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  • Network does not connect at boot

    - by Daniel Svozil
    I am on Ubuntu 12.04, fresh install. When I boot a machine, the boot screen says Connecting to network, later it is changed to something like Did not connect, trying for another 60s. However, the network does not connect at the boot. But I can then log in without a network connection, and if I start a network manager service manually from the terminal (sudo service network-manager start), the network is connected without any problems. Please, does anybody know where the problem could be? I don't want to wait more than two minutes every computer restart :-). I am new to Ubuntu (and also to upstart) so I am a bit lost. There is no /var/log/messages, in dmesg I found this record, though it may not be related: init: network-interface (eth1) pre-start process (492) terminated with status 1 init: network-interface (eth1) post-stop process (548) terminated with status 1 Thanks Daniel

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  • Strange network connectivity problem

    - by Marc
    Here is my network connectivity: cable modem | |(WAN) wrt54g (default gateway, 192.168.1.1) -- earth |(LAN) | Simple Switch1 | | | | | SimpleSwitch2- neptune | | | | mars mercury | |- venus | |- laptop | saturn (Windows AD DC) simpleSwitch2 was hanging off the wrt54g. I moved it to SW1 during troubleshooting. Nothing described below was any different. earth is connected via wireless to the wrt54g. I can ping from laptop to mars, neptune & mercury. I can ping from earth to venus, saturn & laptop. However, pinging mars, mercury or neptune from earth gives the following result. Pinging mars.XXX.XXX [192.168.1.105] with 32 bytes of data: Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Ping statistics for 192.168.1.105: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), .122 is the address of the machine from which I am pinging. earth is a Vista machine. Windows firewall is off. saturn is my DNS & DHCP server. Can anyone give me any ideas what the h*ll is going on? Clearly the topology is a factor And yes, I am a space geek.

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  • Microsoft Office 2003 applications crash on 'Save As' to a network mapped drive

    - by Archit Baweja
    Hey guys, so I'm not sure if it belongs on ServerFault forums so figured I'd ask here first because its a workstation/client side issue. I have a client where we have windows server 2003 setup, with windows xp professional setup on all the workstations. We've setup a 'domain' and all workstations logon to the domain (authenticated by the Windows Domain Controller), and in the logon script we map drives on to each workstation. Everything is working peachy except for one workstation, where when I open a file in excel from a mapped drive, it opens fine, but when I go to hit Save As, the Save As dialog pops and hangs up. I cannot perform any other action in excel. When I try cancel the Save As dialog, excel crashes. The mapped drive opens up fine in Windows Explorer. To further investigate this issue, I created a new blank text document on the network drive in Windows Explorer. I then opened it. Then hit save as, and the Save As dialog opened up fine and it would let me save the document. I repeated the above steps for a word document. However this time the Save As dialog hung/froze again. So I'd imagine its a Microsoft Office Issue. Any ideas?

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  • Synchronize folder on network, preserving hard links

    - by Waleed Hamra
    I have few computers using Windows XP Pro. I want to synchronize/back a folder from one machine, to another one. This far, It's a simple problem, and I've used FreeFileSync for such operations, with very satisfactory results. But, this all changes when hard links come into play. Today's folder contains lots of hard links, using such backup programs will result in hard links being treated as multiple files, and copied as such, greatly increasing folder size on destination, and defeating the purpose of using all these hard links in the first place. It gets more complicated when we take into consideration the fact that network shares on Windows DON'T expose hard linking facilities, meaning that running a hard-link-aware tool like rsync using --hard-links will be of no use. So my question, how can i backup my folder to the other computer, while preserving hard links? I don't mind installing 3rd party tools to do it, as obviously, the standard windows shares approach won't work... I am guessing there might be some tool that can be installed on both machines and works in a server/client mode? anyone has any idea how to do this?

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  • Need to transfer large video from Camera!-app to computer

    - by Henrik Söderlund
    I have a jailbroken iPhone 4S and am trying to transfer a 25minute long HD-video that I have recorded through SmugMug's Camera-Awesome (Camera!) app. Once recorded in the app, it stays within that app's interface until you choose to save it via the app onto the camera roll. When trying this option, the app just stalls, even when leaving it for an hour plus. I assume the video is too large to copy. I am trying the iExplorer app on my MacBookAir. I can find the Documents folder inside the Camera!-folder. But as soon as I access it to view the contents, it simply stalls the app completely. Probably after trying to read the enormous video. Is there a clever way to transfer this file onto the computer? I can use iFile on the iPhone to transfer through wifi, but I don't know the Camera! app's Documents folder location on the file system.

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  • Establish connection with an IP camera behind a modem-router assigned with a private IP by Internet Service Provider?

