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  • Do you use to third party companies to review your company's code?

    - by CodeToGlory
    I am looking to get the following - Basic code review to make sure they follow the guidelines imposed. Security code analysis to make sure there are no loopholes. No performance bottlenecks by doing a load test etc. We have lot of code coming in from third parties and is becoming laborious to manage code reviews and hence looking to see if others employ such practices. I understand that it may be a concern for some and would raise the question "Well, who is going to make sure the agency is doing their job right?" But basically I am just looking for a third party who can hold all vendor code to the same standards.

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  • Are my other partitions safe from harm from an alpha/beta release?

    - by Marcappuccino
    I am quite intrested in testing the latest alpha-3 of Ubuntu, however, performance in VirtualBox is slow and somewhat buggy (I know! It's an Alpha) - guest additions wern't installing, bad mouse intergration, etc. I would now like to test this release on my hard drive. But my main system (12.04) is also on this very same hard drive. Is this safe? Can the alpha touch my main partition? Are there any other risks?

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  • Backups, What Are They Good For?

    We've heard the confessional story from Pixar that Toy Story 2 was almost lost due to a bad backup, but sometimes there is no 'almost'. Grant Fritchey casts a sympathetic eye over some catastrophic data losses, and gives advice on how to avoid what he has termed an RGE (résumé generating event). New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

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  • Does data size in TCP/UDP make a difference on transmission time

    - by liortal
    While discussing the development of a network component for our game engine, a member of our team suggested that transmitting either 500 bytes or 1k of data using UDP makes no difference from performance perspective of the system (the time it takes to transmit the data). He actually said that as long as you don't cross the MTU size, the size of the transmitted data doesn't really matter as it's all the same. Is that true for UDP? what about TCP? That sounds just plain wrong to me, but i am not a network expert. *I've been reading about other companies' game networking architectures, and it seems they're all trying to keep transmitted data to a minimum, making my colleague's claims seem even more unreasonable.

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • Upgrading a dual-boot system HDD

    - by Jason
    I dual-boot my laptop due to lousy VM performance, and have a new 500GB/7200rpm drive coming in to replace the stock 320GB/5400rpm drive. I have the drive set up in three partitions: one for the Win7 system files, one for storage, and the third as the ext4 Linux file system. The system file and storage partitions are both NTFS. What I'm planning to do is use the system image creator built in Win7, then move that over to the new drive. However, how can I migrate the Ubuntu partition, and how do I make sure that the Grub bootloader isn't overwritten by the Windows loader?

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  • New perspectives in a SPARC/virtualization/cloud session at the Oracle OpenWorld

    - by Karoly Vegh
    Attending Oracle OpenWorld? You definitely should.  If you do, come see me at the "Breakthrough in Private Cloud Management on SPARC T-Series Servers" session on Wednesday at 11:45 in Moscone South 270, the right session to get the consolidation discussion running at lunch :)  I am of course going to talk about Oracle VM for SPARC (former LDoms), the performance overhead impact of virtualization, the importance of data security in the cloud, instance separation and the open potentials of verified platform and cost savings.  For more details:  https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=2590 See you there! 

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  • Help comparing Cocos2d and Unity3d for this project [closed]

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • Share buttons vs sharer urls

    - by TeeOh
    As some people might know, adding share buttons from Facebook and Twitter can cause a page to slow down. I've seen many sites pass on the common iframe implementations that these sites offer and simply create icons that link to a sharer url for better control of page performance. http://www.facebook.com/sharer/sharer.php?u=http%3A%2F%2Fwww.cnn.com%2F&t=CNN%26s+website%27 However, I've also read that Facebook is dropping support for these links. For example, this link now redirects to the Like Button. http://www.facebook.com/facebook-widgets/share.php Here is an article noting that Facebook is deprecating/has deprecated it's share functionality and is sticking with the Like button. http://www.barbariangroup.com/posts/7544-the_facebook_share_button_has_been_deprecated_called_it I'm assuming this is the same for the sharing url. If the sharer url is no longer a reliable option, what other methods are there besides using 3rd party widgets (like Addthis)?

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  • Can I copy large files faster without using the file cache?

    - by Veazer
    After adding the preload package, my applications seem to speed up but if I copy a large file, the file cache grows by more than double the size of the file. By transferring a single 3-4 GB virtualbox image or video file to an external drive, this huge cache seems to remove all the preloaded applications from memory, leading to increased load times and general performance drops. Is there a way to copy large, multi-gigabyte files without caching them (i.e. bypassing the file cache)? Or a way to whitelist or blacklist specific folders from being cached?

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  • Using Visual Studio 2010s Debugger PIN Feature

    One of the very cool new features in Visual Studio 2010 is the ability to Pin a variable you are watching, right in the place you want to see it.  Its always been a hassle to have to add a... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Chemical alternatives to caffeine / coffee for mental clarity and alertness? [on hold]

    - by einsteinx2
    Currently I drink about 2 cups of coffee or tea a day (one in the morning and one in the afternoon usually). However I'm very sensitive to stimulants and drinking caffeine regularly keeps my resting heart rate really high, causes occasional heart palpitations, and sometimes trouble sleeping. I've tried going without coffee, and while I can do it, I have trouble concentrating at work and even just enjoying my work. I'm borderline ADD (or possibly full on ADD, but haven't been checked). And I tend to lose focus easily if I don't have some coffee or tea in me. For health reasons, I'd like to cut it out completely, but when I do my work performance seriously suffers. I already work out (cardio and/or weight lifting) 5 - 6 days a week, and get an average of about 8 hours of sleep, but I still can't focus throughout the day without caffeine. Are there any over the counter chemical or supplement alternatives for mental clarity that you've used with success don't cause the additional unwanted physical side effects that come with regular stimulants like caffeine?

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  • query in codeIgniter style

    - by troy
    I have below query: SET @sql = NULL ; SELECT GROUP_CONCAT( DISTINCT CONCAT( 'select latitude,longitude,max(serverTime) as serverTime,', deviceID, ' AS device from d', deviceID, '_gps' ) SEPARATOR ' UNION ALL ' ) INTO @sql FROM devices WHERE accountID =2; PREPARE stmt FROM @sql ; EXECUTE stmt; Can someone help me to write the above query in codeIgniter style.... ANd another thing is :What is the difference between writing the query in 1 and 2 formats 1. $query = $this->db->query('YOUR QUERY HERE'); 2. $this->db->select("..."); $this->db->from(); $this->db->where(); Will it have any effect on performance if we use 2nd style... Thank You

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • GNOME 3.8 stutters / lags

    - by Robin
    I recently installed Fedora 19 beta and noticed unusually laggy behaviour of GNOME Shell (3.8) on the Nouveau driver on a nVidia 9200GS (also with nVidia driver) So I thought this could be related to Fedora so I installed Ubuntu 13.04 which comes with GNOME 3.6. Everything was buttery smooth as it has always been, but once I upgraded GNOME to 3.8, I experience the same laggy performance on Ubuntu as well. I'm talking about the animations, such as the window overview in activities, openSUSE live image with 3.6 = smooth Ubuntu 13.04 live image with 3.6 = smooth Ubuntu 13.04 install with 3.6 = smooth Ubuntu 13.04 install with 3.8 = laggy Fedora live image with 3.8 = laggy Fedora install with 3.8 = laggy Does anyone have a clue what could be going on?

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  • Le W3C publie le standard EXI, une nouvelle norme qui étend la portée du XML aux applications et terminaux mobiles

    Le W3C publie le standard EXI Une nouvelle norme qui étend la portée du XML aux applications et terminaux mobiles Le W3C (World Wide Consortium) vient de publier une nouvelle norme compacte du XML (eXtensible Markup Language) qui sera utilisée sur les terminaux mobiles et autres appareils ayant des contraintes de mémoire et/ou de bande passante. Le nouveau standard EXI (Efficient XML Interchange) a pour but d'optimiser nettement la performance, l'efficacité réseau et la consommation d'énergie des applications utilisant XML. Le standard XML est largement utilisé en tant que format d'échange de données entre différents systèmes, services Web et appareils. Mais il n'est pas adopté su...

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  • Database Insider - June 2014 issue now available

    - by Javier Puerta
    The June issue of the Database Insider newsletter is now available. (Full newsletter here) NEWS June 10: Oracle CEO Larry Ellison Live on the Future of Database Performance At a live webcast on June 10 at Oracle’s headquarters, Oracle CEO Larry Ellison is expected to announce the upcoming availability of Oracle Database In-Memory, which dramatically accelerates business decision-making by processing analytical queries in memory without requiring any changes to existing applications.Read More New Study Confirms Capital Expenditure Savings with Oracle Multitenant A new study finds that Oracle Multitenant, an option of Oracle Database 12c, drives significant savings in capital expenditures by enabling the consolidation of a large number of databases on the same number or fewer hardware resources.  Read More Read full newsletter here

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  • Coherence on Exalogic: 6x Speeds on Half the Hardware is Possible

    - by jeckels
    Recently, Oracle Coherence released its 12c version, focused on scalability and real-time data delivery. As part of the launch, we showcased Coherence's tight coupling with Exalogic Elastic Cloud. By leveraging the Inifiniband Fabric in Exalogic, Coherence can now operate at up to 6x the speed on as little as half the hardware on an Exalogic box. This breakthrough is helping customers save money on their hardware costs while improving performance of their data grid. Here's a free resource available for you to explore this technology relationship further.For even more information on Coherence, attend our upcoming free virtual developer day on November 5th to see how developers can leverage Coherence in their everyday tasks.

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  • Getting Started with Oracle Fusion Project Portfolio Management

    Designed from the ground-up using the latest technology advances and incorporating the best practices gathered from Oracle's thousands of customers, Fusion Applications are 100 percent open standards-based business applications that set a new standard for the way we innovate, work and adopt technology. Delivered as a complete suite of modular applications, Fusion Applications work with your existing portfolio to evolve your business to a new level of performance. In this AppCast, part of a special series on Fusion Applications, you hear about the unique advantages of Fusion Project Portfolio Management, learn about the scope of the first release and discover how Fusion PPM modules can be used to complement and enhance your existing Projects solutions.

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  • Mit Oracle Datenbanken in die Pole-Position!

    - by Alliances & Channels Redaktion
    Stellen Sie sich vor, Sie haben die Wahl zwischen einem hübschen, aber uralten Kleinwagen und einem stylischen Tourenwagen auf technischem Höchststand. Beide haben etwas für sich, keine Frage, doch auf der Rennstrecke, wo es allein um Performance geht, ist Nostalgie fehl am Platz. Nicht anders ist es mit Datenbanken. Wer also Wert auf Leistung, Sicherheit und die optimale Ausnutzung von Hardware und IT-Ressourcen legt, sollte sich für ein Database-Tuning entscheiden. Die wesentlichen Vorteile der Oracle Datenbanken bringt dieses Video kurz und knackig auf den Punkt – und ist damit auch bestens zum Einsatz bei Kunden geeignet. Oracle Database Tuning from Worm Marketing Consulting GmbH on Vimeo.

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  • Mit Oracle Datenbanken in die Pole-Position!

    - by Alliances & Channels Redaktion
    Stellen Sie sich vor, Sie haben die Wahl zwischen einem hübschen, aber uralten Kleinwagen und einem stylischen Tourenwagen auf technischem Höchststand. Beide haben etwas für sich, keine Frage, doch auf der Rennstrecke, wo es allein um Performance geht, ist Nostalgie fehl am Platz. Nicht anders ist es mit Datenbanken. Wer also Wert auf Leistung, Sicherheit und die optimale Ausnutzung von Hardware und IT-Ressourcen legt, sollte sich für ein Database-Tuning entscheiden. Die wesentlichen Vorteile der Oracle Datenbanken bringt dieses Video kurz und knackig auf den Punkt – und ist damit auch bestens zum Einsatz bei Kunden geeignet. Oracle Database Tuning from Worm Marketing Consulting GmbH on Vimeo.

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  • Configuring trace file size and number in WebCenter Content 11g

    - by Kyle Hatlestad
    Lately I've been doing a lot of debugging using the System Output tracing in WebCenter Content 11g.  This is built-in tracing in the content server which provides a great level of detail on what's happening under the hood.  You can access the settings as well as a view of the tracing by going to Administration -> System Audit Information.  From here, you can select the tracing sections to include.  Some of my personal favorites are searchquery,  systemdatabase, userstorage, and indexer.  Usually I'm trying to find out some information regarding a search, database query, or user information.  Besides debugging, it's also very helpful for performance tuning. [Read More] 

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  • Speaking in Omaha: December 7, 2011

    - by Bill Graziano
    I’m presenting in Omaha on Writing Faster SQL at 6PM on December 7th.  You can find meeting details on the Omaha SQL Server User Group page. The meeting location requires an RSVP so building security has a list of attendees. The presentation is a series of suggestions on improving performance.  It ranges from simple things like comparing indexed columns to scalar values up to tips for reducing query compiles and asynchronous processing patterns.  Nearly all of these come from specific issues I’ve encountered working on poorly performing SQL Servers.

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  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

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  • Enhancing Enterprise Planning and Forecasting Through Predictive Modeling

    Planning and forecasting performance in today's volatile economic environment can be challenging with traditional planning applications and manual modeling techniques. To address these challenges, leading edge companies are leveraging predictive modeling to bring statistical analysis and techniques such as Monte Carlo simulations into the mix. Sound too math-intense and complicated? Not anymore. These techniques can be applied by anyone - no prior stats experience required - whether to augment the forecasting performed by line managers or to validate those forecasts based on historical information, and to produce a broader range of scenarios to consider in decision-making.

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