Search Results

Search found 61615 results on 2465 pages for 'execution time'.

Page 32/2465 | < Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >

  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

    Read the article

  • Passing elapsed time to the update function from the game loop

    - by Sri Harsha Chilakapati
    I want to pass the time elapsed to the update() method as this would make easy to implement the animations and time related concepts. Here's my game-loop. public void gameLoop(){ boolean running = true; long gameTime = getCurrentTime(); long elapsedTime = 0; long lastUpdateTime = 0; int loops; while (running){ loops = 0; while(getCurrentTime()>gameTime && loops<Global.MAX_FRAMESKIP){ elapsedTime = getCurrentTime() - lastUpdateTime; lastUpdateTime = getCurrentTime(); update(elapsedTime); gameTime += SKIP_STEPS; loops++; } displayGame(); } } getCurrentTime() method public long getCurrentTime(){ return (System.nanoTime()/1000000); } update() method long time = 0; public void update(long elapsedTime){ time += elapsedTime; if (time>=1000){ System.out.println("A second elapsed"); time -= 1000; } } But this is printing the message for 3 seconds. Thanks.

    Read the article

  • Inconsistency between date-time in terminal and clock

    - by Franck
    I can't figure out why I have 5 hours difference between GUI clock and date command in terminal. My bios clock is set to GMT... Any ideas ? franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:48:47 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo dpkg-reconfigure tzdata Current default time zone: 'Europe/Paris' Local time is now: Wed Apr 11 09:49:02 CEST 2012. Universal Time is now: Wed Apr 11 07:49:02 UTC 2012. franck@franck-ThinkPad-T61:~$ tail /etc/timezone Europe/Paris franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:49:21 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo dpkg-reconfigure --frontend noninteractive tzdata Current default time zone: 'Europe/Paris' Local time is now: Wed Apr 11 09:49:27 CEST 2012. Universal Time is now: Wed Apr 11 07:49:27 UTC 2012. franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:49:30 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo cat /etc/default/rcS # # /etc/default/rcS # # Default settings for the scripts in /etc/rcS.d/ # # For information about these variables see the rcS(5) manual page. # # This file belongs to the "initscripts" package. TMPTIME=0 SULOGIN=no DELAYLOGIN=no UTC=yes VERBOSE=no FSCKFIX=no franck@franck-ThinkPad-T61:~$ sudo hwclock --show mer. 11 avril 2012 07:49:48 CDT -0.555705 secondes

    Read the article

  • Using the Java SE 8 Date Time API with JPA 2.1

    - by reza_rahman
    Most of you are hopefully aware of the new Date Time API included in Java SE 8. If you are not, you should check them out right now using the Java Tutorial Trail dedicated to the topic. It is a significantly leap forward in processing temporal data in Java. For those who already use Joda-Time the changes will look very familiar - very simplistically speaking the Java SE 8 feature is basically Joda-Time standardized. Quite naturally you will likely want to use the new Date Time APIs in your JPA domain model to better represent temporal data. The problem is that JPA 2.1 will not support the new API out of the box. So what are you to do? Fortunately you can make use of fairly simple JPA 2.1 Type Converters to use the Date Time API in your JPA domain classes. Steven Gertiser shows you how to do it in an extremely well written blog entry. Besides explaining the problem and the solution the entry is actually very good for getting a better understanding of JPA 2.1 Type Converters as well. I think such a set of converters may be a good fit for Apache DeltaSpike as a Java EE 7 extension? In case you are wondering about Java SE 8 support in the JPA specification itself, Nick Williams has already entered an excellent, well researched JIRA entry asking for such support in a future version of the JPA specification that's well worth looking at. Another possibility of course is for JPA providers to start supporting the Date Time API natively before anything is formalized in the specification. What do you think?

    Read the article

  • The Case of the Missing Date/Time Stamp: Reporting Services 2008 R2 Snapshots

    - by smisner
    This week I stumbled upon an undocumented “feature” in SQL Server 2008 R2 Reporting Services as I was preparing a demonstration on how to set up and use report snapshots. If you’re familiar with the main changes in this latest release of Reporting Services, you probably already know that Report Manager got a facelift this time around. Although this facelift was generally a good thing, one of the casualties – in my opinion – is the loss of the snapshot label that served two purposes… First, it flagged the report as a snapshot. Second, it let you know when that snapshot was created. As part of my standard operating procedure when demonstrating report snapshots, I point out this label, so I was rather taken aback when I didn’t see it in the demonstration I was preparing. It sort of upset my routine, and I’m rather partial to my routines. I thought perhaps I wasn’t looking in the right place and changed Report Manager from Tile View to Detail View, but no – that label was still missing. In the grand scheme of life, it’s not an earth-shattering change, but you’ll have to look at the Modified Date in Details View to know when the snapshot was run. Or hope that the report developer included a textbox to show the execution time in the report. (Hint: this is a good time to add this to your list of report development best practices, whether a report gets set up as a report snapshot or not!) A snapshot from the past In case you don’t remember how a snapshot appeared in Report Manager back in the old days (of SQL Server 2008 and earlier), here’s an image I snagged from my Reporting Services 2008 Step by Step manuscript: A snapshot in the present A report server running in SharePoint integrated mode had no such label. There you had to rely on the Report Modified date-time stamp to know the snapshot execution time. So I guess all platforms are now consistent. Here’s a screenshot of Report Manager in the 2008 R2 version. One of these is a snapshot and the rest execute on demand. Can you tell which is the snapshot? Consider descriptions as an alternative So my report snapshot demonstration has one less step, and I’ll need to edit the Denali version of the Step by Step book. Things are simpler this way, but I sure wish we had an easier way to identify the execution methods of the reports. Consider using the description field to alert users that the report is a snapshot. It might save you a few questions about why the data isn’t up-to-date if the users know that something changed in the source of the report. Notice that the full description doesn’t display in Tile View, so keep it short and sweet or instruct users to open Details View to see the entire description.

    Read the article

  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

    Read the article

  • How to change the date/time in Python for all modules?

    - by Felix Schwarz
    When I write with business logic, my code often depends on the current time. For example the algorithm which looks at each unfinished order and checks if an invoice should be sent (which depends on the no of days since the job was ended). In these cases creating an invoice is not triggered by an explicit user action but by a background job. Now this creates a problem for me when it comes to testing: I can test invoice creation itself easily However it is hard to create an order in a test and check that the background job identifies the correct orders at the correct time. So far I found two solutions: In the test setup, calculate the job dates relative to the current date. Downside: The code becomes quite complicated as there are no explicit dates written anymore. Sometimes the business logic is pretty complex for edge cases so it becomes hard to debug due to all these relative dates. I have my own date/time accessor functions which I use throughout my code. In the test I just set a current date and all modules get this date. So I can simulate an order creation in February and check that the invoice is created in April easily. Downside: 3rd party modules do not use this mechanism so it's really hard to integrate+test these. The second approach was way more successful to me after all. Therefore I'm looking for a way to set the time Python's datetime+time modules return. Setting the date is usually enough, I don't need to set the current hour or second (even though this would be nice). Is there such a utility? Is there an (internal) Python API that I can use?

    Read the article

  • How can you set a time limit for a PowerShell script to run for?

    - by calrain
    I want to set a time limit on a PowerShell (v2) script so it forcibly exits after that time limit has expired. I see in PHP they have commands like set_time_limit and max_execution_time where you can limit how long the script and even a function can execute for. With my script, a do/while loop that is looking at the time isn't appropriate as I am calling an external code library that can just hang for a long time. I want to limit a block of code and only allow it to run for x seconds, after which I will terminate that code block and return a response to the user that the script timed out. I have looked at background jobs but they operate in a different thread so won't have kill rights over the parent thread. Has anyone dealt with this or have a solution? Thanks!

    Read the article

  • Process Manufacturing (OPM) Actual Costing Analyzer Diagnostic Script

    - by ChristineS-Oracle
    The OPM Actual Costing Analyzer is a script which you can use proactively at any time to review Setups and pieces of data which are known to affect either the performance or the accuracy of either the OPM Actual Cost process, or Lot Costing.Each topic reviewed by this report has been specifically selected because it points to the solution used to resolve at least two Service Requests during a recent 3-month period. You can download this script from Doc ID 1629384.1, OPM Actual Costing Analyzer Diagnostic Script.

