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  • "Dictionary problem." Error with VMPlayer

    - by George Mauer
    I'm pretty new to using vmware virtualization (been a virtualbox user) so I'm hoping you guys can help me out. I recently got an external usb disk containing a vm for a client, downloaded vmplayer, set it up with "Open a Virtual Machine", ran it, easy as pie. After working with it a bit this morning, I shut the VM down and now trying to start it back up again I get this: I tried removing the vm from my library, now it happens whenever I try to add it back in. In the meantime, I can still access other virtual machines so it seems like the problem might be with the virtual disk. So two questions: This is obviously not a very helpful error message. Where can I go to get more information? My Application EventLog doesn't contain anything from VMWare. What steps can I take to fix the problem? Edit: A couple more pieces of information. I did not take any snapshots. I don't think VM Player even has that ability. I have a zip file of (what I assume) is the state of the VM when it was sent to me. I cannot unzip it as it is huge and simply requires more HD space than I have available but I did extract the vmx file and examine it. Other than the UUIDs and the fact that mine reads cleanShutdown = "FALSE" they are identical. The log contains the following lines Jun 23 10:11:18.080: vmx| SNAPSHOT: SnapshotConfigInfoRead: Unable to load dict from 'E:....\MachineName.vmsd'. Jun 23 10:11:18.080: vmx| SNAPSHOT: SnapshotConfigInfoRead failed for file 'E:....\MachineName.vmx': Dictionary problem (6) Jun 23 10:11:18.082: vmx| SNAPSHOT: Snapshot_TimeStampTiers failed: Dictionary problem (6)

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  • Convert DVD Movie to MPEG and view on PS3 via Windows Media Server 12

    - by Vidar
    I think Apollo spacecraft missions to the moon were easier than this! I have tried dozens of DVD ripping software and media servers and have had limited success in trying to convert all my DVDs into file format so they can be viewed on PS3. I have also been on dozens of forums and it's all getting a bit confusing, some advice is out of date, some software is no longer updated - updates have been applied to PS3 operating system and windows and so on and so on. There has to be a way to get all this knowledge and information in one place that's up to date so people can do the same thing as me. Can anyone give me some definitive software and/or advice to do the following: I have over 200 DVDs - I want to convert these to VOB files (rename to MPEG so WMS can stream them). Store on hard disk and view via Windows Media Server 12 (Windows 7). I will then be able to view these via my PS3 in my lounge and never have to get out another DVD case again. I don't want to encode to any other format like MP4 with H.264 because I will lose some of the original quality. So MPEG-2 is fine for me. Note: I have been using DVD Shrink but it gives odd results sometimes. The main problem being that once the DVD has been ripped - WMS shows the wrong playing length of the film, however if I use VLC Media Player it will play through the whole film OK. This is obviously no good when it comes to streaming on the PS3.

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  • Using a named pipe to simulate a serial port on a VMware virtual machine (linux host and client)

    - by Dave M
    Trying to write a python program to create a simulated data stream and feed it, through a named pipe, to a VMware virtual machine. The host is running Ubuntu 11.10 and VMware player 5.0.0. The Vm is running Ubuntu netbook 10.04. I am able to get the pipe working on the local machine but I am not able to get the pipe to pass data through the virtual serial port to the programs running on the virtual machine. #!/usr/bin/python import os # # Create a named pipe that will be used as the serial port on a VMware virtual machine SerialPipe = '/tmp/gpsd2NMEA' try: os.unlink(SerialPipe) except: pass os.mkfifo(SerialPipe) # # Open the named pipe NMEApipe = os.open(SerialPipe, os.O_RDWR|os.O_NONBLOCK) # # Write a string to the named pipe NMEAtime = "235959" os.write(NMEApipe, str( '%s\n' % NMEAtime )) Test to see if the python program is working on the host machine (displays 235959 if data is passing through the pipe) $ cat /tmp/gpsd2NMEA 235959 Serial port as defined in the VMware .vmx file: serial0.present = "TRUE" serial0.startConnected = "TRUE" serial0.fileType = "pipe" serial0.fileName = "/tmp/gpsd2NMEA" serial0.pipe.endPoint = "client" serial0.autodetect = "FALSE" serial0.tryNoRxLoss = "TRUE" serial0.yieldOnMsrRead = "TRUE" Test to see if the serial port in the VM is receiving data $ cat /dev/ttyS0 or $ minicom -D /dev/ttyS0 or $ stty -F /dev/ttyS0 cs8 -parenb -cstopb 115200 $ echo < /dev/ttyS0 None of these display any data from the python program.

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  • Windows based development environment: HyperV, VMWare, or VirtualBox on development machine?

    - by bleepzter
    I am a software engineer with a little bit of an informal "support" functionality... I am trying to figure out what is the best possible approach to employing virtualization technologies into our development process. Since the code we develop is server-centric, testing it often requires a VM with specific software requirements. I used to use VM Ware player (free version) to run my VM's until both of my laptops started exhibiting issues with corrupted windows 7 services and dying hard drives. All leads pointed to VMWare, which by the way seems to be a solid product if you pay for the Workstation edition ($300). On a side note, I have always been a fan of the Windows Server product line. I think it makes for one of the best development environments out there - it is highly scalable, highly reliable, and very efficient. So to be fair I replaced the drives of the laptops and installed Windows Server 2008R2, VS2010 Ultimate SP1, SQL Server 2008R2, TFS Server 2010 and all other tools and API's needed do do my work properly. So now I am stuck with a bunch of VMWare VMs. I don't want to repeat of what happened before, and I certainly don't want to bog down my machine with an inefficient hypervisor or services that are not needed. Futhermore the VMDK hard-disk format used by VMWare is not compatible with the VHD format of Hyper V. It is my understanding that converting from one format to the other can only happen by Microsoft System Center Virtual Machine which I have downloaded from MSDN and ready to install. I guess the question at this point is: Does SCVM run as another service in Windows? Is it a memory hog? What is a better virtualization technology - Hyper-V or Virtual Box in terms of efficiency ease of use and most importantly - memory footprint? (Keep in mind the development environment already has a ton of services running such as TFS Server, SQL Server, IIS, etc...) How would you advise to proceed at this point so that the VMs are still used in the test process? Thanks Martin

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  • "Dictionary problem." Error with VMPlayer

    - by George Mauer
    I'm pretty new to using vmware virtualization (been a virtualbox user) so I'm hoping you guys can help me out. I recently got an external usb disk containing a vm for a client, downloaded vmplayer, set it up with "Open a Virtual Machine", ran it, easy as pie. After working with it a bit this morning, I shut the VM down and now trying to start it back up again I get this: I tried removing the vm from my library, now it happens whenever I try to add it back in. In the meantime, I can still access other virtual machines so it seems like the problem might be with the virtual disk. So two questions: This is obviously not a very helpful error message. Where can I go to get more information? My Application EventLog doesn't contain anything from VMWare. What steps can I take to fix the problem? Edit: A couple more pieces of information. I did not take any snapshots. I don't think VM Player even has that ability. I have a zip file of (what I assume) is the state of the VM when it was sent to me. I cannot unzip it as it is huge and simply requires more HD space than I have available but I did extract the vmx file and examine it. Other than the UUIDs and the fact that mine reads cleanShutdown = "FALSE" they are identical. The log contains the following lines Jun 23 10:11:18.080: vmx| SNAPSHOT: SnapshotConfigInfoRead: Unable to load dict from 'E:....\MachineName.vmsd'. Jun 23 10:11:18.080: vmx| SNAPSHOT: SnapshotConfigInfoRead failed for file 'E:....\MachineName.vmx': Dictionary problem (6) Jun 23 10:11:18.082: vmx| SNAPSHOT: Snapshot_TimeStampTiers failed: Dictionary problem (6)

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  • Windows 7 doesn't start anymore

    - by 0xFF
    I've experienced some BSOD on windows 7 RC, and some freezing when startup, but today was big surprise, it doesn't start anymore. I tried to start on safe mode and no results too, it shows the starting animation, then a blue screen for less than a second and turns off immediately. The only thing I remember did today is update flash player under Firefox, then chrome stopped working even after logging off, and once restarting, it doesn't start anymore. Anyone experienced the same issue? any hints? [EDIT 3] Solved : Windows 7 have a very smart repair strategy, it works automatically, and it tried every possible fix, what fixed my problem was the system restore to a previous date, all this happened automatically. [EDIT2] these are the last lines in the ntbtlog.txt file Did not load driver \SystemRoot\System32\drivers\vga.sys Loaded driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Loaded driver \SystemRoot\system32\drivers\CHDRT32.sys Loaded driver \SystemRoot\system32\DRIVERS\VSTAZL3.SYS Loaded driver \SystemRoot\system32\DRIVERS\VSTDPV3.SYS Loaded driver \SystemRoot\system32\DRIVERS\VSTCNXT3.SYS Loaded driver \SystemRoot\system32\drivers\modem.sys Loaded driver \SystemRoot\system32\DRIVERS\usbccgp.sys Loaded driver \SystemRoot\System32\Drivers\usbvideo.sys [edit] this is the BSOD I get : http://twitpic.com/i87cx Thank you.

