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  • Get python tarfile to skip files without read permission

    - by chris
    I'm trying to write a function that backs up a directory with files of different permission to an archive on Windows XP. I'm using the tarfile module to tar the directory. Currently as soon as the program encounters a file that does not have read permissions, it stops giving the error: IOError: [Errno 13] Permission denied: 'path to file'. I would like it to instead just skip over the files it cannot read rather than end the tar operation. This is the code I am using now: def compressTar(): """Build and gzip the tar archive.""" folder = 'C:\\Documents and Settings' tar = tarfile.open ("C:\\WINDOWS\\Program\\archive.tar.gz", "w:gz") try: print "Attempting to build a backup archive" tar.add(folder) except: print "Permission denied attempting to create a backup archive" print "Building a limited archive conatining files with read permissions." for root, dirs, files in os.walk(folder): for f in files: tar.add(os.path.join(root, f)) for d in dirs: tar.add(os.path.join(root, d))

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  • aspnet_reqsql not working at all

    - by user252160
    I would like to create the ASP.NET User database template on a database of my own, because I'd like to fully untegrate the user system with the rest of my DB. As I've read, i needed to use the aspnet_regsql tool. I put all the options (because my database is running on SQLEXPRESS and is in an mdf file in my project's folder). the program starts and seemingly runs without any errors, however, when I open the database after that, not tables or stored procedures have been added. One more thing: I did one more test. I intentionally gave the -d option a wrong mdf file address, and surprisingly, the program "finished" correctly, yet no file was crated or modified whatsoever.

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  • OpenGL suppresses exceptions in MFC dialog-based application

    - by Mikhail
    Hello. I have an MFC-driven dialog-based application created with MSVS2005. Here is my problem step by step. I have button on my dialog and corresponding click-handler with code like this: int* i = 0; *i = 3; I'm running debug version of program and when I click on the button, Visual Studio catches focus and alerts "Access violation writing location" exception, program cannot recover from the error and all I can do is to stop debugging. And this is the right behavior. Now I add some OpenGL initialization code in the OnInitDialog() method: HDC DC = GetDC(GetSafeHwnd()); static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGL PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; int pixelformat = ChoosePixelFormat(DC, &pfd); SetPixelFormat(DC, pixelformat, &pfd); HGLRC hrc = wglCreateContext(DC); ASSERT(hrc != NULL); wglMakeCurrent(DC, hrc); Of course this is not exactly what I do, it is the simplified version of my code. Well now the strange things begin to happen: all initialization is fine, there are no errors in OnInitDialog(), but when I click the button... no exception is thrown. Nothing happens. At all. If I set a break-point at the *i = 3; and press F11 on it, the handler-function halts immediately and focus is returned to the application, which continue to work well. I can click button again and the same thing will happen. It seems like someone had handled occurred exception of access violation and silently returned execution into main application message-receiving cycle. If I comment the line wglMakeCurrent(DC, hrc);, all works fine as before, exception is thrown and Visual Studio catches it and shows window with error message and program must be terminated afterwards. I experience this problem under Windows 7 64-bit, NVIDIA GeForce 8800 with latest drivers (of 11.01.2010) available at website installed. My colleague has Windows Vista 32-bit and has no such problem - exception is thrown and application crashes in both cases. Well, hope good guys will help me :) PS The problem originally where posted under this topic.

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  • Copy constructor demo (crashing... case 2)

    - by AKN
    Please have a glance at this program: class CopyCon { public: char *name; CopyCon() { name = new char[20]; name = "Hai";//_tcscpy(name,"Hai"); } CopyCon(const CopyCon &objCopyCon) { name = new char[_tcslen(objCopyCon.name)+1]; _tcscpy(name,objCopyCon.name); } ~CopyCon() { if( name != NULL ) { delete[] name; name = NULL; } } }; int main() { CopyCon obj1; CopyCon obj2(obj1); cout<<obj1.name<<endl; cout<<obj2.name<<endl; } This program crashes on execution. Error: "Expression: _BLOCK_TYPE_IS_VALID(pHead-nBlockUse)" If I assign "Hai" to name using aasignment operator, its crashing. Where as when I use string func _tcscpy to assign "Hai" to name, its working perfectly. Can some one explain why so?

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  • Which method should I use ?

    - by Ivan
    I want to do this exercise but I don't know exactly which method should I use for an exercise like this and what data will I use to test the algorithm. The driving distance between Perth and Adelaide is 1996 miles. On the average, the fuel consumption of a 2.0 litre 4 cylinder car is 8 litres per 100 kilometres. The fuel tank capacity of such a car is 60 litres. Design and implement a JAVA program that prompts for the fuel consumption and fuel tank capacity of the aforementioned car. The program then displays the minimum number of times the car’s fuel tank has to be filled up to drive from Perth to Adelaide. Note that 62 miles is equal to 100 kilometres. What data will you use to test that your algorithm works correctly?

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  • C language preprocessor behavior

    - by khanna_param
    There are different kind of macros in C language, nested macro is one of them. Considering a program with the following macro #define HYPE(x,y) (SQUR(x)+SQUR(y)) #define SQUR(x) (x*x) Using this we can successfully compile to get the result. As we all know the C preprocessor replaces all the occurrence of the identifiers with the replacement-string. Considering the above example I would like to know how many times the C preprocessor traverses the program to replace the macro with the replacement values. I assume it cannot be done in one go.

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  • Question about "Link Map" output and "Assume" directive of MASM assembler.

    - by smwikipedia
    I am new to MASM. So the questions may be quite basic. When I am using the MASM assembler, there's an output file called "Link Map". Its content is composed of the starting offset and length of various segments, such as Data segment, Code segment and Stack segment. I am wondering that, where are these information describing? Are they talking about how various segments are located within an EXE file or, how segments are located within memory after the EXE file being loaded into memory by a program loader? BTW: What does the "Assume" directive do? My understanding is that it tell the assembler to emit some information into the exe file header so the program loader could use it to set DS, CS, SS, ES register accordingly. Am I right on this? Thanks in advance.

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  • Need help regarding Async and fsi

    - by Stringer Bell
    I'd like to write some code that runs a sequence of F# scripts (.fsx). The thing is that I could have literally hundreds of scripts and if I do that: let shellExecute program args = let startInfo = new ProcessStartInfo() do startInfo.FileName <- program do startInfo.Arguments <- args do startInfo.UseShellExecute <- true do startInfo.WindowStyle <- ProcessWindowStyle.Hidden //do printfn "%s" startInfo.Arguments let proc = Process.Start(startInfo) () scripts |> Seq.iter (shellExecute "fsi") it could stress too much my 2GB system. Anyway, I'd like to run scripts by batch of n, which seems also a good exercise for learning Async (I guess it's the way to go). I have written some code and unfortunately it doesn't work: open System.Diagnostics let p = shellExecute "fsi" @"C:\Users\Stringer\foo.fsx" async { let! exit = Async.AwaitEvent p.Exited do printfn "process has exited" } |> Async.StartImmediate foo.fsx is just a hello world script. I'd like also to figure out if it's doable to retrieve a return code for each executing script and if not, find another way. Thanks!

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Strange execution of get accesor in c#?

    - by Kenji Kina
    I set up a simple program just to test how the code inside a get accessor executes (since I had been having some issues in another project), and found something quite strange: class Program { static void Main(string[] args) { var test = new TestClass(); var testBool = test.TestBool; } } public class TestClass { private bool _testBool = true; public bool TestBool { get { if (_testBool) { Console.WriteLine("true!"); } else { Console.WriteLine("false! WTF!"); } _testBool = false; return _testBool; } } } I expected the output to be true! But what I got instead was true! false! WTF! Just what is going on here?

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  • Can "\Device\NamedPipe\\Win32Pipes" handles cause "Too many open files" error?

    - by Igor Oks
    Continuing from this question: When I am trying to do fopen on Windows, I get a "Too many open files" error. I tried to analyze, how many open files I have, and seems like not too much. But when I executed Process Explorer, I noticed that I have many open handles with similar names: "\Device\NamedPipe\Win32Pipes.00000590.000000e2", "\Device\NamedPipe\Win32Pipes.00000590.000000e3", etc. I see that the number of these handles is exactly equal to the number of the iterations that my program executed, before it returned "Too many open files" and stopped. I am looking for an answer, what are these handles, and could they actually cause the "Too many open files" error? In my program I am loading files from remote drive, and I am creating TCP/IP connections. Could one of these operations create these handles?

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  • How to import a macro file (previously exported as .bas file) to Microsoft Word using command line?

    - by Nam Gi VU
    I'm writing a command-line program that has a step in which I need to replace text in a Word file. The replacing task is accomplished using Word macro. What I need to do now is to call this macro from command-line. At the moment we can do this by using the -mMacroName parameter of 'winword.exe', i.e. \winword.exe -mMacroName. But this need the macro to be already available as a global macro. Since I need to run the program on another computer, I need to import the above replacing macro programatically... and I don't know how to do this. Please help.

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  • Asks for Account Type twice

    - by André Fecteau
    Been working on this program for a while now. (had some problems and asked a few times here.) Ran into another one though! The program asks for my account type twice. Can not figure out why or how to fix it. Any help is appreciated, thanks! /* project3.cpp Andre Fecteau CSC135-101 October 29, 2013 This program prints a bank's service fees per month depending on account type */ #include <iostream> using namespace std; /* Basic Function for Copy Paste <function type> <function name> (){ // Declarations // Initalizations // Input // Process // Output // Prolouge } */ void displayInstructions (){ // Declarations // Initalizations // Input // Process // Output cout <<"| -------------------------------------------------------------- |" << endl; cout <<"| ---------- Welcome to the bank fee calculator ---------------- |" << endl; cout <<"| -------------------------------------------------------------- |" << endl; cout <<"| This Program wil ask you to eneter your account number. |" << endl; cout <<"| Then it will ask for your account type Personal or Commercial. |" << endl; cout <<"| Then ask for the amount of checks you have written. |" << endl; cout <<"| Lastly it will output how much your fees are for this month. |" << endl; cout <<"| -------------------------------------------------------------- |" << endl; cout << endl; // Prolouge } int readAccNumb(){ // delarations int accNumber; // intitalizations accNumber = 0.0; // input cout << "Please Enter Account Number:"; cin >> accNumber; // Procesas // output // prolouge return accNumber; } int checksWritten (){ // Declarations int written; // Initalizations written = 0.0; // Input cout <<"Please input the amount of checks you have written this month:"; cin >> written; // Output // Prolouge return written; } char accType (){ // Declarations char answer; int numberBySwitch; // Initalizations numberBySwitch = 1; // Input while (numberBySwitch == 1){ cout << "Please Enter the acount type (C for Comerical and P for Personal):"; cin >> answer; // Process switch (answer){ case 'p': answer = 'P'; numberBySwitch += 2;break; case 'P': numberBySwitch += 2;break; case 'c': answer = 'C'; numberBySwitch += 3;break; case 'C': numberBySwitch += 3;break; default: if(numberBySwitch == 1) { cout << "Error! Please enter a correct type!" <<endl; } } } // Output // Prolouge return answer; } int commericalCalc(int checksWritten){ // Declarations int written; int checkPrice; // Initalizations checkPrice = 0.0; // Input // Process if(written < 20){ checkPrice = 0.10; } // Output // Prolouge return checkPrice; } int personalCalc(int checksWritten){ } double pricePerCheck(char accType, int checksWritten){ // Declarations double price; char answer; // Initalizations price = 0.0; // Input // Process if(accType == 'P'){ } if(accType == 'C'){ if(checksWritten < 20){ price = 0.10; } } // Output // Prolouge return price; } int main(){ // Declarations int accountNumb; char theirAccType; int writtenChecks; double split; // Initalizations accountNumb = 0.0; writtenChecks = 0.0; split = 0.0; theirAccType = ' '; // Input displayInstructions(); theirAccType = accType(); accountNumb = readAccNumb(); split = pricePerCheck(accType(), checksWritten()); // Output cout << endl; cout << "Account Type: " << theirAccType << endl; cout << "Check Price: " << split << endl; // Prolouge return 0; }

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  • How good is my method of embedding version numbers into my application using Mercurial hooks?

    - by ArtB
    This is not quite a specifc question, and more me like for a criticism of my current approach. I would like to include the program version number in the program I am developing. This is not a commercial product, but a research application so it is important to know which version generated the results. My method works as follows: There is a "pre-commit" hook in my .hg/hgrc file link to .hg/version_gen.sh version_gen.sh consists solely of: hg parent --template "r{rev}_{date|shortdate}" > version.num In the makefile, the line version="%__VERSION__% in the main script is replaced with the content of the version.num file. Are there better ways of doing this? The only real short coming I can see is that if you only commit a specfic file, version.num will be updated, but it won't be commited, and if I tried to add always committing that file, that would result in an infite loop (unless I created some temp file to indicate I was already in a commit, but that seems ugly...).

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  • data directory in automake

    - by Alex Farber
    I have some data files that should be distributed with my program. Using dist_pkgdata_DATA in Makefile.am, I get these files installed to /usr/local/data/share/package-name. The problem is that data is read-only, and my program needs to modify it. Playing with dist_sharedstate_DATA, dist_localstate_DATA, dist-data_DATA varibles, I got different installation directories, like /usr/local/com, usr/local/var, but data is always read-only. How can I distribute modifiable data files with my package? I need some common directory for all users, or maybe local data in a user directory.

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  • Programming a loopback-device consisting of several files in Linux

    - by dubbaluga
    Hej, it is relatively easy to use a file for emulating a block-device using losetup in Linux: http://www.walkernews.net/2007/07/01/create-linux-loopback-file-system-on-disk-file/ Can anyone please give me a hint on what to look for in case I want to program my own block-device which is based on several files I'm taking content from? For your understanding, I would like to let's say take bytes 1-500 and 1.000-3.000 from file1 and bytes 501-999 and bytes 3.001 to 5.000 from file2 to offer them as a combined block-device. My prefered programming language is Python and I want to write my program in user-space as much as possible. For Windows I found such an implementation. It's called FileDisk and HttpDisk and it can be found here: http://www.acc.umu.se/~bosse/ Thanks in advance and regards, Rainer

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  • How to get QWebKit to display image?

    - by George Edison
    Okay, I have a Qt executable in the same directory as a file logo.png. I call the following: QString msg("<html><body><img src='logo.png' /></body></html>"); webView->setHtml(msg); where webview is the QWebKit pointer However, when I execute the program, the image does not display. I am executing the program from the directory that the image is in... why won't it display?

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  • Help with pointers in Cocoa

    - by G.P. Burdell
    I'm trying to make a simple calculator application in cocoa. The program hangs when I click on one of my buttons. I think I've traced the problem to the part of my controller that adds a digit to the end of the number currently on the display: - (void)updateNumber:(int)buttonClicked{ *self.activeNumberPointer = *self.activeNumberPointer * 10 + buttonClicked; [outputField setFloatValue:*self.activeNumberPointer]; } I used a pointer to the "activeNumber" in order to allow my program to tell which of the two operands I'm editing. Any help appreciated, thanks.

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  • .NET Library to Identify Pitches

    - by Antoni
    I'd like to write a simple program(preferably in C#) to which I sing a pitch using a mic and the program identifies to which musical note that pitch corresponds. Thank you very much for your prompt responses. I clarify: I'd like a (preferably .NET) library that would identify the notes I sing. I'd like that such a library: Identifies a note when I sing(a note from the chromatic scale). Tells me how much I'm off from the closest note. I intend to use such a library to sing one note a time.

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  • iPhone: Cannot get simulator to generate .gcda profiling data files.

    - by Derek Clarkson
    I'm attempting to profile my code using the iPhone simulator. I've enabled Generate Test Coverage File and Instrument Program Flow and added -lgcov to the linker flags. According to everything I've read that should be all I need to do in terms of setup. Executing the program I can see the .gcno files appearing along side the .o compiled code in the build/.build/Debug-iphonesimulator/.build/Objects-normal/i386 directory. But when I run the app in the simulator I do not get any *.gcda files appearing. My understanding is that these files contain the data from the instrumentation. But I cannot find them anywhere on the computer. I know they can be produced and appear along side the *.gcno files because I have an old trashed buil directory which does have them. I just cannot figure out what I have to do to get them to appear and record the run. Any help appreciated.

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  • Effective methods for reading and writing large files in C

    - by Bertholt Stutley Johnson
    I'm writing an application that deals with very large user-generated input files. The program will copy about 95 percent of the file, effectively duplicating it and switching a few words and values in the copy, and then appending the copy (in chunks) to the original file, such that each block (consisting of between 10 and 50 lines) in the original is followed by the copied and modified block, and then the next original block, and so on. The user-generated input conforms to a certain format, and it is highly unlikely that any line in the original file is longer than 100 characters long. Which would be the better approach? a) To use one file pointer and use variables that hold the current position of how much has been read and where to write to, seeking the file pointer back and forth to read and write; or b) To use multiple file pointers, one for reading and one for writing. I am mostly concerned with the efficiency of the program, as the input files will reach up to 25,000 lines, each about 50 characters long. Thanks!

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  • Python threads all executing on a single core

    - by Rob Lourens
    I have a Python program that spawns many threads, runs 4 at a time, and each performs an expensive operation. Pseudocode: for object in list: t = Thread(target=process, args=(object)) # if fewer than 4 threads are currently running, t.start(). Otherwise, add t to queue But when the program is run, Activity Monitor in OS X shows that 1 of the 4 logical cores is at 100% and the others are at nearly 0. Obviously I can't force the OS to do anything but I've never had to pay attention to performance in multi-threaded code like this before so I was wondering if I'm just missing or misunderstanding something. Thanks.

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  • How do I classify using SVM Classifier?

    - by Gomathi
    I'm doing a project in liver tumor classification. Actually I initially used Region Growing method for liver segmentation and from that I segmented tumor using FCM. I,then, obtained the texture features using Gray Level Co-occurence Matrix. My output for that was stats = autoc: [1.857855266614132e+000 1.857955341199538e+000] contr: [5.103143332457753e-002 5.030548650257343e-002] corrm: [9.512661919561399e-001 9.519459060378332e-001] corrp: [9.512661919561385e-001 9.519459060378338e-001] cprom: [7.885631654779597e+001 7.905268525471267e+001] Now how should I give this as an input to the SVM program. function [itr] = multisvm( T,C,tst ) %MULTISVM(2.0) classifies the class of given training vector according to the % given group and gives us result that which class it belongs. % We have also to input the testing matrix %Inputs: T=Training Matrix, C=Group, tst=Testing matrix %Outputs: itr=Resultant class(Group,USE ROW VECTOR MATRIX) to which tst set belongs %----------------------------------------------------------------------% % IMPORTANT: DON'T USE THIS PROGRAM FOR CLASS LESS THAN 3, % % OTHERWISE USE svmtrain,svmclassify DIRECTLY or % % add an else condition also for that case in this program. % % Modify required data to use Kernel Functions and Plot also% %----------------------------------------------------------------------% % Date:11-08-2011(DD-MM-YYYY) % % This function for multiclass Support Vector Machine is written by % ANAND MISHRA (Machine Vision Lab. CEERI, Pilani, India) % and this is free to use. email: [email protected] % Updated version 2.0 Date:14-10-2011(DD-MM-YYYY) u=unique(C); N=length(u); c4=[]; c3=[]; j=1; k=1; if(N>2) itr=1; classes=0; cond=max(C)-min(C); while((classes~=1)&&(itr<=length(u))&& size(C,2)>1 && cond>0) %This while loop is the multiclass SVM Trick c1=(C==u(itr)); newClass=c1; svmStruct = svmtrain(T,newClass); classes = svmclassify(svmStruct,tst); % This is the loop for Reduction of Training Set for i=1:size(newClass,2) if newClass(1,i)==0; c3(k,:)=T(i,:); k=k+1; end end T=c3; c3=[]; k=1; % This is the loop for reduction of group for i=1:size(newClass,2) if newClass(1,i)==0; c4(1,j)=C(1,i); j=j+1; end end C=c4; c4=[]; j=1; cond=max(C)-min(C); % Condition for avoiding group %to contain similar type of values %and the reduce them to process % This condition can select the particular value of iteration % base on classes if classes~=1 itr=itr+1; end end end end Kindly guide me. Images:

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  • "Attach to process" missing from Delphi 7's Run menu

    - by glob
    I have to resurrect an ancient Delphi 7 application, which means I have to use the D7 IDE. Upgrading the project to a more recent version of Delphi unfortunately isn't an option. My new D7 installation's Run menu is missing Attach to Process. Aside from the missing menu item, the debugger works fine (I can debug normal Delphi executables started with Run). I know D7 supported this feature (it's in the help file), so does anyone have any idea what I've missed? The installation is Delphi 7 Enterprise (Version 7.0 Build 4.453). Current Run menuitems: Run Parameters... - Step Over Trace Into Trace to next Source line Run to Cursor Run Until Return Show Execution Point Program Pause Program Reset - Evaluate/Modify Add Watch Add Breakpoint

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