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  • updating system's time using .Net

    - by user62958
    I am trying to update my system time using the following: [StructLayout(LayoutKind.Sequential)] private struct SYSTEMTIME { public ushort wYear; public ushort wMonth; public ushort wDayOfWeek; public ushort wDay; public ushort wHour; public ushort wMinute; public ushort wSecond; public ushort wMilliseconds; } [DllImport("kernel32.dll", EntryPoint = "GetSystemTime", SetLastError = true)] private extern static void Win32GetSystemTime(ref SYSTEMTIME lpSystemTime); [DllImport("kernel32.dll", EntryPoint = "SetSystemTime", SetLastError = true)] private extern static bool Win32SetSystemTime(ref SYSTEMTIME lpSystemTime); public void SetTime() { TimeSystem correctTime = new TimeSystem(); DateTime sysTime = correctTime.GetSystemTime(); // Call the native GetSystemTime method // with the defined structure. SYSTEMTIME systime = new SYSTEMTIME(); Win32GetSystemTime(ref systime); // Set the system clock ahead one hour. systime.wYear = (ushort)sysTime.Year; systime.wMonth = (ushort)sysTime.Month; systime.wDayOfWeek = (ushort)sysTime.DayOfWeek; systime.wDay = (ushort)sysTime.Day; systime.wHour = (ushort)sysTime.Hour; systime.wMinute = (ushort)sysTime.Minute; systime.wSecond = (ushort)sysTime.Second; systime.wMilliseconds = (ushort)sysTime.Millisecond; Win32SetSystemTime(ref systime); } When I debug everything looks good and all the values are correct but when it calles the Win32SetSystemTime(ref systime) th actual time of system(display time) doesn't change and stays the same. The strange part is that when I call the Win32GetSystemTime(ref systime) it gives me the new updated time. Can someone give me some help on this?

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  • Error: 30509 -- Bluetooth not available iPad and iPhone GameKit stuff

    - by user347727
    When trying to connect the iPad to the iPhone via bluetooth it stays on the "Looking for other iPhones or iPod touches" screen on both. If i try running the iPhone version on both, they find each other. Is this some sort of restriction? Thanks. also, im getting: 2010-05-22 01:49:52.301 iPadTest[241:207] ********** Loading AX for: com.taptouchclick.iPadTest ************ 2010-05-22 01:49:58.366 iPadTest[241:207] BTM: attaching to BTServer Listening on port 49403 2010-05-22 01:49:58.480 iPadTest[241:207] Error: 30509 -- Bluetooth not available.. 2010-05-22 01:49:58.492 iPadTest[241:5403] handleEvents started (2) 2010-05-22 01:49:58.799 iPadTest[241:207] BTM: posting notification BluetoothAvailabilityChangedNotification 2010-05-22 01:49:59.120 iPadTest[241:5403] ~ DNSServiceRegister callback: Ref=180da0, Flags=2, ErrorType=0 name=00cb-qc0A..iPad regtype=_uv2nevk4u6n9m2._udp. domain=local. 2010-05-22 01:49:59.335 iPadTest[241:5403] ~ DNSServiceBrowse callback: Ref=180bb0, Flags=2, IFIndex=2 (name=[en0]), ErrorType=0 name=00cb-qc0A..iPad regtype=_uv2nevk4u6n9m2._udp. domain=local. 2010-05-22 01:50:29.201 iPadTest[241:5403] ~ DNSServiceBrowse callback: Ref=180bb0, Flags=0, IFIndex=2 (name=[en0]), ErrorType=0 name=00cb-qc0A..iPad regtype=_uv2nevk4u6n9m2._udp. domain=local. 2010-05-22 01:50:32.052 iPadTest[241:5403] ~ DNSServiceBrowse callback: Ref=180bb0, Flags=2, IFIndex=1 (name=[lo0]), ErrorType=0 name=00cb-qc0A..iPad regtype=_uv2nevk4u6n9m2._udp. domain=local. 2010-05-22 01:50:46.379 iPadTest[241:5403] ~ DNSServiceBrowse callback: Ref=180bb0, Flags=0, IFIndex=1 (name=[lo0]), ErrorType=0 name=00cb-qc0A..iPad regtype=_uv2nevk4u6n9m2._udp. domain=local. 2010-05-22 01:50:52.143 iPadTest[241:5403] ~ DNSServiceBrowse callback: Ref=180bb0, Flags=2, IFIndex=2 (name=[en0]), ErrorType=0 name=00cb-qc0A..iPad regtype=_uv2nevk4u6n9m2._udp. domain=local. in the console. not sure what that means, but "Error: 30509 -- Bluetooth not available.." scares me. ideas? Thanks, TapTouchClick

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  • Logback: What would cause DEBUG - WARN to append to file but NOT ERROR?

    - by Zombies
    I am running a Java program from Eclipe, and I am using the logback console plugin. I can see the ERROR level statements being appended to console (as well as all of the others). But for some reason my file, which is correctly recieving new DEBUG-WARN statements, is NOT recieving the ERROR level ones. Here is my logback.xml: <consolePlugin /> <appender name="FILE" class="ch.qos.logback.core.FileAppender"> <file>logs/main.log</file> <layout class="ch.qos.logback.classic.PatternLayout"> <Pattern>%date %level [%thread] %logger{10} [%file:%line] %msg%n</Pattern> </layout> </appender> <appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender"> <layout class="ch.qos.logback.classic.PatternLayout"> <Pattern>%msg%n</Pattern> </layout> </appender> <logger name="WebsiteChecker"> <appender-ref ref="FILE" /> </logger> <root> <level value="debug" /> <!--<appender-ref ref="STDOUT" />--> <appender-ref ref="FILE" /> </root> </configuration>

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  • How to prevent PHP variables from being arrays?

    - by MJB
    I think that (the title) is the problem I am having. I set up a MySQL connection, I read an XML file, and then I insert those values into a table by looping through the elements. The problem is, instead of inserting only 1 record, sometimes I insert 2 or 3 or 4. It seems to depend on the previous values I have read. I think I am reinitializing the variables, but I guess I am missing something -- hopefully something simple. Here is my code. I originally had about 20 columns, but I shortened the included version to make it easier to read. $ctr = 0; $sql = "insert into csd (id,type,nickname,hostname,username,password) ". "values (?,?,?,?,?,?)"; $cur = $db->prepare($sql); for ($ctr = 0; $ctr < $expected_count; $ctr++) { list ( $lbl, $type, $nickname, $hostname, $username, $password) = ""; $bind_vars = array(); $lbl = "csd_{$ctr}"; $type = $ref->itm->csds->$lbl->type; $nickname = $ref->itm->csds->$lbl->nickname; $hostname = $ref->itm->csds->$lbl->hostname; $username = $ref->itm->csds->$lbl->username; $password = $ref->itm->csds->$lbl->password; $bind_vars = array($id,$type,$nickname,$hostname,$username,$password); $res = $db->execute($cur, $bind_vars); # this is a separate function which works, but which only # does SELECTS and cannot be the problem. I include it because I # want to count the total rows. printf ("%d CSDs on that ITEM now.\n", CountCSDs($id_to_sync)); } P.S. I also tagged this SimpleXML because that is how I am reading the file, though that code is not included above. It looks like this: $Ref = simplexml_load_file($file);

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  • String Length Evaluating Incorrectly

    - by Justin R.
    My coworker and I are debugging an issue in a WCF service he's working on where a string's length isn't being evaluated correctly. He is running this method to unit test a method in his WCF service: // Unit test method public void RemoveAppGroupTest() { string addGroup = "TestGroup"; string status = string.Empty; string message = string.Empty; appActiveDirectoryServicesClient.RemoveAppGroup("AOD", addGroup, ref status, ref message); } // Inside the WCF service [OperationBehavior(Impersonation = ImpersonationOption.Required)] public void RemoveAppGroup(string AppName, string GroupName, ref string Status, ref string Message) { string accessOnDemandDomain = "MyDomain"; RemoveAppGroupFromDomain(AppName, accessOnDemandDomain, GroupName, ref Status, ref Message); } public AppActiveDirectoryDomain(string AppName, string DomainName) { if (string.IsNullOrEmpty(AppName)) { throw new ArgumentNullException("AppName", "You must specify an application name"); } } We tried to step into the .NET source code to see what value string.IsNullOrEmpty was receiving, but the IDE printed this message when we attempted to evaluate the variable: 'Cannot obtain value of local or argument 'value' as it is not available at this instruction pointer, possibly because it has been optimized away.' (None of the projects involved have optimizations enabled). So, we decided to try explicitly setting the value of the variable inside the method itself, immediately before the length check -- but that didn't help. // Lets try this again. public AppActiveDirectoryDomain(string AppName, string DomainName) { // Explicitly set the value for testing purposes. AppName = "AOD"; if (AppName == null) { throw new ArgumentNullException("AppName", "You must specify an application name"); } if (AppName.Length == 0) { // This exception gets thrown, even though it obviously isn't a zero length string. throw new ArgumentNullException("AppName", "You must specify an application name"); } } We're really pulling our hair out on this one. Has anyone else experienced behavior like this? Any tips on debugging it?

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  • Is this a correct way to stop Execution Task

    - by Yan Cheng CHEOK
    I came across code to stop execution's task. private final ExecutorService executor = Executors.newSingleThreadExecutor(); public void stop() { executor.shutdownNow(); try { executor.awaitTermination(100, TimeUnit.DAYS); } catch (InterruptedException ex) { log.error(null, ex); } } public Runnable getRunnable() { return new Runnable() { public void run() { while (!Thread.currentThread().isInterrupted()) { // What if inside fun(), someone try to clear the interrupt flag? // Say, through Thread.interrupted(). We will stuck in this loop // forever. fun(); } } }; } I realize that, it is possible for Runnable to be in forever loop, as Unknown fun may Thread.sleep, clear the interrupt flag and ignore the InterruptedException Unknown fun may Thread.interrupted, clear the interrupt flag. I was wondering, is the following way correct way to fix the code? private final ExecutorService executor = Executors.newSingleThreadExecutor(); private volatile boolean flag = true; public void stop() { flag = false; executor.shutdownNow(); try { executor.awaitTermination(100, TimeUnit.DAYS); } catch (InterruptedException ex) { log.error(null, ex); } } public Runnable getRunnable() { return new Runnable() { public void run() { while (flag && !Thread.currentThread().isInterrupted()) { // What if inside fun(), someone try to clear the interrupt flag? // Say, through Thread.interrupted(). We will stuck in this loop // forever. fun(); } } }; }

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  • How duplicate an object in a list and update property of duplicated objects ?

    - by user359706
    Hello What would be the best way to duplicate an object placed in a list of items and change a property of duplicated objects ? I thought proceed in the following manner: - get object in the list by "ref" + "article" - Cloned the found object as many times as desired (n times) - Remove the object found - Add the clones in the list What do you think? A concrete example: Private List<Product> listProduct; listProduct= new List<Product>(); Product objProduit_1 = new Produit; objProduct_1.ref = "001"; objProduct_1.article = "G900"; objProduct_1.quantity = 30; listProducts.Add(objProduct_1); ProductobjProduit_2 = new Product; objProduct_2.ref = "002"; objProduct_2.article = "G900"; objProduct_2.quantity = 35; listProduits.Add(objProduct_2); desired method: public void updateProductsList(List<Product> paramListProducts,Produit objProductToUpdate, int32 nbrDuplication, int32 newQuantity){ ... } Calling method example: updateProductsList(listProducts,objProduct_1,2,15); Waiting result: Replace follow object : ref = "001"; article = "G900"; quantite = 30; By: ref = "001"; article = "G900"; quantite = 15; ref = "001"; article = "G900"; quantite = 15; The Algorithm is correct? Would you have an idea of the method implementation "updateProductsList" Thank you in advance for your help.

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  • Developing Spring Portlet for use inside Weblogic Portal / Webcenter Portal

    - by Murali Veligeti
    We need to understand the main difference between portlet workflow and servlet workflow.The main difference between portlet workflow and servlet workflow is that, the request to the portlet can have two distinct phases: 1) Action phase 2) Render phase. The Action phase is executed only once and is where any 'backend' changes or actions occur, such as making changes in a database. The Render phase then produces what is displayed to the user each time the display is refreshed. The critical point here is that for a single overall request, the action phase is executed only once, but the render phase may be executed multiple times. This provides a clean separation between the activities that modify the persistent state of your system and the activities that generate what is displayed to the user.The dual phases of portlet requests are one of the real strengths of the JSR-168 specification. For example, dynamic search results can be updated routinely on the display without the user explicitly re-running the search. Most other portlet MVC frameworks attempt to completely hide the two phases from the developer and make it look as much like traditional servlet development as possible - we think this approach removes one of the main benefits of using portlets. So, the separation of the two phases is preserved throughout the Spring Portlet MVC framework. The primary manifestation of this approach is that where the servlet version of the MVC classes will have one method that deals with the request, the portlet version of the MVC classes will have two methods that deal with the request: one for the action phase and one for the render phase. For example, where the servlet version of AbstractController has the handleRequestInternal(..) method, the portlet version of AbstractController has handleActionRequestInternal(..) and handleRenderRequestInternal(..) methods.The Spring Portlet Framework is designed around a DispatcherPortlet that dispatches requests to handlers, with configurable handler mappings and view resolution, just as the DispatcherServlet in the Spring Web Framework does.  Developing portlet.xml Let's start the sample development by creating the portlet.xml file in the /WebContent/WEB-INF/ folder as shown below: <?xml version="1.0" encoding="UTF-8"?> <portlet-app version="2.0" xmlns="http://java.sun.com/xml/ns/portlet/portlet-app_2_0.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <portlet> <portlet-name>SpringPortletName</portlet-name> <portlet-class>org.springframework.web.portlet.DispatcherPortlet</portlet-class> <supports> <mime-type>text/html</mime-type> <portlet-mode>view</portlet-mode> </supports> <portlet-info> <title>SpringPortlet</title> </portlet-info> </portlet> </portlet-app> DispatcherPortlet is responsible for handling every client request. When it receives a request, it finds out which Controller class should be used for handling this request, and then it calls its handleActionRequest() or handleRenderRequest() method based on the request processing phase. The Controller class executes business logic and returns a View name that should be used for rendering markup to the user. The DispatcherPortlet then forwards control to that View for actual markup generation. As you can see, DispatcherPortlet is the central dispatcher for use within Spring Portlet MVC Framework. Note that your portlet application can define more than one DispatcherPortlet. If it does so, then each of these portlets operates its own namespace, loading its application context and handler mapping. The DispatcherPortlet is also responsible for loading application context (Spring configuration file) for this portlet. First, it tries to check the value of the configLocation portlet initialization parameter. If that parameter is not specified, it takes the portlet name (that is, the value of the <portlet-name> element), appends "-portlet.xml" to it, and tries to load that file from the /WEB-INF folder. In the portlet.xml file, we did not specify the configLocation initialization parameter, so let's create SpringPortletName-portlet.xml file in the next section. Developing SpringPortletName-portlet.xml Create the SpringPortletName-portlet.xml file in the /WebContent/WEB-INF folder of your application as shown below: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd"> <bean id="viewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView"/> <property name="prefix" value="/jsp/"/> <property name="suffix" value=".jsp"/> </bean> <bean id="pointManager" class="com.wlp.spring.bo.internal.PointManagerImpl"> <property name="users"> <list> <ref bean="point1"/> <ref bean="point2"/> <ref bean="point3"/> <ref bean="point4"/> </list> </property> </bean> <bean id="point1" class="com.wlp.spring.bean.User"> <property name="name" value="Murali"/> <property name="points" value="6"/> </bean> <bean id="point2" class="com.wlp.spring.bean.User"> <property name="name" value="Sai"/> <property name="points" value="13"/> </bean> <bean id="point3" class="com.wlp.spring.bean.User"> <property name="name" value="Rama"/> <property name="points" value="43"/> </bean> <bean id="point4" class="com.wlp.spring.bean.User"> <property name="name" value="Krishna"/> <property name="points" value="23"/> </bean> <bean id="messageSource" class="org.springframework.context.support.ResourceBundleMessageSource"> <property name="basename" value="messages"/> </bean> <bean name="/users.htm" id="userController" class="com.wlp.spring.controller.UserController"> <property name="pointManager" ref="pointManager"/> </bean> <bean name="/pointincrease.htm" id="pointIncreaseController" class="com.wlp.spring.controller.IncreasePointsFormController"> <property name="sessionForm" value="true"/> <property name="pointManager" ref="pointManager"/> <property name="commandName" value="pointIncrease"/> <property name="commandClass" value="com.wlp.spring.bean.PointIncrease"/> <property name="formView" value="pointincrease"/> <property name="successView" value="users"/> </bean> <bean id="parameterMappingInterceptor" class="org.springframework.web.portlet.handler.ParameterMappingInterceptor" /> <bean id="portletModeParameterHandlerMapping" class="org.springframework.web.portlet.handler.PortletModeParameterHandlerMapping"> <property name="order" value="1" /> <property name="interceptors"> <list> <ref bean="parameterMappingInterceptor" /> </list> </property> <property name="portletModeParameterMap"> <map> <entry key="view"> <map> <entry key="pointincrease"> <ref bean="pointIncreaseController" /> </entry> <entry key="users"> <ref bean="userController" /> </entry> </map> </entry> </map> </property> </bean> <bean id="portletModeHandlerMapping" class="org.springframework.web.portlet.handler.PortletModeHandlerMapping"> <property name="order" value="2" /> <property name="portletModeMap"> <map> <entry key="view"> <ref bean="userController" /> </entry> </map> </property> </bean> </beans> The SpringPortletName-portlet.xml file is an application context file for your MVC portlet. It has a couple of bean definitions: viewController. At this point, remember that the viewController bean definition points to the com.ibm.developerworks.springmvc.ViewController.java class. portletModeHandlerMapping. As we discussed in the last section, whenever DispatcherPortlet gets a client request, it tries to find a suitable Controller class for handling that request. That is where PortletModeHandlerMapping comes into the picture. The PortletModeHandlerMapping class is a simple implementation of the HandlerMapping interface and is used by DispatcherPortlet to find a suitable Controller for every request. The PortletModeHandlerMapping class uses Portlet mode for the current request to find a suitable Controller class to use for handling the request. The portletModeMap property of portletModeHandlerMapping bean is the place where we map the Portlet mode name against the Controller class. In the sample code, we show that viewController is responsible for handling View mode requests. Developing UserController.java In the preceding section, you learned that the viewController bean is responsible for handling all the View mode requests. Your next step is to create the UserController.java class as shown below: public class UserController extends AbstractController { private PointManager pointManager; public void handleActionRequest(ActionRequest request, ActionResponse response) throws Exception { } public ModelAndView handleRenderRequest(RenderRequest request, RenderResponse response) throws ServletException, IOException { String now = (new java.util.Date()).toString(); Map<String, Object> myModel = new HashMap<String, Object>(); myModel.put("now", now); myModel.put("users", this.pointManager.getUsers()); return new ModelAndView("users", "model", myModel); } public void setPointManager(PointManager pointManager) { this.pointManager = pointManager; } } Every controller class in Spring Portlet MVC Framework must implement the org.springframework.web. portlet.mvc.Controller interface directly or indirectly. To make things easier, Spring Framework provides AbstractController class, which is the default implementation of the Controller interface. As a developer, you should always extend your controller from either AbstractController or one of its more specific subclasses. Any implementation of the Controller class should be reusable, thread-safe, and capable of handling multiple requests throughout the lifecycle of the portlet. In the sample code, we create the ViewController class by extending it from AbstractController. Because we don't want to do any action processing in the HelloSpringPortletMVC portlet, we override only the handleRenderRequest() method of AbstractController. Now, the only thing that HelloWorldPortletMVC should do is render the markup of View.jsp to the user when it receives a user request to do so. To do that, return the object of ModelAndView with a value of view equal to View. Developing web.xml According to Portlet Specification 1.0, every portlet application is also a Servlet Specification 2.3-compliant Web application, and it needs a Web application deployment descriptor (that is, web.xml). Let’s create the web.xml file in the /WEB-INF/ folder as shown in listing 4. Follow these steps: Open the existing web.xml file located at /WebContent/WEB-INF/web.xml. Replace the contents of this file with the code as shown below: <servlet> <servlet-name>ViewRendererServlet</servlet-name> <servlet-class>org.springframework.web.servlet.ViewRendererServlet</servlet-class> </servlet> <servlet-mapping> <servlet-name>ViewRendererServlet</servlet-name> <url-pattern>/WEB-INF/servlet/view</url-pattern> </servlet-mapping> <context-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/applicationContext.xml</param-value> </context-param> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> The web.xml file for the sample portlet declares two things: ViewRendererServlet. The ViewRendererServlet is the bridge servlet for portlet support. During the render phase, DispatcherPortlet wraps PortletRequest into ServletRequest and forwards control to ViewRendererServlet for actual rendering. This process allows Spring Portlet MVC Framework to use the same View infrastructure as that of its servlet version, that is, Spring Web MVC Framework. ContextLoaderListener. The ContextLoaderListener class takes care of loading Web application context at the time of the Web application startup. The Web application context is shared by all the portlets in the portlet application. In case of duplicate bean definition, the bean definition in the portlet application context takes precedence over the Web application context. The ContextLoader class tries to read the value of the contextConfigLocation Web context parameter to find out the location of the context file. If the contextConfigLocation parameter is not set, then it uses the default value, which is /WEB-INF/applicationContext.xml, to load the context file. The Portlet Controller interface requires two methods that handle the two phases of a portlet request: the action request and the render request. The action phase should be capable of handling an action request and the render phase should be capable of handling a render request and returning an appropriate model and view. While the Controller interface is quite abstract, Spring Portlet MVC offers a lot of controllers that already contain a lot of the functionality you might need – most of these are very similar to controllers from Spring Web MVC. The Controller interface just defines the most common functionality required of every controller - handling an action request, handling a render request, and returning a model and a view. How rendering works As you know, when the user tries to access a page with PointSystemPortletMVC portlet on it or when the user performs some action on any other portlet on that page or tries to refresh that page, a render request is sent to the PointSystemPortletMVC portlet. In the sample code, because DispatcherPortlet is the main portlet class, Weblogic Portal / Webcenter Portal calls its render() method and then the following sequence of events occurs: The render() method of DispatcherPortlet calls the doDispatch() method, which in turn calls the doRender() method. After the doRenderService() method gets control, first it tries to find out the locale of the request by calling the PortletRequest.getLocale() method. This locale is used while making all the locale-related decisions for choices such as which resource bundle should be loaded or which JSP should be displayed to the user based on the locale. After that, the doRenderService() method starts iterating through all the HandlerMapping classes configured for this portlet, calling their getHandler() method to identify the appropriate Controller for handling this request. In the sample code, we have configured only PortletModeHandlerMapping as a HandlerMapping class. The PortletModeHandlerMapping class reads the value of the current portlet mode, and based on that, it finds out, the Controller class that should be used to handle this request. In the sample code, ViewController is configured to handle the View mode request so that the PortletModeHandlerMapping class returns the object of ViewController. After the object of ViewController is returned, the doRenderService() method calls its handleRenderRequestInternal() method. Implementation of the handleRenderRequestInternal() method in ViewController.java is very simple. It logs a message saying that it got control, and then it creates an instance of ModelAndView with a value equal to View and returns it to DispatcherPortlet. After control returns to doRenderService(), the next task is to figure out how to render View. For that, DispatcherPortlet starts iterating through all the ViewResolvers configured in your portlet application, calling their resolveViewName() method. In the sample code we have configured only one ViewResolver, InternalResourceViewResolver. When its resolveViewName() method is called with viewName, it tries to add /WEB-INF/jsp as a prefix to the view name and to add JSP as a suffix. And it checks if /WEB-INF/jsp/View.jsp exists. If it does exist, it returns the object of JstlView wrapping View.jsp. After control is returned to the doRenderService() method, it creates the object PortletRequestDispatcher, which points to /WEB-INF/servlet/view – that is, ViewRendererServlet. Then it sets the object of JstlView in the request and dispatches the request to ViewRendererServlet. After ViewRendererServlet gets control, it reads the JstlView object from the request attribute and creates another RequestDispatcher pointing to the /WEB-INF/jsp/View.jsp URL and passes control to it for actual markup generation. The markup generated by View.jsp is returned to user. At this point, you may question the need for ViewRendererServlet. Why can't DispatcherPortlet directly forward control to View.jsp? Adding ViewRendererServlet in between allows Spring Portlet MVC Framework to reuse the existing View infrastructure. You may appreciate this more when we discuss how easy it is to integrate Apache Tiles Framework with your Spring Portlet MVC Framework. The attached project SpringPortlet.zip should be used to import the project in to your OEPE Workspace. SpringPortlet_Jars.zip contains jar files required for the application. Project is written on Spring 2.5.  The same JSR 168 portlet should work on Webcenter Portal as well.  Downloads: Download WeblogicPotal Project which consists of Spring Portlet. Download Spring Jars In-addition to above you need to download Spring.jar (Spring2.5)

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  • Error trapping for a missing data source in a Spring MVC / Spring JDBC web app [migrated]

    - by Geeb
    I have written a web app that uses Spring MVC libraries and Spring JDBC to connect to an Oracle DB. (I don't use any ORM type libraries as I create stored procedures on Oracle that do my stuff and I'm quite happy with that.) I use a connection pool to Oracle managed by the Tomcat container The app generally works absolutely fine by the way! BUT... I noticed the other day when I tried to set up the app on another Tomcat instance that I had forgotten to configure the connection pool and obviously the app could not get hold of an org.apache.commons.dbcp.BasicDataSource object, so it crashed. I define the pool params in the tomcat "context.conf" In my "web.xml" I have: <servlet> <servlet-name>appServlet</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <init-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/Spring/appServlet/servlet-context.xml</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>appServlet</servlet-name> <!-- Map *everything* to appServlet --> <url-pattern>/</url-pattern> </servlet-mapping> <resource-ref> <description>Oracle Datasource example</description> <res-ref-name>jdbc/ora1</res-ref-name> <res-type>org.apache.commons.dbcp.BasicDataSource</res-type> <res-auth>Container</res-auth> </resource-ref> And I have a Spring "servlet-context.xml" where JNDI is used to map the data source object provided by the connection pool to a Spring bean with the ID of "dataSource": <jee:jndi-lookup id="dataSource" jndi-name="java:comp/env/jdbc/ora1" resource-ref="true" /> Here's the question: Where do I trap the case where the database cannot be accessed for whatever reason? I don't want the user to see a yard-and-a-half of Java stack trace in their browser, rather a nicer message that tells them there is a database problem etc. It seems that my app tries to configure the "dataSource" bean (in "servlet-context.xml") before any code has tested it can actually provide a dataSource object from the pool?! Maybe I'm not fully understanding exactly what is going on in these stages of the app firing up ... Thanks for any advice!

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  • How to prevent ‘Select *’ : The elegant way

    - by Dave Ballantyne
    I’ve been doing a lot of work with the “Microsoft SQL Server 2012 Transact-SQL Language Service” recently, see my post here and article here for more details on its use and some uses. An obvious use is to interrogate sql scripts to enforce our coding standards.  In the SQL world a no-brainer is SELECT *,  all apologies must now be given to Jorge Segarra and his post “How To Prevent SELECT * The Evil Way” as this is a blatant rip-off IMO, the only true way to check for this particular evilness is to parse the SQL as if we were SQL Server itself.  The parser mentioned above is ,pretty much, the best tool for doing this.  So without further ado lets have a look at a powershell script that does exactly that : cls #Load the assembly [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.SqlServer.Management.SqlParser") | Out-Null $ParseOptions = New-Object Microsoft.SqlServer.Management.SqlParser.Parser.ParseOptions $ParseOptions.BatchSeparator = 'GO' #Create the object $Parser = new-object Microsoft.SqlServer.Management.SqlParser.Parser.Scanner($ParseOptions) $SqlArr = Get-Content "C:\scripts\myscript.sql" $Sql = "" foreach($Line in $SqlArr){ $Sql+=$Line $Sql+="`r`n" } $Parser.SetSource($Sql,0) $Token=[Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SET $IsEndOfBatch = $false $IsMatched = $false $IsExecAutoParamHelp = $false $Batch = "" $BatchStart =0 $Start=0 $End=0 $State=0 $SelectColumns=@(); $InSelect = $false $InWith = $false; while(($Token = $Parser.GetNext([ref]$State ,[ref]$Start, [ref]$End, [ref]$IsMatched, [ref]$IsExecAutoParamHelp ))-ne [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::EOF) { $Str = $Sql.Substring($Start,($End-$Start)+1) try{ ($TokenPrs =[Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]$Token) | Out-Null #Write-Host $TokenPrs if($TokenPrs -eq [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SELECT){ $InSelect =$true $SelectColumns+="" } if($TokenPrs -eq [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_FROM){ $InSelect =$false #Write-Host $SelectColumns -BackgroundColor Red foreach($Col in $SelectColumns){ if($Col.EndsWith("*")){ Write-Host "select * is not allowed" exit } } $SelectColumns =@() } }catch{ #$Error $TokenPrs = $null } if($InSelect -and $TokenPrs -ne [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SELECT){ if($Str -eq ","){ $SelectColumns+="" }else{ $SelectColumns[$SelectColumns.Length-1]+=$Str } } } OK, im not going to pretend that its the prettiest of powershell scripts,  but if our parsed script file “C:\Scripts\MyScript.SQL” contains SELECT * then “select * is not allowed” will be written to the host.  So, where can this go wrong ?  It cant ,or at least shouldn’t , go wrong, but it is lacking in functionality.  IMO, Select * should be allowed in CTEs, views and Inline table valued functions at least and as it stands they will be reported upon. Anyway, it is a start and is more reliable that other methods.

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  • Simple Mouse Move Event in F# with Winforms

    - by MarkPearl
    This evening I had the pleasure of reading one of ThomasP’s blog posts on first class events. It was an excellent read, and I thought I would make a brief derivative of his post to explore some of the basics. In Thomas’s post he has a form with an ellipse on it that when he clicks on the ellipse it pops up a message box with the button clicked… awesome. Something that got me on the post though was the code similar to the one below… // React to Mouse Move events on the form let evtMessages = frm.MouseMove |> Event.map (fun mi -> mi.Location.ToString()) |> Event.map (sprintf "Hey, you clicked on the ellipse.\nUsing: %s") |> Event.add (MessageBox.Show >> ignore) The MessageBox is a function with a string passed into it. What if I wanted to rather change a mutable value holder instead, how would the syntax go for that? Immediately the thought came to me of anonymous functions. I’ve used them before to do something like this… let HelloPerson personName = "Hello " + personName |> fun(x) -> Console.WriteLine(x) So using the same approach I adapted the event code to instead of showing a Message Box with a string passed in to it, to rather change the forms header. |> Event.map (sprintf "Your mouse position is %s") |> Event.add(fun(x) -> frm.Text <- x) Okay… it looks a bit weird with the –> x <- syntax, but makes sense and works… The next thing I wanted to do was change Thomas’s code sample from having an ellipse, and reacting to the position of the mouse and click, to rather trigger the event whenever the mouse moved. This simple involved removing some filtering code. Finally I wanted the code to work as a FSharp Project without having to run through the F# interactive. To achieve this I just needed to find out how to trigger the window event loop. This can be achieved with the code below… // Program eventloop while frm.Created do Application.DoEvents()   So lets look at the complete code sample… #light open System open System.Drawing open System.Windows.Forms // Create the main form let frm = new Form(ClientSize=Size(600,400)) // React to Mouse Move events on the form let evtMessages = frm.MouseMove |> Event.map (fun mi -> mi.Location.ToString()) |> Event.map (sprintf "Your mouse position is %s") |> Event.add(fun(x) -> frm.Text <- x) // Show the form frm.Show() // Program eventloop while frm.Created do Application.DoEvents()

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  • What is the rationale behind snazzy Window Managers/Composers?

    - by Emanuele
    This is more of a generic question, based on trying out Window Managers like Awesome, Mate and others. To me looks like that other Window Managers like Gnome3 and/or Unity are heavy and pointless. I do understand that having all the composed UIs is more pleasant for the eye, but apart that, what are the other major benefits? To make an example, when I run the game Heroes of Newerth (using nVidia drivers) under: Unity : the FPS drops sharply Gnome3 : FPS is ok, but X and other processes use 15~20% of CPU and quite some additional memory Awesome : FPS is ok, and other processes use very little memory and CPU Below some numbers regarding what I'm saying (please note my system is 64 bit, AMD Phenom II X4, 8 GB RAM, nd nVidia 470 GTX, SSD disk). All data is sorted by mem usage (watch -d -n 10 "ps -e -o pcpu,pmem,pid,user,cmd --sort=-pmem | head -20"); again note that CPU time of ./hon-x86_64 might be different due to the fact I can't take the snapshot of the system during exactly same time. Awesome: %CPU %MEM PID USER CMD 91.8 21.6 3579 ema ./hon-x86_64 2.4 0.9 3223 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.6 0.4 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- -noshell -noinp 0.3 0.2 3602 ema gnome-terminal 0.0 0.2 2698 ema /usr/bin/python /usr/lib/desktopcouch/desktopcouch-service Gnome3: %CPU %MEM PID USER CMD 82.7 21.0 5528 ema ./hon-x86_64 17.7 1.7 5315 ema /usr/bin/gnome-shell 5.8 1.2 5062 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.0 0.4 5657 ema /usr/bin/python /usr/lib/ubuntuone-client/ubuntuone-syncdaemon 0.7 0.3 5331 ema nautilus -n 1.6 0.3 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- - 0.9 0.2 5451 ema gnome-terminal 0.1 0.2 5400 ema /usr/bin/python /usr/lib/desktopcouch/desktopcouch-service Unity 3D: %CPU %MEM PID USER CMD 87.2 21.1 6554 ema ./hon-x86_64 10.7 2.6 6105 ema compiz 17.8 1.1 5842 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.3 0.9 6672 root /usr/bin/python /usr/sbin/aptd 0.4 0.4 6606 ema /usr/bin/python /usr/lib/ubuntuone-client/ubuntuone-syncdaemon 0.5 0.3 6115 ema nautilus -n 1.5 0.3 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- -noshell -noinput -sasl errl 0.3 0.2 6180 ema /usr/lib/unity/unity-panel-service So my point is, what's the rationale behind going towards such heavy WMs/Composers?

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  • GameKit: GKSession manual

    - by mongeta
    Hello, I want to connect two devices using the GKSession, starting one as a server and the other one as a client. Using this configuration I can't use the GKPeerPickerController. I'm having problems for connecting the two devices: Using only bluetooth: impossible using WiFi: at least there are some data exchange between the devices but no successfully conection. In the interface file I have the GKSessionDelegate GKSession *session; In the implementation, I start the server using this code: session = [[GKSession alloc] initWithSessionID:@"iFood" displayName:nil sessionMode:GKSessionModeClient]; session.delegate = self; session.available = YES; The client starts using this code: session = [[GKSession alloc] initWithSessionID:@"iFood" displayName:nil sessionMode:GKSessionModeServer]; session.delegate = self; session.available = YES; How I can force the use of Bluetooth instead of the WiFi ? Also I have implemented those calls: -(void)session:(GKSession *)session didReceiveConnectionRequestFromPeer:(NSString *)peerID { NSLog(@"Someone is trying to connect"); } - (BOOL)acceptConnectionFromPeer:(NSString *)peerID error:(NSError **)error { NSLog(@"acceptConnectionFromPeer"); } When I start, I get this into the debugger: Listening on port 50775 2010-02-19 14:55:02.547 iFood[3009:5103] handleEvents started (2) And when the other device starts to find, I get this: ~ DNSServiceBrowse callback: Ref=187f70, Flags=2, IFIndex=2 (name=[en0]), ErrorType=0 name=00eGs1R1A..Only by Audi regtype=_2c3mugr67ej6j7._udp. domain=local. ~ DNSServiceQueryRecord callback: Ref=17bd40, Flags=2, IFIndex=2 (name=[en0]), ErrorType=0 fullname=00eGs1R1A\.\.Only\032by\032Audi._2c3mugr67ej6j7._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=4500 ** peer 1527211048: oldbusy=0, newbusy=0 ~ DNSServiceBrowse callback: Ref=187f70, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=00eGs1R1A..Only by Audi regtype=_2c3mugr67ej6j7._udp. domain=local. GKPeer[186960] 1527211048 service count old=1 new=2 ~ DNSServiceQueryRecord callback: Ref=17bd40, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=00egs1r1a\.\.only\032by\032audi._2c3mugr67ej6j7._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 ** peer 1527211048: oldbusy=0, newbusy=0 ~ DNSServiceBrowse callback: Ref=187f70, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=00TF5kc1A..Only by Audi regtype=_2c3mugr67ej6j7._udp. domain=local. ~ DNSServiceQueryRecord callback: Ref=188320, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=00tf5kc1a\.\.only\032by\032audi._2c3mugr67ej6j7._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 ** peer 1723356125: oldbusy=0, newbusy=0 ~ DNSServiceQueryRecord callback: Ref=188320, Flags=2, IFIndex=2 (name=[en0]), ErrorType=0 fullname=00TF5kc1A\.\.Only\032by\032Audi._2c3mugr67ej6j7._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=4500 ** peer 1723356125: oldbusy=0, newbusy=0 What I'm missing here ? I'm sure that both devices have bluetooth enabled and connected into the same WiFi. thanks, r.

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  • XSD sequence shows as abiguous!

    - by Tim C
    I have an XSD which was transformed from a RELAX NG schema with a few errors I am trying to fix. The big issue I have it with the following <xs:element name="list"> <xs:complexType> <xs:sequence> <xs:choice> <xs:sequence> <xs:element minOccurs="0" ref="preamble"/> <xs:element minOccurs="0" ref="title"/> </xs:sequence> <xs:sequence> <xs:element minOccurs="0" ref="title"/> <xs:element minOccurs="0" ref="preamble"/> </xs:sequence> </xs:choice> <xs:group maxOccurs="unbounded" ref="block-selectionListItem"/> </xs:sequence> <xs:attributeGroup ref="attlist-selectionList"/> </xs:complexType> </xs:element> As you can see the xs:choice block allows you to pick between two xs:sequence blocks. Seems to make sense except that Visual Studio gives the following warning on the second <xs:element minOccurs="0" ref="title/> element which is throwing everything off: Multiple definition of element 'title' causes the content model to become ambiguous. A content model must be formed such that during validation of an element information item sequence, the particle contained directly, indirectly or implicitly therein with which to attempt to validate each item in the sequence in turn can be uniquely determined without examining the content or attributes of that item, and without any information about the items in the remainder of the sequence. Because you can only choose one I do not see how this is ambiguous. Any help would be greatly appreciated! Edit: To be a bit more concise here are the possible outputs of the XML that would validate with this schema: <list> <preamble>My Preamble</preamble> <title>My Title</title> </list> or: <list> <title>My Title</title> <preamble>My Preamble</preamble> </list> As you can see it can be either one way or the other but not both. Also you could just have a title or a preamble and not both.

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  • Calling CryptUIWizDigitalSign from .NET on x64

    - by Joe Kuemerle
    I am trying to digitally sign files using the CryptUIWizDigitalSign function from a .NET 2.0 application compiled to AnyCPU. The call works fine when running on x86 but fails on x64, it also works on an x64 OS when compiled to x86. Any idea on how to better marshall or call from x64? The Win32exception returned is "Error encountered during digital signing of the file ..." with a native error code of -2146762749. The relevant portion of the code are: [StructLayout(LayoutKind.Sequential)] public struct CRYPTUI_WIZ_DIGITAL_SIGN_INFO { public Int32 dwSize; public Int32 dwSubjectChoice; [MarshalAs(UnmanagedType.LPWStr)] public string pwszFileName; public Int32 dwSigningCertChoice; public IntPtr pSigningCertContext; [MarshalAs(UnmanagedType.LPWStr)] public string pwszTimestampURL; public Int32 dwAdditionalCertChoice; public IntPtr pSignExtInfo; } [DllImport("Cryptui.dll", CharSet=CharSet.Unicode, SetLastError=true)] public static extern bool CryptUIWizDigitalSign(int dwFlags, IntPtr hwndParent, string pwszWizardTitle, ref CRYPTUI_WIZ_DIGITAL_SIGN_INFO pDigitalSignInfo, ref IntPtr ppSignContext); CRYPTUI_WIZ_DIGITAL_SIGN_INFO digitalSignInfo = new CRYPTUI_WIZ_DIGITAL_SIGN_INFO(); digitalSignInfo = new CRYPTUI_WIZ_DIGITAL_SIGN_INFO(); digitalSignInfo.dwSize = Marshal.SizeOf(digitalSignInfo); digitalSignInfo.dwSubjectChoice = 1; digitalSignInfo.dwSigningCertChoice = 1; digitalSignInfo.pSigningCertContext = pSigningCertContext; digitalSignInfo.pwszTimestampURL = timestampUrl; digitalSignInfo.dwAdditionalCertChoice = 0; digitalSignInfo.pSignExtInfo = IntPtr.Zero; digitalSignInfo.pwszFileName = filepath; CryptUIWizDigitalSign(1, IntPtr.Zero, null, ref digitalSignInfo, ref pSignContext)); And here is how the SigningCertContext is retrieved (minus various error handling) public IntPtr GetCertContext(String pfxfilename, String pswd) IntPtr hMemStore = IntPtr.Zero; IntPtr hCertCntxt = IntPtr.Zero; IntPtr pProvInfo = IntPtr.Zero; uint provinfosize = 0; try { byte[] pfxdata = PfxUtility.GetFileBytes(pfxfilename); CRYPT_DATA_BLOB ppfx = new CRYPT_DATA_BLOB(); ppfx.cbData = pfxdata.Length; ppfx.pbData = Marshal.AllocHGlobal(pfxdata.Length); Marshal.Copy(pfxdata, 0, ppfx.pbData, pfxdata.Length); hMemStore = Win32.PFXImportCertStore(ref ppfx, pswd, CRYPT_USER_KEYSET); pswd = null; if (hMemStore != IntPtr.Zero) { Marshal.FreeHGlobal(ppfx.pbData); while ((hCertCntxt = Win32.CertEnumCertificatesInStore(hMemStore, hCertCntxt)) != IntPtr.Zero) { if (Win32.CertGetCertificateContextProperty(hCertCntxt, CERT_KEY_PROV_INFO_PROP_ID, IntPtr.Zero, ref provinfosize)) pProvInfo = Marshal.AllocHGlobal((int)provinfosize); else continue; if (Win32.CertGetCertificateContextProperty(hCertCntxt, CERT_KEY_PROV_INFO_PROP_ID, pProvInfo, ref provinfosize)) break; } } finally { if (pProvInfo != IntPtr.Zero) Marshal.FreeHGlobal(pProvInfo); if (hMemStore != IntPtr.Zero) Win32.CertCloseStore(hMemStore, 0); } return hCertCntxt; }

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Nginx + uWSGI + Django performance stuck on 100rq/s

    - by dancio
    I have configured Nginx with uWSGI and Django on CentOS 6 x64 (3.06GHz i3 540, 4GB), which should easily handle 2500 rq/s but when I run ab test ( ab -n 1000 -c 100 ) performance stops at 92 - 100 rq/s. Nginx: user nginx; worker_processes 2; events { worker_connections 2048; use epoll; } uWSGI: Emperor /usr/sbin/uwsgi --master --no-orphans --pythonpath /var/python --emperor /var/python/*/uwsgi.ini [uwsgi] socket = 127.0.0.2:3031 master = true processes = 5 env = DJANGO_SETTINGS_MODULE=x.settings env = HTTPS=on module = django.core.handlers.wsgi:WSGIHandler() disable-logging = true catch-exceptions = false post-buffering = 8192 harakiri = 30 harakiri-verbose = true vacuum = true listen = 500 optimize = 2 sysclt changes: # Increase TCP max buffer size setable using setsockopt() net.ipv4.tcp_rmem = 4096 87380 8388608 net.ipv4.tcp_wmem = 4096 87380 8388608 net.core.rmem_max = 8388608 net.core.wmem_max = 8388608 net.core.netdev_max_backlog = 5000 net.ipv4.tcp_max_syn_backlog = 5000 net.ipv4.tcp_window_scaling = 1 net.core.somaxconn = 2048 # Avoid a smurf attack net.ipv4.icmp_echo_ignore_broadcasts = 1 # Optimization for port usefor LBs # Increase system file descriptor limit fs.file-max = 65535 I did sysctl -p to enable changes. Idle server info: top - 13:34:58 up 102 days, 18:35, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 118 total, 1 running, 117 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 3983068k total, 2125088k used, 1857980k free, 262528k buffers Swap: 2104504k total, 0k used, 2104504k free, 606996k cached free -m total used free shared buffers cached Mem: 3889 2075 1814 0 256 592 -/+ buffers/cache: 1226 2663 Swap: 2055 0 2055 **During the test:** top - 13:45:21 up 102 days, 18:46, 1 user, load average: 3.73, 1.51, 0.58 Tasks: 122 total, 8 running, 114 sleeping, 0 stopped, 0 zombie Cpu(s): 93.5%us, 5.2%sy, 0.0%ni, 0.2%id, 0.0%wa, 0.1%hi, 1.1%si, 0.0%st Mem: 3983068k total, 2127564k used, 1855504k free, 262580k buffers Swap: 2104504k total, 0k used, 2104504k free, 608760k cached free -m total used free shared buffers cached Mem: 3889 2125 1763 0 256 595 -/+ buffers/cache: 1274 2615 Swap: 2055 0 2055 iotop 30141 be/4 nginx 0.00 B/s 7.78 K/s 0.00 % 0.00 % nginx: wo~er process Where is the bottleneck ? Or what am I doing wrong ?

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  • How seriously should I take ECC correctable error warnings?

    - by David Mackintosh
    I have a pile of Sun X2200-M2 servers. These servers have ECC memory. In some of these servers, I am getting warnings in the eLOM about "correctable ECC errors detected", eg: # ssh regress11 ipmitool sel elist 1 | 05/20/2010 | 14:20:27 | Memory CPU0 DIMM2 | Correctable ECC | Asserted 2 | 05/20/2010 | 14:33:47 | Memory CPU0 DIMM2 | Correctable ECC | Asserted ...some more frequently than others. The kernel on this particular system is throwing EDAC errors as well, although with far more frequency than the eLOM is recording ECC events: EDAC k8 MC0: general bus error: participating processor(local node response), time-out(no timeout) memory transaction type(generic read), mem or i/o(mem access), cache level(generic) MC0: CE page 0x42a194, offset 0x60, grain 8, syndrome 0xf654, row 4, channel 1, label "": k8_edac MC0: CE - no information available: k8_edac Error Overflow set EDAC k8 MC0: extended error code: ECC chipkill x4 error EDAC k8 MC0: general bus error: participating processor(local node response), time-out(no timeout) memory transaction type(generic read), mem or i/o(mem access), cache level(generic) MC0: CE page 0x48cb94, offset 0x10, grain 8, syndrome 0xf654, row 5, channel 1, label "": k8_edac MC0: CE - no information available: k8_edac Error Overflow set EDAC k8 MC0: extended error code: ECC chipkill x4 error Now if the server is detecting Uncorrectable ECC, the system resets, so clearly that's bad and removing/replacing the identified stick or pair corrects the issue. But I am thinking that if the error is Correctable, then there's no immediate issue -- I can treat this as a warning and be prepared to pull the stick/pair if an uncorrectable error starts occurring?

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  • How to tell statd to use portmap on a non-localhost ipadress?

    - by jneves
    How can I make statd connect to other IP address other than 127.0.0.1? I have a server that is connected to 2 different networks (one is public, another a private). I want it to provide a NFS share for only the private network. The host in an ubuntu 8.04. The private ip address is 192.168.1.202 I changed /etc/default/portmap to add: OPTIONS="-i 192.168.1.202" The command lsof -n | grep portmap returns: portmap 10252 daemon cwd DIR 202,0 4096 2 / portmap 10252 daemon rtd DIR 202,0 4096 2 / portmap 10252 daemon txt REG 202,0 15248 13461 /sbin/portmap portmap 10252 daemon mem REG 202,0 83708 32823 /lib/tls/i686/cmov/libnsl-2.7.so portmap 10252 daemon mem REG 202,0 1364388 32817 /lib/tls/i686/cmov/libc-2.7.so portmap 10252 daemon mem REG 202,0 31304 16588 /lib/libwrap.so.0.7.6 portmap 10252 daemon mem REG 202,0 109152 16955 /lib/ld-2.7.so portmap 10252 daemon 0u CHR 1,3 960 /dev/null portmap 10252 daemon 1u CHR 1,3 960 /dev/null portmap 10252 daemon 2u CHR 1,3 960 /dev/null portmap 10252 daemon 3u unix 0xecc8c3c0 4332992 socket portmap 10252 daemon 4u IPv4 4332993 UDP 192.168.1.202:sunrpc portmap 10252 daemon 5u IPv4 4332994 TCP 192.168.1.202:sunrpc (LISTEN) portmap 10252 daemon 6u REG 0,12 289 3821511 /var/run/portmap_mapping I defined in /etc/hosts the following: 192.168.1.202 server.local In /etc/default/nfs-common I changed STATDOPTS to: STATDOPTS="--name server.local" Yet when I run /etc/init.d/nfs-common start if fails to start. The log shows: Jun 8 06:37:44 cookwork-web1 rpc.statd[9723]: Version 1.1.2 Starting Jun 8 06:37:44 cookwork-web1 rpc.statd[9723]: Flags: Jun 8 06:37:44 cookwork-web1 rpc.statd[9723]: unable to register (statd, 1, udp). An strace -f rpc.statd -n server.local results in a lot of lines, including this one: sendto(9, "\200]3\362\0\0\0\0\0\0\0\2\0\1\206\240\0\0\0\2\0\0\0\1"..., 56, 0, {sa_family=AF_INET, sin_port=htons(111), sin_addr=inet_addr("127.0.0.1")}, 16) = 56

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  • big cpu load on vmware server / linux

    - by dezfafara
    Hi, I currently using a server 2.x hosting 4 virtual machines on a linux system Today, on my physical server, I saw an enormous load average: this is the "top" of the server, illustrating my 4 virtual guests. top - 11:02:02 up 194 days, 23:09, 5 users, load average: 18.78, 12.05, 13.55 Tasks: 113 total, 4 running, 109 sleeping, 0 stopped, 0 zombie Cpu0 : 71.6%us, 19.0%sy, 0.0%ni, 8.8%id, 0.0%wa, 0.3%hi, 0.3%si, 0.0%st Cpu1 : 74.3%us, 10.4%sy, 0.0%ni, 15.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 72.5%us, 17.6%sy, 0.0%ni, 9.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 79.5%us, 4.6%sy, 0.0%ni, 16.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 8178884k total, 8129980k used, 48904k free, 134904k buffers Swap: 10490436k total, 148k used, 10490288k free, 6129728k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 7312 root 6 -10 1149m 921m 559m R 97 11.5 107947:09 vmware-vmx 6995 root 6 -10 779m 687m 317m R 92 8.6 107374:31 vmware-vmx 6693 root 6 -10 880m 659m 409m S 85 8.3 76947:33 vmware-vmx 12937 root 6 -10 960m 719m 523m S 75 9.0 67219:49 vmware-vmx In bold are the cpu usage for my 4 virtuals guests These guests are running on a linux system, and the appropriate process are usually 5% - 15% of cpu I don't understang why , since a few days I have this big problem. This is the "top" on a virtual guest which is at 95% of cpu load top - 11:23:15 up 194 days, 23:13, 4 users, load average: 0.25, 0.47, 0.59 Tasks: 92 total, 2 running, 90 sleeping, 0 stopped, 0 zombie Cpu(s): 1.4%us, 7.7%sy, 0.0%ni, 90.5%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 382296k total, 369732k used, 12564k free, 145156k buffers Swap: 979924k total, 13956k used, 965968k free, 86988k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 3691 root 20 0 23948 1148 960 S 13.0 0.3 15339:23 vmware-guestd 3840 root 20 0 19880 584 512 S 7.7 0.2 1729:17 hald-addon-stor This virtual guest state is ok ... If anyone has any ideas .. Thanks

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  • Can't use command line – "command not found" after editing PATH

    - by MEM
    I'm running OS X Mavericks and was trying to install MAMP PRO 2.2. I was trying to configure the PATH variable to have the PHP binaries of MAMP PRO. I added the following line on my ~/.bash_profile file: export PATH=/Applications/MAMP PRO/bin/php/php5.5.3/bin:$PATH As you may notice, since I have MAMP PRO and not just MAMP, I've added a space. As a consequence, I know have the following error each time I run the terminal: -bash: export: `PRO/bin/php/php5.5.3/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin': not a valid identifier Worst: I can't get any command to run, like: ls, clear etc. I always get: "command not found" I don't even know the absolute path for ls. How can I make the commands work again, so that I can properly fix the path I was trying to setup on the .bash_profile file?

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  • How do I connect to SSH without the password to be requested every time ? - Already follow some answers here but it doesn't work

    - by MEM
    MAC OS X Lion 10.7.3 1) On host, I've created an authorized_keys file inside .ssh folder, by doing: touch authorized_keys 2) I've copy my public ssh key into host .ssh folder by doing: scp ~/.ssh/mykey.pub [email protected]:/home/userhost/.ssh/mykey.pub 3) I've place it's contents inside authorized files by doing: cat mykey.pub >> authorized_keys 4) Then I've removed the mykey.pub file: rm mykey.pub 5) On my terminal, locally, inside my ~/.ssh folder I made: ssh-add mykey (notice that it is without the pub extension); 6) I've closed and opened again the terminal. When I first connect to this host, it has being added to the *known_hosts* file inside ~/.ssh; I've pico known_hosts and the hash is there. Still, every time I connect by doing: ssh [email protected] it requests a password ! What am I missing here ? UPDATE: I've done EVEN TWO MORE THINGS here: 7) Set your key to be the default identity - if it doesn't exist, create; touch ~/.ssh/config and place inside the following line: IdentityFile ~/.ssh/yourkeyname *id_rsa is normally your default key. You should switched to your key. This tells that the outgoing ssh connections should use this as a default identity.* 8) Add a bash process to your ssh-agent: ssh-agent bash ssh-add ~/.ssh/yourkeyname Lisinge answer helped but it's not definitive. If we restart our machine, the password gets prompted again!!! How can we debug this? What can we do here? How can we check where is this process failing ? UPDATE 2: If I use: ssh -v -i <keyfile> [email protected] I get among other things: OpenSSH_5.6p1, OpenSSL 0.9.8r 8 Feb 2011 Warning: Identity file yourkeyname not accessible: No such file or directory. This message refers to what? The identify file is not accessible on the localhost, or it's not accessible on the remote host ? Please advice

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  • MKV video suddenly stops playing after random time - what could this be?

    - by MEM
    I have this HP USB drive (16GB, NTFS formatted) that has, a MKV video. The USB is always detectable, so is the MKV, but when I connect that USB drive with that MKV video on my HT-C5530 home cinema USB port, the playback just suddenly stops after random time, and it returns to the main menu when I can see the pen and it's contents. I really have no clue about what could be the issue here, has someone else experience something similar? That may help me out on this.

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  • Mavericks Instalation freeze! - please advice. Progress Bar not moving

    - by MEM
    It says "Time remaining: About 39 minutes" or it goes to 42, then 36, but the blue progress bar doesn't move. I've wait more than 1 hour, and the progress bar is still there. i reboot, and the same thing occours again. Progress bar freeze. What can I do? I wish NOT to loose the data there present. Should I re-install Lion a d download Mavericks again? I've no time machine backup. that thing never worked for me. Any faster option? Please advice!

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