    - by silvernightstar
    Most solutions out there require the modem-router to have been assigned a public IP by the ISP. After which, one can access the IP camera via a portforward setting on the router. However, my ISP only provides private IPs internal to their system (they probably have a limited pool of public IPs). So I am unable to view my IP cameras in the way described. I'm wondering if there's a way to work around this problem without having to need a public IP. Since, after all, two users on Yahoo Messenger or Facebook Chat are able to find one another and exchange data despite both sides being within the internal networks of their respective ISPs. Given that I only plan to view my IP cameras via iOS or Android running on a smartphone or tablet, any ready-to-use solutions out there?

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  • Network Sniffing and Hubs

    - by Chris_K
    This will likely seem naive to the experts... but it has been on my mind lately. For years I've been using ntop and a cheap 4 port hub to sniff client networks to determine who's doing what -- and how much. Great way to see what's going on when they call and say "Geeze, the network seems really slow today." No need to bring in a managed switch (or access the existing one) and no need to configure spanning or mirroring. I just drop in the hub inline where I want to measure. Lately I noticed it is just about impossible to buy a real honest-to-goodness hub anymore. While looking for a new one, I had someone tell me that I should be sure to get a full-duplex hub or I'd only be seeing half the traffic when I monitor. Really? I've been using a crusty old Netgear DS104 all this time. No clue if it is half or FD. Have I really been understating my measurements? I'm just not bright enough about the physical layer to really know... Side note: Just ordered a Dualcomm Ethernet Switch TAP as a hub replacement. Seems like a nifty gadget. Any notes or tips about it would be welcome in the comments :-)

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  • Network card shuts down when stressed

    - by user142485
    I have a network card that functions fine with light use, but quits functioning after heavy use. I replaced it with a brand new one and still have the same issue, also updated drivers. It is a wired D-Link card. The Internet seems fine for a small amount of web browsing but when I run a bandwidth test it starts out fast and slows quickly until the card completely quits; I have a constant ping of the gateway going while I run this and it starts timing out after a couple seconds into the speed test. The card will stay on and the data light on it still flashes some but I cannot ping the gateway or anything else until the computer is rebooted. When I boot into safe mode I can browse and run the speed test fine with no problems. I am guessing that this is probably some program that is loading in regular mode but not safe mode that is causing the issue? I have very limited software (turned off av and firewall) on the computer but I am thinking that I'll just have to start eliminating start-up programs and see if that helps. This is on Windows 7 if that makes any difference. Anyone had a similar issue or have any other suggestions/ideas for narrowing down this problem?

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  • How do I make camera move at same speed when rotating and moving forward

    - by dez
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. I've post code below. #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Designing a persistent asynchronous TCP protocol

    - by dogglebones
    I have got a collection of web sites that need to send time-sensitive messages to host machines all over my metro area, each on its own generally dynamic IP. Until now, I have been doing this the way of the script kiddie: Each host machine runs an (s)FTP server, or an HTTP(s) server, and correspondingly has a certain port opened up by its gateway. Each host machine runs a program that watches a certain folder and automatically opens or prints or exec()s when a new file of a given extension shows up. Dynamic IP addresses are accommodated using a dynamic DNS service. Each web site does cURL or fsockopen or whatever and communicates directly with its recipient as-needed. This approach has been suprisingly reliable, however obvious issues have come up and the situation needs to be addressed. As stated, these messages are time-sensitive and failures need to be detected within minutes of submission by end-users. What I'm doing is building a messaging protocol. It will run on a machine and connection in my control. As far as the service is concerned, there is no distinction between web site and host machine -- there is only one device sending a message to another device. So that's where I'm at right now. I've got a skeleton server and a skeleton client. They can negotiate high-quality authentication and encryption. The (TCP) connection is persistent and asynchronous, and can handle delimited (i.e., read until \r\n or whatever) as well as length-prefixed (i.e., read exactly n bytes) messages. Unless somebody gives me a better idea, I think I'll handle messages as byte arrays. So I'm looking for suggestions on how to model the protocol itself -- at the application level. I'll mostly be transferring XML and DLM type files, as well as control messages for things like "handshake" and "is so-and-so online?" and so forth. Is there anything really stupid in my train of thought? Or anything I should read about before I get started? Stuff like that -- please and thanks.

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  • Camera not working

    - by user17548
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. My code #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Specifying network settings during SLES 11 auto installation

    - by banjer
    I'm setting up an autoinst.xml file for auto-installing SLES 11. I get prompted for the various interface settings per below, but they don't seem to stick once the server reboots. I don't think I have the xml defined correctly. I'm hoping someone has experience with this. <ask-list> <ask> <path>networking,dns,hostname</path> <question>Enter Hostname (server name)</question> <stage>initial</stage> <default>merkin</default> </ask> <ask> <path>networking,interfaces,interface,0,device</path> <question>Enter the primary ethernet device:</question> <stage>initial</stage> <default>eth0</default> </ask> <ask> <path>networking,interfaces,interface,0,ipaddr</path> <question>Enter the primary IP Address:</question> <stage>initial</stage> </ask> <ask> <path>networking,interfaces,interface,0,netmask</path> <question>Enter the Netmask Address:</question> <stage>initial</stage> </ask> <ask> <path>networking,routing,routes,route,0,gateway</path> <question>Enter the primary Gateway Address:</question> <stage>initial</stage> </ask> </ask-list> The first one for hostname seems to be sticking just fine, but the rest do not. As an alternative, is there a way to stop the autoinstall at the section where you configure the network devices so that the user can take over? I was able to show the partition proposal, but not sure how to do the same with the networking setup.

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  • How to program a neural network for chess?

    - by marco92w
    Hello! I want to program a chess engine which learns to make good moves and win against other players. I've already coded a representation of the chess board and a function which outputs all possible moves. So I only need an evaluation function which says how good a given situation of the board is. Therefore, I would like to use an artificial neural network which should then evaluate a given position. The output should be a numerical value. The higher the value is, the better is the position for the white player. My approach is to build a network of 385 neurons: There are six unique chess pieces and 64 fields on the board. So for every field we take 6 neurons (1 for every piece). If there is a white piece, the input value is 1. If there is a black piece, the value is -1. And if there is no piece of that sort on that field, the value is 0. In addition to that there should be 1 neuron for the player to move. If it is White's turn, the input value is 1 and if it's Black's turn, the value is -1. I think that configuration of the neural network is quite good. But the main part is missing: How can I implement this neural network into a coding language (e.g. Delphi)? I think the weights for each neuron should be the same in the beginning. Depending on the result of a match, the weights should then be adjusted. But how? I think I should let 2 computer players (both using my engine) play against each other. If White wins, Black gets the feedback that its weights aren't good. So it would be great if you could help me implementing the neural network into a coding language (best would be Delphi, otherwise pseudo-code). Thanks in advance!

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  • Android AVD With GoogleApi, Not Getting Network Connection

    - by Chris
    I am working on a Windows XP Machine. When running AVDs out of Eclipse, I am getting "No Network Connection" when I am plugged into my company's network and using an AVD that was built with the "Google APIs by Google Inc., Android API 7, revision 1". If I use this same AVD (Google API) and connect to the internet through a Verizon Wireless card, the AVD gets an Internet Connection. If I use an AVD built with "SDK Platform Android 2.1, API 7, revision 1", and connect through my company's network, the AVD gets an Internet Connection. Any ideas what might be blocking this? I am guessing it is something in my company's network, but why only with the AVD created with the Google API?

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  • My C#.NET application is running slower when the exe is located on the network

    - by leo
    Hi, My C#.NET application is running much slower when the exe is located on the network. And I'm talking about everything, even the graphical dispay is slower. For example: when a form is already loaded, if I unplug my network cable and minimize and maximize the window, it takes a very long time to redraw itself. I'm using framework .NET 3.5 SP1. Any idea on the cause? My hypothesis so far: I'm missing some options when building the app? my corporate antivirus checks more stuff because the exe is on the network the cache of Windows XP SP3 doesn't work the same way when the exe is on the network the server is a Novell server: maybe this does change something ? Thanks for your help! Leo

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  • How do I read live camera data on the iPhone (like Microsoft Tag Reader)?

    - by Bill
    While the user is still in UIImagePickerController, I'd like to be able to get a UIImage representation of the image in the camera, make some changes to the image, and then display the altered image instead of the image coming directly from the camera. How can I do this? I tried setting a timer and calling takePicture, but calling it seemed to have no effect. The documentation says: Calling this method while an image is being captured has no effect. You must wait until the associated delegate object receives an imagePickerController:didFinishPickingMediaWithInfo: message before you can capture another picture. So how can I do this? I know that it's possible, since apps like Tag Reader are able to detect when something specific rolls in front of the camera. Thanks!

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  • iPhone Network Share Access

    - by user361988
    I am trying to download a data file from a local network share to an iPhone device. I have placed the file on a computer on the network and can view through browsers such as Chrome or Mozilla, from any computer on the local network. However, Safari on a Mac and the iPhone do not find the file! An example of the URL I use is 'file://computer/SharedDocs/file.csv'. Why do Safari and the iPhone fail to find the file?

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  • What values does Camera.Parameters.set("picture-size", ?) take?

