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  • Is it possible to scroll in isearch mode?

    - by Leo Alekseyev
    Is there a way to scroll through a document without exiting isearch mode? I have isearch-allow-scroll set to t, but that limits my scroll range to make sure the current isearch match is visible in the buffer. Ideally, I would like to be able to scroll with the mousewheel, having all the isearch matches highlighted as I scroll. I am aware of M-x occur, but a lot of the time simply being able to scroll in isearch mode would be more efficient (in addition, M-x occur does not play well with folding mode).

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  • How to install new modes in emacs 23 on OS X?

    - by estanford
    I just downloaded the Haskell and J modes off of SourceForge, and I'm having trouble figuring out how to make them interface with emacs 23. Google searches yield detailed instructions for emacs 22, but it looks like changes have been made that make it hard to figure out where I'm supposed to stick the binaries. The internal documentation seems to assume more experience with emacs internals than I currently have, and the problem has resisted solution for several days. Does anyone know how to get these modes up and running?

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  • Is there any way to do an emacs-like yank in vim?

    - by Jason Baker
    In emacs, yanking works something like this: if you delete something, it can be yanked back into another position. In other words, emacs's yank is sort of like cut and paste. On the other hand, it seems like vim's yank is like copy and paste: I can yank something and then paste it elsewhere, but the original text is still there. Is there any way to cut the text rather than just copying it in vim?

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  • How do I change my gnome Ubuntu key-binding work as emacs?

    - by Douglas
    , Hello, everyone How can I change editing key-binding in Gnome on Ubuntu, and make it work like Emacs? Eg. When I'm chat with my friend, and I want to use Ctrl-a Ctrl-k to move my cursor go to the left of current line, and then cut current line, as OSX or Emacs. By default in Gnome Ubuntu, Ctrl-a is for "select all" and ctrl-k for nothing. Where does this key binding define? And how can I change this? I tried gnome-keybinding-properties and gsettings, find nothing. Maybe I have to compile something?

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  • SSL_CLIENT_CERT_CHAIN not being passed to backend server

    - by nidkil
    I have client certificate configured and working in Apache. I want to pass the PEM-encoded X.509 certificates of the client to the backend server. I tried with the SSLOptions +ExportCertData. This does nothing at all, while the documentation states it should add SSL_SERVER_CERT, SSL_CLIENT_CERT and SSL_CLIENT_CERT_CHAINn (with n = 0,1,2,..) as headers. Any ideas why this option is not working? I then tried setting the headers myself using RequestHeader. This works fine for all variables except SSL_CLIENT_CERT_CHAIN. It shows null in the header. Any ideas why the certificate chain is not being filled? This is my first Apache configuration: <VirtualHost 192.168.56.100:443> ServerName www.test.org ServerAdmin webmaster@localhost DocumentRoot /var/www ErrorLog ${APACHE_LOG_DIR}/error.log LogLevel warn CustomLog ${APACHE_LOG_DIR}/ssl_access.log combined SSLEngine on SSLProxyEngine on SSLCertificateFile /etc/apache2/ssl/certs/www.test.org.crt SSLCertificateKeyFile /etc/apache2/ssl/private/www.test.org.key SSLCACertificateFile /etc/apache2/ssl/ca/ca.crt <Proxy *> AddDefaultCharset Off Order deny,allow Allow from all </Proxy> <Location /carbon> ProxyPass http://www.test.org:9763/carbon ProxyPassReverse http://www.test.org:9763/carbon </Location> <Location /services/GbTestProxy> SSLVerifyClient require SSLVerifyDepth 5 SSLOptions +ExportCertData ProxyPass http://www.test.org:8888/services/GbTestProxy ProxyPassReverse http://www.test.org:8888/services/GbTestProxy </Location> </VirtualHost> This is my second Apache configuration: <VirtualHost 192.168.56.100:443> ServerName www.test.org ServerAdmin webmaster@localhost DocumentRoot /var/www ErrorLog ${APACHE_LOG_DIR}/error.log LogLevel warn CustomLog ${APACHE_LOG_DIR}/ssl_access.log combined SSLEngine on SSLProxyEngine on SSLCertificateFile /etc/apache2/ssl/certs/www.test.org.crt SSLCertificateKeyFile /etc/apache2/ssl/private/www.test.org.key SSLCACertificateFile /etc/apache2/ssl/ca/ca.crt <Proxy *> AddDefaultCharset Off Order deny,allow Allow from all </Proxy> <Location /carbon> ProxyPass http://www.test.org:9763/carbon ProxyPassReverse http://www.test.org:9763/carbon </Location> <Location /services/GbTestProxy> SSLVerifyClient require SSLVerifyDepth 5 RequestHeader set SSL_CLIENT_S_DN "%{SSL_CLIENT_S_DN}s" RequestHeader set SSL_CLIENT_I_DN "%{SSL_CLIENT_I_DN}s" RequestHeader set SSL_CLIENT_S_DN_CN "%{SSL_SERVER_S_DN_CN}s" RequestHeader set SSL_SERVER_S_DN_OU "%{SSL_SERVER_S_DN_OU}s" RequestHeader set SSL_CLIENT_CERT "%{SSL_CLIENT_CERT}s" RequestHeader set SSL_CLIENT_CERT_CHAIN0 "%{SSL_CLIENT_CERT_CHAIN0}s" RequestHeader set SSL_CLIENT_CERT_CHAIN1 "%{SSL_CLIENT_CERT_CHAIN1}s" RequestHeader set SSL_CLIENT_VERIFY "%{SSL_CLIENT_VERIFY}s" ProxyPass http://www.test.org:8888/services/GbTestProxy ProxyPassReverse http://www.test.org:8888/services/GbTestProxy </Location> </VirtualHost> Hope someone can help. Regards, nidkil

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  • Graphite Integration breaks ganglia/gmetad?

    - by Falk Stern
    I'm trying to forward metrics from gmetad to graphite/carbon. After configuring carbon_server and ganglia_prefix in gmetad.conf gmetad starts losing metrics. gmetad Version is 3.3.5, carbon/whisper/graphite-web is 0.9.8. There is no I/O bottleneck on the system and no CPU bottleneck (HP DL385G7 with 2 SSDs in RAID0), I even configured another gmetad on a remote host to send metrics to graphite/carbon, which also broke down. Does anyone else experience this?

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  • Xserver doesn't work unless DISPLAY=0.0

    - by Zigster
    Using CentOS. I cannot connect remotely and I believe it is related to fact I can only connect locally if DISPLAY is set to :0.0. Something is misconfigured but I can't figure out what. >xhost + access control disabled, clients can connect from any host >emacs -d :0.0 #works >emacs -d 127.0.0.1:0.0 Cannot connect to X server 127.0.0.1:0.0. >emacs -d localhost:0.0 emacs: Cannot connect to X server localhost:0.0.

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  • Oracle to Join OECD Urban Roundtable for Mayors and Ministers

    - by caroline.yu
    Oracle is pleased to announce that Bastian Fischer, vice president and general manager for EMEA, Oracle Utilities, will participate in the 2010 Organisation for Economic Co-Operation and Development (OECD) Urban Roundtable for Mayors and Ministers on 25 May in France. The roundtable, hosted by OECD Secretary General Angel Gurría, will help determine how cities can contribute to green growth incentives and address the challenges to success. The OECD is developing a global Green Growth Strategy that will identify policies and approaches that can shift production and consumption towards a clean, low-carbon and sustainable economy. Already, more than 500 European cities have signed up to the 2020 carbon pledge to reduce carbon emissions by 20 per cent in ten years. This initiative is driving the adoption of innovative technologies such as the smart gird, which deliver substantial benefits to support this mission by allowing utilities to manage their distribution grids more efficiently, reducing emissions and lowering the risk of outages. A successful smart grid infrastructure will allow green cities to manage their energy usage and succeed in their pledge to meet European targets for carbon reduction, which will undoubtedly be a discussion topic at the roundtable. For more information, visit the OECD Web site.

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • How to send multiple MVP matrices to a vertex shader in OpenGL ES 2.0

    - by Carbon Crystal
    I'm working my way through optimizing the rendering of sprites in a 2D game using OpenGL ES and I've hit the limit of my knowledge when it comes to GLSL and vertex shaders. I have two large float buffers containing my vertex coordinates and texture coordinates (eventually this will be one buffer) for multiple sprites in order to perform a single glDrawArrays call. This works but I've hit a snag when it comes to passing the transformation matrix into the vertex shader. My shader code is: uniform mat4 u_MVPMatrix; attribute vec4 a_Position; attribute vec2 a_TexCoordinate; varying vec2 v_TexCoordinate; void main() { v_TexCoordinate = a_TexCoordinate; gl_Position = u_MVPMatrix * a_Position; } In Java (Android) I am using a FloatBuffer to store the vertex/texture data and this is provided to the shader like so: mGlEs20.glVertexAttribPointer(mVertexHandle, Globals.GL_POSITION_VERTEX_COUNT, GLES20.GL_FLOAT, false, 0, mVertexCoordinates); mGlEs20.glVertexAttribPointer(mTextureCoordinateHandle, Globals.GL_TEXTURE_VERTEX_COUNT, GLES20.GL_FLOAT, false, 0, mTextureCoordinates); (The Globals.GL_POSITION_VERTEX_COUNT etc are just integers with the value of 2 right now) And I'm passing the MVP (Model/View/Projection) matrix buffer like this: GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mModelCoordinates); (mModelCoordinates is a FloatBuffer containing 16-float sequences representing the MVP matrix for each sprite) This renders my scene but all the sprites share the same transformation, so it's obviously only picking the first 16 elements from the buffer which makes sense since I am passing in "1" as the second parameter. The documentation for this method says: "This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices." So I tried modifying the shader with a fixed size array large enough to accomodate most of my scenarios: uniform mat4 u_MVPMatrix[1000]; But this lead to an error in the shader: cannot convert from 'uniform array of 4X4 matrix of float' to 'Position 4-component vector of float' This just seems wrong anyway as it's not clear to me how the shader would know when to transition to the next matrix anyway. Anyone have an idea how I can get my shader to pick up a different MVP matrix (i.e. the NEXT 16 floats) from my MVP buffer for every 4 vertices it encounters? (I am using GL_TRIANGLE_STRIP so each sprite has 4 vertices). Thanks!

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  • Setting up a non-emacs Common Lisp Dev Env for web application development?

    - by Ravi S
    I am trying to set up a Common Lisp Dev Env for web application development on my Ubuntu 10.04 LTS 64-bit box and I can't find a single decent guide that is targeted at noobs. The closest I came is with Peter Seibel's Lisp in a box but I detest Emacs with a passion and it seems to have older versions of SBCL and CLISP (which are my preferred CL implementations). I do not want to use any of the commercial implementations. I am looking for a simple setup to write some very basic CRUD apps involving possibly hunchentoot, some framework like weblocks,CL-WHO, CL-SQl, sqlite or some datastores from the nosql family like mongo and couch.. Assuming, I go with either SBCL or CLISP on Linux, what is the best tool to manage packages and libraries? ASDF? I am looking for simplicity and consistency and I don't expect to use a ton of libs...

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  • Using slime's C-x C-e (Eval the form under the point) with swank-clojure in emacs

    - by hiheelhottie
    Hi, I'm using swank-clojure in emacs on OSX. I'm able to run a slime session. When I use C-x C-e on a simple form in a .clj file like (+ 7 7) I get an sldb buffer with Unable to resolve symbol: + in this context [Thrown class java.lang.Exception] I'm able to evaluate that form in the slime session directly. I was hoping the form in the clj file would get evaluated in the running slime session. Can someone explain how C-x C-e works in swank-clojure and how I can get the form to be evaluated in the running slime session? Thanks, hhh

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  • Industry-style practices for increasing productivity in a small scientific environment

    - by drachenfels
    Hi, I work in a small, independent scientific lab in a university in the United States, and it has come to my notice that, compared with a lot of practices that are ostensibly followed in the industry, like daily checkout into a version control system, use of a single IDE/editor for all languages (like emacs), etc, we follow rather shoddy programming practices. So, I was thinking of getting together all my programs, scripts, etc, and building a streamlined environment to increase productivity. I'd like suggestions from people on Stack Overflow for the same. Here is my primary plan.: I use MATLAB, C and Python scripts, and I'd like to edit, compile them from a single editor, and ensure correct version control. (questions/things for which I'd like suggestions are in italics) 1] Install Cygwin, and get it to work well with Windows so I can use git or a similar version control system (is there a DVCS which can work directly from the windows CLI, so I can skip the Cygwin step?). 2] Set up emacs to work with C, Python, and MATLAB files, so I can edit and compile all three at once from a single editor (say, emacs) (I'm not very familiar with the emacs menu, but is there a way to set the path to the compiler for certain languages? I know I can Google this, but emacs documentation has proved very hard for me to read so far, so I'd appreciate it if someone told me in simple language) 3] Start checking in code at the end of each day or half-day so as to maintain a proper path of progress of my code (two questions), can you checkout files directly from emacs? is there a way to checkout LabVIEW files into a DVCS like git? Lastly, I'd like to apologize for the rather vague nature of the question, and hope I shall learn to ask better questions over time. I'd appreciate it if people gave their suggestions, though, and point to any resources which may help me learn.

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  • Are there new flexible texteditors? [closed]

    - by RParadox
    Vi(m) and Emacs are almost 40 years old. Why are they still the standard, and what attempts have been made at coming up with a new flexible editor? Are there any features which can not be built into vim/emacs? My question is similar to this one: Time to drop Emacs and vi? No one had a suggestion, which surprises me. I would have thought that the core of a texteditor is very small and that people brew their own. Perhaps nobody wants to deal with supporting all the modes? Edit to clarify my question: Instead of writing modes and scripts I ask myself, why there is not a much lightweight project, which lets people custom the editor more directly? Vim has 365395 LOC (C lines all included), Emacs 1.5 million LOC. Why is there a project with say 50k LOC, which is the core, why people can use more freely? Perhaps there is such project, I haven't looked very far. I thought about putting together modules from Vim myself and experimenting with some ideas. The core of editing shouldn't be more than 10k? Vim has a lot optimizations which is really an overkill nowadays. Basically I'm looking for a code base for my own editor and Vi/Emacs are I believe not intended to be used in this way. Bill Joy said the following about vi. http://web.cecs.pdx.edu/~kirkenda/joy84.html The fundamental problem with vi is that it doesn't have a mouse and therefore you've got all these commands. In some sense, its backwards from the kind of thing you'd get from a mouse-oriented thing. I think multiple levels of undo would be wonderful, too. But fundamentally, vi is still ed inside. You can't really fool it. Its like one of those pinatas - things that have candy inside but has layer after layer of paper mache on top. It doesn't really have a unified concept. I think if I were going to go back - I wouldn't go back, but start over again.

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  • Do I need the meta-key for vim?

    - by Riyaah
    I'm looking in to learning emacs or vim. I started out with emacs but found the need for a meta key to be a hassle, especially since I have a non-english keyboard layout on my macbook. So far I haven't seen any references to meta in vim, so my question is: Can I live without meta in vim? If so that'll settle the vim vs. emacs question for me, otherwise I'll just have to learn to live with some workaround.

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  • cygwin Xserver losing connection

    - by gt6989b
    I am running Xserver on cygwin (on top on Windows 7), and then using xterm to remote to linux via ssh -X, and run remote applications there, like konsole, emacs and others. Initially all works fine, e.g. executing emacs pops up the correctly working window on my Windows 7 box. But if I try to run the same emacs some time (like an hour) later, I get a linux message Display localhost:10.0 unavailable, simulating -nw and emacs runs in-line. I have checked and the Xserver seems still up and running ok. Indeed, if I exit out to the original cygwin and reconnect to Linux by ssh -X again, it works just fine. Would you know what is happening and how can it be fixed? Why is my Xserver connection being dropped? Thank you very much.

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  • Install packages with unmet dependencies

    - by Alvin Sim
    Hi all, I am trying to install some applications but some of them fail to install. The three applications I tried are Vim, Emacs and GNOME-Do. I am using Ubuntu 10.10 installed as a guest OS in VirtualBox. The kernel version installed is 2.6.35-26. The error I got is : alvinsim@ubuntu:/etc/apt$ sudo apt-get install emacs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: emacs : Depends: emacs23 or emacs23-lucid but it is not going to be installed emacs23-nox but it is not going to be installed E: Broken packages What is wrong and how do I fix this? Thanks.

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  • Great programming quotes

    - by epatel
    There are a lot of great programming quotes out there. Which do you like? Today (Sept 12, 2008) I heard a new one from a friend, Lars-Gunnar, he said "Gud finns i Emacs" (in Swedish). This basically means "God is in Emacs". Still laughing about it here :) What he meant was that a function "gud is grand-unified-debugger" is in Emacs. A great one I think all programmers should know is The Three Great Virtues of a Programmer.

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  • How to remove adornments like [exec] when using groovy's AntBuilder

    - by Miguel Pardal
    Hi! I'm using Groovy's AntBuilder to execute Ant tasks: def ant = new AntBuilder() ant.sequential { ant.exec(executable: "cmd", dir: "..", resultproperty: "exec-ret-code") { arg(value: "/c") arg(line: "dir") } } The output lines are prefixed by: [exec] Using Ant on the command line, this is turned off by "emacs mode" ant -emacs ... Is there a way to switch to emacs mode using AntBuilder?

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  • Is it possible to use SWT on a Mac with Mac Java 1.6

    - by ?????
    The official Eclipse site seems to indicate this is not possible: https://bugs.eclipse.org/bugs/show_bug.cgi?id=216051 which says: Apple is not supporting the 64-bit carbon API. SWT is written using carbon so it must be 32-bit. Apple won't support 32-bit JDK 1.6. Therefore SWT won't run on JDK 1.6 (along with any other Java program that had natives that made carbon calls). Nothing we can do here other than port to cocoa (which has been started but is still in the early stages). Is this still true? (This bug report comment is from over a year ago.) Is there no way to write an SWT app that I can distribute and will run on any Mac unless the user installs an old/Sun VM?

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  • How to build the Darling projrct on Ubuntu 13.10?

    - by mirror27
    The Darling project is an open source Darwin/OS X emulation layer for Linux. I downloaded the source code with git and tried to build it with cmake but it failed. The document says I need these packages: clang 3.1+ GCC 4.6+ (yes, you still need GCC for header files) libkqueue libbsd gnustep-base ("Foundation") gnustep-gui ("Cocoa") gnustep-corebase ("CoreFoundation") libobjc2 libudev openssl libasound libav libgc but I could not find them on apt or in software center. Also cmake showed this result: No build type selected, default to Debug This is a 64-bit build Building ObjC ABI 2 You have called ADD_LIBRARY for library Carbon without any source files. This typically indicates a problem with your CMakeLists.txt file You have called ADD_LIBRARY for library AppKit without any source files. This typically indicates a problem with your CMakeLists.txt file You have called ADD_LIBRARY for library auto without any source files. This typically indicates a problem with your CMakeLists.txt file CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: LIBGNUSTEPCOREBASE_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin LIBKQUEUE_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin LIBOBJC2_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin Configuring incomplete, errors occurred! How can I build the Darling project?

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  • HTG Explains: What’s the Difference Between CC and BCC When Sending an Email?

    - by Chris Hoffman
    The CC and BCC fields when sending email work similarly. CC stands for “carbon copy,” while BCC stands for “blind carbon copy.” While these terms may have been immediately obvious when email was invented, they’re antiquated today. CC and BCC are both ways of sending copies of an email to additional people. However, you can also send copies of an email to additional people by specifying multiple addresses in the To field. How To Play DVDs on Windows 8 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives?

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  • Trouble cloning a Macbook Pro hard drive

    - by Mirko Froehlich
    I am trying to upgrade the 250GB hard drive in my MacBook Pro (early 2008 model) to a 750GB drive. I have connected the new drive via an external USB enclosure. The drive is recognized fine, I can format it, etc. However, every time I try to clone the drive, I am getting Input/Output errors. Before the clone operation, I have verified both the internal and the external drive using Disk Utility, and they both check out fine. After the clone operation, the external drive shows multiple "Invalid node structure" errors: I have tried two approaches for cloning the drive: Using Disk Utility, by starting from the OSX install DVD Using Carbon Copy Cloner The outcome is the same in both cases. The Carbon Copy Cloner logs show a handful of the following types of errors: rsync: mkstemp "<... an external filename ...>" failed: Input/output error (5) rsync: stat "<... an external filename ...>" failed: Input/output error (5) The actual files affected seem to be different across different runs of the application. Before the last run, I used Disk Utility to (once more) reformat the external drive and explicitly overwrite it with zeros, but this made no difference. I also tried running a surface scan in Tech Tool Pro overnight. It got about 2/3 of the way through before I had to disconnect the drive (had to take my MacBook Pro to work), but so far it didn't report any bad blocks. Assuming it scans the drive in the same order in which blocks would be allocated during actual use, it seems like if bad blocks were to blame for the clone failures, they should have been found already (given that the source drive is only 250GB). As a last attempt, I may try SuperDuper as well, although my understanding is that it uses the same underlying rsync approach as Carbon Copy Cloner, so it's unlikely to perform any better. Are there any other things I should try before I send the drive in for a replacement? Could these problems be caused by my internal drive, even though it works fine and checks out fine in Disk Utility?

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