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  • Automatically change Sound Input Output device

    - by Senthil Kumaran
    I have to plugin my USB Audio adapter ( 4300054 Gigawire USB Audio Adapter) for audio input because has a combo-input-output port for voice. After I do this, I have go open Sound Settings and manually select the USB Audio adapter for Input and Output, if I do not, the system default remains selected. Is there anyway, I can make Ubuntu to automatically select the USB Audio Adapter as the default as soon as I plug-in?

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  • Foreach loop with 2d array of objects

    - by Jacob Millward
    I'm using a 2D array of objects to store data about tiles, or "blocks" in my gameworld. I initialise the array, fill it with data and then attempt to invoke the draw method of each object. foreach (Block block in blockList) { block.Draw(spriteBatch); } I end up with an exception being thrown "Object reference is not set to an instance of an object". What have I done wrong? EDIT: This is the code used to define the array Block[,] blockList; Then blockList = new Block[screenRectangle.Width, screenRectangle.Height]; // Fill with dummy data for (int x = 0; x <= screenRectangle.Width / texture.Width; x++) { for (int y = 0; y <= screenRectangle.Height / texture.Width; y++) { if (y >= screenRectangle.Height / (texture.Width*2)) { blockList[x, y] = new Block(1, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } else { blockList[x, y] = new Block(0, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } } }

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  • slow speed transfering files to a local network device

    - by F. Ariel Jung
    I'm having troubles copying files from my pc(ubuntu 13.04 64 bits) to a Media Center(WDTV Live: with an SATA2 HDD attached) through the local network. the speed is to slow, it's up to 2.0 MB/s image: http://s11.postimg.org/g1nuai92b/Captura_de_pantalla_de_2013_06_24_07_46_55.png (I don't use image tag because it is a big image) my PC has a wifi network card Tp Link TL-WN951N and it is connected to a TP Link TL-WDR3500 router via wifi, and the WDTV Live is connected via LAN here is a iwconfig: eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"TL-WDR3500" Mode:Managed Frequency:2.462 GHz Access Point: A0:F3:C1:6C:3B:F1 Bit Rate=39 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=62/70 Signal level=-48 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:33521 Invalid misc:2245290 Missed beacon:0 if more data is required I'll post it as needed. I can't figure this out, needed help. please

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  • Choose an output audio device different from the default on WMP 11

    - by GetFree
    I like to play my music through a Hi-Fi audio equipment and everything else (like windows sounds, web videos and such) through my default PC speakers. On WIndows XP I had WMP 9 and I could do that with no problems since I can choose what audio device (which sound card) to use, and that selection is for WMP only, which can be different from Windows' default audio device. But now that I have Windows Vista and WMP 11 I cannot longer choose an audio device just for WMP, or at least I can't find a way to do it (the control in the options dialog is no longer there). Was this useful feature really removed from WMP 11? or there is some other way to do it?

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  • Bluetooth radio device is not available

    - by Mike
    I reinstalled my Windows 7 operating system, and have since been unable to detect my Logitech m555b bluetooth mouse. Here is some info about my system: I have have a working connection with a bluetooth printer. I have a message in the "My Bluetooth" section of explorer stating "Bluetooth radio device is not available". The Device Manager indicates that the Generic Bluetooth radio is working correctly. The bluetooth "F12" switch is on. Mouse batteries are new and the right way around. I'm presuming that I need a bluetooth driver which is non generic. The computer is a Clevo P150HMx (the version with the GTX485 GPU) with the default WLAN / bluetooth combo card manufactured by Realtek (I think it's a Realtek RTL8188CE card). I think I have the drivers installed, but I still get the generic driver in the Device Manager. I'm confused. Please help, I'm going mad on the touchpad. (Thanks for the touchup wizlog)

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  • How to manage drawing loop when changing render targets

    - by George Duckett
    I'm managing my game state by having a base GameScreen class with a Draw method. I then have (basically) a stack of GameScreens that I render. I render the bottom one first, as screens above might not completely cover the ones below. I now have a problem where one GameScreen changes render targets while doing its rendering. Anything the previous screens have drawn to the backbuffer is lost (as XNA emulates what happens on the xbox). I don't want to just set the backbuffer to preserve its contents as I want this to work on the xbox as well as PC. How should I manage this problem? A few ideas I've had: Render every GameScreen to its own render target, then render them all to the backbuffer. Create some kind of RenderAction queue where a game screen (and anything else I guess) could queue something to be rendered to the back buffer. They'd render whatever they wanted to any render target as normal, but if they wanted to render to the backbuffer they'd stick that in a queue which would get processed once all rendertarget rendering was done. Abstract away from render targets and backbuffers and have some way of representing the way graphics flows and transforms between render targets and have something manage/work out the correct rendering order (and render targets) given what rendering process needs as input and what it produces as output. I think each of my ideas have pros and cons and there are probably several other ways of approaching this general problem so I'm interested in finding out what solutions are out there.

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  • Davicom DM9601 USB LAN NIC Ubuntu 11.10 issue

    - by Gaurav_Java
    I have a davicom dm9601 USB ethernet card. When I plug in the device, it is detected and drivers are loaded, but I can't connect to internet using it. It works perfectly on XP, other laptop but not working on Ubuntu 11.10 How can I install the driver for this? I have tried many things But nothing is working. If I go to this link driver but not compiling or may I be doing something wrong. I found this one but don't know how to follow these steps . This is my lsusb output: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 004: ID 064e:a103 Suyin Corp. Acer/HP Integrated Webcam [CN0314] Bus 003 Device 002: ID 08ff:1600 AuthenTec, Inc. AES1600 Bus 005 Device 002: ID 0a46:9601 Davicom Semiconductor, Inc. DM9601 Fast Ethernet Adapter Bus 006 Device 002: ID 046d:c045 Logitech, Inc. Optical Mouse Bus 003 Device 003: ID 0a5c:2101 Broadcom Corp. Bluetooth Controller Bus 004 Device 002: ID 04d9:1702 Holtek Semiconductor, Inc. But when I connected my Internet from different system its start working.

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  • Detect an IP address of a Wireless Access Point device

    - by dempap
    I have a Wireless Access Point device (http://www.szedup.com/show.aspx?id=1706), which I am planning to put into BeagleBoard-xM, in order to achieve wireless communication (LAN). However, I can't find it's IP address. I mean, I have to know it's IP address in order to connect with BeagleBoard-xM via a terminal emulator. For the moment, I have this device connected via Ethernet on my router. My router's setting page shows I have this device connected, but no further information. Is there any way to find the IP address of the Wireless Access Point? I hope of being understood. Any help would be really appreciated.

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  • Trendnet tew-424ub wireless not working after update 12.10

    - by dwa
    I updated packages from the software manager and now my wireless won't work. It's a Trendnet tew-424ub iwconfig says lo no wireless extensions. eth0 no wireless extensions. sudo lshw -C network: description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 02 serial: 1c:6f:65:46:e9:d4 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full ip=192.168.1.137 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:de00(size=256) memory:fdaff000-fdafffff memory:fdae0000-fdaeffff memory:fda00000-fda0ffff lsusb: Bus 003 Device 002: ID 0bc2:3332 Seagate RSS LLC Expansion Bus 003 Device 003: ID 05e3:0605 Genesys Logic, Inc. USB 2.0 Hub [ednet] Bus 003 Device 006: ID 0457:0163 Silicon Integrated Systems Corp. 802.11 Wireless LAN Adapter Bus 005 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 009 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 005: ID 0781:5530 SanDisk Corp. Cruzer Bus 010 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Help? I'm not sure where to start. I've been browsing forums and such for a long time and nothing I try is working.

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  • Connecting Galaxy Note: Unable to mount Android Error initializing camera: -53: Could not claim the USB device

    - by Claudiu
    I'm running cm9 ics on my Galaxy Note and i tried anything i could find googleing around but to no result, if i look on the phone in usb settings there is the option for mass storage but it's grey and therefore not selectable I don`t know what the problem is but i saw somwhere that it might be an old version of libmtp so i tried to install libmtp 1.1.3 with ./configure make make install but even after when i try mtp-detect it gives me libmtp 1.1.1 is it normal? anyway when i run mtp-detect here is what it gives me libmtp version: 1.1.1 Listing raw device(s) Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. Found 1 device(s): Samsung: GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note (04e8:6860) @ bus 2, dev 6 Attempting to connect device(s) ignoring usb_claim_interface = -99PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device ignoring usb_claim_interface = -99LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 OK. Thanks in advamce

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  • 6 Great Alternative Browsers for Your Android Device

    - by Chris Hoffman
    Android’s default browser, named “Internet,” is a very simple browser that’s tied to your Android OS version. Other, third-party browsers offer more powerful interfaces, greater configurability, and more frequent updates. Unlike on Apple’s iOS, Android browsers can implement their own rendering engines, although not all do. That Firefox app isn’t just a shell over the stock browser, like it is on iOS – it brings Mozilla’s Gecko to Android. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Texture displays on Android emulator but not on device

    - by Rob
    I have written a simple UI which takes an image (256x256) and maps it to a rectangle. This works perfectly on the emulator however on the phone the texture does not show, I see only a white rectangle. This is my code: public void onSurfaceCreated(GL10 gl, EGLConfig config) { byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuffer.asFloatBuffer(); vertexBuffer.put(cardshape); vertexBuffer.position(0); byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); textureBuffer = byteBuffer.asFloatBuffer(); textureBuffer.put(textureshape); textureBuffer.position(0); // Set the background color to black ( rgba ). gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Enable Smooth Shading, default not really needed. gl.glShadeModel(GL10.GL_SMOOTH); // Depth buffer setup. gl.glClearDepthf(1.0f); // Enables depth testing. gl.glEnable(GL10.GL_DEPTH_TEST); // The type of depth testing to do. gl.glDepthFunc(GL10.GL_LEQUAL); // Really nice perspective calculations. gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); loadGLTexture(gl); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glMatrixMode(GL10.GL_PROJECTION); // Select Projection gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glOrthof(0f, 480f, 0f, 800f, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select Modelview Matrix gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glLoadIdentity(); gl.glTranslatef(card.x, card.y, 0.0f); gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } public void onSurfaceChanged(GL10 gl, int width, int height) { // Sets the current view port to the new size. gl.glViewport(0, 0, width, height); // Select the projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); // Reset the projection matrix gl.glLoadIdentity(); // Calculate the aspect ratio of the window GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100.0f); // Select the modelview matrix gl.glMatrixMode(GL10.GL_MODELVIEW); // Reset the modelview matrix gl.glLoadIdentity(); } public int[] texture = new int[1]; public void loadGLTexture(GL10 gl) { // loading texture Bitmap bitmap; bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.image); // generate one texture pointer gl.glGenTextures(0, texture, 0); //adds texture id to texture array // ...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now // create nearest filtered texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); // Use Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); // Clean up bitmap.recycle(); } As per many other similar issues and resolutions on the web i have tried setting the minsdkversion is 3, loading the bitmap via an input stream bitmap = BitmapFactory.decodeStream(is), setting BitmapFactory.Options.inScaled to false, putting the images in the nodpi folder and putting them in the raw folder.. all of which didn't help. I'm not really sure what else to try..

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  • Amazon Kindle e-Ink based device programming: Java ME CDC old school

    - by hinkmond
    If you like doing Amazon Kindle development in the old-school way (Java ME CDC-based apps) on their e-Ink based readers, then here's how to download and use the Amazon Kindle Development Kit (KDK). See: Download Amazon KDK Here's a quote: We're excited to introduce the all- new Kindle family: Kindle, Kindle Touch, and [blah-blah]. The KDK has APIs, tools, and documentation to help you create active content for Kindle, Kindle Touch, and other E Ink Kindles. Kickin' old school with Java ME CDC technology is the way to go. You can come up with the next Word with Friends this way. Hinkmond

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  • Select (loop) or command not working in shell-script

    - by user208098
    I've been tinkering with Linux and Unix for years but still a novice in my mind and recently find myself trying to be more pro with it as I work in IT. So with that notion I'm studying shell scripting. I've hit a snag in ubuntu using the latest version 13.10 Saucy. When I use the select command in a sh script it doesn't work, depending on how I format the command it will either return Unexpected "do" or Unexpected "done". See the following two examples: This section of code produces an unexpected "do" error: #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit do case $opt in "option1") echo "you chose choice 1" ;; "option2") echo "you chose choice 2" ;; "option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done This section of code produces an unexpected "done" error. #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit ; do case $opt in "Option1") echo "you chose choice 1" ;; "Option2") echo "you chose choice 2" ;; "Option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done When I enter these parameters into the command line interactively or manually I get the desired result which is a list of choices to choose from. However when executed from a script I get the before mentioned errors. Also a side note I have tried this in Fedora as a script and it worked perfectly so my question is why isn't it working in Ubuntu, is this a difference between RHL and Debian? Or is it a bug in the latest version of Ubuntu? Thanks in advance for any help! KG

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  • Change the audio output device in Firefox

    - by Zanami Zani
    I'm trying to play music through Ventrilo and currently I use Virtual Audio Cable. The way it works is that in foobar2000 (a music playing program) I set the output device in preferences to Virtual Audio Cable. Then in Ventrilo I log in to another name and set the input device to Virtual Audio Cable. This routes the music through the Virtual Audio Cable and allows me to play the music through Ventrilo. However, I would also like to change the output device for Firefox (or any other browser) or "Plugin Container for Firefix" to Virtual Audio Cable so that I could play music from Pandora or YouTube on to Ventrilo. Unfortunately I could not find an option for this anywhere.

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  • How Is A SAN Storage Device Managed? [closed]

    - by slickboy
    Apologies if this is a stupid question but my only previous experience with SAN technology is using a SAN virtualisation tool (StarWind iSCSI SAN Free). This tool comes with a management interface that allows for iSCSI targets to be configured on the simulated SAN that can then be accessed. My question is basically: How is physical SAN device managed? Is an operating system required to be installed on the SAN device and then managed via software? Or can it be managed remotely via an application with no OS on the device? Thanks for any help.

