cocos2d event handler not fired when reentering scene

Posted by Adam Freund on Game Development See other posts from Game Development or by Adam Freund
Published on 2012-11-25T10:20:23Z Indexed on 2012/11/25 11:24 UTC
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I am encountering a very strange problem with my cocos2d app. I add a sprite to the page and have an event handler linked to it which replaces the scene with another scene. On that page I have another button to take me back to the original scene. When I am back on the original scene, the eventHandler doesn't get fired when I click on the sprite. Below is the relevant code. Thanks for any help!

CCMenuItemImage *backBtnImg = [CCMenuItemImage itemWithNormalImage:@"btn_back.png"
selectedImage:@"btn_back_pressed.png" target:self
selector:@selector(backButtonTapped:)]; backBtnImg.position = ccp(45, 286);
CCMenu *backBtn = [CCMenu menuWithItems:backBtnImg, nil]; backBtn.position = CGPointZero; [self addChild:backBtn];

EventHandler method (doesn't get called when the scene is re-entered).

  • (void)backButtonTapped:(id)sender { NSLog(@"backButtonTapped\n"); CCMenuItemImage *backButton = (CCMenuItemImage *)sender; [backButton setNormalImage:[CCSprite spriteWithFile:@"btn_back_pressed.png"]]; [[CCDirector sharedDirector] replaceScene:[CCTransitionFade
    transitionWithDuration:.25 scene:[MenuView scene] withColor:ccBLACK]]; }

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