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  • 2 Servers 1 Database - Can I use Redis?

    - by Aust
    Ok I have a couple of questions here. First let me give you some background information. I'm starting a project where I have a node.js server running my application and my website running on another normal server. My application will allow multiple users simultaneous connections and updates to the database so Redis seemed like a good fit there because of its speed and atomic functions. For someone to access my application they have to login with an account. To get an account, they have to signup for one through my website. So my website needs a database, but its not important to have a database like Redis here because it doesn't need it. Which leads me to my first question: 1. Can Redis even be used without node.js? It seems like it would be convenient if both of my servers were using the same database to keep track of information. In some cases, they will keep track of the same information (as in user information) and in other cases, they will be keeping track of separate information. So even if the website wouldn't be taking full advantage of all that Redis has to offer it seems like it would be more convenient. So assuming Redis could be used in this situation that leads to my next question: 2. Since Redis is linked with JavaScript, how would I handle the security from my website users? What would be stopping my website users from opening firebug or chrome's inspector and making changes to the database? Maybe if I designed my site with the layout like this: apply.php-update.php-home.php. Where after they submitted their form it would redirect them to the update page where the JavaScript would run and then redirect them after the database updated to the home page. I don't really know I'm just taking shots in the dark at this point. :) Maybe a better alternative would be to have my node.js application access its own Redis database and also have access to another MySQL database that my website also has access to. Or maybe there is another database that would be better suited for this situation other than Redis. Anyways any direction on this matter would be greatly appreciated. :)

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  • Compte-rendu Android LiveCode #5 : créer un jeu Android en 1 h avec Project Anarchy

    Bonjour,J'ai eu l'occasion d'assister à la LiveCode Android #5 à Paris, dans l'école d'art digital Isart, pour laquelle Stuart Johnson, développeur chez Havok, avait été invité. Au cours de celle-ci, il a utilisé Project Anarchy pour réaliser un prototype de jeu 3D Android en une heure.Voici donc le compte-rendu de la séance et la page vidéo associée.Durant cette séance, Stuart Johnson nous explique ce qu'est Project Anarchy et nous montre étape par étape comment créer un prototype de jeu en une...

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  • SQL, moving million records from a database to other database [migrated]

    - by Ryoma
    I am a C# developer, I am not really good with SQL. I have a simple questions here. I need to move more than 50 millions records from a database to other database. I tried to use the import function in ms SQL, however it got stuck because the log was full (I got an error message The transaction log for database 'mydatabase' is full due to 'LOG_BACKUP'). The database recovery model was set to simple. My friend said that importing millions records using task-import data will cause the log to be massive and told me to use loop instead to transfer the data, does anyone know how and why? thanks in advance

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  • SQL SERVER T-SQL Script to Take Database Offline Take Database Online

    Blog reader Joyesh Mitra recently left a comment to one of my very old posts about SQL SERVER 2005 Take Off Line or Detach Database, which I have written focusing on taking the database offline. However, I did not include how to bring the offline database to online in that post. The reason I [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Developing for Chrome App/Android?

    - by Johnny Quest
    I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and perhaps android(though not sure, as with all the different versions it makes learning/loading applications a bit tricky) What is the most versatile language to start learning from chrome apps/android: Java would be excellent for android, but could I port it to a web app for chrome? (and its close to C#) Flash would work for a web app as I can just embed it into a html page (have done actionscript before, didn't care much for the IDE though), but would it also work on android? or I guess there is always C/C++ but haven't heard much about that, though I think it works for both (though C++ does interest me) Any advice would be excellent, thanks.

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  • Should each app have its own database, or should small apps be merged into one?

    - by King
    We have a bunch of small to medium sized apps, each of which has its own database (MSSQL Server). There was a suggestion that we consoldate the 'related' databases into a smaller set amount of larger databases. They don't particularly share a lot of data, they would just be under a similar business group. For example, using a 'Finance' DB to hold the tables and procedures for finance apps. Would it be appropriate to use a different schema for each app? E.g. App1.SomeTable App1.SomeOtherTable AppTwo.SomeTable What are the pros and cons of this approach? What should I watch out for? Thanks

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  • Issue porting Cocos2d-x to Android

    - by Anil
    I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh inside the proj.android folder, it gives me the following error: jni/../../Classes/MemoryModeLayer.cpp: In member function 'void MemoryModeLayer::startNewGame()': jni/../../Classes/MemoryModeLayer.cpp:109:25: error: 'time' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:109:25: note: suggested alternative: /Users/abc/android-ndk-r9d/platforms/android-8/arch-arm/usr/include/time.h:40:17: note: 'time' jni/../../Classes/MemoryModeLayer.cpp:111:5: error: 'random_shuffle' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:112:5: error: 'random_shuffle' is not a member of 'std' make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/MemoryModeLayer.o] Error 1 make: Leaving directory `/Users/abc/cocos2d-x-2.2.3/projects/Game/proj.android' In MemoryModeLayer.cpp I have the following: std::srand(unsigned(std::time(0))); std::random_shuffle(_xCod, _xCod + _numberOfRows); std::random_shuffle(_yCod, _yCod + _numberOfColumns); I've included the following headers as well: #include <string> #include <ctime> #include <algorithm> #include <iostream> #include <iomanip> Also added using namespace std in the header file. Is there anything else that I should do?

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  • How should I make searching a relational database more efficient?

    - by Travis J
    This is in the scope of a web application. I have a database which has a few nested relations. There is a feature which depicts the history of a large chain of relations. It is essentially a data analysis feature. The issue is that in order to search, a large object graph must be loaded - the loading time for this object graph is not quick enough to be viable. The problem is that without loading the whole graph it makes searching from a single string nearly impossible. In order to search, explicit fields must be specified and the search data supplied. Is there a design pattern for exposing the data in a way which facilitates a single string search instead of having to explicitly define parameters?

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  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s modern Windows environments. Installing a third-party keyboard is easy — install it from Google Play, launch it like another app, and it will explain how to enable it. Google Keyboard Google Keyboard is Android’s official keyboard, as seen on Google’s Nexus devices. However, there’s a good chance your Android smartphone or tablet comes with a keyboard designed by its manufacturer instead. You can install the Google Keyboard from Google Play, even if your device doesn’t come with it. This keyboard offers a wide variety of features, including a built-in gesture-typing feature, as popularized by Swype. It also offers prediction, including full next-word prediction based on your previous word, and includes voice recognition that works offline on modern versions of Android. Google’s keyboard may not offer the most accurate swiping feature or the best autocorrection, but it’s a great keyboard that feels like it belongs in Android. SwiftKey SwiftKey costs $4, although you can try it free for one month. In spite of its price, many people who rarely buy apps have been sold on SwiftKey. It offers amazing auto-correction and word-prediction features. Just mash away on your touch-screen keyboard, typing as fast as possible, and SwiftKey will notice your mistakes and type what you actually meant to type. SwiftKey also now has built-in support for gesture-typing via SwiftKey Flow, so you get a lot of flexibility. At $4, SwiftKey may seem a bit pricey, but give the month-long trial a try. A great keyboard makes all the typing you do everywhere on your phone better. SwiftKey is an amazing keyboard if you tap-to-type rather than swipe-to-type. Swype While other keyboards have copied Swype’s swipe-to-type feature, none have completely matched its accuracy. Swype has been designing a gesture-typing keyboard for longer than anyone else and its gesture feature still seems more accurate than its competitors’ gesture support. If you use gesture-typing all the time, you’ll probably want to use Swype. Swype can now be installed directly from Google Play without the old, tedious process of registering a beta account and sideloading the Swype app. Swype offers a month-long free trial and the full version is available for $1 afterwards. Minuum Minuum is a crowdfunded keyboard that is currently still in beta and only supports English. We include it here because it’s so interesting — it’s a great example of the kind of creativity and experimentation that happens when you allow developers to experiment with their own forms of keyboard. Minuum uses a tiny, minimum keyboard that frees up your screen space, so your touch-screen keyboard doesn’t hog your device’s screen. Rather than displaying a full keyboard on your screen, Minuum displays a single row of letters.  Each letter is small and may be difficult to hit, but that doesn’t matter — Minuum’s smart autocorrection algorithms interpret what you intended to type rather than typing the exact letters you press. Just swipe to the right to type a space and accept Minuum’s suggestion. At $4 for a beta version with no trial, Minuum may seem a bit pricy. But it’s a great example of the flexibility Android allows. If there’s a problem with this keyboard, it’s that it’s a bit late — in an age of 5″ smartphones with 1080p screens, full-size keyboards no longer feel as cramped. MessagEase MessagEase is another example of a new take on text input. Thankfully, this keyboard is available for free. MessagEase presents all letters in a nine-button grid. To type a common letter, you’d tap the button. To type an uncommon letter, you’d tap the button, hold down, and swipe in the appropriate direction. This gives you large buttons that can work well as touch targets, especially when typing with one hand. Like any other unique twist on a traditional keyboard, you’d have to give it a few minutes to get used to where the letters are and the new way it works. After giving it some practice, you may find this is a faster way to type on a touch-screen — especially with one hand, as the targets are so large. Google Play is full of replacement keyboards for Android phones and tablets. Keyboards are just another type of app that you can swap in. Leave a comment if you’ve found another great keyboard that you prefer using. Image Credit: Cheon Fong Liew on Flickr     

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  • Would a multitouch capable PC allow me to do Android development simulating the touch UI without an Android device ?

    - by Scott Davies
    Hi, I recently purchased a Samsung Galaxy Tab as a reference implementation (phone and first gen Android tablet), of Android 2.x for app development. I have noticed a slew of Android 3.0 slates being talked about at CES 2011 (Motorola XOOM, etc.). If I had a multitouch PC with the Android SDK/Emulator on it, would this allow me to more closely approximate device simulation by allowing user input via the multitouch screen ? Would it work via touch just like Windows 7 recognizes touch as mouse style input ? Has anyone done this ? Thanks, Scott

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  • No Android SDK, neither Java found

    - by Alex
    I have Java installed correctly, I did it by the manual http://www.wikihow.com/Install-Oracle-Java-on-Ubuntu-Linux I also installed Android SDK. However when I try to create a new Project IntelliJ Idea 12 and specify Project SDk choosing New - /home/alex/android-sdk-linux , it says me No Java SDK of appropriate version found. In addition to the Android SDK, you need to define a JSDK 1.5, 1.6 or 1.7 What did I miss?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • Problems, connecting Android ICS to Ubuntu using MTP

    - by ubuntico
    I've followed this tutorial from this blog which very clearly explains how to connect Android phone with ICS to Ubuntu so that one can access phone's sdcard (MTP access). I passed all the procedure with no errors, I can event attach my mobile to ubuntu via mtpfs -o allow_other ~/Android/GalaxyS2 and disconnect via fusermount -u ~/Android/GalaxyS2 The problem comes when I try to access mounted directory. If I try to do it via Nautilus, the system tries to open the folder for a couple of minutes and then, I either see the error, or the folder disappears from Nautilus (it comes back when I disconnect the path). I also get a console error: fuse: bad mount point `~/Android/GalaxyS2': Transport endpoint is not connected I see many people on the net reporting this error, but noone offers any solution to it. I use Ubuntu 11.10 with Gnome Shell (Gnome 3) and the mobile is Samsung Galaxy S II. I am in the fuse list, I did all the steps in the tutorial for dozens of times, all in vain.

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  • Make An Old Android Feel Like New: How To Make Gingerbread Feel Like Jelly Bean

    - by Chris Hoffman
    Android has taken huge strides since Android 2.3 Gingerbread, but many devices are still using it. If you can’t upgrade your old device, there are ways to make it feel more modern. These apps won’t actually upgrade your Android device to Jelly Bean, but they’ll replace some of the more outdated parts of Gingerbread and make your device feel more like Jelly Bean and Ice Cream Sandwich. the latest versions of Android. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How to sync calendar with android without google?

    - by YSN
    Hi folks, is there a way to sync an Ubuntu calendar application like Thunderbird Lightning or Evolution with an Android device without using google-calendar? At the moment I am syncing my Thunderbird-Lightning calendars on different computers via Dropbox, what is much more reliable than google-calendar. Another big advantage over google-calendar is, that I can access my appointments offline as well, since the calendar files are synced onto the harddrive of each computer by Dropbox. I'd like to access those calendars via my android device as well. The Dropbox-app for android does not support automatic syncing yet, so it seems like I have to use another service. Apart from that I guess I need to know an android app, that can access a calendar-file stored in ics-format. Thanks in advance YSN

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  • Webinar Recording on Cross Platform Development with MonoTouch and Mono for Android

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.The following link is a recording on Cross Platform Development with MonoTouch and Mono for Android. I am guessing that the link only works in IE. That's out of my control.

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  • How To Install and Use ADB, the Android Debug Bridge Utility

    - by Chris Hoffman
    ADB, Android Debug Bridge, is a command-line utility included with Google’s Android SDK. ADB can control your device over USB from a computer, copy files back and forth, install and uninstall apps, run shell commands, and more. We’ve covered some other tricks that require ADB in the past, including backing up and restoring your smartphone or tablet and installing Android apps to your SD card by default. ADB is used for a variety of geeky Android tricks. Image Credit: LAI Ryanne on Flickr HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Connect android to database

    - by danny
    I am doing a school project where we need to create an android application which needs to connect to a database. the application needs to gain and store information for people's profiles on the database. But unfortunatly we are a little bit stuck at this point because there are numerous ways to link the application such as http request through apache or through the SOAP/REST protocol. But it's really hard to find good instructions or tutorials on the problem since I can't really find them. Maybe that's cause i'm probably using the wrong words on google. Unfortunately I have little relevant information. So if anyone can help me with finding relevant links to good online tutorials or howto's than those are very welcome.

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  • How to Find Your Lost Android Phone, Even if You Never Set Up a Tracking App

    - by Chris Hoffman
    Android doesn’t come with a “find my Android” feature, so there’s no official way to track your phone if you lose it. You should prepare your phone for loss by setting up such a tracking app — but what if you didn’t? Your first instinct may be to download Lookout’s Plan B, which has been the go-to app for this purpose. However, Plan B only runs on Android 2.3 Gingerbread and lower, so modern Android phones will require a new solution. If you are still running 2.3 or lower, you should definitely check it out, but everybody else can keep reading.    

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  • 6 Great Alternative Browsers for Your Android Device

    - by Chris Hoffman
    Android’s default browser, named “Internet,” is a very simple browser that’s tied to your Android OS version. Other, third-party browsers offer more powerful interfaces, greater configurability, and more frequent updates. Unlike on Apple’s iOS, Android browsers can implement their own rendering engines, although not all do. That Firefox app isn’t just a shell over the stock browser, like it is on iOS – it brings Mozilla’s Gecko to Android. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Game testing on Android - emulator or real devices?

    - by n00bfuscator
    I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of devices and we should be covered. For Android it seems to be completely different. From what i found, the emulator can cover all API levels, screen sizes and such, but i hear it's buggy and nothing could replace testing on real devices. With the vast amount of Android devices out there and the rate at which new devices are released it seems impossible to keep up. How can i test games (localization and functional) on Android covering all compatible devices?

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  • How to handle loading and keeping many bitmaps in an Android 2D game

    - by Lumis
    In an Android 2D game which is using SurfaceView where its onDraw is driven by a loop from a Thread, I use many bitmap sprites (sprite sheets) and two background size bitmaps, which are all loaded into memory at the start. It all works fine, however, when the activity is onPause or after reloading it few times, Android shows a tendency to wipe out the big bitmaps only, probably to free memory. Sometimes this happens even in the middle of loading this very activity. In order to counter this, I made a check in the onDraw method to test if the big bitmaps are still there and reload them if they are forcefully recycled by Android, before drawing them on Canvas. This solution may not be the most stable, and since I know that there are much more accomplished android game programmers here than myself, I hope you can reveal some tricks or secrets or at least provide some good hints, how to overcome this.

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  • install android sdk on kubuntu

    - by dot
    I'm trying to follow the instructions for installing the android sdk found here: http://developer.android.com/sdk/installing/adding-packages.html After i've unpackaged and i run the android program under tools, I don't get all the options that I'm supposed to. The only 2 folders that show up are tools, and extras. Under tools, it only shows the "Android SDK Tools" with the status "Installed". Under the "extas" folder, I have nothing. I've made sure that my http: proxy settings are correct. And I've checked the logs. there are no errors. According to the android developer site, I'm supposed to install the SDK platform tools. has anyone tried this on ubuntu? I also checked and saw others were instructed to do an apt-get install ia32-libs but it failed for me. Besides which, I am running the 32bit os... so I don't think i would need to install that... ?? I've also tried following the instructions found here: http://forums.team-nocturnal.com/showthread.php/772 But... I can't seem to add the personal archive nilarimogard without getting an error message. when i attempt: sudo add-apt-repository ppa:nilarimogard/webupd8 I get the message: Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 125, in ppa_info = get_ppa_info_from_lp(user, ppa_name) File "/usr/lib/python2.7/dist-packages/softwareproperties/ppa.py", line 80, in get_ppa_info_from_lp curl.perform() pycurl.error: (7, "couldn't connect to host") root@jll:/home/me/Documents# any suggestions? Thanks.

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • Ubuntu is not detecting my android device

    - by user3514160
    I am new to android. I have just downloaded and installed android sdk. Now when I run the application from eclipse, my device is not getting detected. I have googled and was brought up with this as my solution, but that also didn't worked. Here's the 51-android.rules SUBSYSTEMS=="usb", ATTR{idProduct}=="0bb4", ATTR{idProduct}=="0c03", MODE="0666", GROUP="plugindev", OWNER="<username>" After that I rebooted my laptop, and ran this command: username@laptopname:~/Android/adt-bundle/sdk/platform-tools$ adb devices The output i get is: * daemon not running. starting it now on port 5037 * * daemon started successfully * List of devices attached ???????????? no permissions EDIT crazydeveloper@crazydeveloper:~$ lsusb Bus 002 Device 004: ID 0bb4:0c03 HTC (High Tech Computer Corp.) Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 04f2:b337 Chicony Electronics Co., Ltd Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub crazydeveloper@crazydeveloper:~$ ls -l /dev/bus/usb/004/ ls: cannot access /dev/bus/usb/004/: No such file or directory crazydeveloper@crazydeveloper:~$ Edit: 2 After the answer submitted here's the output that i got: crazydeveloper@crazydeveloper:~$ ls -l /dev/bus/usb/002 total 0 crw-rw-r-- 1 root root 189, 128 May 7 09:45 001 crw-rw-r--+ 1 root root 189, 129 May 7 09:45 002 crw-rw-rw- 1 root plugdev 189, 130 May 7 09:48 003 I am using Micromax Canvas 2.2 A114 - Android Version 4.2.2 Please help me. Thanks.

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