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  • Toggling audio on click?

    - by angela
    please look at this fiddle http://jsfiddle.net/rabelais/yLdkj/1/ The above fiddle shows three bars that on hover play audios. How do I change this so the music plays and pauses on click instead. Also if one audio is playing and another is clicked how can the already playing song pause? $("#one").mouseenter(function () { $('#sound-1').get(0).play(); }); $("#one").mouseleave(function () { $('#sound-1').get(0).pause(); }); $("#two").mouseenter(function () { $('#sound-2').get(0).play(); }); $("#two").mouseleave(function () { $('#sound-2').get(0).pause(); }); $("#three").mouseenter(function () { $('#sound-3').get(0).play(); }); $("#three").mouseleave(function () { $('#sound-3').get(0).pause(); });

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  • audio stream sampling rate in linux

    - by farhan
    Im trying read and store samples from an audio microphone in linux using C/C++. Using PCM ioctls i setup the device to have a certain sampling rate say 10Khz using the SOUND_PCM_WRITE_RATE ioctl etc. The device gets setup correctly and im able to read back from the device after setup using the "read". int got = read(itsFd, b.getDataPtr(), b.sizeBytes()); The problem i have is that after setting the appropriate sampling rate i have a thread that continuously reads from /dev/dsp1 and stores these samples, but the number of samples that i get for 1 second of recording are way off the sampling rate and always orders of magnitude more than the set sampling rate. Any ideas where to begin on figuring out what might be the problem?

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  • audio error in vmware running mac os x

    - by PenguinSource
    simple synchronous loading of an audio file (.mp3) in a cocos2d app makes my vmware disconnect the sound. the error is display bottom right, saying 'error in creating sound stream; sound is disconnected' i read that it might be cause of my vmware's version (mine is 8) but I'm looking for a fix, not to downgrade to another version. before i get that error, the sound on the system works just fine (youtube, etc) the exact code im calling is.. [CDSoundEngine setMixerSampleRate: CD_SAMPLE_RATE_MID]; [[CDAudioManager sharedManager] setResignBehavior: kAMRBStopPlay autoHandle:Yes]; soundEngine = [SimpleAudioEngine sharedEngine]; [soundEngine preloadBackgroundMusic:@"somemp3.mp3"]; [soundEngine playBackgroundMusic:@"somemp3.mp3"]; maybe the bit rate is too high .. ? thanks

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  • How to calculate the audio file duration in core audio?

    - by mystify
    I have this info variable which is of this type: struct AudioStreamBasicDescription { Float64 mSampleRate; UInt32 mFormatID; UInt32 mFormatFlags; UInt32 mBytesPerPacket; UInt32 mFramesPerPacket; UInt32 mBytesPerFrame; UInt32 mChannelsPerFrame; UInt32 mBitsPerChannel; UInt32 mReserved; }; How could I calculate the total duration of the audio file, in seconds?

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  • Advice for building a browser-based audio mixer up to 32 tracks

    - by Jonathan P.
    As a personal hobby I am looking to build an online audio mixer where I can upload individual instrument tracks, control individual volumes of each track, and export the mixed down version. I've been trying (and have come pretty close) with javascript. I really would like to stay away from flash if possible, but I'm really looking for suggestions for technologies to try. If anyone has any suggestions on languages that are good at stuff like this or libraries that I am missing, please let me know! I have a test environment that I have been using: http://driverstestpractice.com/sandbox Currently all tracks on the site are set to the click track in order to test the track sync (which as you can tell is a little off)! Thanks!

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  • Compare two audio files of beat/tempo and rating in iphone

    - by Senthil Kumar
    Hello, I want to develop iPhone application should have the ability to count the number of phrases that are received when user sing on mic. This application should also have the ability to decipher whether the users phrases are in or out of cadence with a preset beat.When user sing on mic Instrumental music only play. So I have to merge the User Recorded voice with Instrumental music this is one Audio file.Already i have on original Song file.I have to compare both and give the Rating to users. [Note: Instrumental music is without vocal of Original Song file] Can you please help me?. Thanks Vadivelu

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  • Capturing Mac OS X System Audio output with Python

    - by richbs
    Hello, I've been trying to "hijack" the Mac OS X system audio using PyAudio and save to a wav in python. That is, I do not want to record from an input device such as a microphone. I want to grab the sound output from any or all applications. I have followed the tutorials on the PyAudio site but these do not appear to cover my use case and when I try to read from the output stream I unsurprisingly get the paCanNotReadFromAnOutputOnlyStream exception. Fair enough! Is there a way to do what I am proposing with the PyAudio or other FOSS Python Library?

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  • Windows 8 Apps with HTML5 and JavaScript

    - by Stephen.Walther
    Last week, I finished writing Windows 8 Apps with HTML5 and JavaScript – Yikes! That is a long title. This book is all about writing apps for Windows 8 which can be added to the Windows Store. The book focuses on building apps using HTML5 and JavaScript. If you are already comfortable building websites, then building Windows Store apps is not a huge leap.  I explain how you can create productivity apps, like a Task List app, and games, like a simple arcade game. I also explain how you can publish your app to the Windows Store and make money. To celebrate the release of Windows 8, my publisher is offering a huge 40% discount on the book until November 30, 2012. If you want to take advantage of this discount, follow the link below and enter the discount code WINDEV40 during checkout. http://www.informit.com/promotions/promotion.aspx?promo=139036&walther So what’s in the book?  Here’s an overview of each of the chapters: Chapter 1 – Building Windows Store Apps Contains a walkthrough of creating a super simple Windows app for taking pictures from your webcam. Explains how to publish your app to the Windows Store. Chapter 2 – WinJS Fundamentals Provides an overview of the Windows Library for JavaScript which is the Microsoft library for creating Windows Store apps with JavaScript. Chapter 3 – Observables, Bindings, and Templates You learn how to display a list of items using a template. For example, you learn how to create a template which can be used to display a list of products. Chapter 4 – Using WinJS Controls Overview of the core set of JavaScript controls included with the WinJS library. You learn how to use the Tooltip, ToggleSwitch, Rating, DatePicker, TimePicker, and FlipView controls. Chapter 5 – Creating Forms This chapter explains how to take advantage of HTML5 forms to display specialized keyboards and perform form validation. Chapter 6 – Menus and Flyouts You learn how to display popups, menus, and toolbars using the JavaScript controls included with the WinJS library. Chapter 7 – Using the ListView Control This entire chapter is devoted to the ListView control which is the most important control in the WinJS library. You can use the ListView control to display, sort, filter, and edit a list of items. Chapter 8 – Creating Data Sources Learn how to use a ListView control to display data from the file system, a web service, and IndexedDB. Chapter 9 – App Events and States This chapter explains the standard application events which are raised in a Windows Store app such as the activated and checkpoint events. You also learn how to build apps which adapt automatically to different view states such as portrait and landscape. Chapter 10 – Page Fragments and Navigation This chapter discusses two subjects: You learn how to create custom WinJS controls with Page Controls and you learn how to build apps with multiple pages.  Chapter 11 – Using the Live Connect API Learn how to use Windows Live Services to authenticate users, interact with SkyDrive, and retrieve user profile information (such as a user’s birthday or profile picture). Chapter 12 – Graphics and Games This chapter is devoted to building the Brain Eaters app which is a simple arcade game. Navigate a maze and eat all of the food pellets while avoiding the brain-eating zombies to win the game. Learn how to create the game using HTML5 Canvas.   If you want to buy the book, remember to use the magic discount code WINDEV40 and visit the following link: http://www.informit.com/promotions/promotion.aspx?promo=139036&walther

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  • Passed: Exam 70-480: Programming in HTML5 with JavaScript and CSS3

