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  • About to smash my keyboard!! Ubuntu 13.1 issues with AMD driver & Audio

    - by DNex
    Let me preface with saying that this is my 2nd day on Linux. I really want to make it work but these issues are driving me up the wall! I've done exhaustive google searches but have not been able to figure anything out. I am on Ubuntu 13.10, my graphics card is AMD Radeon HD4200. My sound card is a realtek HDMI. I've tried downloading and installing both drivers but nothing works. Graphics card: When I run the .run file (from http://www2.ati.com/drivers/legacy/amd-driver-installer-catalyst-13.1-legacy-linux-x86.x86_64.zip) I get an error. I check the fglrx-install log and it says this: Check if system has the tools required for installation. fglrx installation requires that the system have kernel headers. /lib/modules/3.11.0-12-generic/build/include/linux/version.h cannot be found on this system. One or more tools required for installation cannot be found on the system. Install the required tools before installing the fglrx driver. Optionally, run the installer with --force option to install without the tools. Forcing install will disable AMD hardware acceleration and may make your system unstable. Not recommended. Audio: Since my first install I've had no audio. I've tried everything outlined in this site: http://itsfoss.com/fix-sound-ubuntu-1304-quick-tip/ to no avail. I've download the linux drivers from Realtek HDMI audio but have had no luck. Any help would be extremely appreciated.

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  • Dell Mini 9 Integrated Microphone -- not working

    - by Josh Eismanaf
    Im running the latest Debian version, 6.0 on my Dell Mini 9.Webcam and sound work, but microphone is a no-go. I hope even though it is Debian, fellow Linux users can help. In Alsamixer (1.0.23), I have Capture, Digital, and Mic settings all the way up. There are no options for adjusting "Front" mic settings. (May have been for older alsamixer versions?) In Sound Recorder, playback has loud noise/feedback? Under Preferences in Volume Control under the Recording tab, both Capture and Digital are permanently checked, regardless if I uncheck them. I'm not sure how to interpret the above, but I am just trying to offer as much relevant background information as I can. I've been scouring forums for the answer, but to no avail. Most questions/answers are from 2008, and couldn't find a solution. I'm not very handy with the Linux machine, but love to learn / am learning. Also, I've attempted the solution here, and it didn't work. Thanks, in advance, for your help!

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  • Why are my videos playing speeded up with no audio, but work fine if I log in as a guest?

    - by Martins Kruze
    Since the start of this week I have been experiencing a glitch in the multimedia on my Samsung R518 laptop. I have 2 problems: Videos in every player are speeded up around 2 or 4 times (including youtube.com (both HTML5 and flash variants), any other video on the web and videos on my laptop played by Totem Media Player), exception is VLC player, but 2nd problem does concern even that. There is no sound - simple as that (with or without headphones plugged in). These all problems are now, and has not seen before, I upgraded to Ubuntu 10.10 after it was possible, and from start I didn't have anything from this - it just started in this week. I haven't even putted new software in. I have more or less solved the question (kind of) - I just logged in as a guest - and it all works, but when I make a new user - it does not. Please help me. Some stats below: sudo lshw -c sound *-multimedia description: Audio device product: RV710/730 vendor: ATI Technologies Inc physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: driver=HDA Intel latency=0 resources: irq:48 memory:cfeec000-cfeeffff *-multimedia description: Audio device product: 82801I (ICH9 Family) HD Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 03 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=HDA Intel latency=0 resources: irq:47 memory:fc200000-fc203fff sudo lshw -c video *-display description: VGA compatible controller product: M92 LP [Mobility Radeon HD 4300 Series] vendor: ATI Technologies Inc physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:46 memory:d0000000-dfffffff ioport:2000(size=256) memory:cfef0000-cfefffff memory:cfe00000-cfe1ffff

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  • System speakers not recognized

    - by Kyle Maxwell
    Since upgrading to Xubuntu 13.10, sound has not functioned properly (e.g. screeching when playing Skype notifications). Now, however, it does not function at all. pavucontrol only shows Dummy Output and does not recognize the built-in speakers on my Dell Precision M4600. Possibly related, the sound indicator applet does not come up when I click on it, only showing a small white bar underneath it. I have purged and reinstalled pulseaudio. lspci -v shows: 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) Subsystem: Dell Precision M4600 Flags: bus master, fast devsel, latency 0, IRQ 56 Memory at f2560000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel 01:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: Dell Device 14a3 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f0080000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel The "Capabilities: <access denied" line makes me wonder if there's a permissions issue, as the Log Out applet now shows "Restart" and "Shutdown" grayed out. groups shows me in: kmaxwell adm dialout cdrom sudo dip plugdev fuse lpadmin netdev sambashare vboxusers

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  • M-Audio Delta starts up at wrong sample rate

    - by steevc
    When the PC starts my M-Audio Delta 66 is using 48000kHz sampling rate when it is set for 44100 in Envy24. This causes audio to play slower than it should. This is in Kubuntu 14.04 on my new PC using an AMD A8 6500 with 8GB. When I first installed it seemed okay, but at some point it went wrong and has been doing this consistently since then. Kernel is 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:31:42 UTC 2014 i686 athlon i686 GNU/Linux steve@slarti:~$ cat /proc/asound/card2/pcm0p/sub0/hw_params access: MMAP_INTERLEAVED format: S32_LE subformat: STD channels: 10 rate: 48000 (48000/1) period_size: 441 buffer_size: 3528 I can get it to switch to 44100 if I disable/enable the Delta in Pulseaudio volume control, but I have to do this every day and the sound still seems distorted. I can't see any issues in any of the config or log files I can find. If I boot the PC with a Mint Live USB it starts at 44100 and sound fine. Originally reported on Youtube is playing at the wrong speed - maybe soundcard related, but I'll close that and have this more relevant question instead.

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  • I can't hear any sounds on ubuntu 11.10 on Dell inspiron N5010

    - by Ahmed
    I have a problem that I can't hear any sounds and I don't know where to start. I did the following : lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) Subsystem: Dell Device 0447 Flags: bus master, fast devsel, latency 0, IRQ 48 Memory at fbf00000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel -- 01:00.1 Audio device: ATI Technologies Inc Manhattan HDMI Audio [Mobility Radeon HD 5000 Series] Subsystem: Dell Device 0447 Flags: bus master, fast devsel, latency 0, IRQ 49 Memory at fbe40000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel And It seems that I have 2 soundcards. Is that normal ?? I also did this: aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: Generic [HD-Audio Generic], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 Also on the sound setting GUI. I have 2 hardware profiles for sound cards but none of them works when I test the speakers. Where should I start searching ?

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  • Headphones not working in ubuntu 12.04LTS

    - by mursalat
    So after a million warnings about not supported ubuntu OS, last night I finally upgraded to 12.04 - went somewhat smoothly (sadly) After my installation I got all excited with the exciting new look when I login, and all the new shebang, gently I installed chrome and went to youtube to check out some of my music and test flash in the process, now the sound worked awesomely, however when I plugged in my headphones, I could hear only a buzz-like sound when the base drops or there is a loud noise, maybe I didn't hear it from the headphones, but some other source. However sadly my headphones are not working, and I am a noob at fixing these stuff on Ubuntu. I've done loads of programming but when it comes to linux drivers and settings I seem to get frustrated. So I would really appreciate any help people! IN SUMMARY: My headphones are not working, my laptop's internal speakers are working awesome. To be as helpful as I can I have pasted the output from lspci -v to http://pastebin.com/VQNzDkZs I have also checked the volume levels from alsamixer and none are on mute. If you need any more information, please just ask, and I will be checking this post every 3 to 4 hours! Cheers!

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  • Netflix, jQuery, JSONP, and OData

    - by Stephen Walther
    At the last MIX conference, Netflix announced that they are exposing their catalog of movie information using the OData protocol. This is great news! This means that you can take advantage of all of the advanced OData querying features against a live database of Netflix movies. In this blog entry, I’ll demonstrate how you can use Netflix, jQuery, JSONP, and OData to create a simple movie lookup form. The form enables you to enter a movie title, or part of a movie title, and display a list of matching movies. For example, Figure 1 illustrates the movies displayed when you enter the value robot into the lookup form.   Using the Netflix OData Catalog API You can learn about the Netflix OData Catalog API at the following website: http://developer.netflix.com/docs/oData_Catalog The nice thing about this website is that it provides plenty of samples. It also has a good general reference for OData. For example, the website includes a list of OData filter operators and functions. The Netflix Catalog API exposes 4 top-level resources: Titles – A database of Movie information including interesting movie properties such as synopsis, BoxArt, and Cast. People – A database of people information including interesting information such as Awards, TitlesDirected, and TitlesActedIn. Languages – Enables you to get title information in different languages. Genres – Enables you to get title information for specific movie genres. OData is REST based. This means that you can perform queries by putting together the right URL. For example, if you want to get a list of the movies that were released after 2010 and that had an average rating greater than 4 then you can enter the following URL in the address bar of your browser: http://odata.netflix.com/Catalog/Titles?$filter=ReleaseYear gt 2010&AverageRating gt 4 Entering this URL returns the movies in Figure 2. Creating the Movie Lookup Form The complete code for the Movie Lookup form is contained in Listing 1. Listing 1 – MovieLookup.htm <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Netflix with jQuery</title> <style type="text/css"> #movieTemplateContainer div { width:400px; padding: 10px; margin: 10px; border: black solid 1px; } </style> <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script src="App_Scripts/Microtemplates.js" type="text/javascript"></script> </head> <body> <label>Search Movies:</label> <input id="movieName" size="50" /> <button id="btnLookup">Lookup</button> <div id="movieTemplateContainer"></div> <script id="movieTemplate" type="text/html"> <div> <img src="<%=BoxArtSmallUrl %>" /> <strong><%=Name%></strong> <p> <%=Synopsis %> </p> </div> </script> <script type="text/javascript"> $("#btnLookup").click(function () { // Build OData query var movieName = $("#movieName").val(); var query = "http://odata.netflix.com/Catalog" // netflix base url + "/Titles" // top-level resource + "?$filter=substringof('" + escape(movieName) + "',Name)" // filter by movie name + "&$callback=callback" // jsonp request + "&$format=json"; // json request // Make JSONP call to Netflix $.ajax({ dataType: "jsonp", url: query, jsonpCallback: "callback", success: callback }); }); function callback(result) { // unwrap result var movies = result["d"]["results"]; // show movies in template var showMovie = tmpl("movieTemplate"); var html = ""; for (var i = 0; i < movies.length; i++) { // flatten movie movies[i].BoxArtSmallUrl = movies[i].BoxArt.SmallUrl; // render with template html += showMovie(movies[i]); } $("#movieTemplateContainer").html(html); } </script> </body> </html> The HTML page in Listing 1 includes two JavaScript libraries: <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script src="App_Scripts/Microtemplates.js" type="text/javascript"></script> The first script tag retrieves jQuery from the Microsoft Ajax CDN. You can learn more about the Microsoft Ajax CDN by visiting the following website: http://www.asp.net/ajaxLibrary/cdn.ashx The second script tag is used to reference Resig’s micro-templating library. Because I want to use a template to display each movie, I need this library: http://ejohn.org/blog/javascript-micro-templating/ When you enter a value into the Search Movies input field and click the button, the following JavaScript code is executed: // Build OData query var movieName = $("#movieName").val(); var query = "http://odata.netflix.com/Catalog" // netflix base url + "/Titles" // top-level resource + "?$filter=substringof('" + escape(movieName) + "',Name)" // filter by movie name + "&$callback=callback" // jsonp request + "&$format=json"; // json request // Make JSONP call to Netflix $.ajax({ dataType: "jsonp", url: query, jsonpCallback: "callback", success: callback }); This code Is used to build a query that will be executed against the Netflix Catalog API. For example, if you enter the search phrase King Kong then the following URL is created: http://odata.netflix.com/Catalog/Titles?$filter=substringof(‘King%20Kong’,Name)&$callback=callback&$format=json This query includes the following parameters: $filter – You assign a filter expression to this parameter to filter the movie results. $callback – You assign the name of a JavaScript callback method to this parameter. OData calls this method to return the movie results. $format – you assign either the value json or xml to this parameter to specify how the format of the movie results. Notice that all of the OData parameters -- $filter, $callback, $format -- start with a dollar sign $. The Movie Lookup form uses JSONP to retrieve data across the Internet. Because WCF Data Services supports JSONP, and Netflix uses WCF Data Services to expose movies using the OData protocol, you can use JSONP when interacting with the Netflix Catalog API. To learn more about using JSONP with OData, see Pablo Castro’s blog: http://blogs.msdn.com/pablo/archive/2009/02/25/adding-support-for-jsonp-and-url-controlled-format-to-ado-net-data-services.aspx The actual JSONP call is performed by calling the $.ajax() method. When this call successfully completes, the JavaScript callback() method is called. The callback() method looks like this: function callback(result) { // unwrap result var movies = result["d"]["results"]; // show movies in template var showMovie = tmpl("movieTemplate"); var html = ""; for (var i = 0; i < movies.length; i++) { // flatten movie movies[i].BoxArtSmallUrl = movies[i].BoxArt.SmallUrl; // render with template html += showMovie(movies[i]); } $("#movieTemplateContainer").html(html); } The movie results from Netflix are passed to the callback method. The callback method takes advantage of Resig’s micro-templating library to display each of the movie results. A template used to display each movie is passed to the tmpl() method. The movie template looks like this: <script id="movieTemplate" type="text/html"> <div> <img src="<%=BoxArtSmallUrl %>" /> <strong><%=Name%></strong> <p> <%=Synopsis %> </p> </div> </script>   This template looks like a server-side ASP.NET template. However, the template is rendered in the client (browser) instead of the server. Summary The goal of this blog entry was to demonstrate how well jQuery works with OData. We managed to use a number of interesting open-source libraries and open protocols while building the Movie Lookup form including jQuery, JSONP, JSON, and OData.

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  • AS3 How do I stop sound and video when clicking a menu button to go to another frame?

    - by Jennifer Heidelberg
    Hello, I have a problem with my slideshow script. I have embedding a flash video file into my website with this slideshow called monoslideshow, and everything seems to work perfectly. Trouble is, when I am clicking on another menu button that should jump to another frame, it still keeps playing the video and sound while displaying the new menu data. So I will probably need some code that stops the video instantly, when another menu button is clicked. But how do I write it and where do I put it? Here is my actionscript for the video file to show: var loaderSlide:Loader = new Loader(); var monoslideshow:Object; loaderSlide.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); addChild(loaderSlide); loaderSlide.load(new URLRequest("monoslideshow.swf")); function onLoadComplete(event:Event):void { monoslideshow = event.target.content; monoslideshow.showLogo = false; monoslideshow.setViewport(new Rectangle(730, 20, 700, 660)); var xml:XML = <album title="TITLE" itemPath="photography/makingoff/" thumbnailPath="thumbnails/"> <contents> <video source="VIDEO.flv" /> </contents> </album> monoslideshow.loadXML(xml); } It would be great to get a solution to this problem, otherwise my website will be kinda messy ;) THANK YOU!!

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  • How to play sound in MacOS widget?

    - by omidomaru
    I want to play sound in my widget with this code: var soundFile = "/sound.wav"; widget.playSound (soundFile); But there is no sound. Please help me. I tried to find something like System.Sound.playSound(soundFile), but have not found analogue for Mac OS.

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  • off a sound effect with NSUserDefaults

    - by Momeks
    i try to off a sound effect on my app play method is [myMusic play]; ' BOOL soundIsOff = [defaults boolForKey:@"sound_off"]; //the problem is here //xcode compiler doesn't copile this code [myMusic play] = soundIsOff; sound code : ///sound effect ', NSString * musicSonati = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"wav"]; myMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicSonati] error:NULL]; myMusic.delegate = self; myMusic.numberOfLoops = 0;

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  • No sound through headset - only mic is working

    - by Kristis
    I noticed that no sound is being played to my headphones. The laptop has a conexant sound card together with the sounds apps provided. But the thing is that I also noticed that now instead of one playback device - 2 are presented: speakers and headphones. And while speakers do play sound nicely - even test sound are not played through headphone output. Also, headphone output does not have a jack assigned to it, while speakers have L R Rear panel Analog Jack(my laptop does not have a jack on the back - only on the right). Also - my headphones have a mic as well - and when I plug it in - the mic is working(using top panel digital jack),but the headphones themselves are not. And laptop is recognizing when audio device is plugged in. And I checked the headset on other devices - the headphones are working. I have tried updating drivers, rolling back drivers and completely uninstalling drivers and then restarting - nothing helped. I imagine that I somehow need to reconfigure the jack configuration just have no idea how and where. Any suggestions? Thanks

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  • SATA DVD drive refuses to read movie DVDs

    - by poke
    Hey, I have a problem with my DVD Drive (Asus DRW-2014L1T, most current firmware installed) on Windows 7 x64. When I insert a DVD movie and Windows starts to access the drive (for autoplay, or when I manually click on the drive icon), my computer hangs up in a particular way, while trying to read the disk. Explorer stops reacting and several programs won't run or their launch is horribly delayed (like the device manager). In th end, I can't access the movie and can't even eject the disk (probably because Windows is still trying to access it). To get the disk out of the drive I then have to reboot (which sometimes doesn't work either) and eject the disk before Windows boots. BIOS recognizes the drive just fine, and Windows is also able to read data disks (tried it with some software disks), but just refuses any movies. I have checked the region code in the device manager, but it is correct. My notebook is reading the disks just fine btw.. I remember having the same problem with an older drive as well, but I don't remember what I did to make it work again (maybe I didn't even fix the problem back then). I do remember however that booting with the disk inserted made Windows recognize the disk, however this doesn't work in this situation either. Do you have any idea what to do to fix that problem?

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  • Notification CeSetUserNotificationEx with custom sound

