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  • Problems installing Ubuntu on unallocated space

    - by Adam
    I've been trying to install Ubuntu on some unallocated space, but I'm getting confused with the manual partition setup. I didn't want to try the other options for it suggested that everything on my drive would be erased (but I might be wrong) I have an old(ish) laptop with a 60GB hard-drive. Theres a Windows 7 partition of 30GB, followed by 20GB of unallocated space, then HP's Windows recovery partition of under 10GB. Do I need to format the empty space in windows first? What's the recommended method in this case?

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  • How to "reverse-backport" a package available on earlier Ubuntu distribution to later Distribution?

    - by Adam Ryczkowski
    There are 4 packages I am using on 12.04 which are not available on 12.10: xkcd-browser ;-) cuttlefish bluphone xserver-xorg-input-synaptics (it allows for touchpad rotation that could go along screen rotation with randr) Is there any way of more-or-less automatic reverse-backporting? (I know, that one "solution" is to wait. But unless I know for how long I should do it, it doesn't solve anything.)

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  • cocos2d event handler not fired when reentering scene

    - by Adam Freund
    I am encountering a very strange problem with my cocos2d app. I add a sprite to the page and have an event handler linked to it which replaces the scene with another scene. On that page I have another button to take me back to the original scene. When I am back on the original scene, the eventHandler doesn't get fired when I click on the sprite. Below is the relevant code. Thanks for any help! CCMenuItemImage *backBtnImg = [CCMenuItemImage itemWithNormalImage:@"btn_back.png" selectedImage:@"btn_back_pressed.png" target:self selector:@selector(backButtonTapped:)]; backBtnImg.position = ccp(45, 286); CCMenu *backBtn = [CCMenu menuWithItems:backBtnImg, nil]; backBtn.position = CGPointZero; [self addChild:backBtn]; EventHandler method (doesn't get called when the scene is re-entered). (void)backButtonTapped:(id)sender { NSLog(@"backButtonTapped\n"); CCMenuItemImage *backButton = (CCMenuItemImage *)sender; [backButton setNormalImage:[CCSprite spriteWithFile:@"btn_back_pressed.png"]]; [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:.25 scene:[MenuView scene] withColor:ccBLACK]]; }

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  • Instantiate proper class based on some input

    - by Adam Backstrom
    I'm attempting to understand how "switch as a code smell" applies when the proper code path is determined by some observable piece of data. My Webapp object sets an internal "host" object based on the hostname of the current request. Each Host subclass corresponds to one possible hostname and application configuration: WwwHost, ApiHost, etc. What is an OOP way for a host subclass to accept responsibility for a specific hostname, and for Webapp to get an instance of the appropriate subclass? Currently, the hostname check and Host instantiation exists within the Webapp object. I could move the test into a static method within the Host subclasses, but I would still need to explicitly list those subclasses in Webapp unless I restructure further. It seems like any solution will require new subclasses to be added to some centralized list.

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  • Importing Data from Google Analytics

    - by Adam Tannon
    I am planning on building a web app with many different public-facing HTTP servers; each of which will have Google Analytics (GA) installed on them. I'd like to create a "dashboard" app that consolidates the GA data into one screen. I've been perusing the documentation for this so-called GA API, but I can't tell what the end result of the GA API is: Does the GA API allow me to do exactly what I am looking for it to do? Or... Does the GA API do something entirely different (like allow me to share my data with Google+ or something else weird) Since an API can be used to CRUD any kind of data, I guess I'm asking which way the GA API goes: is it for querying (reading) data from 1+ server instances, or is it for modifying data on those servers or somewhere else? Thanks in advance!

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  • Object-based content management system

    - by Adam Maras
    I remember hearing within the last year or two about a content management system either being released or developed that was centralized around product/item information. I'm aware that there are several CMSes that have this capability, but this particular one was built specifically for that task. Also, I remember it winning some sort of award or recognition for upcoming software products. However, I can't for the life of me remember what this CMS was called or who was developing it. Does anyone know what package I'm talking about?

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  • Can you change a license once you pick one?

    - by Adam
    I am working on a product that I don't feel is completely ready but I have a set of users that are very interested in using it now as "alpha" testers. I would like to give them the product now for free as "alpha" testers, but I would like to later license the software. Is this possible? Can anyone point me to any links/books/articles/etc? Thanks. EDIT: Due to the lack of my clarity and the reponses to the question I thought I should add this statement. I haven't decided if I am going to close-source or open-source this project yet. The user base that wants to get their hands on it now has kind of surprised me and I was concerned about what my options are as far as being able to give it to them now as open-source and later change to closed-source, or even vice versa. Thanks to everyone who has answered and commented. I appreciate it the insights.

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  • Facebook App EULA & Restrictions: What can't they do that my web app can?

    - by Adam Tannon
    I have written a nifty little web app (in Java/GWT/JS) and have been experimenting with the idea of making it available through Facebook as a Facebook App as well. After spending some time reading Facebook's developer docs, it seems like I can just create a Facebook App to point at any URL I want and use that as the app/canvas. It accomplishes this via iframes. So, my tentative plan is to just point it towards my (existing) web app so that I don't have to totally re-write it. But then that got me thinking: Facebook must regulate what sorts of things can be done through a Facebook App, vs. what an app can't do. For instance, I can't imagine I can point a Facebook App to point at a URL for a web app that accepts e-commerce payments (that would by-pass Facebook altogether and not allow them to take a cut from the ecom transaction!). Also, I can't imagine that Facebook allows developers to point their Facebook Apps to just any old URL without some sort of a scan, otherwise that would open Facebook up to the horrors of every security threat knownst to humanity. I know for a fact that when you write an iOS native app and put it up on the Apple App Store, that Apple actually scans your source code for violations of their EULA. So my question: does Facebook do the same? If so, what are their terms & conditions for what a Facebook app can/can't do? Suprisingly, I can't find this anywhere!! Thanks in advance!

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  • Facebook Payments & Credits vs. Real-World & Charities

    - by Adam Tannon
    I am having a difficult time understanding Facebook's internal "e-commerce microcosm" and what it allows Facebook App developers to do (and what it restricts them from doing). Two use cases: I'm an e-com retailer selling clothes and coffee mugs (real-world goods) on my website; I want to write a Facebook App that allows Facebook users to buy my real-world goods from inside of Facebook using real money ($ USD) I'm highschool student trying to raise money for my senior class trip and want to build a Facebook App that allows Facebook users to donate to our class using real money ($ USD) Are these two scenarios possible? If not, why (what Facebook policies prohibit me from doing so)? If so, what APIs do I use: Payments or Credits? And how (specifically) would it work? Do Facebook Users have to first buy "credits" (which are mapped to $ USD values under the hood) and pay/donate with credits, or can they whip out their credit card and pay/donate right through my Facebook App? I think that last question really summarizes my confusion: can Facebook users enter their credit card info directly into Facebook Apps, or do you have to go through Payments/Credits APIs as a "middleman"?

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  • CloudSeeder: CLR Stored Procedures For Creating CPU Pressure

    - by Adam Machanic
    Sometimes, in the interest of testing various scenarios that your server might encounter, it's useful to be able to quickly simulate some condition or another. I/O, memory, CPU pressure, and so on. This latter one is something I've been playing with a lot recently. CPU pressure in SQL Server creates all sorts of interesting side-effects , such as exacerbating waits and making various other conditions much easier to reproduce. In order to make this simpler, I've created the attached CLR library. This...(read more)

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  • Can i change the order of these OpenGL / Win32 calls?

    - by Adam Naylor
    I've been adapting the NeHe ogl/win32 code to be more object orientated and I don't like the way some of the calls are structured. The example has the following pseudo structure: Register window class Change display settings with a DEVMODE Adjust window rect Create window Get DC Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Show the window Set it to foreground Set it to having focus Resize the GL scene Init GL The points in bold are what I want to move into a rendering class (the rest are what I see being pure win32 calls) but I'm not sure if I can call them after the win32 calls. Essentially what I'm aiming for is to encapsulate the Win32 calls into a Platform::Initiate() type method and the rest into a sort of Renderer::Initiate() method. So my question essentially boils down to: "Would OpenGL allow these methods to be called in this order?" Register window class Adjust window rect Create window Get DC Show the window Set it to foreground Set it to having focus Change display settings with a DEVMODE Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Resize the GL scene Init GL (obviously passing through the appropriate window handles and device contexts.) Thanks in advance.

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  • This November, Join Me in Stockholm and Amsterdam

    - by Adam Machanic
    Late last year, I was invited by Raoul Illyés, a SQL Server MVP from Denmark, to present a precon at the 2013 edition of SQLRally Nordic. I agreed and decided to skip the US PASS Summit this year and instead visit an area of Europe I've never seen before. A bonus came a while later when I learned that there is another SQLRally in Europe that same week: SQLRally Amsterdam. Things worked out in just the right way and today I'm happy to announce that I'll be speaking at both events, back-to-back. Should...(read more)

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  • What is the value of checking in failing unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • OAuth2 vs Public API

    - by Adam Tannon
    My understanding of OAuth (2.0) is that its a software stack and protocol to allow 2+ web apps to share information about a single end user. User A is a member of Site B and Site C; Site B wants to fetch some data from Site C about User A, and this is where OAuth steps in. So first off, if this assessment is incorrect, please begin by clarifying this for me and correcting me! Assuming I'm on the right track, then I guess I'm not seeing the need for OAuth to begin with (!). I'm sure I'm just not seeing the "forest through the trees" here, but the way I see it, couldn't Site C just expose a public API that Site B could use to fetch the same data (sans OAuth)? If Site C required user credentials to access the data, could this public API just use HTTPS for secure transport and require username/password as a part of each API call? Again, I'm sure I'm missing something, but I'm just not understanding why I would need OAuth when a secure, public API written and exposed by Site C seems more than capable of delivering what Site B needs regarding User A. In general, I'm looking for a set of guidelines to go by when deciding to choose between using OAuth for my web apps or just writing my own web service ( exposing public API). Thanks in advance!

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  • Problem creating levels using inherited classes/polymorphism

    - by Adam
    I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector that'll have the inherited level classes pushed onto it...This is what my code looks like at the moment, I've tried various things and get the same result (segmentation fault). //level.h class Level { protected: Mix_Music *music; SDL_Surface *background; SDL_Surface *background2; vector<Enemy> enemy; bool loaded; int time; public: Level(); virtual ~Level(); int bgX, bgY; int bg2X, bg2Y; int width, height; virtual void load(); virtual void unload(); virtual void update(); virtual void draw(); }; //level.cpp Level::Level() { bgX = 0; bgY = 0; bg2X = 0; bg2Y = 0; width = 2048; height = 480; loaded = false; time = 0; } Level::~Level() { } //virtual functions are empty... I'm not sure exactly what I'm supposed to include in the inherited class structure, but this is what I have at the moment... //level1.h class Level1: public Level { public: Level1(); ~Level1(); void load(); void unload(); void update(); void draw(); }; //level1.cpp Level1::Level1() { } Level1::~Level1() { enemy.clear(); Mix_FreeMusic(music); SDL_FreeSurface(background); SDL_FreeSurface(background2); music = NULL; background = NULL; background2 = NULL; Mix_CloseAudio(); } void Level1::load() { music = Mix_LoadMUS("music/song1.xm"); background = loadImage("image/background.png"); background2 = loadImage("image/background2.png"); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 4096); Mix_PlayMusic(music, -1); } void Level1::unload() { } //functions have level-specific code in them... Right now for testing purposes, I just have the main loop call Level1 level1; and use the functions, but when I run the game I get a segmentation fault. This is the first time I've tried writing inherited classes, so I know I'm doing something wrong, but I can't seem to figure out what exactly.

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  • Double lock screen Ubuntu 14.04

    - by Adam
    So I've got a brandynew System 76 laptop running Ubuntu 14.04, and if I close the lid, putting it to sleep, and reopen it, I am presented with the very nice new Unity lock screen. However, when I enter my password, and it succeeds, it then presents me with a second lock screen. Where I have to enter my password again, before finally being let into the desktop. Hash anyone else seen this sort of behavior?

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  • Why would I want to use CRaSH?

    - by Adam Tannon
    Justed stumbled across CRaSH and although it looks mighty interesting, I'm wondering why a Java developer should invest time & energy into learning (yet another) shell language. What sort of standard- and cool-applications can CRaSH be used for? Is this like a Groovy-version of Jython? I guess, when the dust settles, I'm looking for CRaSH's "wow" factors. I'm sure they're there, but after spending ~20 minutes perusing the documentation I'm just not seeing them. Thanks in advance!

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  • Java Phones: How to set up JTAPI?

    - by Adam Tannon
    I want to use JTAPI (1.4 - latest) to create an app that will call my phone whenever I need it to. I downloaded JSR043 (JTAPI specification) and have been reading the API docs and it seems pretty straight forward with respect to how to code JTAPI. However I seriously doubt that getting a Java app on my laptop to call my cell phone doesn't require some 3rd party or middle man service provider and possibly other entities/configurations as well. So I ask: besides using the JTAPI in my Java code, what do I need to install or set up to have a Java app that calls my phone? Thanks in advance!

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  • Perminantly Sync a wiimote with a computer

    - by Adam Geisweit
    i have tried to look up many ways to sync up my wiimotes to my computer so that i can program games with it, but every time it only syncs them up temporarily, or if it says it can permanently sync it, it doesn't actually do it. it gets tiresome when i have to keep on reconnecting it every time i want to save battery life. how would i be able to sync up my wiimote to my computer so that if i turn off my wiimote, i can just hit any button and it will automatically sync it up?

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  • Your Transaction is in Jeopardy -- and You Can't Even Know It!

    - by Adam Machanic
    If you're reading this, please take one minute out of your day and vote for the following Connect item : https://connect.microsoft.com/SQLServer/feedback/details/444030/sys-dm-tran-active-transactions-transaction-state-not-updated-when-an-attention-event-occurs If you're really interested, take three minutes: run the steps to reproduce the issue, and then check the box that says that you were able to reproduce the issue. Why? Imagine that ten hours ago you started a big transaction. You're sitting...(read more)

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  • best programming language for a web based game?

    - by Adam Geisweit
    what programming language would be best for making a web based game to be played in a browser, and where would i be able to find tutorials on how to use the language? i have looked up silverlight in xna (because that was what i was most fluent with), but it made my projects unusable for a month until i got all of silverlight off my computer. i have looked at java and javascript, but i have found no suitable places where i can learn to create games on either of these, just the basics of the language. does anyone have any advice on this?

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  • Partitoning to install Ubuntu but already have 4 main partitions

    - by Adam
    I want to install Ubuntu alongside of Windows, but there's a 4 primary partitions limit. So there's: BIOS_RVY (10GB) System (100MB) (Windows) (C:) Windows (D:) Data I'm not sure what to do in this situation. This is my girlfriend's laptop and she doesn't want to remove MSI's pre-installed recovery partition, even though I'm pretty sure she's never used it. What is it exactly? Also, does Grub render Windows's "System" partition redundant?

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  • Browser support for internal corporate tools

    - by adam
    We are on the verge of a conversion. For years, our company supported only IE for its internal (intranet) home-built tools. Since a few of our users are still on XP, which means IE only goes up to 8... a heavily JS / jQuery site wont even load! We have been in the process of converting to use Chrome instead, to make use of its javascript performance. But, it has now been suggested that we support all common browsers... internally for these tools. Which means more development time to scale-back some of these new applications, more time to test in all browsers, and we are already under staffed. Are there any good informational sites/posts out there, that already make this argument?

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  • Your Transaction is in Jeopardy -- and You Can't Even Know It!

    - by Adam Machanic
    If you're reading this, please take one minute out of your day and vote for the following Connect item : https://connect.microsoft.com/SQLServer/feedback/details/444030/sys-dm-tran-active-transactions-transaction-state-not-updated-when-an-attention-event-occurs If you're really interested, take three minutes: run the steps to reproduce the issue, and then check the box that says that you were able to reproduce the issue. Why? Imagine that ten hours ago you started a big transaction. You're sitting...(read more)

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  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

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