    First off: Mission accomplished successfully. And it was fun! Using the resources listed in my previous article about Learning Content, I'd like to thank Microsoft Technical Evangelists Jeremy Foster and Michael Palermo for their excellent jump start videos on Channel 9, and the various authors at Pluralsight. Local Prometric testing centre Back in November I chose a local testing centre which was the easiest to access from my office despite the horrible traffic you might experience here on the island. Actually, it was not the closest one. But due to their website, their awards as Microsoft Learning Center, and my general curiosity about the premises, I gave FRCI my priority. Boy, how should I regret this decision this morning... The official Prometric exam guide asks any attendee to show up at least 30 minutes prior to the scheduled time of the test. Well, this should have been the easier part but unfortunately due to heavier traffic than usual I arrived only 20 minutes before time. Not too bad but more to come. The building called 'le Hub' is nicely renovated and provides the right environment for an IT group of companies like FRCI. I think they have currently 5 independent IT departments over there. Even the handling at the reception was straight forward, welcoming and at my ease. But then... first shock: "We don't have any exam registration for today." - Hm, that's nice... Here's my mail confirmation from Prometric. First attack successfully handled and the lady went off again to check their records. Next shock: A couple of minutes later, another guy tries to explain me that "the staff of the testing centre is already on vacation and the centre is officially closed." - Are you kidding me? Here's the official confirmation by Prometric, and I don't find it funny that I take a day off today only to hear this kind of blubbering nonsense. I thought that I'll be on the safe side choosing a company with a good reputation here on the island. Another 40 (!) minutes later, they finally come back to the waiting area with a pre-filled form about the test appointment. And finally, after an hour of waiting, discussing, restarting the testing PC, and lots of talk, I am allowed to sit down and take the exam. Exam details Well, you know the rules. Signing an NDA doesn't allow me to provide you any details about the questions or topics that have been covered. Please check out the official exam description, and you're on the right way. Sorry, guys... ;-) The result "Congratulations! You have passed this Microsoft Certification exam." - In general, I have to admit that the parts on HTML5 and CSS3 were the easiest after all, and that I have to get myself a little bit more familiar with certain Javascript features like class definitions, inheritance and data security. Anyway, exam passed - who cares about the details? Next goal Of course, the journey to Microsoft Certifications continues and my next goal is to pass exams 70-481 - Essentials of Developing Windows Store Apps using HTML5 and JavaScript and 70-482 - Advanced Windows Store App Development using HTML5 and JavaScript. This would allow me to achieve the certification of MCSD: Windows Store Apps using HTML5. I guess, during 2013 I'll be busy with various learning and teaching lessons.

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  • Using HTML5 Today part 3&ndash; Using Polyfills

    - by Steve Albers
    Shims helps when adding semantic tags to older IE browsers, but there is a huge range of other new HTML5 features that having varying support on browsers.  Polyfills are JavaScript code and/or browser plug-ins that can provide older or less featured browsers with API support.  The best polyfills will detect the whether the current browser has native support, and only adds the functionality if necessary.  The Douglas Crockford JSON2.js library is an example of this approach: if the browser already supports the JSON object, nothing changes.  If JSON is not available, the library adds a JSON property in the global object. This approach provides some big benefits: It lets you add great new HTML5 features to your web sites sooner. It lets the developer focus on writing to the up-and-coming standard rather than proprietary APIs. Where most one-off legacy code fixes tends to break down over time, well done polyfills will stop executing over time (as customer browsers natively support the feature) meaning polyfill code may not need to be tested against new browsers since they will execute the native methods instead. Your should also remember that Polyfills represent an entirely separate code path (and sometimes plug-in) that requires testing for support.  Also Polyfills tend to run on older browsers, which often have slower JavaScript performance.  As a result you might find that performance on older browsers is not comparable. When looking for Polyfills you can start by checking the Modernizr GitHub wiki or the HTML5 Please site. For an example of a polyfill consider a page that writes a few geometric shapes on a <canvas> <script src="jquery-1.7.1.min.js"><script> <script> $(document).ready(function () { drawCanvas(); }); function drawCanvas() { var context = $("canvas")[0].getContext('2d'); //background context.fillStyle = "#8B0000"; context.fillRect(5, 5, 300, 100); // emptybox context.strokeStyle = "#B0C4DE"; context.lineWidth = 4; context.strokeRect(20, 15, 80, 80); // circle context.arc(160, 55, 40, 0, Math.PI * 2, false); context.fillStyle = "#4B0082"; context.fill(); </script>   The result is a simple static canvas with a box & a circle:   …to enable this functionality on a pre-canvas browser we can find a polyfill.  A check on html5please.com references  FlashCanvas.  Pull down the zip and extract the files (flashcanvas.js, flash10canvas.swf, etc) to a directory on your site.  Then based on the documentation you need to add a single line to your original HTML file: <!--[if lt IE 9]><script src="flashcanvas.js"></script><![endif]—> …and you have canvas functionality!  The IE conditional comments ensure that the library is only loaded in browsers where it is useful, improving page load & processing time. Like all Polyfills, you should test to verify the functionality matches your expectations across browsers you need to support.  For instance the Flash Canvas home page advertises 70% support of HTML5 Canvas spec tests.

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  • C#: Streaming an Audio file from a Server to a Client

    - by Andreas Grech
    I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files. I will then have another application that will connect to the server (being the user's pc) and be able to browse the hosted data by connecting to that PC (remotely ofcourse) given the port, and stream mp3 files from the server to the application I have found some tutorials online but most of them are about File Servers in C# and they download allow you to download a whole file. What I want is to stream an mp3 file so that it starts playing when a certain number of bytes are download (ie, whilst it is being buffered) How do I go about in accomplishing such a task? What I need to know specifically is how to write this application (that I will turn into a Windows Service later on) that will listen on a specified port a stream files, so that I can then access the files by something of the sort: http://<serverip>:65000/acdc/wholelottarosie.mp3 and hopefully be able to stream that file in a WPF MediaPlayer. [Update] I was following this tutorial about building a file server and sending the file from the server to the client. Is what I have to do something of the sort? [Update] Currently reading this post: Play Audio from a Stream using C# and I think it looks very promising as to how I can play streamed files; but I still don't know how I can actually stream the files from the server.

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  • How to play simultaneous multiply audio sources in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound).

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  • Procesing 16bit sample audio

    - by user2431088
    Right now i have an audio file (2 Channels, 44.1kHz Sample Rate, 16bit Sample size, WAV) I would like to pass it into this method but i am not sure of any way to convert the WAV file to a byte array. /// <summary> /// Process 16 bit sample /// </summary> /// <param name="wave"></param> public void Process(ref byte[] wave) { _waveLeft = new double[wave.Length / 4]; _waveRight = new double[wave.Length / 4]; if (_isTest == false) { // Split out channels from sample int h = 0; for (int i = 0; i < wave.Length; i += 4) { _waveLeft[h] = (double)BitConverter.ToInt16(wave, i); _waveRight[h] = (double)BitConverter.ToInt16(wave, i + 2); h++; } } else { // Generate artificial sample for testing _signalGenerator = new SignalGenerator(); _signalGenerator.SetWaveform("Sine"); _signalGenerator.SetSamplingRate(44100); _signalGenerator.SetSamples(16384); _signalGenerator.SetFrequency(5000); _signalGenerator.SetAmplitude(32768); _waveLeft = _signalGenerator.GenerateSignal(); _waveRight = _signalGenerator.GenerateSignal(); } // Generate frequency domain data in decibels _fftLeft = FourierTransform.FFTDb(ref _waveLeft); _fftRight = FourierTransform.FFTDb(ref _waveRight); }

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  • AS3 microphone recording/saving works, in-flash PCM playback double speed

    - by Lowgain
    I have a working mic recording script in AS3 which I have been able to successfully use to save .wav files to a server through AMF. These files playback fine in any audio player with no weird effects. For reference, here is what I am doing to capture the mic's ByteArray: (within a class called AudioRecorder) public function startRecording():void { _rawData = new ByteArray(); _microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, _samplesCaptured, false, 0, true); } private function _samplesCaptured(e:SampleDataEvent):void { _rawData.writeBytes(e.data); } This works with no problems. After the recording is complete I can take the _rawData variable and run it through a WavWriter class, etc. However, if I run this same ByteArray as a sound using the following code which I adapted from the adobe cookbook: (within a class called WavPlayer) public function playSound(data:ByteArray):void { _wavData = data; _wavData.position = 0; _sound.addEventListener(SampleDataEvent.SAMPLE_DATA, _playSoundHandler); _channel = _sound.play(); _channel.addEventListener(Event.SOUND_COMPLETE, _onPlaybackComplete, false, 0, true); } private function _playSoundHandler(e:SampleDataEvent):void { if(_wavData.bytesAvailable <= 0) return; for(var i:int = 0; i < 8192; i++) { var sample:Number = 0; if(_wavData.bytesAvailable > 0) sample = _wavData.readFloat(); e.data.writeFloat(sample); } } The audio file plays at double speed! I checked recording bitrates and such and am pretty sure those are all correct, and I tried changing the buffer size and whatever other numbers I could think of. Could it be a mono vs stereo thing? Hope I was clear enough here, thanks!

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  • Our Flash Streaming Player Occasionally Stutters like a Skipping CD after a Period of Time

    - by Jonathan Fritz
    We offer a streaming player for a number of our clients, who are responsible for their providing us with their own audio streams. We have written a very simple flash player that can play all of the streams that we support (icecast/shoutcast/live365/mp3 over http/etc). Unfortunately, we have found that when listening, our player sometimes begins to stutter (like a skipping cd), sometimes after only 10 minutes, and sometimes after an hour of listening. We have noticed this behaviour in firefox on both linux and windows. Does anybody know anything about this problem? We know that flash isn't ideal for infinite streams of audio, but it's about all that we can find that's on every platform out there. If anybody can suggest a solution to our problem, I'll be your friend forever. Here is a link to the live player: http://cr-jf.jfritz.02.dev.wecreate.com/streaming/player_v5/ Note that you'll need to test in a browser that isn't IE, because we use WMP in IE, and that the JavaScript on the page will cause the player to unload and re-load once an hour because of memory issues. Because I can only put one hyperlink in a post, I'll add a link to the player source code as a comment. Thanks all!

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  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

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  • AAC.js : le décodeur audio JavaScript open source supporte le profile Low Complexity

    AAC.js : le dernier décodeur audio JavaScript de Official.fm Labs qui supporte le profile Low Complexity [IMG]http://media.tumblr.com/tumblr_m6wpozHbxB1qbis4g.png[/IMG] L'équipe de Official.fm Labs vient de sortir un codec audio qui pourrait d'ailleurs être le prochain codec le plus utilisé après le MP3, voire le surpasser. AAC.js est entièrement codé en JavaScript avec le framework Aurora.js qui facilite l'écriture de codecs. AAC, qui signifie Advanced Audio Codec, est l'un des codecs les plus courants et des noms comm...

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  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

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  • asus n550jv audio problem: no sound from notebook' speakers

    - by skywalker
    Ubuntu 13.10. The problem is: the internal speakers don't work. I have no problem when I'm using the headphones. There is no hardware issue since in windows 8 everything works perfectly(external subwoofer included). I'm trying to modify /etc/modprobe.d/alsa-base.conf but I can't find the correct model to put into: options snd-hda-intel model= The file HD-Audio-Models.txt doesn't contain the model for ALC668. Some info: :~sudo aplay -l **** List of PLAYBACK Hardware Devices **** card 0: MID [HDA Intel MID], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: PCH [HDA Intel PCH], device 0: ALC668 Analog [ALC668 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 :~$ sudo lspci -v | grep -A7 -i "audio" 00:03.0 Audio device: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller (rev 06) Subsystem: Intel Corporation Device 2010 Flags: bus master, fast devsel, latency 0, IRQ 52 Memory at f7a14000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Kernel driver in use: snd_hda_intel -- 00:1b.0 Audio device: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller (rev 04) Subsystem: ASUSTeK Computer Inc. Device 11cd Flags: bus master, fast devsel, latency 0, IRQ 53 Memory at f7a10000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel PS info :~$ amixer -c 0 Simple mixer control 'IEC958',0 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',1 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',2 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] :~$ pacmd dump-volumes Welcome to PulseAudio! Use "help" for usage information. Sink 0: reference = 0: 76% 1: 76%, real = 0: 76% 1: 76%, soft = 0: 100% 1: 100%, current_hw = 0: 76% 1: 76%, save = yes Input 8: volume = 0: 100% 1: 100%, reference_ratio = 0: 100% 1: 100%, real_ratio = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, volume_factor = 0: 100% 1: 100%, volume_factor_sink = 0: 100% 1: 100%, save = no Source 0: reference = 0: 100% 1: 100%, real = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, current_hw = 0: 100% 1: 100%, save = no Source 1: reference = 0: 16% 1: 16%, real = 0: 16% 1: 16%, soft = 0: 100% 1: 100%, current_hw = 0: 16% 1: 16%, save = yes