    Read the article

  • Series On Embedded Development (Part 2) - Build-Time Optionality

    - by user12612705
    In this entry on embedded development, I'm going to discuss build-time optionality (BTO). BTO is the ability to subset your software at build-time so you only use what is needed. BTO typically pertains more to software providers rather then developers of final products. For example, software providers ship source products, frameworks or platforms which are used by developers to build other products. If you provide a source product, you probably don't have to do anything to support BTO as the developers using your source will only use the source they need to build their product. If you provide a framework, then there are some things you can do to support BTO. Say you provide a Java framework which supports audio and video. If you provide this framework in a single JAR, then developers who only want audio are forced to ship their product with the video portion of your framework even though they aren't using it. In this case, support providing the framework in separate JARs...break the framework into an audio JAR and a video JAR and let the users of your framework decide which JARs to include in their product. Sometimes this is as simple as packaging, but if, for example, the video functionality is dependent on the audio functionality, it may require coding work to cleanly separate the two. BTO can also work at install-time, and this is sometimes overlooked. Let's say your building a phone application which can use Near Field Communications (NFC) if it's available on the phone, but it doesn't require NFC to work. Typically you'd write one app for all phones (saving you time)...both those that have NFC and those that don't, and just use NFC if it's there. However, for better efficiency, you can detect at install-time if the phone supports NFC and not install the NFC portion of your app if the phone doesn't support NFC. This requires that you write the app so it can run without the optional NFC code and that you write your install app so it can detect NFC and do the right thing at install-time. Supporting install-time optionality will save persistent footprint on the phone, something your customers will appreciate, your app "neighbors" will appreciate, and that you'll appreciate when they save static footprint for you. In the next article, I'll talk about runtime optionality.

    Read the article

  • How do I build (get/download) time.h library?

    - by coffeenet
    I am trying to build a project on Linux via Makefile. I keep getting cannot find <sys/time.h> error. I asked around, and I was told that my project doesn't have access to library folders. Therefore, I am trying to solve this problem by using the time library locally inside my project's folder. I am very new to Linux. So, please forgive my question if it sounds naive. I found this, but I don't know what files I need, and how to build the library. http://sourceware.org/git/?p=glibc.git;a=tree;f=time;h=c950c5d4dd90541e8f3c7e1649fcde4aead989bb;hb=master Where can I find the time.h library/package? How do I build the library?

    Read the article

  • Getting current time in milliseconds

    - by user90293423
    How to get the current time in milliseconds? I'm working on a hacking simulation game and when ever someone connects to another computer/NPC, a login screen popups with a button on the side called BruteForce. When BruteForce is clicked, what i want the program to do is, calculate how many seconds cracking the password is going to take based on the player's CPU speed but that's the easy part. The hard part is i want to enter a character in the password's box every X milliseconds based on a TimeToCrack divided by PasswordLength formula. But since i don't know how to find how many milliseconds have elapsed since the second has passed, the program waits until the CurrentTime is higher than the TimeBeforeTheLoopStarted + HowLongItTakesToTypeaCharacter which is always going to be a second. How would you handle my problems? I've commented the game breaking part. std::vector<QString> hardware = user.getHardware(); QString CPU = hardware[0]; unsigned short Speed = 0; if(CPU == "OMG SingleCore 1.8GHZ"){ Speed = 2; } const short passwordLength = password.length(); /* It's equal to 16 */ int Time = passwordLength / Speed; double TypeSpeed = Time / passwordLength; time_t t = time(0); struct tm * now = localtime(&t); unsigned short EndTime = (now->tm_sec + Time) % 60; unsigned short CurrentTime = 0; short i = passwordLength - 1; do{ t = time(0); now = localtime(&t); CurrentTime = now->tm_sec; do{ t = time(0); now = localtime(&t); }while(now->tm_sec < CurrentTime + TypeSpeed); /* Highly flawed */ /* Do this while your integer value is under this double value */ QString tempPass = password; tempPass.chop(i); ui->lineEdit_2->setText(tempPass); i--; }while(CurrentTime != EndTime);

    Read the article

  • Can Windows-Security-SPP block execution of .exe?

    - by Kirk Marple
    We're seeing a strange situation, where some executables won't run from a Windows command prompt (running as admin). Just running the command (say, filename.exe) gives no response on the console. No errors, no output, nothing. If we copy over the same Windows .exe from a different folder, it "magically" starts working, and we see the default console output. (Happens both on Win7 x64, and Win2008R2 x64. Application is running as 32-bit process.) At the time when it accesses the .exe, I can see events in the application and system logs regarding Windows-Security-SPP, and it makes me believe that the .exe is being blocked from execution. Does this sound familiar?

    Read the article

  • Data Execution Prevention problem in Windows Server 2008

    - by naveen
    Hi guys, I am an ASP.NET developer, who has minimal knowledge in Server administration. I have a database hosted at Windows Server 2008. Today morning onwards it periodically stops working. The message given is something to the effect "The program is being shut down to prevent Data Execution Prevention error" Some other programs are also showing the behavior. I would like to know, what causes this all of a sudden? The server is UN-protected(IE: no anti-virus installed at all), could this be a possible anti-virus/ malware attack? What do we need to do to get the SOL running smoothly again? Regards, Naveen Jose

    Read the article

  • Fatal Execution Engine Error on the Windows2008 r2, IIS7.5

    - by user66524
    Hi Guys We are running some asp.net(3.5) applications on the Windows2008 r2, IIS7.5. Recently we got some event logs so difficult, we have not idea hope some guys can help. 1.EventID: 1334 (9-1-2011 8:41:57) Error message An error occurred during a process host idle check. Exception: System.AccessViolationException Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace: at System.Collections.Hashtable.GetEnumerator() at System.Web.Hosting.ApplicationManager.IsIdle() at System.Web.Hosting.ProcessHost.IsIdle() 2.EventID: 1023 (9-1-2011 19:44:02) Error message .NET Runtime version 2.0.50727.4952 - Fatal Execution Engine Error (742B851A) (80131506) 3.EventID: 1000 (9-1-2011 19:44:03) Error message Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bcd2b Faulting module name: mscorwks.dll, version: 2.0.50727.4952, time stamp: 0x4bebd49a Exception code: 0xc0000005 Fault offset: 0x0000c262 Faulting process id: 0x%9 Faulting application start time: 0x%10 Faulting application path: %11 Faulting module path: %12 Report Id: %13 4.EventID: 5011 (9-1-2011 19:44:03) Error message A process serving application pool 'AppPoolName' suffered a fatal communication error with the Windows Process Activation Service. The process id was '2552'. The data field contains the error number. 5.some info: we got the memory.hdmp(234MB) and minidump.mdmp(19.2) from control panel action center but I donot know how to use that :(

    Read the article

  • Fatal Execution Engine Error on the Windows2008 r2, IIS7.5

    - by user66524
    Hi Guys We are running some asp.net(3.5) applications on the Windows2008 r2, IIS7.5. Recently we got some event logs so difficult, we have not idea hope some guys can help. 1.EventID: 1334 (9-1-2011 8:41:57) Error message An error occurred during a process host idle check. Exception: System.AccessViolationException Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace: at System.Collections.Hashtable.GetEnumerator() at System.Web.Hosting.ApplicationManager.IsIdle() at System.Web.Hosting.ProcessHost.IsIdle() 2.EventID: 1023 (9-1-2011 19:44:02) Error message .NET Runtime version 2.0.50727.4952 - Fatal Execution Engine Error (742B851A) (80131506) 3.EventID: 1000 (9-1-2011 19:44:03) Error message Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bcd2b Faulting module name: mscorwks.dll, version: 2.0.50727.4952, time stamp: 0x4bebd49a Exception code: 0xc0000005 Fault offset: 0x0000c262 Faulting process id: 0x%9 Faulting application start time: 0x%10 Faulting application path: %11 Faulting module path: %12 Report Id: %13 4.EventID: 5011 (9-1-2011 19:44:03) Error message A process serving application pool 'AppPoolName' suffered a fatal communication error with the Windows Process Activation Service. The process id was '2552'. The data field contains the error number. 5.some info: we got the memory.hdmp(234MB) and minidump.mdmp(19.2) from control panel action center but I donot know how to use that :(

    Read the article

  • Python: Check existence of shell command before execution

    - by Gabriel L. Oliveira
    Hi all. I'm trying to find a way to check the existence of a shell command before its execution. For example, I'll execute the command ack-grep. So, I'm trying to do: import subprocess from subprocess import PIPE cmd_grep = subprocess.Popen(["ack-grep", "--no-color", "--max-count=1", "--no-group", "def run_main", "../cgedit/"], stdout=PIPE, stderr=PIPE) Than, if I execute cmd_grep.stderr.read() I receive '' like the output. But I don't have the command ack-grep on my path. So, why Popen is not putting the error message on my .stderr variable? Also, is there a easyer way to do what I'm trying to do?

    Read the article

  • Maximum execution time of 300 seconds exceeded error while importing large MySQL database

    - by Spacedust
    I'm trying to import 641 MB MySQL database with a command: mysql -u root -p ddamiane_fakty < domenyin_damian_fakty.sql but I got an error: ERROR 1064 (42000) at line 2351406: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '<br /> <b>Fatal error</b>: Maximum execution time of 300 seconds exceeded in <b' at line 253 However limits are set much higher: mysql> show global variables like "interactive_timeout"; +---------------------+-------+ | Variable_name | Value | +---------------------+-------+ | interactive_timeout | 28800 | +---------------------+-------+ 1 row in set (0.00 sec) and mysql> show global variables like "wait_timeout"; +---------------+-------+ | Variable_name | Value | +---------------+-------+ | wait_timeout | 28800 | +---------------+-------+ 1 row in set (0.00 sec)

    Read the article

  • Tracking down Data Execution

    - by Agnel Kurian
    I have some malware infecting one of our machines at home. It first showed up as winulty.exe. After investigating, I am of the opinion that winulty.exe itself is an uninfected file but is being modified after it has loaded into memory. Turning on Data Execution Prevention for all processes and services has confirmed this to be true. How do I track down the process responsible for this? I've used File Monitor from sysinternals.com to monitor winulty.exe and see this being accessed by the svchost.exe instance hosting most of the system services and also by dfrgntfs.exe. How do I know which service or which DLL has been infected?

    Read the article

  • exported variable not persisted after script execution

    - by Daniele
    I'm facing a wierd issue. I've a vm with solaris 11, and trying to write some bash scripts. if, on the shell, I type : export TEST=aaa and subsequently run: set I correctly see a new environment variable named TEST whose value is aaa. If, however I do basically the same thing in a script. when the script terminates, I do not see the variable set. To make a concrete example, if in a file test.sh I have: #!/usr/bin/bash echo 1: $TEST #variable not defined yet, expect to print only 1: echo 2: $USER TEST=sss echo 3: $TEST export TEST echo 4: $TEST it prints: 1: 2: daniele 3: sss 4: sss and after its execution, TEST is not set in the shell. Am I missing something? I tried both to do export TEST=sss and the separate variable set/export with no difference.

    Read the article

  • chroot for unsecure programs execution

    - by attwad
    Hi, I have never set-up a chroot-jailed environment before and I am afraid I need some help to do it well. To explain shortly what this is all about: I have a webserver to which users send python scripts to process various files that are stored on the server (the system is for Research purpose). Everyday a cron job starts the execution of the uploaded scripts via a command of this kind: /usr/bin/python script_file.py All of this is really insecure and I would like to create a jail in which I would copy the necessary files (uploaded scripts, files to process, python binary and dependencies). I already looked at various utilities to create jails but none of them seemed up-to-date or were lacking solid documentation (ie. the links proposed in How can I run an untrusted python script) Could anyone guide me to a viable solution to my problem? like a working example of a script that creates a jail, put some files in it and executes a python script? Thank you very much.

    Read the article

  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

    Read the article

  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

    Read the article

< Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >