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  • Good or Bad experiences with CryptoLicensing?

    - by dr. evil
    I'm planning to buy CryptoLicensing but before buying it I'd like to get some feedbacks if anyone tried it before. Also it'd be interesting if anyone cracked it or spotted an easy hack against it. I've seen some other SO questions regarding the choosing a .NET licensing component but if you currently happy with another component it'd be nice to hear your experience. It's just quite hard to nail this without going through a long trial.

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  • I get an "EXC_BAD_ACCESS" when I try to read a NSString...

    - by micropsari
    Hello ! This is a (very) simplified version of my iPhone code : @interface x { NSString * name1; NSString * name2; } -init { name1 = @""; name2 = @""; } -(void) a { name1 = @"uhuh"; name2 = [foo bar]; // return a (NSString *) } -(void) b { NSLog(@"%@", name1); // it works NSLog(@"%@", name2); // there I get an EXC_BAD_ACCESS... } Why I have this problem ? And how can I solve it ? Thanks !

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  • Interface with inner implementation - good or bad

    - by dermoritz
    I am working on a project with many someInterface - someInterfaceImpl-pairs. Some days ago I got the idea (probably inspired by reading some objective c code) to include the default implementations as an inner class. Now some colleagues (all with much more java experience than me) saw this idea - feedback was between shocked and surprised ("this is working?"). I googled around a bit but didn't find much evidence of usefulness of this "pattern" (personal i like it): pdf-paper and a faq about code style What do you think - especially in those cases where an "default" implementation is tightly coupled to an interface. Update i just found this: Java Interface-Implementation Pair (see accepted answer)

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • iPhone Simulating App Update at home before going out in the big bad world

    - by Aran Mulholland
    this is a follow on from this question and the link given it seems that when an app is updated all of the files in the documents directory are copied into the updated apps documents directory and also anything in Library/Preferences. Whats the best way to simulate this for testing purposes? Just copy the files in ApplicationSupport/iPhone Simulator etc? or has anyone developped any funky techniques for testing this.

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  • Naked Objects. Good or Bad

    - by Midhat
    I have recently been exposed to naked objects. It looks like a pretty decent framework. However I do not see it in widespread use like say, Spring. So why is this framework not getting any mainstream application credit. What are its shortcomings as you see?

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  • Java writes bad wave files

    - by Cliff
    I'm writing out wave files in Java using AudioInputStream output = new AudioInputStream(new ByteArrayInputStream(rawPCMSamples), new AudioFormat(22000,16,1,true,false), rawPCMSamples.length) AudioSystem.write(output, AudioFileFormat.Type.WAVE, new FileOutputStream('somefile.wav')) And I get what appears to be corrupt wave files on OSX. They won't play from Finder however using the same code behind a servlet writing directly to the response stream and setting the Content-Type to audio/wave seems to play fine in quicktime. What gives?

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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • EXC_BAD_ACCESS from AudioBuffer

    - by jfalexvijay
    I am trying to do the record using AudioUnit for iPhone app. Changes: (start) I have added the following code bufferList = (AudioBufferList *)malloc(sizeof(AudioBuffer)); bufferList-mNumberBuffers = 1; bufferList-mBuffers[0].mNumberChannels = 2; bufferList-mBuffers[0].mDataByteSize = 1024; bufferList-mBuffers[0].mData = calloc(256, sizeof(uint32_t)); Changes: (end) static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { OSStatus status; status = AudioUnitRender(appdelegate-audioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, appdelegate-bufferList); if(status != 0) NSLog(@"AudioUnitRender status is %d", status); SInt16* samples = (SInt16*)(ioData-mBuffers[0].mData); ..... } fixed: (I am getting OSStatus -50 error code)- Because I didn't initialize the bufferList. I am EXC_BAD_ACCESS from AudioBuffer (ioData-mBuffers[0].mData). I am not sure with this error. Please help me to resolve it.

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  • Is catching NumberFormatException a bad practice?

    - by integeruser
    I have to parse a String that can assume hex values or other non-hex values 0xff, 0x31 or A, PC, label, and so on. I use this code to divide the two cases: String input = readInput(); try { int hex = Integer.decode(input); // use hex ... } catch (NumberFormatException e) { // input is not a hex, continue parsing } Can this code be considered "ugly" or difficult to read? Are there other (maybe more elegant) solutions? EDIT : I want to clarify that (in my case) a wrong input doesn't exist: i just need to distinguish if it is a hex number, or not. And just for completeness, i'm making a simple assebler for DCPU-16.

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  • Make sure bad patterns don't come back after refactoring

    - by Let_Me_Be
    I'm refactoring an old C code. The code has absolutely no layered architecture (everything is being accessed by everything) and I'm trying to change that. I would like to cut direct access to structure members (at least write for now) and only allow access through access functions. Is there some tool (or perhaps directly the compiler) that could check this rule for me? I need this since I'm maintaining a fork and the upstream isn't very concerned with code quality.

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  • iPad search bar bad memory access?

    - by Geoff Baum
    Hello all, So I am trying to implement a search bar in my app and am very close but can't seem to figure out where this memory error is occurring. This is what part of my search method looks like: filters = [[NSMutableArray alloc] init]; NSString *searchText = detailSearch.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; // Normally holds the object (ex: 70 locations) searchArray = self.copyOfFilters ; //This is the line that is breaking after ~2-3 letters are entered in the search for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length > 0) [filters addObject:sTemp]; } displayedFilters = filters; copyOfFilters is a deep copy of the displayed filters that appear when the view first loads via: self.copyOfFilters = [[NSMutableArray alloc] initWithArray:displayedFilters copyItems:YES]; I have traced through the entry of letters and it is accurate after 2 letters, but once you try and enter a letter after a space in the search bar, it crashes. The value of copyOfFilters = {(int)[$VAR count]} objects. Does anyone know what may be causing this? Thanks!

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  • Is inheritance bad nowadays?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • Can I catch bad pointer errors in C++?

    - by Simon
    Hi there, I was wondering if there is a possibility to catch errors like this in C++: object* p = new object; delete p; delete p; //this would cause an error, can I catch this? Can I check if the pointer is valid? Can I catch some exception? I know I could set the pointer p to NULL after the first object deletion. But just imagine you wouldn't do that. I am using VC++ with Visual Studio 2008/2010. Thank you

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  • Flexible array members in C - bad?

    - by Lionel
    I recently read that using flexible array members in C was poor software engineering practice. However, that statement was not backed by any argument. Is this an accepted fact? (Flexible array members are a C feature introduced in C99 whereby one can declare the last element to be an array of unspecified size. For example: ) struct header { size_t len; unsigned char data[]; };

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  • Feedback + Bad output

    - by user1770094
    So I've got an assignment I think I'm more or less done with, but there is something which is messing up the output badly somewhere down the line, or even the calculation, and I don't see where the problem is. The assignment is to make a game in which a certain ammount of players run up through a tunnel towards a spot,where they will stop and spin around it,and then their dizziness is supposed to make them randomly either progress towards goal or regress back towards start.And each time they get another spot closer to goal,they get another "marking",and it goes on like this until one of them reaches goal. The program includes three files: one main.cpp,one header file and another cpp file. The header file: #ifndef COMPETITOR_H #define COMPETITOR_H #include <string> using namespace std; class Competitor { public: void setName(); string getName(); void spin(); void move(); int checkScore(); void printResult(); private: string name; int direction; int markedSpots; }; #endif // COMPETITOR_H The second cpp file: #include <iostream> #include <string> #include <cstdlib> #include <ctime> #include "Competitor.h" using namespace std; void Competitor::setName() { cin>>name; } string Competitor::getName() { return name; } void Competitor::spin() { srand(time(NULL)); direction = rand()%1+0; } void Competitor::move() { if(direction == 1) { markedSpots++; } else if(direction == 0 && markedSpots != 0) { markedSpots--; } } int Competitor::checkScore() { return markedSpots; } void Competitor::printResult() { if(direction == 1) { cout<<" is heading towards goal and has currently "<<markedSpots<<" markings."; } else if(direction == 0) { cout<<"\n"<<getName()<<" is heading towards start and has currently "<<markedSpots<<" markings."; } } The main cpp file: #include <iostream> #include <string> #include <cstdlib> #include <ctime> #include "Competitor.h" using namespace std; void inputAndSetNames(Competitor comps[],int nrOfComps); void makeTwist(Competitor comps[],int nrOfComps); void makeMove(Competitor comps[],int nrOfComps); void showAll(Competitor comps[],int nrOfComps); int winner(Competitor comps[],int nrOfComps, int nrOfTwistPlaces); int main() { int nrOfTwistPlaces; int nrOfComps; int noWinner = -1; int laps = 0; cout<<"How many spinning places should there be? "; cin>>nrOfTwistPlaces; cout<<"How many competitors should there be? "; cin>>nrOfComps; Competitor * comps = new Competitor[nrOfComps]; inputAndSetNames(comps, nrOfComps); do { laps++; cout<<"\nSpin "<<laps<<":"; makeTwist(comps, nrOfComps); makeMove(comps, nrOfComps); showAll(comps, nrOfComps); }while(noWinner == -1); delete [] comps; return 0; } void inputAndSetNames(Competitor comps[],int nrOfComps) { cout<<"Type in the names of the "<<nrOfComps<<" competitors:\n"; for(int i=0;i<nrOfComps;i++) { comps[i].setName(); } cout<<"\n"; } void makeTwist(Competitor comps[],int nrOfComps) { for(int i=0;i<nrOfComps;i++) { comps[i].spin(); } } void makeMove(Competitor comps[],int nrOfComps) { for(int i=0;i<nrOfComps;i++) { comps[i].move(); } } void showAll(Competitor comps[],int nrOfComps) { for(int i=0;i<nrOfComps;i++) { comps[i].printResult(); } cout<<"\n\n"; system("pause"); } int winner(Competitor comps[],int nrOfComps, int nrOfTwistPlaces) { int end = 0; int score = 0; for(int i=0;i<nrOfComps;i++) { score = comps[i].checkScore(); if(score == nrOfTwistPlaces) { end = 1; } else end = -1; } return end; } I'd be grateful if you would point out other mistakes if you see any.Thanks in advance.

