Best choice for 3D Physics Engine for C#/XNA
- by Nic Foster
Since 2007 I've been working on the development of an open-source game engine, and have been using JigLibX for 3D Physics. However, the developers on the project have stopped contributing to it for over 2 years now, and it's lacking features I need, or have major bugs in certain features.
What are some good choices for 3D physics engines that are written purely in C#? Are there any that are more complete than JigLibX?
EDIT: I just stumbled upon an engine called BEPUphysics. It was supported up until May 2012, which is fairly recent. I may check it out, any information that you guys could give on how complete the engine is would be great.