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  • Help Needed With AJAX Script

    - by Brian
    Hello All I am working on an AJAX script but am having difficulties. First, here is the script: var xmlHttp; function GetXmlHttpObject(){ var objXMLHttp=null if (window.XMLHttpRequest){ objXMLHttp=new XMLHttpRequest() } else if (window.ActiveXObject){ objXMLHttp=new ActiveXObject("Microsoft.XMLHTTP") } return objXMLHttp } function retrieveData(){ var jBossServer = new Array(); jBossServer[0] = "d01"; jBossServer[1] = "d02"; jBossServer[2] = "p01"; jBossServer[3] = "p02"; for(var i=0; i<jBossServer.length; i++){ xmlHttp = GetXmlHttpObject(); if (xmlHttp == null){ alert ("Something weird happened ..."); return; } var url="./retrieveData.php"; url = url + "?jBossID=" + jBossServer[i]; url = url + "&sid=" + Math.random(); xmlHttp.open("GET",url,true); xmlHttp.onreadystatechange = updateMemory; xmlHttp.send(null); } } function updateMemory(){ if (xmlHttp.readyState == 4 || xmlHttp.readyState == "complete"){ aggregateArray = new Array(); aggregateArray = xmlHttp.responseText.split(','); for(var i=0; i<aggregateArray.length; i++){ alert(aggregateArray[i]); } return; } } The "retrieveData.php" page will return data that looks like this: d01,1 MB,2 MB,3 MB They relate to my 4 servers d01, d02, p01, and p02 (dev and prod). What I am doing is scraping the memory information from http://127.0.0.1:8080/web-console/ServerInfo.jsp I want to save code so I attempted to put the AJAX xmlHttp call into a loop, but I don't think it is working. All I ever get back is the information for "p02" four times. Am I able to do what I want or do I need four different functions for each server (i.e., xmlHttpServer01, xmlHttpServer02, xmlHttpServer03, xmlHttpServer04)? Thank you all for reading, have a good day. :)

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  • ubuntu 13.04 - wireless settings help

    - by James Ellis
    Im having problems connecting my wifi in Ubuntu 13.04 So i was wondering if filling in the data manually ie: the IPv4, IPv6, the SSID and BSSID info etc. I did try this before but maybe i put in the wrong data or maybe not enough Would that make it work?? I just dont know how to find out some of the data you need to put in or if im putting the wrong stuff in??? Im new and its confusing. does anyone know the solution?

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  • A record DNS, nameserver help

    - by Josip Gòdly Zirdum
    I just installed kloxo on my vps and I want to link my domain to that server...which it sort of already is...I made it connect to it via an A record. That works, like the IP is pointing to my server but how do I make a website using it. I tried adding the domain but this doesn't work ...I feel i'm not explaining this well um, on my server it asked me to create DNS template so I did I created the nameservers ns1.mydomain.com, ns2.mydomain.com Then I added the domain to the panel mydomain.com I go to the folder it creates to it, but no matter the file there it wont work...any ideas? Is there a way to possibly just not even add a domain to kloxo and just kind of treat the ip of the server as the domain? Since the A record points there anyway? I don't intend to host another website on the server anyway...

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  • Help needed to resolve RMI RemoteException

    - by Gabriel Parenza
    Hello friends, Any idea why do I get RemoteException while trying to invoke methods on Unix machine from Windows. I am inside the network and dont think this is because of firewall problem as I can do "telnet" from Windows to Unix box after starting the RMI server at the unix box. I also could not understand why is it going to local loopback IP? Stack Trace:: RemoteException occured, details java.rmi.ConnectException: Connection refused to host: 127.0.0.1; nested exception is: java.net.ConnectException: Connection refused: connect java.rmi.ConnectException: Connection refused to host: 127.0.0.1; nested exception is: java.net.ConnectException: Connection refused: connect Many thanks in advance.

