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  • R: extracting "clean" UTF-8 text from a web page scraped with RCurl

    - by SlowLearner
    Using R, I am trying to scrape a web page save the text, which is in Japanese, to a file. Ultimately this needs to be scaled to tackle hundreds of pages on a daily basis. I already have a workable solution in Perl, but I am trying to migrate the script to R to reduce the cognitive load of switching between multiple languages. So far I am not succeeding. Related questions seem to be this one on saving csv files and this one on writing Hebrew to a HTML file. However, I haven't been successful in cobbling together a solution based on the answers there. The pages are from Yahoo! Japan Finance and my Perl code that looks like this. use strict; use HTML::Tree; use LWP::Simple; #use Encode; use utf8; binmode STDOUT, ":utf8"; my @arr_links = (); $arr_links[1] = "http://stocks.finance.yahoo.co.jp/stocks/detail/?code=7203"; $arr_links[2] = "http://stocks.finance.yahoo.co.jp/stocks/detail/?code=7201"; foreach my $link (@arr_links){ $link =~ s/"//gi; print("$link\n"); my $content = get($link); my $tree = HTML::Tree->new(); $tree->parse($content); my $bar = $tree->as_text; open OUTFILE, ">>:utf8", join("","c:/", substr($link, -4),"_perl.txt") || die; print OUTFILE $bar; } This Perl script produces a CSV file that looks like the screenshot below, with proper kanji and kana that can be mined and manipulated offline: My R code, such as it is, looks like the following. The R script is not an exact duplicate of the Perl solution just given, as it doesn't strip out the HTML and leave the text (this answer suggests an approach using R but it doesn't work for me in this case) and it doesn't have the loop and so on, but the intent is the same. require(RCurl) require(XML) links <- list() links[1] <- "http://stocks.finance.yahoo.co.jp/stocks/detail/?code=7203" links[2] <- "http://stocks.finance.yahoo.co.jp/stocks/detail/?code=7201" txt <- getURL(links, .encoding = "UTF-8") Encoding(txt) <- "bytes" write.table(txt, "c:/geturl_r.txt", quote = FALSE, row.names = FALSE, sep = "\t", fileEncoding = "UTF-8") This R script generates the output shown in the screenshot below. Basically rubbish. I assume that there is some combination of HTML, text and file encoding that will allow me to generate in R a similar result to that of the Perl solution but I cannot find it. The header of the HTML page I'm trying to scrape says the chartset is utf-8 and I have set the encoding in the getURL call and in the write.table function to utf-8, but this alone isn't enough. The question How can I scrape the above web page using R and save the text as CSV in "well-formed" Japanese text rather than something that looks like line noise? Edit: I have added a further screenshot to show what happens when I omit the Encoding step. I get what look like Unicode codes, but not the graphical representation of the characters. So it may be some kind of locale-related issue, but in the exact same locale the Perl script does provide useful output. So this is still puzzling.

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  • Nhibernate Migration from 1.0.2.0 to 2.1.2 and many-to-one save problems

    - by Meska
    Hi, we have an old, big asp.net application with nhibernate, which we are extending and upgrading some parts of it. NHibernate that was used was pretty old ( 1.0.2.0), so we decided to upgrade to ( 2.1.2) for the new features. HBM files are generated through custom template with MyGeneration. Everything went quite smoothly, except for one thing. Lets say we have to objects Blog and Post. Blog can have many posts, so Post will have many-to-one relationship. Due to the way that this application operates, relationship is done not through primary keys, but through Blog.Reference column. Sample mapings and .cs files: <?xml version="1.0" encoding="utf-8" ?> <id name="Id" column="Id" type="Guid"> <generator class="assigned"/> </id> <property column="Reference" type="Int32" name="Reference" not-null="true" /> <property column="Name" type="String" name="Name" length="250" /> </class> <?xml version="1.0" encoding="utf-8" ?> <id name="Id" column="Id" type="Guid"> <generator class="assigned"/> </id> <property column="Reference" type="Int32" name="Reference" not-null="true" /> <property column="Name" type="String" name="Name" length="250" /> <many-to-one name="Blog" column="BlogId" class="SampleNamespace.BlogEntity,SampleNamespace" property-ref="Reference" /> </class> And class files class BlogEntity { public Guid Id { get; set; } public int Reference { get; set; } public string Name { get; set; } } class PostEntity { public Guid Id { get; set; } public int Reference { get; set; } public string Name { get; set; } public BlogEntity Blog { get; set; } } Now lets say that i have a Blog with Id 1D270C7B-090D-47E2-8CC5-A3D145838D9C and with Reference 1 In old nhibernate such thing was possible: //this Blog already exists in database BlogEntity blog = new BlogEntity(); blog.Id = Guid.Empty; blog.Reference = 1; //Reference is unique, so we can distinguish Blog by this field blog.Name = "My blog"; //this is new Post, that we are trying to insert PostEntity post = new PostEntity(); post.Id = Guid.NewGuid(); post.Name = "New post"; post.Reference = 1234; post.Blog = blog; session.Save(post); However, in new version, i get an exception that cannot insert NULL into Post.BlogId. As i understand, in old version, for nhibernate it was enough to have Blog.Reference field, and it could retrieve entity by that field, and attach it to PostEntity, and when saving PostEntity, everything would work correctly. And as i understand, new NHibernate tries only to retrieve by Blog.Id. How to solve this? I cannot change DB design, nor can i assign an Id to BlogEntity, as objects are out of my control (they come prefilled as generic "ojbects" like this from external source)

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  • Is it possible to create the following XML using Xdocument and append the relevant protion in subseq

    - by Newbie
    <?xml version='1.0' encoding='UTF-8'?> <StockMarket> <StockDate Day = "02" Month="06" Year="2010"> <Stock> <Symbol>ABC</Symbol> <Amount>110.45</Amount> </Stock> <Stock> <Symbol>XYZ</Symbol> <Amount>366.25</Amount> </Stock> </StockDate> <StockDate Day = "03" Month="06" Year="2010"> <Stock> <Symbol>ABC</Symbol> <Amount>110.35</Amount> </Stock> <Stock> <Symbol>XYZ</Symbol> <Amount>369.70</Amount> </Stock> </StockDate> </StockMarket> My approach so far is XDocument doc = new XDocument( new XElement("StockMarket", new XElement("StockDate", new XAttribute("Day", "02"),new XAttribute("Month","06"),new XAttribute("Year","2010")), new XElement("Stock", new XElement("Symbol", "ABC"), new XElement("Amount", "110.45")) ) ); Since I am new to Linq to XML, I am presently struggling a lot and henceforth seeking for help. What I need is to generate the above XML programatically(I mean to say that some kind of looping...) The values will be passed from textbox and hence will be filled at runtime. At present the one which I have done is a kind of static one. This entire stuff has to be done at runtime. One more problem that I am facing is at the time of saving the record for the second time. Suppose first time I executed the code and saved it(Using the program I have done). Next time when I will try to save then only <StockDate Day = "xx" Month="xx" Year="xxxx"> <Stock> <Symbol>ABC</Symbol> <Amount>110.45</Amount> </Stock> <Stock> <Symbol>XYZ</Symbol> <Amount>366.25</Amount> </Stock> </StockDate> should get save(or better appended) and not <StockMarket> .... </StockMarket>.. Because that will be created only at the first time when the XML will be generated or created. I hope I am able to convey my problem properly. If you people is having difficulty in understanding my situation, kindly let me know. Using C#3.0 . Thanks

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  • Java Socket Connection is flooding network OR resulting in high ping

    - by user1461100
    i have a little problem with my java socket code. I'm writing an android client application which is sending data to a java multithreaded socket server on my pc through direct(!) wireless connection. It works fine but i want to improve it for mobile applications as it is very power consuming by now. When i remove two special lines in my code, the cpu usage of my mobile device (htc one x) is totally okay but then my connection seems to have high ping rates or something like that... Here is a server code snippet where i receive the clients data: while(true) { try { .... Object obj = in.readObject(); if(obj != null) { Class clazz = obj.getClass(); String className = clazz.getName(); if(className.equals("java.lang.String")) { String cmd = (String)obj; if(cmd.equals("dc")) { System.out.println("Client "+id+" disconnected!"); Server.connectedClients[id-1] = false; break; } if(cmd.substring(0,1).equals("!")) { robot.keyRelease(PlayerEnum.getKey(cmd,id)); } else { robot.keyPress(PlayerEnum.getKey(cmd,id)); } } } } catch .... Heres the client part, where i send my data in a while loop: private void networking() { try { if(client != null) { .... out.writeObject(sendQueue.poll()); .... } } catch .... when i write it this why, i send data everytime the while loop gets executed.. when sendQueue is empty, a null "Object" will be send. this results in "high" network traffic and in "high" cpu usage. BUT: all send comments are received nearly immediately. when i change the code to following: while(true) ... if(sendQueue.peek() != null) { out.writeObject(sendQueue.poll()); } ... the cpu usage is totally okay but i'm getting some laggs.. the commands do not arrive fast enough.. as i said, it works fine (besides cpu usage) if i'm sending data(with that null objects) every while execution. but i'm sure that this is very rough coding style because i'm kind of flooding the network. any hints? what am i doing wrong?? Thanks for your Help! Sincerly yours, maaft

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  • Abnormally disconnected TCP sockets and write timeout

    - by James
    Hello I will try to explain the problem in shortest possible words. I am using c++ builder 2010. I am using TIdTCPServer and sending voice packets to a list of connected clients. Everything works ok untill any client is disconnected abnormally, For example power failure etc. I can reproduce similar disconnect by cutting the ethernet connection of a connected client. So now we have a disconnected socket but as you know it is not yet detected at server side so server will continue to try to send data to that client too. But when server try to write data to that disconnected client ...... Write() or WriteLn() HANGS there in trying to write, It is like it is wating for somekind of Write timeout. This hangs the hole packet distribution process as a result creating a lag in data transmission to all other clients. After few seconds "Socket Connection Closed" Exception is raised and data flow continues. Here is the code try { EnterCriticalSection(&SlotListenersCriticalSection); for(int i=0;i<SlotListeners->Count;i++) { try { //Here the process will HANG for several seconds on a disconnected socket ((TIdContext*) SlotListeners->Objects[i])->Connection->IOHandler->WriteLn("Some DATA"); }catch(Exception &e) { SlotListeners->Delete(i); } } }__finally { LeaveCriticalSection(&SlotListenersCriticalSection); } Ok i already have a keep alive mechanism which disconnect the socket after n seconds of inactivity. But as you can imagine, still this mechnism cant sync exactly with this braodcasting loop because this braodcasting loop is running almost all the time. So is there any Write timeouts i can specify may be through iohandler or something ? I have seen many many threads about "Detecting disconnected tcp socket" but my problem is little different, i need to avoid that hangup for few seconds during the write attempt. So is there any solution ? Or should i consider using some different mechanism for such data broadcasting for example the broadcasting loop put the data packet in some kind of FIFO buffer and client threads continuously check for available data and pick and deliver it to themselves ? This way if one thread hangs it will not stop/delay the over all distribution thread. Any ideas please ? Thanks for your time and help. Regards Jams

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  • Edit of self referencing HABTM in cakephp works, sometimes

    - by Odegard
    I'm using a self referencing HABTM model with Participants. You sign up for an event and when you log in to your reservation/profile you see a list of other participants and you can choose to add yourself and others into various groups; share hotel room, share transportation from airport etc. What I've managed so far: 1) In my profile I see the list of all other participants with checkboxes. Great so far. 2) Adding another participant works fine. Next time I edit, the participant I added is shown as checked. 3) Removing another participant works fine too as long as you still have checked participants before you submit! Again, with words: There are 3 participants. I'm logged in as one of them, and I see the 2 other people on the participants list. I choose to check both of them. This works fine (always). Later I choose to remove one of them (by unchecking the checkbox and hitting submit). This also works fine (always). If I want to remove the last checkbox... nothing is updated (always!). What's curious is that I can add and remove any odd combination of participants and it will always work UNLESS I choose to remove every participants in one go (removing a one and only participant is a special case of "remove all checked participants"). As far as I know, HABTMs work by first deleting all relations, then re-saving them. I can see that in my tables when I remove, add, remove, add the same participant over and over again - the id on the HABTM table is always increasing. When I deselect all participants at once, however, the relations are not updated. The ids stay the same, so it's like the save never happened. This behaviour is so specific and peculiar, I have a feeling I'm missing something obvious here. Anyway, here's the relevant code: Model class Participant extends AppModel { var $hasAndBelongsToMany = array( 'buddy' = array( 'className' = 'Participant', 'joinTable' = 'participants_participants', 'foreignKey' = 'participant_id', 'associationForeignKey' = 'buddy_id', 'unique' = true, ) ); Controller function edit($id = null) { if (!$id && empty($this-data)) { $this-Session-setFlash(__('Invalid Participant', true)); $this-redirect(array('action'='index')); } if (!empty($this-data)) { if ($this-Participant-saveAll($this-data)) { $this-Session-setFlash(__('The Participant has been saved', true)); $this-redirect(array('action'='index')); } else { $this-Session-setFlash(__('The Participant could not be saved. Please, try again.', true)); } } if (empty($this-data)) { $this-data = $this-Participant-read(null, $id); } // Fetching all participants except yourself $allParticipants = $this-Participant-find('list', array('conditions' = array('participant.id ' = $id))); // Fetching every participant that has added you to their list $allBuddies = $this-Participant-ParticipantsParticipant-find('list', array( 'conditions' = array('buddy_id' = $id), 'fields' = 'ParticipantsParticipant.participant_id', 'order' = 'ParticipantsParticipant.participant_id ASC' )); $this-set(compact('allParticipants','allBuddies')); } View echo $form-create('Participant'); echo $associations-habtmCheckBoxes($allParticipants, $this-data['buddy'], 'buddy', 'div', '\'border: 1px solid #000;\'', '\'border: 1px solid #000;\''); echo $form-end('Submit'); I'm using a slightly modified helper, habtmCheckBoxes, found here: http://cakeforge.org/snippet/detail.php?type=snippet&id=190 It works like this: function habtmCheckBoxes($rows=array(), $selectedArr=array(), $modelName, $wrapTag='p', $checkedDiv, $uncheckedDiv) {}

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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • How to post back selected checkboxes to Controller

    - by TonyP
    I have following view <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Tables <%=ViewData["RetriverName"] %></h2> <%using (Html.BeginForm("ResfreshSelectedTables", "Home")) { // begin form%> <table id="MyTable"> <thread> <tr> <th style="width: 150px; text-align:center"><input type="checkbox" id="SelectAll" />Select All..</th> </tr> <tr> <th style="width:20px; text-align:right">ID</th> <th style="width:40px">Base Table</th> <th style="width:50px">Table</th> <th style="width:280px">Description</th> </tr> </thread> <tbody> <% int i = 0; foreach (var item in Model) { %> <tr id="row<%= i.ToString() %>"> <td align="center" style="padding: 0 0 0 0"> <%= Html.CheckBox("selections[" + i.ToString() + "].IsSelected", item.IsSelected)%> <%= Html.Hidden("selections[" + i.ToString() + "].ID", item.id)%> <%= Html.Hidden("selections[" + i.ToString() + "].BaseTable", item.baseTable)%> <%= Html.Hidden("selections[" + i.ToString() + "].Name", item.NAME)%> </td> <td style="text-align:right"><%=Html.Encode(item.id)%></td> <td><%= Html.Encode(item.baseTable)%></td> <td><%=Html.Encode(item.NAME)%></td> <td><%=Html.Encode(item.Description) %></td> </tr> <% i++; } %> </tbody> </table> <p> <input type="submit" value="saving" /> </p> <% }//end form %> <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <script type="text/javascript"> // Select All Checkboxes $(document).ready(function() { $('#SelectAll').click(function() { var newValue = this.checked; $('input:checkbox').not('input:hidden').each(function() { // alert(this.id+newValue ); this.checked = newValue; }); }); }); </script> </asp:Content> How do I postback selected checkboxes to the controller ?

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  • Fastest way to pad a number in Java to a certain number of digits

    - by Martin
    Am trying to create a well-optimised bit of code to create number of X-digits in length (where X is read from a runtime properties file), based on a DB-generated sequence number (Y), which is then used a folder-name when saving a file. I've come up with three ideas so far, the fastest of which is the last one, but I'd appreciate any advice people may have on this... 1) Instantiate a StringBuilder with initial capacity X. Append Y. While length < X, insert a zero at pos zero. 2) Instantiate a StringBuilder with initial capacity X. While length < X, append a zero. Create a DecimalFormat based on StringBuilder value, and then format the number when it's needed. 3) Create a new int of Math.pow( 10, X ) and add Y. Use String.valueOf() on the new number and then substring(1) it. The second one can obviously be split into outside-loop and inside-loop sections. So, any tips? Using a for-loop of 10,000 iterations, I'm getting similar timings from the first two, and the third method is approximately ten-times faster. Does this seem correct? Full test-method code below... // Setup test variables int numDigits = 9; int testNumber = 724; int numIterations = 10000; String folderHolder = null; DecimalFormat outputFormat = new DecimalFormat( "#,##0" ); // StringBuilder test long before = System.nanoTime(); for ( int i = 0; i < numIterations; i++ ) { StringBuilder sb = new StringBuilder( numDigits ); sb.append( testNumber ); while ( sb.length() < numDigits ) { sb.insert( 0, 0 ); } folderHolder = sb.toString(); } long after = System.nanoTime(); System.out.println( "01: " + outputFormat.format( after - before ) + " nanoseconds" ); System.out.println( "Sanity check: Folder = \"" + folderHolder + "\"" ); // DecimalFormat test before = System.nanoTime(); StringBuilder sb = new StringBuilder( numDigits ); while ( sb.length() < numDigits ) { sb.append( 0 ); } DecimalFormat formatter = new DecimalFormat( sb.toString() ); for ( int i = 0; i < numIterations; i++ ) { folderHolder = formatter.format( testNumber ); } after = System.nanoTime(); System.out.println( "02: " + outputFormat.format( after - before ) + " nanoseconds" ); System.out.println( "Sanity check: Folder = \"" + folderHolder + "\"" ); // Substring test before = System.nanoTime(); int baseNum = (int)Math.pow( 10, numDigits ); for ( int i = 0; i < numIterations; i++ ) { int newNum = baseNum + testNumber; folderHolder = String.valueOf( newNum ).substring( 1 ); } after = System.nanoTime(); System.out.println( "03: " + outputFormat.format( after - before ) + " nanoseconds" ); System.out.println( "Sanity check: Folder = \"" + folderHolder + "\"" );

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  • Make wix installation set upgrade to same folder

    - by Magnus Akselvoll
    How can I make a major upgrade to an installation set (MSI) built with Wix install into the same folder as the original installation? The installation is correctly detected as an upgrade, but the directory selection screen is still shown and with the default value (not necessarily the current installation folder). Do I have to do manual work like saving the installation folder in a registry key upon first installing and then read this key upon upgrade? If so, is there any example? Or is there some easier way to achieve this in MSI / Wix? As reference I paste in my current Wix file below: <?xml version="1.0" encoding="utf-8"?> <!-- Package information --> <Package Keywords="Installer" Id="e85e6190-1cd4-49f5-8924-9da5fcb8aee8" Description="Installs MyCompany Integration Framework 1.0.0" Comments="Installs MyCompany Integration Framework 1.0.0" InstallerVersion="100" Compressed="yes" /> <Upgrade Id='9071eacc-9b5a-48e3-bb90-8064d2b2c45d'> <UpgradeVersion Property="PATCHFOUND" OnlyDetect="no" Minimum="0.0.1" IncludeMinimum="yes" Maximum="1.0.0" IncludeMaximum="yes"/> </Upgrade> <!-- Useless but necessary... --> <Media Id="1" Cabinet="MyCompany.cab" EmbedCab="yes" /> <!-- Precondition: .Net 2 must be installed --> <Condition Message='This setup requires the .NET Framework 2 or higher.'> <![CDATA[MsiNetAssemblySupport >= "2.0.50727"]]> </Condition> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="MyCompany" Name="MyCompany"> <Directory Id="INSTALLDIR" Name="Integrat" LongName="MyCompany Integration Framework"> <Component Id="MyCompanyDllComponent" Guid="4f362043-03a0-472d-a84f-896522ce7d2b" DiskId="1"> <File Id="MyCompanyIntegrationDll" Name="IbIntegr.dll" src="..\Build\MyCompany.Integration.dll" Vital="yes" LongName="MyCompany.Integration.dll" /> <File Id="MyCompanyServiceModelDll" Name="IbSerMod.dll" src="..\Build\MyCompany.ServiceModel.dll" Vital="yes" LongName="MyCompany.ServiceModel.dll" /> </Component> <!-- More components --> </Directory> </Directory> </Directory> <Feature Id="MyCompanyProductFeature" Title='MyCompany Integration Framework' Description='The complete package' Display='expand' Level="1" InstallDefault='local' ConfigurableDirectory="INSTALLDIR"> <ComponentRef Id="MyCompanyDllComponent" /> </Feature> <!-- Task scheduler application. It has to be used as a property --> <Property Id="finaltaskexe" Value="MyCompany.Integration.Host.exe" /> <Property Id="WIXUI_INSTALLDIR" Value="INSTALLDIR" /> <InstallExecuteSequence> <!-- command must be executed: MyCompany.Integration.Host.exe /INITIALCONFIG parameters.xml --> <Custom Action='PropertyAssign' After='InstallFinalize'>NOT Installed AND NOT PATCHFOUND</Custom> <Custom Action='LaunchFile' After='InstallFinalize'>NOT Installed AND NOT PATCHFOUND</Custom> <RemoveExistingProducts Before='CostInitialize' /> </InstallExecuteSequence> <!-- execute comand --> <CustomAction Id='PropertyAssign' Property='PathProperty' Value='[INSTALLDIR][finaltaskexe]' /> <CustomAction Id='LaunchFile' Property='PathProperty' ExeCommand='/INITIALCONFIG "[INSTALLDIR]parameters.xml"' Return='asyncNoWait' /> <!-- User interface information --> <UIRef Id="WixUI_InstallDir" /> <UIRef Id="WixUI_ErrorProgressText" />

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  • Canceling in Sqlite

    - by Yusuf
    I am trying to use handle database with insert, update, and delete such as notepad. I'm having problems in canceling data .In normal case which presses the confirm button, it will be saved into sqlite and will be displayed on listview. How can I make cancel event through back key or more button event? I want my Button and back key to cancel data but its keep on saving... public static int numTitle = 1; public static String curDate = ""; private EditText mTitleText; private EditText mBodyText; private Long mRowId; private NotesDbAdapter mDbHelper; private TextView mDateText; private boolean isOnBackeyPressed; public SQLiteDatabase db; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mDbHelper = new NotesDbAdapter(this); mDbHelper.open(); setContentView(R.layout.note_edit); setTitle(R.string.edit_note); mTitleText = (EditText) findViewById(R.id.etTitle_NE); mBodyText = (EditText) findViewById(R.id.etBody_NE); mDateText = (TextView) findViewById(R.id.tvDate_NE); long msTime = System.currentTimeMillis(); Date curDateTime = new Date(msTime); SimpleDateFormat formatter = new SimpleDateFormat("d'/'M'/'y"); curDate = formatter.format(curDateTime); mDateText.setText("" + curDate); Button confirmButton = (Button) findViewById(R.id.bSave_NE); Button cancelButton = (Button) findViewById(R.id.bCancel_NE); Button deleteButton = (Button) findViewById(R.id.bDelete_NE); mRowId = (savedInstanceState == null) ? null : (Long) savedInstanceState .getSerializable(NotesDbAdapter.KEY_ROWID); if (mRowId == null) { Bundle extras = getIntent().getExtras(); mRowId = extras != null ? extras.getLong(NotesDbAdapter.KEY_ROWID) : null; } populateFields(); confirmButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { setResult(RESULT_OK); Toast.makeText(NoteEdit.this, "Saved", Toast.LENGTH_SHORT) .show(); finish(); } }); deleteButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub mDbHelper.deleteNote(mRowId); Toast.makeText(NoteEdit.this, "Deleted", Toast.LENGTH_SHORT) .show(); finish(); } }); cancelButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub boolean diditwork = true; try { db.beginTransaction(); populateFields(); db.setTransactionSuccessful(); } catch (SQLException e) { diditwork = false; } finally { db.endTransaction(); if (diditwork) { Toast.makeText(NoteEdit.this, "Canceled", Toast.LENGTH_SHORT).show(); } } } }); } private void populateFields() { if (mRowId != null) { Cursor note = mDbHelper.fetchNote(mRowId); startManagingCursor(note); mTitleText.setText(note.getString(note .getColumnIndexOrThrow(NotesDbAdapter.KEY_TITLE))); mBodyText.setText(note.getString(note .getColumnIndexOrThrow(NotesDbAdapter.KEY_BODY))); } } @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); saveState(); outState.putSerializable(NotesDbAdapter.KEY_ROWID, mRowId); } public void onBackPressed() { super.onBackPressed(); isOnBackeyPressed = true; finish(); } @Override protected void onPause() { super.onPause(); if (!isOnBackeyPressed) saveState(); } @Override protected void onResume() { super.onResume(); populateFields(); } private void saveState() { String title = mTitleText.getText().toString(); String body = mBodyText.getText().toString(); if (mRowId == null) { long id = mDbHelper.createNote(title, body, curDate); if (id > 0) { mRowId = id; } } else { mDbHelper.updateNote(mRowId, title, body, curDate); } }`enter code here`

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  • Getting up to speed on modern architecture

    - by Matt Thrower
    Hi, I don't have any formal qualifications in computer science, rather I taught myself classic ASP back in the days of the dotcom boom and managed to get myself a job and my career developed from there. I was a confident and, I think, pretty good programmer in ASP 3 but as others have observed one of the problems with classic ASP was that it did a very good job of hiding the nitty-gritty of http so you could become quite competent as a programmer on the basis of relatively poor understanding of the technology you were working with. When I changed on to .NET at first I treated it like classic ASP, developing stand-alone applications as individual websites simply because I didn't know any better at the time. I moved jobs at this point and spent the next several years working on a single site whose architecture relied heavily on custom objects: in other words I gained a lot of experience working with .NET as a middle-tier development tool using a quite old-fashioned approach to OO design along the lines of the classic "car" class example that's so often used to teach OO. Breaking down programs into blocks of functionality and basing your classes and methods around that. Although we worked under an Agile approach to manage the work the whole setup was classic client/server stuff. That suited me and I gradually got to grips with .NET and started using it far more in the manner that it should be, and I began to see the power inherent in the technology and precisely why it was so much better than good old ASP 3. In my latest job I have found myself suddenly dropped in at the deep end with two quite young, skilled and very cutting-edge programmers. They've built a site architecture which is modelling along a lot of stuff which is new to me and which, in truth I'm having a lot of trouble understanding. The application is built on a cloud computing model with multi-tenancy and the architecture is all loosely coupled using a lot of interfaces, factories and the like. They use nHibernate a lot too. Shortly after I joined, both these guys left and I'm now supposedly the senior developer on a system whose technology and architecture I don't really understand and I have no-one to ask questions of. Except you, the internet. Frankly I feel like I've been pitched in at the deep end and I'm sinking. I'm not sure if this is because I lack the educational background to understand this stuff, if I'm simply not mathematically minded enough for modern computing (my maths was never great - my approach to design is often to simply debug until it works, then refactor until it looks neat), or whether I've simply been presented with too much of too radical a nature at once. But the only way to find out which it is is to try and learn it. So can anyone suggest some good places to start? Good books, tutorials or blogs? I've found a lot of internet material simply presupposes a level of understanding that I just don't have. Your advice is much appreciated. Help a middle-aged, stuck in the mud developer get enthusastic again! Please!

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • jquery drag and drop script and problem in reading json array

    - by Mac Taylor
    i made a script , exactly like wordpress widgets page and u can drag and drop objects this is my jquery script : <script type="text/javascript" >$(function(){ $('.widget') .each(function(){ $(this).hover(function(){ $(this).find('h4').addClass('collapse'); }, function(){ $(this).find('h4').removeClass('collapse'); }) .find('h4').hover(function(){ $(this).find('.in-widget-title').css('visibility', 'visible'); }, function(){ $(this).find('.in-widget-title').css('visibility', 'hidden'); }) .click(function(){ $(this).siblings('.widget-inside').toggle(); //Save state on change of collapse state of panel updateWidgetData(); }) .end() .find('.in-widget-title').css('visibility', 'hidden'); }); $('.column').sortable({ connectWith: '.column', handle: 'h4', cursor: 'move', placeholder: 'placeholder', forcePlaceholderSize: true, opacity: 0.4, start: function(event, ui){ //Firefox, Safari/Chrome fire click event after drag is complete, fix for that if($.browser.mozilla || $.browser.safari) $(ui.item).find('.widget-inside').toggle(); }, stop: function(event, ui){ ui.item.css({'top':'0','left':'0'}); //Opera fix if(!$.browser.mozilla && !$.browser.safari) updateWidgetData(); } }) .disableSelection(); }); function updateWidgetData(){ var items=[]; $('.column').each(function(){ var columnId=$(this).attr('id'); $('.widget', this).each(function(i){ var collapsed=0; if($(this).find('.widget-inside').css('display')=="none") collapsed=1; //Create Item object for current panel var item={ id: $(this).attr('id'), collapsed: collapsed, order : i, column: columnId }; //Push item object into items array items.push(item); }); }); //Assign items array to sortorder JSON variable var sortorder={ items: items }; //Pass sortorder variable to server using ajax to save state $.post("blocks.php"+"&order="+$.toJSON(sortorder), function(data){ $('#console').html(data).fadeIn("slow"); }); } </script> main part is saving object orders in table and this is my php part : function stripslashes_deep($value) { $value = is_array($value) ? array_map('stripslashes_deep', $value) : stripslashes($value); return $value; } $order = $_GET['order']; $order = sql_quote($order); if(empty($order)){ echo "Invalid data"; exit; } global $db,$prefix; if (get_magic_quotes_gpc()) { $_POST = array_map('stripslashes_deep', $_POST); $_GET = array_map('stripslashes_deep', $_GET); $_COOKIE = array_map('stripslashes_deep', $_COOKIE); $_REQUEST = array_map('stripslashes_deep', $_REQUEST); } $data=json_decode($order); foreach($newdata->items as $item) { //Extract column number for panel $col_id=preg_replace('/[^\d\s]/', '', $item->column); //Extract id of the panel $widget_id=preg_replace('/[^\d\s]/', '', $item->id); $sql="UPDATE blocks_tbl SET bposition='$col_id', weight='".$item->order."' WHERE id='".$widget_id."'"; mysql_query($sql) or die('Error updating widget DB'); } print_r($order); now forexample the output is this : items\":[{\"id\":\"item26\",\"collapsed\":1,\"order\":0,\"column\":\"c\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":0,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":1,\"column\":\"i\"},{\"id\":\"item1\",\"collapsed\":1,\"order\":2,\"column\":\"i\"},{\"id\":\"item3\",\"collapsed\":1,\"order\":3,\"column\":\"i\"},{\"id\":\"item16\",\"collapsed\":1,\"order\":4,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":5,\"column\":\"i\"},{\"id\":\"item6\",\"collapsed\":1,\"order\":6,\"column\":\"i\"},{\"id\":\"item17\",\"collapsed\":1,\"order\":7,\"column\":\"i\"},{\"id\":\"item19\",\"collapsed\":1,\"order\":8,\"column\":\"i\"},{\"id\":\"item10\",\"collapsed\":1,\"order\":9,\"column\":\"i\"},{\"id\":\"item11\",\"collapsed\":1,\"order\":10,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":0,\"column\":\"l\"},{\"id\":\"item5\",\"collapsed\":1,\"order\":1,\"column\":\"l\"},{\"id\":\"item8\",\"collapsed\":1,\"order\":2,\"column\":\"l\"},{\"id\":\"item13\",\"collapsed\":1,\"order\":3,\"column\":\"l\"},{\"id\":\"item21\",\"collapsed\":1,\"order\":4,\"column\":\"l\"},{\"id\":\"item28\",\"collapsed\":1,\"order\":5,\"column\":\"l\"},{\"id\":\"item7\",\"collapsed\":1,\"order\":0,\"column\":\"r\"},{\"id\":\"item20\",\"collapsed\":1,\"order\":1,\"column\":\"r\"},{\"id\":\"item15\",\"collapsed\":1,\"order\":2,\"column\":\"r\"},{\"id\":\"item18\",\"collapsed\":1,\"order\":3,\"column\":\"r\"},{\"id\":\"item14\",\"collapsed\":1,\"order\":4,\"column\":\"r\"}]} question is how can i find out column_id or order im a little bit confused

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  • exclude private property from print_r or object?

    - by Hailwood
    Basically I am using Code Igniter, and the Code Igniter base class is huge, when I print_r some of my objects they have the base class embedded inside them. this makes it a pain to get the information I actually wanted (the rest of the properties). So, I am wondering if there is a way I can hide, or remove the base class object? I have tried clone $object; unset($object->ci); print_r($object); but of course the ci property is private. the actual function I am using for dumping is: /** * Outputs the given variables with formatting and location. Huge props * out to Phil Sturgeon for this one (http://philsturgeon.co.uk/blog/2010/09/power-dump-php-applications). * To use, pass in any number of variables as arguments. * Optional pass in "true" as final argument to kill script after dump * * @return void */ function dump() { list($callee) = debug_backtrace(); $arguments = func_get_args(); $total_arguments = count($arguments); if (end($arguments) === true) $total_arguments--; echo '<fieldset style="background: #fefefe !important; border:2px red solid; padding:5px">'; echo '<legend style="background:lightgrey; padding:5px;">' . $callee['file'] . ' @ line: ' . $callee['line'] . '</legend><pre>'; $i = 0; foreach ($arguments as $argument) { //if the last argument is true we don't want to display it. if ($i == ($total_arguments) && $argument === true) break; echo '<br/><strong>Debug #' . (++$i) . ' of ' . $total_arguments . '</strong>: '; if ((is_array($argument) || is_object($argument)) && count($argument)) { print_r($argument); } else { var_dump($argument); } } echo '</pre>' . PHP_EOL; echo '</fieldset>' . PHP_EOL; //if the very last argument is "true" then die if (end($arguments) === true) die('Killing Script'); }

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  • How to get the selected index of a dropdowlist with javascript

    - by rui martins
    I have a table with several @Html.dropdowlistfor in it. I was trying to read the selected value of using javascript, but all read is the html generated. How can I read it?? for (var i = 0; i < oTable.length; i++) { **userModel.Id = oTable[i][0];** regionModel.Users.push(userModel); processModel.Regions.push(regionModel); userModel = { "Id": "", "Name": ""}; regionModel = { "Id": "", "Name": "", "Users": []}; } TABLE <table class="tbl" id="tbl"> <thead> <tr> <th> Region </th> <th> Owner </th> </tr> </thead> <tbody> @if (Model != null) { foreach (var item in Model.Regions) { <tr> <td> @Html.DisplayTextFor(i => item.Name) </td> <td> @Html.DropDownListFor(i => item.Users, new SelectList(item.Users, "Id", "Name")) </td> </tr> } } </tbody> CODE function ProcessSave() { // Step 1: Read View Data and Create JSON Object var userModel = { "User": "", "Name": ""}; var regionModel = {"Region" : "","Name": "", "Users": []}; var processModel = { "User": "", "Description": "", "Code": "", "Regions": []}; processModel.Name = $("#Name").val(); processModel.Code = $("#Code").val(); processModel.Description = $("#Description").val(); var oTable = $('.tbl').dataTable().fnGetData(); for (var i = 0; i < oTable.length; i++) { regionModel.Name = oTable[i][0]; userModel.User = oTable[i][1]; userModel.Name = oTable[i][1]; regionModel.Users.push(userModel); processModel.Regions.push(regionModel); userModel = { "Id": "", "Name": ""}; regionModel = { "Name": "", "Users": []}; } // Step 1: Ends Here // Set 2: Ajax Post // Here i have used ajax post for saving/updating information $.ajax({ url: '/Process/Create', data: JSON.stringify(processModel), type: 'POST', contentType: 'application/json;', dataType: 'json', success: function (result) { if (result.Success == "1") { window.location.href = "/Process/Index"; } else { alert(result.ex); } } }); } MODELS namespace TestingTool.ViewModels { public partial class ProcessModel { public string Name { get; set; } public string Description { get; set; } public string Code { get; set; } public virtual ICollection<RegionModel> Regions { get; set; } } } namespace TestingTool.ViewModels { public class RegionModel { public int Region { get; set; } public string Name { get; set; } public virtual ICollection<UserModel> Users { get; set; } } } namespace TestingTool.ViewModels { public class UserModel { public int User{ get; set; } public string Name { get; set; } } }

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  • C/PHP: How do I convert the following PHP JSON API script into a C plugin for apache?

