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  • Microsoft Surface versus iPad 4 : comparaison au niveau du HTML5 par l'équipe Sencha

    Microsoft Surface versus iPad 4 : comparaison au niveau du HTML5 par l'équipe Sencha. [IMG]http://cdn.sencha.io/img/20121119-surface-vs-ipad-preview.png[/IMG] Sencha fournit des outils de développement pour bureau et mobile. Son équipe a mis l'iPad 4 et la tablette Surface de Microsoft à l'épreuve pour voir comment ils se débrouillent en tant que plates-formes HTML5. Le HTML5 est la prochaine génération de technologies Web qui est adoptée de plus en plus pour développer des applications qui peuvent être rédigées en une seule fois et exécutées sur plusieurs systèmes d'exploitation, les navigateurs et les périphériques. Les tests révèlent que l...

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  • Google I/O 2010 - GWT Linkers target HTML5 WebWorkers & more

    Google I/O 2010 - GWT Linkers target HTML5 WebWorkers & more Google I/O 2010 - GWT Linkers target HTML5 Web Workers, Chrome Extensions, and more GWT 301 Matt Mastracci At its core GWT has a well-defined and customizable mechanism -- called Linkers -- that controls exactly how GWT's compiled JavaScript should be packaged, served, and run. This session will describe how to create linkers and explains some of the linkers we've created, including a linker that turns a GWT module into an HTML5 Web Worker and one that generates an HTML App Cache manifest automatically. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 1 ratings Time: 59:59 More in Science & Technology

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  • HappyEdit : un bon remake de l'éditeur Vim, développé en HTML5

    HappyEdit : un bon remake de l'éditeur Vim Développé en HTML5 Les remakes ne sont pas tous bons, mais celui-ci vaut le coup d'oeil ! Per Thulin, fervent utilisateur de Vim, nous propose un remake de l'éditeur qu'on ne présente plus, développé en HTML5. Jaloux des fonctionnalités des nouveaux éditeurs de ses collègues comme SublimeText ou encore TextMake, Per Thulin a décidé de se lancer dans un projet de taille : développer une version "améliorée" de Vim pour intégrer toutes les nouvelles fonctionnalités qu'offre l'HTML5. C'est ainsi qu'est née une première version de HappyEdit, éditeur open source et basé sur le projet Ace. Foncti...

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  • Audio output and input stopped working after the last update

    - by renatov
    I'm using Ubuntu 14.04 and everything was perfect until todays's update. Now my audio output (speakers) and input (microphone) stopped working. I guess it's a driver issue, but I need help to debug this problem and to solve it. I have a Dell Inspiron 5421 notebook with an Intel audio integrated sound card: $ lspci | grep Audio 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) If I go to Ubuntu Settings Sound Output, it doesn't show my Intel card there anymore: The same for the Input tab, it doesn's show my Intel card there anymore: Could you please help me?

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  • HTML5 : Microsoft propose des modules pour Websocket et IndexedDB installables sur la bêta d'Internet Explorer 9

    HTML5 : Microsoft propose des modules pour Websocket et IndexedDB Installables sur la bêta d'Internet Explorer 9 Microsoft vient de lancer un site dédié aux standards HTML5 ouverts, une manière de permettre aux développeurs d'expérimenter des standards qui ne seront pas intégrés à Internet Explorer avant leur finalisation par le W3C. Une approche qui se veut plus prudente et pragmatique que celles de ces concurrents, qui n'hésitent pas, eux, à implémenter - au moins partiellement - des standards en gestation dans les versions grand public de leurs navigateurs. Appelé HTML5 Labs, ce nouveau site propose, pour ses débuts, deux modules. Le premier est le...

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  • Choosing a (browser) game environment [closed]

    - by Iain
    I apologise in advance if this post is something you've heard a million times already or seems like a trolling attempt. I just want some advice and I'm coming up short with my own Google searches. Basically, I would like to start learning some game development in my own free time (nothing serious, just purely as a hobbyist for fun). I'd like to know what the communities opinions are on the old HTML5/Javascript v Flash argument but purely from a game development perspective. I know people say Flash is dying because of issues like SEO, memory/bandwidth usage and Apple dropping it on tablet and mobile devices, so is it worth me dedicating my free time to learning to use Flash/AS3 for game development or should I focus on HTML5/Javascript? At the moment, I'm not sure HTML5/Javascript is mature enough or has the support tools that Flash does (framework, IDE, etc) and there seems to be a lot more resources online for beginner Flash/AS3 programming. When I'm reading tutorials online for Flash/AS3 I always have it in the back of my head that I'm wasting my time because it won't be around in a few years and I should be investing that time learning HTML5/Javascript. Thoughts? Disclaimer: I'm not trying to spark a flame war or troll anyone - I believe in the right tools for the job and I don't want to waste my time learning something that won't be around in a few years.

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  • Audio recording error kAudioQueueErr_CannotStart on iPhone OS 3.0

    - by Jeremy Borden
    I'm working on a couple different iphone apps that both record and play sounds concurrently. Think multitrack mixing... play one sound a save it then listen to that sound while recording the next sound to another file. My mechanism for this has been to start up two different audio queues, one for recording, and one for playing. This was working A-OK until the release of OS 3.0... Since then, however, the following happens: If I start the recording queue first, it supposedly starts fine, but the call to AudioQueueStart for the playback queue returns kAudioQueueErr_CannotStart. If I start the playback queue first, it also supposedly starts fine, but the call to AudioQueueStart for the record queue returns the same error, kAudioQueueErr_CannotStart. Anyone have any luck debugging this error? Seems like maybe the two queues are stomping on each other's memory or something? The official description is: "The audio queue has encountered a problem and cannot start." Not super helpful... Jeremy

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  • Bug with audio reCaptcha in safari

    - by George Crawford
    Hi all, Can other Safari users please test http://recaptcha.net/learnmore.html for me, to see if the audio reCaptcha plays properly? On my machine, I can only hear the audio if I click the Download sound as MP3 link. I also don't get the spoken introduction at all. It works OK in Firefox and Chrome. I was alerted to this bug on my own development site, using the Zend Service for ReCaptcha. However, if it's broken on the official site, then I guess it's not a Zend bug. There don't seem to be any JavaScript errors. Any ideas?

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  • Audio Conversion C#

    - by Will
    What is the best way to convert various audio formats to PCM? For example: mp3, evrc, ogg vox. Is there a library out there that will allow me to implement this relatively easily? EDIT: I guess my initial question wasn't really what I needed. Most of the libs I have found are file converters. What I need is a block converter, where I pass in a 1Kb block of vox data and it returns its converted PCM block. Of course I’ll have to tell the converter what type of data it is and various pieces of codec information. The solution I am going for is to save and VOIP formats into a common wav format and to play that conformed file in real time. I thought there should be an easy way to do this because all audio is eventually turned into PCM before it is outputted anyways.

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  • How to record / capture audio with RecordControl on Java ME, SE K770i

    - by tomaszs
    I want to record sound on my Java ME App on K770i. So I used this: http://java.sun.com/javame/reference/apis/jsr135/javax/microedition/media/control/RecordControl.html example of RecordControl in my code. It goes like this: import java.util.Vector; import javax.microedition.lcdui.Choice; import javax.microedition.lcdui.Command; import javax.microedition.lcdui.CommandListener; import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.List; import javax.microedition.media.Manager; import javax.microedition.media.MediaException; import javax.microedition.midlet.MIDlet; import java.io.*; import javax.microedition.lcdui.*; import javax.microedition.media.*; import javax.microedition.media.control.*; import javax.microedition.midlet.*; import javax.microedition.rms.*; (...) try { // Create a Player that captures live audio. Player p = Manager.createPlayer("capture://audio"); p.realize(); // Get the RecordControl, set the record stream, // start the Player and record for 5 seconds. RecordControl rc = (RecordControl)p.getControl("RecordControl"); ByteArrayOutputStream output = new ByteArrayOutputStream(); rc.setRecordStream(output); rc.startRecord(); p.start(); Thread.currentThread().sleep(5000); rc.commit(); p.close(); } catch (IOException ioe) { } catch (MediaException me) { } catch (InterruptedException ie) { } But unfortunately when I try to build it, it tells me: *** Creating directories *** *** Compiling source files *** ..\src\example\audiodemo\AudioPlayer.java:121: cannot find symbol symbol : class RecordControl location: class example.audiodemo.AudioPlayer RecordControl rc = (RecordControl)p.getControl("RecordControl"); ^ ..\src\example\audiodemo\AudioPlayer.java:121: cannot find symbol symbol : class RecordControl location: class example.audiodemo.AudioPlayer RecordControl rc = (RecordControl)p.getControl("RecordControl"); ^ 2 errors So my question is: why there is no RecordControl class if in documentations it is written this class should be there. Or is there other method to record / capture audio from microfone in Java ME of Sony Ericsson? How do you record sound?

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  • Autoplay an Audio File on Mobile Safari

    - by phantomdata
    Hey guys, I've got a little system dashboard web app that I've written, replete with alarm notifications. I've had it working for quite some time on mobile safari, but recently wanted to add audio to the alarm notifications to allow me to easily know when there are alarms and I'm not looking directly at the display. The alarm notifications are populated through a (relatively) constantly polling ajax request that pulls in and displays an alarm banner if alarms are present. I wanted to add an auto-playing 'alarm' sound as well, but no dice for Safari Mobile. I've tried using HTML5 and embedded objects with no avail. The Apple documentation does state that you can't auto-play an audio file and it must be activated through user action to conserve bandwidth. Has anyone found a way around this in a WLAN setting?

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  • jQuery Audio Player

    - by tony noriega
    I was given 2 MP3 files, one that is 4.5Mb and one that is 5.6Mb. I was instructed to have them play on a website i am managing. I have found a nice, clean looking CSS based jQuery audio player. My question is, is this the right solution for files that big? I am not sure if the player preloads the file, or streams it ? (if that is the correct terminology) i dont deal much with audio players and such... this player is from happyworm.com/jquery/jplayer/latest/demo-01.htm is there another approach i shoudl take to get this to play properly? I dont want it to have to buffer, and the visitor to wait, or slow page loading...etc..etc.. i want it to play clean and not affect the visitors session to the site. thanks

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  • iPad Video Playback only delivers audio, not visuals.

    - by Dwaine Bailey
    Hi guys, Recently we've developed an iPhone app for an external company, and everything works fine in the app. There is a section where the app pulls video from the client's server, and streams it into the iPhone's MPMoviePlayerController. This works fine on the iPhone and iPodTouch - both the video and the audio show up just great. The problem, however, is that when the app is run on an iPad (using the iPad's iPhone simulator thingo that it does) only the audio plays, and no video can be seen. Does anybody have any suggestions about what may be causing this? I thought perhaps it was the encoding, but then why would this prevent the video from playing on the iPad, and not the iPhone?

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  • GUI Control For Audio Presentation

    - by Boris
    I need GUI control for audio file presentation. The language is not very important but it should run on windows platform. I should be able to :- load the file play the sound put and move markers across the audio bar. it would be nice if it can load itself from RTP wireshark captures (and not wav files). An example may be seen in audacity (may be someone even had an experience extracting it from there). Writing nyquist scripts in audacity is not a good option because I have to operate on RTP captures and not on raw sound samples. Another example of such control is wireshark RTP analyzer. Any advise?

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  • Gapless (looping) audio playback with DirectX in C#

    - by horsedrowner
    I'm currently using the following code (C#): private static void PlayLoop(string filename) { Audio player = new Audio(filename); player.Play(); while (player.Playing) { if (player.CurrentPosition >= player.Duration) { player.SeekCurrentPosition(0, SeekPositionFlags.AbsolutePositioning); } System.Threading.Thread.Sleep(100); } } This code works, and the file I'm playing is looping. But, obviously, there is a small gap between each playback. I tried reducing the Thread.Sleep it to 10 or 5, but the gap remains. I also tried removing it completely, but then the CPU usage raises to 100% and there's still a small gap. Is there any (simple) way to make playback in DirectX gapless? It's not a big deal since it's only a personal project, but if I'm doing something foolish or otherwise completely wrong, I'd love to know. Thanks in advance.

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  • Recording audio from many source/microphones

    - by user657429
    I'm curious if it's possible to record audio from many sources and if not, what's the limitation. Many current devices have two internal microphones (basically for noise reduction). On top of that it's possible to plug additional external one using audiojack. You can as well have another audio stream via bluetooth headset. You are allowed to specify AudioSource in android but is it possible to do recording from many sources at the same time? I'm also interested how the situation look like on the iOS devices.

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  • Audio Player with Custom Buttons

    - by Bryan Wong
    I am developing a website but require help regarding a simple javascript audio player. Currently, I have four divs set up as the "buttons" : previous song; pause; play; and next song. Pretty much self explanatory, each button serves its obvious function, previous song, pause the song, play the song, and next song. With this in mind, I am also hoping to have the music start playing right after the page completes loading. I understand there are numerous javascript solutions that involve the use of third-party "applications" such as jplayer, however, I am not well learned in javascript and would like to request the aid of the general body in this matter. LOL. that was awkwardly formal. Um, but yes. I am looking for a way to use my four divs as the controllers of a multi-track audio player. Thanks,

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  • Learning to work with audio in C++

    - by Skilldrick
    My degree was in audio engineering, but I'm fairly new to programming. I'd like to learn how to work with audio in a programming environment, partly so I can learn C++ better through interesting projects. First off, is C++ the right language for this? Is there any reason I shouldn't be using it? I've heard of Soundfile and some other libraries - what would you recommend? Finally, does anyone know of any good tutorials in this subject? I've learnt the basics of DSP - I just want to program it! EDIT: I use Windows. I'd like to play about with real-time stuff, a bit like Max/MSP but with more control.

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  • Getting level values from PCM raw data using Core Audio

    - by John
    I am trying to extract level data from a PCM audio file using core audio. I have gotten as far as (I believe) getting the raw data into a byte array (UInt8) but it is 16 bit PCM data and I am having trouble reading the data out. The input is from the iPhone microphone, which I have set as: [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; [recordSetting setValue:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; which is obviously 16 bits. I am then trying to just print out a few values to see if they look reasonable for debug purposes below, and they do not look reasonable (many 0's). ExtAudioFileRef inputFile = NULL; ExtAudioFileOpenURL(track.location, &inputFile); AudioStreamBasicDescription inputFileFormat; UInt32 dataSize = (UInt32)sizeof(inputFileFormat); ExtAudioFileGetProperty(inputFile, kExtAudioFileProperty_FileDataFormat, &dataSize, &inputFileFormat); UInt8 *buffer = malloc(BUFFER_SIZE); AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0].mNumberChannels = 1; bufferList.mBuffers[0].mData = buffer; //pointer to buffer of audio data bufferList.mBuffers[0].mDataByteSize = BUFFER_SIZE; //number of bytes in the buffer while(true) { UInt32 frameCount = (bufferList.mBuffers[0].mDataByteSize / inputFileFormat.mBytesPerFrame); // Read a chunk of input OSStatus status = ExtAudioFileRead(inputFile, &frameCount, &bufferList); // If no frames were returned, conversion is finished if(0 == frameCount) break; NSLog(@"---"); int16_t *bufferl = &buffer; for(int i=0;i<100;i++){ //const int16_t *bufferl = bufferl[i]; NSLog(@"%d",bufferl[i]); } } Not sure what I am doing wrong, I think it has to do with reading the byte array. Sorry for the long code post...

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  • VLC 2.0.3 on Lubuntu 12.04: No audio?

    - by drezabek
    I am on Lubuntu 12.04, and I have installed VLC media player version 2.0.3. When I try and play an audio file, it appears to load fine, and the media position bar displays the progress, and it says it is playing, but I can't here any thing through my speakers. I can hear game audio, web audio, and audio from SMPlayer just fine, but with VLC, I can't here anything. Below is the "Messages" output with the verbosity option set to "2 (debug)" main debug: processing request item: The Bottom, node: Playlist, skip: 0 main debug: resyncing on The Bottom main debug: The Bottom is at 0 main debug: starting playback of the new playlist item main debug: resyncing on The Bottom main debug: The Bottom is at 0 main debug: creating new input thread main debug: Creating an input for 'The Bottom' main debug: TIMER input launching for 'Floex - Machinarium Soundtrack - 01 The Bottom.flac' : 23.706 ms - Total 23.706 ms / 1 intvls (Avg 23.706 ms) main debug: using timeshift granularity of 50 MiB, in path '/tmp' main debug: `file:///home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' gives access `file' demux `' path `/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' main debug: creating demux: access='file' demux='' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' file='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for access_demux module: 3 candidates main debug: no access_demux module matching "file" could be loaded main debug: TIMER module_need() : 2.332 ms - Total 2.332 ms / 1 intvls (Avg 2.332 ms) main debug: creating access 'file' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac', path='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for access module: 2 candidates filesystem debug: opening file `/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: using access module "filesystem" main debug: TIMER module_need() : 0.762 ms - Total 0.762 ms / 1 intvls (Avg 0.762 ms) main debug: Using stream method for AStream* main debug: starting pre-buffering main debug: received first data after 0 ms main debug: pre-buffering done 1024 bytes in 0s - 43478 KiB/s main debug: looking for stream_filter module: 7 candidates main debug: no stream_filter module matching "any" could be loaded main debug: TIMER module_need() : 0.236 ms - Total 0.236 ms / 1 intvls (Avg 0.236 ms) main debug: looking for stream_filter module: 1 candidate main debug: using stream_filter module "stream_filter_record" main debug: TIMER module_need() : 0.156 ms - Total 0.156 ms / 1 intvls (Avg 0.156 ms) main debug: creating demux: access='file' demux='' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' file='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for demux module: 54 candidates flacsys debug: Picture type=3 mime=image/png description='' file length=679371 qt4 debug: IM: Setting an input main debug: looking for packetizer module: 21 candidates main debug: using packetizer module "packetizer_flac" main debug: TIMER module_need() : 0.211 ms - Total 0.211 ms / 1 intvls (Avg 0.211 ms) main debug: using demux module "flacsys" main debug: TIMER module_need() : 4.023 ms - Total 4.023 ms / 1 intvls (Avg 4.023 ms) main debug: looking for a subtitle file in /home/doug/Music/unsorted/Floex - Machinarium Soundtrack/ main debug: looking for meta reader module: 2 candidates main debug: using meta reader module "taglib" main debug: TIMER module_need() : 5.245 ms - Total 5.245 ms / 1 intvls (Avg 5.245 ms) main debug: removing module "taglib" main debug: `file:///home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' successfully opened main debug: selecting program id=0 main debug: looking for decoder module: 30 candidates main debug: using decoder module "flac" main debug: TIMER module_need() : 0.442 ms - Total 0.442 ms / 1 intvls (Avg 0.442 ms) main debug: Buffering 0% flac debug: decode STREAMINFO flac debug: channels:2 samplerate:44100 bitspersamples:16 flac debug: STREAMINFO decoded main debug: Buffering 30% main debug: recycling audio output main debug: looking for audio output module: 3 candidates main debug: Buffering 61% pulse debug: using stereo channel map pulse debug: using library version 1.1.0 pulse debug: (compiled with version 1.1.0, protocol 26) main debug: Buffering 92% main debug: Stream buffering done (371 ms in 2 ms) pulse debug: connected locally to unix:/home/doug/.pulse/dce22254e867f905188a2ce200000003-runtime/native as client #14 pulse debug: using protocol 26, server protocol 26 pulse debug: using buffer metrics: maxlength=4194304, tlength=9880, prebuf=0, minreq=3528 pulse debug: connected to sink 0: alsa_output.pci-0000_00_14.2.analog-stereo main debug: using audio output module "pulse" main debug: TIMER module_need() : 4.571 ms - Total 4.571 ms / 1 intvls (Avg 4.571 ms) main debug: output 's16l' 44100 Hz Stereo frame=1 samples/4 bytes main debug: mixer 'f32l' 44100 Hz Stereo frame=1 samples/8 bytes main debug: filter(s) 'f32l'->'s16l' 44100 Hz->44100 Hz Stereo->Stereo main debug: looking for audio filter module: 14 candidates audio_format debug: f32l->s16l, bits per sample: 32->16 main debug: using audio filter module "audio_format" main debug: TIMER module_need() : 0.187 ms - Total 0.187 ms / 1 intvls (Avg 0.187 ms) main debug: conversion pipeline completed main debug: looking for audio mixer module: 2 candidates main debug: using audio mixer module "float32_mixer" main debug: TIMER module_need() : 0.125 ms - Total 0.125 ms / 1 intvls (Avg 0.125 ms) main debug: input 's16l' 44100 Hz Stereo frame=1 samples/4 bytes main debug: looking for audio filter module: 1 candidate scaletempo debug: format: 44100 rate, 2 nch, 4 bps, fl32 scaletempo debug: params: 30 stride, 0.200 overlap, 14 search scaletempo debug: 1.000 scale, 1323.000 stride_in, 1323 stride_out, 1059 standing, 264 overlap, 617 search, 2204 queue, fl32 mode main debug: using audio filter module "scaletempo" main debug: TIMER module_need() : 0.233 ms - Total 0.233 ms / 1 intvls (Avg 0.233 ms) main debug: filter(s) 's16l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo pulse debug: listing sink alsa_output.pci-0000_00_14.2.analog-stereo (0): Built-in Audio Analog Stereo main debug: looking for audio filter module: 14 candidates audio_format debug: s16l->f32l, bits per sample: 16->32 main debug: using audio filter module "audio_format" main debug: TIMER module_need() : 0.147 ms - Total 0.147 ms / 1 intvls (Avg 0.147 ms) main debug: conversion pipeline completed pulse debug: base volume: 65536 main debug: looking for audio filter module: 1 candidate equalizer debug: equalizer loaded for 44100 Hz with 10 bands 2 pass equalizer debug: 60 Hz -> factor:0.000000 alpha:0.003013 beta:0.993973 gamma:1.993901 equalizer debug: 170 Hz -> factor:0.000000 alpha:0.008490 beta:0.983019 gamma:1.982437 equalizer debug: 310 Hz -> factor:0.000000 alpha:0.015374 beta:0.969252 gamma:1.967331 equalizer debug: 600 Hz -> factor:0.000000 alpha:0.029328 beta:0.941343 gamma:1.934254 equalizer debug: 1000 Hz -> factor:0.000000 alpha:0.047918 beta:0.904163 gamma:1.884869 equalizer debug: 3000 Hz -> factor:0.000000 alpha:0.130408 beta:0.739184 gamma:1.582718 equalizer debug: 6000 Hz -> factor:0.000000 alpha:0.226555 beta:0.546889 gamma:1.015267 equalizer debug: 12000 Hz -> factor:0.000000 alpha:0.344937 beta:0.310127 gamma:-0.181410 equalizer debug: 14000 Hz -> factor:0.000000 alpha:0.366438 beta:0.267123 gamma:-0.521151 equalizer debug: 16000 Hz -> factor:0.000000 alpha:0.379009 beta:0.241981 gamma:-0.808451 main debug: using audio filter module "equalizer" main debug: TIMER module_need() : 0.353 ms - Total 0.353 ms / 1 intvls (Avg 0.353 ms) main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: looking for visualization2 module: 1 candidate main debug: looking for text renderer module: 2 candidates freetype debug: Building font databases. freetype debug: Took 0 microseconds freetype debug: Using Serif Bold as font from file /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf freetype debug: using fontsize: 2 main debug: using text renderer module "freetype" main debug: TIMER module_need() : 3.278 ms - Total 3.278 ms / 1 intvls (Avg 3.278 ms) main debug: looking for video filter2 module: 18 candidates swscale debug: 32x32 chroma: YUVA -> 16x16 chroma: RGBA with scaling using Bicubic (good quality) main debug: using video filter2 module "swscale" main debug: TIMER module_need() : 1.037 ms - Total 1.037 ms / 1 intvls (Avg 1.037 ms) main debug: looking for video filter2 module: 18 candidates yuvp debug: YUVP to YUVA converter main debug: using video filter2 module "yuvp" main debug: TIMER module_need() : 0.156 ms - Total 0.156 ms / 1 intvls (Avg 0.156 ms) main debug: Deinterlacing available main debug: deinterlace 0, mode blend, is_needed 0 main debug: Opening vout display wrapper main debug: looking for vout display module: 6 candidates main debug: looking for vout window xid module: 4 candidates qt4 debug: requesting video... qt4 debug: Video was requested 0, 0 main debug: using vout window xid module "qt4" main debug: TIMER module_need() : 61.671 ms - Total 61.671 ms / 1 intvls (Avg 61.671 ms) main debug: looking for inhibit module: 2 candidates main debug: using inhibit module "xdg_screensaver" main debug: TIMER module_need() : 0.336 ms - Total 0.336 ms / 1 intvls (Avg 0.336 ms) xdg_screensaver debug: started xdg-screensaver (PID = 6682) xcb_xv debug: connected to X11.0 server xcb_xv debug: vendor : The X.Org Foundation xcb_xv debug: version: 11103000 xcb_xv debug: using screen 0x15a xcb_xv debug: using XVideo extension v2.2 xcb_xv debug: using adaptor NV17 Video Texture xcb_xv debug: using port 310 xcb_xv debug: using image format 0x30323449 xcb_xv debug: using X11 visual ID 0x21 (depth: 24) xcb_xv debug: using X11 window 0x03400000 xcb_xv debug: using X11 graphic context 0x03400002 main debug: VoutDisplayEvent 'fullscreen' 0 main debug: VoutDisplayEvent 'resize' 800x500 window main debug: using vout display module "xcb_xv" main debug: TIMER module_need() : 69.890 ms - Total 69.890 ms / 1 intvls (Avg 69.890 ms) main debug: original format sz 800x500, of (0,0), vsz 800x500, 4cc I420, sar 1:1, msk r0x0 g0x0 b0x0 main debug: removing module "freetype" main debug: looking for text renderer module: 2 candidates freetype debug: Building font databases. freetype debug: Took 0 microseconds freetype debug: Using Serif Bold as font from file /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf freetype debug: using fontsize: 2 main debug: using text renderer module "freetype" main debug: TIMER module_need() : 4.552 ms - Total 4.552 ms / 1 intvls (Avg 4.552 ms) main debug: using visualization2 module "visual" main debug: TIMER module_need() : 84.104 ms - Total 84.104 ms / 1 intvls (Avg 84.104 ms) main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: filter(s) 'f32l'->'f32l' 48510 Hz->44100 Hz Stereo->Stereo main debug: looking for audio filter module: 14 candidates main debug: using audio filter module "samplerate" main debug: TIMER module_need() : 0.375 ms - Total 0.375 ms / 1 intvls (Avg 0.375 ms) main debug: conversion pipeline completed main debug: End of audio preroll main debug: Decoder buffering done in 91 ms main warning: PTS is out of range (-9269), dropping buffer pulse debug: deferring start (190703 us) main debug: looking for video blending module: 1 candidate main debug: using video blending module "blend" main debug: TIMER module_need() : 0.275 ms - Total 0.275 ms / 1 intvls (Avg 0.275 ms) main debug: Detected interlaced video main debug: deinterlace 0, mode blend, is_needed 1 xcb_xv debug: display is visible pulse debug: starting deferred pulse warning: too late by 93760 us pulse debug: changed sample rate to 44186 Hz pulse debug: started pulse warning: too late by 94474 us pulse debug: changed sample rate to 44229 Hz pulse warning: too late by 93532 us pulse debug: changed sample rate to 44272 Hz pulse warning: too late by 92829 us pulse debug: changed sample rate to 44315 Hz pulse warning: too late by 92132 us pulse debug: changed sample rate to 44358 Hz xcb_xv debug: display is visible pulse warning: too late by 91534 us pulse debug: changed sample rate to 44401 Hz xcb_xv debug: display is visible pulse warning: too late by 89482 us pulse debug: changed sample rate to 44440 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible pulse warning: too late by 87529 us pulse debug: changed sample rate to 44479 Hz pulse warning: too late by 84577 us pulse debug: changed sample rate to 44504 Hz main debug: auto hiding mouse cursor pulse warning: too late by 78562 us pulse debug: changed sample rate to 44492 Hz pulse warning: too late by 68015 us pulse debug: changed sample rate to 44422 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible main debug: auto hiding mouse cursor pulse debug: changed sample rate to 44336 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible main debug: auto hiding mouse cursor I have had issues with VLC in the past- the audio quality was extremely crackly, as if the headphone jack was plugged in only half way, and the sounds were extremely sharp and caused my speakers to make a ringing/vibrating noise... It would eventually start working after I messed around with the audio settings, but it happened every restart. I eventually switched to SMPlayer, but now I need some of the features that VLC offers, but I still can't use VLC. At this point, the audio can not be heard at all, and the method I used before, messing around with the audio settings, isn't getting me anywhere. (note, I reposted this on VideoLan's forums, link is here: http://forum.videolan.org/viewtopic.php?f=13&t=104726) Please let me know if you need more information, or are confused by something I posted! Thanks!

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