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  • ActionScript JPGEncoder +bad quality of the image

    - by Alex
    I have noticed that the quality of the images produced by the JPEGEncoder does not match that of other encoders available (i.e. php's built in image compression functions from the gd library) Any explanation ? or hints/workarounds for improving the quality of compressed images by JPEGEncoder ??

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  • Is this bad coding practice?

    - by user566540
    I'm using PC-lint to analyze my code and theese lines are generating several errors. That makes me wonder if my coding pratice is wrong? char *start; char *end; // Extract the phone number start = (char*) (strchr(data, '\"') +1); end = (char*) strchr(start, '\"'); *end = 0; strlcpy((char*)Fp_smsSender, start , start-(end-1)); EDIT: After your help i now have: char *start; char *end; if (data != NULL) { // Extract the phone number start = strchr(data, '\"'); if (start != NULL) { ++start; end = strchr(start, '\"'); if (end != NULL) { *end = 0; strlcpy((char*)Fp_smsSender, start , FP_MAX_PHONE); } } How does that look?

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  • Display x if x display y if y (bad title I know)

    - by user1914940
    Ok so after reading the title you are most likely like...what? Ok, so I have a jquery code that displays input box if an item with prefix Blue from dropdown menu is selected. Code: $(function() { $('#text1').hide(); $('#select2').on('change', function(event) { var opt = this.options[ this.selectedIndex ]; var picked_blue = $(opt).text().match(/Blue/i); if(picked_blue) { $('#text1').show(); } else { $('#text1').hide(); } }); }); But what I also need to add is to display something else if any other item from dropdown menu is selected.

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  • EXC_BAD_ACCESS iPhone Development

    - by gkres121
    Sorry, this could be a simple fix, as I am new to iPhone Development. In my Delegate, after pressing the create profile button, the create profile view is pushed: -(void) createProfile_clicked:(id)sender { AddNewProfile *create = [[AddNewProfile alloc] init]; [self.window addSubview:create.view]; [self invisibleCreateProfileBar]; AddNewProfile *controller = [[AddNewProfile alloc] initWithNibName:@"AddNewProfile" bundle:[NSBundle mainBundle]]; [ self.navigationController pushViewController:controller animated:YES ]; currentController=controller; } Then in the AddNewProfile.m: - (IBAction)backgroundTap:(id)sender { if([nameField isFirstResponder]){ [nameField resignFirstResponder]; } if([ageField isFirstResponder]){ [ageField resignFirstResponder]; } if([doctorNameField isFirstResponder]){ [doctorNameField isFirstResponder]; } if([doctorNumberField isFirstResponder]){ [doctorNumberField resignFirstResponder]; } } This leads to a exc_bad_access error every time the FirstResponder is ever messed with, with any of my controls. I can select a control(text box), but once I click out of one, it crashes. Any help would be greatly appreciated.

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  • Are instance initializers good or bad?

