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  • How do you record how much memory an app is using on OS X

    - by Ace Legend
    I'm on a Mac Mini with OS X 10.8.2. I am an app developer, but in this case am building an app in C++, so I can not use Xcode for this question. I would like to track how much memory my app is using, but I don't want to manually record it. How do I do this. MORE INFO: I want to record it all day long. I will have the app running all day, so that I can compare peaks in memory. I am not opposed to 3rd party apps, as long as they are reliable. Thanks.

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  • Home Media Streaming Server

    - by sharjeel
    I'm looking for a Home Media Server which can stream videos to various devices including iPhone, iPad, Windows Machines, Android etc. I wouldn't want to install any client on any device; a web interface will be preferred. Also, it should be able to read videos of as many formats as possible and should stream by transcoding the resolution and format according to device's specifications. I have a fairly powerful machine on which I'm free to install Windows 7 or Linux. The streaming will be done over a g/n WiFi router or Ethernet locally. What is the suggested solution in my case?

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  • What is the right way to use Internet Sharing in OS X?

    - by Bob King
    For a while now I've been using the Wireless in my Mac Mini as a seperate WiFi access point because my main router doesn't quite cover my whole house. There is a dedicated CAT 5E line down to the Mini, which has a static IP address. I've turned Internet Sharing on, using Airport/WiFi but it seems my options for security are limited. Can I do WPA2? Also, it seems like my iPhone only connects 25% of the time, and the rest of the time it claims I've given a bad password. I've tried "Forget this network" repeatedly.

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  • ssh into my mac from my ipod

    - by mechko
    Ok so this is what I got, but it don't look right... The set up is as follows: My Mac is on a wireless network, presumably behind a firewall over which I have no admin privileges. Further, said wireless network changes my internal IP randomly at random times, so I do not know what my ip is. Note that localhost is a variable ip I forward some port or the other to my dns: ssh -R 19999:localhost:22 sourceuser@remotehost connect to my remotehost from my machine: ssh sourceuser@remotehost and then connect to the port I forwarded: ssh localhost -p 19999 [solved] Second question, there are a bunch of ssh clients for the iphone. Which one should I use? EDIT: Since jailbreak is not illegal, simply frowned upon by the Corporation, I've decided to go with that. I have a nice shell with openssh and the works. Best of all, it's free and it does exactly what you expect.

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  • Fed up of Server Admin - Want career change guidance

    - by JB04
    Hi All, I am SA in top level MNC and what I liked turned out to be my most disliked. I feel that I am capable of doing more than what I am doing at present. This 1 hour , 2 hour SLA is not my kind. I wanna get a better life.. The rotational shift is also something I am hating these days. Awkward shifts and too many process to follow. I have 3 years of Experience. I dont wanna waste this 3 yrs of experience I wanna get into OS developer or kind of so that this three years of experience is not wasted !! Please help me out

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  • How to sync apps with one Mac and 3 devices?

    - by openfrog
    We have 1 Mac, with 1 iTunes account, and 3 iOS devices. Every time we sync one device, iTunes either spams it with ALL apps from ALL devices, OR it removes all of the apps from the device including all the data. Which is very annoying. Someone told me there is a way to tell iTunes to keep separate track of the devices. How can I setup iTunes such that it will not transfer all my iPhone-only apps to my iPad every time I sync? Basically I want the devices to be the "master". They give the direction which apps should be on the device, and not the other way around.

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  • Open Source Outlook and Exchange Alternative (for Calendar and Tasks)

    - by Elmar Weber
    We're using an Exchange Server and Outlook in a private context. Since Exchange is getting more and more of a monster to maintain and is basically the only thing running on a Windows VM Server, I'm looking for an alternative with the following properties: Server based back-end that that can be installed / deployed on my machine and is not dependent on any third party services (e.g. Google Calendar). (Easy) import of existing Outlook calendars, either via some feature of Exchange or by ex- and importing from Outlook. Roughly the basic features of the Outlook calendar (categorizations, series, etc) Synchronization with the iPhone over wireless without a hitch (e.g. double or missing entries) Any recommendations?

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  • Diagramming Software for a Developer/Designer

    - by Craig Walker
    For a long time I've been looking for a good diagramming/vector-based drawing program that meets my needs as a developer. I'd like to: Draw database diagrams Draw flow charts Draw object-modeling diagrams (UML being the standard) Draw other free-form diagrams (basically boxes & arrows with the occasional clipart) Draw mockups of user interfaces and web pages EDIT: I want good-looking electronic-format diagrams that I can show to 3rd parties, not just something for my own internal use. EDIT 2: I'm also looking for Windows software, although I'm toying with the idea of switching to Mac, so a really good Mac-only product might get me to switch. Basically I need a good vector graphic program (with decent grouping, connecting lines, and ideally auto-routing). I'd prefer a diagramming tool that can also be used for drawing (for the UI mockups) rather than a drawing tool that can also be used for diagrams. I've tried Visio on several occasions, and every time I've been disappointed. The interface always seems to get in my way at some point. It's pretty close to what I want, and the latest version (I got the trail from MS) seems to be better than previous ones in terms of usability, but I really don't want to plunk down that sort of cash for a mediocre product. I've tried Dia and Inkscape, and while initially promising and with the right price tag, I found both of them to be lacking in several ways (including some recurring bugs). I've toyed with getting Adobe Illustrator, but I've never used it before, and I have a feeling that it wouldn't handle the diagramming aspect very well, and I don't want to buy a copy just to find out it doesn't meet my needs. So far, the product that I've had the most success with is, sadly, OpenOffice Draw. It's free of course (which lowers my expectations and thus improves my view of it) and its usability is pretty good, but in the end I'd like something more suited to diagramming. I'm willing to spend real money (in the $500-$1K range) for a really good piece of software if it does everything I want it to. The front runner is of course Visio but I'm hoping for more. Does anybody have any recommendations? CONCLUSION: @dlamblin had the most informative post, but the part I gained the most from was his/her (and others) mention of OmniGraffle, not Gliffy. I gave Gliffy a try, and it seemed neet for occational use, but since it's a Flash app (note: not AJAX as dlamblin mentioned) it's still a bit of a pain to use (no keyboard shortcuts for copy/paste was pretty much a deal breaker for me). I also tried SmartDraw, but it had 3-strikes-you're-out against it: The trial period was only 7 days long. It used some nonstandard (and visually jarring) GUI widget toolkit for its UI. At the very least it makes me suspicious (how do I know it will actually work & support the standard Windows features?) It crashed on me early into my trial. OmniGraffle looks like exactly what I want... except that it's Mac-only (so I couldn't give it a try). However, it got good reviews from my Mac-owning coworker, and I hope to try it on a friend's Mac soon. If it's good enough then I might spring for a new MacBook.

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  • Un SDK permet de développer des applications iPhone sous Windows, utiliserez-vous cet outil ?

    Mise à jour du 21.05.2010 par Katleen Un SDK permet de développer des applications iPhone sous Windows, utiliserez-vous cet outil ? Zimusoft vient de sortir un SDK pour iPhone qui émule un programme iPhone sur Windows. En effet, le SDK officiel d'Apple n'est compatible qu'avec les produits de la firme ; et force de plus les développeurs à utiliser le langage Objective-C (une variante de C++ connue d'une poignée de programmeurs seulement). Zimusoft indique qu'environ 80% des développeurs ne programment que sur Windows et qu'ils ne savent pas utiliser Objective-C. Voilà pourquoi il propose DragonFireSDK, qui offre un simulateur d'iPhone sur l'écran de l'ordinateur pour aider ses utilisat...

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  • What kind of degree do I need to become a mobile application developer?

    - by Reggie
    I am interested in changing careers and becoming a mobile app developer. I've been trying to teach myself how to build mobile apps using HTML5, jQuery Mobile, and appmobi. I really want to become a mobile application developer, but need some guidance as to what kind of degree and/or certificate I should get in order to get a good job. I already have an undergraduate degree - Bachelors of Science in Experimental Psychology.

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  • Is my work on a developer test being taken advantage of?

    - by CodeWarrior
    I am looking for a job and have applied to a number of positions. One of them responded, I had a pretty lengthy phone interview (perhaps an hour +) and they then set me up with a developer test. I was told that this test is estimated to take between 6 and 8 hours and that, provided it met with their approval, I could be paid for my work on it. That gave me some pause, but I endeavored. The developer test took place on a VM accessed via RDP. The task was to implement a search page in a web project that requests data from the server, displays it on the screen in a table, has a pretty complicated search filtering scheme (there are about 15 statuses and when sending the search to the server you can search by these statuses) in addition to the string/field search. They want some SVG icons to change color on certain data values, they want some data to be represented differently than how it is in the database, etc. Loooong story short, this took one heck of a lot longer than 6-8 hours. Much of it was due to the very poor VM that I was running on (Visual Studio 2013 took 10 minutes to load, and another 15 minutes to open the 3 GB ginormous solution). After completing, I was told to commit my changes to source control... Hmm, OK. I get an email back that they thought that the SVGs could have their color changed differently, they found a bug in this edge-case, there was an occasional problem with this other thing that I never experienced, etc. So I am 13-14 hours into this thing now, and I have to do bug fixes. I do them, and they come back with some more. This is all apparently going into a production application. I noticed some anomalies in the code that was already in there where it looked like other people had coded all of one functionality and not anything else that I could find. Am I just being used for cheap labor? Even if they pay me the promised 50 dollars and hour for 6 hours, I have committed like 18 hours to this thing now. If I bug fix all of the stuff they keep coming up with, I will have worked at least 16 hours for free. I have taken a number of developer tests. I have never taken one where I worked on code that was destined for production. I have never taken one where I implemented a feature that was in the pipeline for development (it was planned for, and I implemented it through the course of the test). And I have never taken one that took 4 rounds and a total of 20+ hours. I get the impression that they are using their developer test to field some of the functionality, that they don't have time for in their normal team, on the cheap. Also, I wouldn't mind a 'devtest' tag.

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  • Use XMPP instead of HTTP

    - by pavel
    Hey guys. My friend and I, we are working on iPhone application. This application uses XMPP protocol to provide chat functionality. Right now we are designing architecture for the application. So my friend is working on iPhone side, and I am ruby on rails guy. My friend suggested, that we wrap every call, that is usually served via HTTP into XMPP. So, user registration, users search, profile editing, photo uploading, everything goes via XMPP. No HTTP at all. My friend wants to use XMPP, because he says, that it's much easier to implement XMPP on client-side rather HTTP. As for me, this is bullshit, but we've got a product owner, who have been working with my friend for a long time and he trusts him. So what I'm trying to do is to convince my friend and product owner that using XMPP for what HTTP can work find — is totally not the best idea. I feel, that if we implement everything on XMPP, we will have a pain in an ass till the end of lives. But how do I prove it? P.S. I'm not against chat over XMPP, I am against users search, photo uploading, rankings, nearby search and various other restful requests. Please, leave response. Any help appreciated. A little update: Yesterday we had a long discussion. And it turns out, it's quiete hard to receive response from both XMPP and HTTP in Objective-C. Because every single object and its data should be stored in Core Data model, while this model can't be securely modified from various places. Say, if you use HTTP transport, you always want to use only HTTP transport to update data in your model. And if you use XMPP, you should always use XMPP. So, you can't use both. That's what my iPhone buddy told me. It sounds weird for me, can anyone explain me that?

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  • Embed Youtube in UIWebView behind transparent img. Wmode transparent and z-index doesn't work

    - by Allisone
    I'm using this code: - (void)embedYouTube:(NSString *)urlString frame:(CGRect)frame { NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: black;\ }\ #container{\ position: relative;\ z-index:1;\ }\ #video,#videoc{\ position:absolute;\ z-index: 1;\ border: none;\ }\ #tv{\ background: transparent url(tv.png) no-repeat;\ width: 320px;\ height: 205px;\ position: absolute;\ top: 0;\ z-index: 999;\ }\ </style>\ </head><body style=\"margin:0\">\ <div id=\"tv\"></div>\ <object id=\"videoc\" width=\"240\" height=\"160\">\ <param name=\"movie\" value=\"%@\"></param>\ <param name=\"wmode\" value=\"transparent\"></param>\ <embed wmode=\"transparent\" id=\"video\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"240\" height=\"160\"></embed>\ </object>\ </body></html>"; NSString *path = [[NSBundle mainBundle] bundlePath]; NSURL *baseURL = [NSURL fileURLWithPath:path]; NSString *html = [NSString stringWithFormat:embedHTML, urlString,urlString]; UIWebView *videoView = [[UIWebView alloc] initWithFrame:frame]; [videoView loadHTMLString:html baseURL:baseURL]; [self.view addSubview:videoView]; [videoView release]; } Its the first time that I use UIWebView and the first time that I use video in iPhone. The video plays, so that's working BUT: I want to have an old school tv (round corners) in foreground with switches and so on. The tv is an image with transparent pixels in the middle, so that a video lying behind the tv will shine through as if the video would be shown on the tv. But first of all the video has a border that I can't remove and second it's always in the foreground. In Safari and in Firefox and Mac it's working. So is it an iPhone thing, could it be that it simply won't work on iPhone ? Or do I have some css/html typos ?

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  • Updating CoreData xcdatamodel file troubles - attribute type change

    - by San
    I noticed several questions related to this topic go unanswered. Is this such a gray area that nobody really understands it? Here is my problem: I am a midway in the development of my app and the app has never been used ouside of my iphone simulator.One of the attributes in my core data structure requires a type change.Since my app has never been used outside of my iPhone Simulator, I first deleted the sqlite file. Doubling the effort of this step, I also went into iPhone Simulator menu and selected "Reset Content and Settings...". Than, I edited the xcdatamodel file and changed the type of my attribute. I saved the file and exited. Without any other changes, I compiled. I expected it to fail because of my type change. It did not! After this, I assigned a value with new type to my attribute and it fails to compile?! Is there something else that I need to do for the change to take an effect? I would really, really appreciate an answer to my question. Thank you!

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  • NSFILEMANAGER CRASHING IN APP DELEGATE

    - by theiphoneguy
    I have this code in a method called from applicationDidFinishLaunching. It works in the simulator, but crashes on the iPhone. There are about 1,600 2KB mp3 files being copied in this operation. If I try to instantiate the app multiple times, it will eventually copy more each time until the app eventually will start without crashing. I am releasing everything I allocate. I have about 20GB disk space free on the iPhone. If I progressively comment out code and run it on the iPhone, the copyItemAtPath seems to be the suspect. (void)createCopyOfAudioFiles:(BOOL)force { @try { NSError *error; NSString *component; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *fileManager = [[NSFileManager alloc] init]; NSEnumerator *enumerator = [[[NSBundle mainBundle]pathsForResourcesOfType:@"mp3" inDirectory:nil] objectEnumerator]; while ((component = [enumerator nextObject]) != nil) { NSArray *temp = [component componentsSeparatedByString:@".app/"]; NSString *file = [NSString stringWithFormat:@"%@", [temp objectAtIndex:1]]; NSString *writableAudioPath = [documentsDirectory stringByAppendingPathComponent:file]; BOOL success = [fileManager fileExistsAtPath:writableAudioPath]; if (success &amp;&amp; !force) { continue; } else if (success &amp;&amp; force) { success = [fileManager removeItemAtPath:writableAudioPath error:&amp;error]; } success = [fileManager copyItemAtPath:component toPath:writableAudioPath error:&amp;error]; if (!success) { @throw [NSException exceptionWithName:[error localizedDescription] reason:[error localizedFailureReason] userInfo:nil]; } } [fileManager release]; } @catch (NSException *exception) { NSLog(@"%@", exception); @throw [NSException exceptionWithName:exception.name reason:exception.reason userInfo:nil]; } @finally { } }

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  • NSString's stringByAppendingPathComponent: removes a '/' in http://

    - by Jasarien
    I've been modifying some code to work between Mac OS X and iPhone OS. I came across some code that was using NSURL's URLByAppendingPathComponent: (added in 10.6), which as some may know, isn't available in the iPhone SDK. My solution to make this code work between OS's is to use NSString *urlString = [myURL absoluteString]; urlString = [urlString stringByAppendingPathComponent:@"helloworld"]; myURL = [NSURL urlWithString:urlString]; The problem with this is that NSString's stringByAppendingPathComponent: seems to remove one of the /'s from the http:// part of the URL. Is this intended behaviour or a bug? Edit Ok, So I was a bit too quick in asking the question above. I re-read the documentation and it does say: Note that this method only works with file paths (not, for example, string representations of URLs) However, it doesn't give any pointers in the right direction for what to do if you need to append a path component to a URL on the iPhone... I could always just do it manually, adding a /if necessary and the extra string, but I was looking to keep it as close to the original Mac OS X code as possible...

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  • ASP.NET webservice API security.

    - by Tejaswi Yerukalapudi
    Hi, I have an iPhone app accessing an ASP.NET Webservice for data. Since I'm building both the ASP.NET end and the iPhone part of the app, and we'll shortly be publishing it in the Appstore, I'd like to know what security checks I need to make. The basic flow of the program (without divulging too much info about it) is as follows - . Login (Enter Username, pass on the app) . Primary screen where the data is loaded from a webservice and presented . And post data back after a few updates by the user I'm using POST to send the data to the Webservice via HTTPS. I'm sanitizing the inputs, checking for length of the inputs, but that's the limit of my knowledge as far as security goes. Any other tips are greatly appreciated! Edit: I should probably add that our service needs to be subscribed to separately and the iPhone component of it cannot be used alone. So the average user will not have login credentials. And the app itself has healthcare data in it, so I'd rather not have anyone trying attacks from my login page. Thanks, Teja.

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  • Pros and cons of MPMoviePlayerController versus launching UIWebView to stream movie

    - by Nosredna
    I have a client who has video content for the web in Flash format. My task is to help them show the videos in an iPhone app. I realize that step one is to get these videos into the appropriate Quicktime format for the iPhone. Then I'm going to have to help the client figure out how or where to host these files. If that's tricky I assume they can be hosted at YouTube. My chief concern, though, is which approach to take to stream the video. What are the pros and cons of MPMoviePlayerController versus launching UIWebView with the URL of the stream? Is there any difference? Is one of them more or less forgiving? Is one of them a better user experience? Any gotchas I might expect to run into? I'm assuming playing video is pretty easy on the iPhone. Is it reasonable to try both and have one available as a fallback, or would that be a waste of time? I'm trying to schedule this out a bit, so I'd love to hear real-world experiences from anyone who's done this.

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  • tabBarController and navigationControllers in landscape mode, episode II

    - by unforgiven
    I have a UITabBarController, and each tab handles a different UIViewController that pushes on the stack new controllers as needed. In two of these tabs I need, when a specific controller is reached, the ability to rotate the iPhone and visualize a view in landscape mode. After struggling a lot I have found that it is mandatory subclassing UITabBarController to override shouldAutorotateToInterfaceOrientation. However, if i simply return YES in the implementation, the following undesirable side effect arises: every controller in every tab is automatically put in landscape mode when rotating the iPhone. Even overriding shouldAutorotateToInterfaceOrientation in each controller to return NO does not work: when the iPhone is rotated, the controller is put in landscape mode. I implemented shouldAutorotateToInterfaceOrientation as follows in the subclassed UITabBarController: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([self selectedIndex] == 0 || [self selectedIndex] == 3) return YES; return NO; } So that only the two tabs I am interested in actually get support for landscape mode. Is there a way to support landscape mode for a specific controller on the stack of a particular tab? I tried, without success, something like (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([self selectedIndex] == 0 || [self selectedIndex] == 3) { if ([[self selectedViewController] isKindOfClass: [landscapeModeViewController class]]) return YES; } return NO; } Also, I tried using the delegate method didSelectViewController, without success. Any help is greatly appreciated. Thank you.

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  • Adding SDK-specific frameworks to Xcode

    - by Haentz
    Hi, Xcode 3.2 kind of broke the build process of my iPhone app. I need to add a new framework to my project (MediaPlayer.framework). So I go into my Target settings and try to add it to the "Linked Libraris" by hitting the [+] button. In the list the MediaPlayer.framework is missing, as well as other frameworks, such as UIKit, CoreGraphic and others. Some frameworks are still there. I can add the frameworks by adding the SDK-specific ones (going into /Developer/Platforms/iPhoneOs.platform/...yadayadayada../frameworkd/) but then of course I can only compile for the iPhone platform and not for the simulator any more. So basically I wonder how I can get Xcode back to chose the appropriate framework, depending on platform and SDK version for me? Thanks and kind regards, Hans Schneider Edit: Things I tried: Setting the Base SDK to 3.0 (was still 2.2.1), reinstalling 3.0 iPhone and Simulator SDK from the "packages" directory of the Xcode 3.2 DMG. Didn't help. The frameworks still wont show up in the list... Edit 2: Ok, I now have the frameworks back in the list, I was previously in my AdHoc configuration. In Debug I have the frameworks back. But it still wont compile for the Simualtor (lots of Symbols(s) not found errors). Looks like the linker doesn't choose the correct libraries and always uses the iPhoneOs3.0 path for the frameworks.

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  • Fast, very lightweight algorithm for camera motion detection?

    - by Ertebolle
    I'm working on an augmented reality app for iPhone that involves a very processor-intensive object recognition algorithm (pushing the CPU at 100% it can get through maybe 5 frames per second), and in an effort to both save battery power and make the whole thing less "jittery" I'm trying to come up with a way to only run that object recognizer when the user is actually moving the camera around. My first thought was to simply use the iPhone's accelerometers / gyroscope, but in testing I found that very often people would move the iPhone at a consistent enough attitude and velocity that there wouldn't be any way to tell that it was still in motion. So that left the option of analyzing the actual video feed and detecting movement in that. I got OpenCV working and tried running their pyramidal Lucas-Kanade optical flow algorithm, which works well but seems to be almost as processor-intensive as my object recognizer - I can get it to an acceptable framerate if I lower the depth levels / downsample the image / track fewer points, but then accuracy suffers and it starts to miss some large movements and trigger on small hand-shaking-y ones. So my question is, is there another optical flow algorithm that's faster than Lucas-Kanade if I just want to detect the overall magnitude of camera movement? I don't need to track individual objects, I don't even need to know which direction the camera is moving, all I really need is a way to feed something two frames of video and have it tell me how far apart they are.

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  • How can I create "glass" effect on my own UIViews?

    - by lindes
    Hi there, I'm working on an iPhone app that has some non-rectangular UI elements. Currently, I'm subclassing UIView, and in drawRect I'm using a CGPathRef to draw black border and a color-filled interior. I'd like to make these items look more like "buttons", though, so I'd like to have some of the same sort of "glass effects" that are used on e.g. the icons for an iPhone app (when you don't set UIPrerenderedIcon to true), or in other buttons. I hunted around, and found this, which seems to be close to what I need: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone But I'm having difficulty figuring out how to clip the gradient to my shape. It seems like the mask property on the view would be the right place to go, which seems like it would call for me to create a new CALayer object, with the clipping somehow applied to it. I'm hoping there's some nice convenience function for doing this, though if I need to write something more complicated, that's OK, too. I'm just having difficulty figuring out how to apply the path as a mask. I'm unsure if I need to create a new drawing context and draw the path into it? And then use CGContextClip? I think I've got a lot of the right pieces figured out, I'm just having difficulty understanding how to assemble them. Could someone please point me in the right direction? (I'm happy to read more in the docs, just point me in the right direction, please.)

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  • After interruption, delayed audio route change notifications when recording

    - by Frank Shearar
    My iPhone application requires that I know when a user has/has not plugged in her headphones. That's easy. AudioSessionAddPropertyListener with a callback listening to kAudioSessionProperty_AudioRouteChange. I write logs with NSLog as things happen. User plugs the headphones in? Get a notification, and a line in the gdb console. User unplugs the headphones? Ditto. At the same time I'm sensing the noise level of the environment by starting a recording audio queue. This, too, works great: I can get the mic noise level and listen for audio route changes just fine. What I find is that after an interruption, and I've reactivated the audio session and restored the audio category to kAudioSessionCategory_RecordAudio, the audio route notifications go a bit haywire. When I plug in the headphones, I see no notification. When I unplug the headphones I see BOTH the "plugged in" notification AND the "unplugged" notification, in rapid succession. It's like the "plugged in" notification's delayed and, when the "unplugged" notification arrives, the queue of pending notifications is flushed. What am I doing wrong? How do I correctly restore the audio session to get timeous notifications? EDIT: iPhone OS 3.1.2, running on an iPhone 3G. I'm running a program compiled with the 3.0 SDK (from within XCode 3.1.2).

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  • Reverse geocode street name and city as text

    - by Taylor Satula
    Hello, I have been having some trouble finding a good way to output just the street name and city as text (Infinite Loop, Cupertino shown here) that can be displayed in my iPhone app. This needs to be able to dynamically change as you change streets and city. I don't have the slightest idea of how to do this, I hope someone can help. I have attached a very rough image of what I am trying to acheave. I have found this (http://code.google.com/apis/maps/documentation/javascript/services.html#Geocoding) for google maps about how to reverse geocode using javascript, but what I do not understand is how this would be done in a iPhone development setting. I work in web design and I see how it would be done in HTML but I am very new to iPhone development and don't have the slightest clue of how it would be done here. If someone could spell out how to do this I would be extremely grateful. I cannot seem to find what I am looking for by searching Google. Reference picture: http://www.threepixeldrift.com/images/deep-storage/reversegeocodeiphoneapp.jpg

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  • cross-platform development for mobile devices

    - by user924
    What language/framework is best worth learning for mobile application development? My specific situation is that I'm very familiar with Java and C++ (I especially love Qt), but have limited experience with other languages. Some options I'm considering: 1) Learn Objective-C and all the iPhone-specific tools I do have access to a mac. The downside here is I'm restricted to the iPhone, so I'd have to rewrite almost everything if I wanted to branch off into another mobile device (or move later to a cross-platform framework). Even after knowing Objective-C, it seems like other frameworks might be more efficient/faster to code in? 2) Use some existing cross-platform framework for development I've looked at rhomobile, but I only have limited experience with Ruby (and at first glance, it might be a little pricey comapred to other options). Appcelerator also looks popular and nice, but it uses html/css/javascript. Airplaysdk looks good, but it's new and I haven't been able to see much written about it (is it worth going for?). 3) Wait for something better to come along How far away is Qt for the iPhone? That would be ideal, but it isn't available now. So what do you recommend? Productivity/efficiency is my top priority, although learning a useful language for the long term would also be okay. Thanks

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