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  • Join Domain from VM

    - by Adis
    I have two VMs running on VMWare Player. I use NAT adapter settings. The host machine for VMs is running on corporate network. First VM has Domain controller running and I can log in on that machine using domain credentials. I named domain wm.local When I run IP config on this machine: IP: 192.168.87.132 Def Gataway: 192.168.87.2 DNS server: 192.168.87.2 DHCP server: 192.168.87.254 Second VM cannot join domain. When I try it with domain WM I'm propmted for credentials. And I enter Administrator credentials and than it waits for some time and I get response: "The specified domain either does not exist or could not be contacted" If i type wm.local as domain when trying to join it does not prompt me to login but just shows "An Active Directory Domain Controller (AD DC) for the domain wm.local could not be contacted. And here it takes no time to get this error message. Ipconfig on this machine: IP: 192.168.87.134 Def Gataway: 192.168.87.2 DNS server: 192.168.87.2 DHCP server: 192.168.87.254 I can ping second VM from first one. And I disabled firewalls on both machines. Any ideas? Is there any manual for this?

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  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

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  • How to get the level and position of the player from an extern program? [on hold]

    - by user3727174
    I want to write a program that needs the current level and position of the player (primary single player). This should work for potentially every game installed and running on the computer my program is running on. The data I need is basically one integer value for the level (if there are any) and three integer values for x, y and optimal z for the position of the player. In which relation/scale or where the null point is does not matter, because this information is going to be interpreted game dependent, I will use this information to read information out of a database created for the game currently running. Currently I'm using C++, but if there is a better option for Java I´m willing to port my program. My thoughs so far are: make a mod for every game that should be supported, get the position/level from there, write this information to the disk and read it from my program tracking mouse/keyboard events and reconstructing the movement won't work Are there any general APIs for something like this? Any Tool to find this data? Or maybe engines that provide APIs to get this data directly from the game?

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  • C# XP Sound QuickFix

    - by ikurtz
    I have this: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult); and FireAttackProc: private void FireAttackProc(Object stateInfo) { // Process Attack/Fire (local) lock (_procLock) { // build status message String status = "(Away vs. Home)"; // get Fire Result state info FireResult fireResult = (FireResult)stateInfo; // update home grid with attack information GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Lock); this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); status = status + "(Attack Coordinate: (" + GameModel.alphaCoords(fireResult.FireGridLocation.Column) + "," + fireResult.FireGridLocation.Row + "))(Result: "; // play audio data if true if (audio) { String Letters; Stream stream; SoundPlayer player; Letters = GameModel.alphaCoords(fireResult.FireGridLocation.Column); stream = Properties.Resources.ResourceManager.GetStream("_" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); Letters = fireResult.FireGridLocation.Row.ToString(); stream = Properties.Resources.ResourceManager.GetStream("__" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); stream.Dispose(); player.Dispose(); } if (audio) { SoundPlayer fire = new SoundPlayer(Properties.Resources.fire); fire.PlaySync(); fire.Dispose(); } // deal with hit/miss switch (fireResult.Hit) { case true: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Hit); status = status + "(Hit)"; })); if (audio) { SoundPlayer hit = new SoundPlayer(Properties.Resources.firehit); hit.PlaySync(); hit.Dispose(); } break; case false: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Miss); status = status + "(Miss)"; })); GameModel.PlayerNextTurn = NietzscheBattleshipsGameModel.GamePlayers.Home; if (audio) { SoundPlayer miss = new SoundPlayer(Properties.Resources.firemiss); miss.PlaySync(); miss.Dispose(); } break; } // refresh home grid with updated data this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); GameToolStripStatusLabel.Text = status + ")"; // deal with ship destroyed if (fireResult.ShipDestroyed) { status = status + "(Destroyed: " + GameModel.getShipDescription(fireResult.DestroyedShipType) + ")"; if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); } } // deal with win condition if (fireResult.Win) { if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_loses"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } GameModel.gameContracts = new GameContracts(); } // update status message if (fireResult.Hit) { if (!fireResult.Win) { status = status + "(Turn: Away)"; LockGUIControls(); } } // deal with turn logic if (GameModel.PlayerNextTurn == NietzscheBattleshipsGameModel.GamePlayers.Home) { this.Invoke(new Action(delegate() { if (!fireResult.Win) { status = status + "(Turn: Home)"; AwayTableLayoutPanel.Enabled = true; } })); } // deal with win condition if (fireResult.Win) { this.Invoke(new Action(delegate() { status = status + "(Game: Home Loses)"; CancelToolStripMenuItem.Enabled = false; NewToolStripMenuItem.Enabled = true; LockGUIControls(); })); } // display completed status message GameToolStripStatusLabel.Text = status + ")"; } } The issue is this: Under Vista/win7 the sound clips in the FireAttackProc plays. But under XP the logic contained within FireAttackProc gets executed but none of the sound clips play. Is there a quick solution to this so the sound will play under XP? I ask for a quick solution because i am happy being able to execute fully in Vista/Win7 but would be great if there was a quick solution so it would be XP compitable also. Thank you.