    - by inTagger
    Hail all! I want to display notification and play custom sound on my Windows Mobile 5/6 device. I have tried something like that, but my custom sound does not play, though message is displayed with standart sound. If i edit Wave key in [HKEY_CURRENT_USER\ControlPanel\Notifications{15F11F90-8A5F-454c-89FC-BA9B7AAB0CAD}] to sound file i need then it plays okay. But why there are flag NotificationAction.Sound and property UserNotification.Sound? It doesn't work. Also Vibration and Led don't work, if i use such flags. (You can obtain full project sources from http://dl.dropbox.com/u/1758206/Code/Thunder.zip) var trigger = new UserNotificationTrigger { StartTime = DateTime.Now + TimeSpan.FromSeconds(1), Type = NotificationType.ClassicTime }; var userNotification = new UserNotification { Sound = @"\Windows\Alarm1.wma", Text = "Hail from Penza, Russia!", Action = NotificationAction.Dialog | NotificationAction.Sound, Title = string.Empty, MaxSound = 16384 }; NotificationTools.SetUserNotification(0, trigger, userNotification); UserNotificationTrigger.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Specifies the type of notification. /// </summary> public enum NotificationType { /// <summary> /// Equivalent to using the SetUserNotification function. /// The standard command line is supplied. /// </summary> ClassicTime = 4, /// <summary> /// System event notification. /// </summary> Event = 1, /// <summary> /// Time-based notification that is active for the time period between StartTime and EndTime. /// </summary> Period = 3, /// <summary> /// Time-based notification. /// </summary> Time = 2 } /// <summary> /// System Event Flags /// </summary> public enum NotificationEvent { None, TimeChange, SyncEnd, OnACPower, OffACPower, NetConnect, NetDisconnect, DeviceChange, IRDiscovered, RS232Detected, RestoreEnd, Wakeup, TimeZoneChange, MachineNameChange, RndisFNDetected, InternetProxyChange } /// <summary> /// Defines what event activates a notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotificationTrigger { internal int dwSize = 52; private int dwType; private int dwEvent; [MarshalAs(UnmanagedType.LPWStr)] private string lpszApplication = string.Empty; [MarshalAs(UnmanagedType.LPWStr)] private string lpszArguments; internal SYSTEMTIME stStartTime; internal SYSTEMTIME stEndTime; /// <summary> /// Specifies the type of notification. /// </summary> public NotificationType Type { get { return (NotificationType) dwType; } set { dwType = (int) value; } } /// <summary> /// Specifies the type of event should Type = Event. /// </summary> public NotificationEvent Event { get { return (NotificationEvent) dwEvent; } set { dwEvent = (int) value; } } /// <summary> /// Name of the application to execute. /// </summary> public string Application { get { return lpszApplication; } set { lpszApplication = value; } } /// <summary> /// Command line (without the application name). /// </summary> public string Arguments { get { return lpszArguments; } set { lpszArguments = value; } } /// <summary> /// Specifies the beginning of the notification period. /// </summary> public DateTime StartTime { get { return stStartTime.ToDateTime(); } set { stStartTime = SYSTEMTIME.FromDateTime(value); } } /// <summary> /// Specifies the end of the notification period. /// </summary> public DateTime EndTime { get { return stEndTime.ToDateTime(); } set { stEndTime = SYSTEMTIME.FromDateTime(value); } } } } UserNotification.cs: using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Contains information used for a user notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotification { private int ActionFlags; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogTitle; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogText; [MarshalAs(UnmanagedType.LPWStr)] private string pwszSound; private int nMaxSound; private int dwReserved; /// <summary> /// Any combination of the <see cref="T:Thunder.Lib.NotificationAction" /> members. /// </summary> /// <value>Flags which specifies the action(s) to be taken when the notification is triggered.</value> /// <remarks>Flags not valid on a given hardware platform will be ignored.</remarks> public NotificationAction Action { get { return (NotificationAction) ActionFlags; } set { ActionFlags = (int) value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise /// </summary> public string Title { get { return pwszDialogTitle; } set { pwszDialogTitle = value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise. /// </summary> public string Text { get { return pwszDialogText; } set { pwszDialogText = value; } } /// <summary> /// Sound string as supplied to PlaySound. /// </summary> public string Sound { get { return pwszSound; } set { pwszSound = value; } } public int MaxSound { get { return nMaxSound; } set { nMaxSound = value; } } } } NativeMethods.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { [StructLayout(LayoutKind.Sequential)] public struct SYSTEMTIME { public short wYear; public short wMonth; public short wDayOfWeek; public short wDay; public short wHour; public short wMinute; public short wSecond; public short wMillisecond; public static SYSTEMTIME FromDateTime(DateTime dt) { return new SYSTEMTIME { wYear = (short) dt.Year, wMonth = (short) dt.Month, wDayOfWeek = (short) dt.DayOfWeek, wDay = (short) dt.Day, wHour = (short) dt.Hour, wMinute = (short) dt.Minute, wSecond = (short) dt.Second, wMillisecond = (short) dt.Millisecond }; } public DateTime ToDateTime() { if ((((wYear == 0) && (wMonth == 0)) && ((wDay == 0) && (wHour == 0))) && ((wMinute == 0) && (wSecond == 0))) return DateTime.MinValue; return new DateTime(wYear, wMonth, wDay, wHour, wMinute, wSecond, wMillisecond); } } /// <summary> /// Specifies the action to take when a notification event occurs. /// </summary> [Flags] public enum NotificationAction { /// <summary> /// Displays the user notification dialog box. /// </summary> Dialog = 4, /// <summary> /// Flashes the LED. /// </summary> Led = 1, /// <summary> /// Dialog box z-order flag. /// Set if the notification dialog box should come up behind the password. /// </summary> Private = 32, /// <summary> /// Repeats the sound for 10–15 seconds. /// </summary> Repeat = 16, /// <summary> /// Plays the sound specified. /// </summary> Sound = 8, /// <summary> /// Vibrates the device. /// </summary> Vibrate = 2 } internal class NativeMethods { [DllImport("coredll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)] internal static extern int CeSetUserNotificationEx(int hNotification, UserNotificationTrigger lpTrigger, UserNotification lpUserNotification); } } NotificationTools.cs: using System.ComponentModel; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { public static class NotificationTools { /// <summary> /// This function modifies an existing user notification. /// </summary> /// <param name="handle">Handle of the Notification to be modified</param> /// <param name="trigger">A UserNotificationTrigger that defines what event activates a notification.</param> /// <param name="notification">A UserNotification that defines how the system should respond when a notification occurs.</param> /// <returns>Handle to the notification event if successful.</returns> public static int SetUserNotification(int handle, UserNotificationTrigger trigger, UserNotification notification) { int num = NativeMethods.CeSetUserNotificationEx(handle, trigger, notification); if (num == 0) throw new Win32Exception(Marshal.GetLastWin32Error(), "Error setting UserNotification"); return num; } } }

