Search Results

Search found 7221 results on 289 pages for 'platform independence'.

Page 32/289 | < Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >

  • How can I integrate Java with .Net?

    - by Luke
    I have one SDK that is available in Java and another SDK that is available for .Net and would like to write a single application that interfaces with both of them. I imagine I will need to use a cross platform communication framework that can support named pipes (or other in memory communication), what is the best choice? After some more research I found Hessian -- does anyone know anything about the maturity of this project?

    Read the article

  • Remove buttons from a custom menu in Visual Studio 2008

    - by Shaihi
    I recently installed Platform builder 7 by Microsoft. It is a plugin for VS2008. The plugin adds the following menu: I want to remove several items from this menu and I would also like to add some button from it to a toolbar. The problem is that when I do customize I only get "advanced command placeholder" shortcut for the whole bunch. Like this: How do I access the internals of these commands menu?

    Read the article

  • Is there a C++ graphing library?

    - by thyrgle
    Is there a C++ graphing library that can display visual graphs (such as hyperbolas and parabolas and linear equations) based on the equation it is given and that is cross platform? Or am I just asking for too much...

    Read the article

  • Another getcwd question...

    - by rubenvb
    Sorry to keep hammering on this, but I'm trying to learn :). Is this any good? And yes, I care about memory leaks. I can't find a decent way of preallocating the char*, because there simply seems to be no cross-platform way. const string getcwd() { char* a_cwd = getcwd(NULL,0); string s_cwd(a_cwd); free(a_cwd); return s_cwd; }

    Read the article

  • SWT-like GUI toolkit for C

    - by user345409
    Hello, do you know any cross-platform gui toolkit like swt for C (using default widgets in each operating system = right pics on eclipse.org/swt) ? There is an implementation of swt for D language called DWT but I need it for C or C++. Thanks.

    Read the article

  • Play a Sound with Python

    - by Claudiu
    What's the easiest way to play a sound file (.wav) in Python? By easiest I mean both most platform independent and requiring the least dependencies. pygame is certainly an option, but it seems overkill for just sound.

    Read the article

  • Is there a Windows equivalent for eventfd?

    - by Leaurus
    I am writing a cross-platform library which emulates sockets behaviour, having additional functionality in the between (App-mylib-sockets). I want it to be the most transparent possible for the programmer, so primitives like select and poll must work with accordingly with this lib. The problem is when data becomes available (for instance) in the real socket, it will have to go through a lot of processing, so if select points to the real socket fd, app will be blocked a lot of time. I want the select/poll to unblock only when data is ready to be consumed (after my lib has done all the processing). So I came across this eventfd which allows me to do exactly what I want, i.e. to manipule select/poll behaviour on a given fd. Since I am much more familiarized with Linux environment, I don't know what is the windows equivalent of eventfd. Tried to search but got no luck. Anyone can help me, please?

    Read the article

  • Convert Environment.OSVersion to NTDDI version format

    - by David Brown
    In sdkddkver.h of the Windows Platform SDK, there are various OS versions defined as NTDDI_*. For example, Windows XP and its service packs are defined as: #define NTDDI_WINXP 0x05010000 #define NTDDI_WINXPSP1 0x05010100 #define NTDDI_WINXPSP2 0x05010200 #define NTDDI_WINXPSP3 0x05010300 #define NTDDI_WINXPSP4 0x05010400 There are also masks which, along with the OSVER, SPVER, and SUBVER macros, allow you to pull the respective parts out of the NTDDI version. #define OSVERSION_MASK 0xFFFF0000 #define SPVERSION_MASK 0x0000FF00 #define SUBVERSION_MASK 0x000000FF I have all of these defined as constants in C# and what I'd like to do now is convert the data returned by Environment.OSVersion to a value corresponding to one of the NTDDI versions in sdkddkver.h. I could make a massive switch statement, but that's not really as future-proof as I'd like it to be. I would need to update the conversion method every time a new OS or service pack is released. I have a feeling this could be done with the help of some bitwise operators, but I'll be honest and say that those aren't my strong point. I appreciate any help!

    Read the article

  • Extending windows based installer to other Operating Systems

    - by Pia
    I have build an installer using NSIS. And now I want to extend it to Solaris and Linux thorugh WINE. But I wanna know few things here- Is WINE flavour dependent? I mean are there different packages for different Linux versions? Whats if my Installer creates some SQL or Oracle database? Will this feature be also supported by WINE? Is there any tool which can be used to build installer which is platform independent?

    Read the article

  • Game Programming - GUIs

    - by Spencer
    I've been coding for a while now and would like to start looking into programming games. I know the industry's standard language is C++, for 3D graphics the main choice is between Direct 3D and OpenGL, but what is the most widely used GUI framework? I'm currently on a Mac so if native Windows API is the answer, then what is the cross platform choice? To be clear, I'm not looking for people's favourites but simply what the common or standard game industry's choice is so that I can learn and familiarize myself with it. Thanks, Spencer

    Read the article

  • Android-iPhone single codebase cross development

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS? Update: based on current answers, the best cross platform development tool for iOS and Android seems to be Titanium appcelerator. I suspect that this topic will evolve overtime, so feel free to contribute with new information and comments. Thank you!

    Read the article

  • .NET Application using a native DLL (build management)

    - by moogs
    I have a .NET app that is dependent on a native DLL. I have the .NET app set as AnyCPU. In the post-build step, I plan to copy the correct native DLL from some directory (x86 or AMD64) and place it in the target path. However, this doesn't work. On a 64-bit machine, the environment variable PROCESSOR_ARCHITECTURE is "x86" in Visual Studio. My alternative right now is to create a small tool that outputs the processor architecture. This will be used by the post-build step. Is there a better alternative? (Side Note: when deploying/packaging the app, the right native DLL is copied to the right platform. But this means we have two separate release folders for x86 and AMD64, which is OK since this is for a device driver. The app is a utility tool for the driver).