    - by mobilekid
    Hi, my app involves some work with the camera, therefore it needs to handle capturing of images with different resolution. My targets are 1.6 - onwards. Does anyone know what to pass in the value argument for Camera.Parameters.set("picture-size", value) I have look at the Donut release of the Camera app, however, it was not very clear what exactly has been used there as the value is retrieved from the SharedPreferences. // Set picture size parameter. String pictureSize = mPreferences.getString(CameraSettings.KEY_PICTURE_SIZE, getString(R.string.pref_camera_picturesize_default)); mParameters.set(PARM_PICTURE_SIZE, pictureSize); Lookin at the strings.xml I can see that R.string.pref_camera_picturesize_default = 2048x1536, however, I'm not sure what other values can be passed there? Is it any resolution you fancy, or are they only certain resolutions the drivers can handle? Thanks.

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  • iPhone SDK - How to display a photo taken with the camera inside a UINavigationController?

    - by dan
    This is my code so far: /* class: myViewController @interface myViewController: UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> */ - (IBAction) getPicture { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; } - (void) imagePickerController:(UIImagePickerController *)thePicker didFinishPickingMediaWithInfo:(NSDictionary *)imageInfo { [[thePicker parentViewController] dismissModalViewControllerAnimated:YES]; UIImage *img = [imageInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; self.myImageView.image = img; } So basically I'm trying to get a photo from the iPhone camera and display it in a UIImageView. This works perfectly fine as long the class myViewController is displayed as a standalone view. If I'm putting the View inside a UINavigationController the UIImageView won't display the image after taking one with the camera. But if I choose a picture from the library everything is fine again. So why does the UIImageView won't display a image taken with the camera inside a UINavigationController?

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  • Network IO using Credentials

    - by John
    Is it possible to move files from a network location that requires credentials to another network location that also requires credentials without mapping any drive. (ie: Without any use of P/Invoke) Example: FileInfo fi = new FileInfo(@"\\SomeComputer\SomeDrive\SomeFolder\someFile.txt"); fi.MoveTo(@"\\AnotherComputer\AnotherDrive\AnotherFolder\AnotherFile.txt"); This works fine if the source and destination network drives are already mapped but if they are not It doesn't.

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  • Detecting TCP dropout over an unreliable network

    - by yx
    I am doing some experimentation over an unreliable radio network (home brewed) using very rudimentary java socket programming to transfer messages back and forth between the end nodes. The setup is as follows: Node A --- Relay Node --- Node B One problem I am constantly running into is that somehow the connection drops out and neither Node A or B knows that the link is dead, and yet continues to transmit data. The TCP connection does not time out either. I have added in a heartbeat message that causes a timeout after a while, but I still would like to know what is the underlying cause of why TCP does not time out. Here are the options I am enabling when setting up a socket: channel.socket().setKeepAlive(false); channel.socket().setTrafficClass(0x08); // for max throughput This behavior is strange since it is totally different than when I have a wired network. On a wired network, I can simulate a disconnected connection by pulling out the ethernet cord, however, once I plug the cord back in, the connection becomes restablished and messages begin to be passed through once more. On the radio network, the connection is never reestablished and once it silently dies, the messages never resume. Is there some other unknown java implentation or setting for a socket that I can use, also, why am I seeing this behavior in the first place? And yes, before anyone says anything, I know TCP is not the preffered choice over an unreliable network, but in this case I wanted to ensure no packet loss.

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  • C/C++ detect network type

    - by Gavimoss
    I need to write a win32 c/c++ application which will be able to determine whether the PC it's running on is connected to one of 2 networks. The first network is the company LAN (which has no internet connection) and the second network is a standalone switch with a single PC connected to it (the PC that the program is running on). I'm pretty new to network programming but so far I have tried testing to see if a network drive which is held on our LAN can be mapped. This works fine if the PC is connected to the LAN, the drive mapping succeeds so so LAN detection is successful. However, if the PC is connected to the switch, this results in a VERY long timeout which is not a suitable as it will delay the program so much as to make it unusable. Does anyone have any alternative suggestions? I'm using c/c++ in VS 6.0

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  • Neural network for aproximation function for board game

    - by Pax0r
    I am trying to make a neural network for aproximation of some unkown function (for my neural network course). The problem is that this function has very many variables but many of them are not important (for example in [f(x,y,z) = x+y] z is not important). How could I design (and learn) network for this kind of problem? To be more specific the function is an evaluation function for some board game with unkown rules and I need to somehow learn this rules by experience of the agent. After each move the score is given to the agent so actually it needs to find how to get max score. I tried to pass the neighborhood of the agent to the network but there are too many variables which are not important for the score and agent is finding very local solutions.

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