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  • The right way to develop against of PayPal platform

    - by zshamrock
    What is the right/recommended way to develop against of PayPal platform: Use the New PayPal SDK (https://www.x.com/developers/paypal/documentation-tools/paypal-sdk-index) Use the legacy PayPal SDK (which is quite old right now) Just send raw HTTPS requests following NVP protocol (in the end they are just REST-like API), and do not depend on any official API (just depend on the official NVP protocol description) Which one is considered the right way to go?

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  • Typecast cross-platform compatibility

    - by kaykun
    Hi, what I'm trying to do is append a binary integer into a string object. So far I have this: int number = 5; cppstring.append((char*)&number, 4); It works fine on a x86 system with Windows, but some people are saying its not cross-platform and is unsafe. What is the preferred method to do this?

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  • Request.Browser.Platform not returning iPad, OSX, or Windows7

    - by rockinthesixstring
    I'm working on some advanced browser detection, and I've downloaded the MDBF browser file from CodePlex. Unfortunately my Request.Browser.Platform, along with a few other things is returning "Unknown" on both my iPad Mac OSX (Snow Leopard) and on Windows7 Does anyone know of a good advanced .browser file out there that does the same thing for non mobile devices as the MDBF does for mobile devices?

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  • How to set an image based on iphone platform in objective-c

    - by Toran Billups
    I'm moving my application from 3.x to 4.x as I prepare for the app store and found that I need to have 2 copies of all my custom pngs - my question is how can I determine what img to show and when. Example - how do I know to show the Find.png vs the [email protected] Is it "safe" or "correct" to look for 4.x specific apis or does the iphone have a way to determine what platform you are on at runtime? Thank you in advance

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  • ecommerce platform evaluation

    - by 5YrsLaterDBA
    Anybody has experience with Magento community version and Appach OFBiz? Could you please share your feeling with me? I am trying to find a free ecommerce platform to start with. OFBiz is using Java. Don't know what's the language Magento is using. thanks,

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  • How to pipe two CORE::system commands in a cross-platform way

    - by Pedro Silva
    I'm writing a System::Wrapper module to abstract away from CORE::system and the qx operator. I have a serial method that attempts to connect command1's output to command2's input. I've made some progress using named pipes, but POSIX::mkfifo is not cross-platform. Here's part of what I have so far (the run method at the bottom basically calls system): package main; my $obj1 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{''}], input => ['input.txt'], description => 'Concatenate input.txt to STDOUT', ); my $obj2 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{'$_ = reverse $_}'}], description => 'Reverse lines of input input', output => { '>' => 'output' }, ); $obj1->serial( $obj2 ); package System::Wrapper; #... sub serial { my ($self, @commands) = @_; eval { require POSIX; POSIX->import(); require threads; }; my $tmp_dir = File::Spec->tmpdir(); my $last = $self; my @threads; push @commands, $self; for my $command (@commands) { croak sprintf "%s::serial: type of args to serial must be '%s', not '%s'", ref $self, ref $self, ref $command || $command unless ref $command eq ref $self; my $named_pipe = File::Spec->catfile( $tmp_dir, int \$command ); POSIX::mkfifo( $named_pipe, 0777 ) or croak sprintf "%s::serial: couldn't create named pipe %s: %s", ref $self, $named_pipe, $!; $last->output( { '>' => $named_pipe } ); $command->input( $named_pipe ); push @threads, threads->new( sub{ $last->run } ); $last = $command; } $_->join for @threads; } #... My specific questions: Is there an alternative to POSIX::mkfifo that is cross-platform? Win32 named pipes don't work, as you can't open those as regular files, neither do sockets, for the same reasons. The above doesn't quite work; the two threads get spawned correctly, but nothing flows across the pipe. I suppose that might have something to do with pipe deadlocking or output buffering. What throws me off is that when I run those two commands in the actual shell, everything works as expected.

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  • Cross platform /dev/null in Python

    - by Tristan
    I'm using the following code to hide stderr on Linux/OSX for a Python library I do not control that writes to stderr by default: f = open("/dev/null","w") zookeeper.set_log_stream(f) Is there an easy cross platform alternative to /dev/null? Ideally it would not consume memory since this is a long running process.

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  • Working on a cross platform library...

    - by Alon
    What are the best practices on writing a cross platform library in C++? My development environment is Eclipse CDT on Linux, but my library should have the possibility to compile natively on Windows either (from Visual C++ for example).

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  • Why did Sun develop the Java platform? [closed]

    - by nic28
    Why did Sun (now owned by Oracle, I know) develop the Java Plaform? How does it make business sense? It seems to me like it would be a very expensive project (also, any ideas on how much they spent/are spending to develop/maintain the platform?). Are they making money by selling support or something?

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  • The builds tools for WindowsKernelModeDriver8.1 (Platform Toolset = 'WindowsKernelModeDriver8.1') cannot be found

    - by Rajeshwar
    I am attempting to build this example. However I am getting the error error MSB8020: The builds tools for WindowsApplicationForDrivers8.1 (Platform Toolset = 'WindowsApplicationForDrivers8.1') cannot be found. To build using the WindowsApplicationForDrivers8.1 build tools, either click the Project menu or right-click the solution, and then select "Update VC++ Projects...". Install WindowsApplicationForDrivers8.1 to build using the WindowsApplicationForDrivers8.1 build tools. I have already installed WDK 8.1 .exe andwhen I right click on the solution I cant find any thing that states "Update VC++ Projects" Any suggestions on how I may resolve this issue and build it. ? I am running Windows 7 and VS2012 Pro.

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  • How to play youtube videos which using Youtube.apk for android 2.1 platform

    - by danny
    I have a problem, I have a Youtube.apk that version is 1.5.20, so I would like to play Youtube videos in android 2.1 platform, but some problems: ======================================================================================= I/ActivityManager( 52): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.google.android.youtube/.HomeA} I/ActivityManager( 52): Start proc com.google.android.youtube for activity com.google.android.youtube/.HomeActivity: pid=373 uid=10021 gids={3003} D/installd( 36): DexInv: --- BEGIN '/system/app/YouTube.apk' --- D/dalvikvm( 379): DexOpt: load 106ms, verify 597ms, opt 24ms D/installd( 36): DexInv: --- END '/system/app/YouTube.apk' (success) --- I/ActivityThread( 373): Publishing provider com.google.android.youtube.SuggestionProvider: com.google.android.youtube.suggest.SuggestionProvider I/YouTube ( 373): Distribution channel:mvapp-android-mid120 D/ ( 373): unable to unlink '/data/data/com.google.android.youtube/shared_prefs/youtube.xml.bak': No such file or directory (errno=2) I/AndroidRuntime( 373): AndroidRuntime onExit calling exit(-42) I/ActivityManager( 52): Process com.google.android.youtube (pid 373) has died. D/Zygote ( 33): Process 373 exited cleanly (214) I/UsageStats( 52): Unexpected resume of com.android.launcher while already resumed in com.google.android.youtube W/WindowManager( 52): Rebuild removed 2 windows but added 1 W/InputManagerService( 52): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@4406d498 ============================================================================================= so, How to fix this problem thanks~

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  • Algorithm for creating a school timetable.

    - by cand
    Hello all. I've been wondering if there are known solutions for algorithm of creating a school timetable. Basically, it's about optimizing "hour-dispersion" (both in teachers and classes case) for given class-subject-teacher associations. We can assume that we have sets of classes, lesson subjects and teachers associated with each other at the input and that timetable should fit between 8AM and 4PM. I guess that there is probably no accurate algorithm for that, but maybe someone knows a good approximation or hints for developing it. P.S. I know, there was http://stackoverflow.com/questions/1259686/school-timetable-generation-algorithm-closed , but unlike in that case, I'm not looking for actual implementation, rather for thoughts on how to do it or why it's impossible.

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  • Stack data storage order

    - by Jamie Dixon
    When talking about a stack in either computing or "real" life we usually assume a "first on, last off" type of functionality. Because the idea of a stack is based around something in the physical world, does it matter how the data in the stack is stored? I notice in a lot of examples that the storage of the stack data is quite often done using an array and the newest item added to the stack is placed at the bottom of the array. (like adding a new plate to an existing stack of plates except putting it underneath the other plates rather than on top). As a paradigm, does it matter in what order the data is stored within the stack as long as the operation of the stack acts as expected?

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  • Ball to Ball Collision - Detection and Handling

    - by Simucal
    With the help of the Stack Overflow community I've written a pretty basic-but fun physics simulator. You click and drag the mouse to launch a ball. It will bounce around and eventually stop on the "floor". My next big feature I want to add in is ball to ball collision. The ball's movement is broken up into a x and y speed vector. I have gravity (small reduction of the y vector each step), I have friction (small reduction of both vectors each collision with a wall). The balls honestly move around in a surprisingly realistic way. I guess my question has two parts: What is the best method to detect ball to ball collision? Do I just have an O(n^2) loop that iterates over each ball and checks every other ball to see if it's radius overlaps? What equations do I use to handle the ball to ball collisions? Physics 101 How does it effect the two balls speed x/y vectors? What is the resulting direction the two balls head off in? How do I apply this to each ball? Handling the collision detection of the "walls" and the resulting vector changes were easy but I see more complications with ball-ball collisions. With walls I simply had to take the negative of the appropriate x or y vector and off it would go in the correct direction. With balls I don't think it is that way. Some quick clarifications: for simplicity I'm ok with a perfectly elastic collision for now, also all my balls have the same mass right now, but I might change that in the future. In case anyone is interested in playing with the simulator I have made so far, I've uploaded the source here (EDIT: Check the updated source below). Edit: Resources I have found useful 2d Ball physics with vectors: 2-Dimensional Collisions Without Trigonometry.pdf 2d Ball collision detection example: Adding Collision Detection Success! I have the ball collision detection and response working great! Relevant code: Collision Detection: for (int i = 0; i < ballCount; i++) { for (int j = i + 1; j < ballCount; j++) { if (balls[i].colliding(balls[j])) { balls[i].resolveCollision(balls[j]); } } } This will check for collisions between every ball but skip redundant checks (if you have to check if ball 1 collides with ball 2 then you don't need to check if ball 2 collides with ball 1. Also, it skips checking for collisions with itself). Then, in my ball class I have my colliding() and resolveCollision() methods: public boolean colliding(Ball ball) { float xd = position.getX() - ball.position.getX(); float yd = position.getY() - ball.position.getY(); float sumRadius = getRadius() + ball.getRadius(); float sqrRadius = sumRadius * sumRadius; float distSqr = (xd * xd) + (yd * yd); if (distSqr <= sqrRadius) { return true; } return false; } public void resolveCollision(Ball ball) { // get the mtd Vector2d delta = (position.subtract(ball.position)); float d = delta.getLength(); // minimum translation distance to push balls apart after intersecting Vector2d mtd = delta.multiply(((getRadius() + ball.getRadius())-d)/d); // resolve intersection -- // inverse mass quantities float im1 = 1 / getMass(); float im2 = 1 / ball.getMass(); // push-pull them apart based off their mass position = position.add(mtd.multiply(im1 / (im1 + im2))); ball.position = ball.position.subtract(mtd.multiply(im2 / (im1 + im2))); // impact speed Vector2d v = (this.velocity.subtract(ball.velocity)); float vn = v.dot(mtd.normalize()); // sphere intersecting but moving away from each other already if (vn > 0.0f) return; // collision impulse float i = (-(1.0f + Constants.restitution) * vn) / (im1 + im2); Vector2d impulse = mtd.multiply(i); // change in momentum this.velocity = this.velocity.add(impulse.multiply(im1)); ball.velocity = ball.velocity.subtract(impulse.multiply(im2)); } Source Code: Complete source for ball to ball collider. Binary: Compiled binary in case you just want to try bouncing some balls around. If anyone has some suggestions for how to improve this basic physics simulator let me know! One thing I have yet to add is angular momentum so the balls will roll more realistically. Any other suggestions? Leave a comment!

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  • What makes a good software developer? [closed]

    - by David Johnstone
    Previously there have been questions on what makes a good team lead and what makes a good programming team, but I can't find any questions on what makes a good programmer. I believe the answer to this question is especially important in the context of hiring. Hiring the best people you can afford only works when you are able to identify who the best people are. Being able to consistently identify the best people is only possible when you know what makes the best people the best people. The easy answer is "smart and gets things done" (see "Done, and Gets Things Smart" for an interesting response). But surely there is more to being a good software developer than this aphorism. So, what makes a good software developer a good software developer? (Note: For the purposes of this question, I'm not interested in how to actually tell if somebody is a good software developer.)

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  • What is the difference between these two nloglog(n) sorting algorithms? (Andersson et al., 1995 vs.

    - by Yktula
    Swanepoel's comment here lead me to this paper. Then, searching for an implementation in C, I came across this, which referenced another paper on an algorithm described here. Both papers describe integer sorting algorithms that run in O(nloglog(n)) time. What is the difference between the two? Have there been any more recent findings about this topic? Andersson et al., 1995 Han, 2004

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  • Have you ever bought a commercial implementation of a programming language for personal programming

    - by Nelson
    Commercial products are often a source of ideas and inspiration for open source projects. There are free and open source implementations of almost every programming language ever devised, and a lot of them are very good. For non-work related personal programming projects, have you ever bought an expensive commerical implementation of a programming language and found it well worth the investment? If so, which one and why?

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  • Code Golf: Collatz Conjecture

    - by Earlz
    Inspired by http://xkcd.com/710/ here is a code golf for it. The Challenge Given a positive integer greater than 0, print out the hailstone sequence for that number. The Hailstone Sequence See Wikipedia for more detail.. If the number is even, divide it by two. If the number is odd, triple it and add one. Repeat this with the number produced until it reaches 1. (if it continues after 1, it will go in an infinite loop of 1 -> 4 -> 2 -> 1...) Sometimes code is the best way to explain, so here is some from Wikipedia function collatz(n) show n if n > 1 if n is odd call collatz(3n + 1) else call collatz(n / 2) This code works, but I am adding on an extra challenge. The program must not be vulnerable to stack overflows. So it must either use iteration or tail recursion. Also, bonus points for if it can calculate big numbers and the language does not already have it implemented. (or if you reimplement big number support using fixed-length integers) Test case Number: 21 Results: 21 -> 64 -> 32 -> 16 -> 8 -> 4 -> 2 -> 1 Number: 3 Results: 3 -> 10 -> 5 -> 16 -> 8 -> 4 -> 2 -> 1 Also, the code golf must include full user input and output.

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  • I need to choose a compression algorithm

    - by chiz
    I need to choose a compression algorithm to compress some data. I don't know the type of data I'll be compressing in advance (think of it as kinda like the WinRAR program). I've heard of the following algorithms but I don't know which one I should use. Can anyone post a short list of pros and cons? For my application the first priority is decompression speed; the second priority is space saved. Compression (not decompression) speed is irrelevant. Deflate Implode Plain Huffman bzip2 lzma

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