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  • No audio in Adobe Flash

    - by Amey Jah
    I am on 11.10 64bit and I have installed flash from http://get.adobe.com/flashplayer/otherversions/. I had downloaded install_flash_player_11_linux.x86_64.tar.gz and moved libflashplayer.so to ~/.mozilla and ~/.mozilla/plugins I also have OSS installed because alsa does not work for me. I generally follow steps mentioned at https://help.ubuntu.com/community/OpenSound and everything works fine. But for 11.10, flash has no sound. I am not sure if that is OSS problem.

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  • How to correctly Dispose a SourceVoice once its finished

    - by clamp
    i am starting to play a sound with XAudio2 and SourceVoice and once its finished, it should be correctly disposed to not have any leaks. i was expecting it to be something like this: sourceVoice.Start(); sourceVoice.StreamEnd += delegate { if (!sourceVoice.IsDisposed) { sourceVoice.DestroyVoice(); sourceVoice.Dispose(); } }; but that crashes with a read access violation in native code deep in XAudio2.dll which i cant debug.

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  • IrrKlang with Ogre

    - by Vinnie
    I'm trying to set up sound in my Ogre3D project. I have installed irrKlang 1.4.0 and added it's include and lib directories to my projects VC++ Include and Library directories, but I'm still getting a Linker error when I attempt to build. Any suggestions? (Error 4007 error LNK2019: unresolved external symbol "__declspec(dllimport) class irrklang::ISoundEngine * __cdecl irrklang::createIrrKlangDevice(enum irrklang::E_SOUND_OUTPUT_DRIVER,int,char const *,char const *)" (_imp?createIrrKlangDevice@irrklang@@YAPAVISoundEngine@1@W4E_SOUND_OUTPUT_DRIVER@1@HPBD1@Z) referenced in function "public: __thiscall SoundManager::SoundManager(void)" (??0SoundManager@@QAE@XZ)

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  • alsa doesn't won't in vlc

    - by freebird
    Alsa Audio Output works fine from terminal aplay /usr/share/sounds/alsa/Noise.wav . But i got to change from default to Alsa Audio Output in vlc . Found in Tools Perfernces Audio Outputs The issue lie when i change it to Alsa i Loose all sound. When i leave it defualt i get a annoying Audio delay of like 200ms or 500ms. from what i have found you have to use Alsa Audio Outpu to fix that issue.

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  • SFX Played Once per Collision or Hit

