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  • C# Container Class

    - by Jamie
    I'm building a game in c# which allows you to script your own level, although I have come across a bit of a thought. I have a base class called "World" as an object. This was made with a simple: class World { However, when the user is scripting their level, all of the game objects will be contained in the world object. I want them to be able to do something on the lines of: World.ParentObjectName.ParentObjectProperty = "abc"; I know that the System.Windows.Forms.Panel and other classes are like containers and can have objects in them and be accessed in that kind of way... my question is how can I make a class which is like a container in which I can add objects to, and then access them with a World.ObjectName I have tried class World : System.Collections.CollectionBase, but with this method, I have to keep typing World.Item("ObjectName") Can anyone help? Thanks!

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  • What is the right way to pass class parameters to a method

    - by Schneider
    Let's suppose I have three classes A, B and C public class A { public int A1; public string A2; } public class B { public char B1; public double B2; public decimal B3; } public class C { public string DoSomething(A a, B b) { var a1 = a.A1; var b2 = b.B2; var b3 = b.B3; // DoSomething return string.Empty; } } If DoSomething() is using just some fields of the A and B classes, do you prefer to pass the whole object in parameters or create an intermediate class that has just the needed fields by the DoSomething method ?

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  • How to use the variable declared in one class in another class in Obj C.

    - by srikanth rongali
    I have a NSDate *date1 in class1 implementation file(I initialized it as Global variable). I have NSDate *date2 in class 2 implementation file (initialized it as Global variable). I need to calculate the NSTimeInterval between the two dates in class 2. But I could not do it. I could not access date1 in this class. It is giving error as (date2 undeclared). Please give me help in how to call other class variables in this class. Thank you.

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  • system crash after declaring global object of the class

    - by coming out of void
    hi, i am very new to c++. i am getting system crash (not compilation error) in doing following: i am declaring global pointer of class. BGiftConfigFile *bgiftConfig; class BGiftConfigFile : public EftBarclaysGiftConfig { } in this class i am reading tags from xml file. it is crashing system when this pointer is used to retrieve value. i am doing coding for verifone terminal. int referenceSetting = bgiftConfig->getreferencesetting(); //system error getreferencesetting() is member fuction of class EftBarclaysGiftConfig i am confused about behavior of pointer in this case. i know i am doing something wrong but couldn't rectify it. When i declare one object of class locally it retrieves the value properly. BGiftConfigFile bgiftConfig1; int referenceSetting = bgiftConfig1->getreferencesetting(); //working But if i declare this object global it also crashes the system. i need to fetch values at different location in my code so i forced to use someting global. please suggest me how to rectify this problem.

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  • Mix and match class in C++/MFC

    - by Coder
    I'm trying to re-factor a code base, and there is some common functionality among unrelated classes that I'd love to unite. I would like to add that functionality in common base class, but I'm not sure if it's clean and good approach. Say I have CMyWnd class and CMyDialogEx class, both different, so they cannot inherit from one base class. I want to add a button to both classes and add the message handlers to both classes as well. So I'd like to do something like this: CMyWnd : public CWnd, public COnOkBtnFunctionality, public COnCancelBtnFunctionality CMyDialogEx: public CWnd, public COnOkBtnFunctionality Where COnOkBtnFunctionality would define CButton m_buttonOk, and all the afx_msg functions it should have. And so on. Is this approach doable/good? Or are there better patterns I should resort to?

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  • Declare Locally or Globally in Delphi?

    - by lkessler
    I have a procedure my program calls tens of thousands of times that uses a generic structure like this: procedure PrintIndiEntry(JumpID: string); type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; begin { PrintIndiEntry } PeopleIncluded := TList<TPeopleIncluded>.Create; { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; PeopleIncluded.Free; end { PrintIndiEntry } Alternatively, I can declare PeopleIncluded globally rather than locally as follows: unit process; interface type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; procedure PrintIndiEntry(JumpID: string); begin { PrintIndiEntry } { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; end { PrintIndiEntry } procedure InitializeProcessing; begin PeopleIncluded := TList<TPeopleIncluded>.Create; end; procedure FinalizeProcessing; begin PeopleIncluded.Free; end; My question is whether in this situation it is better to declare PeopleIncluded globally rather than locally. I know the theory is to define locally whenever possible, but I would like to know if there are any issues to worry about with regards to doing tens of thousands of of "create"s and "free"s? Making them global will do only one create and one free. What is the recommended method to use in this case? If the recommended method is to still define it locally, then I'm wondering if there are any situations where it is better to define globally when defining locally is still an option.

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  • Coolest Class Names?

    - by Starx
    Whenever, working on a big project. Using Technical names for your class can be pretty harsh on yourself to remember. So, what are the coolest class name that you can think of which is descriptive, funny and easy to remember. PS also include parent and class names just to add a little spice

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  • C# - Erase all property values from a class?

    - by John M
    In a C# Winforms (3.5) application I have added a class that contains many properties (get/set) used to stored values from a 12 form long process. After form 12 I would like wipe out all the property values in the storing class so that the next user won't accidentally record values when starting the process at form 1. Is it possible to erase/destroy/dispose of all property values in a class? My class looks like this: private static int battery; public int Battery { get { return storeInspectionValues.battery; } set { storeInspectionValues.battery = value; } }

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  • Get class constant names in php?

    - by user151841
    I have a php class with some class constants that indicate the status of an instance. When I'm using the class, after I run some methods on it, I do some checks to make sure that the status is what I expect it to be. For instance, after calling some methods, I expect the status to be MEANINGFUL_STATUS_NAME. $objInstance->method1(); $objInstance->method2(); if ( $objInstance->status !== class::MEANINGFUL_STATUS_NAME ) { throw new Exception("Status is wrong, should not be " . class::MEANINGFUL_STATUS_NAME . "."); } However, this gives me the exception message "Status is wrong, should not be 2" when what I really want to see is "Status is wrong, should not be MEANINGFUL_STATUS_NAME" So I've lost the meaningfulness of the constant name. I was thinking of making an 'translation table' array, so I can take the constant values and translate them back into their name, but this seems cumbersome. How should I translate this back, so I get an error message that gives me a better idea of what went wrong?

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  • Class Members Over Exports

    - by VirusEcks
    When Using DLLs or Code-injecting to be Specific this is an example class only intended for explaining class test { int newint1; char newchararray[512]; void (*newfunction1)( int newarg1 ); int newfunction2( bool newarg1, char newarg2 ) { return newint1; } } mynewclass1; that covers most common elements that's included in classes now when exporting this function to another DLL or application and missed an element of those, either data member or function member, private or public what happens or changed their order ? and if each function is assigned it's value when Code-Injecting like mynewclass1.newfunction1 = (void *)(newexportedfunction); what's the happens in this case, if members of the class are pointers that are assigned after class construction and then missed one member or changed their order ?

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  • C++ : Swapping template class elements of different types?

    - by metamemetics
    template< class T1, class T2 > class Pair { T1 first; T2 second; }; I'm being asked to write a swap() method so that the first element becomes the second and the second the first. I have: Pair<T2,T1> swap() { return Pair<T2,T1>(second, first); } But this returns a new object rather than swapping, where I think it needs to be a void method that changes its own data members. Is this possible to do since T1 and T2 are potentially different class types? In other words I can't simply set temp=first, first=second, second=temp because it would try to convert them to different types. I'm not sure why you would potentially want to have a template object that changes order of its types as it seems that would cause confusion but that appears to be what I'm being asked to do.

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  • Any good class diagram editors out there for Java (not UML)

    - by user85116
    I'm looking for an editor that can create class diagrams, similar to the typical UML class diagram, but specifically for java (so using java terminology; instead of terms like "generalization, realization etc", we use the java equivalents "interface, abstract class, extends etc"). I've looked into UML several times, but each time I've been turned off by the shear amount of "stuff" that comes with UML. I just want to be able to model my java classes quickly and intuitively, without getting bogged down by all the cruft that comes with UML. Preferably, it would come with a source reader that can keep the diagram up to date, and with a few nice features like "show only public methods in this class" etc. As well, it would automatically "know" about the classes in the standard java library, and possibly even be able to read classes from jars. Performance is also a big thing for me, I don't like having to wait 2 seconds for a popup menu to appear, or watch the diagram jerk crazily while resizing an element in the model. What do you think, am I asking too much?

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  • Looping class, for template engine kind of thing

    - by tarnfeld
    Hey, I am updating my class Nesty so it's infinite but I'm having a little trouble.... Here is the class: <?php Class Nesty { // Class Variables private $text; private $data = array(); private $loops = 0; private $maxLoops = 0; public function __construct($text,$data = array(),$maxLoops = 5) { // Set the class vars $this->text = $text; $this->data = $data; $this->maxLoops = $maxLoops; } // Loop funtion private function loopThrough($data) { if( ($this->loops +1) > $this->maxLoops ) { die("ERROR: Too many loops!"); } else { $keys = array_keys($data); for($x = 0; $x < count($keys); $x++) { if(is_array($data[$keys[$x]])) { $this->loopThrough($data[$keys[$x]]); } else { return $data[$keys[$x]]; } } } } // Templater method public function template() { echo $this->loopThrough($this->data); } } ?> Here is the code you would use to create an instance of the class: <?php // The nested array $data = array( "person" => array( "name" => "Tom Arnfeld", "age" => 15 ), "product" => array ( "name" => "Cakes", "price" => array ( "single" => 59, "double" => 99 ) ), "other" => "string" ); // Retreive the template text $file = "TestData.tpl"; $fp = fopen($file,"r"); $text = fread($fp,filesize($file)); // Create the Nesty object require_once('Nesty.php'); $nesty = new Nesty($text,$data); // Save the newly templated text to a variable $message $message = $nesty->template(); // Print out $message on the page echo("<pre>".$message."</pre>"); ?> Any ideas?

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  • Keep getting error class, interface, or enum expected

    - by user1746605
    I can't see the problem with this short class. I get 8 class, interface, or enum expected errors. Thanks public class BankAccount { public BankAccount { private double balance = 0; } public BankAccount(double balanceIn) { private double balance = balanceIn; } public double checkBalance { return balance; } public void deposit(double amount) { if(amount > 0) balance += amount; } public void withdraw(double amount) { if(amount <= balance) balance -= amount; } }

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  • Union results of two functions in php class

    - by Max
    I have php class(simple example): <?php class test{ public function __construct() { //some code } public function __destruct() { //some code } public function echo1 { //some code return 1; } public function echo2 { //some code return 2; } } How could I return results of this two functions echo1 and echo2 in class in one row don't creating two new objects for each function?

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  • Best way to design a class in python

    - by Fraz
    So, this is more like a philosophical question for someone who is trying to understand classes. Most of time, how i use class is actually a very bad way to use it. I think of a lot of functions and after a time just indent the code and makes it a class and replacing few stuff with self.variable if a variable is repeated a lot. (I know its bad practise) But anyways... What i am asking is: class FooBar: def __init__(self,foo,bar): self._foo = foo self._bar = bar self.ans = self.__execute() def __execute(self): return something(self._foo, self._bar) Now there are many ways to do this: class FooBar: def __init__(self,foo): self._foo = foo def execute(self,bar): return something(self._foo, bar) Can you suggest which one is bad and which one is worse? or any other way to do this. This is just a toy example (offcourse). I mean, there is no need to have a class here if there is one function.. but lets say in __execute something() calls a whole set of other methods.. ?? Thanks

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  • Make an abstract class or use a processor?

    - by Tim Murphy
    I'm developing a class to compare two directories and run an action when a directory/file in the source directory does not exist in destination directory. Here is a prototype of the class: public abstract class IdenticalDirectories { private DirectoryInfo _sourceDirectory; private DirectoryInfo _destinationDirectory; protected abstract void DirectoryExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void DirectoryDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); public IdenticalDirectories(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory) { ... } public void Run() { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { this.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { this.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { this.FileExists(sourceFile, destinationFile); } else { this.FileDoesNotExist(sourceFile, destinationFile); } } } } } The above prototype is an abstract class. I'm wondering if it would be better to make the class non-abstract and have the Run method receiver a processor? eg. public void Run(IIdenticalDirectoriesProcessor processor) { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { processor.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { processor.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { processor.FileExists(sourceFile, destinationFile); } else { processor.FileDoesNotExist(sourceFile, destinationFile); } } } } What do you see as the pros and cons of each implementation?

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  • How to access constant defined in child class?

    - by kavoir.com
    I saw this example from php.net: <?php class MyClass { const MY_CONST = "yonder"; public function __construct() { $c = get_class( $this ); echo $c::MY_CONST; } } class ChildClass extends MyClass { const MY_CONST = "bar"; } $x = new ChildClass(); // prints 'bar' $y = new MyClass(); // prints 'yonder' ?> But $c::MY_CONST is only recognized in version 5.3.0 or later. The class I'm writing may be distributed a lot. Basically, I have defined a constant in ChildClass and one of the functions in MyClass (father class) needs to use the constant. Any idea?

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  • AS3: How to dispatch from the document class?

    - by redconservatory
    I have a pretty good handle on dispatching from classes other than the Document Class, but what happens when I want to dispatch an event from the Document class and have other classes listen to the document class broadcast? It seems like there are several ways to approach this (i.e using a Singleton, using composition, using MovieClip(root)) I was just wondering what people find is the "best practice" way to do this?

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  • Can I make a derived class inherit a derived member from its base class in Java?

    - by Eric
    I have code that looks like this: public class A { public void doStuff() { System.out.print("Stuff successfully done"); } } public class B extends A { public void doStuff() { System.out.print("Stuff successfully done, but in a different way"); } public void doMoreStuff() { System.out.print("More advanced stuff successully done"); } } public class AWrapper { public A member; public AWrapper(A member) { this.member = member; } public void doStuffWithMember() { a.doStuff(); } } public class BWrapper extends AWrapper { public B member; public BWrapper(B member) { super(member); //Pointer to member stored in two places: this.member = member; //Not great if one changes, but the other does not } public void doStuffWithMember() { member.doMoreStuff(); } } However, there is a problem with this code. I'm storing a reference to the member in two places, but if one changes and the other does not, there could be trouble. I know that in Java, an inherited method can narrow down its return type (and perhaps arguments, but I'm not certain) to a derived class. Is the same true of fields?

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  • Setting class properties quickly

    - by uzay95
    class UserClass{ #region Class properties which are binding from DB . . . #endregion #region Constructor Methods public UserClass(int _iUser_id) { // of course this is wrong but how can i quickly set properties // which are coming from DB by extension method over context class? this = DAO.context.GetById<UserClass>(_iUser_id); } #endregion }

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  • Accessing methods of an object put inside a class

    - by Klaus
    Hello, A class A possesses an instance c of a class C. Another class B has to modify c through C::setBlah(); method. Is it bad to create an accessor C getC(); in A and then use A.getC().setBlah() ? Or should I create a method A::setBlah(); that would call C::setBlah(); ? Isn't it annoying if there are several methods like that ?

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  • How to access constant defined in child class from parent class functions?

    - by kavoir.com
    I saw this example from php.net: <?php class MyClass { const MY_CONST = "yonder"; public function __construct() { $c = get_class( $this ); echo $c::MY_CONST; } } class ChildClass extends MyClass { const MY_CONST = "bar"; } $x = new ChildClass(); // prints 'bar' $y = new MyClass(); // prints 'yonder' ?> But $c::MY_CONST is only recognized in version 5.3.0 or later. The class I'm writing may be distributed a lot. Basically, I have defined a constant in ChildClass and one of the functions in MyClass (father class) needs to use the constant. Any idea?

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  • singledispatch in class, how to dispatch self type

    - by yanxinyou
    Using python3.4. Here I want use singledispatch to dispatch different type in __mul__ method . The code like this : class Vector(object): ## some code not paste @functools.singledispatch def __mul__(self, other): raise NotImplementedError("can't mul these type") @__mul__.register(int) @__mul__.register(object) # Becasue can't use Vector , I have to use object def _(self, other): result = Vector(len(self)) # start with vector of zeros for j in range(len(self)): result[j] = self[j]*other return result @__mul__.register(Vector) # how can I use the self't type @__mul__.register(object) # def _(self, other): pass # need impl As you can see the code , I want support Vector*Vertor , This has Name error Traceback (most recent call last): File "p_algorithms\vector.py", line 6, in <module> class Vector(object): File "p_algorithms\vector.py", line 84, in Vector @__mul__.register(Vector) # how can I use the self't type NameError: name 'Vector' is not defined The question may be How Can I use class Name a Type in the class's method ? I know c++ have font class statement . How python solve my problem ? And it is strange to see result = Vector(len(self)) where the Vector can be used in method body .

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