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  • How to get back to an active minibuffer prompt in emacs without the mouse

    - by Ryan Thompson
    In emacs, sometimes I will be in the middle of finding a file or switching buffers or doing something in the minibuffer, and I will click somewhere else for some reason. When I go back, the only way to make the minibuffer prompt active again is to click inside the minibuffer, which is annoying because it is a thin area. Is there any way to switch back to an active minibuffer prompt without using the mouse?

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  • Record keyboard/mouse macros for games

    - by Dan
    I want to record a keyboard/mouse macro for automatically playing repetitive flash games. The programs I'm familiar with xnee/gnee/pnee and xmacro don't work under Ubuntu 10.04. (Xnee gives "Xnee failed due to bad data received from RECORD extension" for version 3.02, which is a known issue which I haven't found a solution for, and xmacro just plain doesn't work...) Are there any other methods I could use besides these two programs? Thanks

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  • USB mouse shuts down the laptop!

    - by Ryan
    For the past two days, whenever I plug in my USB mouse (which has been working for a long time, previously) into the laptop, my computer restarts! I tried changing mice, but the same thing happens. I have 3 ports, usually, I try one port and the laser does not come on, then I try another one and the laser comes and and off, then I again take out and put it in any port and the damn thing just turns off the computer. Specs: Windows 7 Ultimate 64-bit, 4GB RAM, Fujitsu 532ah i5 laptop

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  • Stop OS X from switching spaces with mouse

    - by mankoff
    OS X Spaces change when the mouse hovers near the edge of the screen. Does anyone know of an app or 'defaults' command to disable this? Warp looks like it might help, but hasn't changed the behavior for me, even though I tried turning it off, or setting a modifier key.

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  • Scroll modifier for mouse/trackball in windows

    - by askvictor
    I have a trackball (Logitech Trackman Marble in this case, though this could apply to any mouse or pointing device) where I would like to use one of the buttons as a middle-click when I click it, but to trigger scrolling action when I hold it down and move the ball around. I could do this quite easily in Linux by setting scroll-modifier in the X config, but the driver that comes with the trackball (Logitech) only allows one or the other. Is there any way to set this up in Windows 8?

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  • Windows 8 black screen with mouse pointer after login

    - by Sagar Juneja
    I restarted my system today and after logging in, i could see see nothing but a black screen with mouse pointer. I can start task manager via alt+ctrl+del, Task manager and msconfig show fine but when i try to run 'explorer' nothing happens. In safe mode everything seems fine. I do not have any system restore points and repair options from the DVD show "this option is not available for the selected OS" I've also updated my graphic drivers. Didn't help

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  • How can I define an irregular area of the screen and find the closest point to the mouse in that area?

    - by JonathonG
    I'm looking for a method to define an area of the screen that the mouse cannot leave. I have been directed by rob mayoff, the answerer of this question, that I can use a Quartz Event Tap to detect mouse events. This puts me part of the way to the solution to THIS question. I need to define an irregular area of the screen, not just a rectangle, that the mouse cannot leave. I have been researching this and the only idea I can come up with is using a bitmap to define the irregular area, as it will be very oddly shaped. However, I am open to solutions other than using a bitmap. Since this must be done on a Mac, I've determined that I will have to use objective C / Cocoa . I need to know how to define the area and, equally importantly, how to find the closest point in the area to the mouse (so that I can move the mouse to it if the mouse tries to move outside of the area). This is similar to what the restricted area will look like: [edit:] Okay, I've come up with part of the answer to this. If I can do a basic (light-weight) point collision detection on the image mask, I can use a simple algorithm to detect the closest point to the mouse on the black area of the image. I could do this by calculating distance between a pre-defined point (P) inside the black area of the image and the target mouse position (T), taking the midpoint (M), then checking if the midpoint is inside or outside of the shape (black or white, respectively). If M is inside the shape, then move the P to M, otherwise move T to the M, continuously recalculate this until the distance between T and P is 1 pixel or less, then move the mouse to the final calculated position. All of that being said, I still need some way to test the position of the mouse against that same position on the bitmap (assume the bitmap is the same resolution as the monitor), and check if that point is black or white. All of this needs to be done in the background, without this application actually having focus, or the bitmap being visible... is this possible?

