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  • Local server updates for the network

    - by Brendon
    I have setup one computer on our network as the file server. Because Internet here in Tanzania is both slow and expensive I would like that one system to download all the updates and then the other 10 computers on the network to get those update files from the server. I'm a bit of a noobie to Ubuntu, but really want to learn how to get this working smoothly so as to help other NGOs and schools here in Tanzania. Brendon

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  • Black screen on latest Nvidia Cards when starting LightDM/Ubuntu

    - by Luis Alvarado
    Today I installed an Nvidia GT440 on my computer, changing the one that existed there, an Nvidia 9500GT. After changing it I started getting a problem where the screen just went black when loading the lightdm login screen (Where I punt my user and password). The thing is, if I disconnect the VGA cable and connect it again I get to see the lightdm greeter and everything works perfect. The problem is that I have to connect/disconnect every time I reboot the PC. I tried installing the 285.xx drivers. Same problem. I removed the Nvidia drivers installed with Jockey, rebooted, same problem. I install the current 280.xx again, same problem. After all that I installed a fresh install of Ubuntu, selected to install the Nvidia drivers while installing it from the livecd. After booting the same problem appeared. Dmesg does not say anything wrong about it. Same goes for the log from Jockey. What else should I check or what to do to solve it. Just to clarify, this does not happen BEFORE the lightdm greeter appears. Am guessing before the actual use of the video card with X starts with all the 2D/3D stuff that is used in ligthdm and unity. I can use any tty and even see the Ubuntu logo when starting. UPDATE: When I open a game in fullscreen the problem appears again. I have to unplug the monitor cable and plug it back in to see the game. Then when I quit the game I have to do it again to see the desktop. UPDATE 2: Today I bought a HDMI cable, connected the video card to the TV am testing it with and it actually did log in correctly without any black screen but it shows the resolution a little over the actual size of the screen. So I see only half of the launcher since the left side of it is hidden outside of the real resolution and the top bar is beyond the resolution. So the black screen is related to the VGA connection.

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  • Secure Your Wireless Router: 8 Things You Can Do Right Now

    - by Chris Hoffman
    A security researcher recently discovered a backdoor in many D-Link routers, allowing anyone to access the router without knowing the username or password. This isn’t the first router security issue and won’t be the last. To protect yourself, you should ensure that your router is configured securely. This is about more than just enabling Wi-Fi encryption and not hosting an open Wi-Fi network. Disable Remote Access Routers offer a web interface, allowing you to configure them through a browser. The router runs a web server and makes this web page available when you’re on the router’s local network. However, most routers offer a “remote access” feature that allows you to access this web interface from anywhere in the world. Even if you set a username and password, if you have a D-Link router affected by this vulnerability, anyone would be able to log in without any credentials. If you have remote access disabled, you’d be safe from people remotely accessing your router and tampering with it. To do this, open your router’s web interface and look for the “Remote Access,” “Remote Administration,” or “Remote Management” feature. Ensure it’s disabled — it should be disabled by default on most routers, but it’s good to check. Update the Firmware Like our operating systems, web browsers, and every other piece of software we use, router software isn’t perfect. The router’s firmware — essentially the software running on the router — may have security flaws. Router manufacturers may release firmware updates that fix such security holes, although they quickly discontinue support for most routers and move on to the next models. Unfortunately, most routers don’t have an auto-update feature like Windows and our web browsers do — you have to check your router manufacturer’s website for a firmware update and install it manually via the router’s web interface. Check to be sure your router has the latest available firmware installed. Change Default Login Credentials Many routers have default login credentials that are fairly obvious, such as the password “admin”. If someone gained access to your router’s web interface through some sort of vulnerability or just by logging onto your Wi-Fi network, it would be easy to log in and tamper with the router’s settings. To avoid this, change the router’s password to a non-default password that an attacker couldn’t easily guess. Some routers even allow you to change the username you use to log into your router. Lock Down Wi-Fi Access If someone gains access to your Wi-Fi network, they could attempt to tamper with your router — or just do other bad things like snoop on your local file shares or use your connection to downloaded copyrighted content and get you in trouble. Running an open Wi-Fi network can be dangerous. To prevent this, ensure your router’s Wi-Fi is secure. This is pretty simple: Set it to use WPA2 encryption and use a reasonably secure passphrase. Don’t use the weaker WEP encryption or set an obvious passphrase like “password”. Disable UPnP A variety of UPnP flaws have been found in consumer routers. Tens of millions of consumer routers respond to UPnP requests from the Internet, allowing attackers on the Internet to remotely configure your router. Flash applets in your browser could use UPnP to open ports, making your computer more vulnerable. UPnP is fairly insecure for a variety of reasons. To avoid UPnP-based problems, disable UPnP on your router via its web interface. If you use software that needs ports forwarded — such as a BitTorrent client, game server, or communications program — you’ll have to forward ports on your router without relying on UPnP. Log Out of the Router’s Web Interface When You’re Done Configuring It Cross site scripting (XSS) flaws have been found in some routers. A router with such an XSS flaw could be controlled by a malicious web page, allowing the web page to configure settings while you’re logged in. If your router is using its default username and password, it would be easy for the malicious web page to gain access. Even if you changed your router’s password, it would be theoretically possible for a website to use your logged-in session to access your router and modify its settings. To prevent this, just log out of your router when you’re done configuring it — if you can’t do that, you may want to clear your browser cookies. This isn’t something to be too paranoid about, but logging out of your router when you’re done using it is a quick and easy thing to do. Change the Router’s Local IP Address If you’re really paranoid, you may be able to change your router’s local IP address. For example, if its default address is 192.168.0.1, you could change it to 192.168.0.150. If the router itself were vulnerable and some sort of malicious script in your web browser attempted to exploit a cross site scripting vulnerability, accessing known-vulnerable routers at their local IP address and tampering with them, the attack would fail. This step isn’t completely necessary, especially since it wouldn’t protect against local attackers — if someone were on your network or software was running on your PC, they’d be able to determine your router’s IP address and connect to it. Install Third-Party Firmwares If you’re really worried about security, you could also install a third-party firmware such as DD-WRT or OpenWRT. You won’t find obscure back doors added by the router’s manufacturer in these alternative firmwares. Consumer routers are shaping up to be a perfect storm of security problems — they’re not automatically updated with new security patches, they’re connected directly to the Internet, manufacturers quickly stop supporting them, and many consumer routers seem to be full of bad code that leads to UPnP exploits and easy-to-exploit backdoors. It’s smart to take some basic precautions. Image Credit: Nuscreen on Flickr     

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  • phpMyAdmin - Display all queries

    - by Carlos Fernández San Millán
    I have installed a fresh desktop with ubuntu quantal and the following packages versions: MySQL: 5.5.28-0ubuntu0.12.10.1 Apache: 2.2.22 (Ubuntu) phpMyAdmin: 3.4.11.1deb1 I would like phpmyadmin to display all the queries I run. How can I do it? Thank you very much. UPDATE To be more specific, there are some queries showing into the query box, but I would like phpMyAdmin to show ALL of them including when I export a Database (if possible). Thank you.

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  • How do I publish updates?

    - by Klikini
    A common issue with Unity is the suspend feature, which reboots some computers when resuming. I have figured out how to fix it, tested it, and it works. You change line 11 of /etc/default/grub to: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_sleep=nonvs" I would like to post this as an update for future Ubuntu versions. How do I do this? More info about the changes: Sony Vaio FW350 reboots instead of waking up after sleep/suspend

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  • SharePoint MVP Chat tomorrow and day after

    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). This feed URL has been discontinued. Please update your reader's URL to : http://feeds.feedburner.com/winsmarts Read full article .... ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • i cant use ubuntu software manager

    - by hossein
    It's the first time that I use ubuntu and I can't use the ubuntu software manager, when I type update codes in terminal it shows this error Reading package lists... Error! W: GPG error: http://ir.archive.ubuntu.com precise Release: The following signatures were invalid: BADSIG 40976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/ir.archive.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages E: The package lists or status file could not be parsed or opened.

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  • Where should libraries be placed, in windows?

    - by Gabriel Diaconescu
    I have just moved from Linux to Windows, and I have to use the Zend Framework library. Where should the library be placed? Directly on C drive Create a lib folder like C:/lib/ Create a lib folder in my user folder I am wondering if there is a classic folder where these kind of libraries are placed. Update:I am asking about the location on my own standpoint. The Zend Framework library is a PHP framework.

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  • robots.txt not updated

    - by Haridharan
    I have updated some url's and files in robots.txt file to block url's and files from google search results but, still files displaying in search results. As per a suggestion from a site I tried to update the robots.txt by below steps. In Google Webmaster tools, Health - Fetch as Google - type the url and click the fetch button. but, still files displaying in search results. Note: in Google Webmaster tools, Health - Blocked URL's - robots.txt file - downloaded date looks two dates back.

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  • Game state management (Game, Menu, Titlescreen, etc)

    - by munchor
    Basically, in every single game I've made so far, I always have a variable like "current_state", which can be "game", "titlescreen", "gameoverscreen", etc. And then on my Update function I have a huge: if current_state == "game" game stuf ... else if current_state == "titlescreen" ... However, I don't feel like this is a professional/clean way of handling states. Any ideas on how to do this in a better way? Or is this the standard way?

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  • What makes games responsive to user input?

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Problem with RecordMyDesktop program

    - by Saeid87
    I am trying to record some tutorials using RecordMyDesktop application. The problem is the video becomes jagged and unusable as you can see from the screenshot I have taken while playing a saved video. I don't know what can be the problem, but I guess it has something to do with my graphics driver. My laptop is using Intel HD 3000 series and I couldn't find any update for it. If you know what might be the problem and how to solve it I will really appreciate it!

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  • Oracle Applications: Complete, Open, Integrated

    Executive Update: Oracle's Strategy for Industries Sonny Singh, Senior Vice President of Oracle’s Industries Business Unit, discusses Oracle's extensive footprint for industries and the details around Oracle's industry business strategy which focuses on providing a complete, open and integrated solution.

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  • After locking the screen in Ubuntu 14.04, password is not accepted, How can it be fixed?

    - by Itai Ganot
    I'm running Ubuntu 14.04 fully updated on my laptop. Since the last update every time I lock the screen (when leaving my room for example) - when I get back and input my password, it is not accepted even though it's the correct password, the error I get is: Password incorrect, please try again I found that clicking the "Switch Account" fixes the issue but it is very annoying, if you know any way to fix it, it would be nice. Thanks in advance

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  • Certification Notes: 70-583 Designing and Developing Windows Azure Applications

    - by BuckWoody
    Last Updated: 02/01/2011 It’s time for another certification, and we’ve just release the 70-583 exam on Windows Azure. I’ve blogged my “study plans” here before on other certifications, so I thought I would do the same for this one. I’ll also need to take exam 70-513 and 70-516; but I’ll post my notes on those separately. None of these are “brain dumps” or any questions from the actual tests - just the books, links and notes I have from my studies. I’ll update these references as I’m studying, so bookmark this site and watch my Twitter and Facebook posts for when I’ll update them, or just subscribe to the RSS feed. A “Green” color on the check-block means I’ve done that part so far, red means I haven’t. First, I need to refresh my memory on some basic coding, so along with the Azure-specific information I’m reading the following general programming books: Introducing Microsoft .NET (Pro-Developer): link   Head First C#, 2E: A Learner's Guide to Real-World Programming with Visual C# and .NET: link Microsoft Visual C# 2008 Step by Step: link  c The first place to start is at the official site for the certification. link c On that page you’ll find several resources, and the first you should follow is the “Save to my learning” so you have a place to track everything. Then click the “Related Learning Plans” link and follow the videos and read the documentation in each of those bullets. There are six areas on the learning plan that you should focus on - make sure you open the learning plan to drill into the specifics. c Designing Data Storage Architecture (18%) Books I’m Reading: Links: My Notes: c Optimizing Data Access and Messaging (17%) Books I’m Reading: Links: My Notes: c Designing the Application Architecture (19%) Books I’m Reading: Applied Architecture Patterns on the Microsoft Platform: link Links: My Notes: c Preparing for Application and Service Deployment (15%) Books I’m Reading: Links: My Notes: c Investigating and Analyzing Applications (16%) Books I’m Reading: Links: My Notes: c Designing Integrated Solutions (15%) Books I’m Reading: Applied Architecture Patterns on the Microsoft Platform (2nd mention) Links: My Notes:

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  • Saddling your mountain lion with JDeveloper

    - by Blueberry Coder
    Last October, Apple released Java Update 2012-006. This patch brought the Apple-provided JDK for OS X Lion v10.7 and OS X Mountain Lion v10.8 to version 1.6.0_37. At the same time, it disabled the Apple Java plugins and removed the Java Preferences panel that enabled users to manage the various Java releases on their computer. On the Windows and Linux platforms, JDeveloper 11g R1 has been certified  to run on Java 7 since patch set 5. This is not the case on OS X.   ( The above is not a typo. Apple's OS for personal computer is now known as OS X; the « Mac » prefix has been dropped with the 10.8 release. And it's pronounced « Oh-Ess-Ten », by the way. Yes, I am a nitpicker. I know... ) Please note JDeveloper 11g R2 is not certified either. On any platform. It will generally work, but there are known issues with ADF Mobile. Personally, I would recommend to wait for 12c before going to JDK 7.  Now, suppose you have installed Oracle's JDK 7 on your Mac. JDeveloper will not run on it. It will even not install. Susan and I discovered this the hard way while setting up the ADF Mobile hands-on lab we ran at the UKOUG 2012 conference. The lab was a great success nevertheless, attracting nearly a hundred delegates. It was great to see the interest ADF Mobile already generates, especially among PL/SQL Developers and DBAs. But what did we do to make it work?  While Java Update 2012-006 removed the Java Preferences panel, it leaved in place OS X's command-line Java infrastructure. Thus, it is possible to invoke the Apple JDK 6 to start the JDeveloper installer. Suppose your user is named « Fred », and that the JDeveloper installer is on your desktop. You can execute the following command in a terminal window (on a single line) to start the installer:  /usr/libexec/java_home --version 1.6.0  --exec java -jar /Users/Fred/Desktop/jdevstudio11116install.jar  The JDeveloper installer, being provided a valid JDK reference, will set up the IDE and embedded WebLogic Server instance accordingly. Clever engineering at its finest!

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  • The upgrading service doesn`t work in South Korea

    - by Susung Park
    I am using Ubuntu, and I live in South Korea. I have installed the operating system about three months ago, so the current version in the computer is 11.04. I wanna upgrade this to the new version, and I tried some methods to do so. And when I started upgrading the computer, a message came up that it cannot download the update package because of the problem of internet connection. What should I do?

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  • Bootloader Problems Grub Won't Load Windows 7

    - by user108805
    I sent this to [email protected], still no response thought I could get a faster solution here. I am running Windows 7 64-bit and Ubuntu 12.04 LTS on separate partitions. The message is sent is: Boot-Repair URL: http://paste.ubuntu.com/1365163/ Originally I was unable to access Ubuntu after a windows update (Ubuntu was installed using wubi). Rather than logging into Ubuntu from the Windows 7 Bootloader, it lead to the grub command prompt. No matter what I did here, it would not log me into linux. As a result I uninstalled Ubuntu from the Add/Remove Programs application in Windows 7. I then re-installed Ubuntu 12.04 LTS using a liveCD-USB. This time however, I created a partition. I then restarted and got the GRUB bootloader which loads Ubuntu 12.04 LTS with no problems, however when I select windows (listed as "Windows 7 (loader)"), it just refreshes the grub bootloader instead of loading Windows 7. I then used the Windows 7 repair disk to run bootrec/fixmbr and bootrec/fixboot. This led to no bootloader coming up when I started my computer. Instead I got a blank black screen with a flashing white cursor. I went on to do a bootrec/buildbcd and bootrec/scanos. These did nothing to change the situation. When I ran bootrec/scanos it said that no Windows 7 installations were present. After this I decided to reinstall WIndows 7 only for this to do nothing to change the situation. Afterwards I did a boot-repair in which I began to get the GRUB bootloader, which would load ubuntu 12.04 LTS, but still would not load Windows 7. I also did a sudo update-grub which recognized Windows 7 as being installed, but still didn't fix the issue of loading Windows 7. While running Ubuntu I have no problem accessing my WIndows 7 partition which is formatted as NTFS. It shows all the files and folders reflecting that the re-install did take place, and it also shows all of my old applications and folders in the Windows.old folder. I am completely stuck at this point and have no clue what I should do next. Any help you can offer me will be greatly appreciate. Thank You --gap

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  • Ubuntu 13.10 upgraded from 13.04 issues

    - by Andrew Sadach
    The keyboard stopped working after a while, I started using 13.04 again VIA USB because I am waiting for the keyboard issues that 13.10 has to get an update. 13.04 had tons of issues I didn't care about because most of it worked. Now almost none of it works. There's even a huge amount of graphical errors. Others have had these issues I've noticed while looking at the similar questions area next to this text box, but my question is can I downgrade 13.10 to 13.04?

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  • What is a good strategy for binding view objects to model objects in C++?

    - by B.J.
    Imagine I have a rich data model that is represented by a hierarchy of objects. I also have a view hierarchy with views that can extract required data from model objects and display the data (and allow the user to manipulate the data). Actually, there could be multiple view hierarchies that can represent and manipulate the model (e.g. an overview-detail view and a direct manipulation view). My current approach for this is for the controller layer to store a reference to the underlying model object in the View object. The view object can then get the current data from the model for display, and can send the model object messages to update the data. View objects are effectively observers of the model objects and the model objects broadcast notifications when properties change. This approach allows all the views to update simultaneously when any view changes the model. Implemented carefully, this all works. However, it does require a lot of work to ensure that no view or model objects hold any stale references to model objects. The user can delete model objects or sub-hierarchies of the model at any time. Ensuring that all the view objects that hold references to the model objects that have been deleted is time-consuming and difficult. It feels like the approach I have been taking is not especially clean; while I don't want to have to have explicit code in the controller layer for mediating the communication between the views and the model, it seems like there must be a better (implicit) approach for establishing bindings between the view and the model and between related model objects. In particular, I am looking for an approach (in C++) that understands two key points: There is a many to one relationship between view and model objects If the underlying model object is destroyed, all the dependent view objects must be cleaned up so that no stale references exist While shared_ptr and weak_ptr can be used to manage the lifetimes of the underlying model objects and allows for weak references from the view to the model, they don't provide for notification of the destruction of the underlying object (they do in the sense that the use of a stale weak_ptr allows for notification), but I need an approach that notifies the dependent objects that their weak reference is going away. Can anyone suggest a good strategy to manage this?

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  • How do I install Myunity on 12.10?

    - by Brenton Horne
    Basically as is the title how do you install Myunity on 12.10. I've tried adding the repository ppa:myunity/ppa and doing: sudo add-apt-repository ppa:myunity/ppa sudo apt-get update sudo apt-get install myunity At which point I got the error: W: Failed to fetch http://ppa.launchpad.net/myunity/ppa/ubuntu/dists/quantal/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • How do I remove this duplicate sources.list entry?

    - by blade19899
    Sometimes, when I run sudo apt-get update or install an app sudo apt-get install I get the error below at the bottom in the gnome-terminal and I can't remove it. I searched for it in the software-sources and in y-ppa-manager and I am not sure I want to mess with the sources list since I am a bit of a noob. Duplicate sources.list entry http://archive.canonical.com/ubuntu/ oneiric/partner amd64 Packages \ (/var/lib/apt/lists/archive.canonical.com_ubuntu_dists_oneiric_partner_binary-amd64_Packages)

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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