    - by David Dimalanta
    I have a question about using Box2D (engine for LibGDX used to make realistic physics). I observed on the code that I've made for the physics here below: @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Touch Up Event if(is_Next_Fruit_Touched) { BodyEditorLoader Fruit_Loader = new BodyEditorLoader(Gdx.files.internal("Shape_Physics/Fruity Physics.json")); Fruit_BD.type = BodyType.DynamicBody; Fruit_BD.position.set(x, y); FixtureDef Fruit_FD = new FixtureDef(); // --> Allows you to make the object's physics. Fruit_FD.density = 1.0f; Fruit_FD.friction = 0.7f; Fruit_FD.restitution = 0.2f; MassData mass = new MassData(); mass.mass = 5f; Fruit_Body[n] = world.createBody(Fruit_BD); Fruit_Body[n].setActive(true); // --> Let your dragon fall. Fruit_Body[n].setMassData(mass); Fruit_Body[n].setGravityScale(1.0f); System.out.println("Eggs... " + n); Fruit_Loader.attachFixture(Fruit_Body[n], Body, Fruit_FD, Fruit_IMG.getWidth()); Fruit_Origin = Fruit_Loader.getOrigin(Body, Fruit_IMG.getWidth()).cpy(); is_Next_Fruit_Touched = false; up = y; Gdx.app.log("Initial Y-coordinate", "Y at " + up); //Once it's touched, the next fruit will set to drag. if(n < 50) { n++; }else{ System.exit(0); } } return true; } Now, I'm thinking which part o line should I implement for the sound effects. My objectives to make SFX played once for every collision (Or should I say "SFX played once per collision"?) on the following: SFX played once if they hit on the objects of its kind. (e.g. apple vs. apple) SFX played once on a different sound when it hit on the ground. (e.g. apple land on the mud) Take note that I'm using Box2D for the Java programming version thanks to LibGDX via Box2D engine and I edited the physics body using Physics Body Editor before I implement it to code. I tried to check every available methods for body, fixture definition, or body definition to code for the SFX when hit but it seems only for the gravity and weight. Is there possibly available on the document for SFX played when collision happens if possible?

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  • I can't change audio/volume preferences?

    - by genesis
    When I click to sound icon on the panel, I have 3 options: "Mute all" is gray and could not be clicked Slider - I can slide but it DOESNT change anything Preferences - Shows this (waiting for the response from audio device), but it doesn't show anything for more than a hour This is from aplay -l : root@fb:~# aplay -l **** List of PLAYBACK Hardware Devices **** card 0: SB [HDA ATI SB], device 0: ALC272 Analog [ALC272 Analog] Subdevices: 1/1 Subdevices #0: subdevice #0 karta 1: HDMI [HDA ATI HDMI], device 3: ATI HDMI [ATI HDMI] Subdevices: 1/1 Subdevices #0: subdevice #0 root@fb:~# What's wrong?

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  • How the make the volume change more gradually?

    - by xio
    So I'm currently using Ubuntu 13.04 on a Lenovo Thinkpad R61i laptop and the problem I have is that the actual sound volume doesn't grow linearly with the change of the volume slider position: in the range from 0% to 75% it grows very slowly, but in the range from 75% to 100% does so very rapidly - so that a small change of the slider's position corresponds to an unproportionally large change in volume. What might be the case and how can I fix it? Used to work well on Ubuntu 11.*

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  • Should I Adjust the Volume by Software or Hardware?

    - by Jason Fitzpatrick
    You can adjust the your speaker volume in-app, operating system-wide, or by the physical controls on your speaker setup. Which method is best for optimum sound? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Get rid of 0.5s latency when playing audio over Bluetooth with A2DP

    - by brillout.com
    As described in the title I experience a half a second delay when playing audio over Bluetooth with A2DP. This makes watching movies not possible as the sound is not synchronised with the video. I'm not sure if the delay is caused by the Bluetooth connection, the A2PD protocol, or the A2DP implementation on my Ubuntu 12.04. Anyways, is this a normal lag? Is there a way to play audio over Bluetooth without any latency?

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  • Would Ubuntu support this Avell G1711?

    - by Bernardo
    I just bought a gaming notebook (model G1711) from a local brand in Brazil named Avell. Its configuration is quite advanced and this is the reason for my purchase. However, all of their official support relies on Windows 7 or 8, actually. So would Ubuntu work on this machine? It is an i5 Haswell, Chipset Intel HM87, Nvidia Geforce GTX 765M, sound with THX TruStudio Pro, Blu-ray writer, US layout keybord 101/102, USB 2 and 3.0, eSata port, 9 in one memory card reader.

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  • Dell Latitude E6420 in-built microphone not working

    - by user38845
    I'm running with Ubuntu 12.04 64bit on Dell Latitude E6420. The inbuilt microphone is not working, and is not listed on the sound settings dialog. According to lspci, the device is: 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) I've also looked at alsamixer, and can see a "mic" and "dock mic" but fiddling with these and increasing to max amplification doesn't appear to change anything. Note: I've raised a certification question on the same topic here: https://answers.launchpad.net/ubuntu-certification/+question/200678

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