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  • 12.04 grub unable to boot on /sde, upgrade-grub and boot-repair failed, please help

    - by VGR
    My problem is I've 4 disks in a raid array listed as sda, sdb... sdd and grub 2 refuses to boot on /sde (the 5th disk, standalone and containing a clean install of 12.04 64 bits). I tried all solutions but all fail. (live CD/USB with grub-setup, also tried repair-grub, and tried also in the "grub rescue" set prefix= etc). I also tried to deactivate the RAID array in the BIOS, but I'd rather not destroy it, and I didn't find a way to make the standalone disk as '/sda1' (this would satisfy grub). In the BIOS, the would-be /sda is the only bootable hard disk; it ends up as /sde and grubs complains. I've made repair-grub issue a pastebin. I always end up in grub-rescue and I'm stuck. I need Ubuntu to boot so that I can add the device array handler for my disks. I can't switch the disks and I can't disconnect the SATA RAID controller. I need: (a) a workaround so that grub starts on /sde; or (b) a way to change the order in which Ubuntu sees the disks, at boot time. I could then provide grub with a /sda1. Thanks a lot. up please thanks a lot it's not the same problem as booting ubuntu from raid. My RAID array serves only of data repository windows had no problem with this configuration

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  • Books or help on OO Analysis

    - by Pat
    I have this course where we learn about the domain model, use cases, contracts and eventually leap into class diagrams and sequence diagrams to define good software classes. I just had an exam and I got trashed, but part of the reason is we barely have any practical material, I spent at least two good months without drawing a single class diagram by myself from a case study. I'm not here to blame the system or the class I'm in, I'm just wondering if people have some exercise-style books that either provide domain models with glossaries, system sequence diagrams and ask you to use GRASP to make software classes? I could really use some alone-time practicing going from analysis to conception of software entities. I'm almost done with Larman's book called "Applying UML and Patterns An Introduction to Object-Oriented Analysis and Design and Iterative Development, Third Edition". It's a good book, but I'm not doing anything by myself since it doesn't come with exercises. Thanks.

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  • CCATS needed for non-export iPhone app?

    - by Steve
    I'm getting ready to finally deploy my first iPhone app. The app uses SSL to connect to a REST web service. While reading the docs on deploying the app to the app store, I came across some drivel regarding having to go through a 30 - 60 day government vetting process just to ship an app that simply connects to an HTTPS server. My question is, since this is an export requirement, do apps that are only distributed in the US face this same restriction? Thanks

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  • Pong Collision Help in C# w/ XNA

    - by Ramses Brown
    Edit: My goal is to have it function like this: Ball hits 1st Quarter = rebounds higher (aka Y++) Ball hits 2nd Quarter = rebounds higher (using random value) Ball hits 3rd Quarter = rebounds lower (using random value) Ball hits 4th Quarter = rebounds lower (aka Y--) I'm currently using Rectangle Collision for my collision detection, and it's worked. Now I wish to expand it. Instead of it simply detecting whether or not the paddle/ball intersect, I want to make it so that it can determine what section of the paddle gets hit. I wanted it in 4 parts, with each having a different reaction to impact. My first thought is to base it on the Ball's Y position compared to the Paddle's Y position. But since I want it in 4 parts, I don't know how to do that. So it's essentially be if (ball.Y > Paddle.Y) { PaddleSection1 == true; } Except modified so that instead of being top half/bottom half, it's 1st Quarter, etc.

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  • Help, i cant reference my vars!

    - by SystemNetworks
    I have a sub-class(let's call it sub) and it contains all the function of an object in my game. In my main class(Let's call it main), i connect my sub to main. (Example sub Code: s = new sub(); Then I put my sub function at the update method. Code: s.myFunc(); Becuase in my sub, i have booleans, integers, float and more. The problem is that I don't want to connect my main class to use my main's int, booleans and others. If i connect it, it will have a stack overflow. This is what I put in my sub: Code: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.state.StateBasedGame; public class Armory { package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.state.StateBasedGame; public class Store { public Integer wood; public Float probePositionX; public Float probePositionY; public Boolean StoreOn; public Boolean darkBought; public Integer money; public Integer darkEnergy; public Integer lifeLeft; public Integer powerLeft; public void darkStores(GameContainer gc, StateBasedGame sbg, GameContainer gc2) { Input input1 = gc.getInput(); //Player need wood to enter(200) If not there will be an error. if(wood>=200) { //Enter Store! if(input1.isKeyDown(Input.KEY_Q)) { //Player must be in this cord! if((probePositionX>393 && probePositionX<555) && (probePositionY< 271 && probePositionY>171)) { //The Store is On StoreOn=true; } } } } } In my main (update function) I put: Code: s.darkBought = darkBought; s.darkEnergy = darkEnergy; s.lifeLeft = lifeLeft; s.money = money; s.powerLeft = powerLeft; s.probePositionX = probePositionX; s.probePositionY = probePositionY; s.StoreOn = StoreOn; s.wood = wood; s.darkStores(gc, sbg, gc); The problem is when I go to the place, and I press q, nothing shows up. It should show another image. Is there anything wrong???

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  • gtk glade need help

    - by shiv garg
    I am using glade to make an user interface. i have successfully generated the glade file Now i have to include this file in my C code. I am using following code: #include <stdlib.h> #include<gtk/gtk.h> int main (int argc, char *argv[]) { GtkWidget *builder,*window,*button; gtk_init (&argc, &argv); builder=gtk_builder_new(); gtk_builder_add_from_file(builder,"shiv.glade",NULL); window=GTK_WIDGET (gtk_builder_get_object(builder,"window1")) ; button=GTK_WIDGET (gtk_builder_get_object(builder,"button1")); g_object_unref(G_OBJECT(builder)); gtk_widget_show(button); gtk_widget_show(window); gtk_main (); return 0; } My UI is a simple window having a button without any callback function. I am getting following errors on execution GTK-CRITICAL **: IA__gtk_widget_show assertion 'GTK_IS_WIDGET(widget)' failed

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  • help needed on deciphering the g++ vtable dumps

    - by Ganesh Kundapur
    Hi, for the fallow class hierarchy class W { public: virtual void f() { cout << "W::f()" << endl; } virtual void g() { cout << "W::g()" << endl; } }; class AW : public virtual W { public: void g() { cout << "AW::g()" << endl; } }; class BW : public virtual W { public: void f() { cout << "BW::f()" << endl; } }; class CW : public AW, public BW { }; g++ -fdump-class-hierarchy is Vtable for W W::_ZTV1W: 4u entries 0 (int ()(...))0 4 (int ()(...))(& _ZTI1W) 8 W::f 12 W::g Class W size=4 align=4 base size=4 base align=4 W (0xb6e3da50) 0 nearly-empty vptr=((& W::_ZTV1W) + 8u) Vtable for AW AW::_ZTV2AW: 7u entries 0 0u 4 0u 8 0u 12 (int ()(...))0 16 (int ()(...))(& _ZTI2AW) 20 W::f 24 AW::g VTT for AW AW::_ZTT2AW: 2u entries 0 ((& AW::_ZTV2AW) + 20u) 4 ((& AW::_ZTV2AW) + 20u) Class AW size=4 align=4 base size=4 base align=4 AW (0xb6dbf6c0) 0 nearly-empty vptridx=0u vptr=((& AW::_ZTV2AW) + 20u) W (0xb6e3da8c) 0 nearly-empty virtual primary-for AW (0xb6dbf6c0) vptridx=4u vbaseoffset=-0x00000000000000014 Vtable for BW BW::_ZTV2BW: 7u entries 0 0u 4 0u 8 0u 12 (int ()(...))0 16 (int ()(...))(& _ZTI2BW) 20 BW::f 24 W::g VTT for BW BW::_ZTT2BW: 2u entries 0 ((& BW::_ZTV2BW) + 20u) 4 ((& BW::_ZTV2BW) + 20u) Class BW size=4 align=4 base size=4 base align=4 BW (0xb6dbf7c0) 0 nearly-empty vptridx=0u vptr=((& BW::_ZTV2BW) + 20u) W (0xb6e3dac8) 0 nearly-empty virtual primary-for BW (0xb6dbf7c0) vptridx=4u vbaseoffset=-0x00000000000000014 Vtable for CW CW::_ZTV2CW: 14u entries 0 0u 4 0u 8 4u 12 (int ()(...))0 16 (int ()(...))(& _ZTI2CW) 20 BW::_ZTv0_n12_N2BW1fEv 24 AW::g 28 4294967292u 32 4294967292u 36 0u 40 (int ()(...))-0x00000000000000004 44 (int ()(...))(& _ZTI2CW) 48 BW::f 52 0u Construction vtable for AW (0xb6dbf8c0 instance) in CW CW::_ZTC2CW0_2AW: 7u entries 0 0u 4 0u 8 0u 12 (int ()(...))0 16 (int ()(...))(& _ZTI2AW) 20 W::f 24 AW::g Construction vtable for BW (0xb6dbf900 instance) in CW CW::_ZTC2CW4_2BW: 13u entries 0 4294967292u 4 4294967292u 8 0u 12 (int ()(...))0 16 (int ()(...))(& _ZTI2BW) 20 BW::f 24 0u 28 0u 32 4u 36 (int ()(...))4 40 (int ()(...))(& _ZTI2BW) 44 BW::_ZTv0_n12_N2BW1fEv 48 W::g VTT for CW CW::_ZTT2CW: 7u entries 0 ((& CW::_ZTV2CW) + 20u) 4 ((& CW::_ZTC2CW0_2AW) + 20u) 8 ((& CW::_ZTC2CW0_2AW) + 20u) 12 ((& CW::_ZTC2CW4_2BW) + 20u) 16 ((& CW::_ZTC2CW4_2BW) + 44u) 20 ((& CW::_ZTV2CW) + 20u) 24 ((& CW::_ZTV2CW) + 48u) Class CW size=8 align=4 base size=8 base align=4 CW (0xb6bea2d0) 0 vptridx=0u vptr=((& CW::_ZTV2CW) + 20u) AW (0xb6dbf8c0) 0 nearly-empty primary-for CW (0xb6bea2d0) subvttidx=4u W (0xb6e3db04) 0 nearly-empty virtual primary-for AW (0xb6dbf8c0) vptridx=20u vbaseoffset=-0x00000000000000014 BW (0xb6dbf900) 4 nearly-empty lost-primary subvttidx=12u vptridx=24u vptr=((& CW::_ZTV2CW) + 48u) W (0xb6e3db04) alternative-path what are each entries in Vtable for AW AW::_ZTV2AW: 7u entries 0 0u // ? 4 0u // ? 8 0u // ? Vtable for CW CW::_ZTV2CW: 14u entries 0 0u // ? 4 0u // ? 8 4u // ? 12 (int ()(...))0 16 (int ()(...))(& _ZTI2CW) 20 BW::_ZTv0_n12_N2BW1fEv // ? 24 AW::g 28 4294967292u // ? 32 4294967292u // ? 36 0u // ? 40 (int ()(...))-0x00000000000000004 // some delta 44 (int ()(...))(& _ZTI2CW) 48 BW::f 52 0u // ? Thanks, Ganesh

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  • casting needed?

    - by Joo Park
    what is the difference between these two lines of code? Is there a difference? NSManagedObject* object = (NSManagedObject*)[self.fetchedResults objectAtIndexPath:indexPath]; NSManagedObject* object = [self.fetchedResults objectAtIndexPath:indexPath];

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  • Need help about Drag a sprite with Animation (Cocos2d)

    - by Zishan
    I want to play an animation when someone drag a sprite from it's default position to another selected position. If he drag half of the selected position then animation will be play half. Example, I have 15 Frames of a animation and have a projectile arm. The projectile arm can be rotate maximum 30°, if someone rotate the arm 2° then animation sprite will be show 2nd frame, if rotate 12° then animation sprite will be show 6th frame.... and so on. Also when he release the arm, then the arm will be reverse back to it's default position and animation frames also will be reverse back to it's default first frame. I am new on cocos2d.I know how to make an animation and how to drag a sprite but I have no idea how to do this. Can anyone Please give me any idea or any tutorial how to do this, it will be very helpful for me. Thank you in advance.

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  • Help me classify this type of software architecture

    - by Alex Burtsev
    I read some books about software architecture as we are using it in our project but I can't classify the architecture properly. It's some kind of Enterprise Architecture, but what exactly... SOA, ESB (Enterprise Service Bus), Message Bus, Event Driven SOA, there are so many terms in Enterprise software.... The system is based on custom XML messages exchanges between services. (it's not SOAP, nor any other XML based standard, just plain XML). These messages represent notifications (state changes) that are applied to the Domain model, (it's not like CRUD when you serialize the whole domain object, and pass it to service for persistence). The system is centralized, and system participants use different programming languages and frameworks (c++, c#, java). Also, messages are not processed at the moment they are received as they are stored first and the treatment begins on demand. It's called SOA+EDA -:)

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  • Ubuntu Server 12.04 + Wine + Filezilla FTP Server help

    - by Rebecca Joy
    I am not very experienced with non-windows operating systems, so please if you can answer, consider me to be a complete newbie with this. I have a Ubuntu Server 12.04, I installed Wine on it so I could install some familiar programs with GUI on my Ubuntu. I installed Filezilla Server using Wine, that went fine, the server is running, but I cannot find the GUI anywhere. I know it is running because in the winefile, if I execute the filezille server.exe, it says it is already running. However I have not been able to configure anything on the filezilla server because I can't see it anywhere. What am I missing?

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  • StreamInsight on the Brain - can you help?

    - by sqlartist
    I just came across this guy who is once again in the news as the world's first cyborg. I read all about this research some years back when he implanted a chip into his arm to allow him to open doors in his research lab. Now, without really advancing the research he is claiming that a virus could be implanted onto these implanted devices. Captain Cyborg sidekick implants virus-infected chip - http://www.theregister.co.uk/2010/05/26/captain_cyborg_cyberfud/ This is of interest to me as I actually...(read more)

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  • Rails 3.1. Cocoon link_to_add_association example needed

    - by BazZy
    pls show any example of using Cocoon's 'link_to_add_association' with html_options. https://github.com/nathanvda/cocoon Documentation says: html_options: extra html-options (see link_to) There are two extra options that allow to conrol the placement of the new link-data: data-association-insertion-node : the jquery selector of the node data-association-insertion-position : insert the new data before or after the given node. But i can not understand what to do, if i want insert partial just before my "add element" link. Not just after parent's div begin. This not gonna work: <%= link_to_add_association "add element", f, :production_years, :position = "after_all" %

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  • Help needed in grokking password hashes and salts

    - by javafueled
    I've read a number of SO questions on this topic, but grokking the applied practice of storing a salted hash of a password eludes me. Let's start with some ground rules: a password, "foobar12" (we are not discussing the strength of the password). a language, Java 1.6 for this discussion a database, postgreSQL, MySQL, SQL Server, Oracle Several options are available to storing the password, but I want to think about one (1): Store the password hashed with random salt in the DB, one column Found on SO and elsewhere is the automatic fail of plaintext, MD5/SHA1, and dual-columns. The latter have pros and cons MD5/SHA1 is simple. MessageDigest in Java provides MD5, SHA1 (through SHA512 in modern implementations, certainly 1.6). Additionally, most RDBMSs listed provide methods for MD5 encryption functions on inserts, updates, etc. The problems become evident once one groks "rainbow tables" and MD5 collisions (and I've grokked these concepts). Dual-column solutions rest on the idea that the salt does not need to be secret (grok it). However, a second column introduces a complexity that might not be a luxury if you have a legacy system with one (1) column for the password and the cost of updating the table and the code could be too high. But it is storing the password hashed with a random salt in single DB column that I need to understand better, with practical application. I like this solution for a couple of reasons: a salt is expected and considers legacy boundaries. Here's where I get lost: if the salt is random and hashed with the password, how can the system ever match the password? I have theory on this, and as I type I might be grokking the concept: Given a random salt of 128 bytes and a password of 8 bytes ('foobar12'), it could be programmatically possible to remove the part of the hash that was the salt, by hashing a random 128 byte salt and getting the substring of the original hash that is the hashed password. Then re hashing to match using the hash algorithm...??? So... any takers on helping. :) Am I close?

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  • Need Help With Partioning

    - by Rakesh Kumar
    I bought a new laptop with no OS and decided to try to linux (Ubuntu) for the first time in my life. It was a clean install, my laptop had no other OS present in it, not even DOS. While installing, it asked for partitioning. Out of the 320GB of free space I created a new partition of 20 GB and installed Ubuntu in it. The rest of the 300GB is still available as free space. Soon I realized that I can't use the 300GB of space and that only 20GB is available to me for use. Can anyone tell me how I can take away some free space away from the 300GB and add that to my 20GB partition? I have installed the Gparted Partition editor from the Ubuntu Software Center but have no idea how to go ahead with it. Thanks :)

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  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s modern Windows environments. Installing a third-party keyboard is easy — install it from Google Play, launch it like another app, and it will explain how to enable it. Google Keyboard Google Keyboard is Android’s official keyboard, as seen on Google’s Nexus devices. However, there’s a good chance your Android smartphone or tablet comes with a keyboard designed by its manufacturer instead. You can install the Google Keyboard from Google Play, even if your device doesn’t come with it. This keyboard offers a wide variety of features, including a built-in gesture-typing feature, as popularized by Swype. It also offers prediction, including full next-word prediction based on your previous word, and includes voice recognition that works offline on modern versions of Android. Google’s keyboard may not offer the most accurate swiping feature or the best autocorrection, but it’s a great keyboard that feels like it belongs in Android. SwiftKey SwiftKey costs $4, although you can try it free for one month. In spite of its price, many people who rarely buy apps have been sold on SwiftKey. It offers amazing auto-correction and word-prediction features. Just mash away on your touch-screen keyboard, typing as fast as possible, and SwiftKey will notice your mistakes and type what you actually meant to type. SwiftKey also now has built-in support for gesture-typing via SwiftKey Flow, so you get a lot of flexibility. At $4, SwiftKey may seem a bit pricey, but give the month-long trial a try. A great keyboard makes all the typing you do everywhere on your phone better. SwiftKey is an amazing keyboard if you tap-to-type rather than swipe-to-type. Swype While other keyboards have copied Swype’s swipe-to-type feature, none have completely matched its accuracy. Swype has been designing a gesture-typing keyboard for longer than anyone else and its gesture feature still seems more accurate than its competitors’ gesture support. If you use gesture-typing all the time, you’ll probably want to use Swype. Swype can now be installed directly from Google Play without the old, tedious process of registering a beta account and sideloading the Swype app. Swype offers a month-long free trial and the full version is available for $1 afterwards. Minuum Minuum is a crowdfunded keyboard that is currently still in beta and only supports English. We include it here because it’s so interesting — it’s a great example of the kind of creativity and experimentation that happens when you allow developers to experiment with their own forms of keyboard. Minuum uses a tiny, minimum keyboard that frees up your screen space, so your touch-screen keyboard doesn’t hog your device’s screen. Rather than displaying a full keyboard on your screen, Minuum displays a single row of letters.  Each letter is small and may be difficult to hit, but that doesn’t matter — Minuum’s smart autocorrection algorithms interpret what you intended to type rather than typing the exact letters you press. Just swipe to the right to type a space and accept Minuum’s suggestion. At $4 for a beta version with no trial, Minuum may seem a bit pricy. But it’s a great example of the flexibility Android allows. If there’s a problem with this keyboard, it’s that it’s a bit late — in an age of 5″ smartphones with 1080p screens, full-size keyboards no longer feel as cramped. MessagEase MessagEase is another example of a new take on text input. Thankfully, this keyboard is available for free. MessagEase presents all letters in a nine-button grid. To type a common letter, you’d tap the button. To type an uncommon letter, you’d tap the button, hold down, and swipe in the appropriate direction. This gives you large buttons that can work well as touch targets, especially when typing with one hand. Like any other unique twist on a traditional keyboard, you’d have to give it a few minutes to get used to where the letters are and the new way it works. After giving it some practice, you may find this is a faster way to type on a touch-screen — especially with one hand, as the targets are so large. Google Play is full of replacement keyboards for Android phones and tablets. Keyboards are just another type of app that you can swap in. Leave a comment if you’ve found another great keyboard that you prefer using. Image Credit: Cheon Fong Liew on Flickr     

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  • Help needed with drawRect:

    - by Andrew Coad
    Hi, I'm having a fundamental issue with use of drawRect: Any advice would be greatly appreciated. The application needs to draw a variety of .png images at different times, sometimes with animation, sometimes without. A design goal that I was hoping to adhere to is to have the code inside drawRect: very simple and "dumb" - i.e. just do drawing and no other application logic. To draw the image I am using the drawAtPoint: method of UIImage. Since this method does not take a CGContext as a parameter, it can only be called within the drawRect: method. So I have: - (void)drawRect:(CGRect)rect { [firstImage drawAtPoint:CGPointMake(firstOffsetX, firstOffsetY)]; } All fine and dandy for one image. To draw multiple images (over time) the approach I have taken is to maintain an array of dictionaries with each dictionary containing an image, the point location to draw at and a flag to enable/suppress drawing for that image. I add dictionaries to the array over time and trigger drawing via the setNeedsDisplay: method of UIView. Use of an array of dictionaries allows me to completely reconstruct the entire display at any time. drawRect: now becomes: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } } Still OK. The code is simple and compact. Animating this is where I run into problems. The first problem is where do I put the animation code? Do I put it in UIView or UIViewController? If in UIView, do I put it in drawRect: or elsewhere? Because the actual animation depends on the overall state of the application, I would need nested switch statements which, if put in drawRect:, would look something like this: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { switch ([self currentState]) { case STATE_1: switch ([[imageDict objectForKey:@"animationID"] intValue]) { case ANIMATE_FADE_IN: [self setAlpha:0.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2]; [self setAlpha:1.0]; break; case ANIMATE_FADE_OUT: [self setAlpha:1.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:2]; [self setAlpha:0.0]; break; case ANIMATE_OTHER: // similar code here break; default: break; } break; case STATE_2: // similar code here break; default: break; } [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } [UIView commitAnimations]; } In addition, to make multiple sequential animations work correctly, there would need to be an outer controlling mechanism involving the animation delegate animationDidStop: callback that would set the needsDisplay entries in the dictionaries to allow/suppress drawing (and animation). The point that we are at now is that it all starts to look very ugly. More specifically: drawRect: starts to bloat quickly and contain code that is not "just drawing" code the UIView needs implicit awareness of the application state the overall process of drawing is now spread across three methods at a minimum And on to the point of this post: how can I do this better? What would the experts out there recommend in terms of overall structure? How can I keep application state information out of the view? Am I looking at this problem from the wrong direction. Is there some completely different approach that I should consider?

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  • BSOD when using Visual Studio 2008

    - by I'm raaaaageeed
    Man, I am so fucking mad right now that my hand is broken from punching my piece of shit laptop. Fucking I'm in Visual Studio trying to get work done, and the piece of shit keeps telling me "LOL VSHost.exe crashed!" So I'm like fuck you you little piece of shit and keep ignoring it Then now everytime I start VS2008 and start working on a project I get the following blue screen: STOP: 0x0000007E (0xC000001D, 0x80573002*, 0xF78E6840, 0xF78E653C) = *can barely read my own handwriting on that one sorry lool Btw VSHost.exe was crashing in the mscorwks.dll FUCKING HELP ME I HAVE SO MUCH WORK TO DO

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