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  • Google I/O 2010 - Advanced Android audio techniques

    Google I/O 2010 - Advanced Android audio techniques Google I/O 2010 - Advanced Android audio techniques Android 301 Dave Sparks In this session, we will explore advanced techniques that you can employ in your apps when working with media. This includes using Android's low-level audio APIs, selecting the appropriate format for your media files, and what's now possible using new media framework APIs introduced in Android 2.2. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:16 More in Science & Technology

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  • Shortcut to switch between Analog Stereo output & HDMI audio output

    - by iJeeves
    To switch to HDMI audio output (of monitor) and back to normal audio output from system audio jack (for headphones, as my monitor doesn't have audio out), I find myself opening up sound preferences and selecting the right channel everytime. Is there any way I can create a toggle button in the panel or assign some shortcut key to toggle since I do the switching so often. :aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: HDMI 0 [HDMI 0] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 7: STAC92xx Digital [STAC92xx Digital] Subdevices: 1/1 Subdevice #0: subdevice #0

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  • Streaming audio from a webpage

    - by luca590
    I want to be able to stream audio from another webpage through mine, but i do not know how to find the url for each audio file located on a separate webpage. It would also be extremely helpful to do everything in bulk so instead of writing a separate line of code for each audio file, simply writing a few lines of code to upload links to 100 audio files, etc. I am also using Ruby on Rails for my webpage. How do you find a file located on a separate webpage? Does anyone know, if possible how, to upload file links in bulk?

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  • SAPPHIRE HD 7770 no audio on HDMI TV display

    - by zeroconf
    I have SAPPHIRE HD 7770 and cannot get work audio over HDMI. http://www.sapphiretech.com/presentation/product/?cid=1&gid=3&sgid=1159&lid=1&pid=1452&leg=0 I use Ubuntu 12.04 LTS 64-bit version with all current updates. I tried at /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.audio=1" ... it didn't help. It's probably I use proprietary driver -this seems to be open source driver. I use the driver, what jockey-gtk (additional drivers) offered me: ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER <---- I installed that one ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER (post-release update) So - I installed the first one, because installing second version failed. Everything went fine but no sound at TV display by HDMI. Even Gnome sound mixer doesn't show HDMI choice. Using 32" Samsung B530 LCD TV - http://www.lcdbesttv.com/2010/02/samsung-b530-series-lcd-tv/ I have Asus P8Z77-M motherboard - http://www.asus.com/Motherboards/Intel_Socket_1155/P8Z77M/ - there is also HDMI integrated. When I put HDMI cord to that plug, then even Gnome sound mixer showed HDMI audio but it didn't work. I have set from BIOS, that I use that SAPPHIRE HD 7770 from PCIe. My lspci output: 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 Display controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1c.6 PCI bridge: Intel Corporation 82801 PCI Bridge (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 683d 01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Device aab0 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 09) 04:00.0 PCI bridge: ASMedia Technology Inc. ASM1083/1085 PCIe to PCI Bridge (rev 03)

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  • Unable to configure/setup 5.1 audio with 12.04

    - by Vipin Vinayan
    I am kinda new to Ubuntu as well. I have been having this issue with audio for quite sometime now. Initially, when I installed version 11.10 (I guess), I was able to use my 5.1 speakers without any issues. If my memory serves me right, it was after an update that the 5.1 audio stopped working and the video resolution would not get saved. I temporarily fixed the resolution issue by creating a start-up shell script that would update the resolution and load it. But the issue with audio has been going on for quite sometime now. Even though I have option for 5.1, only two speakers seem to be working. I thought an upgrade should fix the issue and so upgraded the OS to version 12.04. I also tried uninstalling alsa and pulse audio, reinstalling them, changing the /etc/pulse/daemon.conf channels from 2 to 6. I have also tried installing pavucontrol but nothing seems to have worked and the issue still persists. Is there anything else you could suggest? The lspci log on my computer is as follows 00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) 00:01.0 PCI bridge: Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 01) 00:1d.0 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) 00:1d.1 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) 00:1d.2 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) 00:1d.3 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) 00:1d.7 USB controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 01) Would really appreciate a response that will assist me in resolving my issue. Thanks in advance Vipin

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