    - by berry120
    I personally quite like instance initializers - I use them to assign default values to things such as collections so when writing constructors I don't have to remember to assign them the same default values each time. It seems quite elegant to me - avoids annoying NPE's popping up and avoids duplicate code. A private method doesn't seem as nice because a) it can't assign values to final fields, b) it could be run elsewhere in code and c) the method still needs to be explicitly called at the start of each constructor. However, the flip side with others I have spoken to is that they're confusing, some people reading the code might not understand what they do or when they're called and thus they could cause more problems than they solve. Are proper use of these initializers something to be encouraged or avoided? Or is it an "each to their own" case?

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  • format/build raid 5 with one 4k drive, three 512b

    - by skidawgz
    I have 4 WD 1TB drives which I want to 4x1TB Raid5. I am not sure what course of action to take next. How do I configure my 4th drive (sde) to align with the rest? Will this affect performance? I rcv this msg (which brings me here to ask these question): The device presents a logical sector size that is smaller than the physical sector size. Aligning to a physical sector (or optimal I/O) size boundary is recommended, or performance may be impacted. fdisk -l shows: Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 81 heads, 63 sectors/track, 382818 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xf324ba09 Device Boot Start End Blocks Id System /dev/sdb1 2048 1953525167 976761560 fd Linux raid autodetect Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 81 heads, 63 sectors/track, 382818 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x38bcc1f0 Device Boot Start End Blocks Id System /dev/sdc1 2048 1953525167 976761560 fd Linux raid autodetect Disk /dev/sdd: 1000.2 GB, 1000204886016 bytes 81 heads, 63 sectors/track, 382818 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x570f77e7 Device Boot Start End Blocks Id System /dev/sdd1 2048 1953525167 976761560 fd Linux raid autodetect Disk /dev/sde: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0xeb665e7b Device Boot Start End Blocks Id System

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  • 250 k 404 & 410 errors in Webmaster Tools. Bad backlinks?

    - by Natália
    Our webmaster tools account is showing 250.000 errors related with weird links from other sites. These URLs are comming mostly from non existent sites or are being generated directly by our website. Here some examples of these urls: oursite.com/&q=videos+caseros+sexo+pornos+gratis&sa=X&ei=R638T8eTO8WphAfF2vG8Bg&ved=0CCAQFjAC%2F%2Fpage%2F2%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F4%2Fpage%2F5%2Fpage%2F4/page/3 Our site is a popular spanish adult site, yet we don´t have keywords which are being mentioned in this url. Apparently this link comes from our site. Some more examples: oursite.com/&q=losmejoresvideosporno&sa=X&ei=U__8T-BnqK7RBdjmhYsH&ved=0CBUQFjAA%2F%2Fpage%2F2%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3/page/4 Once again: not our queries, not out urls. oursite/tag/tetonas We think that it might be other site, which is having a policy of extremely bad SEO based on other sites branding and keywords usage: thirdsite/buscador/tetonas-oursite The question is: if other sites are generating these urls, how can we prevent this? Why the tag is being generated if no link was added to the other site? What should we do with these errors? 301? 410 gone? I have read all similar Q&A here but none of them seems to solve our problem. It is not likely to be a bad ad (Inspected them all). Maybe some all content which google decided to recrawl suddenly? Maybe third parties bad SEO policy? Maybe all of them? Any help will be higly appreciated,

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  • Are bad backlinks causing thousands of 404 and 410 errors in webmaster tools?

    - by Natália
    Our webmaster tools account is showing 250.000 errors related with weird links from other sites. These URLs are comming mostly from non existent sites or are being generated directly by our website. Here some examples of these URLs: oursite.com/&q=videos+caseros+sexo+pornos+gratis&sa=X&ei=R638T8eTO8WphAfF2vG8Bg&ved=0CCAQFjAC%2F%2Fpage%2F2%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F4%2Fpage%2F5%2Fpage%2F4/page/3 Our site is a popular spanish adult site, yet we don´t have keywords which are being mentioned in this URL. Apparently this link comes from our site. Some more examples: oursite.com/&q=losmejoresvideosporno&sa=X&ei=U__8T-BnqK7RBdjmhYsH&ved=0CBUQFjAA%2F%2Fpage%2F2%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3/page/4 Once again: not our queries, not out URLs. oursite/tag/tetonas We think that it might be other site, which is having a policy of extremely bad SEO based on other sites branding and keywords usage: thirdsite/buscador/tetonas-oursite The question is: if other sites are generating these URLs, how can we prevent this? Why the tag is being generated if no link was added to the other site? What should we do with these errors? 301? 410 gone? I have read all similar Q&A here but none of them seems to solve our problem. It is not likely to be a bad ad (Inspected them all). Maybe some all content which google decided to recrawl suddenly? Maybe third parties bad SEO policy? Maybe all of them?

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