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  • Change Target of Edge in BGL

    - by Sunny
    If my BGL graph contain edge from node x to node y, and I want to change the target of this edge, so that now it's pointing from x to z, how it can be done? Are there any functions in BGL for that?

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  • C++: Binding to a base class

    - by Helltone
    The following code works, but I'm not sure it is correct/portable. #include <iostream> #include <tr1/functional> class base { public: base(int v) : x(v) {} protected: int x; }; class derived : public base { public: bool test() { return (x == 42); } }; int main(int argc, char* argv[]) { base b(42); if(std::tr1::bind((bool (base::*)()) &derived::test, b)()) { std::cout << "ok\n"; } return 0; }

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  • shared_ptr as class member

    - by idimba
    It's common to declared contained objects as a pointers to that class, while "forward declarating" them in header file. This in order to reduce physical dependencies in code. For example class B; // forward declaration class A { private: B* pB; }; Would it be good idea to declare such a member as shared_ptr, instead of naked pointer? I would prefer scoped_ptr, but AFAIKit it won't be in standard.

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  • Modifying bundled properties from visitor

    - by ravenspoint
    How should I modify the bundled properties of a vertex from inside a visitor? I would like to use the simple method of sub-scripting the graph, but the graph parameter passed into the visitor is const, so compiler disallows changes. I can store a reference to the graph in the visitor, but this seems weird. /** A visitor which identifies vertices as leafs or trees */ class bfs_vis_leaf_finder:public default_bfs_visitor { public: /** Constructor @param[in] total reference to int variable to store total number of leaves @param[in] g reference to graph ( used to modify bundled properties ) */ bfs_vis_leaf_finder( int& total, graph_t& g ) : myTotal( total ), myGraph( g ) { myTotal = 0; } /** Called when the search finds a new vertex If the vertex has no children, it is a leaf and the total leaf count is incremented */ template <typename Vertex, typename Graph> void discover_vertex( Vertex u, Graph& g) { if( out_edges( u, g ).first == out_edges( u, g ).second ) { myTotal++; //g[u].myLevel = s3d::cV::leaf; myGraph[u].myLevel = s3d::cV::leaf; } else { //g[u].myLevel = s3d::cV::tree; myGraph[u].myLevel = s3d::cV::tree; } } int& myTotal; graph_t& myGraph; };

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  • C++ associative array with arbitrary types for values

    - by Gerald Kaszuba
    What is the best way to have an associative array with arbitrary value types for each key in C++? Currently my plan is to create a "value" class with member variables of the types I will be expecting. For example: class Value { int iValue; Value(int v) { iValue = v; } std::string sValue; Value(std::string v) { sValue = v; } SomeClass *cValue; Value(SomeClass *v) { cValue = c; } }; std::map<std::string, Value> table; A downside with this is you have to know the type when accessing the "Value". i.e.: table["something"] = Value(5); SomeClass *s = table["something"].cValue; // broken pointer Also the more types that are put in Value, the more bloated the array will be. Any better suggestions?

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  • Why timed lock doesnt throws a timeout exception in C++0x?

    - by Vicente Botet Escriba
    C++0x allows to lock on a mutex until a given time is reached, and return a boolean stating if the mutex has been locked or not. template <class Clock, class Duration> bool try_lock_until(const chrono::time_point<Clock, Duration>& abs_time); In some contexts, I consider an exceptional situation that the locking fails because of timeout. In this case an exception should be more appropriated. To make the difference a function lock_until could be used to get a timeout exception when the time is reached before locking. template <class Clock, class Duration> void lock_until(const chrono::time_point<Clock, Duration>& abs_time); Do you think that lock_until should be more adequate in some contexts? if yes, on which ones? If no, why try_lock_until will always be a better choice?

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  • Disallow taking pointer/reference to const to a temporary object in C++ (no C++0X)

    - by KRao
    Hi, I am faced with the following issue. Consider the following class: //Will be similar to bost::reference_wrapper template<class T> class Ref { public: explicit Ref(T& t) : m_ptr(&t) {} private: T* m_ptr; }; and this function returning a double double fun() {return 1.0;} If we now have double x = 1.0; const double xc = 1.0; Ref<double> ref1(x); //OK Ref<const double> refc1(cx); //OK good so far, however: //Ref<double> ref2( fun() ); //Fails as I want it to Ref<const double> refc2( fun() ); //Works but I would like it not to Is there a way to modify Ref (the way you prefer) but not the function fun, so that the last line returns a compile-time error? Please notice you can modify the constructor signature (as long as I am able to initialise the Ref as intended). Thank you in advance for your help!

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  • enable_shared_from_this and inheritance

    - by DeadMG
    I've got a type which inherits from enable_shared_from_this<type>, and another type that inherits from this type. Now I can't use the shared_from_this method because it returns the base type and in a specific derived class method I need the derived type. Is it valid to just construct a shared_ptr from this directly? Edit: In a related question, how can I move from an rvalue of type shared_ptr<base> to a type of shared_ptr<derived>? I used dynamic_cast to verify that it really was the correct type, but now I can't seem to accomplish the actual move.

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  • How to see if turbo boost is working on I7 860 CPU?

    - by Jan Derk
    I just build myself a new system with a Intel I7 860 CPU. When loading it using a single threaded application like Super PI, CPU-Z shows 2.933Ghz as speed. Now I understood that the I7 goes into turbo boost mode up to 3.46GHz for a single core. How can I check that? Is there a utility to monitor CPU speed per core?

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  • Performance boost for MacBook: Hybrid hard drive or 4GB RAM?

    - by user13572
    I have an aluminium 13" MacBook with 2GB or RAM and 5400RPM 500GB hard drive. The main tasks I perform are developing iPhone and Mac apps in Xcode and websites in Coda. I want to improve the performance so I am considering buying 4GB of RAM or a 500GB Seagate solid-state hybrid drive. What is likely to provide the biggest performance boost?

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  • Where can I find boost::fusion articles, examples, guides, tutorials?

    - by Kyle
    I am going to go ahead and shamelessly duplicate this question because the accepted answer is essentially "nope, no guides" and it's been nearly a year now since it's been asked. Does anyone know of any useful articles, guides, tutorials, etc. for boost::fusion besides the barebones documentation on boost.org? (which I'm sure is great as a reference after one has learned the library.) I'm completely open to, say, a link to a book on Amazon. Searched for it myself just now but all I came up with was green tea. The top links on Google aren't much better.

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  • As a programmer what single discovery has given you the greatest boost in productivity?

    - by ChrisInCambo
    This question has been inspired by my recent discovery/adoption of distributed version control. I started using it (mercurial) just because I liked the idea of still being able to make commits at times when I couldn't connect to the central server. I never expected it would give me a large boost in general productivity, but a pleasant side effect I discovered was that making a new clone every time I started a new task and giving that clone a descriptive folder name is extremely effective at keeping me on task resulting is a noticeable productivity increase. So as a programmer what single discovery has given you the greatest boost in productivity? Extra respect for answers which involve tools or practices that aren't so obvious from the outside!

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  • C++, name collision across different namespace

    - by aaa
    hello. I am baffled by the following name collision: namespace mp2 { boost::numeric::ublas::matrix_range<M> slice(M& m, const R1& r1, const R2& r2) { namespace ublas = boost::numeric::ublas; ublas::range r1_(r1.begin(), r1.end()), r2_(r2.begin(), r2.end()); return ublas::matrix_range<M>(m, r1_, r2_); } double energy(const Wavefunction &wf) { const Wavefunction::matrix& C = wf.coefficients(); int No = wf.occupied().size(); foreach (const Basis::MappedShell& P, basis.shells()) { slice(C, range(No), range(P)); the error from g++4.4 is 7 In file included from mp2.cpp:1: 8 /usr/include/boost/numeric/ublas/fwd.hpp: In function âdouble mp2::energy(const Wavefunction&)â: 9 /usr/include/boost/numeric/ublas/fwd.hpp:32: error: âboost::numeric::ublas::sliceâ is not a function, 10 ../../src/mp2/energy.hpp:98: error: conflict with âtemplate<class M, class R1, class R2> boost::numeric::ublas::matrix_range<M> mp2::slice(M&, const R1&, const R2&)â 11 ../../src/mp2/energy.hpp:123: error: in call to âsliceâ 12 /usr/include/boost/numeric/ublas/fwd.hpp:32: error: âboost::numeric::ublas::sliceâ is not a function, 13 ../../src/mp2/energy.hpp:98: error: conflict with âtemplate<class M, class R1, class R2> boost::numeric::ublas::matrix_range<M> mp2::slice(M&, const R1&, const R2&)â 14 ../../src/mp2/energy.hpp:129: error: in call to âsliceâ 15 make: *** [mp2.lo] Error 1 ublas segment is namespace boost { namespace numeric { namespace ublas { typedef basic_slice<> slice; why is slice in ublas collides with slice in mp2? I and fairly certain there is no using namespace ublas in the code and in includes. thank you

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  • Ask the Readers: The Two-Step Login Verification Process – Security Boost or Just Another Hassle?

    - by Asian Angel
    Google recently introduced a new optional two-step login verification process for Google accounts to help increase account security. What we would like to know this week is if you think this will really help improve account security, should be implemented by others in addition to Google, or would simply add a new layer of hassle to using your accounts Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • SSC Clinic: Can Implementing "Optimize for Ad Hoc Queries" Boost Performance for the SQLServerCentral.com and Simple-Talk.Com SQL Servers?

    With the introduction of the instance-level option “optimize for ad hoc workloads” in SQL Server 2008, DBAs have a tool to deal with a problem known as plan cache pollution, or plan cache bloat. It’s often caused when one-time use ad hoc queries are sent to SQL Server from Object-Relational Mapping (ORM) solutions, such as LINQ, NHibernate, or Entity Framework. The problem can prevent SQL Server from using its available memory optimally, potentially hurting performance. Get smart with SQL Backup ProGet faster, smaller backups with integrated verification.Quickly and easily DBCC CHECKDB your backups. Learn more.

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  • Do Search Engine Optimization Techniques Really Boost Your Network Traffic?

    As everyone knows internet has become the best place to get all the required information. With a simple search engine query you could get list of web pages where you could get the information you are looking out for. Also, it is a very common attitude of all of us that we would like to go with the websites which are listed in the top of the search results. So, it is very important for those websites involved in that business to get their web page listed in the top position of the search results so that they could make the users looking out for the related information to get into their website.

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  • gcc precompiled headers weird behaviour with -c option

    - by pachanga
    Folks, I'm using gcc-4.4.1 on Linux and before trying precompiled headers in a really large project I decided to test them on simple program. They "kinda work" but I'm not happy with results and I'm sure there is something wrong about my setup. First of all, I wrote a simple program(main.cpp) to test if they work at all: #include <boost/bind.hpp> #include <boost/function.hpp> #include <boost/type_traits.hpp> int main() { return 0; } Then I created the precompiled headers file pre.h(in the same directory) as follows: #include <boost/bind.hpp> #include <boost/function.hpp> #include <boost/type_traits.hpp> ...and compiled it: $ g++ -I. pre.h (pre.h.gch was created) After that I measured compile time with and without precompiled headers: with pch $ time g++ -I. -include pre.h main.cpp real 0m0.128s user 0m0.088s sys 0m0.048s without pch $ time g++ -I. main.cpp real 0m0.838s user 0m0.784s sys 0m0.056s So far so good! Almost 7 times faster, that's impressive! Now let's try something more realistic. All my sources are built with -c option and for some reason I can't make pch play nicely with it. You can reproduce this with the following steps below... I created the test module foo.cpp as follows: #include <boost/bind.hpp> #include <boost/function.hpp> #include <boost/type_traits.hpp> int whatever() { return 0; } Here are the timings of my attempts to build the module foo.cpp with and without pch: with pch $ time g++ -I. -include pre.h -c foo.cpp real 0m0.357s user 0m0.348s sys 0m0.012s without pch $ time g++ -I. -c foo.cpp real 0m0.330s user 0m0.292s sys 0m0.044s That's quite strange, looks like there is no speed up at all!(I ran timings for several times). It turned out precompiled headers were not used at all in this case, I checked it with -H option(output of "g++ -I. -include pre.h -c foo.cpp -H" didn't list pre.h.gch at all). What am I doing wrong?

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  • C++ template name pretty print

    - by aaa
    hello. I have need to print indented template names for debugging purposes. For example, instead of single-line, I would like to indent name like this: boost::phoenix::actor< boost::phoenix::composite< boost::phoenix::less_eval, boost::fusion::vector< boost::phoenix::argument<0>, boost::phoenix::argument<1>, I started writing my own but is getting to be complicated. Is there an existing solution? if there is not one, can you help me to finish up my implementation? I will post it if so. Thanks

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  • Why am I getting "too many include files : depth = 1024"?