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  • I Don't Understand Anything About Randomly Generated Worlds [closed]

    - by Alex Larsen
    What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get: Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber)); Outputs random floats. I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

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  • How to detect device type from device connected to router?

    - by molly
    I have a att router and there is an unknown device connected to my network. I can't seem to kick it off because of how att's router settings are created which is kind of dumb. I am able to see its local ip and mac address. I am on a mac with snow leopard. How can I get more information on the device with the information that I have? I want to see what kind of device it is, I have checked all devices that are connected to the router and none seem to match the local ip that is connected. I have WPA encryption setup with a strong password.

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  • how to detect device type from connected device to router?

    - by molly
    i have a att router and there is an unknown device connected to my network. i cant seem to kick it off because of how att's router settings are created which is kind of dumb. i am able to see its local ip and mac address. i am on a mac with snow leopard. how can i get more information on the device with the information that i have? i want to see what kind of device it is, i have checked all deviced that are connected to the router and non seem to match the local ip that is connected. i have wpa encryption setup with a strong password.

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  • Kinect losing tracked players with Beta2 SDK

    - by Eric B
    So i'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track anyone else for several minutes. Same deal if the player leaves the FOV and reenters it. Here is what im using to detect players. void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { int playersAlive = 0; // reset lists skeletons = new Dictionary<int, SkeletonData>(); //create a new list for skeletons menuSkeleton = new List<SkeletonData>(); initialPlayers = new Dictionary<float, SkeletonData>(); //create a new list for initialPlayers foreach (SkeletonData s in e.SkeletonFrame.Skeletons) //for each skeleton the kinect has detected { if (s.TrackingState == SkeletonTrackingState.Tracked) // players found { menuSkeleton.Add(s); if (initialized) // after initialization { skeletons.Add(s.TrackingID, s); } else // before initialization initialPlayers.Add(s.Joints[JointID.ShoulderCenter].Position.X, s); //if we are not initialized then add this player to the inital player list. playersAlive++; } } if (playersAlive == TOTAL_PLAYERS_ALLOWED) // If there is one player { if (!inMiniGame) // Before the game starts gameStart = DateTime.Now; // Reset initialization timer if (!initialized) // Before initialization // NOTE TO SELF I TOOK OUT && inMenu { InitializePlayers(); if (DateTime.Now.Subtract(gameStart).TotalMilliseconds > INITIALIZATION_WAIT_TIME) { initialized = true; // initialize timers from fixed starting time if (inMiniGame) //if the game has started { gamePause = gameStart; //TODO ERIC: Initialize any Timers Here } } } } } /// <summary> /// this function initializes the players adding them to a list /// and making one of the players the menu controller, for LIM we will need to change the code so that the /// game only recognizes and supports one player at a time /// variable names will need to be change as well. /// </summary> private void InitializePlayers() { List<float> initialPos = new List<float>(); // used to track starting positions players = new Dictionary<int, Player>(); foreach (float pos in initialPlayers.Keys) { initialPos.Add(pos); //add position of each inital player to list } float first = initialPos[0]; // left player first, right second Player player = new Player(initialPlayers[first].TrackingID, true); player.PlayerNumber = PLAYER_ONE; player.Skeleton = initialPlayers[first]; player.Specifics = new PlayerSpecifics(player.PlayerNumber); player.Specifics.PauseTimer = gameStart; players.Add(initialPlayers[first].TrackingID, player); menuController = initialPlayers[first].TrackingID; //menu controller is player 1 } This is a one player game. Also when the game starts Initialize is set to false, and gets set to true when i go from the games menu into the gameplay. So can anyone see any issues with this code block that would cause the kinect to lose players as they enter/exit the FOV? and not re-track them? Thank you for any help.

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  • Ubuntu Server Installer does not detect usb device

    - by Peter
    For some time now I am struggling with the 12.04 Ubuntu Server installer. I am trying to execute a clean, CD based install with the mentioned version onto an SD card. For the sake of the simplicity I have taken out the HDD. However, I had to recognise that the "disk detection" phase simply can not find the SDCARD. It says "No disk drive was detected. If you know the name of the driver needed by your disk drive, you can select from the list." What is really strange that I have tried the older Ubuntu Server installer (11.04) and this is simply recognising the sdcard... Does anyone have any idea? Many thanks, Peter

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  • How can I efficiently update only the entities that matter in a given frame?

    - by lezebulon
    I'm making a RTS, which can potentially have lots of units in one map (think Age of Empires). I'm looking for a way to update my units. I want to avoid calling a virtual Update() method every frame on every entity. On the other hand, units that are not in view should still be updated and behave "normally." I'm assuming this is a fairly standard question; what would be a way to handle this situation?

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