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  • Problem with default member functions of class in C++ (constructor, destructor, operator=, copy cons

    - by Narek
    We know that compiler generates some member functions for user-defined class if that member functions are not defined but used, isn't it. So I have this kind of code: class AA { }; void main() { AA a; AA b(a); a = b; } This code works fine. I mean no compiler error. But the following code.... class AA { int member1; int member2; }; But this code gives an run time error, because variable "a" is used without being iniltialized!!! So my question is this: when we instantiate an int, it has a value. So why the default constructer doesn't work and by using those two int numbers initializes variable "a"??

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  • What is the best design to this class?

    - by HPT
    assume this class: public class Logger { static TextWriter fs = null; public Logger(string path) { fs = File.CreateText(path); } public static void Log(Exception ex) { ///do logging } public static void Log(string text) { ///do logging } } and I have to use this like: Logger log = new Logger(path); and then use Logger.Log() to log what I want. the question is: is this a good design? to instantiate a class and then always call it's static method? any suggestion yield in better design is appreciated.

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  • PHP Variable from extended class

    - by Ste
    I cant retrieve var from parent class: class core { var $variable; var $test; function __construct() {} public function setVar($var) $this->variable = $var; } } class test extends core { public function getVar() { return $this->variable; //also if i echo here i can't see !!!! } } $core = new core(); $core->test = new test(); print $core->test->getVar(); Any help??

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  • How to use prepared statements (named parameters) on a php Class

    - by Mohamed Adib Errifai
    This is my first post here. I've searched in the site, but inforutunaly no matchs. Anyway, i want to know how to use named parameters on a class. so the pdo basic form is something like. $query = $bdd->prepare('SELECT * FROM table WHERE login = :login AND pww = :pww'); $query->execute(array('login' => $login, 'pww' => $pww)); and i want to integrate this on a class regardless of the number of parameters. Currently, i have this code http://pastebin.com/kKgSkaKt and for parameters, i use somethings like ( which is wrong and vulnerable to injection ) require_once 'classes/Mysql.class.php'; $mysql = new Mysql(); $sql = 'SELECT * FROM articles WHERE id = '.$_GET['id'].' LIMIT 1'; $data = $mysql->select($sql); And Thanks.

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  • how to create a dynamic class at runtime in Java

    - by Mrityunjay
    hi, is it possible to create a new java file from existing java file after changing some of its attributes at runtime?? Suppose i have a java file pubic class Student{ private int rollNo; private String name; // getters and setters // constructor } is it possible to create something like this, provided that rollNo is key element for the table.. public class Student { private StudentKey key; private String name; //getters and setters //constructor } public class StudentKey { private int rollNo; // getters and setters // construcotors } please help..

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  • Implementation of interface when using child class of a parent class in method of interface

    - by dotnetdev
    I don't have access to my dev environment, but when I write the below: interface IExample void Test (HtmlControl ctrl); class Example : IExample { public void Test (HtmlTextArea area) { } I get an error stating the methods in the class implementation don't match the interface - so this is not possible. HtmlTextArea is a child class of HtmlControl, is there no way this is possible? I tried with .NET 3.5, but .NET 4.0 may be different (I am interested in any solution with either framework). Thanks

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • C# Function Inheritance--Use Child Class Vars with Base Class Function

    - by Sean O'Connor
    Good day, I have a fairly simple question to experienced C# programmers. Basically, I would like to have an abstract base class that contains a function that relies on the values of child classes. I have tried code similar to the following, but the compiler complains that SomeVariable is null when SomeFunction() attempts to use it. Base class: public abstract class BaseClass { protected virtual SomeType SomeVariable; public BaseClass() { this.SomeFunction(); } protected void SomeFunction() { //DO SOMETHING WITH SomeVariable } } A child class: public class ChildClass:BaseClass { protected override SomeType SomeVariable=SomeValue; } Now I would expect that when I do: ChildClass CC=new ChildClass(); A new instance of ChildClass should be made and CC would run its inherited SomeFunction using SomeValue. However, this is not what happens. The compiler complains that SomeVariable is null in BaseClass. Is what I want to do even possible in C#? I have used other managed languages that allow me to do such things, so I certain I am just making a simple mistake here. Any help is greatly appreciated, thank you.

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  • Create object of unknown class (two inherited classes)

    - by Paul
    I've got the following classes: class A { void commonFunction() = 0; } class Aa: public A { //Some stuff... } class Ab: public A { //Some stuff... } Depending on user input I want to create an object of either Aa or Ab. My imidiate thought was this: A object; if (/*Test*/) { Aa object; } else { Ab object; } But the compiler gives me: error: cannot declare variable ‘object’ to be of abstract type ‘A’ because the following virtual functions are pure within ‘A’: //The functions... Is there a good way to solve this?

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  • Python Class Variables Question

    - by zyq524
    I have some doubt about python's class variables. As my understanding, if I define a class variable, which is declared outside the init() function, this variable will create only once as a static variable in C++. This seems right for some python types, for instance, dict and list type, but for those base type, e.g. int,float, is not the same. For example: class A: dict1={} list1=list() int1=3 def add_stuff(self, k, v): self.dict1[k]=v self.list1.append(k) self.int1=k def print_stuff(self): print self.dict1,self.list1,self.int1 a1 = A() a1.add_stuff(1, 2) a1.print_stuff() a2=A() a2.print_stuff() The output is: {1: 2} [1] 1 {1: 2} [1] 3 I understand the results of dict1 and list1, but why does int1 behavior different?

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  • OBJ-C - Getting a class name from a class hierarchy

    - by mmmilo
    Let's say I have the following headers: @interface SuperClass : NSObject @interface SubClass : SuperClass I'm alloc'ing an instance of the class by doing: SubClass *sc = [[SubClass alloc] init]; In my SuperClass.m: - (id) init { self = [super init]; if (self != nil) { NSString *cString = NSStringFromClass([self class]); } return self; } Simple, right? My question is: how can I get cString to return the SuperClass class, rather than the SubClass class? Since the SubClass is alloc'd/init'd, is this not possible? Thanks!

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  • ActionScript Custom Class With Return Type?

    - by TheDarkIn1978
    i just know this is a dumb question, so excuse me in advance. i want to essentially classify a simple function in it's own .as file. the function compares integers. but i don't know how to call the class and receive a boolean return. here's my class package { public class CompareInts { public function CompareInts(small:int, big:int) { compare(small, big); } private function compare(small:int, big:int):Boolean { if (small < big) return true; else return false; } } } so now i'd like to write something like this: if (CompareInts(1, 5) == true). or output 'true' by writing trace(CompareInts(1, 5));

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  • PHP: reusing database class

    - by citricsquid
    Hi, I built a class that allows me to do: $db->query($query); and it works perfectly, although if I want to do: $db->query($query); while($row = $db->fetch_assoc()){ $db->query($anotherquery); echo $db->result(); } it "breaks" the class. I don't want to constantly have to redeclare my class (eg: $seconddb = new database()), is there a way to get around this? I want to be able to reuse $db within $db, without overwriting the "outside" db. currently I'm create an array of data (from db-fetch_assoc() then doing a foreach and then doing the db call inside that: $db->query('SELECT * FROM table'); while($row = $db->fetch_assoc()){ $arr[] = $row; } foreach($arr as $a){ $db->query(); // query and processing here } Is this the best method or am I missing the obvious? Should I consider passing a connection link ID with the database connection?

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  • Java : Using parent class method to access child class variable

    - by Jayant
    I have the following scenario : public class A { private int x = 5; public void print() { System.out.println(x); } } public class B extends A { private int x = 10; /*public void print() { System.out.println(x); }*/ public static void main(String[] args) { B b = new B(); b.print(); } } On executing the code, the output is : 5. How to access the child class(B's) variable(x) via the parent class method? Could this be done without overriding the print() method (i.e. uncommenting it in B)? [This is important because on overriding we will have to rewrite the whole code for the print() method again]

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  • Preventing SQL injecting in a database class

    - by Josh
    I'm building a database class and thought it'd be a good idea to incorporate some form of SQL injection prevention (duh!). Here's the method that runs a database query: class DB { var $db_host = 'localhost'; var $db_user = 'root'; var $db_passwd = ''; var $db_name = 'whatever'; function query($sql) { $this->result = mysql_query($sql, $this->link); if(!$this->result) { $this->error(mysql_error()); } else { return $this->result; } } } There's more in the class than that but I'm cutting it down just for this. The problem I'm facing is if I just use mysql_real_escape_string($sql, $this->link); then it escapes the entire query and leads to a SQL syntax error. How can I dynamically find the variables that need to be escaped? I want to avoid using mysql_real_escape_string() in my main code blocks, i'd rather have it in a function. Thanks.

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  • Snow Leopard & Ruby on Rails - SQLite3 issue

    - by spin-docta
    I just upgraded to snow leopard. Before, I had everything running fine, but now when I start the server from the terminal I get: => Booting WEBrick => Rails 2.3.3 application starting on http://0.0.0.0:3000 => Call with -d to detach => Ctrl-C to shutdown server [2009-08-28 23:18:19] INFO WEBrick 1.3.1 [2009-08-28 23:18:19] INFO ruby 1.8.7 (2008-08-11) [universal-darwin10.0] [2009-08-28 23:18:19] INFO WEBrick::HTTPServer#start: pid=845 port=3000 Then when I got to generated page, it seems like it isn't working with sqlite3. How do I fix? Here's what the server prints out when I go to a scripted view page: /!\ FAILSAFE /!\ Fri Aug 28 23:18:34 -0400 2009 Status: 500 Internal Server Error uninitialized constant SQLite3::Driver::Native::Driver::API /Library/Ruby/Gems/1.8/gems/activesupport-2.3.3/lib/active_support/dependencies.rb:105:in `const_missing' /Library/Ruby/Gems/1.8/gems/sqlite3-ruby-1.2.5/lib/sqlite3/driver/native/driver.rb:76:in `open' /Library/Ruby/Gems/1.8/gems/sqlite3-ruby-1.2.5/lib/sqlite3/database.rb:76:in `initialize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/sqlite3_adapter.rb:13:in `new' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/sqlite3_adapter.rb:13:in `sqlite3_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:223:in `send' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:223:in `new_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:245:in `checkout_new_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:188:in `checkout' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:184:in `loop' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:184:in `checkout' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:in `synchronize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:183:in `checkout' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:98:in `connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:326:in `retrieve_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_specification.rb:123:in `retrieve_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_specification.rb:115:in `connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/query_cache.rb:9:in `cache' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/query_cache.rb:28:in `call' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/head.rb:9:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/methodoverride.rb:24:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/params_parser.rb:15:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/session/cookie_store.rb:93:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/reloader.rb:29:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/failsafe.rb:26:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/lock.rb:11:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/lock.rb:11:in `synchronize' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/lock.rb:11:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/dispatcher.rb:106:in `call' /Library/Ruby/Gems/1.8/gems/rails-2.3.3/lib/rails/rack/static.rb:31:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/urlmap.rb:46:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/urlmap.rb:40:in `each' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/urlmap.rb:40:in `call' /Library/Ruby/Gems/1.8/gems/rails-2.3.3/lib/rails/rack/log_tailer.rb:17:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/content_length.rb:13:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler/webrick.rb:46:in `service' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:162:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:95:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:92:in `each' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:92:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:23:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:82:in `start' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler/webrick.rb:13:in `run' /Library/Ruby/Gems/1.8/gems/rails-2.3.3/lib/commands/server.rb:111 /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' script/server:3

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  • How can I easily maintain a cross-file JavaScript Library Development Environment

    - by John
    I have been developing a new JavaScript application which is rapidly growing in size. My entire JavaScript Application has been encapsulated inside a single function, in a single file, in a way like this: (function(){ var uniqueApplication = window.uniqueApplication = function(opts){ if (opts.featureOne) { this.featureOne = new featureOne(opts.featureOne); } if (opts.featureTwo) { this.featureTwo = new featureTwo(opts.featureTwo); } if (opts.featureThree) { this.featureThree = new featureThree(opts.featureThree); } }; var featureOne = function(options) { this.options = options; }; featureOne.prototype.myFeatureBehavior = function() { //Lots of Behaviors }; var featureTwo = function(options) { this.options = options; }; featureTwo.prototype.myFeatureBehavior = function() { //Lots of Behaviors }; var featureThree = function(options) { this.options = options; }; featureThree.prototype.myFeatureBehavior = function() { //Lots of Behaviors }; })(); In the same file after the anonymous function and execution I do something like this: (function(){ var instanceOfApplication = new uniqueApplication({ featureOne:"dataSource", featureTwo:"drawingCanvas", featureThree:3540 }); })(); Before uploading this software online I pass my JavaScript file, and all it's dependencies, into Google Closure Compiler, using just the default Compression, and then I have one nice JavaScript file ready to go online for production. This technique has worked marvelously for me - as it has created only one global footprint in the DOM and has given me a very flexible framework to grow each additional feature of the application. However - I am reaching the point where I'd really rather not keep this entire application inside one JavaScript file. I'd like to move from having one large uniqueApplication.js file during development to having a separate file for each feature in the application, featureOne.js - featureTwo.js - featureThree.js Once I have completed offline development testing, I would then like to use something, perhaps Google Closure Compiler, to combine all of these files together - however I want these files to all be compiled inside of that scope, as they are when I have them inside one file - and I would like for them to remain in the same scope during offline testing too. I see that Google Closure Compiler supports an argument for passing in modules but I haven't really been able to find a whole lot of information on doing something like this. Anybody have any idea how this could be accomplished - or any suggestions on a development practice for writing a single JavaScript Library across multiple files that still only leaves one footprint on the DOM?

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  • java multipart POST library

    - by tom
    Is there a multipart POST library out there that achieve the same effect of doing a POST from a html form? for example - upload a file programmingly in Java versus upload the file using a html form. And on the server side, it just blindly expect the request from client side to be a multipart POST request and parse out the data as appropriate. Has anyone tried this? specifically, I am trying to see if I can simulate the following with Java The user creates a blob by submitting an HTML form that includes one or more file input fields. Your app sets blobstoreService.createUploadUrl() as the destination (action) of this form, passing the function a URL path of a handler in your app. When the user submits the form, the user's browser uploads the specified files directly to the Blobstore. The Blobstore rewrites the user's request and stores the uploaded file data, replacing the uploaded file data with one or more corresponding blob keys, then passes the rewritten request to the handler at the URL path you provided to blobstoreService.createUploadUrl(). This handler can do additional processing based on the blob key. Finally, the handler must return a headers-only, redirect response (301, 302, or 303), typically a browser redirect to another page indicating the status of the blob upload. Set blobstoreService.createUploadUrl as the form action, passing the application path to load when the POST of the form is completed. <body> <form action="<%= blobstoreService.createUploadUrl("/upload") %>" method="post" enctype="multipart/form-data"> <input type="file" name="myFile"> <input type="submit" value="Submit"> </form> </body> Note that this is how the upload form would look if it were created as a JSP. The form must include a file upload field, and the form's enctype must be set to multipart/form-data. When the user submits the form, the POST is handled by the Blobstore API, which creates the blob. The API also creates an info record for the blob and stores the record in the datastore, and passes the rewritten request to your app on the given path as a blob key.

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  • Do I need to manually create indexes for a DBIx::Class belongs_to relationship

    - by Dancrumb
    I'm using the DBIx::Class modules for an ORM approach to an application I have. I'm having some problems with my relationships. I have the following package MySchema::Result::ClusterIP; use strict; use warnings; use base qw/DBIx::Class::Core/; our $VERSION = '1.0'; __PACKAGE__->load_components(qw/InflateColumn::Object::Enum Core/); __PACKAGE__->table('cluster_ip'); __PACKAGE__->add_columns( # Columns here ); __PACKAGE__->set_primary_key('objkey'); __PACKAGE__->belongs_to( 'configuration' => 'MySchema::Result::Configuration', 'config_key'); __PACKAGE__->belongs_to( 'cluster' => 'MySchema::Result::Cluster', { 'foreign.config_key' => 'self.config_key', 'foreign.id' => 'self.cluster_id' } ); As well as package MySchema::Result::Cluster; use strict; use warnings; use base qw/DBIx::Class::Core/; our $VERSION = '1.0'; __PACKAGE__->load_components(qw/InflateColumn::Object::Enum Core/); __PACKAGE__->table('cluster'); __PACKAGE__->add_columns( # Columns here ); __PACKAGE__->set_primary_key('objkey'); __PACKAGE__->belongs_to( 'configuration' => 'MySchema::Result::Configuration', 'config_key'); __PACKAGE__->has_many('cluster_ip' => 'MySchema::Result::ClusterIP', { 'foreign.config_key' => 'self.config_key', 'foreign.cluster_id' => 'self.id' }); There are a couple of other modules, but I don't believe that they are relevant. When I attempt to deploy this schema, I get the following error: DBIx::Class::Schema::deploy(): DBI Exception: DBD::mysql::db do failed: Can't create table 'test.cluster_ip' (errno: 150) [ for Statement "CREATE TABLE `cluster_ip` ( `objkey` smallint(5) unsigned NOT NULL auto_increment, `config_key` smallint(5) unsigned NOT NULL, `cluster_id` char(16) NOT NULL, INDEX `cluster_ip_idx_config_key_cluster_id` (`config_key`, `cluster_id`), INDEX `cluster_ip_idx_config_key` (`config_key`), PRIMARY KEY (`objkey`), CONSTRAINT `cluster_ip_fk_config_key_cluster_id` FOREIGN KEY (`config_key`, `cluster_id`) REFERENCES `cluster` (`config_key`, `id`) ON DELETE CASCADE ON UPDATE CASCADE, CONSTRAINT `cluster_ip_fk_config_key` FOREIGN KEY (`config_key`) REFERENCES `configuration` (`config_key`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB"] at test_deploy.pl line 18 (running "CREATE TABLE `cluster_ip` ( `objkey` smallint(5) unsigned NOT NULL auto_increment, `config_key` smallint(5) unsigned NOT NULL, `cluster_id` char(16) NOT NULL, INDEX `cluster_ip_idx_config_key_cluster_id` (`config_key`, `cluster_id`), INDEX `cluster_ip_idx_config_key` (`config_key`), PRIMARY KEY (`objkey`), CONSTRAINT `cluster_ip_fk_config_key_cluster_id` FOREIGN KEY (`config_key`, `cluster_id`) REFERENC ES `cluster` (`config_key`, `id`) ON DELETE CASCADE ON UPDATE CASCADE, CONSTRAINT `cluster_ip_fk_config_key` FOREIGN KEY (`config_key`) REFERENCES `configuration` (`conf ig_key`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB") at test_deploy.pl line 18 From what I can tell, MySQL is complaining about the FOREIGN KEY constraint, in particular, the REFERENCE to (config_key, id) in the cluster table. From my reading of the MySQL documentation, this seems like a reasonable complaint, especially in regards to the third bullet point on this doc page. Here's my question. Am I missing something in the DBIx::Class module? I realize that I could explicitly create the necessary index to match up with this foreign key constraint, but that seems to be repetitive work. Is there something I should be doing to make this occur implicitly?

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  • Google I/O 2010 - Opening up Closure Library

    Google I/O 2010 - Opening up Closure Library Google I/O 2010 - Opening up Closure Library Tech Talks Nathan Naze Closure Library is the open-source JavaScript library behind some of Google's big web apps like Gmail and Google Docs. This session will tour the broad library, its object-oriented design, and its namespaced organization. We'll explain how it works and how to integrate it in your setup, both for development and optimized for a live application using Closure Compiler. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 116 0 ratings Time: 01:00:38 More in Science & Technology

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  • Die Tape Library, die mitwächst

    - by A&C Redaktion
    Mit der Storage Tek SL150 Modular Tape Library hat Oracle eine Archiv-Lösung entwickelt, die zusammen mit dem Unternehmen wachsen kann. Die Ziele waren hoch gesteckt: Die neue Bandbibliothek sollte nicht nur extrem skalierbar, sondern auch günstig sein, denn sie ist als Einstiegs-Library für kleinere, wachsende und mittelständische Firmen gedacht. Zum Launch der Tape Library legt Oracle beeindruckende Zahlen und Fakten vor: - 75% günstiger in der Anschaffung, als vergleichbare Produkte - platzsparend durch 40% höhere Dichte - höchste Sicherheitsstandards - erweiterbar von 30 auf bis zu 300 Slots, und damit 900 Terabyte - einfache Bedienung dank intuitiver Benutzeroberfläche auf Basis der Oracle Fusion Middleware und Oracle Linux - die Installation dauert nur 30 Minuten - unterstützt viele verschiedene Systemumgebungen Partner haben die Möglichkeit, zu diesem neuen Mitglied der Oracle Produktfamilie eigene Support Services anzubieten. Details zu den Resell und Support Anforderungen finden Sie hier (mit OPN-Login): SL150 Produktübersicht Partner Support Option mit StorageTek SL150 Modular Tape Library FAQ - Partner Support Option mit StorageTek SL150 Modular Tape Library Auch die englischsprachige Pressemitteilung zum Launch bietet ausführliche Informationen und Details, von den Maßen bis zum Energieverbrauch, finden Sie hier im Storage Tek SL150 Data Sheet. Natürlich wollen wir Ihnen die ersten Stimmen aus der deutschsprachigen Fachpresse zur Storage Tek SL 150 nicht vorenthalten: SpeicherguideIT SecCityIT AdministratorDOAG

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  • Die Tape Library, die mitwächst

    - by A&C Redaktion
    Mit der Storage Tek SL150 Modular Tape Library hat Oracle eine Archiv-Lösung entwickelt, die zusammen mit dem Unternehmen wachsen kann. Die Ziele waren hoch gesteckt: Die neue Bandbibliothek sollte nicht nur extrem skalierbar, sondern auch günstig sein, denn sie ist als Einstiegs-Library für kleinere, wachsende und mittelständische Firmen gedacht. Zum Launch der Tape Library legt Oracle beeindruckende Zahlen und Fakten vor: - 75% günstiger in der Anschaffung, als vergleichbare Produkte - platzsparend durch 40% höhere Dichte - höchste Sicherheitsstandards - erweiterbar von 30 auf bis zu 300 Slots, und damit 900 Terabyte - einfache Bedienung dank intuitiver Benutzeroberfläche auf Basis der Oracle Fusion Middleware und Oracle Linux - die Installation dauert nur 30 Minuten - unterstützt viele verschiedene Systemumgebungen Partner haben die Möglichkeit, zu diesem neuen Mitglied der Oracle Produktfamilie eigene Support Services anzubieten. Details zu den Resell und Support Anforderungen finden Sie hier (mit OPN-Login): SL150 Produktübersicht Partner Support Option mit StorageTek SL150 Modular Tape Library FAQ - Partner Support Option mit StorageTek SL150 Modular Tape Library Auch die englischsprachige Pressemitteilung zum Launch bietet ausführliche Informationen und Details, von den Maßen bis zum Energieverbrauch, finden Sie hier im Storage Tek SL150 Data Sheet. Natürlich wollen wir Ihnen die ersten Stimmen aus der deutschsprachigen Fachpresse zur Storage Tek SL 150 nicht vorenthalten: SpeicherguideIT SecCityIT AdministratorDOAG

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  • Licensing approach for .NET library that might be used desktop / web-service / cloud environment

    - by Bobrovsky
    I am looking for advice how to architect licensing for a .NET library. I am not asking for tool/service recommendations or something like that. My library can be used in a regular desktop application, in an ASP.NET solution. And now Azure services come into play. Currently, for desktop applications the library checks if the application and company names from the version history are the same as the names the key was generated for. In other cases the library compares hardware IDs. Now there are problems: an Azure-enabled web-application can be run on different hardware each time (AFAIK) sometimes the hardware ID for the same hardware changes unexpectedly checking the hardware ID or version info might not be allowed in some circumstances (shared hosting for example) So, I am thinking about what approach I can take to architect a licensing scheme that: is friendly to customers (I do not try to fight piracy, but I do want to warn the customer if he uses the library on more servers than he paid for) can be used when there is no internet connection can be used on shared hosting What would you recommend?

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  • Depending on another open source library: copy/paste code or include

    - by user5794
    I'm working on a large class and started implementing new features that need graphics. I started writing the graphics functions myself, but I know that open source libraries exist that can provide me with this functionality without me having to write it myself. The problem is that I prefer the class to be self-sufficient and not dependent on any other library. If I don't write it myself, I would have to ask the user to make sure a graphics library is already installed (less user-friendly). If I write it myself, I do a lot more work than I have to. I could also copy/paste some of the relevant code into my own class, but not sure about the disadvantages of doing this (it's an open source library that matches my license, so I'm not concerned with legality, just programming-wise if there are disadvantages). So what should I do: copy paste code from the external library write the code myself so it's truly self-sufficient ask the user to download and install another library

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  • C++ RPC library suggestions

    - by Oxsnarder
    I'm looking for suggestions regarding RPC libraries implemented in C++, for C++ developers. Some requirements constraints: Should work on both linux/unix and win32 systems Be able to execute free function and class methods Hopefully written in modern C++ not 90's/java-esque C++ Be able to function over networks and hetrogenous architectures Not too slow or inefficient Hopefully provide interfaces for TR1 style std::function's et al. My example usage is to invoke the free function foo on a remote machine. ---snip--- // foo translation unit int foo(int i, int j) { return i + j; } ---snip--- ---snip--- // client side main int main() { //register foo on client and server //setup necassary connections and states int result; if (RPCmechanism.invoke("foo",4,9,result)) std::cout << "foo(4,9) = " result << std::endl; else std::cout << "failed to invoke foo(4,9)!" << std::endl; return 0; } ---snip--- Something that can achieve the above or similar would be great.

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