Search Results

Search found 21199 results on 848 pages for 'game controller'.

Page 32/848 | < Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >

  • Clutter for game GUI

    - by tjameson
    I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) and natively (OpenGL ES 2). In choosing a GUI toolkit, I'm trying to find a style that work work natively and would be simple to emulate in WebGL. I am considering using D or Go for writing my game, so interfacing with C++ libraries will be difficult, if not impossible. Of course, the language isn't the end goal here, so if using C++ will save considerable time, I'll bite the bullet and use that. In order to reduce the amount of code I'll have to write for the browser, I'm considering using something simple like Clutter for basic abstractions, which I think will be pretty easy to emulate (layered canvases maybe?). Does anyone have experience using Clutter for a 3d game? Note: I haven't used any game development libraries, and I only have limited experience with GUI libraries. I do have HTML+CSS experience, so maybe librocket is a viable solution?

    Read the article

  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

    Read the article

  • I.T. degree for game programming?

    - by user6175
    Hi, I am a 19 year old who has always been interested in video & computer games. I developed the interested for game programming about three months ago and started researching on the profession. The only degrees always suggested on the internet and in books are those of computer science, physics, mathematics, & game development. BSc Information Technology has been my major for the past two years; and even though my university teaches we the I.T. students computer programming (in c++, c#, java) and offers us the opportunity to undertake some computer science courses of our choice in addition to the regular I.T. courses, I am feeling insecure about my prospects in getting into the profession. My question is: Will a game development company hire me if I exhibit good math, physics and game programming skills with an I.T. degree? If NO, will I have to obtain an MSc in a much more related course.

    Read the article

  • Cloning a game and releasing the source

    - by Manux
    I'm not really aware of the legal issues surrounding game clones. I'm around halfway done of making a clone, but it's not just the same gaming concepts, I'm literally using the original game's files (which I do not intend to distribute in any way) in my clone. My original intention was to add features to the game (Firefly studios's first Stronghold) while still using the same art. Is it ok to distribute the source of my clone?

    Read the article

  • Good practices when optimizing HTML5/Javascript Game Developement [closed]

    - by hustlerinc
    I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing in code to make the games work. Now I feel the time has come to create something complete, for this I need to know how a game is structured. I've searched on the web but there isn't that much to be found. The only "high-level" language I know is javascript so reading a tutorial or article based on C++ doesn't help me that much. I'm looking for good resource's pedagogically covering the theory and possibly examples (in Javascript or pseudo code that is understandable for a beginner) of how the game pieces fit together. From the start screen to asset loading and running the game loop. I'm not looking for anything complicated like reading through a 4000 line source code. All I want to learn is where, how and when the main parts of every game should be called. If you know any good resources to share, or maybe even have an answer for me I would deeply appreciate it.

    Read the article

  • Resources for Game Development in iPhone for beginners [closed]

    - by Volatil3
    Possible Duplicate: What are the best iPhone game development resources? Hi I'm a programmer but I have never worked on Game programming so have no idea about OpenGL and all that. I am more interested to get into physics based games like Angry Birds and want to implement fewer ideas. Can you recommend me some good books which not only teach the concept of game programming but also practical implementation in iPhone platform? Thanks in advance

    Read the article

  • Why is C++ used for game engines? How about its future in game engines?

    - by kasperov
    C++, as I have seen, is being heavily used in 3d video game engines.... Is it because of the performance issues, legecy code or libraries such as DriverX? If performance, libraries and code infrastructure are the reasons, dosen't that make C++ indispensible, at least for game engines? (ie, we have no other option even in the very distant future). I asked this because, I have the right to know the upcomming future trends in game engines.

    Read the article

  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

    Read the article

  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

    Read the article

  • Should I be using a game engine?

    - by Kyle
    I'm an experienced programmer, but I'm completely new to making games. I'm thinking of making an iPhone game that is similar to a 2d tower defense type game. In the web programming world, it would be a big waste of time to make a website without using some sort of web framework (eg ruby on rails). Is that the same for making games? Do people mostly use some sort of framework/game engine for making a game? If so, what are the popular ones for iOS?

    Read the article

  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

    Read the article

  • How many threads should an Android game use?

    - by kvance
    At minimum, an OpenGL Android game has a UI thread and a Renderer thread created by GLSurfaceView. Renderer.onDrawFrame() should be doing a minimum of work to get the higest FPS. The physics, AI, etc. don't need to run every frame, so we can put those in another thread. Now we have: Renderer thread - Update animations and draw polys Game thread - Logic & periodic physics, AI, etc. updates UI thread - Android UI interaction only Since you don't ever want to block the UI thread, I run one more thread for the game logic. Maybe that's not necessary though? Is there ever a reason to run game logic in the renderer thread?

    Read the article

  • writing 3d game [closed]

    - by user1432980
    I want to write a game as my final year diploma project.(I'm a 4th-year-student now so I've got a year and several months). But I don't know what to choose: either write my own game engine using DirectX9(10)(I don't like OpenGL) or use OGRE + PhysX(Don't like Unity) I'm more interested in writing my own game engine(but I wonder if I'll create engine on the same level as even Unreal 1.0 hah) but on the other side with PhysX I'll have advanced physics in my game and with OGRE I'll have good grahics. For 3d models I want to use Maya. What do you advise me to choose? As for me I've got a little DirectX experience,not bad C++ programming skills(but not expert's) and a little knowledge of Maya. My English isn't perfect either hah...

    Read the article

  • Port flash game to native android

    - by wirate
    Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be worrying about iOS or PC. They want the best performance on just Android (I guess that's the point of porting a flash-based game. They could have just went with it) They found Unity 'slow'. How would the performance (on android) of other engines compare? Are they expecting too much i.e. finding Unity slow? I am in favor of Unity since development is a little easier with more things being visual (I am not experienced as you might have guessed). This would be an example of the type of game I am to port Thanks!

    Read the article

  • Game programming and quantity of timers

    - by andresjb
    I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the better choice: use only one timer in the game loop to update everything in the game, or an independent timer in every object that needs one. My worry is that when I try to implement threads, what will happen with timers? What happens with the sync?

    Read the article

  • How should i learn to make a game in c++ [on hold]

    - by Foo
    I been having a lot of trouble making a game by myself in c++. I know c++, I know how to implement anything I just don't know how to make all the classes work into a game it just turn into a lot of useless coding and the game never get off the basic drawing, input etc. I read sfml game developemt and the choice the author make are working and I say to myself "I would have never thought of making a scene node class and doing x that way" I just think I can't put my thoughts into working classes and make them communite the right way and make it work. Any help. Sorry I got bad English and I am not a native English speaker. And a grammar edits are welcome and tag fixing.

    Read the article

  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

    Read the article

  • asp.net mvc changing one menu based on which controller is selected from another menu

    - by jj
    Hi, I am envisioning a site layout like this- top navigation menu linking to maybe 4 or 5 indexes of different controllers. each of these sections will be working with different model objects. Left navigation menu is specific to a controller. so, for each of the top menu buttons (corresponding to different controllers) I would like the left navigation menu to offer options only specific to the currently used controler. What's the best way to go about setting this up? Thanks!!

    Read the article

  • Can I rebuild degraded RAID1 on a SAS 5 i controller with a larger mirror drive size?

    - by Kenny
    A drive failed on a Dell SAS 5i controller - see controller bios screengrab: http://imagebin.ca/view/SkZbszA.html The primary is a 160GB 10k sata drive. I added a 250GB 7k rpm drive in the hope that the array would rebuild onto this drive. This did not happen. (assuming that the controller would just operate at the speed of the slowest drive) The controller could see the new drive, but it didn't automatically rebuild the raid1 onto this drive. (my assumption is that it did not do this rebuild as the drive sizes are different). There was an option to add the new drive to the existing raid1 array - but when I tried this a message appeared stating that all data on the array would be lost. (I didn't get a screenshot of this message, I will later) Should the SAS 5i allow me to rebuild the array onto a larger drive? Is the option to add the drive to the array the right way to go? Many thanks!

    Read the article

  • How to reference a Domain Controller out of the Local Network?

    - by Adrian
    We have multiple servers scattered over different hosting providers. For learning, experimenting and, ultimately, production purposes, I set one of them as a Domain Controller. That went well, most of our services are now authenticating via AD, which helps us a lot. What I want to do now is to simplify the authentication for the multiple servers, by making each of them look at the Domain Controller. This way, our Devs can log into (Remote Desktop) the multiple servers with the same credentials from AD. I know I have to configure each server to look at the Domain Controller. But when I try to add the Domain Controller to the Computer, it cannot find it, although the Domain Controller address is a valid, reachable internet sub-domain (as in "ad.ourcompany.com"). This is the detailed error message: Note: This information is intended for a network administrator. If you are not your network's administrator, notify the administrator that you received this information, which has been recorded in the file C:\Windows\debug\dcdiag.txt. The following error occurred when DNS was queried for the service location (SRV) resource record used to locate an Active Directory Domain Controller for domain ad.ourcompany.com: The error was: "DNS name does not exist." (error code 0x0000232B RCODE_NAME_ERROR) The query was for the SRV record for _ldap._tcp.dc._msdcs.ad.ourcompany.com Common causes of this error include the following: - The DNS SRV records required to locate a AD DC for the domain are not registered in DNS. These records are registered with a DNS server automatically when a AD DC is added to a domain. They are updated by the AD DC at set intervals. This computer is configured to use DNS servers with the following IP addresses: 109.188.207.9 109.188.207.10 - One or more of the following zones do not include delegation to its child zone: ad.ourcompany.com ourcompany.com com . (the root zone) For information about correcting this problem, click Help. What am I missing? I'm an experienced Dev, but a newbie Sysdamin experimenting with new stuff. Disclaimer All IP addresses and domains/subdomains were changed to preserve security. If by any chance you still can see private information, please let me know so that I can change it.

    Read the article

  • Zend framework "invalid controller" error message

    - by stef
    When I load the homepage of a ZF site I get a message saying "Invalid controller specified (error)" where "error" seems to be the name of the controller. In my bootstrap.php I have the snippet below where I added the prints statement in the catch(): // Dispatch the request using the front controller. try { $frontController->dispatch(); } catch (Exception $exception) { print $exception; exit; exit($exception->getMessage()); } This prints out: exception 'Zend_Controller_Dispatcher_Exception' with message 'Invalid controller specified (error)' in /www/common/ZendFramework/library16/Zend/Controller/Dispatcher/Standard.php:241 Stack trace: #0 /www/common/ZendFramework/library16/Zend/Controller/Front.php(934): Zend_Controller_Dispatcher_Standard->dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) #1 /www/site.com/htdocs/application/bootstrap.php(38): Zend_Controller_Front->dispatch() #2 /www/site.com/htdocs/public/index.php(16): require('/www/site....') #3 {main} Can anyone make sense out of what it going on? I have a hunch it has something to do with case sensitivity and the naming conventions of ZF. The initial "invalid controller" message comes from the snippet below print $request->getControllerName(); if (!$this->isDispatchable($request)) { $controller = $request->getControllerName(); if (!$this->getParam('useDefaultControllerAlways') && !empty($controller)) { require_once 'Zend/Controller/Dispatcher/Exception.php'; throw new Zend_Controller_Dispatcher_Exception('Invalid controller specified (' . $request->getControllerName() . ')'); } $className = $this->getDefaultControllerClass($request); } This all prints out "indexerrorInvalid controller specified (error)" so it looks like it's trying to load the index controller first, can not and then has a problem loading the error controller. Could it just be that the path to the controller files is wrong?

    Read the article

  • Kohana3 Route with Subdirectories in Controller Folder

    - by ahmet2106
    Hello everybody I'm using Kohana for so long, but the new Version is a litte bit other. My problem with an example: classes/ controller/ pages.php pages/ imprint.php I want to change my Route so, that if i call domain.tld/pages, the pages.php should called with action_index(). But if i call domain.tld/pages/imprint, pages/imprint.php should called with action_index() (and this should work too: pages/imprint/demo - action_demo() in pages/imprint.php) Tried this with bootstrap and http://kohanaframework.org/guide/api/Route this examples, but cant get it work. How can i make this? Any help? Thanks Closed: was my fault The Route::set('pages'...) must be before Route::set('default'...);

    Read the article

  • Cakephp 1.3 controller save() does not save data

    - by Thijs
    Hi all, I want to add a new user to the database, and do so by making them fill in a form and submitting this. All seems to work fine. Just before my save() call in the controller I return all data and all necessary data is there. It is valid(ated), since no errors are returned. But then nothing happens. I'm being returned to my form without any errors being shown. This is my 'save-line': if($this->Registratie->save($this->data)) { I'm not making use of any beforeSave() methods. Using debug($this->validationErrors); shows: app/controllers/registratie_controller.php (line 45) Which is the line of code from above. I've been going through my code over and over, but I'm clueless as to what the problem could be. Any help is greatly appreciated! Thanks in advance!

    Read the article

  • Rush Hour - Solving the game

    - by Rubys
    Rush Hour if you're not familiar with it, the game consists of a collection of cars of varying sizes, set either horizontally or vertically, on a NxM grid that has a single exit. Each car can move forward/backward in the directions it's set in, as long as another car is not blocking it. You can never change the direction of a car. There is one special car, usually it's the red one. It's set in the same row that the exit is in, and the objective of the game is to find a series of moves (a move - moving a car N steps back or forward) that will allow the red car to drive out of the maze. I've been trying to think how to solve this problem computationally, and I can really not think of any good solution. I came up with a few: Backtracking. This is pretty simple - Recursion and some more recursion until you find the answer. However, each car can be moved a few different ways, and in each game state a few cars can be moved, and the resulting game tree will be HUGE. Some sort of constraint algorithm that will take into account what needs to be moved, and work recursively somehow. This is a very rough idea, but it is an idea. Graphs? Model the game states as a graph and apply some sort of variation on a coloring algorithm, to resolve dependencies? Again, this is a very rough idea. A friend suggested genetic algorithms. This is sort of possible but not easily. I can't think of a good way to make an evaluation function, and without that we've got nothing. So the question is - How to create a program that takes a grid and the vehicle layout, and outputs a series of steps needed to get the red car out? Sub-issues: Finding some solution. Finding an optimal solution (minimal number of moves) Evaluating how good a current state is Example: How can you move the cars in this setting, so that the red car can "exit" the maze through the exit on the right?

    Read the article

  • Setup a new domain controller over a temporary VPN, but now Windows delays startup?

    - by Kris Anderson
    I'm migrating servers from colo locations to Amazon's VPC EC2 instances. If anyone hasn't worked with Amazon VPC before, VPN is a pain in the arse! Anyways, I setup a new server that acts as the domain controller for our Amazon VPC. In order to migrate all the user accounts from our existing domain controllers I manually connected to our colo VPN using my user account on the new Amazon EC2 machine. I was able to join the domain and the new Amazon server became another domain controller on our network. So far so good. The problem I'm having is that when booting the EC2 domain controller (which is no longer connected to the VPN so it can't communicate with the existing controllers), it takes a good 6-8 minuted before I can remote into the server (instead of the 1-2 minutes it should take). Also, during this time most of the services we also run (like IIS) also give 404 errors until the 6-8 minutes have passed. It's almost like the domain controller is attempting to reach the other domain controllers first and after 6-8 minutes it falls back to the one located on the local machine? I don't think that's what's happening though, because Server 2008 R2 doesn't have primary and backup domain controllers. They're all equal as far as Windows is concerned. For my network adapter I have only one DNS listed, 127.0.0.1, so it should be looking up the local domain controller and not the other domain controllers it connected to over VPN when VPN was enabled. In the server logs I'm seeing these warnings pop up during a reboot: The winlogon notification subscriber is taking long time to handle the notification event (CreateSession). The winlogon notification subscriber took 409 second(s) to handle the notification event (CreateSession). Any ideas on what's happening here? I would try removing the existing domain controllers from the new Amazon EC2 machine, but I still need to connect over VPN a few times to migrate some data between the servers, and I don't want that change being reflected back to the other domain controllers in our colo locations.

    Read the article

< Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >