Search Results

Search found 9886 results on 396 pages for 'grid layout'.

Page 32/396 | < Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >

  • Changing the rendering resolution while maintaining the design layout

    - by Coyote
    I would like to increase the FPS of my project. Currently I would like to try reducing the resolution at which the scenes are rendered. Let's say I never want to draw more than 1280*720. What ever the real resolution is. How should I proceed? I tried pEGLView->setFrameSize(1280, 720); but only reduces the displayed size of the frame on screen (boxing). In my activity I tried setting the size of the "surface" but this seems to completely break the layout (as defined by setDesignResolutionSize). @Override public Cocos2dxGLSurfaceView onCreateView() { Cocos2dxGLSurfaceView surfaceView = new Cocos2dxGLSurfaceView(this); surfaceView.getHolder().setFixedSize(1280, 720); return surfaceView; } Is there a way to simply change the rendered

    Read the article

  • confusion understanding the fluid 2 column navigation layout

    - by Jason Madux
    I'm trying to understand the following cross-browser layout: http://matthewjamestaylor.com/blog/perfect-2-column-left-menu.htm but I'm having some confusion with some of its parts and there isn't enough information on the page or in the css comments to help me. What is the purpose of the .colleft div? Why can't the 2 columns be directly under the .colmask container? Why does the .colleft div have a right 75%? I don't understand its purpose/benefit. Why don't the widths of .col1 and .col2 add up to 100%? How was left:102% calculated for .col1 and left:6% for .col2? The comments for this are not very clear to me. How is it any different from not even specifiying a left/right css property?

    Read the article

  • WPF Grid Row / Column Sizing in Proportion to DesiredSize?

    - by sinibar
    I have two user controls arranged vertically in a grid, both of which can expand to be taller than the grid can accommodate. I've put them in each in a scrollviewer which functionally works. What I want though is to give them them space in proportion to the amount that they want at run time. So if there's 500 height available, the upper control wants 400 and the lower 600, the upper control would get 200 and the bottom 300. I have no idea at design time how much space each will want in proportion to the other, so using 1*, 2* etc. for row height won't work for me. I can hand-code run-time proportional sizing, but am I missing a simple trick in XAML that would get me what I want? Context is as follows (trimmed for brevity)... <Grid> <TabControl> <TabItem> <Grid> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <GroupBox Grid.Row="0" Header="Title Area" /> <ScrollViewer Grid.Row="1" VerticalScrollBarVisibility="Auto"> <UserControl /> </ScrollViewer> <ScrollViewer Grid.Row="2" VerticalScrollBarVisibility="Auto"> <UserControl /> </ScrollViewer> </Grid> </Grid> </TabItem> </TabControl> </Grid>

    Read the article

  • Sun Grid Engine : jobs are not well balanced

    - by GlinesMome
    I use Open Grid Scheduler (a fork/copy of Sun Grid Engine). I have tried this configuration from master: # qconf -mattr exechost complex_values slots=8 slave2 # qconf -mq all.q | grep slots slots 100,[slave1=1],[slave2=8] slave1 is down, then I run 10 qsub with a sleep example (so no CPU consumption) but only 4 jobs are run at the same time on slave2 instead of I have put 8 slots. What does I missed ? PS: my goal is to provide infinite slots to force SGE to schedule only via consummable ressources.

    Read the article

  • Silverlight nested RadGridView SelectedItem DataContext

    - by Ciaran
    Hi, I'm developing a Silverlight 4 app and am using the 2010 Q1 release 1 RadGridView. I'm developing this app using the MVVM pattern and trying to keep my codebehind to a minimum. On my View I have a RadGridView and this binds to a property on my ViewModel. I am setting a property via the SelectedItem. I have a nested RadGridView and I want to set a property on my ViewModel to the SelectedItem but I cannot. I think the DataContext of my nested grid is the element in the parent's bound collection, rather than my ViewModel. I can easily use codebehind to set my ViewModel property from the SelectionChanged event on the nested grid, but I'd rather not do this. I have tried to use my viewModelName in the ElementName in my nested grid to specify that for SelectedItem, the ViewModel is the DataContext, but I cannot get this to work. Any ideas? Here is my Xaml: <grid:RadGridView x:Name="master" ItemsSource="{Binding EntityClassList, Mode=TwoWay}" SelectedItem="{Binding SelectedEntityClass, Mode=TwoWay}" AutoGenerateColumns="False" > <grid:RadGridView.Columns> <grid:GridViewSelectColumn></grid:GridViewSelectColumn> <grid:GridViewDataColumn DataMemberBinding="{Binding Description}" Header="Description"/. </grid:RadGridView.Columns> <grid:RadGridView.RowDetailsTemplate> <DataTemplate> <grid:RadGridView x:Name="child" ItemsSource="{Binding EntityDetails, Mode=TwoWay}" SelectedItem="{Binding DataContext.SelectedEntityDetail, ElementName='RequestView', Mode=TwoWay}" AutoGenerateColumns="False" > <grid:RadGridView.Columns> <grid:GridViewSelectColumn></grid:GridViewSelectColumn> <grid:GridViewDataColumn DataMemberBinding="{Binding ServiceItem}" Header="Service Item" /> <grid:GridViewDataColumn DataMemberBinding="{Binding Comment}" Header="Comments" /> </grid:RadGridView.Columns> </grid:RadGridView> </DataTemplate> </grid:RadGridView.RowDetailsTemplate> </grid:RadGridView>

    Read the article

  • Bizarre problem with WPF XAML file.

    - by paxdiablo
    I've just started a very simple WPF application which consists of a main large image and four smaller images. In order to assist with the layout, I created some JPEGs in MsPaint containing the images -2, -1, 0, +1 and +2 and just copied them into the top level of the project directory. The XAML segment contains, for the five images: <Image Grid.Column="1" Grid.Row="2" Grid.ColumnSpan="4" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicture" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/zero.jpg" <Image Grid.Column="1" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicMinus2" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/minus2.jpg" <Image Grid.Column="2" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicMinus1" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/minus1.jpg" <Image Grid.Column="3" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicPlus1" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/plus1.jpg" <Image Grid.Column="4" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicPlus2" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/plus2.jpg" When I try to set the source property for the plus2 image, it complains with a dialog box stating: Property value is not valid. Details | V The file plus2.jpg is not part of the project or its 'Build Action' property is not set to 'Resource'. Yet if I rename the file to plus3.jpg or plus2x.jpg, I don't have that problem. Why is it complaining about plus2.jpg specifically?

    Read the article

  • How to resize the RelativeLayout or any other Layout in Android ?

    - by sunil
    Hi, I have a RelativeLayout defined in xml and I call the setContentView(R.layout.relativeLAyout) for displaying in Activity. Now, if I want to resize this RelativeLayout then can it be done and if yes, then can someone let me know how? The inner components can be resized relatively to the parent. Is this actually possible? Regards Sunil

    Read the article

  • Android: How to make current layout with scrollable text view?

    - by Solata
    I tried multiple solution but none seem to work. Layout: -------------------- |btn1| txt1 |btn2| -------------------- | | | | | | | txtview1 | | | | | | | -------------------- btn1 - top left aligned - decrease txt1 btn2 - top right aligned - increase txt1 txt1 - top center aligned - text/number entered with code textview1 - client aligned with vertical scrollbar, if needed - text entered with code

    Read the article

  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

    Read the article

  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

    Read the article

  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

    Read the article

  • How can my controls size be NaN when it is actually shown?

    - by Stian Karlsen
    I have a Grid which contains an Image in one of its columns. The image itself does not have any Width or Height set, but its size is correctly controlled through the ColumnDefinition set. From this I would assume that the image controller actually has a Width and Height set, but when I try to bind another element to its Width and Height it doesn't work. When debugging it turns out that the value of Image.Height and Image.Width are NaN. Why? <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="350"></ColumnDefinition> <ColumnDefinition Width="*"></ColumnDefinition> <ColumnDefinition Width="10"></ColumnDefinition> <ColumnDefinition Width="*"></ColumnDefinition> </Grid.ColumnDefinitions> <Grid Grid.Column="0" Margin="5"> <Image x:Name="_image" Source="image.jpg"></Image> </Grid> </Grid>

    Read the article

  • Reserve space for initially hidden widget in QVBoxLayout

    - by Skinniest Man
    I am using a QVBoxLayout to arrange a vertical stack of widgets. I want some of them to be initially hidden and only show up when a check box is checked. Here is an example of the code I'm using. MyWidget::MyWidget(QWidget *parent) : QWidget(parent) { QVBoxLayout *layout = new QVBoxLayout(this); QLabel *labelLogTypes = new QLabel(tr("Log Types")); m_checkBoxCsv = new QCheckBox(tr("&Delimited File (CSV)")); m_labelDelimiter = new QLabel(tr("Delimiter:")); m_lineEditDelimiter = new QLineEdit(","); checkBoxCsv_Toggled(m_checkBoxCsv-isChecked()); connect(m_checkBoxCsv, SIGNAL(toggled(bool)), SLOT(checkBoxCsv_Toggled(bool))); QHBoxLayout *layoutDelimitedChar = new QHBoxLayout(); layoutDelimitedChar-addWidget(m_labelDelimiter); layoutDelimitedChar-addWidget(m_lineEditDelimiter); m_checkBoxXml = new QCheckBox(tr("&XML File")); m_checkBoxText = new QCheckBox(tr("Plain &Text File")); // Now that everything is constructed, put it all together // in the main layout. layout-addWidget(labelLogTypes); layout-addWidget(m_checkBoxCsv); layout-addLayout(layoutDelimitedChar); layout-addWidget(m_checkBoxXml); layout-addWidget(m_checkBoxText); layout-addStretch(); } MyWidget::checkBoxCsv_Toggled(bool checked) { m_labelDelimiter-setVisible(checked); m_lineEditDelimiter-setVisible(checked); } I want m_labelDelimiter and m_lineEditDelimiter both to be initially invisible and I want their visibility to toggle with the state of m_checkBoxCsv. This code acheives the functionality I desire, but it doesn't seem to reserve space for the two initially hidden widgets. When I check the checkbox, they become visible, but everything is kind of scrunched to accomodate them. If I leave them initially visible, everything is laid out just the way I would like it. Is there any way to make the QVBoxLayout reserve space for these widgets even if they're initially invisible?

    Read the article

  • Dojo's nested BorderContainer disappear in IE

    - by h4b0
    I have this terrible problem with IE 7/8/9. I wrote an app using Dojo toolkit 1.8.0 and Play! framework. It works fine in all browser except for IE. Its 'developers tools' show no error, so does firebug. The problematic code section is here: <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="design: 'headline'"> <div data-dojo-type="dijit.layout.ContentPane" id="head" region="top"> </div> <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="region: 'center'"> <div data-dojo-type="dijit.layout.ContentPane" id="menu" region="left"> </div> <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="region: 'center'"> <div data-dojo-type="dijit.layout.ContentPane" id="content_1" region="top"> </div> <div data-dojo-type="dijit.layout.ContentPane" id="content_2" region="bottom"> </div> </div> </div> <div data-dojo-type="dijit.layout.ContentPane" id="foot" region="bottom"> </div> </div> The result, in all browsers except for IE is like that: But in IE it is shown like that: Can anyone explain why there are such differences? At first I thought that in IE content is hidden, so I set overflow: auto, but no scrollbar appeared after page load.

    Read the article

  • Algorithm to use for shop floor layout?

    - by jkohlhepp
    I ran into a classroom problem yesterday (business oriented class, not computer science) and I found it interesting from an algorithmic perspective. The problem goes something like this: Assume there is a shop floor with N different rooms, and you have N different departments that need to go in those rooms. The departments and the rooms are all the same size, so any department could go in any room. There is a known travel distance from each room to each other room. There is also a known amount of trips necessary from one department to another (trips are counted the same regardless which room they originate from, so a trip from A to B is equivalent to a trip from B to A). Given those inputs, determine a layout of departments into rooms which minimizes travel time. What is the best way to approach this problem algorithmically? Is there already a particular algorithm or class of algorithms designed to solve this type of problem? Does this type of problem have a name in computer science? I am not looking for you to design an algorithm to solve this, although feel free to do so if you would like. I'm wondering if this is a problem space that has already been well defined and studied algorithmically and if so get some links to research further. I can see a lot of different data structures and algorithms that might apply to this and I'm curious which approach would be "best". And don't worry, you are not doing my homework for me. This is not a homework problem per se, as this is a business course and we were simply discussing the concepts and not trying to solve the problem algorithmically.

    Read the article

  • Nifty GUI Layout

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works good until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. Its always in the upper left corner so far I can only see the lower right part of the text. I'm sure it has to be something simple but since I'm new to this I'm not noticing anything. Thanks for the help in advance.

    Read the article

  • Remapping keyboard to get extra cursor keys - but why stick to VIM standard hjkl

    - by Carlo V. Dango
    Inspired from VIM I recently remapped my keyboard layout to get extra keys for cursor movement. Being fluent in both QWERTY and DVORAK, it came quite natural to me to remap the DF and JK keys rather than the VIM standard hjkl keys. Here is my reasoning It enables me to quickly identify cursor keys since F and J are physically marked on my keyboard I'm using two hands for movement rather than one. I guess from DVORAK I learned to appreciate shifting between hands rather than using primarily one hand. It maps well with the Kinesis keyboard mapping http://www.kinesis-ergo.com/advantage.htm that I use occasionally. I feel I'm using my strongest fingers. I don't have to stretch my right index finger to read H as I would using the VIM layout. However, since I am still doing green field explorations on the cursor key remapping, I'd like others to share their experiences and/or criticize my suggested mapping. PS. If you want to toy around with my remapping using Autohotkey here is my script ; extra cursor keys. !d:: Send {Left} <^>!d:: Send {Left} !f:: Send {Right} <^>!f:: Send {Right} !j:: Send {Up} <^>!j:: Send {Up} !k:: Send {Down} <^>!k:: Send {Down} The question Is this mapping sane or is the VIM mapping superior?

    Read the article

  • Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

    - by George Bailey
    Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as well as some 5x4, 4x5, 2x3, etc. I was hoping I could set up a program that would look at all possible layouts, and rank them, and find the best one. Simply it would look at all possible positions of these blocks, and see what setup is the best rank. (the rank based on how many of these can be connected by a roadway system of 1x1 road blocks, and how many squares can be left empty after this is done. - wanting to fit the most blocks as possible with the least roads.) My question, is how should I traverse all the possibilities? I could take all the blocks and try them one at a time, but since all 2x2 blocks are equal, and there are a couple dozen of them, there is no point in trying every combination there, as in the following AA BBB AA BBB CCBBB CCEEE DD EEE DD EEE is exactly the same as CC EEE CC EEE AAEEE AABBB DD BBB DD BBB You notice that there are 2 3x3 blocks and 3 2x2 blocks in my two examples. Based on the model I have now, the computer would try both of these combinations, as well as many others. The problem is that it is going to try every single possible variation of my couple dozen 2x2 blocks. And that is sorely inefficient. Is there a reasonable way to take out this duplicated work, somehow getting the computer program to treat all 2x2 blocks as equal/identical, instead of one requiring rearranging/swapping of these identical blocks? Can this be done?

    Read the article

  • xmodmap modifications aren't enough - anything else I can do?

    - by Codemonkey
    I'm using an Apple keyboard which has some annoyances compared to other keyboards. Namely, the Alt_L and Super_L keys are swapped, and the bar and less keys are swapped ("|" and "<"). I've written an Xmodmap file to swap the keys back: keycode 49 = less greater less greater onehalf threequarters keycode 64 = Super_L NoSymbol Super_L keycode 94 = bar section bar section brokenbar paragraph keycode 108 = Super_R NoSymbol Super_R keycode 133 = Alt_L Meta_L Alt_L Meta_L keycode 134 = Alt_R Meta_R Alt_R Meta_R I did this by identifying the keys using xev and the default modmap xmodmap -pke and swapping the keycodes. xev now identifies all my keys as correct, which is awesome! I can also use the correct keys to type the bar and less than symbols. (I followed this answer on askubuntu: How do I remap certain keys?) But it seems the change isn't very deep. For instance, the Super key is now broken in the Compiz Settings Manager. No shortcuts involving the Super key works (but the Alt key does). Also the settings dialog for Gnome Do doesn't heed the changes in xmodmap, and I can't open the Gnome Do window anymore if I use any of the remapped keys. So to summarize, everything broke. I would like a deeper way of telling Ubuntu (or any other Linux distro for that matter) which keys are which on the keyboard. Is there a way to edit the Keyboard Layout directly? I'm using the Norwegian Bokmål keyboard layout. Does it reside in a file somewhere I could edit? Any comments, previous experiences or relevant stray thoughts would be greatly appreciated - Thanks

    Read the article

< Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >