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  • SharePoint Content and Site Editing Tips

    - by Bil Simser
    A few content management and site editing tips for power users on this bacon flavoured unicorn morning. The theme here is keep it clean!Write "friendly" email addressesRemember it's human beings reading your content. So seeing something like "If you have questions please send an email to [email protected]" breaks up the readiblity. Instead just do the simple steps of writing the content in plain English and going back, highlighting the name and insert a link (note: you might have to prefix the link with mailto:[email protected]). It makes for a friendlier looking page and hides the ugliness that are sometimes in email addresses.Use friendly column and list namesThis is a big pet peeve of mine. When you first create a column or list with spaces the internal name is changed. The display name might be "My Amazing List of Animals with Large Testicles" but the internal (and link) name becomes "My_x00x20_Amazing_x00x20_List_x00x20_of_x00x20_Animals_x00x20_with_x00x20_Large_x00x20_Testicles". What's worse is if you create a publishing page named "This Website is Fueled By a Dolphin's Spleen". Not only is it incorrect grammar, but the apostrophe wreaks havoc on both the internal name for the list (with lots of crazy hex codes) as well as the hyperlink (where everything is uuencoded). Instead create the list with a distinct and compact name then go back and change it to whatever you want. The end result is a better formed name that you can both script and access in code easier.Keep your Views CleanWhen you add a column to a list or create a new list the default is to add it to the default view. Do everyone a favour and don't check this box! The default view of a list should be something similar to the Title field and nothing else. Keep it clean. If you want to set a defalt view that's different, go back and create one with all the fields and filtering and sorting columns you want and set it as default. It's a good idea to keep the original AllItems.aspx (note the lack of space in the filename!) easy and unfiltered. It's also a good idea to keep your column count down in views. Don't let every column be added by default and don't add every column just because you can. Create separate views for distinct responsibilities and try to keep the number of columns down to a single screen to prevent horizontal scrolling.Simple NavigationThe Quick Launch is a great tool for navigating around your site but don't use the default of adding all lists to it. Uncheck that box and keep navigation simple. Create custom groupings that make sense so if you don't have a site with "Documents and Lists" but "Reports and Notices" makes more sense then do it. Also hide internal lists from the Quick Launch. For example, if most users don't need to see all the lookup tables you might have on a site don't show them. You can use audience filtering on the Quick Launch if you want to hide admin items from non-admin users so consider that as an option.Enjoy!

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  • PHP-FPM stops responding and dies [migrated]

    - by user12361
    I'm running Drupal 6 with Nginx 1.5.1 and PHP-FPM (PHP 5.3.26) on a 1GB single core VPS with 3GB of swap space on SSD storage. I just switched from shared hosting to this unmanaged VPS because my site was getting too heavy, so I'm still learning the ropes. I have moderately high traffic, I don't really monitor it closely but Google Adsense usually record close to 30K page views/day. I usually have 50 to 80 authenticated users logged in and a few hundred more anonymous users hitting the Boost static HTML cache at any given moment. The problem I'm having is that PHP-FPM frequently stops responding, resulting in Nginx 502 or 504 errors. I swear I have read every page on the internet about this issue, which seems fairly common, and I've tried endless combinations of configurations, and I can't find a good solution. After restarting Nginx and PHP-FPM, the site runs really fast for a while, and then without warning it simply stops responding. I get a white screen while the browser waits on the server, and after about 30 seconds to a minute it throws an Nginx 502 or 504 error. Sometimes it runs well for 2 minutes, sometimes 5 minutes, sometimes 5 hours, but it always ends up hanging. When I find the server in this state, there is still plenty of free memory (500MB or more) and no major CPU usage, the control and worker PHP-FPM processes are still present, and the server is still pingable and usable via SSH. A reload of PHP-FPM via the init script revives it again. The hangups don't seem to correspond to the amount of traffic, because I observed this behavior consistently when I was testing this configuration on a development VPS with no traffic at all. I've been constantly tweaking the settings, but I can't definitively eliminate the problem. I set Nginx workers to just 1. In the PHP-FPM config I have tried all three of the process managers. "Dynamic" is definitely the least reliable, consistently hanging up after only a few minutes. "Static" also has been unreliable and unpredictable. The least buggy has been "ondemand", but even that is failing me, sometimes after as much as 12 to 24 hours. But I can't leave the server unattended because PHP-FPM dies and never comes back on its own. I tried adjusting the pm.max_children value from as low as 3 to as high as 50, doesn't make a lot of difference, but I currently have it at 10. Same thing for the spare servers values. I also have set pm.max_requests anywhere from 30 to unlimited, and it doesn't seem to make a difference. According to the logs, the PHP-FPM processes are not exiting with SIGSEGV or SIGBUS, but rather with SIGTERM. I get a lot of lines like: WARNING: [pool www] child 3739, script '/var/www/drupal6/index.php' (request: "GET /index.php") execution timed out (38.739494 sec), terminating and: WARNING: [pool www] child 3738 exited on signal 15 (SIGTERM) after 50.004380 seconds from start I actually found several articles that recommend doing a graceful reload of PHP-FPM via cron every few minutes or hours to circumvent this issue. So that's what I did, "/etc/init.d/php-fpm reload" every 5 minutes. So far, it's keeping the lights on. But it feels like a dreadful hack. Is PHP-FPM really that unreliable? Is there anything else I can do? Thanks a lot!

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  • Consolidation in a Database Cloud

    - by B R Clouse
    Consolidation of multiple databases onto a shared infrastructure is the next step after Standardization.  The potential consolidation density is a function of the extent to which the infrastructure is shared.  The three models provide increasing degrees of sharing: Server: each database is deployed in a dedicated VM. Hardware is shared, but most of the software infrastructure is not. Standardization is often applied incompletely since operating environments can be moved as-is onto the shared platform. The potential for VM sprawl is an additional downside. Database: multiple database instances are deployed on a shared software / hardware infrastructure. This model is very efficient and easily implemented with the features in the Oracle Database and supporting products. Many customers have moved to this model and achieved significant, measurable benefits. Schema: multiple schemas are deployed within a single database instance. The most efficient model, it places constraints on the environment. Usually this model will be implemented only by customers deploying their own applications.  (Note that a single deployment can combine Database and Schema consolidations.) Customer value: lower costs, better system utilization In this phase of the maturity model, under-utilized hardware can be used to host more workloads, or retired and those workloads migrated to consolidation platforms. Customers benefit from higher utilization of the hardware resources, resulting in reduced data center floor space, and lower power and cooling costs. And, the OpEx savings from Standardization are multiplied, since there are fewer physical components (both hardware and software) to manage. Customer value: higher productivity The OpEx benefits from Standardization are compounded since not only are there fewer types of things to manage, now there are fewer entities to manage. In this phase, customers discover that their IT staff has time to move away from "day-to-day" tasks and start investing in higher value activities. Database users benefit from consolidating onto shared infrastructures by relieving themselves of the requirement to maintain their own dedicated servers. Also, if the shared infrastructure offers capabilities such as High Availability / Disaster Recovery, which are often beyond the budget and skillset of a standalone database environment, then moving to the consolidation platform can provide access to those capabilities, resulting in less downtime. Capabilities / Characteristics In this phase, customers will typically deploy fixed-size clusters and consolidate on a cluster until that cluster is deemed "full," at which point a new cluster is built. Customers will define one or a few cluster architectures that are used wherever possible; occasionally there may be deployments which must be handled as exceptions. The "full" policy may be based on number of databases deployed on the cluster, or observed peak workload, etc. IT will own the provisioning of new databases on a cluster, making the decision of when and where to place new workloads. Resources may be managed dynamically, e.g., as a priority workload increases, it may be given more CPU and memory to handle the spike. Users will be charged at a fixed, relatively coarse level; or in some cases, no charging will be applied. Activities / Tasks Oracle offers several tools to plan a successful consolidation. Real Application Testing (RAT) has a feature to help plan and validate database consolidations. Enterprise Manager 12c's Cloud Management Pack for Database includes a planning module. Looking ahead, customers should start planning for the Services phase by defining the Service Catalog that will be made available for database services.

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  • GameStateManagement and inputs not being recognized

    - by Dave Voyles
    EDIT: I've removed a bit of code from the input class to make this more readable, and updated my StartScreen class, which is now at the bottom. I have the same issues though, but they are explained in my comments on the bottom of this page. It won't let me paste my additional code here (the format comes out crazy), so I've linked to pastebin with the code pastebin I've been trying to implement the MS provided GameStateManagement sample with my game, but it has proven a bit difficult. Really, I'm using Oneksoft's Starter Kit, which uses the MS provided sample, so they are identical, except for my splash screen. I'm able to get the splash screen to launch, where it informs the player to press A to advance the screen, but this doesn't seem to accept any of my inputs. I’ve also added Console.Writeline(“Pressing A”) under the IsMenuPressed method in Input.cs to verify that it is getting called, but for some reason it is constantly spamming my log, rather than just appearing each time I press it. Not sure why this is happening. I have a bit too much code to post it all here, so I’ve attached a link to my .rar with my classes, but I’ll also leave a bit here which I thinkmay be applicable. https://www.dropbox.com/sh/6ek4uru2jc2ch0k/JTeBWN_3PQ What do you guys think the issue is? namespace Pong { public class Input { public const int MaxInputs = 4; public readonly KeyboardState[] CurrentKeyboardState; public readonly GamePadState[] CurrentGamePadState; public KeyboardState[] LastKeyboardState; public GamePadState[] LastGamePadState; public readonly bool[] GamePadWasConnected; public Input() { // Get input state CurrentKeyboardState = new KeyboardState[MaxInputs]; CurrentGamePadState = new GamePadState[MaxInputs]; // Preserving last states to check for isKeyUp events LastKeyboardState = CurrentKeyboardState; LastGamePadState = CurrentGamePadState; } /// <summary> /// Checks for a "menu select" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuSelect(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { Console.WriteLine("Pressing A"); return IsNewKeyPress(Keys.Space, controllingPlayer, out playerIndex) || IsNewKeyPress(Keys.Enter, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.A, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Start, controllingPlayer, out playerIndex); } /// <summary> /// Checks for a "menu cancel" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuCancel(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { return IsNewKeyPress(Keys.Escape, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.B, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Back, controllingPlayer, out playerIndex); }

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  • Ubuntu 12.04 Hp G72 Problem Installing proprietary wireless driver

    - by user69402
    I have a fresh Ubuntu 12.04 installed on HP G72 machine. In order for my wireless to work I need the proprietary driver installed - Broadcom STA wireless driver. Trying to install it from the System Settings gives me the error: "Sorry, installation of this driver failed. Please have a look at the log file for details: /var/log/jockey.log". So far I suspect the error to be caused by the bad "bcmwl-kernel-source" installation. What i tried: 1. remove "bcmwl-kernel-source" 2. install "bcmwl-kernel-source" installation through the terminal ends with "error code (1)". I would greatly appreciate any help Here is everything that the terminal returns: Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: bcmwl-kernel-source 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/1,151 kB of archives. After this operation, 3,514 kB of additional disk space will be used. Selecting previously unselected package bcmwl-kernel-source. (Reading database ... 170331 files and directories currently installed.) Unpacking bcmwl-kernel-source (from .../bcmwl-kernel-source_5.100.82.38+bdcom-0ubuntu6.1_amd64.deb) ... Setting up bcmwl-kernel-source (5.100.82.38+bdcom-0ubuntu6.1) ... Loading new bcmwl-5.100.82.38+bdcom DKMS files... /usr/sbin/dkms: line 467: unset: POST_REMOVE$PRE_BUMLD': not a valid identifier /usr/sbin/dkms: line 467: unset:BUILD_E\CLUWIVE_ARCH': not a valid identifier /usr/sbin/dkms: line 467: unset: $': not a valid identifier /usr/sbin/dkms: line 467: unset:$': not a valid identifier /usr/sbin/dkms: line 467: unset: modules_conf_arra}': not a valid identifier /usr/sbin/dkms: line 467: unset:$': not a valid identifier /usr/sbin/dkms: line 467: unset: $': not a valid identifier /usr/sbin/dkms: line 467: unset:$': not a valid identifier /usr/sbin/dkms: line 467: unset: $': not a valid identifier /usr/sbin/dkms: line 467: unset:$': not a valid identifier /usr/sbin/dkms: line 467: unset: `$': not a valid identifier /usr/sbin/dkms: line 419: ${!POST_REMOVE$PRE_BUMLD[@]}: bad substitution /usr/sbin/dkms: line 419: ${!BUILD_E\CLUWIVE_ARCH[@]}: bad substitution /usr/sbin/dkms: line 419: ${!$[@]}: bad substitution /usr/sbin/dkms: line 419: ${!$[@]}: bad substitution /usr/sbin/dkms: line 419: ${!$[@]}: bad substitution /usr/sbin/dkms: line 419: ${!$[@]}: bad substitution /usr/sbin/dkms: line 419: ${!$[@]}: bad substitution /usr/sbin/dkms: line 419: ${!$[@]}: bad substitution /usr/sbin/dkms: line 419: ${!$[@]}: bad substitution /usr/sbin/dkms: line 419: ${!$[@]}: bad substitution malloc: ../bash/subst.c:3671: assertion botched free: start and end chunk sizes differ Aborting.../tmp/tmp.pEXTnftUfI: line 4: modules_conf_arra}[[@]}]=[[@]}]}: command not found dkms.conf: Error! No 'DEST_MODULE_LOCATION' directive specified for record #0. dkms.conf: Error! Directive 'DEST_MODULE_LOCATION' does not begin with '/kernel', '/updates', or '/extra' in record #0. dkms.conf: Error! No 'PACKAGE_VERSION' directive specified. Error! Bad conf file. File: /usr/src/bcmwl-5.100.82.38+bdcom/dkms.conf does not represent a valid dkms.conf file. dpkg: error processing bcmwl-kernel-source (--configure): subprocess installed post-installation script returned error exit status 8 Errors were encountered while processing: bcmwl-kernel-source E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Gnome Install Error (1)

    - by Guy1984
    I'm trying to install Gnome on my Ubuntu 12.04 P.Pangolin and getting the following errors: root@***:~# sudo apt-get install gnome-core gnome-session-fallback Reading package lists... Done Building dependency tree Reading state information... Done gnome-core is already the newest version. gnome-session-fallback is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 4 not upgraded. 5 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up bluez (4.98-2ubuntu7) ... start: Job failed to start invoke-rc.d: initscript bluetooth, action "start" failed. dpkg: error processing bluez (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of gnome-bluetooth: gnome-bluetooth depends on bluez (>= 4.36); however: Package bluez is not configured yet. dpkg: error processing gnome-bluetooth (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-shell: gnome-shell depends on gnome-bluetooth (>= 3.0.0); however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-shell (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-user-share: gnome-user-share depends on gnome-bluetooth; however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-user-share (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-core: gnome-core depends on gNo apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already nome-bluetooth (>= 3.0); however: Package gnome-bluetooth is not configured yet. gnome-core depends on gnome-shell (>= 3.0); however: Package gnome-shell is not configured yet. gnome-core depends on gnome-user-share (>= 3.0); however: Package gnome-user-share is not configured yet. dpkg: error processing gnome-core (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: bluez gnome-bluetooth gnome-shell gnome-user-share gnome-core E: Sub-process /usr/bin/dpkg returned an error code (1) Syslog: Oct 5 16:04:17 ks34900 bluetoothd[5176]: Bluetooth daemon 4.98 Oct 5 16:04:17 ks34900 bluetoothd[5176]: Starting SDP server Oct 5 16:04:17 ks34900 bluetoothd[5176]: opening L2CAP socket: Address family not supported by protocol Oct 5 16:04:17 ks34900 bluetoothd[5176]: Server initialization failed Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init alert plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init time plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init proximity plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to open control socket: Address family not supported by protocol (97) Oct 5 16:04:17 ks34900 bluetoothd[5176]: Can't init bnep module Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init network plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Unable to start SCO server socket Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init audio plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init gatt_example plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Can't open HCI socket: Address family not supported by protocol (97) Oct 5 16:04:17 ks34900 bluetoothd[5176]: adapter_ops_setup failed Oct 5 16:04:17 ks34900 kernel: init: bluetooth main process (5176) terminated with status 1 Oct 5 16:04:17 ks34900 kernel: init: bluetooth main process ended, respawning Oct 5 16:04:17 ks34900 bluez: Stopping uarts Oct 5 16:04:17 ks34900 bluez: Stopping rfcomm Any thoughts?

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  • Auto-organized / smart inventory system?

    - by VeXe
    for the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way they did their code, it didn't have any smell of OOP whatsoever. I took it further steps ahead - items take more than one slot, advanced placement system (items tries their best to find the best close fit), local mouse system (mouse gets trapped in active bag area), etc. Here's a demo of my work. What we would like to have in our game, is an auto-organizing feature - not auto-sort. We want this feature because our inventory's going to be in 'real-time' - not like in Resident Evil 1,2,3 etc where you would pause the game and do things in your inventory. Now imagine your self in a sticky situation surrounded by zombies, and you don't have bullets, you look around, you see that there are bullets nearby on the ground, so you go for them and try to pick them up, but they don't fit! you look at your inventory and find out that if you reorganize some of the items, it will fit! - now the player - in that situation doesn't have time to reorganize because he's surrounded with zombies and will die if he stops and organizes the inventory to make space (remember inventory in real-time, no pausing) - wouldn't it be nice for that to happen automatically? - Yes! (I believe this has been implemented in some games like Dungeon siege or something, so sure it's doable) take a look at this picture for example: Yes, so if you auto-sort the issue you will get your spaces but it's bad because: 1- Expensive: it doesn't need a whole sort operation to free those spaces, in the first picture, just slide the red item at the bottom to the very left, and you get the same spaces that you got from the auto-sort. 2- It's annoying to the player: "Who the F told you to re-order my stuff?" I'm not asking for "How to write the code" for this, I'm just asking for some guidance, where to look, what algorithms are involved? Is this something related to graphs and shortest path stuff? I hope not cuz I didn't manage to continue my college studies :/ But even if it is, just tell me and I will learn the stuff related. Notice there could be more than just one solution. So I guess the first thing I have to do is figure out if the situation is 'solvable' - if I know how to determine if a situation is solvable or not, then I can 'solve' it. I just need to know the conditions that makes it 'solvable'. And I believe there must be some algorithm/data structure for this. Here's a pic for more than one solution of trying to fit a 1x3 item: The arrows show just one of the solutions, but if you look you will find more than one. This is what I ultimately not auto-sorting but find a solution and applying it. Note that if I spend time on it I will come up with a way to solve it, but it wouldn't be the best way, it's like, holding a car wheel with your feet instead of your hands! XD Or just like trying to solve an issue that requires arrays, but you're not yet aware of their existence! So what is the right approach to this? Hope somebody helps, thanks a lot in advance :)

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  • Faster Memory Allocation Using vmtasks

    - by Steve Sistare
    You may have noticed a new system process called "vmtasks" on Solaris 11 systems: % pgrep vmtasks 8 % prstat -p 8 PID USERNAME SIZE RSS STATE PRI NICE TIME CPU PROCESS/NLWP 8 root 0K 0K sleep 99 -20 9:10:59 0.0% vmtasks/32 What is vmtasks, and why should you care? In a nutshell, vmtasks accelerates creation, locking, and destruction of pages in shared memory segments. This is particularly helpful for locked memory, as creating a page of physical memory is much more expensive than creating a page of virtual memory. For example, an ISM segment (shmflag & SHM_SHARE_MMU) is locked in memory on the first shmat() call, and a DISM segment (shmflg & SHM_PAGEABLE) is locked using mlock() or memcntl(). Segment operations such as creation and locking are typically single threaded, performed by the thread making the system call. In many applications, the size of a shared memory segment is a large fraction of total physical memory, and the single-threaded initialization is a scalability bottleneck which increases application startup time. To break the bottleneck, we apply parallel processing, harnessing the power of the additional CPUs that are always present on modern platforms. For sufficiently large segments, as many of 16 threads of vmtasks are employed to assist an application thread during creation, locking, and destruction operations. The segment is implicitly divided at page boundaries, and each thread is given a chunk of pages to process. The per-page processing time can vary, so for dynamic load balancing, the number of chunks is greater than the number of threads, and threads grab chunks dynamically as they finish their work. Because the threads modify a single application address space in compressed time interval, contention on locks protecting VM data structures locks was a problem, and we had to re-scale a number of VM locks to get good parallel efficiency. The vmtasks process has 1 thread per CPU and may accelerate multiple segment operations simultaneously, but each operation gets at most 16 helper threads to avoid monopolizing CPU resources. We may reconsider this limit in the future. Acceleration using vmtasks is enabled out of the box, with no tuning required, and works for all Solaris platform architectures (SPARC sun4u, SPARC sun4v, x86). The following tables show the time to create + lock + destroy a large segment, normalized as milliseconds per gigabyte, before and after the introduction of vmtasks: ISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1386 245 6X X7560 64 1016 153 7X M9000 512 1196 206 6X T5240 128 2506 234 11X T4-2 128 1197 107 11x DISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1582 265 6X X7560 64 1116 158 7X M9000 512 1165 152 8X T5240 128 2796 198 14X (I am missing the data for T4 DISM, for no good reason; it works fine). The following table separates the creation and destruction times: ISM, T4-2 before after ------ ----- create 702 64 destroy 495 43 To put this in perspective, consider creating a 512 GB ISM segment on T4-2. Creating the segment would take 6 minutes with the old code, and only 33 seconds with the new. If this is your Oracle SGA, you save over 5 minutes when starting the database, and you also save when shutting it down prior to a restart. Those minutes go directly to your bottom line for service availability.

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  • Criminals and Other Illegal Characters

    - by Most Valuable Yak (Rob Volk)
    SQLTeam's favorite Slovenian blogger Mladen (b | t) had an interesting question on Twitter: http://www.twitter.com/MladenPrajdic/status/347057950470307841 I liked Kendal Van Dyke's (b | t) reply: http://twitter.com/SQLDBA/status/347058908801667072 And he was right!  This is one of those pretty-useless-but-sounds-interesting propositions that I've based all my presentations on, and most of my blog posts. If you read all the replies you'll see a lot of good suggestions.  I particularly like Aaron Bertrand's (b | t) idea of going into the Unicode character set, since there are over 65,000 characters available.  But how to find an illegal character?  Detective work? I'm working on the premise that if SQL Server will reject it as a name it would throw an error.  So all we have to do is generate all Unicode characters, rename a database with that character, and catch any errors. It turns out that dynamic SQL can lend a hand here: IF DB_ID(N'a') IS NULL CREATE DATABASE [a]; DECLARE @c INT=1, @sql NVARCHAR(MAX)=N'', @err NVARCHAR(MAX)=N''; WHILE @c<65536 BEGIN BEGIN TRY SET @sql=N'alter database ' + QUOTENAME(CASE WHEN @c=1 THEN N'a' ELSE NCHAR(@c-1) END) + N' modify name=' + QUOTENAME(NCHAR(@c)); RAISERROR(N'*** Trying %d',10,1,@c) WITH NOWAIT; EXEC(@sql); SET @c+=1; END TRY BEGIN CATCH SET @err=ERROR_MESSAGE(); RAISERROR(N'Ooops - %d - %s',10,1,@c,@err) WITH NOWAIT; BREAK; END CATCH END SET @sql=N'alter database ' + QUOTENAME(NCHAR(@c-1)) + N' modify name=[a]'; EXEC(@sql); The script creates a dummy database "a" if it doesn't already exist, and only tests single characters as a database name.  If you have databases with single character names then you shouldn't run this on that server. It takes a few minutes to run, but if you do you'll see that no errors are thrown for any of the characters.  It seems that SQL Server will accept any character, no matter where they're from.  (Well, there's one, but I won't tell you which. Actually there's 2, but one of them requires some deep existential thinking.) The output is also interesting, as quite a few codes do some weird things there.  I'm pretty sure it's due to the font used in SSMS for the messages output window, not all characters are available.  If you run it using the SQLCMD utility, and use the -o switch to output to a file, and -u for Unicode output, you can open the file in Notepad or another text editor and see the whole thing. I'm not sure what character I'd recommend to answer Mladen's question.  I think the standard tab (ASCII 9) is fine.  There's also several specific separator characters in the original ASCII character set (decimal 28-31). But of all the choices available in Unicode whitespace, I think my favorite would be the Mongolian Vowel Separator.  Or maybe the zero-width space. (that'll be fun to print!)  And since this is Mladen we're talking about, here's a good selection of "intriguing" characters he could use.

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  • Software Center seems to freeze system when installing, syslog has "blocked for more than 120 seconds" errors

    - by nbm
    12.04 (precise) 64-bit Kernel Linux 3.2.0-39 3.6GB memory Intel Core 2 Duo CPU @ 2.40GHz x2 WUBI-installed Ubuntu running on a MacBook Pro 7.1 with OSX running Vista via Boot Camp (hey, I like lots of OS's m'kay?) When installing from Ubuntu software center my system very frequently freezes. This has happened 4 of the last 5 installs. Most recently I was installing the Google Earth .deb from Google's website: clicking the .deb file automatically opens Software Center (otherwise I would have used Synaptic, as I've grown to expect Software Center to freeze my system and I'm rather tired of it.) By "freeze" I mean nothing works: no dash, no launcher, no mouse movement, no alt-tab, can't open terminal (keyboard does not work). Software center does show the "installing" icon but after that it greys out and I can't click anything. REISUB has no effect but a cold power-down and restart is possible. Occasionally, after 5-10 minutes, I'll be able to move the mouse / use the keyboard and run a launcher command or two, although other open apps (Chrome and Software Center) will still be greyed-out/frozen. (I've never waited longer than that - if still unresponsive after 15 minutes I just power down and restart.) Most recently, which is why I am finally posting a question, I waited about 15 minutes and was finally able to open System Monitor while this was going on. Processes tells me that System Monitor is using about 20% of CPU, and nothing else is using much (zeros mostly). In fact I didn't even see Software Center listed? However at this point the system finally partially unfroze, the installation completed, and while I wasn't about to close Software Center I was able to do a system shutdown and fresh restart and I went and took a look at the syslog. In /var/log/syslog I see a lot of ":blocked for more than 120 seconds" messages. Similar to ubuntu hang out with this message :blocked for more than 120 seconds Which has not been answered, and I'm not running a virtual machine. My full syslog with stack traces looks very, very similar to this: Why do tasks on Amazon Xen instance block for over 120 seconds causing server to hang? Note that that question was solved, but that's because the problem was being caused by Amazon and Amazon fixed the bug. I'm not running anything Amazon-related. My syslog does look very similar, however. My question is also similar to this: Troubleshooting server hang But the referenced "duplicate" in that question is about how to kill processes/restart when the system freezes. I know how to kill processes and restart. I want to figure out what is causing the problem so I can try to fix it. I realize that I could just use Synaptic instead of Ubuntu Software Center, but I'd like to try to solve the problem if possible. I'm thinking I should perhaps submit a bug report, but I wanted to first see if anyone else was having any similar problems, and if so what you all did to fix it. I see a number of questions about Software Center freezing and others, including those I linked, about the "blocked for more than 120 seconds" log error, but I didn't see any question that links the two. I did save a copy of the syslog report if anyone wants to see it, but as mentioned it's quite similar to the one posted in the Amazon-related question...and I didn't want to take up even more space unnecessarily as, my apologies - this question has already become extremely verbose!

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  • How to place rooms proceduraly (rule based) on in a game word

    - by gardian06
    I am trying to design the algorithm for my level generation which is a rule driven system. I have created all the rules for the system. I have taken care to insure that all rooms make sense in a grid type setup. for example: these rooms could make this configuration The logic flow code that I have so far Door{ Vector3 position; POD orient; // 5 possible values (up is not an option) bool Open; } Room{ String roomRule; Vector3 roomPos; Vector3 dimensions; POD roomOrient; // 4 possible values List doors<Door>; } LevelManager{ float scale = 18f; List usedRooms<Room>; List openDoors<Door> bool Grid[][][]; Room CreateRoom(String rule, Vector3 position, POD Orient){ place recieved values based on rule fill in other data } Vector3 getDimenstions(String rule){ return dimensions of the room } RotateRoom(POD rotateAmount){ rotate all items in the room } MoveRoom(Room toBeMoved, POD orientataion, float distance){ move the position of the room based on inputs } GenerateMap(Vector3 size, Vector3 start, Vector3 end){ Grid = array[size.y][size.x][size.z]; Room floatingRoom; floatingRoom = Room.CreateRoom(S01, start, rand(4)); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } // fill used grid spaces floatingRoom = Room.CreateRoom(S02, end, rand(4); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } Vector3 nRoomLocation; Door workingDoor; string workingRoom; // fill used grid spaces // pick random door on the openDoors list workingDoor = /*randomDoor*/ // get a random rule nRoomLocation = workingDoor.position; // then I'm lost } } I know that I have to make sure for convergence (namely the end is reachable), and to do this until there are no more doors on the openDoors list. right now I am simply trying to get this to work in 2D (there are rules that introduce 3D), but I am working on a presumption that a rigorous algorithm can be trivially extended to 3D. EDIT: my thought pattern so far is to take an existing open door and then pick a random room (restrictions can be put in later) place that room's center at the doors location move the room in the direction of the doors orientation half the rooms dimension w/respect to that axis then test against the 3D array to see if all the grid points are open, or have been used, or if there is even space to put the room (caseEdge) if caseEdge (which can also occur in between rooms) then put the door on a toBeClosed list, and remove it from the open list (placing a wall or something there). then to do some kind of test that both the start, and the goal are connected, and reachable from each other (each room has nodes for AI, but I don't want to "have" to pull those out to accomplish this). but this logic has the problem for say the U, or L shaped rooms in my example, and then I also have a problem conceptually if the room needs to be rotated.

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  • OpenGL Fast-Object Instancing Error

    - by HJ Media Studios
    I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map, where an object of class MeshResource contains the vertices and indices with the actual data, and an object of classMeshRenderer defines the point in space the mesh is to be rendered at. My rendering code is as follows: glDisable(GL_BLEND); glEnable(GL_CULL_FACE); glDepthMask(GL_TRUE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); for (std::map<MeshResource*, std::vector<MeshRenderer*> >::iterator it = renderables.begin(); it != renderables.end(); it++) { it->first->setupBeforeRendering(); cout << "<"; for (unsigned long i =0; i < it->second.size(); i++) { //Pass in an identity matrix to the vertex shader- used here only for debugging purposes; the real code correctly inputs any matrix. uniformizeModelMatrix(Matrix4::IDENTITY); /** * StartHere fix rendering problem. * Ruled out: * Vertex buffers correctly. * Index buffers correctly. * Matrices correct? */ it->first->render(); } it->first->cleanupAfterRendering(); } geometryPassShader->disable(); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); The function in MeshResource that handles setting up the uniforms is as follows: void MeshResource::setupBeforeRendering() { glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID); glBindBuffer(GL_ARRAY_BUFFER, vboID); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); // Vertex position glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 12); // Vertex normal glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 24); // UV layer 0 glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 32); // Vertex color glVertexAttribPointer(4, 1, GL_UNSIGNED_SHORT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 44); //Material index } The code that renders the object is this: void MeshResource::render() { glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } And the code that cleans up is this: void MeshResource::cleanupAfterRendering() { glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); } The end result of this is that I get a black screen, although the end of my rendering pipeline after the rendering code (essentially just drawing axes and lines on the screen) works properly, so I'm fairly sure it's not an issue with the passing of uniforms. If, however, I change the code slightly so that the rendering code calls the setup immediately before rendering, like so: void MeshResource::render() { setupBeforeRendering(); glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } The program works as desired. I don't want to have to do this, though, as my aim is to set up vertex, material, etc. data once per object type and then render each instance updating only the transformation information. The uniformizeModelMatrix works as follows: void RenderManager::uniformizeModelMatrix(Matrix4 matrix) { glBindBuffer(GL_UNIFORM_BUFFER, globalMatrixUBOID); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Matrix4), matrix.ptr()); glBindBuffer(GL_UNIFORM_BUFFER, 0); }

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  • Multidimensional multiple-choice knapsack problem: find a feasible solution

    - by Onheiron
    My assignment is to use local search heuristics to solve the Multidimensional multiple-choice knapsack problem, but to do so I first need to find a feasible solution to start with. Here is an example problem with what I tried so far. Problem R1 R2 R3 RESOUCES : 8 8 8 GROUPS: G1: 11.0 3 2 2 12.0 1 1 3 G2: 20.0 1 1 3 5.0 2 3 2 G3: 10.0 2 2 3 30.0 1 1 3 Sorting strategies To find a starting feasible solution for my local search I decided to ignore maximization of gains and just try to fit the resources requirements. I decided to sort the choices (strategies) in each group by comparing their "distance" from the multidimensional space origin, thus calculating SQRT(R1^2 + R2^2 + ... + RN^2). I felt like this was a keen solution as it somehow privileged those choices with resouce usages closer to each other (e.g. R1:2 R2:2 R3:2 < R1:1 R2:2 R3:3) even if the total sum is the same. Doing so and selecting the best choice from each group proved sufficent to find a feasible solution for many[30] different benchmark problems, but of course I knew it was just luck. So I came up with the problem presented above which sorts like this: R1 R2 R3 RESOUCES : 8 8 8 GROUPS: G1: 12.0 1 1 3 < select this 11.0 3 2 2 G2: 20.0 1 1 3 < select this 5.0 2 3 2 G3: 30.0 1 1 3 < select this 10.0 2 2 3 And it is not feasible because the resources consmption is R1:3, R2:3, R3:9. The easy solution is to pick one of the second best choices in group 1 or 2, so I'll need some kind of iteration (local search[?]) to find the starting feasible solution for my local search solution. Here are the options I came up with Option 1: iterate choices I tried to find a way to iterate all the choices with a specific order, something like G1 G2 G3 1 1 1 2 1 1 1 2 1 1 1 2 2 2 1 ... believeng that feasible solutions won't be that far away from the unfeasible one I start with and thus the number of iterations will keep quite low. Does this make any sense? If yes, how can I iterate the choices (grouped combinations) of each group keeping "as near as possibile" to the previous iteration? Option 2: Change the comparation term I tried to think how to find a better variable to sort the choices on. I thought at a measure of how "precious" a resource is based on supply and demand, so that an higer demand of a more precious resource will push you down the list, but this didn't help at all. Also I thought there probably isn't gonna be such a comparsion variable which assures me a feasible solution at first strike. I there such a variable? If not, is there a better sorting criteria anyways? Option 3: implement any known sub-optimal fast solving algorithm Unfortunately I could not find any of such algorithms online. Any suggestion?

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  • SDL Bullet Movement

    - by Code Assasssin
    I'm currently working on my first space shooter, and I'm in the process of making my ship shoot some bullets/lasers. Unfortunately, I'm having a hard time getting the bullets to fly vertically. I'm a total noob when it comes to this so you might have a hard time understanding my code :/ // Position Bullet Function projectilex = x + 17; projectiley = y + -20; if(keystates[SDLK_SPACE]) { alive = true; } And here's my show function if(alive) { if(frame == 2) { frame = 0; } apply_surface(projectilex,projectiley,ShootStuff,screen,&lazers[frame]); frame++; projectiley + 1; } I'm trying to get the bullet to fly vertically... and I have no clue how to do that. I've tried messing with the y coordinate but that makes things worse. The laser/bullet just follows the ship :( How would I get it to fire at the starting position and keep going in a vertical line without it following the ship? int main( int argc, char* args[] ) { Player p; Timer fps; bool quit = false; if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } clip[ 0 ].x = 0; clip[ 0 ].y = 0; clip[ 0 ].w = 30; clip[ 0 ].h = 36; clip[ 1 ].x = 31; clip[ 1 ].y = 0; clip[ 1 ].w = 39; clip[ 1 ].h = 36; clip[ 2 ].x = 71; clip[ 2 ].y = 0; clip[ 2 ].w = 29; clip[ 2 ].h = 36; lazers [ 0 ].x = 0; lazers [ 0 ].y = 0; lazers [ 0 ].w = 3; lazers [ 0 ].h = 9; lazers [ 1 ].x = 5; lazers [ 1 ].y = 0; lazers [ 1 ].w = 3; lazers [ 1 ].h = 7; while( quit == false ) { fps.start(); //While there's an event to handle while( SDL_PollEvent( &event ) ) { p.handle_input(); //If a key was pressed //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } //Scroll background bgX -= 8; //If the background has gone too far if( bgX <= -GameBackground->w ) { //Reset the offset bgX = 0; } p.move(); apply_surface( bgX, bgY,GameBackground, screen ); apply_surface( bgX + GameBackground->w, bgY, GameBackground, screen ); apply_surface(0,0, FullHealthBar,screen); p.shoot(); p.show(); //Apply the message //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } SDL_Flip(GameBackground); if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND ) { SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() ); } } //Clean up clean_up(); return 0; }

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  • Is my class structure good enough?

    - by Rivten
    So I wanted to try out this challenge on reddit which is mostly about how you structure your data the best you can. I decided to challenge my C++ skills. Here's how I planned this. First, there's the Game class. It deals with time and is the only class main has access to. A game has a Forest. For now, this class does not have a lot of things, only a size and a Factory. Will be put in better use when it will come to SDL-stuff I guess A Factory is the thing that deals with the Game Objects (a.k.a. Trees, Lumberjack and Bears). It has a vector of all GameObjects and a queue of Events which will be managed at the end of one month. A GameObject is an abstract class which can be updated and which can notify the Event Listener The EventListener is a class which handles all the Events of a simulation. It can recieve events from a Game Object and notify the Factory if needed, the latter will manage correctly the event. So, the Tree, Lumberjack and Bear classes all inherits from GameObject. And Sapling and Elder Tree inherits from Tree. Finally, an Event is defined by an event_type enumeration (LUMBERJACK_MAWED, SAPPLING_EVOLUTION, ...) and an event_protagonists union (a GameObject or a pair of GameObject (who killed who ?)). I was quite happy at first with this because it seems quite logic and flexible. But I ended up questionning this structure. Here's why : I dislike the fact that a GameObject need to know about the Factory. Indeed, when a Bear moves somewhere, it needs to know if there's a Lumberjack ! Or it is the Factory which handles places and objects. It would be great if a GameObject could only interact with the EventListener... or maybe it's not that much of a big deal. Wouldn't it be better if I separate the Factory in three vectors ? One for each kind of GameObject. The idea would be to optimize research. If I'm looking do delete a dead lumberjack, I would only have to look in one shorter vector rather than a very long vector. Another problem arises when I want to know if there is any particular object in a given case because I have to look for all the gameObjects and see if they are at the given case. I would tend to think that the other idea would be to use a matrix but then the issue would be that I would have empty cases (and therefore unused space). I don't really know if Sapling and Elder Tree should inherit from Tree. Indeed, a Sapling is a Tree but what about its evolution ? Should I just delete the sapling and say to the factory to create a new Tree at the exact same place ? It doesn't seem natural to me to do so. How could I improve this ? Is the design of an Event quite good ? I've never used unions before in C++ but I didn't have any other ideas about what to use. Well, I hope I have been clear enough. Thank you for taking the time to help me !

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  • Z axis trouble with glTranslatef(...) - LWJGL

    - by Zarkopafilis
    Here is the code: private static boolean up = true , down = false , left = false , right = false, reset = false, in = false , out = false; public void start() { try { Display.setDisplayMode(new DisplayMode(800,600)); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, 800, 0, 600, 0.00001f, 1000); GL11.glMatrixMode(GL11.GL_MODELVIEW); Keyboard.enableRepeatEvents(true); while (!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); input(); if(up){ GL11.glTranslatef(0,0.1f,0); } if(down){ GL11.glTranslatef(0,-0.1f,0); } if(left){ GL11.glTranslatef(-0.1f,0,0); } if(right){ GL11.glTranslatef(0.1f,0,0); } if(in){ GL11.glTranslatef(0, 0, 1f); } if(out){ GL11.glTranslatef(0, 0, -1f); } if(reset){ GL11.glLoadIdentity(); } GL11.glBegin(GL11.GL_QUADS); GL11.glColor3f(255, 255, 255); GL11.glVertex3f(800/2, 600/2, 0); GL11.glVertex3f(800/2 + 200, 600/2, 0); GL11.glVertex3f(800/2 + 200, 600/2 + 200, 0); GL11.glVertex3f(800/2, 600/2 + 200, 0); GL11.glColor3f(0, 255, 0); GL11.glVertex3f(800/2, 600/2, 1); GL11.glVertex3f(800/2 + 200, 600/2, 1); GL11.glVertex3f(800/2 + 200, 600/2 + 200, 1); GL11.glVertex3f(800/2, 600/2 + 200, 1); GL11.glEnd(); Display.update(); } Display.destroy(); } public static void main(String[] argv){ new main().start(); } public void input(){ up = false; down = false; left = false; right = false; reset = false; in = false; out = false; if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)){ reset = true; } if(Keyboard.isKeyDown(Keyboard.KEY_W)){ up = true; } if(Keyboard.isKeyDown(Keyboard.KEY_S)){ down = true; } if(Keyboard.isKeyDown(Keyboard.KEY_A)){ left = true; } if(Keyboard.isKeyDown(Keyboard.KEY_D)){ right = true; } if(Keyboard.isKeyDown(Keyboard.KEY_Q)){ in = true; } if(Keyboard.isKeyDown(Keyboard.KEY_E)){ out = true; } } As you can see I am creating 2 quads , a white one at z 0 and a green one at z 1. WASD keys function correctly. Also when I hit SPACEBAR the white quad is being shown. If I then press E , I can see the green quad. But if I press Q afterwards , I dont see the white one again!(Space Works everytime). Also if I render the green one at Z = -1 everything works perfectly BUT you may need up to 3 key presses Q/E to see the other quad. Why is that happening?

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  • TFS 2012 API Create Alert Subscriptions

    - by Bob Hardister
    Originally posted on: http://geekswithblogs.net/BobHardister/archive/2013/07/24/tfs-2012-api-create-alert-subscriptions.aspxThere were only a few post on this and I felt like really important information was left out: What the defaults are How to create the filter string Here’s the code to create the subscription. Get the Collection public TfsTeamProjectCollection GetCollection(string collectionUrl) { try { //connect to the TFS collection using the active user TfsTeamProjectCollection tpc = new TfsTeamProjectCollection(new Uri(collectionUrl)); tpc.EnsureAuthenticated(); return tpc; } catch (Exception) { return null; } } Use Impersonation Because my app is used to create “support tickets” as stories in TFS, I use impersonation so the subscription is setup for the “requester.”  That way I can take all the defaults for the subscription delivery preferences. public TfsTeamProjectCollection GetCollectionImpersonation(string collectionUrl, string impersonatingUserAccount) { // see: http://blogs.msdn.com/b/taylaf/archive/2009/12/04/introducing-tfs-impersonation.aspx try { TfsTeamProjectCollection tpc = GetCollection(collectionUrl); if (!(tpc == null)) { //get the TFS identity management service (v2 is 2012 only) IIdentityManagementService2 ims = tpc.GetService<IIdentityManagementService2>(); //look up the user we want to impersonate TeamFoundationIdentity identity = ims.ReadIdentity(IdentitySearchFactor.AccountName, impersonatingUserAccount, MembershipQuery.None, ReadIdentityOptions.None); //create a new connection using the impersonated user account //note: do not ensure authentication because the impersonated user may not have //windows authentication at execution if (!(identity == null)) { TfsTeamProjectCollection itpc = new TfsTeamProjectCollection(tpc.Uri, identity.Descriptor); return itpc; } else { //the user account is not found return null; } } else { return null; } } catch (Exception) { return null; } } Create the Alert Subscription public bool SetWiAlert(string collectionUrl, string projectName, int wiId, string emailAddress, string userAccount) { bool setSuccessful = false; try { //use impersonation so the event service creating the subscription will default to //the correct account: otherwise domain ambiguity could be a problem TfsTeamProjectCollection itpc = GetCollectionImpersonation(collectionUrl, userAccount); if (!(itpc == null)) { IEventService es = itpc.GetService(typeof(IEventService)) as IEventService; DeliveryPreference deliveryPreference = new DeliveryPreference(); //deliveryPreference.Address = emailAddress; deliveryPreference.Schedule = DeliverySchedule.Immediate; deliveryPreference.Type = DeliveryType.EmailHtml; //the following line does not work for two reasons: //string filter = string.Format("\"ID\" = '{0}' AND \"Authorized As\" <> '[Me]'", wiId); //1. the create fails because there is a space between Authorized As //2. the explicit query criteria are all incorrect anyway // see uncommented line for what does work: you have to create the subscription mannually // and then get it to view what the filter string needs to be (see following commented code) //this works string filter = string.Format("\"CoreFields/IntegerFields/Field[Name='ID']/NewValue\" = '12175'" + " AND \"CoreFields/StringFields/Field[Name='Authorized As']/NewValue\"" + " <> '@@MyDisplayName@@'", projectName, wiId); string eventName = string.Format("<PT N=\"ALM Ticket for Work Item {0}\"/>", wiId); es.SubscribeEvent("WorkItemChangedEvent", filter, deliveryPreference, eventName); ////use this code to get existing subscriptions: you can look at manually created ////subscriptions to see what the filter string needs to be //IIdentityManagementService2 ims = itpc.GetService<IIdentityManagementService2>(); //TeamFoundationIdentity identity = ims.ReadIdentity(IdentitySearchFactor.AccountName, // userAccount, // MembershipQuery.None, // ReadIdentityOptions.None); //var existingsubscriptions = es.GetEventSubscriptions(identity.Descriptor); setSuccessful = true; return setSuccessful; } else { return setSuccessful; } } catch (Exception) { return setSuccessful; } }

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  • My Favorite Free Windows Phone Twitter App

    - by Tim Murphy
    Windows Phone 7 has been out for about two years now.  In that time I have switched back and forth with different free Twitter apps.  Mostly the has been because someone has mentioned one or another that they like.  I figured I would give a quick run down of what I felt were the pros and cons of each.  These are only the ones that I have used and your mileage may vary.  So here we go. WP7 Built-In Twitter Functionality While it is great that Microsoft put this functionality in, it is extremely limited in usefulness.  Some apps leverage it to allow you to share pictures or information they contain.  In all though, I don’t use it unless it is the quickest way to get something out. Official Twitter App The official Twitter app isn’t a very big step up from the phone functionality.  It gives you a better timeline view and better attachment handling, but it makes you bounce to a browser page to see images that are linked to a tweet. TweetCaster This was my main Twitter app for quite a while.  It is the only one with InstaPaper integration so that you can save you a tweet and review it later.  My main problem is that it crashes too much when it can’t find a connection.  It also only previews yfrog and twitpic images and only once you go to the detail of a tweet.  Other than that it is a solid Twitter client. moTweets This is my current favorite. It has nice image display in your timeline which I have not seen on any of the other apps.  There are two modes that you can use with this app.  The first is standard to most Twitter apps that allows you to navigate to a tweet and do the usual operations.  The second is what they call Quick Buttons.  In this case you do not see the content of the tweet but go straight to the let’s get something done stage.  It is an interesting take.  I do miss the Instapaper integration and it has a tendency to show a blank timeline list once in a while after you view detail entry.  If you scroll the list it restore your timeline, but you lose you place and are put to the first entry. Seesmic I am not very fond of this app.  The first thing is that it makes you pick a “Space” when you enter the app.  This is really “which account do you want to see”.  On top of that it does not show who retweeted an entry in your timeline and then only tells you how many people RT the post when you look at the detail.  There is a Speak feature that will read you a single tweet, but you have to navigate to the tweet and then to a menu to make it work.  We will have to see if this gets better with the features in Windows Phone 8.  Other than that it is another basic feature app.  Summary In the end I am sticking with moTweets.  I would appreciate it if they added the Instapaper capability and fixed the one bug.  If they did that I would be really happy with the product. del.icio.us Tags: Twitter,Windows Phone 7,WP7,TweetCaster,moTweets,Seesmic

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  • How can I make this script output each categories item per category [closed]

    - by Duice352
    Ok so here is the deal currently this script outputs all the products in a parent category as well as the products in the child categories. What i would like to do is seperate the output based on child categories. All the child categories are in the array $children and the string $childs. The parent category is the first array element of $children with the following ones being the actual children. The category names are stored in the database $result as " $cat_name ". I want to first Display the cat_name then the products that fall in that category and then display the next child cat_name and items, ect. Any suggestions of how to manipulate the while loop that cylcles through the rows? <?php $productsPerRow = 3; $productsPerPage = 15; //$productList = getProductList($catId); $children = array_merge(array($catId), getChildCategories(NULL, $catId)); $childs = ' (' . implode(', ', $children) . ')'; $sql = "SELECT pd_id, pd_name, pd_price, pd_thumbnail, pd_qty, c.cat_id, c.cat_name FROM tbl_product pd, tbl_category c WHERE pd.cat_id = c.cat_id AND pd.cat_id IN $childs ORDER BY pd_name"; $result = dbQuery(getPagingQuery($sql, $productsPerPage)); $pagingLink = getPagingLink($sql, $productsPerPage, "c=$catId"); $numProduct = dbNumRows($result); // the product images are arranged in a table. to make sure // each image gets equal space set the cell width here $columnWidth = (int)(100 / $productsPerRow); ?> <p><?php if(isset($_GET['m'])){echo "You must select a model first! After you select your model you can customize your dragster parts.";} ?> </p> <p align="center"><?php echo $pagingLink; ?></p> <table width="100%" border="0" cellspacing="0" cellpadding="20"> <?php if ($numProduct > 0 ) { $i = 0; while ($row = dbFetchAssoc($result)) { extract($row); if ($pd_thumbnail) { $pd_thumbnail = WEB_ROOT . 'images/product/' .$pd_thumbnail; } else { $pd_thumbnail = 'images/no-image-small.png'; } if ($i % $productsPerRow == 0) { echo '<tr>'; } // format how we display the price $pd_price = displayAmount($pd_price); echo "<td width=\"$columnWidth%\" align=\"center\"><a href=\"" . $_SERVER['PHP_SELF'] . "?c=$catId&p=$pd_id" . "\"><img src=\"$pd_thumbnail\" border=\"0\"><br>$pd_name</a><br>Price : $pd_price <br> $cat_id - $cat_name"; // if the product is no longer in stock, tell the customer if ($pd_qty <= 0) { echo "<br>Out Of Stock"; } echo "</td>\r\n"; if ($i % $productsPerRow == $productsPerRow - 1) { echo '</tr>'; } $i += 1; } if ($i % $productsPerRow > 0) { echo '<td colspan="' . ($productsPerRow - ($i % $productsPerRow)) . '">&nbsp;</td>'; }

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  • Gnome Install Error (1) [closed]

    - by Guy1984
    I'm trying to install Gnome on my Ubuntu 12.04 P.Pangolin and getting the following errors: root@***:~# sudo apt-get install gnome-core gnome-session-fallback Reading package lists... Done Building dependency tree Reading state information... Done gnome-core is already the newest version. gnome-session-fallback is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 4 not upgraded. 5 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up bluez (4.98-2ubuntu7) ... start: Job failed to start invoke-rc.d: initscript bluetooth, action "start" failed. dpkg: error processing bluez (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of gnome-bluetooth: gnome-bluetooth depends on bluez (>= 4.36); however: Package bluez is not configured yet. dpkg: error processing gnome-bluetooth (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-shell: gnome-shell depends on gnome-bluetooth (>= 3.0.0); however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-shell (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-user-share: gnome-user-share depends on gnome-bluetooth; however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-user-share (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-core: gnome-core depends on gNo apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already nome-bluetooth (>= 3.0); however: Package gnome-bluetooth is not configured yet. gnome-core depends on gnome-shell (>= 3.0); however: Package gnome-shell is not configured yet. gnome-core depends on gnome-user-share (>= 3.0); however: Package gnome-user-share is not configured yet. dpkg: error processing gnome-core (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: bluez gnome-bluetooth gnome-shell gnome-user-share gnome-core E: Sub-process /usr/bin/dpkg returned an error code (1) Any thoughts?

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  • Gnome Install Error (1) [closed]

    - by Guy1984
    I'm trying to install Gnome on my Ubuntu 12.04 P.Pangolin and getting the following errors: root@***:~# sudo apt-get install gnome-core gnome-session-fallback Reading package lists... Done Building dependency tree Reading state information... Done gnome-core is already the newest version. gnome-session-fallback is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 4 not upgraded. 5 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up bluez (4.98-2ubuntu7) ... start: Job failed to start invoke-rc.d: initscript bluetooth, action "start" failed. dpkg: error processing bluez (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of gnome-bluetooth: gnome-bluetooth depends on bluez (>= 4.36); however: Package bluez is not configured yet. dpkg: error processing gnome-bluetooth (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-shell: gnome-shell depends on gnome-bluetooth (>= 3.0.0); however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-shell (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-user-share: gnome-user-share depends on gnome-bluetooth; however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-user-share (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-core: gnome-core depends on gNo apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already nome-bluetooth (>= 3.0); however: Package gnome-bluetooth is not configured yet. gnome-core depends on gnome-shell (>= 3.0); however: Package gnome-shell is not configured yet. gnome-core depends on gnome-user-share (>= 3.0); however: Package gnome-user-share is not configured yet. dpkg: error processing gnome-core (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: bluez gnome-bluetooth gnome-shell gnome-user-share gnome-core E: Sub-process /usr/bin/dpkg returned an error code (1) Any thoughts?

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  • Migrate from MySQL to PostgreSQL on Linux (Kubuntu)

    - by Dave Jarvis
    Storyline Trying to migrate a database from MySQL to PostgreSQL. All the documentation I have read covers, in great detail, how to migrate the structure. I have found very little documentation on migrating the data. The schema has 13 tables (which have been migrated successfully) and 9 GB of data. MySQL version: 5.1.x PostgreSQL version: 8.4.x I want to use the R programming language to analyze the data using SQL select statements; PostgreSQL has PL/R, but MySQL has nothing (as far as I can tell). A long time ago in a galaxy far, far away... Create the database location (/var has insufficient space; also dislike having the PostgreSQL version number everywhere -- upgrading would break scripts!): sudo mkdir -p /home/postgres/main sudo cp -Rp /var/lib/postgresql/8.4/main /home/postgres sudo chown -R postgres.postgres /home/postgres sudo chmod -R 700 /home/postgres sudo usermod -d /home/postgres/ postgres All good to here. Next, restart the server and configure the database using these installation instructions: sudo apt-get install postgresql pgadmin3 sudo /etc/init.d/postgresql-8.4 stop sudo vi /etc/postgresql/8.4/main/postgresql.conf Change data_directory to /home/postgres/main sudo /etc/init.d/postgresql-8.4 start sudo -u postgres psql postgres \password postgres sudo -u postgres createdb climate pgadmin3 Use pgadmin3 to configure the database and create a schema. A New Hope The episode began in a remote shell known as bash, with both databases running, and the installation of a command with a most unusual logo: SQL Fairy. perl Makefile.PL sudo make install sudo apt-get install perl-doc (strangely, it is not called perldoc) perldoc SQL::Translator::Manual Extract a PostgreSQL-friendly DDL and all the MySQL data: sqlt -f DBI --dsn dbi:mysql:climate --db-user user --db-password password -t PostgreSQL > climate-pg-ddl.sql mysqldump --skip-add-locks --complete-insert --no-create-db --no-create-info --quick --result-file="climate-my.sql" --databases climate --skip-comments -u root -p The Database Strikes Back Recreate the structure in PostgreSQL as follows: pgadmin3 (switch to it) Click the Execute arbitrary SQL queries icon Open climate-pg-ddl.sql Search for TABLE " replace with TABLE climate." (insert the schema name climate) Search for on " replace with on climate." (insert the schema name climate) Press F5 to execute This results in: Query returned successfully with no result in 122 ms. Replies of the Jedi At this point I am stumped. Where do I go from here (what are the steps) to convert climate-my.sql to climate-pg.sql so that they can be executed against PostgreSQL? How to I make sure the indexes are copied over correctly (to maintain referential integrity; I don't have constraints at the moment to ease the transition)? How do I ensure that adding new rows in PostgreSQL will start enumerating from the index of the last row inserted (and not conflict with an existing primary key from the sequence)? Resources A fair bit of information was needed to get this far: https://help.ubuntu.com/community/PostgreSQL http://articles.sitepoint.com/article/site-mysql-postgresql-1 http://wiki.postgresql.org/wiki/Converting_from_other_Databases_to_PostgreSQL#MySQL http://pgfoundry.org/frs/shownotes.php?release_id=810 http://sqlfairy.sourceforge.net/ Thank you!

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  • Best available technology for layered disk cache in linux

    - by SpliFF
    I've just bought a 6-core Phenom with 16G of RAM. I use it primarily for compiling and video encoding (and occassional web/db). I'm finding all activities get disk-bound and I just can't keep all 6 cores fed. I'm buying an SSD raid to sit between the HDD and tmpfs. I want to setup a "layered" filesystem where reads are cached on tmpfs but writes safely go through to the SSD. I want files (or blocks) that haven't been read lately on the SSD to then be written back to a HDD using a compressed FS or block layer. So basically reads: - Check tmpfs - Check SSD - Check HD And writes: - Straight to SSD (for safety), then tmpfs (for speed) And periodically, or when space gets low: - Move least frequently accessed files down one layer. I've seen a few projects of interest. CacheFS, cachefsd, bcache seem pretty close but I'm having trouble determining which are practical. bcache seems a little risky (early adoption), cachefs seems tied to specific network filesystems. There are "union" projects unionfs and aufs that let you mount filesystems over each other (USB device over a DVD usually) but both are distributed as a patch and I get the impression this sort of "transparent" mounting was going to become a kernel feature rather than a FS. I know the kernel has a built-in disk cache but it doesn't seem to work well with compiling. I see a 20x speed improvement when I move my source files to tmpfs. I think it's because the standard buffers are dedicated to a specific process and compiling creates and destroys thousands of processes during a build (just guessing there). It looks like I really want those files precached. I've read tmpfs can use virtual memory. In that case is it practical to create a giant tmpfs with swap on the SSD? I don't need to boot off the resulting layered filesystem. I can load grub, kernel and initrd from elsewhere if needed. So that's the background. The question has several components I guess: Recommended FS and/or block layer for the SSD and compressed HDD. Recommended mkfs parameters (block size, options etc...) Recommended cache/mount technology to bind the layers transparently Required mount parameters Required kernel options / patches, etc..

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  • Random servers in Citrix servers suddenly bluescreens (mostly 0x0000008e and 0x0000007e)

    - by Rasmus Rask
    I'm responsible for a Citrix Presentation Server 4.5 farm. Starting Friday 30. November, my servers started to crash randomly. So far we've experienced 80 crashes, so it's obviously becoming an increasingly big problem for us. I have 12+ years experience with IT, so I know the difference between 0 and 1, but I have a hard time cracking this. We've rolled back any recent changes I can think of for different groups of servers, but all groups still seem to crash. I don't have the skills to interpret the memory dumps to find the culprit. Has anyone encountered the same or a similar problem? - might be a generic Windows issue Other than executing "analyze -v" in WinDbg, how do I work my way through the memory dumps to see what actually triggered the BSOD? Any suggested steps in getting to the bottom of this? Any help is greatly appreciated. I can also provide links to kernel memory dumps or WinDbg output if necessary. Thanks! Problem description The majority of the STOP errors we encounter are: 0x0000008e KERNEL_MODE_EXCEPTION_NOT_HANDLED (50%) 0x0000007e SYSTEM_THREAD_EXCEPTION_NOT_HANDLED (26%) 0x00000050 PAGE_FAULT_IN_NONPAGED_AREA (21%) We also see a few 0x0000000a IRQL_NOT_LESS_OR_EQUAL (3%). For both 0x0000008e and 0x0000007e bug checks, the exception code is 0xc0000005 (Access Violation). When opening dump files in WinDbg, most details are exactly the same, for all the 0x0000008e and 0x0000007e bug checks respectively: 0x0000008e Exception address: 0x808bc9e3 Trap frame: [varies] FAILURE_BUCKET_ID: 0x8E_nt!HvpGetCellMapped+97 Probably Caused by (IMAGE_NAME): ntkrpamp.exe 0x0000007e Exception address: 0x808369b6 Exception record address: 0xf70d3be0 Context record address: 0xf70d38dc FAILURE_BUCKET_ID: 0x7E_nt!MmPurgeSection+14 Probably Caused by: memory_corruption About 30% of the crashes happens between 17:00 and 19:00, which leads me to believe this tend to happen more often during logoffs. But then again, only ~15% occurs between 15:00 and 17:00. Summary of farm Citrix Presentation Server 4.5 R06 on Windows Server 2003 R2 SP2 All high priority patches, at least as of October installed Virtualized using VMWare ESX/vSphere 4.1 on HP Proliant BL460c G6 blade servers About 53 Presentation Servers in production, divided into three silos - only one of which, the largest, is affected 2 vCPU's (5 GHz reserved), 8 GB RAM (all reserved) for each Presentation Server Plenty of free disk space Very few printer drivers - automated deletion of non-approved drivers every night ~1.000 peak concurrent users, which is reached at around 10:30 (on weekdays) Number of sessions steadily decline between 15:00 and 19:00 to ~230

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  • swapping or thrashing with vast amounts of unmapped pagecache

    - by Marco
    EDIT: I noticed that this is more appropriate for superuser.com, I apologize. I don't know how to delete this question. I'm using kubuntu jaunty (i386 32bit), kernel 2.6.28-13-generic. I've 4Gb of RAM, of which only 3317Mb are seen by the system (I guess because of the 32bit system). I'm seeing that the pagecache utilization is continually growing, up to the point that the system is unusable (after a few days). This happens also when I don't do anything (all user applications closed and the bare minimum of services enabled). If enabled, the system starts to use swap space (using it all in the end). Even if swap is disabled, disk activity becomes continuous, with the system unresponsive. For example, right now the system is working (albeit a tad slow), with only firefox and wing ide running, and I have 2Gb cached with only 45Mb mapped: $ free total used free shared buffers cached Mem: 3346388 3247328 99060 0 8416 2117980 -/+ buffers/cache: 1120932 2225456 Swap: 2144668 519448 1625220 $ cat /proc/meminfo MemTotal: 3346388 kB MemFree: 97128 kB Buffers: 7872 kB Cached: 2120224 kB SwapCached: 413860 kB Active: 2304596 kB Inactive: 865984 kB Active(anon): 2279168 kB Inactive(anon): 830236 kB Active(file): 25428 kB Inactive(file): 35748 kB Unevictable: 32 kB Mlocked: 32 kB HighTotal: 2492940 kB HighFree: 5456 kB LowTotal: 853448 kB LowFree: 91672 kB SwapTotal: 2144668 kB SwapFree: 1625244 kB Dirty: 84 kB Writeback: 0 kB AnonPages: 629304 kB Mapped: 45768 kB Slab: 45600 kB SReclaimable: 21756 kB SUnreclaim: 23844 kB PageTables: 4468 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 3817860 kB Committed_AS: 3735020 kB VmallocTotal: 122880 kB VmallocUsed: 9352 kB VmallocChunk: 66600 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 888832 kB If I try to drop the caches, little happes: # sync ; echo 3 > /proc/sys/vm/drop_caches ; free total used free shared buffers cached Mem: 3346388 3220580 125808 0 3020 2100600 -/+ buffers/cache: 1116960 2229428 Swap: 2144668 519356 1625312 Right now I've vm.swappiness = 5, but I've tried also with 0 and 1 (without noticeable differences). I've also tried vm.vfs_cache_pressure = 50 and 150 (again, no differences). As I said the pagecache eats all memory even with swapping turned off. What is happening? How to avoid this? TIA, Marco

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