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  • Running my web site in a 32-bit application pool on a 64-bit OS.

    - by Jeremy H
    Here is my setup: Dev: - Windows Server 2008 64-bit - Visual Studio 2008 - Solution with 3 class libraries, 1 web application Staging Web Server: - Windows Server 2008 R2 64-bit - IIS7.5 Integrated Application Pool with 32-bit Applications Enabled In Visual Studio I have set all 4 of my projects to compile to 'Any CPU' but when I run this web application on the web server with the 32-bit application pool it times out and crashes. When I run the application pool in 64-bit mode it works fine. The production web server requires me to run 32-bit application pool in 64-bit OS which is why I have this configured in this way on the staging web server. (I considered posting on ServerFault but the server part seems to be working fine. It is my code specifically that doesn't seem to want to run in 32-bit application pool which is why I am posting here.)

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  • Accessing cookies in php which are set in java web application

    - by user866937
    I am setting a cookie at the domain level on encrypted connection in Java web application running on tomcat and I would like it to be accessible in a php web application running on a same domain but different subdomain. Java web application running on https://javaapp.mycompany.com php web application running on https://phpapp.mycompany.com/subpath/index.php From java, I am setting the cookie with following parameters: Domain: .mycompany.com Send For: Encrypted connections only Expires: After 2 months Path: /subpath Name: __C Value: 1 Dumping all the cookies from my php web application running on https, I do not see any cookies getting dumped by the php web application. Whereas if I set the cookies in Java for any type of connection, only then php web application is able to see them if I run the php app on http instead of https. I believe php web app should be able to retrieve then cookies set for https only and for particular domain and all immediate sub-domains. What am I doing wrong here? Thanks in advance for the help.

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  • How is the Viewflipper handling the back button in Android?

    - by Janusz
    I'm thinking about using a ViewFlipper for an Wizard like Activity. But I see one problem with this approach. The back button. Will the back button go back to the last shown activity or will the the Viewflipper somehow catch the back button event and only change to the last shown activity? I suspect the ViewFlipper to be treated as one Activity on the BackStack so is seems that is the wrong aproach for a wizard. Is this correct?

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  • How do I put static data into an SQLite database in Android?

    - by sirconnorstack
    If I have a bunch of data that is never going to change (eg. an English language dictionary or the rgb values of a couple hundred color names), how do I use an SQLite database to store it? I know a database is faster than loading everything into memory when the app starts, but how do I make the database either the first time the app runs or "before" the apps ever runs?

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  • Android's listview. Update view within of of the cells just after invalidating Activity's view

    - by davs
    I have ListViewActivity public class SelectActivity extends ListActivity { protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.select_one_of); SimpleAdapter adapter = new SimpleAdapter( this, createChildList(), R.layout.select_one_of_childrow, new String[] { KEY_VALUE }, new int[] { R.id.selectoneof_add_new_item}); setListAdapter(adapter); } // ... } after setListAdapter() calls I would like to execute the following code: ((TextView) getListView().getChildAt(0).findViewById(R.id.selectoneof_add_new_item)).setCompoundDrawablesWithIntrinsicBounds(0, 0, R.drawable.ticked, 0); but getListView().getChildAt(xxx) returns null and I catch NullPointerException. Where should I put mentioned above code-snippet?

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  • How do I get this linearlayout working on android?

    - by Arkadiy
    I'm trying to create a scrollview that contains a linearlayout with some options inside of it. I'd like for the options to show up at the top and grow downwards, and to have "save," "delete," and "cancel" buttons which show up at the very bottom of the screen (if there is space left in between the bottom of all the options and the top of the buttons). Here's a screenshot of my attempt: http: //img375.imageshack.us/img375/3628/10370572.png (StackOverflow was only letting me post a single link so you'll have to get rid of the space in between http: and the rest) As you can see, the buttons show up directly below the options rather than at the bottom of the screen. In fact the top level (green) linearlayout doesn't even extend all the way down, despite having a height of fill_parent and a weight of 1 (and the blue is the scrollview, so there is room to expand). I've tried every possible combination of heights, weights, gravities, and anything else to get this working and still can't do it. Everytime I pasted my xml layout into here, the top and bottom portions got cut off, so instead I pasted it here: pastey link Can anyone see what I'm doing wrong?

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  • Is it possible to open a context menu from a map overlay item in android?

    - by John Nicholson
    This below code works fine opening an alert dialog. I was wondering if it's possible to open a context menu from within a map overlay class? @Override protected boolean onTap(int index) { OverlayItem item = mOverlays.get(index); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.show(); return true; }

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  • How do I find out what android system icons mean?

    - by The Trav
    Ok, so I've got an andoid phone with a bunch of icons up the top, looks like app notifications go on the left, system icons go on the right. Most of the system icons seem reasonably intuitive, service, 3g, wireless etc. I've recently gotten a new one that looks like a phone being tilted / shaken and have absolutely no idea what it means. Is there a reference site where I can look this thing up?

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  • Why do I get so many errors building my Android project with Ant?

    - by synic
    Now that I sort of know my way around the SDK/API, I've switched from Eclipse back to my favorite text editor, which means I have to use ant to build my project, however: It seems every other time I compile the project, a lot of drawables get corrupted, resources lose their ids (resulting in NPEs in the code), or classes throw "Verify Errors". The only way to fix this is by removing the bin and gen folders, and recompiling, which is obviously annoying. Is there any way to avoid this? btw, I'm using ant 1.7.1, java version "1.6.0_20"

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  • How to display a non-model, temporary pop-up message in Android?

    - by chefgon
    For an example of what I'm looking for, hit the Home button while you're composing a message in the Gmail app. A little message will pop up at the bottom of the screen for a moment that says "Message saved as Draft." I can't figure out how to display one of those messages myself, and I'm not sure what to call it so I can't do a search for it.

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  • How to use intent between tabs in java/Android?

    - by Praveen Chandrasekaran
    I would need to know how to handle the intent between tabs. For example, I have a tab activity with two tabs. First on content is a text view. another one is a map view. When i click that text view it redirects to the tab2. it can be easily achieved by setCurrentTab(1) or setCurrentTabByTag("tab2") methods. But i want to pass lat and long values to that Map Activity to drop pin. What is the better way to use intents or getter/setter in java? What do you prefer? if your answer is "Intents". How?

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  • Is there a design pattern to cut down on code duplication when subclassing Activities in Android?

    - by Daniel Lew
    I've got a common task that I do with some Activities - downloading data then displaying it. I've got the downloading part down pat; it is, of course, a little tricky due to the possibility of the user changing the orientation or cancelling the Activity before the download is complete, but the code is there. There is enough code handling these cases such that I don't want to have to copy/paste it to each Activity I have, so I thought to create an abstract subclass Activity itself such that it handles a single background download which then launches a method which fills the page with data. This all works. The issue is that, due to single inheritance, I am forced to recreate the exact same class for any other type of Activity - for example, I use Activity, ListActivity and MapActivity. To use the same technique for all three requires three duplicate classes, except each extends a different Activity. Is there a design pattern that can cut down on the code duplication? As it stands, I have saved much duplication already, but it pains me to see the exact same code in three classes just so that they each subclass a different type of Activity.

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  • .NET - Verify and Install .NET Framework 3.5 before running application

    - by Tufo
    PLEASE READ THE FULL QUESTION BEFORE POST YOUR ANSWER Hello guys! I'm currently developing a "Extremelly customized Installer Application" in C# for installing a old classic ASP application. It'll be used during the 2.0 version is developed (ASP.NET MVC with C#). As its so different from the efault install packages, I've made it as normal windows application, not as setup application (a setup application don't let us customize so much as I need). And here is the problem: As its a windows application, I must "Release" it and send the compiled .EXE with the .DLLs, I must not "Publish" because if i do so, the published .EXE will "install the installer" and not my application. I need a way to verify and install the .NET Framework 3.5 like a bootstrap package prerequisite used in publishing option, but remember that I'm not publishing, I'm doing a "Release" build. Thanks for any help!

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  • how should i load a bitmap for an android game?

    - by Heysus Escobar
    i been working on a game with no bitmaps or anything, I'm using rectangles as objects and changing their color for their purpose like a red rectangles for player and gray rectangles for walls. My question is what is the right way to replace the rectangles with bitmaps/images? I know to load Bitmaps you can just do this : Bitmap randomBitmap = BitmapFactory.decodeResource(getResources(), com.example.android4gametest.R.drawable.ic_launcher); Should i load all my Bitmaps and pass them to their Classes or should i load the bitmap inside their class instead of passing it ? and how would i do that because i cannot use the BitmapFactory because i have no access to the getResources()! or should i load my bitmaps/images from my assets folder which i know i wont have the same "tools" you can say to mess with the bitmap.

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  • Android animation doesn't work, probably some kind of screen redraw problem.

    - by BenIOs
    I have created a custom component in my program by extending a ViewGroup. This component listens to touch events and are supposed to start animations when the user has move their finger past some certain points. I'm able to start animations while the user is touching the screen. But I'm not able to start animations if the user doesn't move their finger. It's probably that the phone thinks it doesn't have to update the screen if the user isn't moving their finger. I added some logs and according to them the animation starts and ends but it doesn't draw on the screen. I have the same problems when starting an animation with a timer. I use AlphaAnimations and TranslateAnimations on ImageViews. I have tried to use invalidate() both on the component and the ImageView but it doesn't help. Anyone who has an idea how to solve this?

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  • Android how do I wait until a service is actually connected?

    - by Ryan
    I have an Activity calling a Service defined in IDownloaderService.aidl: public class Downloader extends Activity { IDownloaderService downloader = null; // ... In Downloader.onCreate(Bundle) I tried to bindService Intent serviceIntent = new Intent(this, DownloaderService.class); if (bindService(serviceIntent, sc, BIND_AUTO_CREATE)) { // ... and within the ServiceConnection object sc I did this public void onServiceConnected(ComponentName name, IBinder service) { Log.w("XXX", "onServiceConnected"); downloader = IDownloaderService.Stub.asInterface(service); // ... By adding all kinds of Log.xx I found that the code after if(bindService(...)) actually goes BEFORE ServiceConnection.onServiceConnected is being called - that is, when downloader is still null - which gets me into trouble. All the samples in ApiDemos avoid this timing problem by only calling services when triggered by user actions. But what should I do to right use this service after bindService succeeds? How can I wait for ServiceConnection.onServiceConnected being called reliably?

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  • Auto-size zoom on Google Maps in java? (depending android screen resolution)

    - by poeschlorn
    Hey guys, i've got 2 GeoPoints given to show them on the map with markers... so far so good... how can I get the optimum zoom level for the MapController in order to focus the middle of both points, but also have them on the map. The whole thing should work at different screen resolutions. Sorry for asking that silly question, I know thats not very difficult, but at the moment my head is boiling :/

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  • Android How do you save an image with your own unique Image Name?

    - by Usmaan
    This sounds like a issue a beginner like me would only have...this is my code... private void saveAvatar(Bitmap avatar) { String strAvatarFilename = Id + ".jpg"; try { avatar.compress(CompressFormat.JPEG, 100, openFileOutput(strAvatarFilename, MODE_PRIVATE)); } catch (Exception e) { Log.e(DEBUG_TAG, "Avatar compression and save failed.", e); } Uri imageUriToSaveCameraImageTo = Uri.fromFile(new File(PhotoActivity.this.getFilesDir(), strAvatarFilename)); Editor editor = Preferences.edit(); editor.putString(PREFERENCES_AVATAR, imageUriToSaveCameraImageTo.getPath()); editor.commit(); ImageButton avatarButton = (ImageButton) findViewById(R.id.ImageButton_Avatar); String strAvatarUri = Preferences.getString(PREFERENCES_AVATAR, ""); Uri imageUri = Uri.parse(strAvatarUri); avatarButton.setImageURI(null); avatarButton.setImageURI(imageUri); } This does save the image but when i go to look at the image on the sd card ti is called imag001 etc not the ID i am labelling it. How do i save the image with a name i want to call it? regards

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