Drop\%SourceFileName%). %SourceParty% Name of the source party from which the File adapter received the message. %SourcePartyQualifier% Qualifier of the source party from which the File adapter received the message. %time% UTC time in the format hhmmss. %time.tz% Local time plus time zone from GMT in the format hhmmssTZD (for example, 124525+530).

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  • How to open-source a project whose git repository has copyrighted media in the history?

    - by phyzome
    I want to release an audio fingerprinting software project under a free license, but the repository contains copyrighted audio files. The test cases also currently use these files. How do I release the code to the public with maximum version history but without violating copyright? Details: The code is versioned under git. We will collapse it all back into one branch before release. There are 400 MB of audio data. Some files are free-licensed music from e.g. Jamendo, others are MP3s from our personal collections. No matter what approach we take, we'll always keep an immutable copy of the original repo, so as not to destroy project history. Main question: How to handle the public release? Expunge all history of the files in question from the git repository and release the altered repo. (v64 pointed out a way to do this.) Alternatively, take a snapshot of the current state of the code and don't even bother having a public history of the pre-release code. Side question: How could we have avoided this dilemma in the first place, given that sometimes private code or media is needed for the early stages of a project?

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  • SDK mouse relative motion, weird results

    - by zaftcoAgeiha
    I have a simple SDL application that tracks the relative change in mouse position But for some reason, the motion.xrel and motion.yrel give back massive numbers! my code: SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(false); while(!quit){ // Draw the scene if (invalidated == 1){ on_render(); invalidated = 0; } // And poll for events SDL_PumpEvents(); SDL_Event event; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: on_key(event.key); break; case SDL_MOUSEMOTION: std::cerr << event.motion.xrel << ":" << event.motion.yrel << std::endl; invalidated = 1; break; ... and the printed results are ridiculous: 400:300 -11297:1705 -11215:1268 -10969:940 -10314:-43 -9986:-698 -9331:-1681 -9003:-2227 -8593:-2664 -8020:-3538 -7774:-3647 -7365:-4193 -7283:-4302 -7119:0 any idea why?? System is Ubuntu 12 running in virtual box

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  • Static vs. dynamic memory allocation - lots of constant objects, only small part of them used at runtime

    - by k29
    Here are two options: Option 1: enum QuizCategory { CATEGORY_1(new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...), CATEGORY_2(new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...), ... ; public MyCollection<Question> collection; private QuizCategory(MyCollection<Question> collection) { this.collection = collection; } public Question getRandom() { return collection.getRandomQuestion(); } } Option 2: enum QuizCategory2 { CATEGORY_1 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...; } }, CATEGORY_2 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...; } }; public Question getRandom() { MyCollection<Question> collection = populateWithQuestions(); return collection.getRandomQuestion(); } protected abstract MyCollection<Question> populateWithQuestions(); } There will be around 1000 categories, each containing 10 - 300 questions (100 on average). At runtime typically only 10 categories and 30 questions will be used. Each question is itself an enum constant (with its fields and methods). I'm trying to decide between those two options in the mobile application context. I haven't done any measurements since I have yet to write the questions and would like to gather more information before committing to one or another option. As far as I understand: (a) Option 1 will perform better since there will be no need to populate the collection and then garbage-collect the questions; (b) Option 1 will require extra memory: 1000 categories x 100 questions x 4 bytes for each reference = 400 Kb, which is not significant. So I'm leaning to Option 1, but just wondered if I'm correct in my assumptions and not missing something important? Perhaps someone has faced a similar dilemma? Or perhaps it doesn't actually matter that much?

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  • Google Code C++ [closed]

    - by JacKeown
    I was on this website: http://code.google.com/edu/languages/cpp/basics/getting-started.html#learn-by-example and I saw this code: // Description: Illustrate the use of cin to get input // and how to recover from errors. #include <iostream> using namespace std; int main() { int input_var = 0; // Enter the do while loop and stay there until either // a non-numeric is entered, or -1 is entered. Note that // cin will accept any integer, 4, 40, 400, etc. do { cout << "Enter a number (-1 = quit): "; // The following line accepts input from the keyboard into // variable input_var. // cin returns false if an input operation fails, that is, if // something other than an int (the type of input_var) is entered. if (!(cin >> input_var)) { cout << "Please enter numbers only." << endl; cin.clear(); cin.ignore(10000,'\n'); } if (input_var != -1) { cout << "You entered " << input_var << endl; } } while (input_var != -1); cout << "All done." << endl; return 0; } I was wondering... what is the significance of cin.clear() and cin.ignore() ...and also why the 10000 and /n parameters are necessary...?...

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • ?JavaOne 2011??Java/Java EE????????!?????????????????!!|WebLogic Channel|??????

    - by ???02
    WebLogic Server??????????????????1??????Java/Java EE??????????????????????????????????Java????JavaOne???2011?10?2?~6?????????????????????JavaOne 2011????????????Java/Java EE?????????????????????????Java???????????????????JavaOne 2011??????????????(???)???????????????"Moving Java Forward" ――???Java?????????????????JavaOne????????? ???JavaOne????????Moving Java Forward????? ??????????Java?????????????????????????????Java?????????????????????????????JavaOne 2011???Java SE?Java EE??????????????????????????????????????????·??????BoF(Birds of a Feather)??????·??????????????????????400????????????????????·???????????????????Java????/??????????????????????????3??????????????? ????????????????????·??????2?????????·??????4?????????·??????3???????????????????·????????Java????????????·?????????????·??????????????Java SE??????????????Java??????????????????????????·????????Fusion Middleware??????·????????????????"Java??"????????·?????????????????·???????????????·?????????????????????????Java???????????????Java?3??????????????????·?????????·????????????·??????? ????????JavaOne?????????????????·?????????????????YouTube??????????????????????????????????????????????????????JavaOne???????????--?JavaFX??????????????!――JavaOne 2011???????????????? ???"??"????????Java SE ? JavaFX?????????????? ???Java SE??????Mac OS X??JDK 7?Developer Preview(????????)??????????????????????????????????????? ???JavaFX??????Windows????JavaFX 2.0???????????????Mac??JavaFX 2.0?Developer Preview???JavaFX 2.0?????????NetBeans IDE 7.1?Developer Preview???????????? ????JavaFX 2.0 Scene Builder??Early Access??????????????????????????????GUI???(?????)????????????&?????????????????????????????·???????(UI)????????????JavaFX????????·??????·?????????????????????????????????????UI????????????????????????JavaFX 2.0 Scene Builder????????????????????/????????????????????????JavaFX 2.0 Scene Builder????? ????Java SE??????????????????????????????Java SE 8????2012?????????????????????????????????????????????????????2013??????????????????Java SE 8???????????JavaFX???Java SE 8???JavaFX 3.0??????????????????Java???????????????GUI??????????????????JavaFX?Java???????????????????JSR?????JavaFX?????????????OpenJDK????????????????????????????????? ?????JavaOne 2011??Java SE 9????????????????????????????????Java SE 9????????????????????????????????????????????????????5????????????????????Java EE 7???????????????――????????????????Java?????Java EE?????????????????????? ??????????????????Java EE 6??????Java EE 7??????????????????????????????????????PaaS(Platform as a Service)??????????????????????·?????????QoS(Quality of Service)/???(Elasticity)?????????/?????????????????????????·??????????????????????????????????????????????????????JAX-RS Client API?Caching API?State Management API?JSON API?????????????? ???????????????????????????????????????Java EE????????????????????????????????CPU?????????????????????????????????????????????????????????????Java EE 7???????????(Elasticity)????????? ???Java EE 7??????????????????????JPA(Java Persistence API) 2.1??????????O/R??????????????????????·????????·????????·??????????????????????????????ID???????????????????????????????????????????????????????????·????????????????????ID????????????????????????????????????????????????????????????????????????1??????????????????――Java EE?????????????????????????????????????JavaOne?Java???????????????????????? ?????1????????·?????????????????????????JavaOne 2011?????????????????????????????????????????????????????????Java????????????????????????????????????????????? ???JavaOne 2011???????Duke's Choice Awards??????????????????/??????????????Java????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????2012?4?4?~5??????????????49F ?????????????JavaOne 2012 Tokyo???????! ??2????????????Java???????!! ??????JavaOne 2012 Tokyo?????????!!!

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  • Dynamic XAP loading in Task-It - Part 1

    Download Source Code NOTE 1: The source code provided is running against the RC versions of Silverlight 4 and VisualStudio 2010, so you will need to update to those bits to run it. NOTE 2: After downloading the source, be sure to set the .Web project as the StartUp Project, and Default.aspx as the Start Page In my MEF into post, MEF to the rescue in Task-It, I outlined a couple of issues I was facing and explained why I chose MEF (the Managed Extensibility Framework) to solve these issues. Other posts to check out There are a few other resources out there around dynamic XAP loading that you may want to review (by the way, Glenn Block is the main dude when it comes to MEF): Glenn Blocks 3-part series on a dynamically loaded dashboard Glenn and John Papas Silverlight TV video on dynamic xap loading These provide some great info, but didnt exactly cover the scenario I wanted to achieve in Task-Itand that is dynamically loading each of the apps pages the first time the user enters a page. The code In the code I provided for download above, I created a simple solution that shows the technique I used for dynamic XAP loading in Task-It, but without all of the other code that surrounds it. Taking all that other stuff away should make it easier to grasp. Having said that, there is still a fair amount of code involved. I am always looking for ways to make things simpler, and to achieve the desired result with as little code as possible, so if I find a better/simpler way I will blog about it, but for now this technique works for me. When I created this solution I started by creating a new Silverlight Navigation Application called DynamicXAP Loading. I then added the following line to my UriMappings in MainPage.xaml: <uriMapper:UriMapping Uri="/{assemblyName};component/{path}" MappedUri="/{assemblyName};component/{path}"/> In the section of MainPage.xaml that produces the page links in the upper right, I kept the Home link, but added a couple of new ones (page1 and page 2). These are the pages that will be dynamically (lazy) loaded: <StackPanel x:Name="LinksStackPanel" Style="{StaticResource LinksStackPanelStyle}">      <HyperlinkButton Style="{StaticResource LinkStyle}" NavigateUri="/Home" TargetName="ContentFrame" Content="home"/>      <Rectangle Style="{StaticResource DividerStyle}"/>      <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 1" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage1}"/>      <Rectangle Style="{StaticResource DividerStyle}"/>      <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 2" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage2}"/>  </StackPanel> In App.xaml.cs I added a bit of MEF code. In Application_Startup I call a method called InitializeContainer, which creates a PackageCatalog (a MEF thing), then I create a CompositionContainer and pass it to the CompositionHost.Initialize method. This is boiler-plate MEF stuff that allows you to do 'composition' and import 'packages'. You're welcome to do a bit more MEF research on what is happening here if you'd like, but for the purpose of this example you can just trust that it works. :-) private void Application_Startup(object sender, StartupEventArgs e) {     InitializeContainer();     this.RootVisual = new MainPage(); }   private static void InitializeContainer() {     var catalog = new PackageCatalog();     catalog.AddPackage(Package.Current);     var container = new CompositionContainer(catalog);     container.ComposeExportedValue(catalog);     CompositionHost.Initialize(container); } Infrastructure In the sample code you'll notice that there is a project in the solution called DynamicXAPLoading.Infrastructure. This is simply a Silverlight Class Library project that I created just to move stuff I considered application 'infrastructure' code into a separate place, rather than cluttering the main Silverlight project (DynamicXapLoading). I did this same thing in Task-It, as the amount of this type of code was starting to clutter up the Silverlight project, and it just seemed to make sense to move things like Enums, Constants and the like off to a separate place. In the DynamicXapLoading.Infrastructure project you'll see 3 classes: Enums - There is only one enum in here called ModuleEnum. We'll use these later. PageMetadata - We will use this class later to add metadata to a new dynamically loaded project. ViewModelBase - This is simply a base class for view models that we will use in this, as well as future samples. As mentioned in my MVVM post, I will be using the MVVM pattern throughout my code for reasons detailed in the post. By the way, the ViewModelExtension class in there allows me to do strongly-typed property changed notification, so rather than OnPropertyChanged("MyProperty"), I can do this.OnPropertyChanged(p => p.MyProperty). It's just a less error-prown approach, because if you don't spell "MyProperty" correctly using the first method, nothing will break, it just won't work. Adding a new page We currently have a couple of pages that are being dynamically (lazy) loaded, but now let's add a third page. 1. First, create a new Silverlight Application project: In this example I call it Page3. In the future you may prefer to use a different name, like DynamicXAPLoading.Page3, or even DynamicXAPLoading.Modules.Page3. It can be whatever you want. In my Task-It application I used the latter approach (with 'Modules' in the name). I do think of these application as 'modules', but Prism uses the same term, so some folks may not like that. Use whichever naming convention you feel is appropriate, but for now Page3 will do. When you change the name to Page3 and click OK, you will be presented with the Add New Project dialog: It is important that you leave the 'Host the Silverlight application in a new or existing Web site in the solution' checked, and the .Web project will be selected in the dropdown below. This will create the .xap file for this project under ClientBin in the .Web project, which is where we want it. 2. Uncheck the 'Add a test page that references the application' checkbox, and leave everything else as is. 3. Once the project is created, you can delete App.xaml and MainPage.xaml. 4. You will need to add references your new project to the following: DynamicXAPLoading.Infrastructure.dll (this is a Project reference) DynamicNavigation.dll (this is in the Libs directory under the DynamicXAPLoading project) System.ComponentModel.Composition.dll System.ComponentModel.Composition.Initialization.dll System.Windows.Controls.Navigation.dll If you have installed the latest RC bits you will find the last 3 dll's under the .NET tab in the Add Referenced dialog. They live in the following location, or if you are on a 64-bit machine like me, it will be Program Files (x86).       C:\Program Files\Microsoft SDKs\Silverlight\v4.0\Libraries\Client Now let's create some UI for our new project. 5. First, create a new Silverlight User Control called Page3.dyn.xaml 6. Paste the following code into the xaml: <dyn:DynamicPageShim xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     xmlns:my="clr-namespace:Page3;assembly=Page3">     <my:Page3Host /> </dyn:DynamicPageShim> This is just a 'shim', part of David Poll's technique for dynamic loading. 7. Expand the icon next to Page3.dyn.xaml and delete the code-behind file (Page3.dyn.xaml.cs). 8. Next we will create a control that will 'host' our page. Create another Silverlight User Control called Page3Host.xaml and paste in the following XAML: <dyn:DynamicPage x:Class="Page3.Page3Host"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     xmlns:Views="clr-namespace:Page3.Views"      mc:Ignorable="d"     d:DesignHeight="300" d:DesignWidth="400"     Title="Page 3">       <Views:Page3/>   </dyn:DynamicPage> 9. Now paste the following code into the code-behind for this control: using DynamicXAPLoading.Infrastructure;   namespace Page3 {     [PageMetadata(NavigateUri = "/Page3;component/Page3.dyn.xaml", Module = Enums.Page3)]     public partial class Page3Host     {         public Page3Host()         {             InitializeComponent();         }     } } Notice that we are now using that PageMetadata custom attribute class that we created in the Infrastructure project, and setting its two properties. NavigateUri - This tells it that the assembly is called Page3 (with a slash beforehand), and the page we want to load is Page3.dyn.xaml...our 'shim'. That line we added to the UriMapper in MainPage.xaml will use this information to load the page. Module - This goes back to that ModuleEnum class in our Infrastructure project. However, setting the Module to ModuleEnum.Page3 will cause a compilation error, so... 10. Go back to that Enums.cs under the Infrastructure project and add a 3rd entry for Page3: public enum ModuleEnum {     Page1,     Page2,     Page3 } 11. Now right-click on the Page3 project and add a folder called Views. 12. Right-click on the Views folder and create a new Silverlight User Control called Page3.xaml. We won't bother creating a view model for this User Control as I did in the Page 1 and Page 2 projects, just for the sake of simplicity. Feel free to add one if you'd like though, and copy the code from one of those other projects. Right now those view models aren't really doing anything anyway...though they will in my next post. :-) 13. Now let's replace the xaml for Page3.xaml with the following: <dyn:DynamicPage x:Class="Page3.Views.Page3"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     mc:Ignorable="d"     d:DesignHeight="300" d:DesignWidth="400"     Style="{StaticResource PageStyle}">       <Grid x:Name="LayoutRoot">         <ScrollViewer x:Name="PageScrollViewer" Style="{StaticResource PageScrollViewerStyle}">             <StackPanel x:Name="ContentStackPanel">                 <TextBlock x:Name="HeaderText" Style="{StaticResource HeaderTextStyle}" Text="Page 3"/>                 <TextBlock x:Name="ContentText" Style="{StaticResource ContentTextStyle}" Text="Page 3 content"/>             </StackPanel>         </ScrollViewer>     </Grid>   </dyn:DynamicPage> 14. And in the code-behind remove the inheritance from UserControl, so it should look like this: namespace Page3.Views {     public partial class Page3     {         public Page3()         {             InitializeComponent();         }     } } One thing you may have noticed is that the base class for the last two User Controls we created is DynamicPage. Once again, we are using the infrastructure that David Poll created. 15. OK, a few last things. We need a link on our main page so that we can access our new page. In MainPage.xaml let's update our links to look like this: <StackPanel x:Name="LinksStackPanel" Style="{StaticResource LinksStackPanelStyle}">     <HyperlinkButton Style="{StaticResource LinkStyle}" NavigateUri="/Home" TargetName="ContentFrame" Content="home"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 1" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage1}"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 2" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage2}"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 3" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage3}"/> </StackPanel> 16. Next, we need to add the following at the bottom of MainPageViewModel in the ViewModels directory of our DynamicXAPLoading project: public ModuleEnum ModulePage3 {     get { return ModuleEnum.Page3; } } 17. And at last, we need to add a case for our new page to the switch statement in MainPageViewModel: switch (module) {     case ModuleEnum.Page1:         DownloadPackage("Page1.xap");         break;     case ModuleEnum.Page2:         DownloadPackage("Page2.xap");         break;     case ModuleEnum.Page3:         DownloadPackage("Page3.xap");         break;     default:         break; } Now fire up the application and click the page 1, page 2 and page 3 links. What you'll notice is that there is a 2-second delay the first time you hit each page. That is because I added the following line to the Navigate method in MainPageViewModel: Thread.Sleep(2000); // Simulate a 2 second initial loading delay The reason I put this in there is that I wanted to simulate a delay the first time the page loads (as the .xap is being downloaded from the server). You'll notice that after the first hit to the page though that there is no delay...that's because the .xap has already been downloaded. Feel free to comment out this 2-second delay, or remove it if you'd like. I just wanted to show how subsequent hits to the page would be quicker than the initial one. By the way, you may want to display some sort of BusyIndicator while the .xap is loading. I have that in my Task-It appplication, but for the sake of simplicity I did not include it here. In the future I'll blog about how I show and hide the BusyIndicator using events (I'm currently using the eventing framework in Prism for that, but may move to the one in the MVVM Light Toolkit some time soon). Whew, that felt like a lot of steps, but it does work quite nicely. As I mentioned earlier, I'll try to find ways to simplify the code (I'd like to get away from having things like hard-coded .xap file names) and will blog about it in the future if I find a better way. In my next post, I'll talk more about what is actually happening with the code that makes this all work.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do you setup the driver for a Philips based TV capture card?

    - by user8270
    Hi, I have a TV card that I have not managed to install with Ubuntu 10.10 i386. I have tried various topics in various forums and I could not install it. I hope you can help me to install it thank you. lspci 01:07.0 Multimedia controller: Philips Semiconductors SAA7130 Video Broadcast Decoder (rev 01) dmesg [10299.516344] saa7134 ALSA driver for DMA sound unloaded [11385.340661] Linux video capture interface: v2.00 [11385.384278] saa7130/34: v4l2 driver version 0.2.16 loaded [11385.384390] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [11385.384403] saa7130[0]: subsystem: 1131:0000, board: LifeView/Typhoon FlyVIDEO2000 [card=3,insmod option] [11385.384412] saa7130[0]: can't get MMIO memory @ 0x0 [11385.384431] saa7134: probe of 0000:01:07.0 failed with error -16 [11385.401174] saa7134 ALSA driver for DMA sound loaded [11385.401182] saa7134 ALSA: no saa7134 cards found [11477.797019] tvtime[12534]: segfault at 6b0 ip 0804cf64 sp bf928a4c error 4 in tvtime[8048000+76000] [11626.141821] tvtime[12549]: segfault at 6b0 ip 0804cf64 sp bfec357c error 4 in tvtime[8048000+76000] [12218.120632] saa7134 ALSA driver for DMA sound unloaded [12464.993061] Linux video capture interface: v2.00 [12465.028285] saa7130/34: v4l2 driver version 0.2.16 loaded [12465.028392] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [12465.028404] saa7134: <rant> [12465.028406] saa7134: Congratulations! Your TV card vendor saved a few [12465.028408] saa7134: cents for a eeprom, thus your pci board has no [12465.028411] saa7134: subsystem ID and I can't identify it automatically [12465.028414] saa7134: </rant> [12465.028416] saa7134: I feel better now. Ok, here are the good news: [12465.028418] saa7134: You can use the card=<nr> insmod option to specify [12465.028421] saa7134: which board do you have. The list: [12465.028428] saa7134: card=0 -> UNKNOWN/GENERIC [12465.028435] saa7134: card=1 -> Proteus Pro [philips reference design] 1131:2001 1131:2001 [12465.028447] saa7134: card=2 -> LifeView FlyVIDEO3000 5168:0138 4e42:0138 [12465.028457] saa7134: card=3 -> LifeView/Typhoon FlyVIDEO2000 5168:0138 4e42:0138 [12465.028467] saa7134: card=4 -> EMPRESS 1131:6752 [12465.028475] saa7134: card=5 -> SKNet Monster TV 1131:4e85 [12465.028484] saa7134: card=6 -> Tevion MD 9717 [12465.028491] saa7134: card=7 -> KNC One TV-Station RDS / Typhoon TV Tune 1131:fe01 1894:fe01 [12465.028501] saa7134: card=8 -> Terratec Cinergy 400 TV 153b:1142 [12465.028510] saa7134: card=9 -> Medion 5044 [12465.028517] saa7134: card=10 -> Kworld/KuroutoShikou SAA7130-TVPCI [12465.028523] saa7134: card=11 -> Terratec Cinergy 600 TV 153b:1143 [12465.028532] saa7134: card=12 -> Medion 7134 16be:0003 16be:5000 [12465.028542] saa7134: card=13 -> Typhoon TV+Radio 90031 [12465.028548] saa7134: card=14 -> ELSA EX-VISION 300TV 1048:226b [12465.028557] saa7134: card=15 -> ELSA EX-VISION 500TV 1048:226a [12465.028565] saa7134: card=16 -> ASUS TV-FM 7134 1043:4842 1043:4830 1043:4840 [12465.028576] saa7134: card=17 -> AOPEN VA1000 POWER 1131:7133 [12465.028585] saa7134: card=18 -> BMK MPEX No Tuner [12465.028592] saa7134: card=19 -> Compro VideoMate TV 185b:c100 [12465.028600] saa7134: card=20 -> Matrox CronosPlus 102b:48d0 [12465.028608] saa7134: card=21 -> 10MOONS PCI TV CAPTURE CARD 1131:2001 [12465.028617] saa7134: card=22 -> AverMedia M156 / Medion 2819 1461:a70b [12465.028625] saa7134: card=23 -> BMK MPEX Tuner [12465.028632] saa7134: card=24 -> KNC One TV-Station DVR 1894:a006 [12465.028640] saa7134: card=25 -> ASUS TV-FM 7133 1043:4843 [12465.028648] saa7134: card=26 -> Pinnacle PCTV Stereo (saa7134) 11bd:002b [12465.028657] saa7134: card=27 -> Manli MuchTV M-TV002 [12465.028663] saa7134: card=28 -> Manli MuchTV M-TV001 [12465.028670] saa7134: card=29 -> Nagase Sangyo TransGear 3000TV 1461:050c [12465.028679] saa7134: card=30 -> Elitegroup ECS TVP3XP FM1216 Tuner Card( 1019:4cb4 [12465.028687] saa7134: card=31 -> Elitegroup ECS TVP3XP FM1236 Tuner Card 1019:4cb5 [12465.028695] saa7134: card=32 -> AVACS SmartTV [12465.028702] saa7134: card=33 -> AVerMedia DVD EZMaker 1461:10ff [12465.028710] saa7134: card=34 -> Noval Prime TV 7133 [12465.028717] saa7134: card=35 -> AverMedia AverTV Studio 305 1461:2115 [12465.028725] saa7134: card=36 -> UPMOST PURPLE TV 12ab:0800 [12465.028734] saa7134: card=37 -> Items MuchTV Plus / IT-005 [12465.028740] saa7134: card=38 -> Terratec Cinergy 200 TV 153b:1152 [12465.028749] saa7134: card=39 -> LifeView FlyTV Platinum Mini 5168:0212 4e42:0212 5169:1502 [12465.028760] saa7134: card=40 -> Compro VideoMate TV PVR/FM 185b:c100 [12465.028768] saa7134: card=41 -> Compro VideoMate TV Gold+ 185b:c100 [12465.028776] saa7134: card=42 -> Sabrent SBT-TVFM (saa7130) [12465.028783] saa7134: card=43 -> :Zolid Xpert TV7134 [12465.028790] saa7134: card=44 -> Empire PCI TV-Radio LE [12465.028796] saa7134: card=45 -> Avermedia AVerTV Studio 307 1461:9715 [12465.028805] saa7134: card=46 -> AVerMedia Cardbus TV/Radio (E500) 1461:d6ee [12465.028813] saa7134: card=47 -> Terratec Cinergy 400 mobile 153b:1162 [12465.028821] saa7134: card=48 -> Terratec Cinergy 600 TV MK3 153b:1158 [12465.028830] saa7134: card=49 -> Compro VideoMate Gold+ Pal 185b:c200 [12465.028838] saa7134: card=50 -> Pinnacle PCTV 300i DVB-T + PAL 11bd:002d [12465.028847] saa7134: card=51 -> ProVideo PV952 1540:9524 [12465.028855] saa7134: card=52 -> AverMedia AverTV/305 1461:2108 [12465.028863] saa7134: card=53 -> ASUS TV-FM 7135 1043:4845 [12465.028871] saa7134: card=54 -> LifeView FlyTV Platinum FM / Gold 5168:0214 5168:5214 1489:0214 5168:0304 [12465.028884] saa7134: card=55 -> LifeView FlyDVB-T DUO / MSI TV@nywhere D 5168:0306 4e42:0306 [12465.028894] saa7134: card=56 -> Avermedia AVerTV 307 1461:a70a [12465.028903] saa7134: card=57 -> Avermedia AVerTV GO 007 FM 1461:f31f [12465.028911] saa7134: card=58 -> ADS Tech Instant TV (saa7135) 1421:0350 1421:0351 1421:0370 1421:1370 [12465.028924] saa7134: card=59 -> Kworld/Tevion V-Stream Xpert TV PVR7134 [12465.028931] saa7134: card=60 -> LifeView/Typhoon/Genius FlyDVB-T Duo Car 5168:0502 4e42:0502 1489:0502 [12465.028942] saa7134: card=61 -> Philips TOUGH DVB-T reference design 1131:2004 [12465.028951] saa7134: card=62 -> Compro VideoMate TV Gold+II [12465.028958] saa7134: card=63 -> Kworld Xpert TV PVR7134 [12465.028964] saa7134: card=64 -> FlyTV mini Asus Digimatrix 1043:0210 [12465.028973] saa7134: card=65 -> V-Stream Studio TV Terminator [12465.028980] saa7134: card=66 -> Yuan TUN-900 (saa7135) [12465.028986] saa7134: card=67 -> Beholder BeholdTV 409 FM 0000:4091 [12465.028995] saa7134: card=68 -> GoTView 7135 PCI 5456:7135 [12465.029003] saa7134: card=69 -> Philips EUROPA V3 reference design 1131:2004 [12465.029011] saa7134: card=70 -> Compro Videomate DVB-T300 185b:c900 [12465.029020] saa7134: card=71 -> Compro Videomate DVB-T200 185b:c901 [12465.029028] saa7134: card=72 -> RTD Embedded Technologies VFG7350 1435:7350 [12465.029036] saa7134: card=73 -> RTD Embedded Technologies VFG7330 1435:7330 [12465.029045] saa7134: card=74 -> LifeView FlyTV Platinum Mini2 14c0:1212 [12465.029053] saa7134: card=75 -> AVerMedia AVerTVHD MCE A180 1461:1044 [12465.029062] saa7134: card=76 -> SKNet MonsterTV Mobile 1131:4ee9 [12465.029070] saa7134: card=77 -> Pinnacle PCTV 40i/50i/110i (saa7133) 11bd:002e [12465.029078] saa7134: card=78 -> ASUSTeK P7131 Dual 1043:4862 [12465.029087] saa7134: card=79 -> Sedna/MuchTV PC TV Cardbus TV/Radio (ITO [12465.029094] saa7134: card=80 -> ASUS Digimatrix TV 1043:0210 [12465.029102] saa7134: card=81 -> Philips Tiger reference design 1131:2018 [12465.029110] saa7134: card=82 -> MSI TV@Anywhere plus 1462:6231 1462:8624 [12465.029120] saa7134: card=83 -> Terratec Cinergy 250 PCI TV 153b:1160 [12465.029128] saa7134: card=84 -> LifeView FlyDVB Trio 5168:0319 [12465.029137] saa7134: card=85 -> AverTV DVB-T 777 1461:2c05 1461:2c05 [12465.029147] saa7134: card=86 -> LifeView FlyDVB-T / Genius VideoWonder D 5168:0301 1489:0301 [12465.029156] saa7134: card=87 -> ADS Instant TV Duo Cardbus PTV331 0331:1421 [12465.029165] saa7134: card=88 -> Tevion/KWorld DVB-T 220RF 17de:7201 [12465.029173] saa7134: card=89 -> ELSA EX-VISION 700TV 1048:226c [12465.029182] saa7134: card=90 -> Kworld ATSC110/115 17de:7350 17de:7352 [12465.029191] saa7134: card=91 -> AVerMedia A169 B 1461:7360 [12465.029200] saa7134: card=92 -> AVerMedia A169 B1 1461:6360 [12465.029208] saa7134: card=93 -> Medion 7134 Bridge #2 16be:0005 [12465.029216] saa7134: card=94 -> LifeView FlyDVB-T Hybrid Cardbus/MSI TV 5168:3306 5168:3502 5168:3307 4e42:3502 [12465.029229] saa7134: card=95 -> LifeView FlyVIDEO3000 (NTSC) 5169:0138 [12465.029238] saa7134: card=96 -> Medion Md8800 Quadro 16be:0007 16be:0008 16be:000d [12465.029249] saa7134: card=97 -> LifeView FlyDVB-S /Acorp TV134DS 5168:0300 4e42:0300 [12465.029259] saa7134: card=98 -> Proteus Pro 2309 0919:2003 [12465.029267] saa7134: card=99 -> AVerMedia TV Hybrid A16AR 1461:2c00 [12465.029276] saa7134: card=100 -> Asus Europa2 OEM 1043:4860 [12465.029284] saa7134: card=101 -> Pinnacle PCTV 310i 11bd:002f [12465.029293] saa7134: card=102 -> Avermedia AVerTV Studio 507 1461:9715 [12465.029301] saa7134: card=103 -> Compro Videomate DVB-T200A [12465.029308] saa7134: card=104 -> Hauppauge WinTV-HVR1110 DVB-T/Hybrid 0070:6700 0070:6701 0070:6702 0070:6703 0070:6704 0070:6705 [12465.029324] saa7134: card=105 -> Terratec Cinergy HT PCMCIA 153b:1172 [12465.029332] saa7134: card=106 -> Encore ENLTV 1131:2342 1131:2341 3016:2344 [12465.029344] saa7134: card=107 -> Encore ENLTV-FM 1131:230f [12465.029352] saa7134: card=108 -> Terratec Cinergy HT PCI 153b:1175 [12465.029360] saa7134: card=109 -> Philips Tiger - S Reference design [12465.029367] saa7134: card=110 -> Avermedia M102 1461:f31e [12465.029375] saa7134: card=111 -> ASUS P7131 4871 1043:4871 [12465.029384] saa7134: card=112 -> ASUSTeK P7131 Hybrid 1043:4876 [12465.029392] saa7134: card=113 -> Elitegroup ECS TVP3XP FM1246 Tuner Card 1019:4cb6 [12465.029401] saa7134: card=114 -> KWorld DVB-T 210 17de:7250 [12465.029409] saa7134: card=115 -> Sabrent PCMCIA TV-PCB05 0919:2003 [12465.029418] saa7134: card=116 -> 10MOONS TM300 TV Card 1131:2304 [12465.029426] saa7134: card=117 -> Avermedia Super 007 1461:f01d [12465.029435] saa7134: card=118 -> Beholder BeholdTV 401 0000:4016 [12465.029443] saa7134: card=119 -> Beholder BeholdTV 403 0000:4036 [12465.029451] saa7134: card=120 -> Beholder BeholdTV 403 FM 0000:4037 [12465.029459] saa7134: card=121 -> Beholder BeholdTV 405 0000:4050 [12465.029468] saa7134: card=122 -> Beholder BeholdTV 405 FM 0000:4051 [12465.029476] saa7134: card=123 -> Beholder BeholdTV 407 0000:4070 [12465.029484] saa7134: card=124 -> Beholder BeholdTV 407 FM 0000:4071 [12465.029493] saa7134: card=125 -> Beholder BeholdTV 409 0000:4090 [12465.029501] saa7134: card=126 -> Beholder BeholdTV 505 FM 5ace:5050 [12465.029510] saa7134: card=127 -> Beholder BeholdTV 507 FM / BeholdTV 509 5ace:5070 5ace:5090 [12465.029520] saa7134: card=128 -> Beholder BeholdTV Columbus TVFM 0000:5201 [12465.029528] saa7134: card=129 -> Beholder BeholdTV 607 FM 5ace:6070 [12465.029537] saa7134: card=130 -> Beholder BeholdTV M6 5ace:6190 [12465.029545] saa7134: card=131 -> Twinhan Hybrid DTV-DVB 3056 PCI 1822:0022 [12465.029554] saa7134: card=132 -> Genius TVGO AM11MCE [12465.029560] saa7134: card=133 -> NXP Snake DVB-S reference design [12465.029567] saa7134: card=134 -> Medion/Creatix CTX953 Hybrid 16be:0010 [12465.029576] saa7134: card=135 -> MSI TV@nywhere A/D v1.1 1462:8625 [12465.029584] saa7134: card=136 -> AVerMedia Cardbus TV/Radio (E506R) 1461:f436 [12465.029592] saa7134: card=137 -> AVerMedia Hybrid TV/Radio (A16D) 1461:f936 [12465.029601] saa7134: card=138 -> Avermedia M115 1461:a836 [12465.029609] saa7134: card=139 -> Compro VideoMate T750 185b:c900 [12465.029617] saa7134: card=140 -> Avermedia DVB-S Pro A700 1461:a7a1 [12465.029626] saa7134: card=141 -> Avermedia DVB-S Hybrid+FM A700 1461:a7a2 [12465.029634] saa7134: card=142 -> Beholder BeholdTV H6 5ace:6290 [12465.029642] saa7134: card=143 -> Beholder BeholdTV M63 5ace:6191 [12465.029651] saa7134: card=144 -> Beholder BeholdTV M6 Extra 5ace:6193 [12465.029659] saa7134: card=145 -> AVerMedia MiniPCI DVB-T Hybrid M103 1461:f636 1461:f736 [12465.029669] saa7134: card=146 -> ASUSTeK P7131 Analog [12465.029676] saa7134: card=147 -> Asus Tiger 3in1 1043:4878 [12465.029684] saa7134: card=148 -> Encore ENLTV-FM v5.3 1a7f:2008 [12465.029693] saa7134: card=149 -> Avermedia PCI pure analog (M135A) 1461:f11d [12465.029701] saa7134: card=150 -> Zogis Real Angel 220 [12465.029708] saa7134: card=151 -> ADS Tech Instant HDTV 1421:0380 [12465.029716] saa7134: card=152 -> Asus Tiger Rev:1.00 1043:4857 [12465.029725] saa7134: card=153 -> Kworld Plus TV Analog Lite PCI 17de:7128 [12465.029733] saa7134: card=154 -> Avermedia AVerTV GO 007 FM Plus 1461:f31d [12465.029742] saa7134: card=155 -> Hauppauge WinTV-HVR1150 ATSC/QAM-Hybrid 0070:6706 0070:6708 [12465.029752] saa7134: card=156 -> Hauppauge WinTV-HVR1120 DVB-T/Hybrid 0070:6707 0070:6709 0070:670a [12465.029763] saa7134: card=157 -> Avermedia AVerTV Studio 507UA 1461:a11b [12465.029772] saa7134: card=158 -> AVerMedia Cardbus TV/Radio (E501R) 1461:b7e9 [12465.029780] saa7134: card=159 -> Beholder BeholdTV 505 RDS 0000:505b [12465.029789] saa7134: card=160 -> Beholder BeholdTV 507 RDS 0000:5071 [12465.029797] saa7134: card=161 -> Beholder BeholdTV 507 RDS 0000:507b [12465.029806] saa7134: card=162 -> Beholder BeholdTV 607 FM 5ace:6071 [12465.029815] saa7134: card=163 -> Beholder BeholdTV 609 FM 5ace:6090 [12465.029823] saa7134: card=164 -> Beholder BeholdTV 609 FM 5ace:6091 [12465.029832] saa7134: card=165 -> Beholder BeholdTV 607 RDS 5ace:6072 [12465.029840] saa7134: card=166 -> Beholder BeholdTV 607 RDS 5ace:6073 [12465.029849] saa7134: card=167 -> Beholder BeholdTV 609 RDS 5ace:6092 [12465.029857] saa7134: card=168 -> Beholder BeholdTV 609 RDS 5ace:6093 [12465.029866] saa7134: card=169 -> Compro VideoMate S350/S300 185b:c900 [12465.029874] saa7134: card=170 -> AverMedia AverTV Studio 505 1461:a115 [12465.029883] saa7134: card=171 -> Beholder BeholdTV X7 5ace:7595 [12465.029892] saa7134: card=172 -> RoverMedia TV Link Pro FM 19d1:0138 [12465.029900] saa7134: card=173 -> Zolid Hybrid TV Tuner PCI 1131:2004 [12465.029909] saa7134: card=174 -> Asus Europa Hybrid OEM 1043:4847 [12465.029917] saa7134: card=175 -> Leadtek Winfast DTV1000S 107d:6655 [12465.029926] saa7134: card=176 -> Beholder BeholdTV 505 RDS 0000:5051 [12465.029934] saa7134: card=177 -> Hawell HW-404M7 [12465.029941] saa7134: card=178 -> Beholder BeholdTV H7 [12465.029948] saa7134: card=179 -> Beholder BeholdTV A7 [12465.029955] saa7134: card=180 -> Avermedia PCI M733A 1461:4155 1461:4255 [12465.029967] saa7130[0]: subsystem: 1131:0000, board: UNKNOWN/GENERIC [card=0,autodetected] [12465.030033] saa7130[0]: can't get MMIO memory @ 0x0 [12465.030051] saa7134: probe of 0000:01:07.0 failed with error -16 [12465.053892] saa7134 ALSA driver for DMA sound loaded [12465.053900] saa7134 ALSA: no saa7134 cards found tvtime-scanner Leyendo la configuración de /etc/tvtime/tvtime.xml Leyendo la configuración de /home/ricardo/.tvtime/tvtime.xml Escaneando usando la norma de TV NTSC. /home/ricardo/.tvtime/stationlist.xml: No existing NTSC station list "Custom". videoinput: Cannot open capture device /dev/video0: No existe el dispositivo o la dirección

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  • Problems with capture TV card

    - by user8270
    Hi, I have a TV card that I have not managed to install with Ubuntu 10.10 i386. I have tried various topics in various forums and I could not install it. I hope you can help me to install it thank you. lspci 01:07.0 Multimedia controller: Philips Semiconductors SAA7130 Video Broadcast Decoder (rev 01) dmesg [10299.516344] saa7134 ALSA driver for DMA sound unloaded [11385.340661] Linux video capture interface: v2.00 [11385.384278] saa7130/34: v4l2 driver version 0.2.16 loaded [11385.384390] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [11385.384403] saa7130[0]: subsystem: 1131:0000, board: LifeView/Typhoon FlyVIDEO2000 [card=3,insmod option] [11385.384412] saa7130[0]: can't get MMIO memory @ 0x0 [11385.384431] saa7134: probe of 0000:01:07.0 failed with error -16 [11385.401174] saa7134 ALSA driver for DMA sound loaded [11385.401182] saa7134 ALSA: no saa7134 cards found [11477.797019] tvtime[12534]: segfault at 6b0 ip 0804cf64 sp bf928a4c error 4 in tvtime[8048000+76000] [11626.141821] tvtime[12549]: segfault at 6b0 ip 0804cf64 sp bfec357c error 4 in tvtime[8048000+76000] [12218.120632] saa7134 ALSA driver for DMA sound unloaded [12464.993061] Linux video capture interface: v2.00 [12465.028285] saa7130/34: v4l2 driver version 0.2.16 loaded [12465.028392] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [12465.028404] saa7134: <rant> [12465.028406] saa7134: Congratulations! Your TV card vendor saved a few [12465.028408] saa7134: cents for a eeprom, thus your pci board has no [12465.028411] saa7134: subsystem ID and I can't identify it automatically [12465.028414] saa7134: </rant> [12465.028416] saa7134: I feel better now. Ok, here are the good news: [12465.028418] saa7134: You can use the card=<nr> insmod option to specify [12465.028421] saa7134: which board do you have. The list: [12465.028428] saa7134: card=0 -> UNKNOWN/GENERIC [12465.028435] saa7134: card=1 -> Proteus Pro [philips reference design] 1131:2001 1131:2001 [12465.028447] saa7134: card=2 -> LifeView FlyVIDEO3000 5168:0138 4e42:0138 [12465.028457] saa7134: card=3 -> LifeView/Typhoon FlyVIDEO2000 5168:0138 4e42:0138 [12465.028467] saa7134: card=4 -> EMPRESS 1131:6752 [12465.028475] saa7134: card=5 -> SKNet Monster TV 1131:4e85 [12465.028484] saa7134: card=6 -> Tevion MD 9717 [12465.028491] saa7134: card=7 -> KNC One TV-Station RDS / Typhoon TV Tune 1131:fe01 1894:fe01 [12465.028501] saa7134: card=8 -> Terratec Cinergy 400 TV 153b:1142 [12465.028510] saa7134: card=9 -> Medion 5044 [12465.028517] saa7134: card=10 -> Kworld/KuroutoShikou SAA7130-TVPCI [12465.028523] saa7134: card=11 -> Terratec Cinergy 600 TV 153b:1143 [12465.028532] saa7134: card=12 -> Medion 7134 16be:0003 16be:5000 [12465.028542] saa7134: card=13 -> Typhoon TV+Radio 90031 [12465.028548] saa7134: card=14 -> ELSA EX-VISION 300TV 1048:226b [12465.028557] saa7134: card=15 -> ELSA EX-VISION 500TV 1048:226a [12465.028565] saa7134: card=16 -> ASUS TV-FM 7134 1043:4842 1043:4830 1043:4840 [12465.028576] saa7134: card=17 -> AOPEN VA1000 POWER 1131:7133 [12465.028585] saa7134: card=18 -> BMK MPEX No Tuner [12465.028592] saa7134: card=19 -> Compro VideoMate TV 185b:c100 [12465.028600] saa7134: card=20 -> Matrox CronosPlus 102b:48d0 [12465.028608] saa7134: card=21 -> 10MOONS PCI TV CAPTURE CARD 1131:2001 [12465.028617] saa7134: card=22 -> AverMedia M156 / Medion 2819 1461:a70b [12465.028625] saa7134: card=23 -> BMK MPEX Tuner [12465.028632] saa7134: card=24 -> KNC One TV-Station DVR 1894:a006 [12465.028640] saa7134: card=25 -> ASUS TV-FM 7133 1043:4843 [12465.028648] saa7134: card=26 -> Pinnacle PCTV Stereo (saa7134) 11bd:002b [12465.028657] saa7134: card=27 -> Manli MuchTV M-TV002 [12465.028663] saa7134: card=28 -> Manli MuchTV M-TV001 [12465.028670] saa7134: card=29 -> Nagase Sangyo TransGear 3000TV 1461:050c [12465.028679] saa7134: card=30 -> Elitegroup ECS TVP3XP FM1216 Tuner Card( 1019:4cb4 [12465.028687] saa7134: card=31 -> Elitegroup ECS TVP3XP FM1236 Tuner Card 1019:4cb5 [12465.028695] saa7134: card=32 -> AVACS SmartTV [12465.028702] saa7134: card=33 -> AVerMedia DVD EZMaker 1461:10ff [12465.028710] saa7134: card=34 -> Noval Prime TV 7133 [12465.028717] saa7134: card=35 -> AverMedia AverTV Studio 305 1461:2115 [12465.028725] saa7134: card=36 -> UPMOST PURPLE TV 12ab:0800 [12465.028734] saa7134: card=37 -> Items MuchTV Plus / IT-005 [12465.028740] saa7134: card=38 -> Terratec Cinergy 200 TV 153b:1152 [12465.028749] saa7134: card=39 -> LifeView FlyTV Platinum Mini 5168:0212 4e42:0212 5169:1502 [12465.028760] saa7134: card=40 -> Compro VideoMate TV PVR/FM 185b:c100 [12465.028768] saa7134: card=41 -> Compro VideoMate TV Gold+ 185b:c100 [12465.028776] saa7134: card=42 -> Sabrent SBT-TVFM (saa7130) [12465.028783] saa7134: card=43 -> :Zolid Xpert TV7134 [12465.028790] saa7134: card=44 -> Empire PCI TV-Radio LE [12465.028796] saa7134: card=45 -> Avermedia AVerTV Studio 307 1461:9715 [12465.028805] saa7134: card=46 -> AVerMedia Cardbus TV/Radio (E500) 1461:d6ee [12465.028813] saa7134: card=47 -> Terratec Cinergy 400 mobile 153b:1162 [12465.028821] saa7134: card=48 -> Terratec Cinergy 600 TV MK3 153b:1158 [12465.028830] saa7134: card=49 -> Compro VideoMate Gold+ Pal 185b:c200 [12465.028838] saa7134: card=50 -> Pinnacle PCTV 300i DVB-T + PAL 11bd:002d [12465.028847] saa7134: card=51 -> ProVideo PV952 1540:9524 [12465.028855] saa7134: card=52 -> AverMedia AverTV/305 1461:2108 [12465.028863] saa7134: card=53 -> ASUS TV-FM 7135 1043:4845 [12465.028871] saa7134: card=54 -> LifeView FlyTV Platinum FM / Gold 5168:0214 5168:5214 1489:0214 5168:0304 [12465.028884] saa7134: card=55 -> LifeView FlyDVB-T DUO / MSI TV@nywhere D 5168:0306 4e42:0306 [12465.028894] saa7134: card=56 -> Avermedia AVerTV 307 1461:a70a [12465.028903] saa7134: card=57 -> Avermedia AVerTV GO 007 FM 1461:f31f [12465.028911] saa7134: card=58 -> ADS Tech Instant TV (saa7135) 1421:0350 1421:0351 1421:0370 1421:1370 [12465.028924] saa7134: card=59 -> Kworld/Tevion V-Stream Xpert TV PVR7134 [12465.028931] saa7134: card=60 -> LifeView/Typhoon/Genius FlyDVB-T Duo Car 5168:0502 4e42:0502 1489:0502 [12465.028942] saa7134: card=61 -> Philips TOUGH DVB-T reference design 1131:2004 [12465.028951] saa7134: card=62 -> Compro VideoMate TV Gold+II [12465.028958] saa7134: card=63 -> Kworld Xpert TV PVR7134 [12465.028964] saa7134: card=64 -> FlyTV mini Asus Digimatrix 1043:0210 [12465.028973] saa7134: card=65 -> V-Stream Studio TV Terminator [12465.028980] saa7134: card=66 -> Yuan TUN-900 (saa7135) [12465.028986] saa7134: card=67 -> Beholder BeholdTV 409 FM 0000:4091 [12465.028995] saa7134: card=68 -> GoTView 7135 PCI 5456:7135 [12465.029003] saa7134: card=69 -> Philips EUROPA V3 reference design 1131:2004 [12465.029011] saa7134: card=70 -> Compro Videomate DVB-T300 185b:c900 [12465.029020] saa7134: card=71 -> Compro Videomate DVB-T200 185b:c901 [12465.029028] saa7134: card=72 -> RTD Embedded Technologies VFG7350 1435:7350 [12465.029036] saa7134: card=73 -> RTD Embedded Technologies VFG7330 1435:7330 [12465.029045] saa7134: card=74 -> LifeView FlyTV Platinum Mini2 14c0:1212 [12465.029053] saa7134: card=75 -> AVerMedia AVerTVHD MCE A180 1461:1044 [12465.029062] saa7134: card=76 -> SKNet MonsterTV Mobile 1131:4ee9 [12465.029070] saa7134: card=77 -> Pinnacle PCTV 40i/50i/110i (saa7133) 11bd:002e [12465.029078] saa7134: card=78 -> ASUSTeK P7131 Dual 1043:4862 [12465.029087] saa7134: card=79 -> Sedna/MuchTV PC TV Cardbus TV/Radio (ITO [12465.029094] saa7134: card=80 -> ASUS Digimatrix TV 1043:0210 [12465.029102] saa7134: card=81 -> Philips Tiger reference design 1131:2018 [12465.029110] saa7134: card=82 -> MSI TV@Anywhere plus 1462:6231 1462:8624 [12465.029120] saa7134: card=83 -> Terratec Cinergy 250 PCI TV 153b:1160 [12465.029128] saa7134: card=84 -> LifeView FlyDVB Trio 5168:0319 [12465.029137] saa7134: card=85 -> AverTV DVB-T 777 1461:2c05 1461:2c05 [12465.029147] saa7134: card=86 -> LifeView FlyDVB-T / Genius VideoWonder D 5168:0301 1489:0301 [12465.029156] saa7134: card=87 -> ADS Instant TV Duo Cardbus PTV331 0331:1421 [12465.029165] saa7134: card=88 -> Tevion/KWorld DVB-T 220RF 17de:7201 [12465.029173] saa7134: card=89 -> ELSA EX-VISION 700TV 1048:226c [12465.029182] saa7134: card=90 -> Kworld ATSC110/115 17de:7350 17de:7352 [12465.029191] saa7134: card=91 -> AVerMedia A169 B 1461:7360 [12465.029200] saa7134: card=92 -> AVerMedia A169 B1 1461:6360 [12465.029208] saa7134: card=93 -> Medion 7134 Bridge #2 16be:0005 [12465.029216] saa7134: card=94 -> LifeView FlyDVB-T Hybrid Cardbus/MSI TV 5168:3306 5168:3502 5168:3307 4e42:3502 [12465.029229] saa7134: card=95 -> LifeView FlyVIDEO3000 (NTSC) 5169:0138 [12465.029238] saa7134: card=96 -> Medion Md8800 Quadro 16be:0007 16be:0008 16be:000d [12465.029249] saa7134: card=97 -> LifeView FlyDVB-S /Acorp TV134DS 5168:0300 4e42:0300 [12465.029259] saa7134: card=98 -> Proteus Pro 2309 0919:2003 [12465.029267] saa7134: card=99 -> AVerMedia TV Hybrid A16AR 1461:2c00 [12465.029276] saa7134: card=100 -> Asus Europa2 OEM 1043:4860 [12465.029284] saa7134: card=101 -> Pinnacle PCTV 310i 11bd:002f [12465.029293] saa7134: card=102 -> Avermedia AVerTV Studio 507 1461:9715 [12465.029301] saa7134: card=103 -> Compro Videomate DVB-T200A [12465.029308] saa7134: card=104 -> Hauppauge WinTV-HVR1110 DVB-T/Hybrid 0070:6700 0070:6701 0070:6702 0070:6703 0070:6704 0070:6705 [12465.029324] saa7134: card=105 -> Terratec Cinergy HT PCMCIA 153b:1172 [12465.029332] saa7134: card=106 -> Encore ENLTV 1131:2342 1131:2341 3016:2344 [12465.029344] saa7134: card=107 -> Encore ENLTV-FM 1131:230f [12465.029352] saa7134: card=108 -> Terratec Cinergy HT PCI 153b:1175 [12465.029360] saa7134: card=109 -> Philips Tiger - S Reference design [12465.029367] saa7134: card=110 -> Avermedia M102 1461:f31e [12465.029375] saa7134: card=111 -> ASUS P7131 4871 1043:4871 [12465.029384] saa7134: card=112 -> ASUSTeK P7131 Hybrid 1043:4876 [12465.029392] saa7134: card=113 -> Elitegroup ECS TVP3XP FM1246 Tuner Card 1019:4cb6 [12465.029401] saa7134: card=114 -> KWorld DVB-T 210 17de:7250 [12465.029409] saa7134: card=115 -> Sabrent PCMCIA TV-PCB05 0919:2003 [12465.029418] saa7134: card=116 -> 10MOONS TM300 TV Card 1131:2304 [12465.029426] saa7134: card=117 -> Avermedia Super 007 1461:f01d [12465.029435] saa7134: card=118 -> Beholder BeholdTV 401 0000:4016 [12465.029443] saa7134: card=119 -> Beholder BeholdTV 403 0000:4036 [12465.029451] saa7134: card=120 -> Beholder BeholdTV 403 FM 0000:4037 [12465.029459] saa7134: card=121 -> Beholder BeholdTV 405 0000:4050 [12465.029468] saa7134: card=122 -> Beholder BeholdTV 405 FM 0000:4051 [12465.029476] saa7134: card=123 -> Beholder BeholdTV 407 0000:4070 [12465.029484] saa7134: card=124 -> Beholder BeholdTV 407 FM 0000:4071 [12465.029493] saa7134: card=125 -> Beholder BeholdTV 409 0000:4090 [12465.029501] saa7134: card=126 -> Beholder BeholdTV 505 FM 5ace:5050 [12465.029510] saa7134: card=127 -> Beholder BeholdTV 507 FM / BeholdTV 509 5ace:5070 5ace:5090 [12465.029520] saa7134: card=128 -> Beholder BeholdTV Columbus TVFM 0000:5201 [12465.029528] saa7134: card=129 -> Beholder BeholdTV 607 FM 5ace:6070 [12465.029537] saa7134: card=130 -> Beholder BeholdTV M6 5ace:6190 [12465.029545] saa7134: card=131 -> Twinhan Hybrid DTV-DVB 3056 PCI 1822:0022 [12465.029554] saa7134: card=132 -> Genius TVGO AM11MCE [12465.029560] saa7134: card=133 -> NXP Snake DVB-S reference design [12465.029567] saa7134: card=134 -> Medion/Creatix CTX953 Hybrid 16be:0010 [12465.029576] saa7134: card=135 -> MSI TV@nywhere A/D v1.1 1462:8625 [12465.029584] saa7134: card=136 -> AVerMedia Cardbus TV/Radio (E506R) 1461:f436 [12465.029592] saa7134: card=137 -> AVerMedia Hybrid TV/Radio (A16D) 1461:f936 [12465.029601] saa7134: card=138 -> Avermedia M115 1461:a836 [12465.029609] saa7134: card=139 -> Compro VideoMate T750 185b:c900 [12465.029617] saa7134: card=140 -> Avermedia DVB-S Pro A700 1461:a7a1 [12465.029626] saa7134: card=141 -> Avermedia DVB-S Hybrid+FM A700 1461:a7a2 [12465.029634] saa7134: card=142 -> Beholder BeholdTV H6 5ace:6290 [12465.029642] saa7134: card=143 -> Beholder BeholdTV M63 5ace:6191 [12465.029651] saa7134: card=144 -> Beholder BeholdTV M6 Extra 5ace:6193 [12465.029659] saa7134: card=145 -> AVerMedia MiniPCI DVB-T Hybrid M103 1461:f636 1461:f736 [12465.029669] saa7134: card=146 -> ASUSTeK P7131 Analog [12465.029676] saa7134: card=147 -> Asus Tiger 3in1 1043:4878 [12465.029684] saa7134: card=148 -> Encore ENLTV-FM v5.3 1a7f:2008 [12465.029693] saa7134: card=149 -> Avermedia PCI pure analog (M135A) 1461:f11d [12465.029701] saa7134: card=150 -> Zogis Real Angel 220 [12465.029708] saa7134: card=151 -> ADS Tech Instant HDTV 1421:0380 [12465.029716] saa7134: card=152 -> Asus Tiger Rev:1.00 1043:4857 [12465.029725] saa7134: card=153 -> Kworld Plus TV Analog Lite PCI 17de:7128 [12465.029733] saa7134: card=154 -> Avermedia AVerTV GO 007 FM Plus 1461:f31d [12465.029742] saa7134: card=155 -> Hauppauge WinTV-HVR1150 ATSC/QAM-Hybrid 0070:6706 0070:6708 [12465.029752] saa7134: card=156 -> Hauppauge WinTV-HVR1120 DVB-T/Hybrid 0070:6707 0070:6709 0070:670a [12465.029763] saa7134: card=157 -> Avermedia AVerTV Studio 507UA 1461:a11b [12465.029772] saa7134: card=158 -> AVerMedia Cardbus TV/Radio (E501R) 1461:b7e9 [12465.029780] saa7134: card=159 -> Beholder BeholdTV 505 RDS 0000:505b [12465.029789] saa7134: card=160 -> Beholder BeholdTV 507 RDS 0000:5071 [12465.029797] saa7134: card=161 -> Beholder BeholdTV 507 RDS 0000:507b [12465.029806] saa7134: card=162 -> Beholder BeholdTV 607 FM 5ace:6071 [12465.029815] saa7134: card=163 -> Beholder BeholdTV 609 FM 5ace:6090 [12465.029823] saa7134: card=164 -> Beholder BeholdTV 609 FM 5ace:6091 [12465.029832] saa7134: card=165 -> Beholder BeholdTV 607 RDS 5ace:6072 [12465.029840] saa7134: card=166 -> Beholder BeholdTV 607 RDS 5ace:6073 [12465.029849] saa7134: card=167 -> Beholder BeholdTV 609 RDS 5ace:6092 [12465.029857] saa7134: card=168 -> Beholder BeholdTV 609 RDS 5ace:6093 [12465.029866] saa7134: card=169 -> Compro VideoMate S350/S300 185b:c900 [12465.029874] saa7134: card=170 -> AverMedia AverTV Studio 505 1461:a115 [12465.029883] saa7134: card=171 -> Beholder BeholdTV X7 5ace:7595 [12465.029892] saa7134: card=172 -> RoverMedia TV Link Pro FM 19d1:0138 [12465.029900] saa7134: card=173 -> Zolid Hybrid TV Tuner PCI 1131:2004 [12465.029909] saa7134: card=174 -> Asus Europa Hybrid OEM 1043:4847 [12465.029917] saa7134: card=175 -> Leadtek Winfast DTV1000S 107d:6655 [12465.029926] saa7134: card=176 -> Beholder BeholdTV 505 RDS 0000:5051 [12465.029934] saa7134: card=177 -> Hawell HW-404M7 [12465.029941] saa7134: card=178 -> Beholder BeholdTV H7 [12465.029948] saa7134: card=179 -> Beholder BeholdTV A7 [12465.029955] saa7134: card=180 -> Avermedia PCI M733A 1461:4155 1461:4255 [12465.029967] saa7130[0]: subsystem: 1131:0000, board: UNKNOWN/GENERIC [card=0,autodetected] [12465.030033] saa7130[0]: can't get MMIO memory @ 0x0 [12465.030051] saa7134: probe of 0000:01:07.0 failed with error -16 [12465.053892] saa7134 ALSA driver for DMA sound loaded [12465.053900] saa7134 ALSA: no saa7134 cards found tvtime-scanner Leyendo la configuración de /etc/tvtime/tvtime.xml Leyendo la configuración de /home/ricardo/.tvtime/tvtime.xml Escaneando usando la norma de TV NTSC. /home/ricardo/.tvtime/stationlist.xml: No existing NTSC station list "Custom". videoinput: Cannot open capture device /dev/video0: No existe el dispositivo o la dirección ls /dev/ No video directory here

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  • Building a SOA/BPM/BAM Cluster Part I &ndash; Preparing the Environment

    - by antony.reynolds
    An increasing number of customers are using SOA Suite in a cluster configuration, I might hazard to say that the majority of production deployments are now using SOA clusters.  So I thought it may be useful to detail the steps in building an 11g cluster and explain a little about why things are done the way they are. In this series of posts I will explain how to build a SOA/BPM cluster using the Enterprise Deployment Guide. This post will explain the setting required to prepare the cluster for installation and configuration. Software Required The following software is required for an 11.1.1.3 SOA/BPM install. Software Version Notes Oracle Database Certified databases are listed here SOA & BPM Suites require a working database installation. Repository Creation Utility (RCU) 11.1.1.3 If upgrading an 11.1.1.2 repository then a separate script is available. Web Tier Utilities 11.1.1.3 Provides Web Server, 11.1.1.3 is an upgrade to 11.1.1.2, so 11.1.1.2 must be installed first. Web Tier Utilities 11.1.1.3 Web Server, 11.1.1.3 Patch.  You can use the 11.1.1.2 version without problems. Oracle WebLogic Server 11gR1 10.3.3 This is the host platform for 11.1.1.3 SOA/BPM Suites. SOA Suite 11.1.1.2 SOA Suite 11.1.1.3 is an upgrade to 11.1.1.2, so 11.1.1.2 must be installed first. SOA Suite 11.1.1.3 SOA Suite 11.1.1.3 patch, requires 11.1.12 to have been installed. My installation was performed on Oracle Enterprise Linux 5.4 64-bit. Database I will not cover setting up the database in this series other than to identify the database requirements.  If setting up a SOA cluster then ideally we would also be using a RAC database.  I assume that this is running on separate machines to the SOA cluster.  Section 2.1, “Database”, of the EDG covers the database configuration in detail. Settings The database should have processes set to at least 400 if running SOA/BPM and BAM. alter system set processes=400 scope=spfile Run RCU The Repository Creation Utility creates the necessary database tables for the SOA Suite.  The RCU can be run from any machine that can access the target database.  In 11g the RCU creates a number of pre-defined users and schema with a user defiend prefix.  This allows you to have multiple 11g installations in the same database. After running the RCU you need to grant some additional privileges to the soainfra user.  The soainfra user should have privileges on the transaction tables. grant select on sys.dba_pending_transactions to prefix_soainfra Grant force any transaction to prefix_soainfra Machines The cluster will be built on the following machines. EDG Name is the name used for this machine in the EDG. Notes are a description of the purpose of the machine. EDG Name Notes LB External load balancer to distribute load across and failover between web servers. WEBHOST1 Hosts a web server. WEBHOST2 Hosts a web server. SOAHOST1 Hosts SOA components. SOAHOST2 Hosts SOA components. BAMHOST1 Hosts BAM components. BAMHOST2 Hosts BAM components. Note that it is possible to collapse the BAM servers so that they run on the same machines as the SOA servers. In this case BAMHOST1 and SOAHOST1 would be the same, as would BAMHOST2 and SOAHOST2. The cluster may include more than 2 servers and in this case we add SOAHOST3, SOAHOST4 etc as needed. My cluster has WEBHOST1, SOAHOST1 and BAMHOST1 all running on a single machine. Software Components The cluster will use the following software components. EDG Name is the name used for this machine in the EDG. Type is the type of component, generally a WebLogic component. Notes are a description of the purpose of the component. EDG Name Type Notes AdminServer Admin Server Domain Admin Server WLS_WSM1 Managed Server Web Services Manager Policy Manager Server WLS_WSM2 Managed Server Web Services Manager Policy Manager Server WLS_SOA1 Managed Server SOA/BPM Managed Server WLS_SOA2 Managed Server SOA/BPM Managed Server WLS_BAM1 Managed Server BAM Managed Server running Active Data Cache WLS_BAM2 Managed Server BAM Manager Server without Active Data Cache   Node Manager Will run on all hosts with WLS servers OHS1 Web Server Oracle HTTP Server OHS2 Web Server Oracle HTTP Server LB Load Balancer Load Balancer, not part of SOA Suite The above assumes a 2 node cluster. Network Configuration The SOA cluster requires an extensive amount of network configuration.  I would recommend assigning a private sub-net (internal IP addresses such as 10.x.x.x, 192.168.x.x or 172.168.x.x) to the cluster for use by addresses that only need to be accessible to the Load Balancer or other cluster members.  Section 2.2, "Network", of the EDG covers the network configuration in detail. EDG Name is the hostname used in the EDG. IP Name is the IP address name used in the EDG. Type is the type of IP address: Fixed is fixed to a single machine. Floating is assigned to one of several machines to allow for server migration. Virtual is assigned to a load balancer and used to distribute load across several machines. Host is the host where this IP address is active.  Note for floating IP addresses a range of hosts is given. Bound By identifies which software component will use this IP address. Scope shows where this IP address needs to be resolved. Cluster scope addresses only have to be resolvable by machines in the cluster, i.e. the machines listed in the previous section.  These addresses are only used for inter-cluster communication or for access by the load balancer. Internal scope addresses Notes are comments on why that type of IP is used. EDG Name IP Name Type Host Bound By Scope Notes ADMINVHN VIP1 Floating SOAHOST1-SOAHOSTn AdminServer Cluster Admin server, must be able to migrate between SOA server machines. SOAHOST1 IP1 Fixed SOAHOST1 NodeManager, WLS_WSM1 Cluster WSM Server 1 does not require server migration. SOAHOST2 IP2 Fixed SOAHOST1 NodeManager, WLS_WSM2 Cluster WSM Server 2 does not require server migration SOAHOST1VHN VIP2 Floating SOAHOST1-SOAHOSTn WLS_SOA1 Cluster SOA server 1, must be able to migrate between SOA server machines SOAHOST2VHN VIP3 Floating SOAHOST1-SOAHOSTn WLS_SOA2 Cluster SOA server 2, must be able to migrate between SOA server machines BAMHOST1 IP4 Fixed BAMHOST1 NodeManager Cluster   BAMHOST1VHN VIP4 Floating BAMHOST1-BAMHOSTn WLS_BAM1 Cluster BAM server 1, must be able to migrate between BAM server machines BAMHOST2 IP3 Fixed BAMHOST2 NodeManager, WLS_BAM2 Cluster BAM server 2 does not require server migration WEBHOST1 IP5 Fixed WEBHOST1 OHS1 Cluster   WEBHOST2 IP6 Fixed WEBHOST2 OHS2 Cluster   soa.mycompany.com VIP5 Virtual LB LB Public External access point to SOA cluster. admin.mycompany.com VIP6 Virtual LB LB Internal Internal access to WLS console and EM soainternal.mycompany.com VIP7 Virtual LB LB Internal Internal access point to SOA cluster Floating IP addresses are IP addresses that may be re-assigned between machines in the cluster.  For example in the event of failure of SOAHOST1 then WLS_SOA1 will need to be migrated to another server.  In this case VIP2 (SOAHOST1VHN) will need to be activated on the new target machine.  Once set up the node manager will manage registration and removal of the floating IP addresses with the exception of the AdminServer floating IP address. Note that if the BAMHOSTs and SOAHOSTs are the same machine then you can obviously share the hostname and fixed IP addresses, but you still need separate floating IP addresses for the different managed servers.  The hostnames don’t have to be the ones given in the EDG, but they must be distinct in the same way as the ETC names are distinct.  If the type is a fixed IP then if the addresses are the same you can use the same hostname, for example if you collapse the soahost1, bamhost1 and webhost1 onto a single machine then you could refer to them all as HOST1 and give them the same IP address, however SOAHOST1VHN can never be the same as BAMHOST1VHN because these are floating IP addresses. Notes on DNS IP addresses that are of scope “Cluster” just need to be in the hosts file (/etc/hosts on Linux, C:\Windows\System32\drivers\etc\hosts on Windows) of all the machines in the cluster and the load balancer.  IP addresses that are of scope “Internal” need to be available on the internal DNS servers, whilst IP addresses of scope “Public” need to be available on external and internal DNS servers. Shared File System At a minimum the cluster needs shared storage for the domain configuration, XA transaction logs and JMS file stores.  It is also possible to place the software itself on a shared server.  I strongly recommend that all machines have the same file structure for their SOA installation otherwise you will experience pain!  Section 2.3, "Shared Storage and Recommended Directory Structure", of the EDG covers the shared storage recommendations in detail. The following shorthand is used for locations: ORACLE_BASE is the root of the file system used for software and configuration files. MW_HOME is the location used by the installed SOA/BPM Suite installation.  This is also used by the web server installation.  In my installation it is set to <ORACLE_BASE>/SOA11gPS2. ORACLE_HOME is the location of the Oracle SOA components or the Oracle Web components.  This directory is installed under the the MW_HOME but the name is decided by the user at installation, default values are Oracle_SOA1 and Oracle_Web1.  In my installation they are set to <MW_HOME>/Oracle_SOA and <MW_HOME>/Oracle _WEB. ORACLE_COMMON_HOME is the location of the common components and is located under the MW_HOME directory.  This is always <MW_HOME>/oracle_common. ORACLE_INSTANCE is used by the Oracle HTTP Server and/or Oracle Web Cache.  It is recommended to create it under <ORACLE_BASE>/admin.  In my installation they are set to <ORACLE_BASE>/admin/Web1, <ORACLE_BASE>/admin/Web2 and <ORACLE_BASE>/admin/WC1. WL_HOME is the WebLogic server home and is always found at <MW_HOME>/wlserver_10.3. Key file locations are shown below. Directory Notes <ORACLE_BASE>/admin/domain_name/aserver/domain_name Shared location for domain.  Used to allow admin server to manually fail over between machines.  When creating domain_name provide the aserver directory as the location for the domain. In my install this is <ORACLE_BASE>/admin/aserver/soa_domain as I only have one domain on the box. <ORACLE_BASE>/admin/domain_name/aserver/applications Shared location for deployed applications.  Needs to be provided when creating the domain. In my install this is <ORACLE_BASE>/admin/aserver/applications as I only have one domain on the box. <ORACLE_BASE>/admin/domain_name/mserver/domain_name Either unique location for each machine or can be shared between machines to simplify task of packing and unpacking domain.  This acts as the managed server configuration location.  Keeping it separate from Admin server helps to avoid problems with the managed servers messing up the Admin Server. In my install this is <ORACLE_BASE>/admin/mserver/soa_domain as I only have one domain on the box. <ORACLE_BASE>/admin/domain_name/mserver/applications Either unique location for each machine or can be shared between machines.  Holds deployed applications. In my install this is <ORACLE_BASE>/admin/mserver/applications as I only have one domain on the box. <ORACLE_BASE>/admin/domain_name/soa_cluster_name Shared directory to hold the following   dd – deployment descriptors   jms – shared JMS file stores   fadapter – shared file adapter co-ordination files   tlogs – shared transaction log files In my install this is <ORACLE_BASE>/admin/soa_cluster. <ORACLE_BASE>/admin/instance_name Local folder for web server (OHS) instance. In my install this is <ORACLE_BASE>/admin/web1 and <ORACLE_BASE>/admin/web2. I also have <ORACLE_BASE>/admin/wc1 for the Web Cache I use as a load balancer. <ORACLE_BASE>/product/fmw This can be a shared or local folder for the SOA/BPM Suite software.  I used a shared location so I only ran the installer once. In my install this is <ORACLE_BASE>/SOA11gPS2 All the shared files need to be put onto a shared storage media.  I am using NFS, but recommendation for production would be a SAN, with mirrored disks for resilience. Collapsing Environments To reduce the hardware requirements it is possible to collapse the BAMHOST, SOAHOST and WEBHOST machines onto a single physical machine.  This will require more memory but memory is a lot cheaper than additional machines.  For environments that require higher security then stay with a separate WEBHOST tier as per the EDG.  Similarly for high volume environments then keep a separate set of machines for BAM and/or Web tier as per the EDG. Notes on Dev Environments In a dev environment it is acceptable to use a a single node (non-RAC) database, but be aware that the config of the data sources is different (no need to use multi-data source in WLS).  Typically in a dev environment we will collapse the BAMHOST, SOAHOST and WEBHOST onto a single machine and use a software load balancer.  To test a cluster properly we will need at least 2 machines. For my test environment I used Oracle Web Cache as a load balancer.  I ran it on one of the SOA Suite machines and it load balanced across the Web Servers on both machines.  This was easy for me to set up and I could administer it from a web based console.

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