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  • Disable a Section of the Mousepad?

    - by Shahmeer Navid
    I purchased a hp envy 4 ultrabook. Its great but I'm infuriated at the touchpad. The click buttons and the touch pad are combined together but the click button area is touch sensitive. I usually rest my thumb on the right click but the mouse cursor goes completely crazy on this machine. Is there any way to disable a section of the touchpad? Basically make the click button area have nothing to do with the pointer function. I did see this post: Disable touch pad for mouse button region on new HP pavillion models? but the solution presented in that only limited the area from which the touchpad can begin. Since I rest my thumb on the click buttons, I would like to completely disable the click button area of the touchpad. Thank you.

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  • Dell Latitude E4300 TouchPad - Odd Behavior

    - by Cade Roux
    I'm seeing some intermittent behavior on the touchpad. First it wasn't working at all. Then during restart, for a little while it seemed like the buttons attached to the joystick and external mouse were both swapped left/right. Then I went in to the dell touchpad control and disabled the touchpad and re-enabled it and nothing happened. Then a short while after disabling the joystick the touch pad started working. So I restarted to see if it would keep the settings and before login, the touchpad appeared to work, then after login it stopped working for a few minutes while login continued. Then after the login was almost completed it started to work again. It appeared to have retained the settings for the disabled joystick. It seems like perhaps there are conflicting mouse drivers trying to simultaneously or similar. This doesn't seem normal for the touchpad to be disabled for so long after login. What steps should I take to ensure the drivers are right?

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  • Dell Latitude E4300 TouchPad - Odd Behavior

    - by Cade Roux
    I'm seeing some intermittent behavior on the touchpad. First it wasn't working at all. Then during restart, for a little while it seemed like the buttons attached to the joystick and external mouse were both swapped left/right. Then I went in to the dell touchpad control and disabled the touchpad and re-enabled it and nothing happened. Then a short while after disabling the joystick the touch pad started working. So I restarted to see if it would keep the settings and before login, the touchpad appeared to work, then after login it stopped working for a few minutes while login continued. Then after the login was almost completed it started to work again. It appeared to have retained the settings for the disabled joystick. It seems like perhaps there are conflicting mouse drivers trying to simultaneously or similar. This doesn't seem normal for the touchpad to be disabled for so long after login. What steps should I take to ensure the drivers are right?

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  • Numerically stable(ish) method of getting Y-intercept of mouse position?

    - by Fraser
    I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is... Unproject the mouse into the camera to get the ray: Vector3 p1 = Vector3.Unproject(new Vector3(x, y, 0), 0, 0, width, height, nearPlane, farPlane, viewProj; Vector3 p2 = Vector3.Unproject(new Vector3(x, y, 1), 0, 0, width, height, nearPlane, farPlane, viewProj); Vector3 dir = p2 - p1; dir.Normalize(); Ray ray = Ray(p1, dir); Then get the Y-intercept by using algebra: float t = -ray.Position.Y / ray.Direction.Y; Vector3 p = ray.Position + t * ray.Direction; The problem is that the projected position is "jumpy". As I make small adjustments to the mouse position, the projected point moves in strange ways. For example, if I move the mouse one pixel up, it will sometimes move the projected position down, but when I move it a second pixel, the project position will jump back to the mouse's location. The projected location is always close to where it should be, but it does not smoothly follow a moving mouse. The problem intensifies as I zoom the camera out. I believe the problem is caused by numeric instability. I can make minor improvements to this by doing some computations at double precision, and possibly abusing the fact that floating point calculations are done at 80-bit precision on x86, however before I start micro-optimizing this and getting deep into how the CLR handles floating point, I was wondering if there's an algorithmic change I can do to improve this? EDIT: A little snooping around in .NET Reflector on SlimDX.dll: public static Vector3 Unproject(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix worldViewProjection) { Vector3 coordinate = new Vector3(); Matrix result = new Matrix(); Matrix.Invert(ref worldViewProjection, out result); coordinate.X = (float) ((((vector.X - x) / ((double) width)) * 2.0) - 1.0); coordinate.Y = (float) -((((vector.Y - y) / ((double) height)) * 2.0) - 1.0); coordinate.Z = (vector.Z - minZ) / (maxZ - minZ); TransformCoordinate(ref coordinate, ref result, out coordinate); return coordinate; } // ... public static void TransformCoordinate(ref Vector3 coordinate, ref Matrix transformation, out Vector3 result) { Vector3 vector; Vector4 vector2 = new Vector4 { X = (((coordinate.Y * transformation.M21) + (coordinate.X * transformation.M11)) + (coordinate.Z * transformation.M31)) + transformation.M41, Y = (((coordinate.Y * transformation.M22) + (coordinate.X * transformation.M12)) + (coordinate.Z * transformation.M32)) + transformation.M42, Z = (((coordinate.Y * transformation.M23) + (coordinate.X * transformation.M13)) + (coordinate.Z * transformation.M33)) + transformation.M43 }; float num = (float) (1.0 / ((((transformation.M24 * coordinate.Y) + (transformation.M14 * coordinate.X)) + (coordinate.Z * transformation.M34)) + transformation.M44)); vector2.W = num; vector.X = vector2.X * num; vector.Y = vector2.Y * num; vector.Z = vector2.Z * num; result = vector; } ...which seems to be a pretty standard method of unprojecting a point from a projection matrix, however this serves to introduce another point of possible instability. Still, I'd like to stick with the SlimDX Unproject routine rather than writing my own unless it's really necessary.

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  • Enable click-and-drag scrolling in Windows 8 / Metro?

    - by jdm
    In Windows 8 (Metro interface) I find myself trying to click and drag the background to scroll again and again, which does not work (I'm using a mouse, not touch). Also, scrolling with the scroll wheel, the bottom scrollbar, or the cursor keys is not nearly as smooth as I've seen in videos, or on tablets. Is there any way to enable smooth kinetic scrolling with the mouse? So that I can click and drag lists or multi-screen displays around? I remember seeing this in a video. I'm not sure if there was some third-party tool involved or not.

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  • How do I convert mouse co-ordinates in Slick2d java?

    - by Trycon
    I'm really new in Java and I really want to how do I convert the mouse clicks to co-ordinates in game. My game moves its images so that the camera could stay with the character. I follwed thenewboston tutorials. I have been modifying new codes for smoother gameplay. I have been searching the web for tutorials. This is one of the codes: PosGameX=MouseX+0; PosGameY=MouseY+0; I have not try this code but, I really think this would not work. The website I have visited, I think, is not good for coding. My gameplay is that when the mouse clicks on a position. It would try to get the co-ordinates(Mouse) and convert it to game co-ordinates. And I really want to know how do I make my mouse clicks to game co-ordinates? FOR MORE INFO: Searches: How Do I translate game co-ordinates? How Do I translate mouse to game co-ordinates? AND PLEASE! Do not give me algebra. I have really forgotten those.

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  • Disable a driver with a command

    - by user337085
    I have a macbook running Windows on it (with bootcamp). I have external mouse to use, but touchpad remains enabled at the same time. So when I use keyboard, I always click on it and move mouse cursor. The first thing I did is I just disabled driver in devmgmt.msc. But sometimes it could be helpful to disable and enable the driver with AutoHotKey (mapping ^F12 key or whatever). So I just want to know, is there any way of enabling/disabling the driver with a command or registry? In order to be able to do that with AutoHotKey. Thanks.

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  • Why does my Microsoft Habu force me to unplug and replug in when booting up?

    - by jordsta
    I'm not too sure why, but every single time I boot my computer, I have to unplug and replug my semi-new Microsoft Habu, when I use Windows 7. Why does it do this? I've been through my BIOS, msconfig, and what-not.. It just seems to happen all the time. I've even looked in forums, with people resorting to changing their mouse because of the same issue.. It's stupid. Hopefully someone else can help... hopefully someone with experience with this mouse.

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  • Mouse scroll not working in a scroll viewer with a wpf datagrid and additional UI elements

    - by paladugu457
    I am trying to figure out how to get the mouse scroll working on a wpf window with a scrollviewer and a datagrid within it. The WPF and C# code is below <ScrollViewer HorizontalScrollBarVisibility="Disabled" VerticalScrollBarVisibility="Auto"> <Grid> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <Grid Grid.Row="0"> <Border Name="DataGridBorder" BorderThickness="2" Margin="1" CornerRadius="4" BorderBrush="#FF080757"> <dg:DataGrid AutoGenerateColumns="False" Name="ValuesDataGrid" BorderThickness="0" CanUserResizeColumns="True" FontWeight="Bold" HorizontalScrollBarVisibility="Auto" CanUserReorderColumns="False" IsReadOnly="True" IsTextSearchEnabled="True" AlternationCount="2" SelectionMode="Extended" GridLinesVisibility="All" HeadersVisibility="Column" CanUserAddRows="False" CanUserDeleteRows="False" CanUserResizeRows="False" CanUserSortColumns="False" RowDetailsVisibilityMode="Collapsed" SelectedIndex="0" RowStyle="{StaticResource CognitiDataGridRowStyle}" > <dg:DataGrid.Columns> <dg:DataGridTemplateColumn Header="Title" > <dg:DataGridTemplateColumn.CellTemplate> <DataTemplate> <StackPanel Orientation="Horizontal" > <TextBlock HorizontalAlignment="Left" VerticalAlignment="Center" Text="{Binding Path=Name}" FontWeight="Normal" /> </StackPanel> </DataTemplate> </dg:DataGridTemplateColumn.CellTemplate> </dg:DataGridTemplateColumn> </dg:DataGrid.Columns> </dg:DataGrid> </Border> </Grid> <Button Grid.Row="1" Height="90" >hello world</Button> </Grid> </ScrollViewer> and the C# code is as follows public partial class Window1 : Window { public Window1() { InitializeComponent(); initialize(); } public void initialize() { ObservableCollection<MyObject> testList = new ObservableCollection<MyObject>(); for (int i = 0; i < 20; i++) { MyObject my = new MyObject("jack " + i); testList.Add(my); } ValuesDataGrid.ItemsSource = testList; } } public class MyObject { public string Name { get; set; } public MyObject(string name) { Name = name; } } The problem i am facing is that when using the mouse to scroll, it works fine when it is over the button but as soon as i move the mouse pointer over the grid and try to scroll, nothing happens. I am able to move the scrollbar of the scrollviewer directly though. I am still a wpf novice so any help on how to get the mouse scroll to work over the datagrid would be appreciated. I am guessing there should be a pretty easy solution for this but I havent been able to figure it out

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  • mouse rollover event in Python (VPython)

    - by kame
    Is there something similar to scene.mouse.getclick in the visual module (VPython)? I need it for a rollover. Thanks in advance. EDIT: I need a function for doing something when the mouse moves inside a special area without clicking.

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  • Flex show/hide on mouse over/out

    - by vr00m
    i have 2 containers one above the other, i need to show the second one when there is a mouse over the first one and hide it when it goes out of the first one also i want the second container content to be usable (mouse clicks/moves) how can i do that?

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  • VB.NET disable the keyboard and mouse

    - by Muhammad Umar Siddique
    I am looking to create a VB.NET application. when the application is opened it will disable the keyboard and mouse so if you hit any keys it does nothing and you can not move the mouse. (even if currently selected window is not that of application). MUST WORK ON WINDOWS 7! Thanks in advance.

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  • Java mouse motion anywhere on screen

    - by Dave
    I'm sure this is possible but all my searching is coming up blank. In Java is it possible to register for a mouse motion event outside of a Java app? So if the mouse pointer moves anywhere on the screen I get a call back. An approximation is possible with polling MouseInfo.getPointerInfo but there must be a better way. Thanks

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