Search Results

Search found 932 results on 38 pages for 'bounds'.

Page 32/38 | < Previous Page | 28 29 30 31 32 33 34 35 36 37 38  | Next Page >

  • How can I retain the data stored in plist from UITextField when application is restarted ?

    - by srikanth rongali
    I am using the plist to store the data entered in the UITextFields. But, when I restart my application all the data entered previously was deleted. How can I retain the data in the Plist. I have a UITableView and when a cell is touched a view appears with two UITextFields. nameField and descriptionField. I stored the data in this way. My code is. -(void)save:(id)sender { indexOfDataArray = temp; //the cell selected in table view. NSString *string1 = [[NSString alloc]init]; NSString *string2 = [[NSString alloc]init]; string1 = nameField.text; string2 = descriptionField.text; NSDictionary *myDict = [[NSDictionary alloc] initWithObjectsAndKeys:string2, string1, nil]; [myArray addObject:myDict]; //myArray is NSMutableArray declared in tableViewController class. //[myArray insertObject:myDict atIndex:indexOfDataArray]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"tableVideoData.plist"]; [myArray writeToFile:path atomically:YES]; UIAlertView *alertMesage = [[UIAlertView alloc] initWithTitle: @"Save Alert" message:@"The data entered is saved" delegate:nil cancelButtonTitle:@"cancel" otherButtonTitles:nil] ; [alertMesage show]; [alertMesage release]; } When I am using the [myArray insertObject:myDict atIndex:indexOfDataArray]; It is giving the error *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray insertObject:atIndex:]: index (2) beyond bounds (1)' So I used [myArray addObject:myDict]; Please help me, how can I retain the data in plist. Thank You.

    Read the article

  • How should I link two items with MouseMovementListeners?

    - by user1708810
    I'm working on a program that will display two "views" of the same set of items. So I need to have something set up so that when the top down view is changed, the side view is updated (and vice versa). Here's a brief outline of the relevant code so you can get an idea of my structure so far: public class DraggableComponent extends JComponent { //Contains code for MouseMovementListener that makes the item draggable } public class ItemGraphic extends DraggableComponent { //Code to render the graphic } public class Item { private ItemGraphic topGraphic; private ItemGraphic sideGraphic; } I'm able to get each graphic to display fine in my GUI. I can also independently drag each graphic. I'm missing the "linking." Some ideas I've been thinking about: Have one listener for the whole GUI. Loop through each Item and if the cursor is within the bounds of either graphic, move the other graphic. I'm concerned about the efficiency of this method. Multiple "paired" listeners (not quite sure how this would work, but the idea is that each graphic would have a listener for the other paired graphic)

    Read the article

  • Added CAGradientLayer, getting this in my UIView dealloc: [CALayer release]: message sent to deallocated instance

    - by developerdoug
    Here there, I have a custom UIView. This view acts as a activity indicator but as label above the UIActivityIndicatorView. In the init, I add a CAGradientLayer. I allocate and initialize it and insert it at index 0 as a sublayer of the UIView layer property. In my dealloc method was called, I received a message in the console: - [CALayer release]: message sent to deallocated instance. My code: @interface LabelActivityIndicatorView () { UILabel *_label; UIActivityIndicatorView *_activityIndicatorView; CAGradientLayer *_gradientLayer; } @end @implementation LabelActivityIndicatorView //dealloc - (void) dealloc { [_label release]; [_activityIndicatorView release]; //even tried to remove the layer [_gradientLayer removeFromSuperLayer]; [_gradientLayer release]; [super dealloc]; } // init - (id) initWithFrame:(CGRect)frame { if ( (self = [super initWithFrame:frame]) ) { // init the label // init the gradient layer _gradientLayer = [[CAGradientLayer alloc] init]; [_gradientLayer setBounds:[self bounds]]; [_gradientLayer setPosition:CGPointMake(frame.size.width/2, frame.size.height/2)]; [[self layer] insertSublayer:_gradientLayer atIndex:0]; [[self layer] setNeedsDisplay]; } return self; } @end Anyone have any ideas. Since I'm allocating and initializing the gradient layer I'm responsible for releasing it. I should be able to alloc and init and assign to some ivar. Perhaps I should create a property with retain on it. Thanks,

    Read the article

  • Determining where in the code an error came from - iPhone

    - by Robert Eisinger
    I'm used to Java programming where an error is thrown and it tells you at what line the error was thrown from which file. But with Objective-C in XCode, I can't ever tell where the error comes from. How can I figure out where the error came from? Here is an example of a crash error: 2011-01-04 10:36:31.645 TestGA[69958:207] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSMutableArray objectAtIndex:]: index 0 beyond bounds for empty array' *** Call stack at first throw: ( 0 CoreFoundation 0x01121be9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x012765c2 objc_exception_throw + 47 2 CoreFoundation 0x011176e5 -[__NSArrayM objectAtIndex:] + 261 3 TestGA 0x000548d8 -[S7GraphView drawRect:] + 5763 4 UIKit 0x003e16eb -[UIView(CALayerDelegate) drawLayer:inContext:] + 426 5 QuartzCore 0x00ec89e9 -[CALayer drawInContext:] + 143 6 QuartzCore 0x00ec85ef _ZL16backing_callbackP9CGContextPv + 85 7 QuartzCore 0x00ec7dea CABackingStoreUpdate + 2246 8 QuartzCore 0x00ec7134 -[CALayer _display] + 1085 9 QuartzCore 0x00ec6be4 CALayerDisplayIfNeeded + 231 10 QuartzCore 0x00eb938b _ZN2CA7Context18commit_transactionEPNS_11TransactionE + 325 11 QuartzCore 0x00eb90d0 _ZN2CA11Transaction6commitEv + 292 12 QuartzCore 0x00ee97d5 _ZN2CA11Transaction17observer_callbackEP19__CFRunLoopObservermPv + 99 13 CoreFoundation 0x01102fbb __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 27 14 CoreFoundation 0x010980e7 __CFRunLoopDoObservers + 295 15 CoreFoundation 0x01060bd7 __CFRunLoopRun + 1575 16 CoreFoundation 0x01060240 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x01060161 CFRunLoopRunInMode + 97 18 GraphicsServices 0x01932268 GSEventRunModal + 217 19 GraphicsServices 0x0193232d GSEventRun + 115 20 UIKit 0x003b842e UIApplicationMain + 1160 21 TestGA 0x00001cd8 main + 102 22 TestGA 0x00001c69 start + 53 23 ??? 0x00000001 0x0 + 1 So from looking at this, where is the error coming from and from which class is it coming from?

    Read the article

  • BufferedImage & ColorModel in Java

    - by spol
    I am using a image processing library in java to manipulate images.The first step I do is I read an image and create a java.awt.Image.BufferedImage object. I do it in this way, BufferedImage sourceImage = ImageIO.read( new File( filePath ) ); The above code creates a BufferedImage ojbect with a DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=0. This is what happens when I run the above code on my macbook. But when I run this same code on a linux machine (hosted server), this creates a BufferedImage object with ColorModel: #pixelBits = 24 numComponents = 3 color space = java.awt.color.ICC_ColorSpace@c39a20 transparency = 1 has alpha = false isAlphaPre = false. And I use the same jpg image in both the cases. I don't know why the color model on the same image is different when run on mac and linux. The colormodel for mac has 4 components and the colormodel for linux has 3 components.There is a problem arising because of this, the image processing library that I use always assumes that there are always 4 components in the colormodel of the image passed, and it throws array out of bounds exception when run on linux box. But on macbook, it runs fine. I am not sure if I am doing something wrong or there is a problem with the library. Please let me know your thoughts. Also ask me any questions if I am not making sense!

    Read the article

  • video is not playing on ipad(device) when i use a separate audio track with it

    - by sujith1406
    In my application i need to play a video(silent ) together with another audio.i am using mpmovieplayercontroller for video and avaudioplayer for audio.the problem is on device (for ipad) the video is not playing .it is working perfect on ipad and iphone simulator .also on iphone .i am using ipad (os 3.2 ) installed.why is this so?? this is the code i am using NSString *trackname=[dict objectForKey:@"AudioFile"]; NSLog(@"track--->%@",trackname); NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:trackname ofType:@"mp4"]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL]; if(error) { NSLog(@"%@",&error); } [player prepareToPlay]; [player play]; player.numberOfLoops=0; slider.maximumValue=player.duration; slider.minimumValue=0; [playpausebtn setBackgroundImage:[UIImage imageNamed:@"pausebutton.png"] forState:UIControlStateNormal]; timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(updateSlider) userInfo:nil repeats:YES]; NSString *videoFile = [[NSBundle mainBundle] pathForResource:@"video-track" ofType:@"mp4"]; moviePlayer=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL fileURLWithPath:videoFile]]; [[moviePlayer view] setFrame: [videoView bounds]]; // frame must match parent view [videoView addSubview: [moviePlayer view]]; [videoView setBackgroundColor:[UIColor blackColor]]; moviePlayer.repeatMode=MPMovieRepeatModeOne; moviePlayer.controlStyle=MPMovieControlStyleNone; [moviePlayer play];

    Read the article

  • error catching exception while System.out.print

    - by user1702633
    I have 2 classes, one that implements a double lookup( int i); and one where I use that lookup(int i) in solving a question, or in this case printing the lookup values. This case is for an array. So I read the exception documentation or google/textbook and come with the following code: public double lookup(int i) throws Exception { if( i > numItems) throw new Exception("out of bounds"); return items[i]; } and take it over to my class and try to print my set, where set is a name of the object type I define in the class above. public void print() { for (int i = 0; i < set.size() - 1; i++) { System.out.print(set.lookup(i) + ","); } System.out.print(set.lookup(set.size())); } I'm using two print()'s to avoid the last "," in the print, but am getting an unhandled exception Exception (my exception's name was Exception) I think I have to catch my exception in my print() but cannot find the correct formatting online. Do I have to write catch exception Exception? because that gives me a syntax error saying invalid type on catch. Sources like http://docs.oracle.com/javase/tutorial/essential/exceptions/ are of little help to me, I'm can't seem to grasp what the text is telling me. I'm also having trouble finding sources with multiple examples where I can actually understand the coding in the examples. so could anybody give me a source/example for the above catch phrase and perhaps a decent source of examples for new Java programmers? my book is horrendous and I cannot seem to find an understandable example for the above catch phrase online.

    Read the article

  • C++ arrays as parameters, EDIT: now includes variable scoping

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong? EDIT Oh fun, I have a typo: it wasn't void someFunction(double results[]). It was: void someFunction(double result[])... So perhaps this is turning into a scoping question. If my double result[16] array is defined in a main.cpp, and someFunction is defined in a Utils.h file that's included by the main.cpp, does the result variable in someFunction then wreak havoc on the result array in main?

    Read the article

  • Int - number too large. How to get program to fail?

    - by Dave
    Hi Problem: How do you get a program to fail if a number goes beyond the bounds of its type? This code below gives the wrong answer for sum of primes under 2 million as I'd used an int instead of a long. [TestMethod] public void CalculateTheSumOfPrimesBelow2million() { int result = PrimeTester.calculateTheSumOfPrimesBelow(2000000); // 2million Assert.AreEqual(1, result); // 1,179,908,154 .. this was what I got with an int... // correct answer was 142,913,828,922 with a long } public static class PrimeTester { public static int calculateTheSumOfPrimesBelow(int maxPrimeBelow) { // we know 2 is a prime number int sumOfPrimes = 2; int currentNumberBeingTested = 3; while (currentNumberBeingTested < maxPrimeBelow) { double squareRootOfNumberBeingTested = (double)Math.Sqrt(currentNumberBeingTested); bool isPrime = true; for (int i = 2; i <= squareRootOfNumberBeingTested; i++) { if (currentNumberBeingTested % i == 0) { isPrime = false; break; } } if (isPrime) sumOfPrimes += currentNumberBeingTested; currentNumberBeingTested += 2; // as we don't want to test even numbers } return sumOfPrimes; } }

    Read the article

  • jQuery and executing code until mouseout is called

    - by Tomaszewski
    Good day all, I am tasked with building a slider for our site. Here is my goal: <div id="abc"> <div id="slider">...</div> </div> I need to move "slider" left 30px at a time when a button is hovered over, and right 30px when another button is hovered over. My problem is that there doesn't seem to be a reliable method for telling the code that the mouse hasn't left the are in question, unless there is something I did not think about or read yet. In other words, when the mouse is OVER the a button, the code to move "slider" left is executed until the mouseout is called. I'm not really sure how to do this. The only way I can think of is to look at the offsetTop and offsetLeft and offsetTop DOM properties and compare them to the mouse position, than run checks to see if the mouse is within the bounds of the box, and if not than it will stop the execution of code. Is there a better way to do this?

    Read the article

  • fastest way to check to see if a certain index in a linq statement is null

    - by tehdoommarine
    Basic Details I have a linq statement that grabs some records from a database and puts them in a System.Linq.Enumerable: var someRecords = someRepoAttachedToDatabase.Where(p=>true); Suppose this grabs tons (25k+) of records, and i need to perform operations on all of them. to speed things up, I have to decided to use paging and perform the operations needed in blocks of 100 instead of all of the records at the same time. The Question The line in question is the line where I count the number of records in the subset to see if we are on the last page; if the number of records in subset is less than the size of paging - then that means there are no more records left. What I would like to know is what is the fastest way to do this? Code in Question int pageSize = 100; bool moreData = true; int currentPage = 1; while (moreData) { var subsetOfRecords = someRecords.Skip((currentPage - 1) * pageSize).Take(pageSize); //this is also a System.Linq.Enumerable if (subsetOfRecords.Count() < pageSize){ moreData = false;} //line in question //do stuff to records in subset currentPage++; } Things I Have Considered subsetOfRecords.Count() < pageSize subsetOfRecords.ElementAt(pageSize - 1) == null (causes out of bounds exception - can catch exception and set moreData to false there) Converting subsetOfRecords to an array (converting someRecords to an array will not work due to the way subsetOfRecords is declared - but I am open to changing it) I'm sure there are plenty of other ideas that I have missed.

    Read the article

  • Getting the eventargs of registered events

    - by Bjorn Vdkerckhove
    i'm new with maps and openlayers, but i'm playing around with openlayers because i'll need mapfunctionality in my next project. The map is an image (because it's a drawn map of a medieval town). I found how i can register events, and it's working. But the problem is, that the "eventargs" is not working as in the examples i found. In one of the examples they are getting the x and y values after the users panned like this: map.events.register('moveend', map, function (e) { alert(e.xy); }); If i try this in visual studio, e doesn't have a 'xy' property. What am i missing? This is the code i have right now: <script type="text/javascript"> var map, layer; function init() { var windowHeight = $(window).height(); var windowWidth = $(window).width(); var mapdiv = $('#map'); mapdiv.css({width: windowWidth + 'px', height: windowHeight + 'px'}); map = new OpenLayers.Map('map', { maxResolution: 1000 }); layer = new OpenLayers.Layer.Image( 'Globe ESA', '[url]', new OpenLayers.Bounds(-180.0, -12333.5, 21755.5, 90.0), new OpenLayers.Size(windowWidth, windowHeight), { numZoomLevels: 100 }); map.addLayer(layer); nav = new OpenLayers.Control.Navigation(); map.addControl(nav); //events test map.events.register('moveend', map, function (e) { alert(e.xy); }); map.zoomToMaxExtent(); } </script> In the examples of openlayer, they don't use the eventargs, but there must be a way to get the zoomlevel, or the x and y after panning, right? Thank you!