    - by TeddyB
    I have a JSON API that I need to provide super fast access to my data through. The JSON API makes a simply query against the database based on the GET parameters provided. I've already optimized my database, so please don't recommend that as an answer. I'm using PHP-APC, which helps PHP by saving the bytecode, BUT - for a JSON API that is being called literally dozens of times per second (as indicated by my logs), I need to reduce the massive RAM consumption PHP is consuming ... as well as rewrite my JSON API in a language that execute much faster than PHP. My code is below. As you can see, is fairly straight forward. <?php define(ALLOWED_HTTP_REFERER, 'example.com'); if ( stristr($_SERVER['HTTP_REFERER'], ALLOWED_HTTP_REFERER) ) { try { $conn_str = DB . ':host=' . DB_HOST . ';dbname=' . DB_NAME; $dbh = new PDO($conn_str, DB_USERNAME, DB_PASSWORD); $params = array(); $sql = 'SELECT homes.home_id, address, city, state, zip FROM homes WHERE homes.display_status = true AND homes.geolat BETWEEN :geolatLowBound AND :geolatHighBound AND homes.geolng BETWEEN :geolngLowBound AND :geolngHighBound'; $params[':geolatLowBound'] = $_GET['geolatLowBound']; $params[':geolatHighBound'] = $_GET['geolatHighBound']; $params[':geolngLowBound'] =$_GET['geolngLowBound']; $params[':geolngHighBound'] = $_GET['geolngHighBound']; if ( isset($_GET['min_price']) && isset($_GET['max_price']) ) { $sql = $sql . ' AND homes.price BETWEEN :min_price AND :max_price '; $params[':min_price'] = $_GET['min_price']; $params[':max_price'] = $_GET['max_price']; } if ( isset($_GET['min_beds']) && isset($_GET['max_beds']) ) { $sql = $sql . ' AND homes.num_of_beds BETWEEN :min_beds AND :max_beds '; $params['min_beds'] = $_GET['min_beds']; $params['max_beds'] = $_GET['max_beds']; } if ( isset($_GET['min_sqft']) && isset($_GET['max_sqft']) ) { $sql = $sql . ' AND homes.sqft BETWEEN :min_sqft AND :max_sqft '; $params['min_sqft'] = $_GET['min_sqft']; $params['max_sqft'] = $_GET['max_sqft']; } $stmt = $dbh->prepare($sql); $stmt->execute($params); $result_set = $stmt->fetchAll(PDO::FETCH_ASSOC); /* output a JSON representation of the home listing data retrieved */ ob_start("ob_gzhandler"); // compress the output header('Content-type: text/javascript'); print "{'homes' : "; array_walk_recursive($result_set, "cleanOutputFromXSS"); print json_encode( $result_set ); print '}'; $dbh = null; } catch (PDOException $e) { die('Unable to retreive home listing information'); } } function cleanOutputFromXSS(&$value) { $value = htmlspecialchars($value, ENT_QUOTES, 'UTF-8'); } ?> How would I begin converting this PHP code over to C, since C is both better on memory management (since you do it yourself) and much, much faster to execute?

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  • Associating an Object with other Objects and Properties of those Objects

    - by alzoid
    I am looking for some help with designing some functionality in my application. I already have something similar designed but this problem is a little different. Background: In my application we have different Modules. Data in each module can be associated to other modules. Each Module is represented by an Object in our application. Module 1 can be associated with Module 2 and Module 3. Currently I use a factory to provide the proper DAO for getting and saving this data. It looks something like this: class Module1Factory { public static Module1BridgeDAO createModule1BridgeDAO(int moduleid) { switch (moduleId) { case Module.Module2Id: return new Module1_Module2DAO(); case Module.Module3Id: return new Module1_Module3DAO(); default: return null; } } } Module1_Module2 and Module1_Module3 implement the same BridgeModule interface. In the database I have a Table for every module (Module1, Module2, Module3). I also have a bridge table for each module (they are many to many) Module1_Module2, Module1_Module3 etc. The DAO basically handles all code needed to manage the association and retrieve its own instance data for the calling module. Now when we add new modules that associate with Module1 we simply implement the ModuleBridge interface and provide the common functionality. New Development We are adding a new module that will have the ability to be associated with other Modules as well as specific properties of that module. The module is basically providing the user the ability to add their custom forms to our other modules. That way they can collect additional information along with what we provide. I want to start associating my Form module with other modules and their properties. Ie if Module1 has a property Category, I want to associate an instance From data with that property. There are many Forms. If a users creates an instance of Module2, they may always want to also have certain form(s) attached to that Module2 instance. If they create an instance of Module2 and select Category 1, then I may want additional Form(s) created. I prototyped something like this: Form FormLayout (contains the labels and gui controls) FormModule (associates a form with all instances of a module) Form Instance (create an instance of a form to be filled out) As I thought about it I was thinking about making a new FormModule table/class/dao for each Module and Property that I add. So I might have: FormModule1 FormModule1Property1 FormModule1Property2 FormModule1Property3 FormModule1Property4 FormModule2 FormModule3 FormModule3Property1 Then as I did previously, I would use a factory to get the proper DAO for dealing with all of these. I would hand it an array of ids representing different modules and properties and it would return all of the DAOs that I need to call getForms(). Which in turn would return all of the forms for that particular bridge. Some points This will be for a new module so I dont need to expand on the factory code I provided. I just wanted to show an example of what I have done in the past. The new module can be associated with: Other Modules (ie globally for any instance of that module data), Other module properties (ie only if the Module instance has a certian value in one of its properties) I want to make it easy for developers to add associations with other modules and properties easily Can any one suggest any design patterns or strategy's for achieving this? If anything is unclear please let me know. Thank you, Al

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  • Why can i not upload images to my folder anymore?

    - by Hannah_B
    This was something I had working a few weeks back but after I made some changes to my view file images are now no longer being saved into my assets/uploads folder. I keep getting back the error - You did not select a file to upload. This is despite having made sure the path is definitely correct. What am i doing wrong here? Here is my controller: <?php class HomeProfile extends CI_Controller { function HomeProfile() { parent::__construct(); $this->load->model("profiles"); $this->load->model("profileimages"); $this->load->helper(array('form', 'url')); } function upload() { $config['path'] = './web-project-jb/assets/uploads/'; $config['allowed_types'] = 'gif|jpg|jpeg|png'; $config['max_size'] = '10000'; $config['max_width'] = '1024'; $config['max_height'] = '768'; $this->load->library('upload', $config); $img = $this->session->userdata('img'); $username = $this->session->userdata('username'); $this->profileimages->putProfileImage($username, $this->input->post("profileimage")); //fail show upload form if (! $this->upload->do_upload()) { $error = array('error'=>$this->upload->display_errors()); $username = $this->session->userdata('username'); $viewData['username'] = $username; $viewData['profileText'] = $this->profiles->getProfileText($username); $this->load->view('shared/header'); $this->load->view('homeprofile/homeprofiletitle', $viewData); $this->load->view('shared/nav'); $this->load->view('homeprofile/upload_fail', $error); $this->load->view('homeprofile/homeprofileview', $viewData, array('error' => ' ' )); $this->load->view('shared/footer'); //redirect('homeprofile/index'); } else { //successful upload so save to database $file_data = $this->upload->data(); $data['img'] = base_url().'./web-project-jb/assets/uploads/'.$file_data['file_name']; // you may want to delete the image from the server after saving it to db // check to make sure $data['full_path'] is a valid path // get upload_sucess.php from link above //$image = chunk_split( base64_encode( file_get_contents( $data['file_name'] ) ) ); $this->username = $this->session->userdata('username'); $data['profileimages'] = $this->profileimages->getProfileImage($username); $viewData['username'] = $username; $viewData['profileText'] = $this->profiles->getProfileText($username); $username = $this->session->userdata('username'); } } function index() { $username = $this->session->userdata('username'); $data['profileimages'] = $this->profileimages->getProfileImage($username); $viewData['username'] = $username; $viewData['profileText'] = $this->profiles->getProfileText($username); $this->load->view('shared/header'); $this->load->view('homeprofile/homeprofiletitle', $viewData); $this->load->view('shared/nav'); //$this->load->view('homeprofile/upload_form', $data); $this->load->view('homeprofile/homeprofileview', $data, $viewData, array('error' => ' ' ) ); $this->load->view('shared/footer'); } } Here is my view: <div id="maincontent"> <div id="primary"> <?//=$error;?> <?//=$img;?> <h3><?="Profile Image"?></h3> <img src="<?php echo'$img'?>" width='300' height='300'/> <?=form_open_multipart('homeprofile/upload');?> <input type="file" name="img" value=""/> <?=form_submit('submit', 'upload')?> <?=form_close();?> <?php if (isset($error)) echo $error;?> </div> </div> Your help is much appreciated

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  • Android - Resuming application state - SL4A

    - by toyotajon93
    please dont harpoon me for a noob-ish question. I am working on an android application using SL4A, when my application starts it runs in the background while the script is being executed. I'm not sure where to start but each time I click my icon, it re-starts my application. I have tried using different launchmodes with nothing different happening. I'm thinking it has to do with the OnCreate code, and the setting of the notification. I need help saving my application state and then resuming on either re-click of icon or click from notification bar. I've tried everything had to turn here for help. I am not a pro at android programming by any means. Thanks guys, be gentle ;) Public void onCreate() { super.onCreate(); mInterpreterConfiguration = ((BaseApplication) getApplication()) .getInterpreterConfiguration(); } @Override public void onStart(Intent intent, final int startId) { super.onStart(intent, startId); String fileName = Script.getFileName(this); Interpreter interpreter = mInterpreterConfiguration .getInterpreterForScript(fileName); if (interpreter == null || !interpreter.isInstalled()) { mLatch.countDown(); if (FeaturedInterpreters.isSupported(fileName)) { Intent i = new Intent(this, DialogActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra(Constants.EXTRA_SCRIPT_PATH, fileName); startActivity(i); } else { Log .e(this, "Cannot find an interpreter for script " + fileName); } stopSelf(startId); return; } // Copies script to internal memory. fileName = InterpreterUtils.getInterpreterRoot(this).getAbsolutePath() + "/" + fileName; File script = new File(fileName); // TODO(raaar): Check size here! if (!script.exists()) { script = FileUtils.copyFromStream(fileName, getResources() .openRawResource(Script.ID)); } copyResourcesToLocal(); // Copy all resources if (Script.getFileExtension(this) .equals(HtmlInterpreter.HTML_EXTENSION)) { HtmlActivityTask htmlTask = ScriptLauncher.launchHtmlScript(script, this, intent, mInterpreterConfiguration); mFacadeManager = htmlTask.getRpcReceiverManager(); mLatch.countDown(); stopSelf(startId); } else { mProxy = new AndroidProxy(this, null, true); mProxy.startLocal(); mLatch.countDown(); ScriptLauncher.launchScript(script, mInterpreterConfiguration, mProxy, new Runnable() { @Override public void run() { mProxy.shutdown(); stopSelf(startId); } }); } } RpcReceiverManager getRpcReceiverManager() throws InterruptedException { mLatch.await(); if (mFacadeManager==null) { // Facade manage may not be available on startup. mFacadeManager = mProxy.getRpcReceiverManagerFactory() .getRpcReceiverManagers().get(0); } return mFacadeManager; } @Override protected Notification createNotification() { Notification notification = new Notification(R.drawable.script_logo_48, this.getString(R.string.loading), System.currentTimeMillis()); // This contentIntent is a noop. PendingIntent contentIntent = PendingIntent.getService(this, 0, new Intent(), 0); notification.setLatestEventInfo(this, this.getString(R.string.app_name), this.getString(R.string.loading), contentIntent); notification.flags = Notification.FLAG_ONGOING_EVENT; return notification; }

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  • VB.Net 2008 IDE hanging - MSVB7.dll eating 100% CPU when editing code

    - by Andrew Backer
    I am having a problem with msvb7.dll eating 50%+ cpu on my dual core system. This usually lasts 10-30 seconds or so, during which time the IDE is non-responsive. This occurs when I do pretty much anything in the text editor, and can be replicated by simply adding blank lines to a function, and then deleting them. Or pasting some code. Or... lotsa stuff. SP1 installed I had DevExpress' refactor/coderush, components, and codeit.right installed, but have removed all 3 of them. (I had installed the latest version of Refactor Pro! (9.3.4), perhaps the day before) I have tried a VS.NET Repair. There is a kb that referenced some cpu destroying with vb, but it was included in SP1 Also: The solution consists of ~30 VB projects and 2 C# projects 8 other developers aren't having any issues with this (or at least not the SAME issues, we all have em) Clean get from TFS was done Project builds properly, can can even debug. This doesn't seem to happen on really small solutions, but perhaps it does and it just goes away super quick. Any clues at all as to what might be causing this, or how to fix it? I REALLY don't want to lose another day uninstalling and reinstalling and patching and so on =) If that even fixes it. Here is the stack trace (process explorer) that I get from the threads window when the msvb7.dll is churning. --- title in process explorer [threads] tab for process -------- cpu:49.28% cswitch delta: 300 to 3500 startaddress: [msvb7.dll+0x4218c] msvb7.dll version: 9.0.30729.1 --- actual stack trace ------- ntkrnlpa.exe!KiUnexpectedInterrupt+0x121 ntkrnlpa.exe!ZwYieldExecution+0x1c56 ntkrnlpa.exe!KiDispatchInterrupt+0x72e NDIS.sys!NdisFreeToBlockPool+0x15e1 // shortened stack trace. all of these are from msvb7, msvb7.dll+0x46ce7 <- 0x2676a <- 0x2698e <- 0x38031 <- 0x2659f <- 0x26644 msvb7.dll+0x25f29 <- 0x2ac7a <- 0x27522 <- 0x274a0 <- 0x2b5ce <- 0x2b6e4 msvb7.dll+0x67d0a <- 0x68551 <- 0x6817b <- 0x681f0 <- 0x67c38 <- 0x65fa8 msvb7.dll+0x666c6 <- 0x6672c <- 0x6673d <- 0x6677c <- 0x667b4 <- 0x63c77 msvb7.dll+0x63e97 <- 0x42c3a <- 0x42bc1 <- 0x41bd7 kernel32.dll!GetModuleFileNameA+0x1b4 This is the list of stuff from "copy info" in help-about, shortened to a resonable length. Microsoft Visual Studio 2008 | Version 9.0.30729.1 SP Microsoft Visual Studio 2008 Professional Edition - ENU Service Pack 1 (KB945140) KB945140 Microsoft .NET Framework | Version 3.5 SP1 Microsoft Visual Basic 2008 Microsoft Visual C# 2008 Microsoft Visual F# for Visual Studio 2008 Microsoft Visual Studio 2008 Team Explorer | Version 9.0.30729.1 Microsoft Visual Studio 2008 Tools for Office Microsoft Visual Web Developer 2008 Hotfix for Microsoft Visual Studio 2008 Professional Edition - ENU KB944899, KB945282, KB946040, KB946308, KB946344, KB946581, KB947171 KB947173, KB947180, KB947540, KB947789, KB948127, KB946260, KB946458, KB948816 Microsoft Recipe Framework Package 8.0 Process Editor WIT Designer 1.4.0.0 Process Editor for Microsoft Visual Studio Team Foundation Server, Version 1.4.0.0 tangible T4 Editor 9.0 tangible T4 Text Template Editor - T4 Editor tangibleprojectsystem 1.0 Team Foundation Server Power Tools October 2008 SQL Prompt 4.0 (disabled)

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  • unmet dependencies in Ubuntu 12.04

    - by lee.O
    I tried today to install a dvb-card on my Ubuntu 12.04 (Linux blauhai-linux 3.2.0-25-generic #40-Ubuntu SMP Wed May 23 20:30:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux ). The installation failed with an error. After that, i tried to install python (it was already installed but i got this error): linux:~$ sudo apt-get install git Reading package lists... Done Building dependency tree Reading state information... Done git is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: python-glade2:i386 : Depends: python:i386 (< 2.5) but it is not going to be installed Depends: python-support:i386 (= 0.3.4) but it is not installable Depends: python:i386 (= 2.4) but it is not going to be installed Depends: libglade2-0:i386 (= 1:2.5.1) but it is not going to be installed Depends: python-gtk2:i386 (= 2.8.6-8) but it is not going to be installed python-numeric:i386 : Depends: python:i386 (< 2.5) but it is not going to be installed Depends: python:i386 (= 2.3) but it is not going to be installed Depends: python-central:i386 (= 0.5.7) but it is not installable E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). well, i can read and tried the proposed command, but then i get this: linux:~$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libopenal1:i386 libsdl-ttf2.0-0:i386 libkrb5-3:i386 libgconf-2-4:i386 libsm-dev libatk1.0-0:i386 libk5crypto3:i386 libstdc++5:i386 libqt4-declarative:i386 libxcomposite1:i386 libice-dev libgail18:i386 libldap-2.4-2:i386 libao-common libv4l-0:i386 liblcms1:i386 libqt4-qt3support:i386 libroken18-heimdal:i386 libunistring0:i386 libcupsimage2:i386 libgphoto2-port0:i386 libidn11:i386 libnss3:i386 libcaca0:i386 gtk2-engines:i386 libgudev-1.0-0:i386 libjpeg-turbo8:i386 libpthread-stubs0 libcairo-gobject2:i386 libavc1394-0:i386 libjpeg8:i386 libotr2 libaio1:i386 libsane:i386 odbcinst1debian2 odbcinst1debian2:i386 libqt4-test:i386 libqt4-script:i386 libqt4-designer:i386 libsdl-mixer1.2:i386 libqt4-network:i386 libqt4-dbus:i386 libcap2:i386 libproxy1:i386 ibus-gtk:i386 libdbus-glib-1-2:i386 libtdb1:i386 libasn1-8-heimdal:i386 libspeex1:i386 libxslt1.1:i386 libgomp1:i386 libcapi20-3:i386 libibus-1.0-0:i386 libcairo2:i386 libgnutls26:i386 libopenal-data odbcinst libgssapi3-heimdal:i386 libcanberra0:i386 libtasn1-3:i386 libfreetype6:i386 x11proto-kb-dev gtk2-engines-murrine:i386 libwavpack1:i386 libqt4-opengl:i386 libsoup-gnome2.4-1:i386 libv4lconvert0:i386 gstreamer0.10-plugins-good:i386 libc6-i386 lib32gcc1 libqt4-xmlpatterns:i386 librsvg2-common:i386 libdatrie1:i386 xtrans-dev libavahi-common-data:i386 libiec61883-0:i386 lib32asound2 libgdk-pixbuf2.0-0:i386 libsdl-image1.2:i386 libp11-kit0:i386 x11proto-input-dev libwind0-heimdal:i386 libpixman-1-0:i386 libsdl1.2debian:i386 libxaw7:i386 libgdbm3:i386 libcups2:i386 libcurl3:i386 libqtcore4:i386 libxinerama1:i386 libesd0:i386 libmikmod2:i386 libkrb5support0:i386 libxft2:i386 libxt-dev libcroco3:i386 libpulse-mainloop-glib0:i386 libice6:i386 libaa1:i386 libieee1284-3:i386 libgcrypt11:i386 libthai0:i386 libao4:i386 libkeyutils1:i386 libxmu6:i386 libcanberra-gtk0:i386 libvorbisfile3:i386 libqt4-sql:i386 esound-common libxpm4:i386 libqt4-svg:i386 libusb-0.1-4:i386 libgail-common:i386 libxrender1:i386 libhcrypto4-heimdal:i386 libraw1394-11:i386 libnspr4:i386 libshout3:i386 libdv4:i386 libhx509-5-heimdal:i386 libxau-dev libqt4-xml:i386 gstreamer0.10-x:i386 libgettextpo0:i386 libxss1:i386 libgd2-xpm:i386 libheimbase1-heimdal:i386 libtiff4:i386 libsdl-net1.2:i386 libjasper1:i386 libgnome-keyring0:i386 libxtst6:i386 gtk2-engines-pixbuf:i386 libqtgui4:i386 libtag1c2a:i386 librsvg2-2:i386 libavahi-client3:i386 libssl0.9.8:i386 libmpg123-0:i386 libmad0:i386 libsasl2-2:i386 xorg-sgml-doctools libgsoap1 gtk2-engines-oxygen:i386 libfontconfig1:i386 xaw3dg:i386 libpango1.0-0:i386 libsm6:i386 libx11-dev libheimntlm0-heimdal:i386 libpulsedsp:i386 lib32stdc++6 libx11-doc libqt4-sql-mysql:i386 libxcb-render0:i386 libodbc1:i386 libexif12:i386 libqt4-scripttools:i386 librtmp0:i386 libgssapi-krb5-2:i386 libxi6:i386 libqtwebkit4:i386 libxcb1-dev libxp6:i386 libaudio2:i386 libxcursor1:i386 libxcb-shm0:i386 libxt6:i386 libxv1:i386 libsasl2-modules:i386 libavahi-common3:i386 libxrandr2:i386 x11proto-core-dev libsqlite3-0:i386 libmng1:i386 libgtk2.0-0:i386 libxdmcp-dev libpthread-stubs0-dev libltdl7:i386 libkrb5-26-heimdal:i386 libssl1.0.0:i386 glib-networking:i386 libgpg-error0:i386 libsoup2.4-1:i386 libgphoto2-2:i386 libtag1-vanilla:i386 libaudiofile1:i386 libglade2-0:i386 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: default-jre default-jre-headless icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-netx icedtea-netx-common libglade2-0:i386 libpython3.2 openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib python3 python3-minimal python3-uno python3.2 python3.2-minimal Suggested packages: icedtea-plugin sun-java6-fonts fonts-ipafont-gothic fonts-ipafont-mincho ttf-telugu-fonts ttf-oriya-fonts ttf-kannada-fonts ttf-bengali-fonts python3-doc python3-tk python3.2-doc binfmt-support The following packages will be REMOVED: activity-log-manager-control-center aisleriot alacarte apparmor apport apport-gtk apt-xapian-index aptdaemon apturl apturl-common bluez bluez-alsa bluez-alsa:i386 bluez-gstreamer checkbox checkbox-qt command-not-found compiz compiz-gnome compiz-plugins-main-default compizconfig-backend-gconf deja-dup duplicity eog evolution-data-server firefox firefox-globalmenu firefox-gnome-support foomatic-db-compressed-ppds gconf-editor gconf2 gdb gedit gir1.2-mutter-3.0 gir1.2-peas-1.0 gir1.2-rb-3.0 gir1.2-totem-1.0 gir1.2-ubuntuoneui-3.0 gksu gnome-applets gnome-applets-data gnome-bluetooth gnome-contacts gnome-control-center gnome-media gnome-menus gnome-orca gnome-panel gnome-panel-data gnome-session-fallback gnome-shell gnome-sudoku gnome-terminal gnome-terminal-data gnome-themes-standard gnome-tweak-tool gnome-user-share gstreamer0.10-gconf gwibber gwibber-service gwibber-service-facebook gwibber-service-identica gwibber-service-twitter hplip hplip-data ia32-libs ia32-libs-multiarch:i386 ibus ibus-pinyin ibus-table indicator-datetime indicator-power jockey-common jockey-gtk landscape-client-ui-install language-selector-common language-selector-gnome launchpad-integration libcanberra-gtk-module libcanberra-gtk-module:i386 libcanberra-gtk3-module libcompizconfig0 libfolks-eds25 libgksu2-0 libgnome-media-profiles-3.0-0 libgnome2-0 libgnome2-common libgnomevfs2-0 libgnomevfs2-common libgweather-3-0 libgweather-common libgwibber-gtk2 libgwibber2 libmetacity-private0 libmutter0 libpeas-1.0-0 libpurple-bin libpython2.7 libreoffice-gnome librhythmbox-core5 libsyncdaemon-1.0-1 libtotem0 libubuntuoneui-3.0-1 light-themes lsb-release metacity metacity-common mutter-common nautilus-dropbox nautilus-share network-manager-gnome nvidia-common nvidia-settings nvidia-settings-updates onboard oneconf openjdk-7-jdk openjdk-7-jre openprinting-ppds pidgin pidgin-libnotify pidgin-otr printer-driver-foo2zjs printer-driver-ptouch printer-driver-pxljr printer-driver-sag-gdi printer-driver-splix python python-appindicator python-apport python-apt python-apt-common python-aptdaemon python-aptdaemon.gtk3widgets python-aptdaemon.pkcompat python-brlapi python-cairo python-central python-chardet python-configglue python-crypto python-cups python-cupshelpers python-dateutil python-dbus python-debian python-debtagshw python-defer python-dirspec python-egenix-mxdatetime python-egenix-mxtools python-gconf python-gdbm python-gi python-gi-cairo python-glade2:i386 python-gmenu python-gnomekeyring python-gnupginterface python-gobject python-gobject-2 python-gpgme python-gst0.10 python-gtk2 python-httplib2 python-ibus python-imaging python-keyring python-launchpadlib python-lazr.restfulclient python-lazr.uri python-libproxy python-libxml2 python-louis python-mako python-markupsafe python-minimal python-notify python-numeric:i386 python-oauth python-openssl python-packagekit python-pam python-pexpect python-piston-mini-client python-pkg-resources python-problem-report python-protobuf python-pyatspi2 python-pycurl python-pyinotify python-renderpm python-reportlab python-reportlab-accel python-serial python-simplejson python-smbc python-software-properties python-speechd python-twisted-bin python-twisted-core python-twisted-names python-twisted-web python-ubuntu-sso-client python-ubuntuone-client python-ubuntuone-control-panel python-ubuntuone-storageprotocol python-uno python-virtkey python-wadllib python-xapian python-xdg python-xkit python-zeitgeist python-zope.interface python2.7 python2.7-minimal rhythmbox rhythmbox-mozilla rhythmbox-plugin-cdrecorder rhythmbox-plugin-magnatune rhythmbox-plugin-zeitgeist rhythmbox-plugins rhythmbox-ubuntuone screen-resolution-extra sessioninstaller skype software-center software-center-aptdaemon-plugins software-properties-common software-properties-gtk system-config-printer-common system-config-printer-gnome system-config-printer-udev texlive-extra-utils totem totem-mozilla totem-plugins ubuntu-artwork ubuntu-desktop ubuntu-minimal ubuntu-sso-client ubuntu-sso-client-gtk ubuntu-standard ubuntu-system-service ubuntuone-client ubuntuone-client-gnome ubuntuone-control-panel ubuntuone-couch ubuntuone-installer ufw unattended-upgrades unity unity-2d unity-common unity-lens-applications unity-lens-video unity-scope-musicstores unity-scope-video-remote update-manager update-manager-core update-notifier update-notifier-common usb-creator-common usb-creator-gtk virtualbox virtualbox-dkms virtualbox-qt xdiagnose xul-ext-ubufox zeitgeist zeitgeist-core zeitgeist-datahub The following NEW packages will be installed: default-jre default-jre-headless icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-netx icedtea-netx-common libglade2-0:i386 libpython3.2 openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib python3 python3-minimal python3-uno python3.2 python3.2-minimal WARNING: The following essential packages will be removed. This should NOT be done unless you know exactly what you are doing! python-minimal python2.7-minimal (due to python-minimal) 0 upgraded, 16 newly installed, 273 to remove and 0 not upgraded. 2 not fully installed or removed. Need to get 39.1 MB of archives. After this operation, 324 MB disk space will be freed. You are about to do something potentially harmful. To continue type in the phrase 'Yes, do as I say!' ?] Thats not good, is it?! Should i run this command or should i run another command to fix this problem? Would be great if somebody can help me. :) Thanks in advance. best regards

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  • Silverlight 4 Tools for VS 2010 and WCF RIA Services Released

    - by ScottGu
    The final release of the Silverlight 4 Tools for Visual Studio 2010 and WCF RIA Services is now available for download.  Download and Install If you already have Visual Studio 2010 installed (or the free Visual Web Developer 2010 Express), then you can install both the Silverlight 4 Tooling Support as well as WCF RIA Services support by downloading and running this setup package (note: please make sure to uninstall the preview release of the Silverlight 4 Tools for VS 2010 if you have previously installed that).  The Silverlight 4 Tools for VS 2010 package extends the Silverlight support built into Visual Studio 2010 and enables support for Silverlight 4 applications as well.  It also installs WCF RIA Services application templates and libraries: Today’s release includes the English edition of the Silverlight 4 Tooling – localized versions will be available next month for other Visual Studio languages as well. Silverlight Tooling Support Visual Studio 2010 includes rich tooling support for building Silverlight and WPF applications. It includes a WYSIWYG designer surface that enables you to easily use controls to construct UI – including the ability to take advantage of layout containers, and apply styles and resources: The VS 2010 designer enables you to leverage the rich data binding support within Silverlight and WPF, and easily wire-up bindings on controls.  The Data Sources window within Silverlight projects can be used to reference POCO objects (plain old CLR objects), WCF Services, WCF RIA Services client proxies or SharePoint Lists.  For example, let’s assume we add a “Person” class like below to our project: We could then add it to the Data Source window which will cause it to show up like below in the IDE: We can optionally customize the default UI control types that are associated for each property on the object.  For example, below we’ll default the BirthDate property to be represented by a “DatePicker” control: And then when we drag/drop the Person type from the Data Sources onto the design-surface it will automatically create UI controls that are bound to the properties of our Person class: VS 2010 allows you to optionally customize each UI binding further by selecting a control, and then right-click on any of its properties within the property-grid and pull up the “Apply Bindings” dialog: This will bring up a floating data-binding dialog that enables you to easily configure things like the binding path on the data source object, specify a format convertor, specify string-format settings, specify how validation errors should be handled, etc: In addition to providing WYSIWYG designer support for WPF and Silverlight applications, VS 2010 also provides rich XAML intellisense and code editing support – enabling a rich source editing environment. Silverlight 4 Tool Enhancements Today’s Silverlight 4 Tooling Release for VS 2010 includes a bunch of nice new features.  These include: Support for Silverlight Out of Browser Applications and Elevated Trust Applications You can open up a Silverlight application’s project properties window and click the “Enable Running Application Out of Browser” checkbox to enable you to install an offline, out of browser, version of your Silverlight 4 application.  You can then customize a number of “out of browser” settings of your application within Visual Studio: Notice above how you can now indicate that you want to run with elevated trust, with hardware graphics acceleration, as well as customize things like the Window style of the application (allowing you to build a nice polished window style for consumer applications). Support for Implicit Styles and “Go to Value Definition” Support: Silverlight 4 now allows you to define “implicit styles” for your applications.  This allows you to style controls by type (for example: have a default look for all buttons) and avoid you having to explicitly reference styles from each control.  In addition to honoring implicit styles on the designer-surface, VS 2010 also now allows you to right click on any control (or on one of it properties) and choose the “Go to Value Definition…” context menu to jump to the XAML where the style is defined, and from there you can easily navigate onward to any referenced resources.  This makes it much easier to figure out questions like “why is my button red?”: Style Intellisense VS 2010 enables you to easily modify styles you already have in XAML, and now you get intellisense for properties and their values within a style based on the TargetType of the specified control.  For example, below we have a style being set for controls of type “Button” (this is indicated by the “TargetType” property).  Notice how intellisense now automatically shows us properties for the Button control (even within the <Setter> element): Great Video - Watch the Silverlight Designer Features in Action You can see all of the above Silverlight 4 Tools for Visual Studio 2010 features (and some more cool ones I haven’t mentioned) demonstrated in action within this 20 minute Silverlight.TV video on Channel 9: WCF RIA Services Today we also shipped the V1 release of WCF RIA Services.  It is included and automatically installed as part of the Silverlight 4 Tools for Visual Studio 2010 setup. WCF RIA Services makes it much easier to build business applications with Silverlight.  It simplifies the traditional n-tier application pattern by bringing together the ASP.NET and Silverlight platforms using the power of WCF for communication.  WCF RIA Services provides a pattern to write application logic that runs on the mid-tier and controls access to data for queries, changes and custom operations. It also provides end-to-end support for common tasks such as data validation, authentication and authorization based on roles by integrating with Silverlight components on the client and ASP.NET on the mid-tier. Put simply – it makes it much easier to query data stored on a server from a client machine, optionally manipulate/modify the data on the client, and then save it back to the server.  It supports a validation architecture that helps ensure that your data is kept secure and business rules are applied consistently on both the client and middle-tiers. WCF RIA Services uses WCF for communication between the client and the server  It supports both an optimized .NET to .NET binary serialization format, as well as a set of open extensions to the ATOM format known as ODATA and an optional JavaScript Object Notation (JSON) format that can be used by any client. You can hear Nikhil and Dinesh talk a little about WCF RIA Services in this 13 minutes Channel 9 video. Putting it all Together – the Silverlight 4 Training Kit Check out the Silverlight 4 Training Kit to learn more about how to build business applications with Silverlight 4, Visual Studio 2010 and WCF RIA Services. The training kit includes 8 modules, 25 videos, and several hands-on labs that explain Silverlight 4 and WCF RIA Services concepts and walks you through building an end-to-end application with them.    The training kit is available for free and is a great way to get started. Summary I’m really excited about today’s release – as they really complete the Silverlight development story and deliver a great end to end runtime + tooling story for building applications.  All of the above features are available for use both in VS 2010 as well as the free Visual Web Developer 2010 Express Edition – making it really easy to get started building great solutions. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Week in Geek: 4chan Falls Victim to DDoS Attack Edition

    - by Asian Angel
    This week we learned how to tweak the low battery action on a Windows 7 laptop, access an eBook collection anywhere in the world, “extend iPad battery life, batch resize photos, & sync massive music collections”, went on a reign of destruction with Snow Crusher, and had fun decorating our desktops with abstract icon collections. Photo by pasukaru76. Random Geek Links We have included extra news article goodness to help you catch up on any developments that you may have missed during the holiday break this past week. Note: The three 27C3 articles listed here represent three different presentations at the 27th Chaos Communication Congress hacker conference. 4chan victim of DDoS as FBI investigates role in PayPal attack Users of 4chan may have gotten a taste of their own medicine after the site was knocked offline by a DDoS attack from an unknown origin early Thursday morning. Report: FBI seizes server in probe of WikiLeaks attacks The FBI has seized a server in Texas as part of its hunt for the groups behind the pro-WikiLeaks denial-of-service attacks launched in December against PayPal, Visa, MasterCard, and others. Mozilla exposes older user-account database Mozilla has disabled 44,000 older user accounts for its Firefox add-ons site after a security researcher found part of a database of the account information on a publicly available server. Data breach affects 4.9 million Honda customers Japanese automaker Honda has put some 2.2 million customers in the United States on a security breach alert after a database containing information on the owners and their cars was hacked. Chinese Trojan discovered in Android games An Android-based Trojan called “Geinimi” has been discovered in the wild and the Trojan is capable of sending personal information to remote servers and exhibits botnet-like behavior. 27C3 presentation claims many mobiles vulnerable to SMS attacks According to security experts, an ‘SMS of death’ threatens to disable many current Sony Ericsson, Samsung, Motorola, Micromax and LG mobiles. 27C3: GSM cell phones even easier to tap Security researchers have demonstrated how open source software on a number of revamped, entry-level cell phones can decrypt and record mobile phone calls in the GSM network. 27C3: danger lurks in PDF documents Security researcher Julia Wolf has pointed out numerous, previously hardly known, security problems in connection with Adobe’s PDF standard. Critical update for WordPress A critical update has been made available for WordPress in the form of version 3.0.4. The update fixes a security bug in WordPress’s KSES library. McAfee Labs Predicts Geolocation, Mobile Devices and Apple Will Top the List of Targets for Emerging Threats in 2011 The list comprises 2010’s most buzzed about platforms and services, including Google’s Android, Apple’s iPhone, foursquare, Google TV and the Mac OS X platform, which are all expected to become major targets for cybercriminals. McAfee Labs also predicts that politically motivated attacks will be on the rise. Windows Phone 7 piracy materializes with FreeMarketplace A proof-of-concept application, FreeMarketplace, that allows any Windows Phone 7 application to be downloaded and installed free of charge has been developed. Empty email accounts, and some bad buzz for Hotmail In the past few days, a number of Hotmail users have been complaining about a rather disconcerting issue: their Hotmail accounts, some up to 10 years old, appear completely empty.  No emails, no folders, nothing, just what appears to be a new account. Reports: Nintendo warns of 3DS risk for kids Nintendo has reportedly issued a warning that the 3DS, its eagerly awaited glasses-free 3D portable gaming device, should not be used by children under 6 when the gadget is in 3D-viewing mode. Google eyes ‘cloaking’ as next antispam target Google plans to take a closer look at the practice of “cloaking,” or presenting one look to a Googlebot crawling one’s site while presenting another look to users. Facebook, Twitter stock trading drawing SEC eye? The high degree of investor interest in shares of hot Silicon Valley companies that aren’t yet publicly traded–like Facebook, Twitter, LinkedIn, and Zynga–may be leading to scrutiny from the U.S. Securities and Exchange Commission (SEC). Random TinyHacker Links Photo by jcraveiro. Exciting Software Set for Release in 2011 A few bloggers from great websites such as How-To Geek, Guiding Tech and 7 Tutorials took the time to sit down and talk about their software wishes for 2011. Take the time to read it and share… Wikileaks Infopr0n An infographic detailing the quest to plug WikiLeaks. The New York Times Guide to Mobile Apps A growing collection of all mobile app coverage by the New York Times as well as lists of favorite apps from Times writers. 7,000,000,000 (Video) A fascinating look at the world’s population via National Geographic Magazine. Super User Questions Check out the great answers to these hot questions from Super User. How to use a Personal computer as a Linux web server for development purposes? How to link processing power of old computers together? Free virtualization tool for testing suspicious files? Why do some actions not work with Remote Desktop? What is the simplest way to send a large batch of pictures to a distant friend or colleague? How-To Geek Weekly Article Recap Had a busy week and need to get caught up on your HTG reading? Then sit back and relax while enjoying these hot posts full of how-to roundup goodness. The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 The 20 Best How-To Geek Linux Articles of 2010 How to Search Just the Site You’re Viewing Using Google Search Ask the Readers: Backing Your Files Up – Local Storage versus the Cloud One Year Ago on How-To Geek Need more how-to geekiness for your weekend? Then look through this great batch of articles from one year ago that focus on dual-booting and O.S. installation goodness. Dual Boot Your Pre-Installed Windows 7 Computer with Vista Dual Boot Your Pre-Installed Windows 7 Computer with XP How To Setup a USB Flash Drive to Install Windows 7 Dual Boot Your Pre-Installed Windows 7 Computer with Ubuntu Easily Install Ubuntu Linux with Windows Using the Wubi Installer The Geek Note We hope that you and your families have had a terrific holiday break as everyone prepares to return to work and school this week. Remember to keep those great tips coming in to us at [email protected]! Photo by pjbeardsley. Latest Features How-To Geek ETC The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Tune Pop Enhances Android Music Notifications Another Busy Night in Gotham City Wallpaper Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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