    - by BeeBand
    I'm using Visual Studio 2008 Express edition, and keep getting the following error: "Cascadedisplay.h(4) : fatal error C1014: too many include files : depth = 1024. Obviously I'm doing something very wrong with include files, but I just can't see what. Basically, I have an interface class, StackDisplay, from which I want to derive CascadeDisplay in another file: #if !defined __BASE_STACK_DISPLAY_H__ #define __BASE_STACK_DISPAY_H__ #include <boost\shared_ptr.hpp> #include "CascadeDisplay.h" namespace Sol { class StackDisplay { public: virtual ~StackDisplay(); static boost::shared_ptr<StackDisplay> make_cascade_display(boost::shared_ptr<int> csptr) { return boost::shared_ptr<StackDisplay>(new CascadeDisplay(csptr)); } }; } #endif and then in CascadeDisplay.h: #if !defined __CASCADE_DISPLAY_H__ #define __CASCADE_DISPAY_H__ #include "StackDisplay.h" #include <boost\shared_ptr.hpp> namespace Sol { class CascadeDisplay: public StackDisplay { public: CascadeDisplay(boost::shared_ptr<int> csptr){}; }; } #endif So what's up with that?

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  • How to implement child-parent aggregation link in C++?

    - by Giorgio
    Suppose that I have three classes P, C1, C2, composition (strong aggregation) relations between P <>- C1 and P <>- C2, i.e. every instance of P contains an instance of C1 and an instance of C2, which are destroyed when the parent P instance is destroyed. an association relation between instances of C1 and C2 (not necessarily between children of the same P). To implement this, in C++ I normally define three classes P, C1, C2, define two member variables of P of type boost::shared_ptr<C1>, boost::shared_ptr<C2>, and initialize them with newly created objects in P's constructor, implement the relation between C1 and C2 using a boost::weak_ptr<C2> member variable in C1 and a boost::weak_ptr<C1> member variable in C2 that can be set later via appropriate methods, when the relation is established. Now, I also would like to have a link from each C1 and C2 object to its P parent object. What is a good way to implement this? My current idea is to use a simple constant raw pointer (P * const) that is set from the constructor of P (which, in turn, calls the constructors of C1 and C2), i.e. something like: class C1 { public: C1(P * const p, ...) : paren(p) { ... } private: P * const parent; ... }; class P { public: P(...) : childC1(new C1(this, ...)) ... { ... } private: boost::shared_ptr<C1> childC1; ... }; Honestly I see no risk in using a private constant raw pointer in this way but I know that raw pointers are often frowned upon in C++ so I was wondering if there is an alternative solution.

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  • Default template parameters with forward declaration

    - by Seth Johnson
    Is it possible to forward declare a class that uses default arguments without specifying or knowing those arguments? For example, I would like to declare a boost::ptr_list< TYPE > in a Traits class without dragging the entire Boost library into every file that includes the traits. I would like to declare namespace boost { template<class T> class ptr_list< T >; }, but that doesn't work because it doesn't exactly match the true class declaration: template < class T, class CloneAllocator = heap_clone_allocator, class Allocator = std::allocator<void*> > class ptr_list { ... }; Are my options only to live with it or to specify boost::ptr_list< TYPE, boost::heap_clone_allocator, std::allocator<void*> in my traits class? (If I use the latter, I'll also have to forward declare boost::heap_clone_allocator and include <memory>, I suppose.) I've looked through Stroustrup's book, SO, and the rest of the internet and haven't found a solution. Usually people are concerned about not including STL, and the solution is "just include the STL headers." However, Boost is a much more massive and compiler-intensive library, so I'd prefer to leave it out unless I absolutely have to.

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  • How do you boost term relevance in Sql Server Full Text Search like you can in Lucene?

    - by Snives
    I'm doing a typical full text search using containstable using 'ISABOUT(term1,term2,term3)' and although it supports term weighting that's not what I need. I need the ability to boost the relevancy of terms contained in certain portions of text. For example, it is customary for metatags or page title to be weighted differently than body text when searching web pages. Although I'm not dealing with web pages I do seek the same functionality. In Lucene it's called Document Field Level Boosting. How would one natively do this in Sql Server Full Text Search?

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  • Alias for a C++ template?

    - by porgarmingduod
    typedef boost::interprocess::managed_shared_memory::segment_manager segment_manager_t; // Works fine, segment_manager is a class typedef boost::interprocess::adaptive_pool allocator_t; // Can't do this, adaptive_pool is a template The idea is that if I want to switch between boost interprocess' several different options for shared memory and allocators, I just modify the typedefs. Unfortunately the allocators are templates, so I can't typedef the allocator I want to use. Is there a way to achieve an alias to a template in C++? (Except for the obvious #define ALLOCATOR_T boost::interprocess::adaptive_pool)

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