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  • html5 / flash video player

    - by Donnie
    I'm working on a website in which I'm going to embed some videos. Are there any good open source html5 / flash video players around so I can avoid having to code up one of my own from scratch?

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  • Speed, delta time and movement

    - by munchor
    player.vx = scroll_speed * dt /* Update positions */ player.x += player.vx player.y += player.vy I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the above, but that makes the player go fast when the computer is fast, and the player go slow when the computer is slow. The same thing happens with jumping. The player can jump really high when the computer is faster. This is sort of unfair, I think, because. Should I be doing this someway else? Thanks.

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  • Adobe Flash player Secuirty Pop-Up question

    - by kapildalwani
    I am building a Audio Recording tool using Flash and Wowza. I dont want to start the recording until the use clicks the Allow Button is the Security Pop-up question represented here http://www.macromedia.com/support/documentation/en/flashplayer/help/help05.html In Audio I dont get this until I attach the stream to it. In Video can get thsi question when I attach the camera to Video. I want to avoid making a connection until the user clicks Accept and this doesn't happen until I make the connection request in Audio. I am able to display the http://www.macromedia.com/support/documentation/en/flashplayer/help/help09.html pop-up using SecurityManager Is there a way I can call the pop-up from my code. http://www.macromedia.com/support/documentation/en/flashplayer/help/help05.html

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  • Collision Detection Code Structure with Sloped Tiles

    - by ProgrammerGuy123
    Im making a 2D tile based game with slopes, and I need help on the collision detection. This question is not about determining the vertical position of the player given the horizontal position when on a slope, but rather the structure of the code. Here is my pseudocode for the collision detection: void Player::handleTileCollisions() { int left = //find tile that's left of player int right = //find tile that's right of player int top = //find tile that's above player int bottom = //find tile that's below player for(int x = left; x <= right; x++) { for(int y = top; y <= bottom; y++) { switch(getTileType(x, y)) { case 1: //solid tile { //resolve collisions break; } case 2: //sloped tile { //resolve collisions break; } default: //air tile or whatever else break; } } } } When the player is on a sloped tile, he is actually inside the tile itself horizontally, that way the player doesn't look like he is floating. This creates a problem because when there is a sloped tile next to a solid square tile, the player can't move passed it because this algorithm resolves any collisions with the solid tile. Here is a gif showing this problem: So what is a good way to structure my code so that when the player is inside a sloped tile, solid tiles get ignored?

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  • Flash video player doesn't play after rewriting a url

    - by Joel
    Hi! I recently started a new job working on a content management system. One of the jobs was to implement url rewriting, which i've done, but for some reason the URL rewriting has killed the ability to play flv files through FLVPlayer_Progressive. An example can be seen below: Working if you then follow the link on the menu and go to Campaigns It's a Living Thing you can see how it's not working when the url is being re-written. Below is the html for the object tag i'm setting within a gui editor on the admin side, everything on that end works also! <object height="160" width="284" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="FLVPlayer"> <param name="movie" value="/sitefiles/PeachSocial/flash/FLVPlayer_Progressive.swf"> <param name="salign" value="lt"> <param name="quality" value="high"> <param name="scale" value="noscale"> <param name="FlashVars" value="&amp;MM_ComponentVersion=1&amp;skinName=Clear_Skin_1&amp;autoPlay=true&amp;autoRewind=true&amp;streamName=/sitefiles/PeachSocial/flash/dept_envrnmnt"> <embed src="/sitefiles/PeachSocial/flash/FLVPlayer_Progressive.swf" flashvars="&amp;MM_ComponentVersion=1&amp;skinName=Clear_Skin_1&amp;autoPlay=true&amp;autoRewind=true&amp;streamName=/sitefiles/PeachSocial/flash/dept_envrnmnt" quality="high" scale="noscale" name="FLVPlayer" salign="LT" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" width="284" height="160"> </object> I would have thought giving the path the way i am would have taken it back to the server root and gone from there, but it doesn't seem to like it once the url rewriting happens. Anyways i'm outta ideas after a pretty frustrating day of trying to pass the thing absolute urls, relative paths and the like and am hoping a fresh set of eyes may help.

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  • html5 audio player - jquery toggle click play/pause???

    - by mathiregister
    hello guys, i wonder what i'm doing wrong? $('.player_audio').click(function() { if ($('.player_audio').paused == false) { $('.player_audio').pause(); alert('music paused'); } else { $('.player_audio').play(); alert('music playing'); } }); i can't seem to start the audio track if i hit the "player_audio" tag. <div class='thumb audio'><audio class='player_audio' src='$path/$value'></audio></div> any idea what i'm doing wrong or what i have to do to get it working?

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  • Audio player in flex

    - by prasanth
    Hi All, I want to play Audio in flex application.I am using SWFLoader for it.Is there any other way to load audio into Flex applications. Thanks & Regards, Prasanth Babu

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  • How to fix Drupal SwfTools player path error

    - by Garth Humphreys
    I've placed the players in "sites/all/libraries/" but I'm still getting this message when I go to admin/settings/swftools/handling, "FlexPaper - Missing sites/all/libraries/flexpaper/FlexPaperViewer.swf" Anyone having the same issue? On a side note when I setup the swftools profile and then assign the CCK formater and then goto the page to view the swf I get this message: "No modules have registered the action swf_list. Check any required supporting modules are enabled." http://drupal.org/node/790506

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  • Standalone XULRunner app not loading the Flash player plugin

    - by Rajeesh
    Hi, I have created a standalone XUL application, and I copied "NPSWF32.dll"(flash plugin dll) to the "plugins" folder under the browser. When I launch the application, flash content is not getting displayed. If I set the MOZ_PLUGIN_PATH to the "plugins" directory before launching the application, everything is working as expected. Could someone tell me, what I needs to do in order to load the flash plugin automatically from the "plugins" folder. Thanks, Rajeesh

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  • Flash Player - green box with version number

    - by Gavin
    I'm trying to get a very simple Flash video working using SWFembed, and it does work across multiple computers at this point in multiple browsers, but as soon as I pushed it live I got this: http://cl.ly/1EDS I've adjusted file permissions, but it is exactly the same code and files as in another directory on the server. I've seen this a few times (green box with version number), but have not been able to find any reference to it online. Thanks for any suggestions in advance!

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  • AVAudioPlayer Memory Leak - Media Player Framework

    - by Krishnan
    Hi Friends, I am using AVAudioPlayer object to play an audio. I create an audioPlayer object initially. I play an animation and when ever animation starts I play the audio and pause the audio when the animation is finished. I initially found three memory Leaks using Instruments. (The responsible caller mentioned was RegisterEmbedCodecs). After suggestion from a "ahmet emrah" in this forum to add MediaPlayer framework, the number of leaks reduced to one. And is there any way to completely get rid of it? Thanks and regards, krishnan.

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  • How or why would this mechanic (not) work to bring game balance to a singleplayer RPG? [closed]

    - by 0xFFF1
    Mechanic details The player, the monsters, and the merchants act as three separate parties. The player needs to beat up monsters for exp points and resources to sell and to buy potions from merchants to continue to fight. The monsters need healing and reviving to survive (also bought from merchants) and the merchants need potion ingredients from the player and the monsters to make potions to sell. These potions are only able to be processed in such bulk by merchants thus their potions would be cheaper than making them yourself. Only the monsters can farm ingredients in bulk. Only the player is or has to be overly aggressive (in bulk). Monsters can farm and produce "Level up candies" that do the work of exp. they are eaten right away after they are made and are never stockpiled or held for fear of the player and merchants who want to sell to the player. The monsters will defend themselves. Reviving is very expensive. The merchants can be found either with a concerned expression or a grinning expression based on how much profit they are making compared to their morale standing. The economies of each monster town and merchant city are distinct but interconnected. Magic Swords are worth a lot. So what I need to know is what concerns would there be to design a game around this mechanic and/or design this mechanic around a developing game. which would fare better? Is game balance an issue here? (how strong the monsters get or how quickly they die off based on the player's input into the system), Or is game balance solely in the hands of the player? (he decides if he overkills monsters or get underleveled.) What do I need to think about to make sure it isn't too easy or too hard to swing the amount/strength of monsters compared to the player and the amount of profit the merchants get vs the player. Would indicating how out of whack things are getting in game help with this?

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