Search Results

Search found 93612 results on 3745 pages for 'inquisitive one'.

Page 321/3745 | < Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >

  • UINavigationController inside UINavigationController view issue

    - by HurkNburkS
    I have two navigationcontrollers a main one and a sub one. The sub one is displaying inside the main one, which I am also hiding its navigationbar. as a result I am having some weird issues (things inside the view are being pushed down exactly the height of the navigationbar i am hiding) with the stuff I am displaying on the inside of the sub navigationcontroller. it looks like this. The left view is what I am doing in interface builder and the resulting view in the simulator. any help would be greatly appreciated. UPDATE: Here is the view with the subnav bar turned on so you can see the structure of my view. and here is the same view with the subnav turned off... can you see how the A is still sitting lower than it should be.. wel I think its because of the main navbar now as the whole subnavbar sits inside this view.. Last update that shows whats missing from the view

    Read the article

  • Microsoft Sync Framework with Mutliple Client and Server Database

    - by David Osborn
    I'm working on changes to an application to have a local data store instead of connecting directly to the database server. The client app will then sync changes both ways between the server database and its local data store. I'm trying to implement the syncing solution using Microsoft Sync Framework. To be clear there is no server application, only the database server, but there are multiple clients. I have started implementing two classes that implement FullEnumerationSimpleSyncProvider, one called LocalSyncProvider and one called ServerSyncProvider. The LocalSyncProvider knows how to enumerate, insert, update, delete items from the local data store, and the ServerSyncProvider knows how to enumerate, insert, update, delete items from the database server. They each use the provided SqlMetadataStore and store the two metadata stores (one for the local and one for the server) on the local drive of the client. This means that each client will have its own metadata store for its local data store and its own metadata store for the server database. Is this actually going to work, does there need to exists only one server metadata store, or do I need to be using the Sync Framework differently?

    Read the article

  • Django app that can provide user friendly, multiple / mass file upload functionality to other apps

    - by hopla
    Hi, I'm going to be honest: this is a question I asked on the Django-Users mailinglist last week. Since I didn't get any replies there yet, I'm reposting it on Stack Overflow in the hope that it gets more attention here. I want to create an app that makes it easy to do user friendly, multiple / mass file upload in your own apps. With user friendly I mean upload like Gmail, Flickr, ... where the user can select multiple files at once in the browse file dialog. The files are then uploaded sequentially or in parallel and a nice overview of the selected files is shown on the page with a progress bar next to them. A 'Cancel' upload button is also a possible option. All that niceness is usually solved by using a Flash object. Complete solutions are out there for the client side, like: SWFUpload http://swfupload.org/ , FancyUpload http://digitarald.de/project/fancyupload/ , YUI 2 Uploader http://developer.yahoo.com/yui/uploader/ and probably many more. Ofcourse the trick is getting those solutions integrated in your project. Especially in a framework like Django, double so if you want it to be reusable. So, I have a few ideas, but I'm neither an expert on Django nor on Flash based upload solutions. I'll share my ideas here in the hope of getting some feedback from more knowledgeable and experienced people. (Or even just some 'I want this too!' replies :) ) You will notice that I make a few assumptions: this is to keep the (initial) scope of the application under control. These assumptions are of course debatable: All right, my idea's so far: If you want to mass upload multiple files, you are going to have a model to contain each file in. I.e. the model will contain one FileField or one ImageField. Models with multiple (but ofcourse finite) amount of FileFields/ ImageFields are not in need of easy mass uploading imho: if you have a model with 100 FileFields you are doing something wrong :) Examples where you would want my envisioned kind of mass upload: An app that has just one model 'Brochure' with a file field, a title field (dynamically created from the filename) and a date_added field. A photo gallery app with models 'Gallery' and 'Photo'. You pick a Gallery to add pictures to, upload the pictures and new Photo objects are created and foreign keys set to the chosen Gallery. It would be nice to be able to configure or extend the app for your favorite Flash upload solution. We can pick one of the three above as a default, but implement the app so that people can easily add additional implementations (kinda like Django can use multiple databases). Let it be agnostic to any particular client side solution. If we need to pick one to start with, maybe pick the one with the smallest footprint? (smallest download of client side stuff) The Flash based solutions asynchronously (and either sequentially or in parallel) POST the files to a url. I suggest that url to be local to our generic app (so it's the same for every app where you use our app in). That url will go to a view provided by our generic app. The view will do the following: create a new model instance, add the file, OPTIONALLY DO EXTRA STUFF and save the instance. DO EXTRA STUFF is code that the app that uses our app wants to run. It doesn't have to provide any extra code, if the model has just a FileField/ImageField the standard view code will do the job. But most app will want to do extra stuff I think, like filling in the other fields: title, date_added, foreignkeys, manytomany, ... I have not yet thought about a mechanism for DO EXTRA STUFF. Just wrapping the generic app view came to mind, but that is not developer friendly, since you would have to write your own url pattern and your own view. Then you have to tell the Flash solutions to use a new url etc... I think something like signals could be used here? Forms/Admin: I'm still very sketchy on how all this could best be integrated in the Admin or generic Django forms/widgets/... (and this is were my lack of Django experience shows): In the case of the Gallery/Photo app: You could provide a mass Photo upload widget on the Gallery detail form. But what if the Gallery instance is not saved yet? The file upload view won't be able to set the foreignkeys on the Photo instances. I see that the auth app, when you create a user, first asks for username and password and only then provides you with a bigger form to fill in emailadres, pick roles etc. We could do something like that. In the case of an app with just one model: How do you provide a form in the Django admin to do your mass upload? You can't do it with the detail form of your model, that's just for one model instance. There's probably dozens more questions that need to be answered before I can even start on this app. So please tell me what you think! Give me input! What do you like? What not? What would you do different? Is this idea solid? Where is it not? Thank you!

    Read the article

  • Storing Objects in columns using Hibernate JPA

    - by user210791
    Is it possible to store something like the following using only one table? Right now, what hibernate will do is create two tables, one for Families and one for people. I would like for the familymembers object to be serialized into the column in the database. @Entity(name = "family") class Family{ private final List<Person> familyMembers; } class Person{ String firstName, lastName; int age; }

    Read the article

  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

    Read the article

  • TypeError: can't convert String into Integer

    - by demas
    I have code: class Scene def initialize(number) @number = number end attr_reader :number end scenes = [Scene.new("one"), Scene.new("one"), Scene.new("two"), Scene.new("one")] groups = scenes.inject({}) do |new_hash, scene| new_hash[scene.number] = [] if new_hash[scene.number].nil? new_hash[scene.number] << scene end When I'm lauching it I get error: freq.rb:11:in `[]': can't convert String into Integer (TypeError) from freq.rb:11:in `block in <main>' from freq.rb:10:in `each' from freq.rb:10:in `inject' from freq.rb:10:in `<main>' If I change scenes to: scenes = [Scene.new(1), Scene.new(1), Scene.new(2), Scene.new(1)] the problem dissapear. Why I get error message in the first case? Why Ruby decide to convert scene.number from String to Integer? And one additional question about the 'inject' method. When Ruby initialize the 'new_hash' variable and how can Ruby know the type of this variable?

    Read the article

  • Irc server for ubuntu

    - by Ralphz
    The Ubuntu WIKI https://help.ubuntu.com/community/IrcServer it lists few IRC servers you can use in Ubuntu. My question is which one is you favorite one and more secure. I will also need one that will allow me to monitor rooms for regular expressions and run some scripts if regexp matches. Thanks

    Read the article

  • Tomcat login-config

    - by Ofri Dagan
    Hi, I'm using Tomcat to deploy two web-services endpoints but on one WAR file (I used one WAR because the two endpoint implementations are calling one another). How can I define different login methods to each endpoint? I actually need two different custom realm for each endpoint... Thanks

    Read the article

  • Using SqlBulkCopy in a multithread scenario with ThreadPool issue

    - by Ruben F.
    Hi. I'm facing a dilemma (!). In a first scenario, i implemented a solution that replicates data from one data base to another using SQLBulkCopy synchronously and i had no problem at all. Now, using ThreadPool, i implemented the same in a assynchronously scenario, a thread per table, and all works fine, but past some time (usualy 1hour because the operations of copy takes about the same time), the operations sended to the ThreadPool stop being executed. There are one diferent SQLBulkCopy using one diferent SQLConnection per thread. I already see the number of free threads, and they are all free at the begining of the invocation...I have one AutoResetEvent to wait that the threads finish their job before launching again, and a Semaphore FIFO that hold the counter of active threads. There are some issue that I have forgotten or that I should avaliate when using SqlBulkCopy? I apreciate some help, because my ideas are over;) Thanks

    Read the article

  • toggle dropdownlist visibility

    - by derrads
    i have a dropdownlist in aspx (vb.net) that i have 2 dropdownlists. i want to show the second dropdownlist based on the value of first one. they are data wise interconnected, so if after selecting a certain record in first, if the second one has more than one record, the dropdownlist should be visible, else it should remain hidden. am sure this can be done with javascript, but i just dont know how. thanks

    Read the article

  • How To Publish Business Objects Query Service

    - by ssorrrell
    We are trying to copy a BO Query Service from one Universe to another. If you use the BO Query As A Service(QAAS) tool you can do this, but end up basically recreating the query service. It seems like the BusinessObjects.DSWS.* libraries allow you to read and write query services, but those don't appear in the QAAS tool. I think that those queries go into a different Universe than the QAAS tool pings. Perhaps there is a Universe for data and another for Web Service Queries. Monitoring the QAAS tool for HTTP traffic revealed that the BO Web Service used to run queries for the data they contain is also used to manage the Web Service queries. I was able to copy one Query Service into a new one in a new Universe using a Replace() on the XML string in QuerySpec to change the UniverseID. We can basically copy one Query Service to another Universe without manually rebuilding it except for one little thing. The QAAS tool includes a Publish button. This does something unknown, but important. Perhaps it makes some SOAP, WSDL or config files so that the copied Query Service is public. There doesn't seem to be any HTTP traffic to snoop on when it's doing this. The BusinessObjects.DSWS.* libraries include a Publish feature, but it's not for Query Services. It's for general files like Excel and PDF. Right now, we are relegated to using two tools. Does anyone know about how to Publish a BO Query Service programmatically just like the QAAS Tool?

    Read the article

  • SQL Max Group By Query Help

    - by Hcabnettek
    Hi All, I have a quick question. How do I select the two values I need in one query? Currently I'm doing this, which works fine, but it's obviously running two queries when one should do the trick. I tried MAX(columnA) and GROUP BY ColumnB, but that returns multiple row. I only want one row returned. DECLARE @biID bigint , @dtThreshold DateTime SELECT @biID = MAX(biID) FROM tbPricingCalculationCount WITH (NOLOCK) SELECT @dtThreshold = dtDateTime FROM tbPricingCalculationCount WITH (NOLOCK) WHERE biID = @biID I would like both those variables to be set correctly in one query. How can I do that? Thanks, ~ck

    Read the article

  • The relationship between OPC and DCOM

    - by typoknig
    Hi all, I am trying to grasp the link between OPC and DCOM. I have watched all four of the tutorials here and I think I have a good feeling for what OPC is, but in one of the tutorials (the third one 35 seconds in) the narrator states that OPC is based on DCOM, but I do not understand how the two are really linked. My confusion comes from a question my professor posed in which he asked "How and where would you deploy OPC instead of DCOM and vice-versa." His question makes it seem like the two are not as linked as my research suggests. I'm not looking for anyone to answer the question, I just want to know the relation between OPC and DCOM, then I can figure the rest out. Specifically I would like to know if: 1.) One is always based on the other 2.) One can always be deployed without the other.

    Read the article

  • Synchronization between Client database and Central Database

    - by Indranil Mutsuddy
    Hello, I am trying to develop UI in C# .NET to synchronize 7 instances of backup databases with the central database one by one (All holding same schema) .The backup database( all 7 instances client databases) which is brought to the central server in a removable device such pendrive will consist of mdf and ldf files from each client and will be attached to the server where the central database resides. After all the client backup databases are attached i need to synchronize(update existing data or insert new data to the central database residing in server) each backup database one by one to central database. I want to know as how i can synchronize betweeen a backup database with a central database using C# .NET

    Read the article

  • EXC_BAD_ACCESS due to PostNotification

    - by Sagar Mane
    Hello All, I am facing one issue regarding one module let me clear the flow for the same. I have one customized UITableviewCell. When I am getting some new information I am posting one notification [[NSNotificationCenter defaultCenter] postNotificationName:KGotSomething object:nil userInfo:message]; In view where I am maintaining the table I am initiating a customized cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { cell= [[CustomCell alloc] initWithFrame: reuseIdentifier:identifier document:doc]; return cell; } now in customcell.mm - (id)initWithFrame:(CGRect)frame reuseIdentifier:(NSString *)reuseIdentifier { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(GotSomething:) name:KGotSomething object:nil]; } and in dealloc - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self name:KGotSomething object:nil]; } Now my app crashes due to this notification and dealloc is never get called. Can you guys help me, how to get this working or anything I m doing wrong over here... Thanks, Sagar

    Read the article

  • like exec command in silverlight(save and load properties of Elements dynamically)

    - by Meysam Javadi
    i have some element in my container and want to save all properties of this elements. i list this element by VisualTreeHelper and save its attributes in DB, question is that how to retrieve this properties and affect them? i think that The Silverlight have some statement that behave like Exec in Sql-Server. i save properties in one line that delimited by semicolon.(if you have any suggestion ,appreciate) Edit: suppose this scenario: End-User choose a tool from Mytoolbox(a container like Grid) ,a dialog shown its properties for creation and finally draw Grid . in resumption he/she choose one element(like Button) and drop it on one of the grid's cell. now i want to save workspace that he/she created! My RootLayout have one container control so any of element are child of this.HERETOFORE i want create one string that contain all general properties(not all of them) and save to DB, and when i load this control, i create an element by the type that i saved and affect it by the properties that i saved; with something like EXEC command. is this possible ? have you new approach for this scenario(Guide me with example please).

    Read the article

  • What is the fastest cyclic synchronization in Java (ExecutorService vs. CyclicBarrier vs. X)?

    - by Alex Dunlop
    Which Java synchronization construct is likely to provide the best performance for a concurrent, iterative processing scenario with a fixed number of threads like the one outlined below? After experimenting on my own for a while (using ExecutorService and CyclicBarrier) and being somewhat surprised by the results, I would be grateful for some expert advice and maybe some new ideas. Existing questions here do not seem to focus primarily on performance, hence this new one. Thanks in advance! The core of the app is a simple iterative data processing algorithm, parallelized to the spread the computational load across 8 cores on a Mac Pro, running OS X 10.6 and Java 1.6.0_07. The data to be processed is split into 8 blocks and each block is fed to a Runnable to be executed by one of a fixed number of threads. Parallelizing the algorithm was fairly straightforward, and it functionally works as desired, but its performance is not yet what I think it could be. The app seems to spend a lot of time in system calls synchronizing, so after some profiling I wonder whether I selected the most appropriate synchronization mechanism(s). A key requirement of the algorithm is that it needs to proceed in stages, so the threads need to sync up at the end of each stage. The main thread prepares the work (very low overhead), passes it to the threads, lets them work on it, then proceeds when all threads are done, rearranges the work (again very low overhead) and repeats the cycle. The machine is dedicated to this task, Garbage Collection is minimized by using per-thread pools of pre-allocated items, and the number of threads can be fixed (no incoming requests or the like, just one thread per CPU core). V1 - ExecutorService My first implementation used an ExecutorService with 8 worker threads. The program creates 8 tasks holding the work and then lets them work on it, roughly like this: // create one thread per CPU executorService = Executors.newFixedThreadPool( 8 ); ... // now process data in cycles while( ...) { // package data into 8 work items ... // create one Callable task per work item ... // submit the Callables to the worker threads executorService.invokeAll( taskList ); } This works well functionally (it does what it should), and for very large work items indeed all 8 CPUs become highly loaded, as much as the processing algorithm would be expected to allow (some work items will finish faster than others, then idle). However, as the work items become smaller (and this is not really under the program's control), the user CPU load shrinks dramatically: blocksize | system | user | cycles/sec 256k 1.8% 85% 1.30 64k 2.5% 77% 5.6 16k 4% 64% 22.5 4096 8% 56% 86 1024 13% 38% 227 256 17% 19% 420 64 19% 17% 948 16 19% 13% 1626 Legend: - block size = size of the work item (= computational steps) - system = system load, as shown in OS X Activity Monitor (red bar) - user = user load, as shown in OS X Activity Monitor (green bar) - cycles/sec = iterations through the main while loop, more is better The primary area of concern here is the high percentage of time spent in the system, which appears to be driven by thread synchronization calls. As expected, for smaller work items, ExecutorService.invokeAll() will require relatively more effort to sync up the threads versus the amount of work being performed in each thread. But since ExecutorService is more generic than it would need to be for this use case (it can queue tasks for threads if there are more tasks than cores), I though maybe there would be a leaner synchronization construct. V2 - CyclicBarrier The next implementation used a CyclicBarrier to sync up the threads before receiving work and after completing it, roughly as follows: main() { // create the barrier barrier = new CyclicBarrier( 8 + 1 ); // create Runable for thread, tell it about the barrier Runnable task = new WorkerThreadRunnable( barrier ); // start the threads for( int i = 0; i < 8; i++ ) { // create one thread per core new Thread( task ).start(); } while( ... ) { // tell threads about the work ... // N threads + this will call await(), then system proceeds barrier.await(); // ... now worker threads work on the work... // wait for worker threads to finish barrier.await(); } } class WorkerThreadRunnable implements Runnable { CyclicBarrier barrier; WorkerThreadRunnable( CyclicBarrier barrier ) { this.barrier = barrier; } public void run() { while( true ) { // wait for work barrier.await(); // do the work ... // wait for everyone else to finish barrier.await(); } } } Again, this works well functionally (it does what it should), and for very large work items indeed all 8 CPUs become highly loaded, as before. However, as the work items become smaller, the load still shrinks dramatically: blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.7% 78% 6.1 16k 5.5% 52% 25 4096 9% 29% 64 1024 11% 15% 117 256 12% 8% 169 64 12% 6.5% 285 16 12% 6% 377 For large work items, synchronization is negligible and the performance is identical to V1. But unexpectedly, the results of the (highly specialized) CyclicBarrier seem MUCH WORSE than those for the (generic) ExecutorService: throughput (cycles/sec) is only about 1/4th of V1. A preliminary conclusion would be that even though this seems to be the advertised ideal use case for CyclicBarrier, it performs much worse than the generic ExecutorService. V3 - Wait/Notify + CyclicBarrier It seemed worth a try to replace the first cyclic barrier await() with a simple wait/notify mechanism: main() { // create the barrier // create Runable for thread, tell it about the barrier // start the threads while( ... ) { // tell threads about the work // for each: workerThreadRunnable.setWorkItem( ... ); // ... now worker threads work on the work... // wait for worker threads to finish barrier.await(); } } class WorkerThreadRunnable implements Runnable { CyclicBarrier barrier; @NotNull volatile private Callable<Integer> workItem; WorkerThreadRunnable( CyclicBarrier barrier ) { this.barrier = barrier; this.workItem = NO_WORK; } final protected void setWorkItem( @NotNull final Callable<Integer> callable ) { synchronized( this ) { workItem = callable; notify(); } } public void run() { while( true ) { // wait for work while( true ) { synchronized( this ) { if( workItem != NO_WORK ) break; try { wait(); } catch( InterruptedException e ) { e.printStackTrace(); } } } // do the work ... // wait for everyone else to finish barrier.await(); } } } Again, this works well functionally (it does what it should). blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.4% 80% 6.3 16k 4.6% 60% 30.1 4096 8.6% 41% 98.5 1024 12% 23% 202 256 14% 11.6% 299 64 14% 10.0% 518 16 14.8% 8.7% 679 The throughput for small work items is still much worse than that of the ExecutorService, but about 2x that of the CyclicBarrier. Eliminating one CyclicBarrier eliminates half of the gap. V4 - Busy wait instead of wait/notify Since this app is the primary one running on the system and the cores idle anyway if they're not busy with a work item, why not try a busy wait for work items in each thread, even if that spins the CPU needlessly. The worker thread code changes as follows: class WorkerThreadRunnable implements Runnable { // as before final protected void setWorkItem( @NotNull final Callable<Integer> callable ) { workItem = callable; } public void run() { while( true ) { // busy-wait for work while( true ) { if( workItem != NO_WORK ) break; } // do the work ... // wait for everyone else to finish barrier.await(); } } } Also works well functionally (it does what it should). blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.2% 81% 6.3 16k 4.2% 62% 33 4096 7.5% 40% 107 1024 10.4% 23% 210 256 12.0% 12.0% 310 64 11.9% 10.2% 550 16 12.2% 8.6% 741 For small work items, this increases throughput by a further 10% over the CyclicBarrier + wait/notify variant, which is not insignificant. But it is still much lower-throughput than V1 with the ExecutorService. V5 - ? So what is the best synchronization mechanism for such a (presumably not uncommon) problem? I am weary of writing my own sync mechanism to completely replace ExecutorService (assuming that it is too generic and there has to be something that can still be taken out to make it more efficient). It is not my area of expertise and I'm concerned that I'd spend a lot of time debugging it (since I'm not even sure my wait/notify and busy wait variants are correct) for uncertain gain. Any advice would be greatly appreciated.

    Read the article

  • javascript - document.activeElement

    - by Fernando SBS
    Hello, I have a few inputTextBoxes and I'm using document.activeElement to handle value changes of those inputboxes called by "change()" function of inputBox element. the problem is when I change the value of one of the inputboxes and then click in another inputbox... the function will get the document.activeElement of the new inputbox and will not work... how to make the function "know" that the one that changed was the previous one?

    Read the article

< Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >