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  • Instead of the specified Texture, black circles on a green background are getting rendered. Why?

    - by vinzBad
    I'm trying to render a Texture via OpenGL. But instead of the texture black circles on a green background are rendered. (They scale, depending what the rotation of the texture is) Example: The texture I'm trying to render is the following: This is the code I use to render the texture, it's located in my Sprite-class. public void Render() { Matrix4 matrix = Matrix4.CreateTranslation(-OriginX, -OriginY, 0) * Matrix4.CreateRotationZ(Rotation) * Matrix4.CreateTranslation(X, Y, 0); Vector2[] corners = { new Vector2(0,0), //top left new Vector2(Width ,0),//top right new Vector2(Width,Height),//bottom rigth new Vector2(0,Height)//bottom left }; //copy the corners to the uv coordinates Vector2[] uv = corners.ToArray<Vector2>(); //transform the coordinates for (int i = 0; i < 4; i++) corners[i] = new Vector2(Vector3.Transform(new Vector3(corners[i]), matrix)); //GL.Color3(TintColor); GL.BindTexture(TextureTarget.Texture2D, _ID); GL.Begin(BeginMode.Quads); { for (int i = 0; i < 4; i++) { GL.TexCoord2(uv[i]); GL.Vertex3(corners[i].X, corners[i].Y, _layerDepth); } } GL.End(); if (EnableDebugDraw) { GL.Color3(Color.Violet); GL.PointSize(3); GL.Begin(BeginMode.Points); { for (int i = 0; i < 4; i++) GL.Vertex2(corners[i]); } GL.End(); GL.Color3(Color.Green); GL.Begin(BeginMode.Points); GL.Vertex2(X, Y); GL.End(); } } This is how I setup OpenGL. public static void SetupGL() { GL.Enable(EnableCap.AlphaTest); GL.AlphaFunc(AlphaFunction.Greater, 0.1f); GL.Enable(EnableCap.Texture2D); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); } With this function I load the texture: public static uint LoadTexture(string path) { uint id; GL.GenTextures(1, out id); GL.BindTexture(TextureTarget.Texture2D, id); Bitmap bitmap = new Bitmap(path); BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); bitmap.UnlockBits(data); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); return id; } And here I call Sprite.Render() protected override void OnRenderFrame(FrameEventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Clear(ClearBufferMask.ColorBufferBit); _sprite.Render(); SwapBuffers(); base.OnRenderFrame(e); } As I stole this code from the Textures-Example from OpenTK, I don't understand why this doesn't work.

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  • DirectX particle system. ConstantBuffer

    - by Liuka
    I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world matrix. So if i have 500 stars (that move every frame) i need to call 500 times VSsetconstantbuffer, and map/unmap each buffer. with 500 stars i have an average of 220 fps and that's quite good. My bottelneck is Vs/PsSetconstantbuffer. If i dont call this function i have 400 fps(obliviously nothing is display, since i dont set the position of the stars). So is there a method to speed up the render of the particle system?? Ps. I'm using intel integrate graphic (hd 2000-3000). with a nvidia (or amd) gpu will i have the same bottleneck?? If, for example, i dont call setshaderresource i have 10-20 fps more (for 500 objcets), that is not 180.Why does SetConstantBuffer take so long?? LPVOID VSdataPtr = VSmappedResource.pData; memcpy(VSdataPtr, VSdata, CszVSdata); context->Unmap(VertexBuffer, 0); result = context->Map(PixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &PSmappedResource); if (FAILED(result)) { outputResult.OutputErrorMessage(TITLE, L"Cannot map the PixelBuffer", &result, OUTPUT_ERROR_FILE); return; } LPVOID PSdataPtr = PSmappedResource.pData; memcpy(PSdataPtr, PSdata, CszPSdata); context->Unmap(PixelBuffer, 0); context->VSSetConstantBuffers(0, 1, &VertexBuffer); context->PSSetConstantBuffers(0, 1, &PixelBuffer); this update and set the buffer. It's part of the render method of a sprite class that contains a the vertex buffer and the texture to apply to the quads(it's a 2d game) too. I have an array of 500 stars (sprite setup with a star texture). Every frame: clear back buffer; draw the array of stars; present the backbuffer; draw also call the function update( which calculate the position of the sprite on screen based on a "camera class") Ok, create a vertex buffer with the vertices of each quads(stars) seems to be good, since the stars don't change their "virtual" position; so.... In a particle system (where particles move) it's better to have all the object in only one vertices array, rather then an array of different sprite/object in order to update all the vertices' position with a single setbuffer call. In this case i have to use a dynamic vertex buffer with the vertices positions like this: verticesForQuad={{ XMFLOAT3((float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 0.0f) }, { XMFLOAT3((float)halfDImensions.x-1+pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 1.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1.pos.y, 1.0f), XMFLOAT2(0.0f, 0.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1.pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(0.0f, 1.0f) }, ....other quads} where halfDimensions is the halfsize in pixel of a texture and pos the virtual position of a star. than create an array of verticesForQuad and create the vertex buffer ZeroMemory(&vertexDesc, sizeof(vertexDesc)); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof(VertexType)* 4*numStars; ZeroMemory(&resourceData, sizeof(resourceData)); resourceData.pSysMem = verticesForQuad; result = device->CreateBuffer(&vertexDesc, &resourceData, &CvertexBuffer); and call each frame Context->IASetVertexBuffers(0, 1, &CvertexBuffer, &stride, &offset); But if i want to add and remove obj i have to recreate the buffer each time, havent i?? There is a faster way? I think i can create a vertex buffer with a max size (es. 10000 objs) and when i update it set only the 250 position (for 250 onjs for example) and pass this number as the vertexCount to the draw function (numObjs*4), or i'm worng

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  • Android AlertDialog with rounded corners: rectangle seen below corners

    - by user1455909
    I want a Dialog with rounded corners, but when the Dialog is seen there's a rectangle below it that's seen below the corners, like this: I build the dialog using a custom DialogFragment: public class MyDialogFragment extends DialogFragment{ @Override public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); LayoutInflater inflater = getActivity().getLayoutInflater(); builder.setView(inflater.inflate(R.layout.playdialog, null)); return builder.create(); } } The dialog layout (playdialog) has the following drawable as background: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <solid android:color="#AAAAAAAA" /> <stroke android:width="2dp" android:color="#FF000000" /> <corners android:radius="20dp" /> </shape> As I said, I set this drawable as background: android:background="@drawable/dialog_background" I don't want that rectangle to be seen. How can I do it?? In this post the user had the same problem. I tried to use the solution that worked for him but it didn't work for me. I modified my DialogFragment like this: public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); LayoutInflater inflater = getActivity().getLayoutInflater(); builder.setView(inflater.inflate(R.layout.playdialog, null)); Dialog d = builder.create(); d.getWindow().setBackgroundDrawable(new ColorDrawable(android.graphics.Color.TRANSPARENT)); return d; } The result is exactly the same. How can I remove that rectangle? Thanks!

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  • What is a good alternative to the WPF WebBrowser Control?

    - by VoidDweller
    I have an MDI WPF app that I need to add web content to. At first, great it looks like I have 2 options built into the framework the Frame control and the WebBrowser control. Given that this is an MDI app it doesn't take long to discover that neither of these will work. The WPF WebBrowser control wraps up the IE WebBrowser ActiveX Control which uses the Win32 graphics pipeline. The "Airspace" issue pretty much sums this up as "Sorry, the layouts will not play nice together". Yes, I have thought about taking snapshots of the web content rendering these and mapping the mouse and keyboard events back to the browser control, but I can't afford the performance penalty and I really don't have time to write and thoroughly test it. I have looked for third party controls, but so far I have only found Chris Cavanagh's WPF Chromium Web Browser control. Which wraps up Awesomium 1.5. Together these are very cool, they play nice with the WPF layouts. But they do not meet my performance requirements. They are VERY HEAVY on memory consumption and not to friendly with CPU usage either. Not to mention still quite buggy. I'll elaborate if you are interested. So, do any of you know of a stable performant WPF web browser control? Thanks.

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  • fatal error C1034: windows.h: no include path set

    - by nathan
    OS Windows Vista Ultimate trying to run a program called minimal.c when i type at command line C:\Users\nathan\Desktopcl minimal.c Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 14.00.50727.762 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. minimal.c minimal.c(5) : fatal error C1034: windows.h: no include path set i have set all the paths: C:\Users\nathan\Desktoppath PATH=C:\Program Files (x86)\Microsoft Visual Studio 8\VC\bin;C:\Windows\system3 ;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\ATI Technologies\AT .ACE\Core-Static;C:\Program Files\Intel\DMIX;c:\Program Files (x86)\Microsoft S L Server\100\Tools\Binn\;c:\Program Files (x86)\Microsoft SQL Server\100\DTS\Bi n\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Java\jdk1. .0_13\bin;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Co mon Files\Autodesk Shared\;C:\Program Files (x86)\Microsoft DirectX SDK (March 009)\Include;C:\Users\nathan\Desktop\glut-3.7.6-bin\glut-3.7.6-bin;C:\Program F les (x86)\Microsoft Visual Studio 8\Common7\IDE;C:\Program Files (x86)\Microsof Visual Studio 8\VC\PlatformSDK\Include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\Include\gl i have gone and made sure windows.h is in the directory im setting the path too. its in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\Include. i have visual studio 2005 i have exhausted all possiblies any ideas

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  • -[UIImage drawInRect:] / CGContextDrawImage() not releasing memory?

    - by sohocoke
    I wanted to easily blend a UIImage on top of another background image, so wrote a category method for UIImage, adapted from http://stackoverflow.com/questions/1309757/blend-two-uiimages : - (UIImage *) blendedImageOn:(UIImage *) backgroundImage { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; UIGraphicsBeginImageContext(backgroundImage.size); CGRect rect = CGRectMake(0, 0, backgroundImage.size.width, backgroundImage.size.height); [backgroundImage drawInRect:rect]; [self drawInRect:rect]; UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [pool release]; return blendedImage; } Unfortunately my app that uses the above method to load around 20 images and blend them with background and gloss images (so probably around 40 calls), is being jettisoned on the device. An Instruments session revealed that calls to malloc stemming from the calls to drawInRect: are responsible for the bulk of the memory usage. I tried replacing the drawInRect: messages with equivalent function calls to the function CGContextDrawImage but it didn't help. The AutoReleasePool was added after I found the memory usage problem; it also didn't make a difference. I'm thinking this is probably because I'm not using graphics contexts appropriately. Would calling the above method in a loop be a bad idea because of the number of contexts I create? Or did I simply miss something?

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  • getting a job in game industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled at a community college for game developement. But I am skeptical about the circulum. I have no experience in the gaming industry so I wouldnt be able to tell rather its a good investment or not. So I am asking you. I dont want to get too much into detail of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the unreal engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the unreal engine, Learn python and learn how to use it's API to connect to a remote server and build game mechanics. Overall I will also recieve a associates degree in game development. I learn c++ but not c. The director said he was trying to implement c in the program as well. What I notice is I will not learn how to build a 3d game engine from scratch. They do not teach any AI. I will not learn how to work with the graphics card using a graphic's api such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requireing me to take some advances math courses such a calculus and geotomtry 1 and 2. I also got to take a physic class. I just think thats a little much for just learning how to use the unreal engine but not actually build one or try to learn the anatomy of a game engine. Is this good enough to possibly land my a job in the insdustry. If I left anything out or was not detail, please feel free to ask more questions. Thanks Guys!!

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  • OutofMemoryError: bitmap size exceeds VM budget (Android)

    - by Chrispix
    Getting an Exception in the BitmapFactory. Not sure what is the issue. (Well I can guess the issue, but not sure why its happening) ERROR/AndroidRuntime(7906): java.lang.OutOfMemoryError: bitmap size exceeds VM budget ERROR/AndroidRuntime(7906): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:295) My code is pretty straight forward. I defined an XML layout w/ a default image. I try to load a bm on the SDCard (if present - it is). If not it shows the default image. Anyway.. Here is code : public class showpicture extends Activity { public void onCreate(Bundle savedInstanceState) { /** Remove menu/status bar **/ requestWindowFeature(Window.FEATURE_NO_TITLE); final Window win = getWindow(); win.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); Bitmap bm; super.onCreate(savedInstanceState); setContentView(R.layout.showpicture); try { ImageView mImageButton = (ImageView)findViewById(R.id.displayPicture); bm = Bitmap.createScaledBitmap(BitmapFactory.decodeFile("/sdcard/dcim/Camera/20091018203339743.jpg"),100, 100, true); parkImageButton.setImageBitmap(bm); } catch (IllegalArgumentException ex) { Log.d("MYAPP",ex.getMessage()); } catch (IllegalStateException ex) { It fails on the bm=Bitmap.createScaledBitmap any thoughts? I did some research on the forums, and it pointed to this post I just don't know why it is not working. Any help would be great! Thanks, Chris.

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  • Most useful free .NET libraries?

    - by Binoj Antony
    I have used a lot of free .NET libraries, some from Microsoft itself! Which ones have you found the most useful? Dependency Injection/Inversion of Control Unity Framework - Microsoft StructureMap - Jeremy Miller Castle Windsor NInject Spring Framework Autofac Managed Extensibility Framework Logging Logging Application Block - Microsoft Log4Net - Apache Error Logging Modules and Handlers(ELMAH) NLog Compression SharpZipLib DotNetZip YUI Compressor (CSS and JS compression/minification) AjaxMinifier (in other downloads) (JS compression. Also includes MSBuild task) Ajax Ajax Control Toolkit - Microsoft AJAXNet Pro Data Mapper XmlDataMapper AutoMapper ORM NHibernate Castle ActiveRecord Subsonic XmlDataMapper Charting/Graphics Microsoft Chart Controls for ASP.NET 3.5 SP1 Microsoft Chart Controls for Winforms ZedGraph Charting NPlot - Charting for ASP.NET and WinForms PDF Creators/Generators PDFsharp iTextSharp Unit Testing/Mocking NUnit Rhino Mocks Moq TypeMock.Net xUnit.net mbUnit Machine.Specifications Automated Web Testing Selenium Watin URL Rewriting url rewriter UrlRewriting.Net Url Rewriter and Reverse Proxy - Managed Fusion Controls Krypton - Free winform controls Source Grid - A Grid control Devexpress - free controls Unclassified CSLA Framework - Business Objects Framework AForge.net - AI, computer vision, genetic algorithms, machine learning Enterprise Library 4.1 - Logging, Exception Management, Validation, Policy Injection File helpers library C5 Collections - Collections for .NET Quartz.NET - Enterprise Job Scheduler for .NET Platform MiscUtil - Utilities by Jon Skeet Lucene.net - Text indexing and searching Json.NET - Linq over JSON Flee - expression evaluator PostSharp - AOP IKVM - brings the extensive world of Java libraries to .NET. Title of the question taken from here. [EDIT] Please provide links to these free libraries as well. Once we have a huge list of this, it can be arranged in categories! Please do not mention .NET Applications/EXEs here.

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  • A simple augmented reality application in C#

    - by Ian
    Hi All, I would like to start a personal project that will give me a lot of new concept to learn and understand. After some thought, I figured that an Augmented Reality related project will be the most beneficial for me because of the following reasons: I haven't tried interfacing a program with a live video/camera feed I haven't done any "image processing" project I haven't done any "graphics rendering" ever With that said, you can assume that I will totally suck at AR. So I'm here to ask for some advice regarding the best way to go through this. st milestone project that I am thinking of is to take a cheap webcam and read some Data Matrix using C#. nd milestone project will render some text-overlay on the feed when presented with a certain Data Matrix. rd milestone project will actually render some 3D shapes. I've searched all-around and found some nice yet advanced materials for AR: http://sites.google.com/site/augmentedrealitytestingsite/ http://soldeveloper.com/ http://www.mperfect.net/wpfAugReal/ So I came here to ask the following: Do you think my milestone is reasonable given my "deficiencies"? In order to start Milestone 1, can you give some materials that I can study? I prefer online materials. Thanks!

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  • How to get Processor and Motherboard Id ?

    - by Frank
    I use the code from http://www.rgagnon.com/javadetails/java-0580.html to get Motherboard Id, but the result is "null", <1 How can that be ? <2 Also I modified the code a bit to look like this to get processor Id : "Set objWMIService = GetObject(\"winmgmts:\\\\.\\root\\cimv2\")\n"+ "Set colItems = objWMIService.ExecQuery _ \n"+ " (\"Select * from Win32_Processor\") \n"+ "For Each objItem in colItems \n"+ " Wscript.Echo objItem.ProcessorId \n"+ " exit for ' do the first cpu only! \n"+ "Next \n"; The result is something like : ProcessorId = BFEBFBFF00010676 On http://msdn.microsoft.com/en-us/library/aa389273%28VS.85%29.aspx it says : ProcessorId : Processor information that describes the processor features. For an x86 class CPU, the field format depends on the processor support of the CPUID instruction. If the instruction is supported, the property contains 2 (two) DWORD formatted values. The first is an offset of 08h-0Bh, which is the EAX value that a CPUID instruction returns with input EAX set to 1. The second is an offset of 0Ch-0Fh, which is the EDX value that the instruction returns. Only the first two bytes of the property are significant and contain the contents of the DX register at CPU reset—all others are set to 0 (zero), and the contents are in DWORD format. I don't quite understand it, in plain English, is it unique or just a number for this class of processors, for instance all Intel Core2 Duo P8400 will have this number ? Frank

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  • How to support 3-byte UTF-8 Characters in ANT

    - by efelton
    I am trying to support UTF-8 characters in my ANT script. As long as the character string are made up of 2-byte UTF-8 characters, such as: Lògìñ Ùsèr ÌÐ Then things work fine. When I use Unicode Han Character: ? Which, according to this site: http://www.fileformat.info/info/unicode/char/6211/index.htm Has a UTF-8 encoding of 0xE6 0x88 0x91 I can see in UltraEdit, my input properties file has the values "E6 88 91" all in a row, so I'm fairly confident that my input is correct. And When I open the same file in Notepad++ I can see all the characters correctly. Here is my Build Script: <?xml version="1.0" encoding="UTF-8" ?> <project name="utf8test" default="all" basedir="."> <target name="all"> <loadproperties encoding="UTF-8" srcfile="./apps.properties.all.txt" /> <echo>No encoding ${common.app.name}</echo> <echo encoding="UTF-8">UTF-8 ${common.app.name}</echo> <echo encoding="UnicodeLittle">UnicodeLittle ${common.app.name}</echo> <echo encoding="UnicodeLittleUnmarked">UnicodeLittleUnmarked ${common.app.name}</echo> <echo>${common.app.ServerName}</echo> <echo>${bb.vendor}</echo> <echo>No encoding ${common.app.UserIdText}</echo> <echo encoding="UTF-8">UTF-8 ${common.app.UserIdText}</echo> <echo encoding="UnicodeLittle">UnicodeLittle ${common.app.UserIdText}</echo> <echo encoding="UnicodeLittleUnmarked">UnicodeLittleUnmarked ${common.app.UserIdText}</echo> <echoproperties /> </target> </project> And here is my properties file: common.app=VrvPsLTst common.app.name=?? common.app.description=Pseudo Loc Test App for Build Script testing common.app.ServerName=http://Vèrìvò.com bb.vendor=Vèrìvò common.app.PasswordText=Pàsswòrð bb.override.list=MP_COPYRIGHTTEXT, "Çòpÿrìght 2012 Vèrívó Bùîlð TéàM" common.app.LoginButtonText=Lògìñ common.app.UserIdText=Ùsèr ÌÐ bb.SMSSuccess=Mèssàgéß Sùççêssfúllÿ Sëñt common.app.LoginScreenMessage=WèlçòMé Mêssàgë common.app.LoginProgressMessage=Àùthèñtìçàtíòñ îñ prógréss... ios.RegistrationText=Règìstràtíòñ Téxt ios.RegistrationURL=http://www.josscrowcroft.com/2011/code/utf-8-multibyte-characters-in-url-parameters-%E2%9C%93/ Here is what the output looks like: Buildfile: C:\Temp\utf8\build.xml all: [echo] No encoding ?? [echo] UTF-8 ?? [echo] ÿþU n i c o d e L i t t l e ? ? [echo] U n i c o d e L i t t l e U n m a r k e d ? ? [echo] http://Vèrìvò.com [echo] Vèrìvò [echo] No encoding Ùsèr ÌÐ [echo] UTF-8 Ùsèr ÃŒÃ? [echo] ÿþU n i c o d e L i t t l e Ù s è r Ì Ð [echo] U n i c o d e L i t t l e U n m a r k e d Ù s è r Ì Ð [echoproperties] #Ant properties [echoproperties] #Mon Jun 18 15:25:13 EDT 2012 [echoproperties] ant.core.lib=C\:\\ant\\lib\\ant.jar [echoproperties] ant.file=C\:\\Temp\\utf8\\build.xml [echoproperties] ant.file.type=file [echoproperties] ant.file.type.utf8test=file [echoproperties] ant.file.utf8test=C\:\\Temp\\utf8\\build.xml [echoproperties] ant.home=c\:\\ant\\bin\\.. [echoproperties] ant.java.version=1.6 [echoproperties] ant.library.dir=C\:\\ant\\lib [echoproperties] ant.project.default-target=all [echoproperties] ant.project.invoked-targets=all [echoproperties] ant.project.name=utf8test [echoproperties] ant.version=Apache Ant version 1.8.1 compiled on April 30 2010 [echoproperties] awt.toolkit=sun.awt.windows.WToolkit [echoproperties] basedir=C\:\\Temp\\utf8 [echoproperties] bb.SMSSuccess=M\u00E8ss\u00E0g\u00E9\u00DF S\u00F9\u00E7\u00E7\u00EAssf\u00FAll\u00FF S\u00EB\u00F1t [echoproperties] bb.override.list=MP_COPYRIGHTTEXT, "\u00C7\u00F2p\u00FFr\u00ECght 2012 V\u00E8r\u00EDv\u00F3 B\u00F9\u00EEl\u00F0 T\u00E9\u00E0?" [echoproperties] bb.vendor=V\u00E8r\u00ECv\u00F2 [echoproperties] common.app=VrvPsLTst [echoproperties] common.app.LoginButtonText=L\u00F2g\u00EC\u00F1 [echoproperties] common.app.LoginProgressMessage=\u00C0\u00F9th\u00E8\u00F1t\u00EC\u00E7\u00E0t\u00ED\u00F2\u00F1 \u00EE\u00F1 pr\u00F3gr\u00E9ss... [echoproperties] common.app.LoginScreenMessage=W\u00E8l\u00E7\u00F2?\u00E9 M\u00EAss\u00E0g\u00EB [echoproperties] common.app.PasswordText=P\u00E0ssw\u00F2r\u00F0 [echoproperties] common.app.ServerName=http\://V\u00E8r\u00ECv\u00F2.com [echoproperties] common.app.UserIdText=\u00D9s\u00E8r \u00CC\u00D0 [echoproperties] common.app.description=Pseudo Loc Test App for Build Script testing [echoproperties] common.app.name=?? [echoproperties] file.encoding=Cp1252 [echoproperties] file.encoding.pkg=sun.io [echoproperties] file.separator=\\ [echoproperties] ios.RegistrationText=R\u00E8g\u00ECstr\u00E0t\u00ED\u00F2\u00F1 T\u00E9xt [echoproperties] ios.RegistrationURL=http\://www.josscrowcroft.com/2011/code/utf-8-multibyte-characters-in-url-parameters-%E2%9C%93/ [echoproperties] java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment [echoproperties] java.awt.printerjob=sun.awt.windows.WPrinterJob [echoproperties] java.class.path=c\:\\ant\\bin\\..\\lib\\ant-launcher.jar;C\:\\Temp\\utf8\\.\\;C\:\\Program Files (x86)\\Java\\jre7\\lib\\ext\\QTJava.zip;C\:\\ant\\lib\\ant-antlr.jar;C\:\\ant\\lib\\ant-apache-bcel.jar;C\:\\ant\\lib\\ant-apache-bsf.jar;C\:\\ant\\lib\\ant-apache-log4j.jar;C\:\\ant\\lib\\ant-apache-oro.jar;C\:\\ant\\lib\\ant-apache-regexp.jar;C\:\\ant\\lib\\ant-apache-resolver.jar;C\:\\ant\\lib\\ant-apache-xalan2.jar;C\:\\ant\\lib\\ant-commons-logging.jar;C\:\\ant\\lib\\ant-commons-net.jar;C\:\\ant\\lib\\ant-contrib-1.0b3.jar;C\:\\ant\\lib\\ant-jai.jar;C\:\\ant\\lib\\ant-javamail.jar;C\:\\ant\\lib\\ant-jdepend.jar;C\:\\ant\\lib\\ant-jmf.jar;C\:\\ant\\lib\\ant-jsch.jar;C\:\\ant\\lib\\ant-junit.jar;C\:\\ant\\lib\\ant-launcher.jar;C\:\\ant\\lib\\ant-netrexx.jar;C\:\\ant\\lib\\ant-nodeps.jar;C\:\\ant\\lib\\ant-starteam.jar;C\:\\ant\\lib\\ant-stylebook.jar;C\:\\ant\\lib\\ant-swing.jar;C\:\\ant\\lib\\ant-testutil.jar;C\:\\ant\\lib\\ant-trax.jar;C\:\\ant\\lib\\ant-weblogic.jar;C\:\\ant\\lib\\ant.jar;C\:\\ant\\lib\\bb-ant-tools.jar;C\:\\ant\\lib\\xercesImpl.jar;C\:\\ant\\lib\\xml-apis.jar;C\:\\Program Files\\Java\\jre7\\lib\\tools.jar [echoproperties] java.class.version=51.0 [echoproperties] java.endorsed.dirs=C\:\\Program Files\\Java\\jre7\\lib\\endorsed [echoproperties] java.ext.dirs=C\:\\Program Files\\Java\\jre7\\lib\\ext;C\:\\Windows\\Sun\\Java\\lib\\ext [echoproperties] java.home=C\:\\Program Files\\Java\\jre7 [echoproperties] java.io.tmpdir=C\:\\Users\\efelton\\AppData\\Local\\Temp\\ [echoproperties] java.library.path=C\:\\Windows\\SYSTEM32;C\:\\Windows\\Sun\\Java\\bin;C\:\\Windows\\system32;C\:\\Windows;C\:\\Windows\\SYSTEM32;C\:\\Windows;C\:\\Windows\\SYSTEM32\\WBEM;C\:\\Windows\\SYSTEM32\\WINDOWSPOWERSHELL\\V1.0\\;C\:\\PROGRAM FILES\\INTEL\\WIFI\\BIN\\;C\:\\PROGRAM FILES\\COMMON FILES\\INTEL\\WIRELESSCOMMON\\;C\:\\PROGRAM FILES (X86)\\MICROSOFT SQL SERVER\\100\\TOOLS\\BINN\\;C\:\\PROGRAM FILES\\MICROSOFT SQL SERVER\\100\\TOOLS\\BINN\\;C\:\\PROGRAM FILES\\MICROSOFT SQL SERVER\\100\\DTS\\BINN\\;C\:\\PROGRAM FILES (X86)\\MICROSOFT SQL SERVER\\100\\TOOLS\\BINN\\VSSHELL\\COMMON7\\IDE\\;C\:\\PROGRAM FILES (X86)\\MICROSOFT SQL SERVER\\100\\DTS\\BINN\\;C\:\\Program Files\\ThinkPad\\Bluetooth Software\\;C\:\\Program Files\\ThinkPad\\Bluetooth Software\\syswow64;C\:\\Program Files (x86)\\QuickTime\\QTSystem\\;C\:\\Program Files (x86)\\AccuRev\\bin;C\:\\Program Files\\Java\\jdk1.7.0_04\\bin;C\:\\Program Files (x86)\\IDM Computer Solutions\\UltraEdit\\;. [echoproperties] java.runtime.name=Java(TM) SE Runtime Environment [echoproperties] java.runtime.version=1.7.0_04-b22 [echoproperties] java.specification.name=Java Platform API Specification [echoproperties] java.specification.vendor=Oracle Corporation [echoproperties] java.specification.version=1.7 [echoproperties] java.vendor=Oracle Corporation [echoproperties] java.vendor.url=http\://java.oracle.com/ [echoproperties] java.vendor.url.bug=http\://bugreport.sun.com/bugreport/ [echoproperties] java.version=1.7.0_04 [echoproperties] java.vm.info=mixed mode [echoproperties] java.vm.name=Java HotSpot(TM) 64-Bit Server VM [echoproperties] java.vm.specification.name=Java Virtual Machine Specification [echoproperties] java.vm.specification.vendor=Oracle Corporation [echoproperties] java.vm.specification.version=1.7 [echoproperties] java.vm.vendor=Oracle Corporation [echoproperties] java.vm.version=23.0-b21 [echoproperties] line.separator=\r\n [echoproperties] os.arch=amd64 [echoproperties] os.name=Windows 7 [echoproperties] os.version=6.1 [echoproperties] path.separator=; [echoproperties] sun.arch.data.model=64 [echoproperties] sun.boot.class.path=C\:\\Program Files\\Java\\jre7\\lib\\resources.jar;C\:\\Program Files\\Java\\jre7\\lib\\rt.jar;C\:\\Program Files\\Java\\jre7\\lib\\sunrsasign.jar;C\:\\Program Files\\Java\\jre7\\lib\\jsse.jar;C\:\\Program Files\\Java\\jre7\\lib\\jce.jar;C\:\\Program Files\\Java\\jre7\\lib\\charsets.jar;C\:\\Program Files\\Java\\jre7\\lib\\jfr.jar;C\:\\Program Files\\Java\\jre7\\classes [echoproperties] sun.boot.library.path=C\:\\Program Files\\Java\\jre7\\bin [echoproperties] sun.cpu.endian=little [echoproperties] sun.cpu.isalist=amd64 [echoproperties] sun.desktop=windows [echoproperties] sun.io.unicode.encoding=UnicodeLittle [echoproperties] sun.java.command=org.apache.tools.ant.launch.Launcher -cp .;C\:\\Program Files (x86)\\Java\\jre7\\lib\\ext\\QTJava.zip [echoproperties] sun.java.launcher=SUN_STANDARD [echoproperties] sun.jnu.encoding=Cp1252 [echoproperties] sun.management.compiler=HotSpot 64-Bit Tiered Compilers [echoproperties] sun.os.patch.level=Service Pack 1 [echoproperties] user.country=US [echoproperties] user.dir=C\:\\Temp\\utf8 [echoproperties] user.home=C\:\\Users\\efelton [echoproperties] user.language=en [echoproperties] user.name=efelton [echoproperties] user.script= [echoproperties] user.timezone= [echoproperties] user.variant= BUILD SUCCESSFUL Total time: 1 second Thank you for your help EDIT\UPDATE 6/19/2012 I am developing in a Windows environment. I have installed a TTF from: http://freedesktop.org/wiki/Software/CJKUnifonts/Download I have updated UltraEdit to use the TTF and I can see the Chinese characters. <?xml version="1.0" encoding="UTF-8" ?> <project name="utf8test" default="all" basedir="."> <target name="all"> <echo>??</echo> <echo encoding="ISO-8859-1">ISO-8859-1 ??</echo> <echo encoding="UTF-8">UTF-8 ??</echo> <echo file="echo_output.txt" append="true" >?? ${line.separator}</echo> <echo file="echo_output.txt" append="true" encoding="ISO-8859-1">ISO-8859-1 ?? ${line.separator}</echo> <echo file="echo_output.txt" append="true" encoding="UTF-8">UTF-8 ?? ${line.separator}</echo> <echo file="echo_output.txt" append="true" encoding="UnicodeLittle">UnicodeLittle ?? ${line.separator}</echo> <echo file="echo_output.txt" append="true" encoding="UnicodeLittleUnmarked">UnicodeLittleUnmarked ?? ${line.separator}</echo> </target> </project> The output captured by running inside UltraEdit is: Buildfile: E:\temp\utf8\build.xml all: [echo] ?? [echo] ISO-8859-1 ?? [echo] UTF-8 ?? BUILD SUCCESSFUL Total time: 1 second And the echo_output.txt file shows up like this: ?? ISO-8859-1 ?? UTF-8 ?? ÿþU n i c o d e L i t t l e ? ? U n i c o d e L i t t l e U n m a r k e d ? ? So there appears to be somehting fundamentally wrong with how my ANT environment is set up since I cannot simply echo the character to the screen or to a file.

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  • Complex SQL Query similar to a z order problem

    - by AaronLS
    I have a complex SQL problem in MS SQL Server, and in drawing on a piece of paper I realized that I could think of it as a single bar filled with rectangles, each rectangle having segments with different Z orders. In reality it has nothing to do with z order or graphics at all, but more to do with some complex business rules that would be difficult to explain. Howoever, if anyone has ideas on how to solve the below that will give me my solution. I have the following data: ObjectID, PercentOfBar, ZOrder (where smaller is closer) A, 100, 6 B, 50, 5 B, 50, 4 C, 30, 3 C, 70, 6 The result of my query that I want is this, in any order: PercentOfBar, ZOrder 50, 5 20, 4 30, 3 Think of it like this, if I drew rectangle A, it would fill 100% of the bar and have a z order of 6. 66666666666 AAAAAAAAAAA If I then layed out rectangle B, consisting of two segments, both segments would cover up rectangle A resulting in the following rendering: 4444455555 BBBBBBBBBB As a rule of thumb, for a given rectangle, it's segments should be layed out such that the highest z order is to the right of the lower Z orders. Finally rectangle C would cover up only portions of Rectangle B with it's 30% segment that is z order 3, which would be on the left. You can hopefully see how the is represented in the output dataset I listed above: 3334455555 CCCBBBBBBB Now to make things more complicated I actually have a 4th column such that this grouping occurs for each key: Input: SomeKey, ObjectID, PercentOfBar, ZOrder (where smaller is closer) X, A, 100, 6 X, B, 50, 5 X, B, 50, 4 X, C, 30, 3 X, C, 70, 6 Y, A, 100, 6 Z, B, 50, 2 Z, B, 50, 6 Z, C, 100, 5 Output: SomeKey, PercentOfBar, ZOrder X, 50, 5 X, 20, 4 X, 30, 3 Y, 100, 6 Z, 50, 2 Z, 50, 5 Notice in the output, the PercentOfBar for each SomeKey would add up to 100%. This is one I know I'm going to be thinking about when I go to bed tonight. Just to be explicit and have a question: What would be a query that would produce the results described above?

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  • How To Create Your Own x86 Operating System for Modern PC Computers

    - by mudge
    I'd like to create a new operating system for x86 PC computers. I'd like it to be 64-bit but possibly run as 32-bit as well. I have these kinds of questions: What kinds of things do you start working on first? Knowing where to start in writing your own operating system seems to me to be a tricky subject, so I am interested in your input. Generally how to go about making your own 32-bit/64-bit operating system, or good resources that mention useful information about going about writing your own operating system for x86 computers. I don't care how old sources are as long as they are still relevant and useful to what I am doing. I know that I will want it to have kernel drivers that access peripheral hardware directly. Where should I look for advice and documentation for programming and understanding the interface to peripheral hardware the operating system will communicate with? I will need to understand how the operating system will receive input and interact with keyboards, mice, computer monitors, hard drives, USB, etc. etc. This is probably the area I know least about. I have the Intel instruction set manuals and have been getting more familiar with assembly programming, so the CPU side of things is what I know the most about. At this point I'm thinking that I'd like to implement the Linux system calls within my operating system so that programs that run on Linux can run on my operating system. I want my operating system to use the ELF binary format. I wonder what obstacles I have to overcome to achieve this Linux compatibility. Are the main things implementing the system calls that Linux provides, and using the ELF format? What else? I am also interested in people's thoughts about why it might not be a good idea to make your own operating system, and why it is a good idea to make your own operating system. Thank you for any input.

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  • Blackberry storm 9530 tracing touch events while scrolling

    - by SWATI
    hey in my screen there is a an edit field and 2 custom button fields as "OK" and "CANCEL" Below buttonfield there are some more focussable label fields when i write a name in edit field and press enter then focus comes to "OK" button but how to set focus on "CANCEL" button. Moreover while scrolling the focus does not automatically move ahead??? what to do may be i m confused with touch events and their handling!!! Kindly help!!!!!!!!!!!! Code: txt_Name = new EditField(TextField.NO_NEWLINE) { public void paint(net.rim.device.api.ui.Graphics g) { g.setColor(Color.MAROON); super.paint(g); } }; txt_Name.setFont(font); v1 = new VerticalFieldManager(); v1.add(txt_Name ); ButtonField btn1 = new ButtonField("OK",ButtonField.CONSUME_CLICK); ButtonField btn2 = new ButtonField("CANCEL",ButtonField.CONSUME_CLICK); v2 = new VerticalFieldManager(); v2.add(btn1); v2.add(btn2); LabelField l1 = new LabelField("Hello Moon ",Field.Focussable); LabelField l2 = new LabelField("Hello Citizen",Field.Focussable); LabelField l3 = new LabelField("Hello People",Field.Focussable); LabelField l4 = new LabelField("Hello world",Field.Focussable); v3 = new VerticalFieldManager(); v3.add(l1); v3.add(l2); v3.add(l3); v3.add(l4); add(v1); add(v2); add(v3); } protected boolean navigationClick(int status, int time) { if(OK.isFocus()) { //execute some code return true; } if(CANCEL.isFocus()) { //execute some code return true; } }

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  • not enough actual parameters ?

    - by omair iqbal
    The following program returns error : e2035 not enough actual parameters in 2 places (lines 39 and 45) and is not compiling. Can someone please help me out? Can I put 0 or null in place of parameters here? unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs,ComObj,shdocvw,activex, StdCtrls; type TForm1 = class(TForm) Button1: TButton; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form1: TForm1; implementation {$R *.dfm} procedure TForm1.Button1Click(Sender: TObject); var mybrowser : iwebbrowser2; myUserName, myPassword,loginURL : string; Flags: OleVariant; begin Flags := navOpenInNewWindow; MyBrowser := CreateOleObject('InternetExplorer.Application') as IWebBrowser2; MyBrowser.Navigate('http://www.gmail.com',flags,'_blank'); myUserName := 'UserName'; myPassword := 'password'; loginURL:='javascript:var Email = document.getElementById(''Email'');Email.value=''' + myUserName + ''';var Password = document.getElementById(''Passwd'');Password.value=''' + myPassword + ''';var SignIn = document.getElementById(''signIn'');SignIn.click();'; MyBrowser.Navigate(loginURL); end; end.

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  • How do I resolve no swt-cocoa-3557 or swt-cocoa in swt.library.path, java.library.path or the jar fi

    - by ?????
    I can't get a swt application to work on Mac OSX Snow Leopard. Exception in thread "main" java.lang.UnsatisfiedLinkError: no swt-cocoa-3557 or swt-cocoa in swt.library.path, java.library.path or the jar file at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.C.<clinit>(Unknown Source) at org.eclipse.swt.internal.cocoa.NSThread.isMainThread(Unknown Source) at org.eclipse.swt.graphics.Device.<init>(Unknown Source) at org.eclipse.swt.widgets.Display.<init>(Unknown Source) at org.eclipse.swt.widgets.Display.<init>(Unknown Source) at com.astrobetty.geotag.Hello.main(Hello.java:12) I have added -Dswt.library.path= and -Djava.library.path statements to the "VM arrguments" hand have also tried setting them as variables in the "environment" section of the Eclipse run configuration page. I've verified that my .jar file is at the path I specify. If I look inside the .jar, it seems to contain these libraries: 102 Feb 12 13:21 META-INF 183 Feb 12 13:21 external.xpt 37104 Nov 17 2009 libswt-awt-cocoa-3557.jnilib 287228 Nov 17 2009 libswt-cocoa-3557.jnilib 548252 Nov 17 2009 libswt-pi-cocoa-3557.jnilib 313420 Nov 17 2009 libswt-xulrunner-cocoa-3557.jnilib 136 May 23 22:19 org 13 Feb 12 13:21 version.txt Any ideas on how to get this to work? Is it possible at all?

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  • thesis in LaTeX without memoir

    - by yCalleecharan
    Hi, I'm preparing a thesis report in LaTeX. I don't want to use the memoir class as I would like total control. I have two questions: My thesis consists of an introduction and then a series of articles pasted one after the other. Thus each article has its own abstract, introduction, etc... and a bibliography at its end. I understand that perhaps a package like multibib can help when we have multiple bibliographies. The idea that I came with is to write each article separately and then use pdfpages to combine the final document. Long time ago dvi files concatenation was popular but with graphics I think that pdfpages is better. I saw that another package exists, named combine which can help with what I am doing. I'm still exploring my options. Any suggestions? If I decide to use a book class instead to make my thesis resemble more into a book-like format which is better, then using the book class format gives me section headings like 0.1 Introduction with the leading 0. This 0 doesn't show in the article class format. How to change this default book class numbering format so that I'll have e.g. 1. Introduction? Thanks a lot...

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  • Leopard => Snow Leopard architecture woes with nokogiri / rails

    - by Julian
    I'm confused. It's a regular state of affairs for me but specifically in this case I felt I could reach out to fellow stackoverflowers (that is, stackoverflow-ers, not stackover-flowers). uname -a Darwin macbookpro 10.3.0 Darwin Kernel Version 10.3.0: Fri Feb 26 11:58:09 PST 2010; root:xnu-1504.3.12~1/RELEASE_I386 i386 set bash-3.2$ set ... HOSTTYPE=x86_64 ... MACHTYPE=x86_64-apple-darwin10.0 ... I'm having a nightmare rebuilding some native ruby gems and I'm wondering whether this is part of the problem -- part of this machine says its 64 bit but another part 32 ... as far as I can tell? Under 'About this Mac' it says 'Intel Core 2 Duo' which Apple says is 64 bit. So why, after doing sudo gem pristine --all am I still getting this kind of error? dlopen(/Applications/Rails/ruby/lib/ruby/gems/1.8/gems/nokogiri-1.4.2/lib/nokogiri/nokogiri.bundle, 9): no suitable image found. Did find: /Applications/Rails/ruby/lib/ruby/gems/1.8/gems/nokogiri-1.4.2/lib/nokogiri/nokogiri.bundle: mach-o, but wrong architecture - /Applications/Rails/ruby/lib/ruby/gems/1.8/gems/nokogiri-1.4.2/lib/nokogiri/nokogiri.bundle Specifically I had removed nokogiri and reinstalled it. No errors in output. bash-3.2$ sudo gem install nokogiri Building native extensions. This could take a while... Successfully installed nokogiri-1.4.2 1 gem installed thanks for any thoughts!

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  • How did the Lunar Lander example make the image backgrounds transparent?

    - by user279112
    Hello. I'm trying to make a GUI program with the Android SDK, using their Lunar Lander example as a significant self-teaching tool in the process. I've noticed their sprites' images' backgrounds, which were at least usually pure white, did not show up in their program. I want to ask how they did that, since their site doesn't explain simple things very well. I've managed to pull that off before on another GUI SDK, wherein all I had to do was to call a function and pass it a few floats to define a certain color, and until my code told it to do otherwise, that function would make sure that that particular color in my sprites' images was totally transparent. However I've wrestled with the Lunar Lander example and getting my own program to show some custom graphics for a week or two now, and I haven't noticed any such function call in the Lunar Lander example. I tried to look for it, but I did not find anything. I've tried to Google some tutorial or other reference material, but what I've found so far is just straying off into unrelated areas and totally dodging this EXTREMELY important lesson on the SDK's basics. Any ideas? Thanks!

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  • How to print data form C#

    - by Hybryd
    I've searched Stackoverflow and google and found many ways how I can print stuff in C#. The best way for me would be to populate blank white windows form with some label, textbox and picturebox elements and print it as a windows form. This way is very poor because it prints in 72 DPI, and is not flexible for multiple pages print. Next way that I found that would be good is using iTextSharp, but there is a problem that iTextSharp only generates PDF-s, and you have to open it in PDF viewer and print from there. I love this way of thinking where I create a paragraph, and then fill it with text and graphic, so I found this thread http://www.devarticles.com/c/a/C-Sharp/Printing-Using-C-sharp/ where it discusses how to create your own printing engine in C#, something like iTextSharp, but very lightweight... Now that I've said that, I want to know is there any ready to use printing engine that would be like iTextSharp, made for printing, not for PDF generation? What is the best way to print something, without using reporting services like CrystalReports. I think Crystal Reports wouldn't work for my case cause I don't want to print generic reports, but some text and graphics that I need to dynamicaly generate every time I need to print.

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  • How to copy file using NSIS ?

    - by Xinus
    I want to copy war file to tomcat web-app directory using NSIS setup. I have successfully installed tomcat and jdk using following script !define PRODUCT_NAME "App Deploy" !define PRODUCT_VERSION "1.0" !define PRODUCT_PUBLISHER "ZippySoft" SetCompressor lzma ;!include "UserManagement.nsh" ; MUI 1.67 compatible ------ !include "MUI.nsh" ; MUI Settings !define MUI_ABORTWARNING ;!define MUI_ICON "${NSISDIR}\Contrib\Graphics\Icons\modern-install.ico" ; Welcome page !insertmacro MUI_PAGE_WELCOME ; Components page !insertmacro MUI_PAGE_COMPONENTS ; Instfiles page !insertmacro MUI_PAGE_INSTFILES ; Finish page !insertmacro MUI_PAGE_FINISH ; Language files !insertmacro MUI_LANGUAGE "English" ; Reserve files !insertmacro MUI_RESERVEFILE_INSTALLOPTIONS ; MUI end ------ Name "${PRODUCT_NAME} ${PRODUCT_VERSION}" OutFile "AppDeploy.exe" InstallDir "$PROGRAMFILES\App Deploy" ShowInstDetails show ;Section -SETTINGS ; SetOutPath "$INSTDIR" ; SetOverwrite ifnewer ;SectionEnd ;Section "JDK" SEC01 ; File "Prerequisites\jdk-1_5_0_15-windows-i586-p.exe" ; ExecWait "$INSTDIR\jdk-1_5_0_15-windows-i586-p.exe" ;SectionEnd ;System::Call 'Kernel32::SetEnvironmentVariableA(t, t) i("name", "value").r0' ;StrCmp $0 0 error ; ExecWait ProgThatReadsEnv.exe ; Goto done ;error: ; MessageBox MB_OK "Can't set environment variable" ;done: ;Section "Tomcat" SEC02 ; File "Prerequisites\apache-tomcat-6.0.16.exe" ; ExecWait "$INSTDIR\apache-tomcat-6.0.16.exe" ;SectionEnd Section "Data Submission Tool" SEC03 File "Prerequisites\DataSubmissionToolFinal.war" CopyFiles `$INSTDIR\DataSubmissionToolFinal.war` `c:\DataSubmissionToolFinal.war` StrCpy $0 "$INSTDIR\DataSubmissionToolFinal.war" ;Path of copy file from StrCpy $1 "c:\DataSubmissionToolFinal.war" ;Path of copy file to StrCpy $2 1 ; only 0 or 1, set 0 to overwrite file if it already exists System::Call 'kernel32::CopyFile(t r0, t r1, b r2) l' Pop $0 ; pops a bool. if overwrite is off and there is a file then error will be 1 SectionEnd There are no script errors but war file is not getting copied to c drive . How to do it? Also is it possible to identify path to JDK and Tomcat installation using NSIS ? Sorry if the question is too obvious, I am quite new to NSIS..

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  • UITouch Event Propagation To Background UIViews

    - by drewww
    I'm having troubles getting any UIView that's not the foreground UIView to receive UITouch events. I'm building an all-Core Graphics-app, so I'm not using any built in UIViews or IB or anything - everything is programmatically constructed and drawn into. Here's my view hierarchy: Root View Type A Container Type A View Type A View Type A View Type B Container Type B View Type B View Type B View The containers are just vanilla UIView objects that I create programmatically and add instances of Type A and B to when they're created. I did this originally to make hitTesting easier—Type A objects can be drag-and-dropped onto Type B objects. Type A objects receive touch events fine, but Type B objects (which are contained by Type B Container which is behind Type A Container) don't receive touch events. Both containers occupy the entire screen; they're basically just convenience containers. If I pull Type B Container to the front (eg [self.view bringSubviewToFront:Type B Container]) it receives events properly, but then the Type A Container doesn't get events. How do I propagate events from the view that's on top? Both views occupy the entire screen, so it makes sense that the top-most view is catching the events, but how should I get it to pass those events on to Type B Container? I could inject some code in the container that passes the touch events back to the main ViewController which can pass them on to Type B Container but that feels really messy to me. Is there a nicer way to not have the Type A Container stop propagation? What's the best practice here?

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  • Storing a digital signature for bookings on a web based system

    - by Duncan
    I have a web based bookings system built for a UK higher education client to allow students to sign out equipment (laptops, camera's etc). It's been in use successfully for a couple of years, in the current workflow equipment is collected and the booking is printed, signed by the student and kept until the equipment is returned. They are emailed a pdf copy of the booking and reminders if equipment is outstanding. Students can login and prebook equipment using their university LDAP credentials, the booking is then authorised by staff for later collection, but can also walk in and have equipment booked out by staff. They would like to remove the signed paper part of the process and replace this with some sort of digital signature. The suggestion was a graphics tablet but with a web based system this would require a local software package and in my view be impractical. My thought is that students would enter their LDAP username and password upon collection of the equipment, verifying their identity and effectively digitally signing the booking. My question is what would be best to store as a signature or whether to simply authenticate the user and use a boolean flag to indicate that this has been done could be deemed sufficient?

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  • Change ObjectChoiceField Color not working on Blackberry OS 5.0

    - by Ari R. Fikri
    I want to create a custom ObjectChoiceField, the expected behavior is if the data change then upon leavinge the focus the font color will change. I have succeded in BB OS upto 4.7 but when tested on simulator and on real device with BB OS 5.0 the color won't change. This is my class : public class MyObjectChoiceField extends ObjectChoiceField { int color; Object oldValue, newValue; boolean isChanged; public MyObjectChoiceField(){ super(); oldValue = new Object(); newValue = new Object(); } public MyObjectChoiceField(int color, String label, String[] choices, int intP, long styleP){ super(label, choices, intP, styleP); this.color = color; } public void onUnfocus(){ if (getSelectedIndex() != -1){ newValue = getChoice(getSelectedIndex()); if (oldValue != newValue){ isChanged = true; invalidate(); } } super.onUnfocus(); } public void onFocus(int directionInt){ if (getSelectedIndex() != -1) oldValue = getChoice(getSelectedIndex()); super.onFocus(directionInt); } public void paint(Graphics g){ if (isChanged){ g.setColor(this.color); } super.paint(g); } What should I do to make this also work on BB OS 5.0. FYI : The ObjectChoiceField in BB 5.0 is look like a button with a triangle point down in the right side, which is different with BB OS 4.7.

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