Search Results

Search found 3249 results on 130 pages for 'packet loss'.

Page 33/130 | < Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >

  • Ubuntu Server Cannot Route to the Internet

    - by ejes
    I've been having this problem for weeks now, and I can't seem to figure out the problem. My server can route the local network and serves it well, however it cannot access the internet. It can't be the router because everything else on this lan can route through the router. I've even switched the ethernet port. Any help would be appreciated. I've tried all the usual places, anyway, here are the configs: root@uhs:~# uname -a Linux uhs 3.0.0-16-generic-pae #28-Ubuntu SMP Fri Jan 27 19:24:01 UTC 2012 i686 i686 i386 GNU/Linux root@uhs:~# cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface # auto eth1 # iface eth1 inet dhcp auto eth0 iface eth0 inet static address 192.168.0.3 netmask 255.255.255.0 broadcast 192.168.0.255 gateway 192.168.0.1 root@uhs:~# ping -c 4 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. 64 bytes from 192.168.0.1: icmp_req=1 ttl=64 time=0.334 ms 64 bytes from 192.168.0.1: icmp_req=2 ttl=64 time=0.339 ms 64 bytes from 192.168.0.1: icmp_req=3 ttl=64 time=0.324 ms 64 bytes from 192.168.0.1: icmp_req=4 ttl=64 time=0.339 ms --- 192.168.0.1 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 2997ms rtt min/avg/max/mdev = 0.324/0.334/0.339/0.006 ms root@uhs:~# ping -c 4 209.85.145.103 PING 209.85.145.103 (209.85.145.103) 56(84) bytes of data. --- 209.85.145.103 ping statistics --- 4 packets transmitted, 0 received, 100% packet loss, time 3023ms root@uhs:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:0c:6e:a0:92:6e inet addr:192.168.0.3 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::20c:6eff:fea0:926e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13131114 errors:0 dropped:0 overruns:0 frame:0 TX packets:10540297 errors:0 dropped:0 overruns:5 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3077922794 (3.0 GB) TX bytes:3827489734 (3.8 GB) Interrupt:10 Base address:0xa000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:7721 errors:0 dropped:0 overruns:0 frame:0 TX packets:7721 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:551950 (551.9 KB) TX bytes:551950 (551.9 KB) root@uhs:~# route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 100 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 root@uhs:~# # PRETEND Traceroute root@uhs:~# for i in {1..30}; do ping -t $i -c 1 209.85.145.103; done | grep "Time to live exceeded" root@uhs:~#

    Read the article

  • SQL SERVER – Backing Up and Recovering the Tail End of a Transaction Log – Notes from the Field #042

    - by Pinal Dave
    [Notes from Pinal]: The biggest challenge which people face is not taking backup, but the biggest challenge is to restore a backup successfully. I have seen so many different examples where users have failed to restore their database because they made some mistake while they take backup and were not aware of the same. Tail Log backup was such an issue in earlier version of SQL Server but in the latest version of SQL Server, Microsoft team has fixed the confusion with additional information on the backup and restore screen itself. Now they have additional information, there are a few more people confused as they have no clue about this. Previously they did not find this as a issue and now they are finding tail log as a new learning. Linchpin People are database coaches and wellness experts for a data driven world. In this 42nd episode of the Notes from the Fields series database expert Tim Radney (partner at Linchpin People) explains in a very simple words, Backing Up and Recovering the Tail End of a Transaction Log. Many times when restoring a database over an existing database SQL Server will warn you about needing to make a tail end of the log backup. This might be your reminder that you have to choose to overwrite the database or could be your reminder that you are about to write over and lose any transactions since the last transaction log backup. You might be asking yourself “What is the tail end of the transaction log”. The tail end of the transaction log is simply any committed transactions that have occurred since the last transaction log backup. This is a very crucial part of a recovery strategy if you are lucky enough to be able to capture this part of the log. Most organizations have chosen to accept some amount of data loss. You might be shaking your head at this statement however if your organization is taking transaction logs backup every 15 minutes, then your potential risk of data loss is up to 15 minutes. Depending on the extent of the issue causing you to have to perform a restore, you may or may not have access to the transaction log (LDF) to be able to back up those vital transactions. For example, if the storage array or disk that holds your transaction log file becomes corrupt or damaged then you wouldn’t be able to recover the tail end of the log. If you do have access to the physical log file then you can still back up the tail end of the log. In 2013 I presented a session at the PASS Summit called “The Ultimate Tail Log Backup and Restore” and have been invited back this year to present it again. During this session I demonstrate how you can back up the tail end of the log even after the data file becomes corrupt. In my demonstration I set my database offline and then delete the data file (MDF). The database can’t become more corrupt than that. I attempt to bring the database back online to change the state to RECOVERY PENDING and then backup the tail end of the log. I can do this by specifying WITH NO_TRUNCATE. Using NO_TRUNCATE is equivalent to specifying both COPY_ONLY and CONTINUE_AFTER_ERROR. It as its name says, does not try to truncate the log. This is a great demo however how could I achieve backing up the tail end of the log if the failure destroys my entire instance of SQL and all I had was the LDF file? During my demonstration I also demonstrate that I can attach the log file to a database on another instance and then back up the tail end of the log. If I am performing proper backups then my most recent full, differential and log files should be on a server other than the one that crashed. I am able to achieve this task by creating new database with the same name as the failed database. I then set the database offline, delete my data file and overwrite the log with my good log file. I attempt to bring the database back online and then backup the log with NO_TRUNCATE just like in the first example. I encourage each of you to view my blog post and watch the video demonstration on how to perform these tasks. I really hope that none of you ever have to perform this in production, however it is a really good idea to know how to do this just in case. It really isn’t a matter of “IF” you will have to perform a restore of a production system but more of a “WHEN”. Being able to recover the tail end of the log in these sever cases could be the difference of having to notify all your business customers of data loss or not. If you want me to take a look at your server and its settings, or if your server is facing any issue we can Fix Your SQL Server. Note: Tim has also written an excellent book on SQL Backup and Recovery, a must have for everyone. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: Notes from the Field, PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

    Read the article

  • Wifi problems after upgrading to 13.10

    - by Simon
    I just upgraded to Ubuntu 13.10, but since the upgrade I don't have internet access via wifi anymore. I can: See networks Connect to a network Ping myself (localhost, 192.168.0.103) I can't: Ping others (including other devices on the same wireless network, including the gateway/router) Resolve hosts Access any other external resource, whether on my own network or on the internet Using Wireshark, I noticed my computer is continuously sending ARP-requests like "Who has 192.168.0.1 [which is the gateway]? Tell 192.168.0.103". It doesn't get any replies though. When I ping another IP-address for which it knows the mac-address (from cache), it turns out a packet loss of 90% occurs, and even if a packet manages to arrive it takes around 3000ms. The output of route -n is: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth1 192.168.0.0 0.0.0.0 255.255.255.0 U 9 0 0 eth1 192.168.122.0 0.0.0.0 255.255.255.0 U 0 0 0 virbr0 Before upgrading, wifi worked fine. Using other devices, wifi still works fine.Resetting the router didn't help. Ethernet still works after upgrading. Any suggestions? Update: I'm using the wl driver. Here's the relevant output of some commands: lspci | grep Wireless 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01) cat /etc/modprobe.d/blacklist.conf [...] blacklist mac80211 blacklist brcm80211 blacklist cfg80211 blacklist lib80211_crypt_tkip blacklist lib80211 blacklist b43 cat /etc/rc.local sudo modprobe -r lib80211 sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_wep.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_tkip.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_ccmp.ko sudo modprobe wl exit 0 The last lines are probably how I got wireless working after the previous upgrade (wireless has been a problem after each upgrade). Update 2: added information about the exact hardware below. The hardware is an integrated device, so I ran lspci -nn | grep -i network. The output is: 03:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter [14e4:4727] (rev 01)

    Read the article

  • Toshiba wireless is blocked

    - by zorrillo
    I have the same problem, a 32 bits toshiba nb255, it first had the windows 7 bu next I installed the ubuntu 11.04. The wifi does not turn on. I used the following issues the commands rfkill unblock wlan0, sudo ifconfig wlan0 down; they were not able. by setting up the bios in advanced menu, the wireless communication sw in ON, but it did not work also. neither the utilities toshiba nor utilities of ubuntu (wicd, wifi radar). by using gedit to file group, nothing. by installing madwifi packet, nothing. by exporting the wifi driver from windows to ubuntu, by means of the NDISwrapper packet, neither. I put the current scripts of the ouput of the cli root@zorrillo:~# rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes root@zorrillo:~# sudo lspci | grep Atheros 07:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) root@zorrillo:~# root@zorrillo:~# ifconfig -a eth0 Link encap:Ethernet direcciónHW 88:ae:1d:47:df:e1 ACTIVO DIFUSIÓN MULTICAST MTU:1500 Métrica:1 Paquetes RX:0 errores:0 perdidos:0 overruns:0 frame:0 Paquetes TX:0 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:1000 Bytes RX:0 (0.0 B) TX bytes:0 (0.0 B) Interrupción:43 Dirección base: 0xe000 lo Link encap:Bucle local Direc. inet:127.0.0.1 Másc:255.0.0.0 Dirección inet6: ::1/128 Alcance:Anfitrión ACTIVO BUCLE FUNCIONANDO MTU:16436 Métrica:1 Paquetes RX:8 errores:0 perdidos:0 overruns:0 frame:0 Paquetes TX:8 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:0 Bytes RX:480 (480.0 B) TX bytes:480 (480.0 B) ppp0 Link encap:Protocolo punto a punto Direc. inet:189.203.115.236 P-t-P:192.168.226.1 Másc:255.255.255.255 ACTIVO PUNTO A PUNTO FUNCIONANDO NOARP MULTICAST MTU:1500 Métrica:1 Paquetes RX:6384 errores:30 perdidos:0 overruns:0 frame:0 Paquetes TX:6893 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:3 Bytes RX:5473081 (5.4 MB) TX bytes:974316 (974.3 KB) wlan0 Link encap:Ethernet direcciónHW 00:26:4d:c3:d0:44 DIFUSIÓN MULTICAST MTU:1500 Métrica:1 Paquetes RX:0 errores:0 perdidos:0 overruns:0 frame:0 Paquetes TX:0 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:1000 Bytes RX:0 (0.0 B) TX bytes:0 (0.0 B) note.-it is logical all the counters are cero if the wireless device is down root@zorrillo:/home/zorrillo/Descargas/802BGA# ifconfig wlan0 up SIOCSIFFLAGS: Operation not possible due to RF-kill root@zorrillo:/home/zorrillo/Descargas/802BGA# It would seem the wireless switching does not react with whichever ubuntu 11.04 command (I hope to be wrong). The target remains the same, in order of the scripts above. I am worried, I have tried to find any answer for days and nights. Toshiba does not supply drivers or soft support for linux, marketing of course. I only see the device is up by protocols and down phisically, My question is, is it possible to enable or not shutdown physically the device?, because in the toshiba model nb255 the wifi is not set up/down bye means of a physical switch, but by means a combination of Fn + F8 (only for windows 7, no one more), Is there one possibility to configure the hot keys in ubuntu?

    Read the article

  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

    Read the article

  • Is the TCP protocol good enough for real-time multiplayer games?

    - by kevin42
    Back in the day, TCP connections over dialup/ISDN/slow broadband resulted in choppy, laggy games because a single dropped packet resulted in a resync. That meant a lot of game developers had to implement their own reliability layer on top of UDP, or they used UDP for messages that could be dropped or received out of order, and used a parallel TCP connection for information that must be reliable. Given the average user has faster network connections now, can a real time game such as an FPS give good performance over a TCP connection?

    Read the article

  • Nov.13th Live Partnercast: Topics Include Communications Industry, CX Updates

    - by Roxana Babiciu
    Join the next Live PartnerCast at partners.oracle.com on Wednesday, November 13th at 10:00AM PT. In addition to a review of the latest news happening around the OPN community, interviews with Oracle experts will discuss the following topics: Communications updates around the Acme Packet and Tekelec acquisitions Primavera updates around the Skire and Instantis acquisitions CX updates focusing on Oracle SRM (Social Relationship Management) Learn more about OPN PartnerCasts.

    Read the article

  • Set Idle Time in Ubuntu 12.04 Server

    - by ssanj
    I recently installed Ubuntu 12.04 Server and am looking for away for get the server to suspend after an idle time. When using the desktop version I could use the Gnome powersaving tool to specify the idle time. As I have no GUI on the server is there a way to set the server idle time via the commandline/config file? I will send the server a wake-on-lan packet to wake it up, if it is suspended and I need to use it.

    Read the article

  • error: gnutls_handshake() falied

    - by Nyambaa
    When I try to connect any HTTPS server with git, it gives following error: error: gnutls_handshake() failed: A TLS packet with unexpected length was received. while accessing ... fatal: HTTP request failed So I think that maybe some packages that related the gnutls_handshake has been broken. So I want to reinstall that packages, which packages can be related this errors? or how do I fix this kind of error?

    Read the article

  • Windows Vista DHCP bug, arp authorize, isc dhcp, workaround

    - by jinanwow
    I am trying to find a workaround for the Windows Vista Force Broadcast bug with ISC DHCP and a Cisco Router. The problem is not windows vista trying to obtain an IP address from us that works fine (with or without the flag enabled). THe problem is we are using a cisco router and the command 'arp authorized' to prevent users from using static IP addresses on the network. The problem is, if Windows Vista sets the boot flag to true the command 'arp authorized' will not work, as it looks for the IP address and destination MAC address in the DHCP Offer Packet to add it to its arp table. The machine will DHCP just fine, but since the ARP table is not aware of the machine, it is unable to access the internet. If I disable the broadcast flag in vista, the next time it DHCPs an arp entry gets created since the DHCP Offer is unicast instead of broadcast. The thing is, we can not tell 500 to 1000 people to edit their registry, so we need a workaround for this issue. I have not had much success in finding a workaround. The question is, is there a way to force or trick ISC DHCP into unicasting a responce back to the user. Either on the Cisco Side, ISC DHCP side or intercepting and rewriting the DHCP Discover UDP packet to turn off the flag before it reaches ISC DHCP?

    Read the article

  • SSL23_WRITE:ssl handshake failure:s23_lib.c:177

    - by Armin
    When attempting to connect to an xmpp server over SSL, openssl fails with the following error: 3071833836:error:140790E5:SSL routines:SSL23_WRITE:ssl handshake failure:s23_lib.c:177 I believe that the server uses the RC4-MD5 cipher, here is the full output: [root@localhost ~]# openssl s_client -connect 184.106.52.124:5222 -cipher RC4-MD5 CONNECTED(00000003) >>> SSL 2.0 [length 0032], CLIENT-HELLO 01 03 03 00 09 00 00 00 20 00 00 04 01 00 80 00 00 ff b0 c9 c2 3f 0b 0e 98 df b4 dc fe b7 e8 8f 17 9a 34 b5 9b 17 1b 2b ac 01 dc bd 2b a9 2d 18 44 0c 3071866604:error:140790E5:SSL routines:SSL23_WRITE:ssl handshake failure:s23_lib.c:177: --- no peer certificate available --- No client certificate CA names sent --- SSL handshake has read 0 bytes and written 52 bytes --- New, (NONE), Cipher is (NONE) Secure Renegotiation IS NOT supported Compression: NONE Expansion: NONE --- Using gnutls-cli: [root@localhost ~]# gnutls-cli 184.106.52.124 -p 5222 Resolving '184.106.52.124'... Connecting to '184.106.52.124:5222'... *** Fatal error: A TLS packet with unexpected length was received. *** Handshake has failed GNUTLS ERROR: A TLS packet with unexpected length was received. Connecting to the same server on port 5223 works fine. Using OpenSSL 1.0.1e-fips on CentOS 6.5 and OpenSSL 1.0.1f on Ubuntu 14.04.1 Any tips on how to troubleshoot this? Thanks in advance.

    Read the article

  • Error 720 on VPN (PPTP) attempt

    - by Andy Shulman
    When I attempt to connect to a server running XP x64 (so essentially Server 2003) using a PPTP connection, it fails with client-side error Registering your computer on the network... Error 720: A connection to the remote computer could not be established. You might need to change the network settings for this configuration. and server-side error Event ID: 20050 The user WINSERV3\Andy connected to port VPN8-1 has been disconnected because no network protocols were successfully negotiated. I have configured the router to pass both TCP packets on 1723 and GRE packets. I have used Wireshark (filtering out ARP, UDP, and all TCP ports other than 1723) to observe the packets received by the server. Wireshark does not explicitly name any protocol GRE, but it does tell me the server sent and received TCP, PPTP, PPP LCP, PPP CHAP, PPP CBCP, and PPP IPCP. The connection seems to go wrong at packet 30, where the protocol is PPP LCP, with the payload of the packet being labeled "Protocol Reject". Obviously, this is going from server to client. This would seem to lead to the conclusion that there is something wrong with my client, which runs Windows 7 Ultimate x64. However, it is able to connect to my house's router, which runs the DD-WRT firmware and is thus a PPTP endpoint. I'm thoroughly at a loss. Please help!

    Read the article

  • IPv6: Can't ping anything - "Operation not permitted"

    - by Matthew Iselin
    I've been working on getting IPv6 support into my network, and had everything working properly for a short while. The server is running Ubuntu Server 8.10. Now however whenever I attempt to do anything related to IPv6 on the server, I get "Operation not permitted". This is coming from things like wide-dhcpv6-client (when trying to get an IPv6 address from the ISP) and radvd - both log errors of this type into syslog. Even pinging the loopback interface fails: xxx@gordon:~$ ping6 ::1 PING ::1(::1) 56 data bytes ping: sendmsg: Operation not permitted ping: sendmsg: Operation not permitted ping: sendmsg: Operation not permitted ^C --- ::1 ping statistics --- 3 packets transmitted, 0 received, 100% packet loss, time 2014ms xxx@gordon:~$ sudo ping6 ::1 sudo: unable to resolve host gordon PING ::1(::1) 56 data bytes ping: sendmsg: Operation not permitted ping: sendmsg: Operation not permitted ping: sendmsg: Operation not permitted ^C --- ::1 ping statistics --- 3 packets transmitted, 0 received, 100% packet loss, time 2014ms As you can see, I have attempted pinging as root, as most of the material I've found on the internet points to a permission problem. However, that has not helped. Any hints to getting unstuck would be appreciated.

    Read the article

  • PPTP Client setup, Fedora 17

    - by Suarez Romina
    I am trying to connect to hidemyass.com VPN services via PPTP, but I am having issues understanding why it isn't working, since I don't get a warning or fatal error and my IP remains the same. This is how i create the connection: [root@lasvegas-nv-datacenter ~]# pptpsetup --create TUNNELNAME --server 199.58.165.20 --username MYUSERNAME --password MYPASSWORD --encrypt --start And this is the output: Using interface ppp0 Connect: ppp0 <-- /dev/pts/1 CHAP authentication succeeded MPPE 128-bit stateless compression enabled local IP address 10.200.21.14 remote IP address 10.200.20.1 After that, I check the log and this is what i get: [root@lasvegas-nv-datacenter ~]# tail -f /var/log/messages Aug 24 11:25:33 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_rep:pptp_ctrl.c:254]: Sent control packet type is 1 'Start-Control-Connection-Request' Aug 24 11:25:33 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_disp:pptp_ctrl.c:754]: Received Start Control Connection Reply Aug 24 11:25:33 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_disp:pptp_ctrl.c:788]: Client connection established. Aug 24 11:25:34 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_rep:pptp_ctrl.c:254]: Sent control packet type is 7 'Outgoing-Call-Request' Aug 24 11:25:34 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_disp:pptp_ctrl.c:873]: Received Outgoing Call Reply. Aug 24 11:25:34 lasvegas-nv-datacenter pptp[3892]: anon log[ctrlp_disp:pptp_ctrl.c:912]: Outgoing call established (call ID 0, peer's call ID 20096). Aug 24 11:25:38 lasvegas-nv-datacenter pppd[3884]: CHAP authentication succeeded Aug 24 11:25:38 lasvegas-nv-datacenter pppd[3884]: MPPE 128-bit stateless compression enabled Aug 24 11:25:38 lasvegas-nv-datacenter pppd[3884]: local IP address 10.200.21.14 Aug 24 11:25:38 lasvegas-nv-datacenter pppd[3884]: remote IP address 10.200.20.1 Can someone help me? Basically, i Ieed to connect to the VPN and have my IP changed after the connection. I read a lot of guides but still cannot understand why I don't get a connection.

    Read the article

  • Enable PasswordAuthentication on OpenSuse 10

    - by Riduidel
    Hi, I've a virtual instance of Suse 10 running in my VMWare player, and I'm fighting against it to allow ssh password authentcation. How can I make it working since I already have tuned the /etc/ssh/ssh_config file like that # $OpenBSD: ssh_config,v 1.20 2005/01/28 09:45:53 dtucker Exp $ Host * # ForwardAgent no ForwardX11 yes ForwardX11Trusted yes PubkeyAuthentication no RhostsRSAAuthentication no RSAAuthentication no PasswordAuthentication yes HostbasedAuthentication no Protocol 2 SendEnv LANG LC_CTYPE LC_NUMERIC LC_TIME LC_COLLATE LC_MONETARY LC_MESSAGES SendEnv LC_PAPER LC_NAME LC_ADDRESS LC_TELEPHONE LC_MEASUREMENT SendEnv LC_IDENTIFICATION LC_ALL With ssh connection sending me the following logs Incoming packet #0x5, type 51 / 0x33 (SSH2_MSG_USERAUTH_FAILURE) 00000000 00 00 00 1e 70 75 62 6c 69 63 6b 65 79 2c 6b 65 ....publickey,ke 00000010 79 62 6f 61 72 64 2d 69 6e 74 65 72 61 63 74 69 yboard-interacti 00000020 76 65 00 ve. Outgoing packet #0x6, type 50 / 0x32 (SSH2_MSG_USERAUTH_REQUEST) 00000000 00 00 00 04 72 6f 6f 74 00 00 00 0e 73 73 68 2d ....root....ssh- 00000010 63 6f 6e 6e 65 63 74 69 6f 6e 00 00 00 14 6b 65 connection....ke 00000020 79 62 6f 61 72 64 2d 69 6e 74 65 72 61 63 74 69 yboard-interacti 00000030 76 65 00 00 00 00 00 00 00 00 ve........ Telling me that it expects publickey and keyboard-interactive authentications, which I don't want to use.

    Read the article

  • Freeradius authentication failed for unknown reason

    - by Moein7tl
    I followed this instruction to force freeradius to use mysql database. and run freeradius in debug mod. but it rejects all authentication. mysql database : mysql select * from radcheck; +----+----------+-----------+----+---------+ | id | username | attribute | op | value | +----+----------+-----------+----+---------+ | 1 | test | Password | == | test123 | | 2 | test | Auth-Type | == | Local | +----+----------+-----------+----+---------+ 2 rows in set (0.02 sec) radtest command : # radtest test test123 localhost 0 testing123 Sending Access-Request of id 235 to 127.0.0.1 port 1812 User-Name = "test" User-Password = "test123" NAS-IP-Address = 127.0.0.1 NAS-Port = 0 Message-Authenticator = 0x00000000000000000000000000000000 rad_recv: Access-Reject packet from host 127.0.0.1 port 1812, id=235, length=20 radiusd debug mod log: rad_recv: Access-Request packet from host 127.0.0.1 port 51034, id=235, length=74 User-Name = "test" User-Password = "test123" NAS-IP-Address = 127.0.0.1 NAS-Port = 0 Message-Authenticator = 0xbf111cbbae24fb0f0a558bfa26f53476 # Executing section authorize from file /usr/local/etc/raddb/sites-enabled/default +- entering group authorize {...} ++[preprocess] returns ok ++[chap] returns noop ++[mschap] returns noop ++[digest] returns noop [suffix] No '@' in User-Name = "test", looking up realm NULL [suffix] No such realm "NULL" ++[suffix] returns noop [eap] No EAP-Message, not doing EAP ++[eap] returns noop ++[files] returns noop ++[expiration] returns noop ++[logintime] returns noop [pap] WARNING! No "known good" password found for the user. Authentication may fail because of this. ++[pap] returns noop ERROR: No authenticate method (Auth-Type) found for the request: Rejecting the user Failed to authenticate the user. Using Post-Auth-Type Reject # Executing group from file /usr/local/etc/raddb/sites-enabled/default +- entering group REJECT {...} [attr_filter.access_reject] expand: %{User-Name} - test attr_filter: Matched entry DEFAULT at line 11 ++[attr_filter.access_reject] returns updated Delaying reject of request 20 for 1 seconds Going to the next request Waking up in 0.9 seconds. Sending delayed reject for request 20 Sending Access-Reject of id 235 to 127.0.0.1 port 51034 Waking up in 4.9 seconds. Cleaning up request 20 ID 235 with timestamp +4325 Ready to process requests. where is the problem and how should I solve it?

    Read the article

  • Multiple vlans access to shared pbx system

    - by Matt
    I'm new to networking and was looking for some assistance. First off I'm using packet tracer to diagram my scenario as I will be receiving my equipment next week to deploy. Hardware to be used: 2 catalyst 3560 switches all connect to a sonic wall router I have two companies that work in the same office space. I need to keep these companies separate on their own vlan. They will however need to share the phone system. (Packet tracer file uploaded to give those who have the time to see what I put together.) http://dl.dropbox.com/u/86234623/network%20build.pkt Here is my current test scenario: on switch 0 I have: company A on vlan 2 computers 172.16.1.100 and 101 255.255.0.0 FA0/10 FA0/11 company B on vlan 3 computers 172.16.2.102, 255.255.0.0 FA0/12 PBX on a trunk port 172.16.0.5, 255.255.0.0 FA0/5 trunk port on FA0/1 to connect the switches on switch 1 I have: company A on vlan 2 computers 172.16.1.102, 255.255.0.0 company B on vlan 3 computers 172.16.2.100 and 101, 255.255.0.0 trunk port on FA0/1 to connect the switches I can ping the respective computers on the same vlan but cant ping company A to B which is what I want. However neither company can talk (ping) the PBX. Here are the commands I used to configure what I have: switch 0 en conf t vlan 2 name A vlan 3 name B int fa0/10 switchport mode access switchport access vlan 2 int fa0/11 switchport mode access switchport access vlan 2 int fa0/12 switchport mode access switchport access vlan 3 int fa0/5 switchport trunk encapsulation dot1q switchport mode trunk switchport trunk allowed vlan 1-3 int fa0/1 (to connect the switches) switchport trunk encapsulation dot1q switchport mode trunk switchport trunk allowed vlan 1-3 Switch 1 en conf t vlan 2 name A vlan 3 name B int fa0/10 switchport mode access switchport access vlan 3 int fa0/11 switchport mode access switchport access vlan 3 int fa0/12 switchport mode access switchport access vlan 2 int fa0/1 (to connect the switches) switchport trunk encapsulation dot1q switchport mode trunk switchport trunk allowed vlan 1-3

    Read the article

  • special case ssh connection lag

    - by Hersheezy
    Setup We have a DMZ and LAN in our office that are connected to the outside with the following setup: +------+ | |------> LAN (normal office router) |Modem | | |------> DMZ (a single machine) +------+ Our internet account is with Comcast and we have 5 status IPs, one of which points to the single machine in the DMZ. Problem ssh connections initiated ANYWHERE EXCEPT the office LAN are really fast. However, from the LAN, there is about a 5 second delay. WTF?? Extra info The DMZ machine is debian 5. Executing a wget to the DMZ has no lag. When executing the following, everything up to HERE IS WHERE THE LAG IS INCURRED executes immediately. ssh -vvvv [email protected] ... debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug3: Wrote 16 bytes for a total of 1015 debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug3: Wrote 48 bytes for a total of 1063 debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/shopkins/.ssh/id_rsa (0x22440830) debug2: key: /home/shopkins/.ssh/identity ((nil)) debug2: key: /home/shopkins/.ssh/id_dsa ((nil)) debug3: Wrote 64 bytes for a total of 1127` HERE IS WHERE THE LAG IS INCURRED debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering public key: /home/shopkins/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug3: Wrote 368 bytes for a total of 1495 debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/shopkins/.ssh/identity debug3: no such identity: /home/shopkins/.ssh/identity debug1: Trying private key: /home/shopkins/.ssh/id_dsa debug3: no such identity: /home/shopkins/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password [email protected]'s password:

    Read the article

  • What characteristic of networking/TCP causes linear relation between TCP activity and latency?

    - by DeLongey
    The core of this problem is that our application uses websockets for real-time interfaces. We are testing our app in a new environment but strangely we're noticing an increasing delay in TCP websocket packets associated with an increase in websocket activity. For example, if one websocket event occurs without any other activity in a 1-minute period, the response from the server is instantaneous. However, if we slowly increase client activity the latency in server response increases with a linear relationship (each packet will take more time to reach the client with more activity). For those wondering this is NOT app-related since our logs show that our server is running and responding to requests in under 100ms as desired. The delay starts once the server processes the request and creates the TCP packet and sends it to the client (and not the other way around). Architecture This new environment runs with a Virtual IP address and uses keepalived on a load balancer to balance the traffic between instances. Two boxes sit behind the balancer and all traffic runs through it. Our host provider manages the balancer and we do not have control over that part of the architecture. Theory Could this somehow be related to something buffering the packets in the new environment? Thanks for your help.

    Read the article

  • VPN on OSX disconnects after precisely 2 minutes and 30 seconds on specific network

    - by Tyilo
    When connecting to my own VPN server on a specific network, called public-network, my Mac disconnects the VPN connection after 2 minutes and 30 seconds. I have performed several tests and this is the result: It works fine until the 2:30 mark It doesn't matter which Mac I use, it still disconnects It doesn't matter which client I use, all of the following does the same: OSX system client, HMA! Pro VPN and Shimo It doesn't matter which protocol I use, at least all of these protocols does the same: PPTP, OpenVPN and L2TP over IPSec The same thing happens using my own VPN server and HMA!'s VPN server. All other clients (Windows/iPhone) can use any of these VPN servers and protocols without problem on public-network On OSX, all the protocols, clients and servers works fine on any other network So it seems that it is the combination of OSX, VPN & public-network that causes this. This is the syslog from my VPN server, when the disconnection happens: Feb 2 12:04:32 raspberrypi pptpd[31400]: CTRL: EOF or bad error reading ctrl packet length. Feb 2 12:04:32 raspberrypi pptpd[31400]: CTRL: couldn't read packet header (exit) Feb 2 12:04:32 raspberrypi pptpd[31400]: CTRL: CTRL read failed Feb 2 12:04:32 raspberrypi pptpd[31400]: CTRL: Reaping child PPP[31401] Feb 2 12:04:32 raspberrypi pppd[31401]: Hangup (SIGHUP) Feb 2 12:04:32 raspberrypi pppd[31401]: Modem hangup Feb 2 12:04:32 raspberrypi pppd[31401]: Connect time 2.5 minutes. Feb 2 12:04:32 raspberrypi pppd[31401]: Sent 3963649 bytes, received 362775 bytes. Feb 2 12:04:32 raspberrypi pppd[31401]: MPPE disabled Feb 2 12:04:32 raspberrypi pppd[31401]: Connection terminated. Feb 2 12:04:32 raspberrypi pppd[31401]: Exit. Feb 2 12:04:32 raspberrypi pptpd[31400]: CTRL: Client <ip-adress> control connection finished

    Read the article

  • Does Windows XP automatically reassemble UDP fragments?

    - by Matt Davis
    I've got a Windows application that receives and processes XML messages transmitted via UDP. The application collects the data using Windows "raw" sockets, so the entire layer 3 packet is visible. We've recently run across a problem that has me stumped. If the XML messages (i.e., UDP packets) are large (i.e., 1500 bytes), they get fragmented as expected. Ordinarily, this will cause the XML processor to fail because it attempts to process each UDP packet as if it is a complete XML message. This is a known short-coming in the system at this stage of its development. On Windows 7, this is exactly what happens. The fragments are received and logged, but no processing occurs. On Windows XP, however, the same fragments are seen, and the XML processor seems to handle everything just fine. Does Windows XP automatically reassemble UDP fragments? I guess I could expect this for a normal UDP socket, but it's not expected behavior for a "raw" socket, IMO. Further, if this is the case on Windows XP, why isn't the behavior the same on Windows 7? Is there a way to enable this?

    Read the article

  • Different versions of iperf for windows give totally different results

    - by Albert Mata
    Measuring TCP output from a Windows client to Solaris server: WXP SP3 with iperf 1.7.0 -- returns an average around 90Mbit Same client, same server but iperf 2.0.5 for windows -- returns an average of 8.5 Mbit Similar discrepancies have been observed connecting to other servers (W2008, W2003) It's difficult to get to some conclusions when different versions of the same tool provide vastly different results. Example below: C:\tempiperf -v (from iperf.fr) iperf version 2.0.5 (08 Jul 2010) pthreads C:\tempiperf -c solaris10 Client connecting to solaris10, TCP port 5001 TCP window size: 64.0 KByte (default) [ 3] local 10.172.181.159 port 2124 connected with 10.172.180.209 port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.2 sec 10.6 MBytes 8.74 Mbits/sec Abysmal perfomance, but now I test from the same host (Windows XP SP3 32bit and 100Mbit) to the same server (Solaris 10/sparc 64bit and 1Gbit running iperf 2.0.5 with default window of 48k) with the old iperf C:\temp1iperf -v iperf version 1.7.0 (13 Mar 2003) win32 threads C:\temp1iperf.exe -c solaris10 -w64k Client connecting to solaris10, TCP port 5001 TCP window size: 64.0 KByte [1208] local 10.172.181.159 port 2128 connected with 10.172.180.209 port 5001 [ ID] Interval Transfer Bandwidth [1208] 0.0-10.0 sec 112 MBytes 94.0 Mbits/sec So one iperf with a 64k window says 8.75Mbit and the old iperf with the same window size says 94.0Mbit. These results are constant through repeated tests. From my testing launching iperf(old) with window size "x" and iperf(new) with window size "x" instead of producing the same or very close results produce totally different results. The only difference I see is the old compiled as win32 threads vs. pthreads but parallelism (-P 10) appears to work in both. Anyone has a clue or can recommend a tool that gives results I can trust?? EDIT: Looking at traces from (old) iperf it sets the TCP Window Scale flag to 3 in the SYN packet, when I run the (new) iperf this is set to 0 in the initial packet. A quick analysis of the window size through the exchange shows the (old) iperf moving back and forth but mostly at 32k while the (new) iperf mostly keeps at 64k. Maybe it will help somebody to connect the dots.

    Read the article

  • Apache2 process stuck at 100% cpu, CLOSE_WAIT socket lingering

    - by mmazing
    I've troubleshooted the heck out of this today, and I can't seem to find any information on how to determine what is happening exactly. Basically, on my development server, another developer is causing CLOSE_WAIT connections that eat up one or more apache2 processes for several hours if I don't restart apache2. strace on any of the processes yields no information, only that it was able to attach. mod_proxy is not enabled. KeepAlive is on, KeepAliveTimeout is 15 seconds, MaxKeepAliveRequests is 100. From what I've been reading, this may or may not be an apache issue at all, just that that's how CLOSE_WAIT works (the server is waiting for a FIN packet to close the connection). I just can't believe that a server would be crippled so easily by not receiving a packet from a remote host telling it to close the connection. Especially without any intervention for well over an hour. Any tips? I'm about to pull my hair out. Edit : Also, there are no unusual entries in any apache log files. Edit 2: lsof -i shows only a single CLOSE_WAIT per hanging process. (That's what has been bothering me about this, as most other discussions talk about many CLOSE_WAIT connections, while I only have one per process.) The nature of the code that is running (php) doesn't really lend itself to closing open connections and whatnot. I can run the same code that he is executing with the same session data, and not result in a hanging process.

    Read the article

  • Passwordless SSH not working - keys copied and permissions set

    - by Comcar
    I know this question has been asked, but I'm certain I've done what all the other answers suggest. Machine A: used keygen -t rsa to create id_rsa.pub in ~/.ssh/ copied Machine A's id_rsa.pub to Machine B user's home directory Made the file permissions of id_rsa.pub 600 Machine B added Machine A's pub key to authorised_keys and authorised_keys2: cat ~/id_rsa.pub ~/.ssh/authorised_keys2 made the file permissions of id_rsa.pub 600 I've also ensured both the .ssh directories have the permission 700 on both machine A and B. If I try to login to machine B from machine A, I get asked for the password, not the ssh pass phrase. I've got the root users on both machines to talk to each other using password-less ssh, but I can't get a normal user to do it. Do the user names have to be the same on both sides? Or is there some setting else where I've missed. Machine A is a Ubuntu 10.04 virtual machine running inside VirtualBox on a Windows 7 PC, Machine B is a dedicated Ubuntu 9.10 server UPDATE : I've run ssh with the option -vvv, which provides many many lines of output, but this is the last few commands: debug3: check_host_in_hostfile: filename /home/pete/.ssh/known_hosts debug3: check_host_in_hostfile: match line 1 debug1: Host '192.168.1.19' is known and matches the RSA host key. debug1: Found key in /home/pete/.ssh/known_hosts:1 debug2: bits set: 504/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug3: Wrote 16 bytes for a total of 1015 debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug3: Wrote 48 bytes for a total of 1063 debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/pete/.ssh/identity ((nil)) debug2: key: /home/pete/.ssh/id_rsa (0x7ffe1baab9d0) debug2: key: /home/pete/.ssh/id_dsa ((nil)) debug3: Wrote 64 bytes for a total of 1127 debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Trying private key: /home/pete/.ssh/identity debug3: no such identity: /home/pete/.ssh/identity debug1: Offering public key: /home/pete/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug3: Wrote 368 bytes for a total of 1495 debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/pete/.ssh/id_dsa debug3: no such identity: /home/pete/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password

    Read the article

< Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >