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  • Best triple head display setup

    - by dgel
    I'm currently running Ubuntu 12.04 with a darn good triple head display setup. I've got a VisionTek 900530 Radeon HD 5450 512MB DDR3 PCI Express video card that has two DVI outputs and one Mini DisplayPort that I have connected to a HDMI adapter. I'm running three identical Asus 1920x1080 monitors that each have a DVI, VGA, and HDMI input. I'm using the xorg-edgers ppa, so I'm using the open source radeon driver version 6.99.99. I tried using the ATI binary fglrx driver, but I wasn't able to get the three monitors working properly- the monitor connected via HDMI / DisplayPort wouldn't run at full resolution. The setup is almost perfect: Compiz runs fine and is quite snappy. I'm not able to use that great compiz feature where you can drag a window to the side of a display and it will half maximize. I occasionally experience display corruption weirdness with Unity and need to restart it. When I use a dropdown menu in LibreOffice it often pops the menu down in another window. For example, if I'm using the center monitor and click the Insert menu, the menu pulls down on the monitor to my right, forcing me to chase it. If I chase down the menu and choose Manual Break, the dialog appears over on my left monitor. This absurdity is mildly entertaining but has lost its novelty. I've decided to build a new system and have spared no expense- latest i7 processor, SSD, etc. I really like the performance of the Nvidia binary drivers, so I put two ZOTAC ZT-40707-10L GeForce GT 440 in the system, figuring I'd have four DVI outputs and an awesome triple (or even eventually quad) head setup. Unfortunately it appears that I didn't do sufficient research before my purchase. It seems that Nvidia TwinView only supports two monitors on one card (I guess that's why they call it TwinView...). I messed around with running two X servers, but I really don't want that- being able to drag windows to any monitor is critical. It doesn't sound like Xinerama is an option because from what I understand it simply doesn't support Compiz. I've seen a BaseMosaic option that can be used with the Nvidia drivers that appears to support an almost unlimited number of heads- unfortunately me cheap little cards don't support it. I'm also not sure whether you'll still have all nice maximizing and snapping that TwinView provides, or whether Ubuntu will only see it as one massive display. I put my old trusty ATI card into my new system and installed 12.10. I'm using the opensource radeon drivers again because even in 12.10 I can't get the fglrx binary drivers to do triple head. Unfortunately, even with an unbelievably powerful system the experience is extremely sluggish (much more so than my experience in 12.04). The menu scattering problem appears to be fixed, but I get a lot of nasty Unity display corruption. So finally, my question is this: What hardware / drivers should I use? I'm willing to buy (almost) any video card(s). I have two PCI-Express 3.0 slots on my motherboard (which has an integrated Intel HD card). I'm willing to use ATI or Nvidia cards and willing to run Ubuntu 12.04.1 or 12.10. I'm not a gamer, but do want beautiful and snappy Compiz effects. Does anyone out there have the perfect triple head setup in 12.04 or 12.10? What hardware / drivers are you using? I have those two Nvidia cards but will probably be returning them unless someone knows a way to use them together for a triple head setup. Since I'm having pretty good luck with a single ATI card providing three displays, should I just buy a beefier one with the hopes that it will fix the horrible sluggishness I'm experiencing in 12.10?

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  • 12.10 unable to install or even run from Live CD with nVidia GTX 580

    - by user99056
    I've used Ubuntu in the past (set up as web server, etc over in Iraq), so I'm not a 100% Linux Noob, however, I'm running into a brick wall here. I've got a machine I built when I got back to the US earlier this year, running Windows 7 Ultimate on it, and I've now got some free time and would like to transition over to Ubuntu full time. I've searched around in the forums, and there seems to be an issue with the nVidia graphics cards, so I've tried going to the EVGA site to see if I could find a new BIOS update for it and had no luck, so I'm back searching the forums here again and decided to just go ahead and post my question. My apologies if this is covered in another post and I was just unable to find it. I've found a few 'similar' posts, but nothing as bad as my issue. With the history aside, here is the actual detailed issue: I purchased a new SSD (Intel 520 SSD), arrived today, and I disconnect my old Windows 7 SSD. I had pre downloaded the ubuntu-12.10-desktop-amd64 earlier today and burned it to DVD. Upon inserting the Live CD into the computer and booting up, everything was fine up to the 'Run From Live CD' or 'Install Ubuntu Now' buttons. As I was sure I wanted to go ahead and make the switch, I selected the 'Install Now' from the right hand side. CD Spins up, black window pops up, and then the errors started: date/time GPU Lockup date/time Failed to idle channel 1 date/time PFIFO - playlist update failed date/time Failed to idle channel 2 date/time PFIFO - playlist update failed Thinking it might correct itself, I let it run and it would swap over to a GUI Screen that was locked up with major blurring/etc, then back to the command line with the errors. Eventually it said something along the lines of 'unknown status' and switched back to the GUI and froze. So, that's when I tried to see if I could find a BIOS upgrade for the nVidia GTX580 cards, and had no luck. So I thought, why not try to just run it from the Live CD and see if I can at least get a look at it, maybe if I could get it running try to do some sort of install from there and fix the driver issue. I rebooted, brought up the Live CD, and this time chose the left option / run from the CD. It brought me all the way in to the desktop, I saw my drives, the other icons, could move the mouse, etc for about 30 seconds and then it locked up completely. I've tried this a couple of times and get the same results every time. Hardware: Intel i7-3930K CPU @ 3.2GHz (12 CPUs) / MSI MS-7760 Motherboard / 32GB RAM / 2 x EVGA (nVidia) GeForce GTX 580 (4GB Ram each) So the question is: Is there any way to install 12.10 if you can't even get the Live CD to run (for more than 30 seconds)? My current hardware configuration is both of the GTX 580 cards have an SLI jumper on them, and I have 2 monitors on each card. (Ubuntu info obviously only shows on the main monitor from the failed installation and the attempt at running the Live CD). Perhaps opening the machine back up and removing the SLI Jumper and removing the other 3 monitors (so it only would have 1 video card with one monitor on it) would actually allow me to get 12.10 installed, then I could work on an nVidia Video Driver fix for the GTX 580, and then possibly hook up the other video card and monitors? Or is this something that they are currently aware of and may update with a future release in the next few days/weeks? Any thoughts or suggestions would be greatly appreciated, as I can't even try to fix the issue (assuming it is the nVidia drivers) if I can't even get it to install at all.

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  • Concat LPSTR in C++

    - by Cat Man Do
    Trying to use as basic C++ as I can to build a list of numbers from 1-52 in a random order (deck of cards). Unfortauntely, all my attempts to concat the strings and get a result end in failure. Any suggestions? NOTE: This is not homework it's something I'm using to create a game. // Locals char result[200] = ""; // Result int card[52]; // Array of cards srand(time(0)); // Initialize seed "randomly" // Build for (int i=0; i<52; i++) { card[i] = i; // fill the array in order } // Shuffle cards for (int i=0; i<(52-1); i++) { int r = i + (rand() % (52-i)); int temp = card[i]; card[i] = card[r]; card[r] = temp; } // Build result for (int c=0; c<52; c++) { // Build sprintf(result, "%d", card[c]); // Comma? if ( c < 51 ) { sprintf(result, "%s", ","); } } My end result is always garbled text. Thanks for the help.

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  • Silverlight 3 data-binding child property doesn't update

    - by sonofpirate
    I have a Silverlight control that has my root ViewModel object as it's data source. The ViewModel exposes a list of Cards as well as a SelectedCard property which is bound to a drop-down list at the top of the view. I then have a form of sorts at the bottom that displays the properties of the SelectedCard. My XAML appears as (reduced for simplicity): <StackPanel Orientation="Vertical"> <ComboBox DisplayMemberPath="Name" ItemsSource="{Binding Path=Cards}" SelectedItem="{Binding Path=SelectedCard, Mode=TwoWay}" /> <TextBlock Text="{Binding Path=SelectedCard.Name}" /> <ListBox DisplayMemberPath="Name" ItemsSource="{Binding Path=SelectedCard.PendingTransactions}" /> </StackPanel> I would expect the TextBlock and ListBox to update whenever I select a new item in the ComboBox, but this is not the case. I'm sure it has to do with the fact that the TextBlock and ListBox are actually bound to properties of the SelectedCard so it is listening for property change notifications for the properties on that object. But, I would have thought that data-binding would be smart enough to recognize that the parent object in the binding expression had changed and update the entire binding. It bears noting that the PendingTransactions property (bound to the ListBox) is lazy-loaded. So, the first time I select an item in the ComboBox, I do make the async call and load the list and the UI updates to display the information corresponding to the selected item. However, when I reselect an item, the UI doesn't change! For example, if my original list contains three cards, I select the first card by default. Data-binding does attempt to access the PendingTransactions property on that Card object and updates the ListBox correctly. If I select the second card in the list, the same thing happens and I get the list of PendingTransactions for that card displayed. But, if I select the first card again, nothing changes in my UI! Setting a breakpoint, I am able to confirm that the SelectedCard property is being updated correctly. How can I make this work???

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  • Java For-Each Loop to Deal to multiple Hands

    - by qwertyRocker
    I'm trying to find a good way to 'deal' cards to 4 difference hands. System.out.println("Deal to 4 Hands: "); Hand hand1 = new Hand(); Hand hand2 = new Hand(); Hand hand3 = new Hand(); Hand hand4 = new Hand(); hand1.addSingleCard(Deck.deal()); hand2.addSingleCard(Deck.deal()); hand3.addSingleCard(Deck.deal()); hand4.addSingleCard(Deck.deal()); hand1.addSingleCard(Deck.deal()); hand2.addSingleCard(Deck.deal()); hand3.addSingleCard(Deck.deal()); hand4.addSingleCard(Deck.deal()); System.out.println("Cards left in deck: " + Deck.size()); System.out.println("Player 1's Hand: \n" + hand1.getHand()); System.out.println("Player 2's Hand: \n" + hand2.getHand()); System.out.println("Player 3's Hand: \n" + hand3.getHand()); System.out.println("Player 4's Hand: \n" + hand4.getHand()); Is there an easier way to deal to hands? For example using a For-Each loop? I tried this: but it doesn't work. I haven't really used this type of loop very must... for(Hand card : hand1){ System.out.println("Player 1's Hand: \n" + hand1); } By the way, this deals 2 cards to 4 difference hands, then prints each hand.

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  • How do I return an array from a method?

    - by dwwilson66
    I'm trying to create a deck of cards for my homework. Code is posted below. I need to create four sets of cards (the four suits) and am create a multidimensional array. When I print the results instead of trying to pass the array, I can see that the data in the array is as expected. However, when I try to pass the array card, I get an error cannot find symbol. I've got this modeled after texbook and Java tutorial examples, and I need some help figuring out what I'm missing. I've over-documented to give an idea of how I'm thinking this SHOULD work...please let me know where I've gone horribly wrong in my understanding. import java.util.*; import java.lang.*; // public class CardGame { public static int[][] main(String[] args) { int[][] startDeck = deckOfCards(); /* cast new deck as int[][], calling method deckOfCards System.out.println(" /// from array: " + Arrays.deepToString(startDeck)); } public static int[][] deckOfCards() /* method to return a multi-dimensional array */ { int rank; int suit; for(rank=1;rank<14;rank++) /* cards 1 - 13 .... */ { for(suit=1;suit<5;suit++) /* suits 1 - 4 .... */ { int[][] card = new int[][] /* define a new card... */ { {rank,suit} /* with rank/suit from for... loops */ }; System.out.println(" /// from array: " + Arrays.deepToString(card)); } } return card; /* Error: cannot find symbol } }

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  • Building a custom Linux Live CD

    - by Mike Heinz
    Can anyone point me to a good tutorial on creating a bootable Linux CD from scratch? I need help with a fairly specialized problem: my firm sells an expansion card that requires custom firmware. Currently we use an extremely old live CD image of RH7.2 that we update with current firmware. Manufacturing puts the cards in a machine, boots off the CD, the CD writes the firmware, they power off and pull the cards. Because of this cycle, it's essential that the CD boot and shut down as quickly as possible. The problem is that with the next generation of cards, I have to update the CD to a 2.6 kernel. It's easy enough to acquire a pre-existing live CD - but those all are designed for showing off Linux on the desktop - which means they take forever to boot. Can anyone fix me up with a current How-To? Update: So, just as a final update for anyone reading this later - the tool I ended up using was "livecd-creator". My reason for choosing this tool was that it is available for RedHat-based distributions like CentOs, Fedora and RHEL - which are all distributions that my company supports already. In addition, while the project is very poorly documented it is extremely customizable. I was able to create a minimal LiveCD and edit the boot sequence so that it booted directly into the firmware updater instead of a bash shell. The whole job would have only taken an hour or two if there had been a README explaining the configuration file!

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  • Python 2.7.3 memory error

    - by Tom Baker
    I have a specific case with python code. Every time I run the code, the RAM memory is increasing until it reaches 1.8 gb and crashes. import itertools import csv import pokersleuth cards = ['2s', '3s', '4s', '5s', '6s', '7s', '8s', '9s', 'Ts', 'Js', 'Qs', 'Ks', 'As', '2h', '3h', '4h', '5h', '6h', '7h', '8h', '9h', 'Th', 'Jh', 'Qh', 'Kh', 'Ah', '2c', '3c', '4c', '5c', '6c', '7c', '8c', '9c', 'Tc', 'Jc', 'Qc', 'Kc', 'Ac', '2d', '3d', '4d', '5d', '6d', '7d', '8d', '9d', 'Td', 'Jd', 'Qd', 'Kd', 'Ad'] flop = itertools.combinations(cards,3) a1 = 'Ks' ; a2 = 'Qs' b1 = 'Jc' ; b2 = 'Jd' cards1 = a1+a2 cards2 = b1+b2 number = 0 n=0 m=0 for row1 in flop: if (row1[0] <> a1 and row1[0] <>a2 and row1[0] <>b1 and row1[0] <>b2) and (row1[1] <> a1 and row1[1] <>a2 and row1[1] <>b1 and row1[1] <>b2) and (row1[2] <> a1 and row1[2] <> a2 and row1[2] <> b1 and row1[2] <> b2): for row2 in cards: if (row2 <> a1 and row2 <> a2 and row2 <> b1 and row2 <> b2 and row2 <> row1[0] and row2 <> row1[1] and row2 <> row1[2]): s = pokersleuth.compute_equity(row1[0]+row1[1]+row1[2]+row2, (cards1, cards2)) if s[0]>=0.5: number +=1 del s[:] del s[:] print number/45.0 number = 0 n+=1

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  • Turning down the sound on a switched off user

    - by soandos
    If one switches users (i.e. user one switches off, and then another users logs in) and there is sound playing on the first user, that sound will continue to play for the second user. If the second user has admin rights, they can guess what program is causing the sound and then kill it, but that is very clumsy, and far more than what "needs" to be done. When I open the mixer, it just shows that sound is playing. How can I stop it?

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  • synchronous network audio

    - by intuited
    I'd like to have an audio transmission shared among computers on a LAN. Although there are various systems to do this -- shoutcast/icecast, pulseaudio, etc. -- I'm not aware of any that provide synchronization. I'd like to have different computers in the house playing the same audio, and have the same sample playing at the same time. Is there a system which can do this?

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  • Looking for Mini itx board suitable for hooking up to a television.

    - by Jaxsun
    I am building a small computer to hook up to my tv for playing some games and playing media. I would like to find a board with both HDMI and standard RCA hookups that would be powerful enough to play full HD video (if it has an embedded cpu). I came across the VIA VB8003 which seemed to fit my needs but it doesn't seem to be widely available. Any help would be greatly appreciated, thank you.

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  • How to prevent Vista from entering Sleep mode when certain conditions exist?

    - by idyllhands
    Mainly, I would like to prevent my laptop from entering Sleep mode when I am playing music or streaming video. This is on my laptop, so another option that would work would be to prevent sleep mode whenever the laptop is plugged into my tv via HDMI (ie when HDMI port is in use). Or prevent sleep mode whenever there is audio playing.. I am soon upgrading to Windows 7, so solutions using 7 would be great also/instead. Thanks!

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  • Audio queue start failed

    - by mobapps99
    Hi , i'm developing a project which has both audio streaming and playing audio from file. For audio streaming i'm using AudioStreamer and for playing from file i'm using avaudioplayer. Both streaming and playing works perfectly as long as the app is not interrupted by a phone call or sms. But when a call/sms comes after dismissing the call when i try to restart streaming i'm getting the error "Audio queue start failed" . This happens only when i have used avaudioplayer at least once and after that used streaming. When the avaudioplayer obeject is not created , in this scenario the there is no problem with resuming streaming after dismissing the call. My guess is that some thing is wrong with audioqueue. Help is very much appreciated.......

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  • Flash FLVPlayback states

    - by rob5408
    I'm writing my own class to manage a skin for an FLVPlayback component. It works 90% of the time, but sometimes the state get really messed up. Specifically, the video is playing, meaning I can see it play and the VideoEvent.PLAYHEAD_UPDATE event is firing, but when I poll the FLVPlayback component about its playing property, it returns false. I assume this may be because 'buffering' is kind of a subset of 'playing', but I cannot confirm this in the documentation. I guess another way to ask this question is, "Does the FLVPlayback component ever buffer while it is in a stopped state?"

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  • Querying current number of touches on screen without using events on iPhone

    - by nikhil
    I have an application that starts playing a sound when user touches the uiview and changing to different tones as the user slides the finger on the screen. The sound stops when the user lifts the finger. I am using the touchesBegan, Moved and Ended Events for this. My problem is touches Ended (and/or cancelled) is sometimes not fired properly and the sound keeps playing even after the finger is lifted from screen. So as a workaround I would like to implement a timer that would check for the number of touches on the screen and if it is zero it will check and stop the audioplayer if playing. I have been searching for some code that could get me the number of touches like UITouch *touches=[self getAllTouchesonScreen]; or something :)

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  • Polling versus socket servers for online Flash games

    - by justin
    Hi, I want to make an online flash game, it will have social features but the gameplay will be primarily single-player. For example, no two players will appear on the screen at once, the social interaction will be through asynchronous messages, there won't be real-time chat or anything. Much of the logic would happen in the client, the server would validate the client logic, but it wouldn't need to be totally synchronous, which is why I'm thinking polling might be satisfactory. I have read in many places that socket servers can be more efficient than using polling for online games, but is that mainly a consideration for games that are more multi-player with more mult-player interactions than the game I have descriebed? If many users are playing online at the same time, but each playing a relatively isolated game, and not interacting to in real-time with each players, could polling be okay, or would using sockets be advisable no matter what if you have an online game that you envision many people playing at the same time? Thanks!

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  • Python/Tkinter Audio Player

    - by Nicholas Quirk
    Hey everyone reading this, I've recently got into doing GUI development with Python. Tkinter seems like the easiest and most logical choice starting out. I did a little with wxPython but it was more sophisticated than what I needed. Anyway, I'm developing a media player. Right now it's a simple window with a button to load .wav files. The problem is I would like to implement a pause button now. But, when playing a audio file the GUI isn't accessible again (no buttons can be pushed) till the file is done playing. How can I make the GUI dynamic while an audio file is playing? I was thinking this maybe be because I'm using PyAudio, and their implementation doesn't allow this. Anyway, thanks for any advice before hand.

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  • how to change orientation of the iphone /ipod ?

    - by Balraj
    HI All i am using the device orientation for some functionality like as in stating the as we run the app it should be in the landscape mode and in this mode if we orientate the phone in 90 angle than it should play some video than problem comes video play by default in the landscape mode but we need it in the portrait mode than for playing video in the portrait mode we put the code [ mPlayer setOrientation:UIDeviceOrientationPortrait animated:NO]; like this even this method show a warning but it do work for playing the video in the portrait mode. now what is the problem :-as we start the app the screen we were showing in the starting of the app just comes and disaapper and it just starts playing the video and not come to that screen we even use the default rotation function to make it usable but it doesn't work any suggestion thanks Balraj Verma

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • Finding number of different paths

    - by peiska
    I have a game that one player X wants to pass a ball to player Y, but he can be playing with more than one player and the others players can pass the ball to Y. I want to know how many different paths can the ball take from X to Y? for example if he is playing with 3 players there are 5 different paths, 4 players 16 paths, if he is playing with 20 players there are 330665665962404000 paths, and 40 players 55447192200369381342665835466328897344361743780 that the ball can take. the number max. of players that he can play with is 500. I was thinking in using Catalan Numbers? do you think is a correct approach to solve this? Can you give me some tips.

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • Meraki wireless access point disconnects clients

    - by resolver101
    We have a Meraki MR16 Cloud Managed AP and it disconnects certain clients. The clients with Intel wireless cards work without any disconnects. The Meraki reports the follow in its event log: Sep 4 09:55:47 WPA authentication Sep 4 09:55:47 802.11 association channel: 11, rssi: 64 Sep 4 09:55:38 802.11 disassociation client has left AP Sep 4 09:55:38 WPA deauthentication vap: 0, radio: 0, aid: 1633956416 An example wireless network card which the Meraki disconnects is Realtek RTL8191SE 802.11b/g/n WiFi Adapter. The realtek laptop is sat 2 meters away from the AP and has a lot of signal and the Meraki reports minimal interference. Any ideas why it disconnects non-intel wireless network cards?

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  • Sound card / microphone impedance mismatch

    - by axk
    First of all I'm not completely sure this is impedance mismatch, but from what I found on the Internet I believe it is. It seems to be a common problem. The question is not as much about solving the problem as about why it is happening (if I'm right about the cause of the problem, of course). I had this quiet microphone problem with several built in cards and microphones and now with a Creative Audigy SE. There's a microphone boost option which introduces a lot of noise with volume increase, but even this doesn't seem to give loud enough sound in some cases. The mic on my current headphones is very quiet with Audigy SE without the boost but is very loud and low noise with an external Sound Blaster Connect. So the question is have I just been unlucky with my sound cards and microphones or is it a common problem? And if it is a common problem why is it so difficult for the vendors to standardize on the sound card / microphone impedance? Edit: the OS is Windows (XP/7), but I don't believe it is OS-specific.

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  • Installing drivers for switchable graphics

    - by Anonymous
    I recently bought a laptop that came with Windows 7 64-bit installed. I have some older (16-bit and 32-bit) software that doesn't work with 64-bit Windows, but works just fine with 32-bit. Since I also wanted to get rid of all of the pre-installed spam, I decided to wipe the hard drive and install a fresh copy of Windows 7 32-bit. I can't get the graphics cards working. This laptop uses switchable graphics, an Intel card and a Radeon card. I first tried installing this driver from Intel, which works for the Intel card. Of course, the Radeon card doesn't work with this driver and I need it for some of the newer games I have. I also tried this driver. Windows's device manager will recognize the Radeon card, but it will still use the Intel card. Also, even though that package says it contains the Intel driver, the Intel card still isn't properly recognized by Windows (leaving me with a nasty 800x600 resolution). On top of that, the Catalyst Control Center won't open (saying "The Catalyst Control Center is not supported by the driver version of your enabled graphics adapter") I tried installing HP's driver then installing Intel's driver on top of it. Device manager will then recognize both graphics cards properly. However, the laptop still uses the Intel card. The CCC still won't start (saying the same thing as before) and I can't find any of 'switching' graphics cards. Before formatting, I could right-click the desktop and click "Configure Switchable Graphics" This option hasn't been in the context menu regardless of what driver(s) I've installed. After some research, I found out that this menu entry runs the command "cli.exe Start PowerXpressHybrid" I've tried manually running this command, but I get the same unsupported message from CCC. So, does anyone know how I can get this working? I would like to be able to switch between the Intel and Radeon. But, if there's some way to disable the Intel and use only the Radeon, that would be fine I dual-boot with Linux (framebuffer uses the Intel, haven't even tried getting X set up yet) Here's the output of lspci # lspci -v | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) 01:00.0 VGA compatible controller: ATI Technologies Inc NI Seymour [AMD Radeon HD 6470M] (prog-if 00 [VGA controller]) The laptop is a HP Pavilion g6t-1d00. HP doesn't support installing anything but Windows 7 64-bit, so calling tech support isn't an option. Thanks for any help UPDATE: I finally got it working. After a fresh install of Windows 7, I installed the HP driver (the one linked above). Then, there's an optional Windows update I installed (don't remember the exact name, but it'll stick out). After that, graphics switching works just like it's supposed to. Moab, thanks anyways for your help

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