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  • What is the Rule of Thumb on Exposing Encapsulated Class Methods

    - by javamonkey79
    Consider the following analogy: If we have a class: "Car" we might expect it to have an instance of "Engine" in it. As in: "The car HAS-A engine". Similarly, in the "Engine" class we would expect an instance of "Starting System" or "Cooling System" which each have their appropriate sub-components. By the nature of encapsulation, is it not true that the car "HAS-A" "radiator hose" in it as well as the engine? Therefore, is it appropriate OO to do something like this: public class Car { private Engine _engine; public Engine getEngine() { return _engine; } // is it ok to use 'convenience' methods of inner classes? // are the following 2 methods "wrong" from an OO point of view? public RadiatorHose getRadiatorHose() { return getCoolingSystem().getRadiatorHose(); } public CoolingSystem getCoolingSystem() { return _engine.getCoolingSystem(); } } public class Engine { private CoolingSystem _coolingSystem; public CoolingSystem getCoolingSystem() { return _coolingSystem; } } public class CoolingSystem { private RadiatorHose _radiatorHose; public RadiatorHose getRadiatorHose() { return _radiatorHose; } } public class RadiatorHose {//... }

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  • What is the fastest language? [closed]

    - by Murtez
    I'm looking to make a site with a database, user accounts, and possibly more later on (subscriptions, bidding, payment, any any possible # of upgrades). Website speed is VERY important, what is the fastest secure language / method to make it in?

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  • Class structure for the proposed data and its containers ?

    - by Prix
    First I would like to wish a happy new year to everyone that may read this :) I am having trouble on how to make a container for some data that I am importing into my application, and I am not sure on how to explain this very well and my english is not really a that good so I hope you can bear with my mistake and help me with some guidance. Currently with a foreach I am importing the follow fields from the data I receive: guid, itemid, name, owner(optional, can be null), zoneid, titleid, subid, heading, x, y, z, typeA, typeB, typeC From the above fields I need to store a Waypoint list of all coords a given item has moved to BUT for each guid I have a new list of waypoints. And from the waypoint list the first entry is also my initial item start location which would be my item initial position (if you notice i have a separate list for it which I was not sure would be better or not) not all items have a waypoint list but all items have the first position. So the first idea I came with to store this data was a list with a class with 2 inner classes with their list: public List<ItemList> myList = new List<ItemList>(); public class ItemList { public int guid { get; set; } public int itemid { get; set; } public string name { get; set; } public int titleid { get; set; } public itemType status { get; set; } public class Waypoint { public float posX { get; set; } public float posY { get; set; } public float posZ { get; set; } } public List<Waypoint> waypoint = new List<Waypoint>(); public class Location { public int zone { get; set; } public int subid { get; set; } public int heading { get; set; } public float posX { get; set; } public float posY { get; set; } public float posZ { get; set; } } public List<Location> position = new List<Location>(); } So here is an example of how I would add a new waypoint to a GUID that exists in the list bool itemExists = myList.Exists(item => item.guid == guid && item.itemid == itemid); if (itemExists) { int lastDistance = 3; ItemList.Waypoint nextWaypoint; ItemList myItem = myList.Find(item => item.guid == guid && item.itemid == itemid); if (myItem.waypoint.Count == 0) { nextWaypoint = new ItemList.Waypoint(); nextWaypoint.posX = PosX; nextWaypoint.posY = PosY; nextWaypoint.posZ = PosZ; } else { ItemList.Waypoint lastWaypoint = myItem.waypoint[myItem.waypoint.Count - 1]; if (lastWaypoint != null) { lastDistance = getDistance(x, y, z, lastWaypoint.posX, lastWaypoint.posY, lastWaypoint.posZ); } if (lastDistance > 2) { nextWaypoint = new ItemList.Waypoint(); nextWaypoint.posX = PosX; nextWaypoint.posY = PosY; nextWaypoint.posZ = PosZ; } } myItem.waypoint.Add(nextWaypoint); } Then to register a new item I would take advantage of the itemExist above so I won't register the same GUID again: ItemList newItem = new ItemList(); newItem.guid = guid; newItem.itemid = itemid; newItem.name = name; newItem.status = status; newItem.titleid = titleid; // Item location ItemList.Location itemLocation = new ItemList.Location(); itemLocation.subid = 0; itemLocation.zone= zone; itemLocation.heading = convertHeading(Heading); itemLocation.posX = PosX; itemLocation.posY = PosY; itemLocation.posZ = PosZ; newItem.position.Add(itemLocation); myList.Add(newItem); Could you help me with advices on how my class structure and lists should look like ? Are there better ways to interate with the lists to get lastWaypoint of a GUID or verify wether an item exist or not ? What else would you advise me in general ? PS: If you have any questions or if there is something I missed to post please let me know and I will update it.

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  • How important is it that models be consistent across project components?

    - by RonLugge
    I have a project with two components, a server-side component and a client-side component. For various reasons, the client-side device doesn't carry a fully copy of the database around. How important is it that my models have a 1:1 correlation between the two sides? And, to extend the question to my bigger concern, are there any time-bombs I'm going to run into down the line if they don't? I'm not talking about having different information on each side, but rather the way the information is encapsulated will vary. (Obviously, storage mechanisms will also vary) The server side will store each user, each review, each 'item' with seperate tables, and create links between them to gather data as necessary. The client side shouldn't have a complete user database, however, so rather than link against the user for gathering things like 'name', I'd store that on the review. In other words... --- Server Side --- Item: +id //Store stuff about the item User: +id +Name -Password Review: +id +itemId +rating +text +userId --- Device Side --- Item: +id +AverageRating Review: +id +rating +text +userId +name User: +id +Name //Stuff The basic idea is that certain 'critical' information gets moved one level 'up'. A user gets the list of 'items' relevant to their query, with certain review-orientation moved up (i. e. average rating). If they want more info, they query the detail view for the item, and the actual reviews get queried and added to the dataset (and displayed). If they query the actual review, the review gets queried and they pick up some additional user info along the way (maybe; I'm not sure if the user would have any use for any of the additional user information). My basic concern is that I don't wan't to glut the user's bandwidth or local storage with a huge variety of information that they just don't need, even if proper database normalizations suggests that information REALLY should be stored at a 'lower' level. I've phrased this as a fairly low-level conceptual issue because that's the level I'm trying to think / worry over, but if it matters I'm creating a PHP / MySQL server that provides data for a iOS / CoreData client.

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  • Is throwing an exception a healthy way to exit?

    - by ramaseshan
    I have a setup that looks like this. class Checker { // member data Results m_results; // see below public: bool Check(); private: bool Check1(); bool Check2(); // .. so on }; Checker is a class that performs lengthy check computations for engineering analysis. Each type of check has a resultant double that the checker stores. (see below) bool Checker::Check() { // initilisations etc. Check1(); Check2(); // ... so on } A typical Check function would look like this: bool Checker::Check1() { double result; // lots of code m_results.SetCheck1Result(result); } And the results class looks something like this: class Results { double m_check1Result; double m_check2Result; // ... public: void SetCheck1Result(double d); double GetOverallResult() { return max(m_check1Result, m_check2Result, ...); } }; Note: all code is oversimplified. The Checker and Result classes were initially written to perform all checks and return an overall double result. There is now a new requirement where I only need to know if any of the results exceeds 1. If it does, subsequent checks need not be carried out(it's an optimisation). To achieve this, I could either: Modify every CheckN function to keep check for result and return. The parent Check function would keep checking m_results. OR In the Results::SetCheckNResults(), throw an exception if the value exceeds 1 and catch it at the end of Checker::Check(). The first is tedious, error prone and sub-optimal because every CheckN function further branches out into sub-checks etc. The second is non-intrusive and quick. One disadvantage is I can think of is that the Checker code may not necessarily be exception-safe(although there is no other exception being thrown anywhere else). Is there anything else that's obvious that I'm overlooking? What about the cost of throwing exceptions and stack unwinding? Is there a better 3rd option?

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  • How to simplify the code?

    - by Tattat
    I have objectA, and objectB.... also I have objectAs, and objectBs. the objectA is only have the init method, and ObjectAs have somethings like this: #import "ObjectAs.h" @implementation ObjectAs @synthesize objectAs; -(id) init{ if( (self=[super init])) { self.objectAs = [[NSMutableArray alloc] init]; } return self; } -(int)getObjectAsNumber{ return [self.objectAs count]; } -(void)addObjectA:(ObjectA *)newObjectA{ [self.objectAs addObject:newObjectA]; } -(id)getObjectAByIdx:(int)objectAIdx{ return [self.objectAs objectAtIndex:objectAIdx]; } -(void)dealloc{ [super dealloc]; [objectAs release]; } @end The objectBs have similar have, I know that I can copy and paste, and replace it. Is there any way to simplify the objectBs, and objectAs? thz a lot.

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  • Can I set ignore_dup_key on for a primary key?

    - by Mr. Flibble
    I have a two-column primary key on a table. I have attempted to alter it to set the ignore_dup_key to on with this command: ALTER INDEX PK_mypk on MyTable SET (IGNORE_DUP_KEY = ON); But I get this error: Cannot use index option ignore_dup_key to alter index 'PK_mypk' as it enforces a primary or unique constraint. How else should I set IGNORE_DUP_KEY to on?

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  • Add custom method to string object [closed]

    - by cru3l
    Possible Duplicate: Can I add custom methods/attributes to built-in Python types? In Ruby you can override any built-in object class with custom method, like this: class String def sayHello return self+" is saying hello!" end end puts 'JOHN'.downcase.sayHello # >>> 'john is saying hello!' How can i do that in python? Is there a normally way or just hacks?

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  • Should I use a huge composite primary key or just a unique id?

    - by Jack
    I have been trying to do web scraping of a particular site and storing the results in a database. My original assumptions about the data allowed a schema where I could use fairly reasonable composite primary keys (usually containing only 2 or 3 fields) but as time went on, I realized that my original assumptions about the data were wrong and my primary keys were not as unique as I thought they were, so I have slowly been expanding them to contain more and more fields. In fact, I have recently come to believe that their database has no constraints whatsoever. Just today, I have finally expanded my a primary key for one of my tables to contain every field in that table and I thought now would be a good time to ask: is it better to add an auto-incrementing column that is just a unique id or just leave a composite primary key on the entire table?

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  • db optimization - have a total field or query table?

    - by Dorian Fife
    I have an app where users get points for actions they perform - either 1 point for an easy action or 2 for a difficult one. I wish to display to the user the total number of points he got in my app and the points obtained this week (since Monday at midnight). I have a table that records all actions, along with their time and number of points. I have two alternatives and I'm not sure which is better: Every time the user sees the report perform a query and sum the points the user got Add two fields to each user that records the number of points obtained so far (total and weekly). The weekly points value will be set to 0 every Monday at midnight. The first option is easier, but I'm afraid that as I'll get many users and actions queries will take a long time. The second option bares the risk of inconsistency between the table of actions and the summary values. I'm very interested in what you think is the best alternative here. Thanks, Dorian

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  • Which database should I use for best performance

    - by _simon_
    Hello, I am working in Visual Studio 2005, .NET 2.0. I need to write an application, which listens on COM port and saves incoming data to a database. Main feature: save incoming data (series of 13-digits numbers), if this number allready exists, then mark it as double. For example, there could be these records in database: 0000000000001 OK 0000000000002 OK 0000000000002 Double 0000000000003 OK 0000000000004 OK I could use SQL database, but I don't know if it is fast enough... Database should be able to store up to 10.000.000 records and write up to 100 records per minute (so it needs to check 100 times per minute if this record allready exists). Which database should I use? Maybe the whole database would need to be in RAM. Where could I learn more about this? Thanks

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  • Separation of business logic

    - by bruno
    When I was optimizing my architecture of our applications in our website, I came to a problem that I don't know the best solution for. Now at the moment we have a small dll based on this structure: Database <-> DAL <-> BLL the Dal uses Business Objects to pass to the BLL that will pass it to the applications that uses this dll. Only the BLL is public so any application that includes this dll, can see the bll. In the beginning, this was a good solution for our company. But when we are adding more and more applications on that Dll, the bigger the Bll is getting. Now we dont want that some applications can see Bll-logic from other applications. Now I don't know what the best solution is for that. The first thing I thought was, move and separate the bll to other dll's which i can include in my application. But then must the Dal be public, so the other dll's can get the data... and that I seems like a good solution. My other solution, is just to separate the bll in different namespaces, and just include only the namespaces you need in the applications. But in this solution, you can get directly access to other bll's if you want. So I'm asking for your opinions.

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  • How to implement the disposable pattern in a class that inherits from another disposable class?

    - by TheRHCP
    Hi, I often used the disposable pattern in simple classes that referenced small amount of resources, but I never had to implement this pattern on a class that inherits from another disposable class and I am starting to be a bit confused in how to free the whole resources. I start with a little sample code: public class Tracer : IDisposable { bool disposed; FileStream fileStream; public Tracer() { //Some fileStream initialization } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { if (fileStream != null) { fileStream.Dispose(); } } disposed = true; } } } public class ServiceWrapper : Tracer { bool disposed; ServiceHost serviceHost; //Some properties public ServiceWrapper () { //Some serviceHost initialization } //protected override void Dispose(bool disposing) //{ // if (!disposed) // { // if (disposing) // { // if (serviceHost != null) // { // serviceHost.Close(); // } // } // disposed = true; // } //} } My real question is: how to implement the disposable pattern inside my ServiceWrapper class to be sure that when I will dispose an instance of it, it will dispose resources in both inherited and base class? Thanks.

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  • When designing an event, is it a good idea to prevent listeners from being added twice?

    - by Matt
    I am creating an event-based API where a user can subscribe to an event by adding listener objects (as is common in Java or C#). When the event is raised, all subscribed listeners are invoked with the event information. I initially decided to prevent adding an event listener more than once. If a listener is added that already exists in the listener collection, it is not added again. However, after thinking about it some more, it doesn't seem that most event-based structures actually prevent this. Was my initial instinct wrong? I'm not sure which way to go here. I guess I thought that preventing addition of an existing listener would help to avoid a common programming error. Then again, it could also hide a bug that would lead to code being run multiple times when it shouldn't.

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  • How to handle request/response propagation up and down a widget hierarchy in a GUI app?

    - by fig-gnuton
    Given a GUI application where widgets can be composed of other widgets: If the user triggers an event resulting in a lower level widget needing data from a model, what's the cleanest way to be able to send that request to a controller (or the datastore itself)? And subsequently get the response back to that widget? Presumably one wouldn't want the controller or datastore to be a singleton directly available to all levels of widgets, or is this an acceptable use of singleton? Or should a top level controller be injected as a dependency through a widget hierarchy, as far down as the lowest level widget that might need that controller? Or a different approach entirely?

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  • Sharing logic across different platforms

    - by Pranz
    Hello all, We have a business logic that works with the file systems on OS that we want to implement on both Linux and Windows platforms. The language we have selected is Python for Linux and C# for Windows. GUI is not a priority for now. We were looking for ways to abstract the business logic in a way that we dont have to repeat the business logic (ofcourse I understand since it is related to file system, some code will differ from platform to platform). Any ideas on how to implement it? Is C/C++ the only option. We dont want to use Java. Thanks, Pranz

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  • Where are good examples of Web applications built for skilled and intense use?

    - by ProfK
    I have spent most of my development career writing backend code, or front-end apps for used as daily business tools, by at least semi-skilled staff, e.g. order-tracking, sales capture, etc. That those I helped build peformed their tasks well is comfort enough, but I am still seeking excellence in the building of these kind of apps, versus the more trendy emphasis on slow and sensual interpersonal relationships with the UI. Can anyone recommend reading on this type of application (LOB?) on the web today? Any available examples to study?

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  • The best way to structure this database?

    - by James P
    At the moment I'm doing this: gems(id, name, colour, level, effects, source) id is the primary key and is not auto-increment. A typical row of data would look like this: id => 40153 name => Veiled Ametrine colour => Orange level => 80 effects => +12 sp, +10 hit source => Ametrine (Some of you gamers might see what I'm doing here :) ) But I realise this could be sorted a lot better. I have studied database relationships and secondary keys in my A-Level computing class but never got as far as to set one up properly. I just need help with how this database should be organised, like what tables should have what data with what secondary and foreign keys? I was thinking maybe 3 tables: gem, effects, source. Which then have relationships to each other? Can anyone shed some light on this? Is a complex way like I'm proposing really the way to go or should I just carry on with what I'm doing? Cheers.

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  • How to create Multiple images with hyperlinks

    - by Jasl
    I have a psd image with me. This image has been created combining multiple images. I want that each of this multiple images must have a seperate alt tag and a hyperlink. When the user clicks on it, he/she should be taken to the that url. How can I do it. Please suggest me all options like open source or online tools etc.

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  • How much to put in a Repository class?

    - by chobo
    When using the repository pattern is it recommended to have one Repository class for each database table? Would I also map one service layer class to one repository class. I'm having a hard time trying to understand how much stuff one repository or service layer class should have. Thanks!

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  • Several C# Language Questions

    - by Water Cooler v2
    1) What is int? Is it any different from the struct System.Int32? I understand that the former is a C# alias (typedef or #define equivalant) for the CLR type System.Int32. Is this understanding correct? 2) When we say: IComparable x = 10; Is that like saying: IComparable x = new System.Int32(); But we can't new a struct, right? or in C like syntax: struct System.In32 *x; x=>someThing = 10; 3) What is String with a capitalized S? I see in Reflector that it is the sealed String class, which, of course, is a reference type, unlike the System.Int32 above, which is a value type. What is string, with an uncapitalized s, though? Is that also the C# alias for this class? Why can I not see the alias definitions in Reflector? 4) Try to follow me down this subtle train of thought, if you please. We know that a storage location of a particular type can only access properties and members on its interface. That means: Person p = new Customer(); p.Name = "Water Cooler v2"; // legal because as Name is defined on Person. but // illegal without an explicit cast even though the backing // store is a Customer, the storage location is of type // Person, which doesn't support the member/method being // accessed/called. p.GetTotalValueOfOrdersMade(); Now, with that inference, consider this scenario: int i = 10; // obvious System.object defines no member to // store an integer value or any other value in. // So, my question really is, when the integer is // boxed, what is the *type* it is actually boxed to. // In other words, what is the type that forms the // backing store on the heap, for this operation? object x = i; Update Thank you for your answers, Eric Gunnerson and Aaronought. I'm afraid I haven't been able to articulate my questions well enough to attract very satisfying answers. The trouble is, I do know the answers to my questions on the surface, and I am, by no means, a newbie programmer. But I have to admit, a deeper understanding to the intricacies of how a language and its underlying platform/runtime handle storage of types has eluded me for as long as I've been a programmer, even though I write correct code.

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