    Read the article

  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

    Read the article

  • JavaScript: supposed to execute functions sequentially, not actually doing so?

    - by AP257
    I'm seeing a lot of answers on StackOverflow that say that JavaScript executes code sequentially, but I can actually see my own JavaScript not doing so. From the following code: function centre_map(lat, lng, zoom_level) { alert('centre_map'); map = new GMap2(document.getElementById('map_canvas')); var latlng = new GLatLng(lat, lng); map.setCenter(latlng, zoom_level); } function add_markers_within_bounds() { alert('add_markers_within_bounds'); // add numerous BLUE markers within map bounds using MarkerClusterer } function add_marker(lat, lng, place_name, grid, county) { alert('add_marker'); // add one ordinary RED Google Maps marker } centre_map('{{lat}}', '{{lng}}', 12); add_markers_within_bounds('{{grid}}', '{{place_name}}'); add_marker('{{lat}}', '{{lng}}', '{{place_name}}', '{{grid}}', '{{county}}'); I get the following sequence of events: 'centre_map' alert 'add_markers_within_bounds' alert 'add_marker' alert individual RED marker appears on map (i.e. add_marker renders) multiple BLUE markers appear on map (i.e. add_markers_within_bounds renders) Why doesn't add_markers_within_bounds complete before add_marker gets under way: and how can I make it do so? I know that one way might be to call add_marker from within add_markers_within_bounds, but for various reasons I'd rather keep it as a separate function.

    Read the article

  • cocos2d - how to draw a bottle sprite with dynamically changing water level

    - by Oliver
    I am trying to draw a (2d) sprite in cocos2d showing a bottle. The bottle shall be able to have a dynamic water level (i.e. the amount of water in the bottle can change over the lifetime of the sprite). I am wondering how to do this. I currently have a PNG file of the empty bottle. I adjusted the alpha channel of that PNG so when rendering the sprite I can draw a blue rectangle and render the bottle texture over it. That will give the impression of the water being inside the bottle. However, the bottle's shape is not a rectangle itself of course, so the water can be seen out of the bounds of the bottle. I can change the bottle image in a way that only the bottle itself is transparent and set the "outside world" to an opaque color & alpha channel value, but that again prevents the "world background" to be visible in that area. I simply don't have a clue how to realize this in a sane manner. Do I really have to read every pixel of the bottle image, identify which pixel is "inside" of the bottle and then draw the water pixel by pixel? There must be an easier way, right? ;) Any best practices for these kinds of tasks? edit: see picture below, to make somewhat clearer, what I am talking about ;) http://i47.tinypic.com/10rqww0.png

    Read the article

  • C++ : Declaring the array size with a non-constant variable

    - by Jérôme
    I always thought that when declaring an array in C++, the size has to be a constant integer value. For instance : int MyArray[5]; // correct or const int ARRAY_SIZE = 6; int MyArray[ARRAY_SIZE]; // correct but int ArraySize = 5; int MyArray[ArraySize]; // incorrect Here is also what is explained in The C++ Programming Language, by Bjarne Stroustrup : The number of elements of the array, the array bound, must be a constant expression (§C.5). If you need variable bounds, use a vector(§3.7.1, §16.3). For example: void f(int i) { int v1[i]; // error : array size not a constant expression vector<int> v2[i]; // ok } But to my big surprise, the code above does compile fine on my system ! Here is what I tried to compile : void f(int i) { int v2[i]; } int main() { int i = 3; int v1[i]; f(5); } I got no error ! I'm using GCC v4.4.0. Is there something I'm missing ?

    Read the article

  • Beginner Question ; About Prime Generation in "C" - What is wrong with my code ? -

    - by alorsoncode
    I'm a third year irregular CS student and ,i just realized that i have to start coding. I passed my coding classes with lower bound grades so that i haven't a good background in coding&programming. I'm trying to write a code that generates prime numbers between given upper and lower bounds. Not knowing C well, enforce me to write a rough code then go over it to solve. I can easily set up the logic for intended function but i probably create a wrong algorithm through several different ways. Here I share my last code, i intend to calculate that when a number gives remainder Zero , it should be it self and 1 , so that count==2; What is wrong with my implementation and with my solution generating style? I hope you will warm me up to programming world, i couldn't find enough motivation and courage to get deep into programming. Thanks in Advance :) Stdio and Math.h is Included int primegen(int down,int up) { int divisor,candidate,count=0,k; for(candidate=down;candidate<=up;candidate++) { for(divisor=1;divisor<=candidate;divisor++) { k=(candidate%divisor); } if (k==0) count++; if(count==2) { printf("%d\n", candidate); count=0; } else { continue; } } } int main() { primegen(3,15); return 0; }

    Read the article

  • Simulate Golf Game Strategy

    - by Mitchel Sellers
    I am working on what at best could be considered a "primitive" golf game, where after a certain bit of randomness is introduced I need to play out a hole of golf. The hole is static and I am not concerned about the UI aspect as I just have to draw a line on a graphic of the hole after the ball has been hit showing where it traveled. I'm looking for input on thoughts of how to manage the "logic" side of the puzzle, below are some of my thoughts on the matter, input, suggestions, or references are greatly appreciated. Map out the hole into an array with a specific amount of precision, noting the type of surface: out of bounds, fairway, rough, green, sand, water, and most important the hole. Map out "regions" and if the ball is contained inside one of these regions setup parameters for "maximum" angle of departure. (For example the first part of the hole the shot must be between certain angles Using the current placement of the ball, and the region contained in #2, define a routine to randomly select the shooting angle, and power then move the ball, adjust the trajectory and move again. I know this isn't the "most elegant" solution, but in reality, we are looking for a quick and dirty solution, as I just have to do this a few times, set it and forget it afterward. From a languages perspective I'll be using ASP.NET and C# to get this done.

    Read the article

  • Java loop to collect the second and third elements every three in an array

    - by mhollander38
    I have a file with data in the form timestamp, coordinate, coordinate, seperated by spaces, as here; 14:25:01.215 370.0 333.0 I need to loop through and add the coordinates only to an array. The data from the file is read in and put into as String[] called info, from split(" "). I have two problems, I think the end of the file has a extra " " which I need to lose appropriately and I also want confirmation/suggestions of my loop, at the moment I am getting sporadic out of bounds exceptions. My loop is as follows; String[] info; info = dataHolder.split(" "); ArrayList<String> coOrds1 = new ArrayList<String>(); for (int counter = 0; counter < info.length; counter = counter+3) { coOrds1.add(info[counter+1]); coOrds1.add(info[counter+2]); } Help and suggestions appreciated. The text file is here but the class receives in a UDP packet from another class so I am unsure if this potentially adds " " at the end or not.

    Read the article

  • Android Service Testing with messages

    - by Sandeep Dhull
    I have a service which does its work(perform network operation) depending upon the type of message(message.what) property of the message. Then it returns the resoponse, also as a message to the requesting component(depending upon the message.replyTo). So, i am trying to write the testcases.. But how????? My Architecture of service is like this: 1) A component(ex. Activity) bounds to the service. 2) The component sends message to the Service(using Messenger). 3) The service has a nested class that handles the messages and execute the network call and returns a response as message to the sender(who initially sent the message and using its replyTo property). Now to test this.. i am using Junit test cases.. So , in that .. 1) in setUp() i am binding to the service.. 2) on testBusinessLogic() . i am sending the message to the service .. Now problem is where to get the response message.

    Read the article

  • How to save data of two for loops in one array?

    - by Homer_Simpson
    I have two for loops and I wanna save that data in one array. The first for loop will create 5 rectangles in the array. After that, the second for loop will create 5 rectangles and add them to the array. But something doesn't work. I get that "Index was outside the bounds of the array" error message in the last line of the code and I don't know what to change. int framewidth = texture.Width / sourceRects.Length; int frameheight = texture.Height; private void vorrück(Rectangle[] sourceRects, int framewidth, int frameheight) { int doublelenght = sourceRects.Length * 2; for (int i = 0; i < sourceRects.Length; i++) sourceRects[i] = new Rectangle(i * framewidth, 0, framewidth, frameheight); for (int normallenght = sourceRects.Length; normallenght < doublelenght; normallenght++) sourceRects[normallenght] = new Rectangle((sourceRects.Length - 1 - normallenght) * framewidth, 0, framewidth, frameheight); }

    Read the article

  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

    Read the article

  • Is there a way to update the height of a single UITableViewCell, without recalculating the height for every cell?

    - by Chris Vasselli
    I have a UITableView with a few different sections. One section contains cells that will resize as a user types text into a UITextView. Another section contains cells that render HTML content, for which calculating the height is relatively expensive. Right now when the user types into the UITextView, in order to get the table view to update the height of the cell, I call [self.tableView beginUpdates]; [self.tableView endUpdates]; However, this causes the table to recalculate the height of every cell in the table, when I really only need to update the single cell that was typed into. Not only that, but instead of recalculating the estimated height using tableView:estimatedHeightForRowAtIndexPath:, it calls tableView:heightForRowAtIndexPath: for every cell, even those not being displayed. Is there any way to ask the table view to update just the height of a single cell, without doing all of this unnecessary work? Update I'm still looking for a solution to this. As suggested, I've tried using reloadRowsAtIndexPaths:, but it doesn't look like this will work. Calling reloadRowsAtIndexPaths: with even a single row will still cause heightForRowAtIndexPath: to be called for every row, even though cellForRowAtIndexPath: will only be called for the row you requested. In fact, it looks like any time a row is inserted, deleted, or reloaded, heightForRowAtIndexPath: is called for every row in the table cell. I've also tried putting code in willDisplayCell:forRowAtIndexPath: to calculate the height just before a cell is going to appear. In order for this to work, I would need to force the table view to re-request the height for the row after I do the calculation. Unfortunately, calling [self.tableView beginUpdates]; [self.tableView endUpdates]; from willDisplayCell:forRowAtIndexPath: causes an index out of bounds exception deep in UITableView's internal code. I guess they don't expect us to do this. I can't help but feel like it's a bug in the SDK that in response to [self.tableView endUpdates] it doesn't call estimatedHeightForRowAtIndexPath: for cells that aren't visible, but I'm still trying to find some kind of workaround. Any help is appreciated.

    Read the article

  • Monitoring slow nginx/unicorn requests

    - by injekt
    I'm currently using Nginx to proxy requests to a Unicorn server running a Sinatra application. The application only has a couple of routes defined, those of which make fairly simple (non costly) queries to a PostgreSQL database, and finally return data in JSON format, these services are being monitored by God. I'm currently experiencing extremely slow response times from this application server. I have another two Unicorn servers being proxied via Nginx, and these are responding perfectly fine, so I think I can rule out any wrong doing from Nginx. Here is my God configuration: # God configuration APP_ROOT = File.expand_path '../', File.dirname(__FILE__) God.watch do |w| w.name = "app_name" w.interval = 30.seconds # default w.start = "cd #{APP_ROOT} && unicorn -c #{APP_ROOT}/config/unicorn.rb -D" # -QUIT = graceful shutdown, waits for workers to finish their current request before finishing w.stop = "kill -QUIT `cat #{APP_ROOT}/tmp/unicorn.pid`" w.restart = "kill -USR2 `cat #{APP_ROOT}/tmp/unicorn.pid`" w.start_grace = 10.seconds w.restart_grace = 10.seconds w.pid_file = "#{APP_ROOT}/tmp/unicorn.pid" # User under which to run the process w.uid = 'web' w.gid = 'web' # Cleanup the pid file (this is needed for processes running as a daemon) w.behavior(:clean_pid_file) # Conditions under which to start the process w.start_if do |start| start.condition(:process_running) do |c| c.interval = 5.seconds c.running = false end end # Conditions under which to restart the process w.restart_if do |restart| restart.condition(:memory_usage) do |c| c.above = 150.megabytes c.times = [3, 5] # 3 out of 5 intervals end restart.condition(:cpu_usage) do |c| c.above = 50.percent c.times = 5 end end w.lifecycle do |on| on.condition(:flapping) do |c| c.to_state = [:start, :restart] c.times = 5 c.within = 5.minute c.transition = :unmonitored c.retry_in = 10.minutes c.retry_times = 5 c.retry_within = 2.hours end end end Here is my Unicorn configuration: # Unicorn configuration file APP_ROOT = File.expand_path '../', File.dirname(__FILE__) worker_processes 8 preload_app true pid "#{APP_ROOT}/tmp/unicorn.pid" listen 8001 stderr_path "#{APP_ROOT}/log/unicorn.stderr.log" stdout_path "#{APP_ROOT}/log/unicorn.stdout.log" before_fork do |server, worker| old_pid = "#{APP_ROOT}/tmp/unicorn.pid.oldbin" if File.exists?(old_pid) && server.pid != old_pid begin Process.kill("QUIT", File.read(old_pid).to_i) rescue Errno::ENOENT, Errno::ESRCH # someone else did our job for us end end end I have checked God status logs but it appears CPU and Memory Usage are never out of bounds. I also have something to kill high memory workers, which can be found on the GitHub blog page here. When running a tail -f on the Unicorn logs I see some requests, but they're far and few between, when I was at around 60-100 a second before this trouble seemed to have arrived. This log also shows workers being reaped and started as expected. So my question is, how would I go about debugging this? What are the next steps I should be taking? I'm extremely baffled that the server will sometimes respond quickly, but at others time it's very slow, for long periods of time (which may or may not be peak traffic times). Any advice is much appreciated.

    Read the article

  • Recognizing Dell EquilLogic with Nagios

    - by user3677595
    EDIT: All firmware and models are compatible, that is why nothing is posted about it. Okay, so there will be a lot here, so please bare with me. I've been working on this now for a few hours (reading manuals and such) so I'm not just coming here right out of the blue. I am working on a PRE-EXISTING Nagios server where there are several other existing plugins and checks running and working. Now I want to add another server there to check so I made the following modifications: First and foremost, I added a file to /usr/local/nagios/libexec named: check_equallogic.sh. The permissions are 755, the same as all others. I have chowned to nagios:nagios and in the listing it shows the Owner as Nagios. I then added a command to the commands.cfg file in \usr\local\nagios\etc\objects that shows the following: # 'check_equallogic' command definition define command{ command_name check_equallogic command_line $USER1$/check_equallogic -H $HOSTADDRESS$ -C $ARG1$ -t $ARG2$ $ARG3$ } Following this, I created a file named equallogic.cfg in the objects directory and it contains (more or less): define host{ use linux-server ; Inherit default values from a template host_name 172.16.50.11 ; The name we're giving to this device alias EqualLogic ; A longer name associated with the device address 172.16.50.11 ; IP address of the device contact_groups admins } Check Equallogic Information define service{ use generic-service host_name 172.16.50.11 service_description General Information check_command check_equallogic!public!info } After ensuring that permissions are okay for all files, I restart the nagios service, no errors. When I go into the WebGUI, I get the following errors AFTER the check runs: (Return code of 127 is out of bounds - plugin may be missing) Extra, probably unrelated problem Furthermore, when I log into the EquilLogic server, under Audit logs I get the following error: Level: AUDIT Time: 26/05/2014 3:59:13 PM Member: ps4100-1 Subsystem: agent Event ID: 22.7.1 SNMP packet validation failed, request received from 172.16.10.11 An snmpwalk receives a timeout, whereas others succeed. I will work on importing the MIBs tomorrow. The reason why I am mentioning it is because I want to make sure that it is only a MIB issue for the SNMP. If it is, then ignore this area. I am entirely unsure of what to do here.

    Read the article

< Previous Page | 28 29 30 31 32 33 34 35 36 37 38  | Next Page >