    Read the article

  • What are the common issues that can cause slow boot times of Windows CE6 Images?

    - by Psychic
    I am relatively new to Platform Builder, and whilst I am able to produce nk.bin files, they boot very slowly, 80-100 seconds, so I think there may be some checkbox somewhere that I need to set (or clear)! I've already removed kitl, profiling, etc in the project settings, and set the project to 'release build' & 'ship'. When I looked at the startup event log (in debug), there doesn't appear to be any specific point where it is slow. The log pretty much scrolls all the way through with no major pauses. One thing I found strange was that although the nk.bin file was a lot smaller in release build (just under 12Mb), the boot time didn't noticeably change from the debug build... The board is a Vortex86DX_60A and I'm building CE6. Are there any 'common builder mistakes' that I may be missing here, or is this going to be something a little deeper?

    Read the article

  • Manipulating source packages from Hackage how to easy deploy to several windowsboxes?

    - by Jonke
    Recently when I have found good sources packages for ghc 6.12/6.10 on Hackage I've been forced to do some minor or major changes to the cabal files to make those packages to work under windows. Besides to fork and merge my fixes with github, what seems to be the best way/ good enough practice to take these modified builds to a couple of other windows boxes that only has a basic haskell platform installed? I should prefer if I somehow could work with the cabal-install because that is what one normally use. Should one put the modfied build dirs on a shared/networked dir and mount from the targeted windows box? Say something like this: on machine prepare cabal fetch foo cabal unpack foo cd foo edit .cabal and .hs cabal configure cabal build On machine useanddevelopnormal cd machinepreparemount cd foo cabal install

    Read the article

  • How return a std::string from C's "getcwd" function

    - by rubenvb
    Sorry to keep hammering on this, but I'm trying to learn :). Is this any good? And yes, I care about memory leaks. I can't find a decent way of preallocating the char*, because there simply seems to be no cross-platform way. const string getcwd() { char* a_cwd = getcwd(NULL,0); string s_cwd(a_cwd); free(a_cwd); return s_cwd; } UPDATE2: without Boost or Qt, the most common stuff can get long-winded (see accepted answer)

    Read the article

  • Determining whether a file is a duplicate

    - by Todd R
    Is there a reliable way to determine whether or not two files are the same? For example, two files with the same size and type may or may not be the same binarilly (yeah, I know it's not really a word). I assume that comparing one or two checksums of the files will help, but I wonder: How reliable are checksums at determining whether two files are different; what are the chances of two different files having the same checksum? Would reliability increase by applying additional checksum comparisons? Which checksum algorithm(s) would be the most efficient and/or reliable? Any ideas, suggestions or thoughts are appreciated! P.S. The code for this is being written in Java running on a nix system, but generic or platform agnostic input is most helpful.

    Read the article

  • Best language to develop medical software

    - by Grace
    I need to write medical program to manage medical practices (patient records, appointments, prescription, etc). Note that this is not for US practices so US EMRs will not work. What is the best platform to develop the software in ie. language and database? Considerations include: - Integration with the web - will need to have Doctors download updates to the software from the web. Will also post reports from the software unto webpages - The software will include a mobile application - probably for Blackberry - Cost is a big factor - need to minimize the license cost to the users - Need tight security on the program

    Read the article

  • Organization of linking to external libraries in C++

    - by Nicholas Palko
    In a cross-platform (Windows, FreeBSD) C++ project I'm working on, I am making use of two external libraries, Protocol Buffers and ZeroMQ. In both projects, I am tracking the latest development branch, so these libraries are recompiled / replaced often. For a development scenario, where is the best place to keep libprotobuf.{a,lib} and zeromq.{so,dll}? Should I have my build script copy them from their respective project directories into my local project's directory (say MyProjectRoot/lib or MyProjectRoot/bin) before I build my project? This seems preferable to tossing things into /usr/local/lib, as I wouldn't want to replace a system-wide stable version with the latest experimental one. Cmake warns me whenever I specify a relative path for linking, so I would suspect copying is a better solution then relative linking? Is this the best approach? Thanks for your help!

    Read the article

  • How to evaluate "enterprise" platforms?

    - by Ran Biron
    Hi all, I'm tasked with evaluating an "enterprise" platform for the next-gen version of a product. We're currently considering two "types" of platforms - RAD (workflow engine, integrated UI, small cores of "technology plugins" to the workflows, automatic persisting of state...) like SalesForce.com / Service-Now.com and "cloud based" (EC2 / AppEngine...). While I have a few ideas on where to start, I'd like your opinions - how would you evaluate platforms for an enterprise suite of products? What factors would you consider? How would you eliminate weak options quickly enough to be able to concentrate on the few strong ones? Also interesting is how would you compare enterprise RAD (proven technology, quick to develop - but tends to look "the same as the competition") to cloud-based technology (lots of "buzz", not that many competitors - easy to justify to management, but probably lacking (?) enterprise tools and experience). As said before - I have a few ideas, but would like to see some answers before I post mine so I wouldn't drive the discussion to a specific place. RB.

    Read the article

  • Developing and deploying games for Windows, Mac (& Linux)

    - by nornagon
    I want to write games that run on all the major platforms. I also want people to be able to play them by downloading a file and double clicking it. That means a single .exe/.app file. I'm happy to use OpenGL directly for graphics. What I don't know how to do is show a window, handle mouse/keyboard input and play sounds in a cross-platform manner. I don't really mind what the underlying language is, as long as it isn't C++ or Java. C#, Ruby or Python would be preferable, in that order :) Please, SO, save me from having to write Flash games!

    Read the article

< Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >