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  • Creating a popup tool bar in a full screen NSOpenGLView (OSX Cocoa)

    - by Mike2012
    I have a Cocoa app in which one of my NSOpenGLViews can go into full screen mode (I do this with the method enterFullScreenMode:withOptions:). I would like to create a little widget that when you mouse over it, a toolbar pops up with some different controls. I am wondering what would be the best way to implement this widget? At first I thought about using a panel but I don't think you can bring up any windows when in full screen mode. Also, it seems that you can't add a subview to an NSOpenGLView? Are these two assumptions correct? What else could I use to accomplish this?

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  • Checking preconditions or not

    - by Robert Dailey
    I've been wanting to find a solid answer to the question of whether or not to have runtime checks to validate input for the purposes of ensuring a client has stuck to their end of the agreement in design by contract. For example, consider a simple class constructor: class Foo { public: Foo( BarHandle bar ) { FooHandle handle = GetFooHandle( bar ); if( handle == NULL ) { throw std::exception( "invalid FooHandle" ); } } }; I would argue in this case that a user should not attempt to construct a Foo without a valid BarHandle. It doesn't seem right to verify that bar is valid inside of Foo's constructor. If I simply document that Foo's constructor requires a valid BarHandle, isn't that enough? Is this a proper way to enforce my precondition in design by contract? So far, everything I've read has mixed opinions on this. It seems like 50% of people would say to verify that bar is valid, the other 50% would say that I shouldn't do it, for example consider a case where the user verifies their BarHandle is correct, but a second (and unnecessary) check is also being done inside of Foo's constructor.

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  • Suggestions for opening the Rails toolbox to design a challenge game?

    - by keruilin
    How would you suggest designing a challenge system as part of a food-eating game so that it's automated as possible? All RoR tools, design patterns and logic are at your disposal (e.g., admin consoles, crontab, arch, etc.). Prize goes to whoever can suggest the simplest and most-automated design! Here are the requirements: User has many challenges. Badge has many challenges. (A unique badge is awarded for each challenge won.) Only one challenge can run at a time. Each challenge has a limited number of days that it runs. For example, one challenge can run 3 days, while another runs 7 days. Challenges can be seasonal. For example, "Eat 13 Pumpkins" only runs during the Fall. New challenges are added to the game on an ongoing basis. For example, a new challenge every week. Each challenge has a certain probability of being selected to run. For example, "Eat 10 Pies" challenge has 10% chance of being selected to run. As each new challenge is added to the database, I want the probabilities of running to change dynamically. I want to avoid the scenario where I'm manually updating a database field just to change the probability from 10% to 5%, for example. Challenges act like Easter eggs. Challenge icons pop-up at different places on the webpage. User is awarded a badge for successfully completing a challenge, but only when it's active. There is some wait time between each challenge. Between 1 and 7 days. Which wait time is random, but the probability of the wait time being short is high and the probability of it being a long wait time is low.

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  • General Availability: Simplified User Experience Design Patterns eBook

    - by ultan o'broin
    Karen Scipi (@karenscipi) writes: The Oracle Applications User Experience team is delighted to announce that our Simplified User Experience Design Patterns for the Oracle Applications Cloud Service eBook is available for free. Working with publishers McGraw-Hill, we're pleased to make the eBook available in EPUB (for use on Apple iOS devices), MOBI (ideal for Amazon Kindle), and PDF (for anything with Adobe Reader) versions. The Simplified User Experience Design Patterns for the Oracle Applications Cloud Service eBook We’re sharing the same user experience design patterns, and their supporting guidance on page types and Oracle ADF components that Oracle uses to build simplified user interfaces (UIs) for the Oracle Sales Cloud and Oracle Human Capital Management (HCM) Cloud, with you so that you can build your own simplified UI solutions. Click to register and download your free copy of the eBook Design patterns offer big wins for applications builders because they are proven, reusable, and based on Oracle technology. They enable developers, partners, and customers to design and build the best user experiences consistently, shortening the application's development cycle, boosting designer and developer productivity, and lowering the overall time and cost of building a great user experience. Developers use the eBook to build their own simplified UIs with Oracle ADF and Oracle JDeveloper Now, Oracle partners, customers and the Oracle ADF community can share further in the Oracle Applications User Experience science and design expertise that brought the acclaimed simplified UIs to the Cloud and they can build their own UIs, simply and productively too!

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  • Progress Bar design patterns?

    - by shoosh
    The application I'm writing performs a length algorithm which usually takes a few minutes to finish. During this time I'd like to show the user a progress bar which indicates how much of the algorithm is done as precisely as possible. The algorithm is divided into several steps, each with its own typical timing. For instance- initialization (500 milli-sec) reading inputs (5 sec) step 1 (30 sec) step 2 (3 minutes) writing outputs (7 sec) shutting down (10 milli-sec) Each step can report its progress quite easily by setting the range its working on, say [0 to 150] and then reporting the value it completed in its main loop. What I currently have set up is a scheme of nested progress monitors which form a sort of implicit tree of progress reporting. All progress monitors inherit from an interface IProgressMonitor: class IProgressMonitor { public: void setRange(int from, int to) = 0; void setValue(int v) = 0; }; The root of the tree is the ProgressMonitor which is connected to the actual GUI interface: class GUIBarProgressMonitor : public IProgressMonitor { GUIBarProgressMonitor(ProgressBarWidget *); }; Any other node in the tree are monitors which take control of a piece of the parent progress: class SubProgressMonitor : public IProgressMonitor { SubProgressMonitor(IProgressMonitor *parent, int parentFrom, int parentLength) ... }; A SubProgressMonitor takes control of the range [parentFrom, parentFrom+parentLength] of its parent. With this scheme I am able to statically divide the top level progress according to the expected relative portion of each step in the global timing. Each step can then be further subdivided into pieces etc' The main disadvantage of this is that the division is static and it gets painful to make changes according to variables which are discovered at run time. So the question: are there any known design patterns for progress monitoring which solve this issue?

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  • String formatting in cocoa

    - by lostInTransit
    Hi I am trying to send some text in an email from my cocoa app (by using Mail.app). Initially I tried using HTML to send properly formatted text. But the mailto: URL does not support html tags (even after setting headers) So I decided to use formatted string (left-aligning of string) This is what I have in my mailto: link's body argument NSMutableString *emailBody = [NSMutableString stringWithFormat:@"|%-35s", [@"Name" UTF8String]]; [emailBody appendFormat:@"|%-18s", [@"Number" UTF8String]]; [emailBody appendString:@"|Notes\n"]; [emailBody appendString:@"----------------------------------------------------------------------------------------------------"]; for(int i = 0; i < [items count]; i++){ NSDictionary *props = [items objectAtIndex:i]; NSMutableString *emailData = [NSMutableString stringWithFormat:@"|%-35s", [[props valueForKey:@"name"] UTF8String]]; [emailData appendFormat:@"|$ %-16s", [[props valueForKey:@"number"] UTF8String]]; [emailData appendString:[props valueForKey:@"notes"]]; [emailBody appendString:@"\n"]; [emailBody appendString:emailData]; } This does give me padded text but they all don't necessarily take up the same space (for instance if there is an O in the text, it takes up more space than others and ruins the formatting) Is there another sure-shot way to format text using just NSString? Thanks

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  • Encoding issue: Cocoa Error 261?

    - by Attacus
    So I'm fetching a JSON string from a php script in my iPhone app using: NSURL *baseURL = [NSURL URLWithString:@"test.php"]; NSError *encodeError = [[NSError alloc] init]; NSString *jsonString = [NSString stringWithContentsOfURL:baseURL encoding:NSUTF8StringEncoding error:&encodeError]; NSLog(@"Error: %@", [encodeError localizedDescription]); NSLog(@"STRING: %@", jsonString); The JSON string validates when I test the output. Now I'm having an encoding issue. When I fetch a single echo'd line such as: { "testKey":"é" } (I'm aware I could\should be using NSUrlConnection for asynchronous fetching of data, but at this point in the app development, I don't really need it.) The JSON parser works fine and I am able to create a valid JSON object. However, when I fetch my 2MB JSON string, I get presented with: Error: Operation could not be completed. (Cocoa error 261.) and a Null string. My PHP file is UTF8 itself and I am not using utf8_encode() because that seems to double encode the data since I'm already pulling the data as NSUTF8StringEncoding. Either way, in my single-echo test, it's the approach that allowed me to successfully log \ASDAS style UTF8 escapes when building the JSON object. What could be causing the error in the case of the larger string? Also, I'm not sure if it makes a difference, but I'm using the php function addslashes() on my parsed php data to account for quotes and such when building the JSON string.

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  • Preload/predisplay tiles in a CATiledLayer?

    - by jemmons
    On the iPhone (though I imagine it's an equally valid question in Cocoa) I have a UIScrollView around a UIView backed by a CATiledLayer. The way it works by default is to load any uncached/unfetched tiles when my viewport scrolls over a blank section of the CATiledLayer. What I would like to know is if there's a way to trigger CATiledLayer to load a tile that's not actively being displayed? I would like to, for example, preload all tiles contiguous to the currently displayed tile while they are still offscreen, thus avoiding flashing a blank screen that fades in to the image once it's loaded asynchronously. Any ideas?

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  • OpenGL/Carbon/Cocoa Memory Management Autorelease issue

    - by Stephen Furlani
    Hoooboy, I've got another doozy of a memory problem. I'm creating a Carbon (AGL) Window, in C++ and it's telling me that I'm autorelease-ing it without a pool in place. uh... what? I thought Carbon existed outside of the NSAutoreleasePool... When I call glEnable(GL_TEXTURE_2D) to do some stuff, it gives me a EXC_BAD_ACCESS warning - but if the AGL Window is never getting release'd, then shouldn't it exist? Setting set objc-non-blocking-mode at (gdb) doesn't make the problem go away. So I guess my question is WHAT IS UP WITH CARBON/COCOA/NSAutoreleasePool? And... are there any resources for Objective-C++? Because crap like this keeps happening to me. Thanks, -Stephen --- CODE --- Test Draw Function void Channel::frameDraw( const uint32_t frameID) { eq::Channel::frameDraw( frameID ); getWindow()->makeCurrent(false); glEnable(GL_TEXTURE_2D); // Throws Error Here } Make Current (Equalizer API from Eyescale) void Window::makeCurrent( const bool useCache ) const { if( useCache && getPipe()->isCurrent( this )) return; _osWindow->makeCurrent(); } void AGLWindow::makeCurrent() const { aglSetCurrentContext( _aglContext ); AGLWindowIF::makeCurrent(); if( _aglContext ) { EQ_GL_ERROR( "After aglSetCurrentContext" ); } } _aglContext is a valid memory location (i.e. not NULL) when I step through. -S!

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  • New tab in Safari window from Cocoa and Scripting Bridge

    - by Thor Frølich
    I'm trying to create a new tab in a Safari window from Cocoa using Scripting Bridge. My code looks something like this: SafariApplication *safari = [SBApplication applicationWithBundleIdentifier:@"com.apple.Safari"]; if ([[safari windows] count] == 0) { NSLog(@"No window found. Creating a new one."); SafariDocument *newDoc = [[[safari classForScriptingClass:@"document"] alloc] init]; [[safari windows] addObject:newDoc]; [newDoc release]; } else { NSLog(@"Seems we already have a safari window"); SafariTab *newTab = [[[safari classForScriptingClass:@"tab"] alloc] init]; [[[safari windows] objectAtIndex:0] addObject:newTab]; [newTab release]; } The first part if the "if" works, creating a new window. Creating the tab does not. This gets me "-[SafariWindow addObject:]: unrecognized selector sent to instance...", so obviously that's not the way to do it. I can't figure out how windows, documents and tabs relate to each other in Safari. Any help is greatly appreciated. Thanks, Thor

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  • iPhone - how to store documents consisting of multiple images?

    - by Joe Strout
    My iPhone (actually, iPad) app creates documents that consist of several images, plus a bit of metadata. What's the best practice for storing these sorts of documents on disk? I see two main options: Create a folder for each document, and store my images as separate PNG files within the folder (plus another little file for the metadata). Create a single file which contains all images and metadata. But I'm not sure how to easily do option 2. I think I can convert my images in PNG format to/from NSData, but then what? I'm still a newbie at Cocoa, but I believe I saw something about stuffing mixed data into some NSSomethingOrOther and having this write itself out to disk, and read itself back in later. Does this ring a bell with anyone? And, will it work with large binary blobs of data like my images? Or would you recommend I simply go with option 1?

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  • [Cocoa] Can't find leak in my code.

    - by ryyst
    Hi, I've been spending the last few hours trying to find the memory leak in my code. Here it is: NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; expression = [expression stringByTrimmingCharactersInSet: [NSCharacterSet whitespaceAndNewlineCharacterSet]]; // expression is an NSString object. NSArray *arguments = [NSArray arrayWithObjects:expression, [@"~/Desktop/file.txt" stringByExpandingTildeInPath], @"-n", @"--line-number", nil]; NSPipe *outPipe = [[NSPipe alloc] init]; NSTask *task = [[NSTask alloc] init]; [task setLaunchPath:@"/usr/bin/grep"]; [task setArguments:arguments]; [task setStandardOutput:outPipe]; [outPipe release]; [task launch]; NSData *data = [[outPipe fileHandleForReading] readDataToEndOfFile]; [task waitUntilExit]; [task release]; NSString *string = [[NSString alloc] initWithBytes:[data bytes] length:[data length] encoding:NSUTF8StringEncoding]; string = [string stringByReplacingOccurrencesOfString:@"\r" withString:@""]; int linesNum = 0; NSMutableArray *possibleMatches = [[NSMutableArray alloc] init]; if ([string length] > 0) { NSArray *lines = [string componentsSeparatedByString:@"\n"]; linesNum = [lines count]; for (int i = 0; i < [lines count]; i++) { NSString *currentLine = [lines objectAtIndex:i]; NSArray *values = [currentLine componentsSeparatedByString:@"\t"]; if ([values count] == 20) [possibleMatches addObject:currentLine]; } } [string release]; [pool release]; return [possibleMatches autorelease]; I tried to follow the few basic rules of Cocoa memory management, but somehow there still seems to be a leak, I believe it's an array that's leaking. It's noticeable if possibleMatches is large. You can try the code by using any large file as "~/Desktop/file.txt" and as expression something that yields many results when grep-ing. What's the mistake I'm making? Thanks for any help! -- Ry

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  • Is there a good charting library for iPhone?

    - by Mike Akers
    I have a need to render and display charts (bar charts for now, but more types may be needed later) in an iPhone app I'm working on. I've done some looking around and it doesn't look like there are any really good, mature charting libraries for iPhone yet. I've also looked for something written for Cocoa on the Mac that can be adapted, but haven't found anything great yet. Anybody dealt with this before? Any recommendations? I did find Core Plot, but it seems to be in the early stages of development. Edit to add some details of requirements (as they currently stand ;) ) Bar Charts Horizontal bar charts Double stacked bar charts Axis labels (including rotated 90 degrees on the y axis) Labels above each bar on the chart Shaded or custom backgrounds

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  • How do I edit an interface builder object programmatically?

    - by Evelyn
    I created a label using Interface Builder, and now I want to set the background color of the label using code instead of IB's color picker. (I want to do this so that I can define the color using RGB and eventually change the colorspace for the label.) I'm in cocoa. How do I edit the attributes of an IB object using code? My code looks like this: //.h file #import <UIKit/UIKit.h> @interface IBAppDelegate : NSObject { UILabel *label; } @property (nonatomic, retain) IBOutlet UILabel *label; @end //.m file #import "IBAppDelegate.h" @implementation IBAppDelegate @synthesize label; (memory stuff...) @end

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  • When to release the model(representedObject) of the corresponding UIViewController.

    - by user313786
    Hi, In AppKit we have "representedObject" available through NSViewController, this representedObject is generally set to ModelController or the model which the NSViewController displays, this works great with bindings as you just set the new representedObject and model details are updated in the view, BUT in case of iPhone (UIKit, with NO Cocoa bindings available), there is no such representedObject in UIViewController so here are few things I am interested in knowing:- What is the best/recommended way of binding the model to the UIViewController?, preferably dont want to maintain lot of IBOutlets and calls setters to updated the changed model data for display in view. How/When should the related model of the UIViewController be released? When is the -[UIViewController dealloc] called, in the typical iPhone application. Am looking for architecting some classes so that the UIViewController coordinates between the view and the model, but at the same time, deallocs the model when ever not necessary. TIA.

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  • What design pattern do you use the most?

    - by spoon16
    I'm interested in understanding what design patterns people find themselves using often. Hopefully this list will help other recognize common scenarios and the associated design pattern that can be used to solve them. Please describe a common problem you find yourself solving and the design pattern(s) you use to solve it. Links to blogs or documentation describing the pattern are also appreciated. Edit: Please expand on your answers a bit, I would like this to be a useful reference for someone who wants to learn more about design patterns and is curious on what situations a specific design pattern might be used. Nobody has linked to any "more learning" resources.

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  • Cocoa UI Elements Not Updating

    - by spamguy
    I have a few Cocoa UI elements with outlet connexions to an object instantiated within an NSView object, which is in turn put there by an NSViewController. These elements, a definite progress bar and a text label, are not updating: the progress bar is dead and empty despite having its value change constantly, the text label does not unhide through [textLabel setHidden:NO], the text label does not change its string. What I know: There's no difference between binding values and setting them in code. Nothing changes either way. I've checked outlet connections. They're all there. I've tried [X displayIfNeeded], where X has been the UI objects themselves, the containing NSView, and the main window. No difference. [progressBar setUsesThreadedAnimation:YES] makes no difference. Interestingly, if I look at progressBar mid-program, _threadedAnimation is still NO. The object holding all these outlets and performing an import operation is in an NSOperationQueue owned by the NSViewController object. Thanks! EDIT: As suggested, I called [self performSelectorOnMainThread:@selector(updateProgress:) withObject:[NSNumber numberWithInt:myObject] waitUntilDone:NO]. (I've also tried waitUntilDone:YES.) It's still not updating. The debugger clearly shows updateProgress: taking place in the main thread, so I don't know what's missing.

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  • Cocoa/AppleScript move file

    - by bogdan
    I have a list of file paths and a destination path. I need something (AppleScript, Cocoa) that will move the files from one location to an other. I first tried using the following AppleScript, just to see what happens: set the_folder to (choose folder) tell application "Finder" move selection to the_folder end tell The problem is that it just blindly tries to move a file, nothing like the way Finder actually moves files (i.e. if a file with that name already exists, the AppleScript just throws an error, while Finder would ask you if you want to replace the file). The solution I came up with involved NSFileManager. I won't post the code because it's quite long, but basically I just check if the file already exists before trying to move, and if it exists a NSAlert with Replace/Cancel buttons appear. I have 2 remaining problems: Authorization - if you try to do something to files where you don't have access, the Finder would ask you to authorize. My code just fails... Moving to external drives - when you try to move a file to a different drive, NSFileManager copies the file and then deletes the original. The problem is that NSFileManager doesn't provide anything which I could use to display a progress indicator of what's happening during the copy. Is there anything I could use that is able to move files without these problems? The way I see it, I'm pretty much stuck with checking if the files are writable by the current user and authorize NSFileManager if not (from my understanding of the Authorization Services, this will be quite hard to implement). Oh and, I would also need to check if the destination is on the same drive and if not, implement something with FSCopyObjectAsync so that it shows a progress indicator... Thanks!

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • Clean bindings with structs

    - by andyvn22
    I have a model class for which it makes quite a lot of sense to have NSSize and NSPoint instance variables. This is lovely. I'm trying to create an editing interface for this object. I'd like to bind to size.width and whatnot. This, of course, doesn't work. What's the cleanest, most Cocoa-y solution to this problem? Of course I could write separate accessors for the individual members of every struct I use, but it seems like there should be a better solution.

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  • Creating a cocoa Application without nib files/fully pragmatic

    - by Moddy
    Yes, I know this goes against the whole MVC principle! However, I'm just trying to whip up a pretty trivial application - and I've pretty much implemented it pragmatically. However, I have a problem... I create an Empty Project, copy all the frameworks over and set the build settings - and I get errors about the executable.. or lack of executable. The build settings all appear fine, but it tells me there is no executable - it will build + run fine.. however it doesn't run. There is no error either - it just appears to run very fast and cleanly! Unless I try and run gdb which politely tells me I need to give it a file first.. Running… No executable file specified. Use the "file" or "exec-file" command. So I created a Cocoa Application, removed all the stuff I didn't need (i.e the MainMenu.xib file..) and now I can compile my code perfectly.. however it dies with complaining that its "Unable to load nib file: MainMenu, exiting" I have gone through the Project Symbols and see that the code actually relies upon the nib file heavily, even if you don't touch it code-wise. (MVC again I guess..) So my question is - is there a simple way to compile just what you code, no added nib files, just the code you write and the frameworks you add? I assume it would be a blank project but my experience tells me otherwise?!

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  • Conceptual question about NSAutoreleasePools

    - by ryyst
    In my Cocoa program, wouldn't a really simple way of dealing with autoreleased objects be to just create a timer object inside the app delegate that calls the following method e.g. every 10 seconds: if (pool) { // Release & drain the current pool to free the memory. [pool release]; } // Create a new pool. pool = [[NSAutoreleasePool alloc] init]; The only problems I can imagine are: 1) If the above code runs in a separate thread, an object might get autoreleased between the release call to the old pool and the creation of the new pool - that seems highly unlikely though. 2) It's obviously not that efficient, because the pool might get released if there's nothing in it. Likewise, in the 10 second gap, many many objects might be autoreleased, causing the pool to grow a lot. Still, the above solution seems pretty suitable to small and simple projects. Why doesn't anybody use it? What's the best practice of using NSAutoreleasePools?

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