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  • Drawing shapes dynamically on an image through web browser

    - by Tom Beech
    We have a scenario where we create floor plans of locations when we visit. The floor plan is finally shown on the web. It's come to the point now where we want to show floor plans but have a key with various items on them, when an item on the key is clicked, the image should highlight all the areas of the floorplan that have that specific item. I guess we're looking for some sort of open standard javascript lib to deal with SVG (has to work pre IE9 so pure SVG wont cut it) and the floor plans have to be able to be created through a .net application to be deployed on the web. I'd rather stay away from flash if at all possible to be honest. Below are a few conceptual images of what we're trying to achieve.

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  • Absorbtion 2d image effect

    - by Ed.
    I want to create a specyfic 2d image effect. It consists in modifying a sprite so it looks like it is being zoomed to a point or "absorbed" by that point. I'm not really sure what is the technical name of this effect so I cannot explain it correctly. Here you can see a video of what I'm talking about, it is the effect when the character absorbs the three glyphs. http://www.youtube.com/watch?v=PIo-GddsMcU&t=4m45s What is the name of this effect? How can I implement it with XNA for 2D textures/sprites?

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  • Using QTDesigner with PyQT and Python 2.6

    - by PyNewbie27
    Hi. I'm fairly new to Python and trying to work with the latest versions of QTDesigner, PyQT 4.7 and QT4.7 (I downloaded the whole package from PyQT4.7 website). I can't figure out how to make QTDesigner integrate closely with Python: ie. If I select "Form" View Code in QTDesigners menu, it errors saying "Unable to launch C:/Python26/Lib/site-packages/PyQT4/bin\uic." If I look in that directory there is a pyuic.py but not "uic". From searching online it seems this doesn't exist because it's expecting a C++ install instead of the python version. Is there anyway to make QTDesigner use/call pyuic.py to generate the code, then open an IDE or text editor of my choice to show me the PYTHON code generated by the QTDesigner-PyUIC chain? I'd like Designer to integrate closely with python, so I can make custom slots/signals in Designer while designing, then tweak the python code directly in my IDE later. If it is not possible to code directly inside QTDesigner using python, does that mean I have to hand code my programs entire UI directly in my PythonIDE? Using Designer directly would seemingly be nearly very very nice for a newbie such as myself, since I can see what properties each widget has and visually edit them while still learning the QT syntax without constantly having to use web resources to see what properties each widget should have and helps with boilerplate code generation, and what their defaults are, etc. I've googled and nobody seems to be using QTDesigner and Python in this manner together. It seems most are either handcoding all the QT code in their Python IDE of choice, or have found an obvious/easy method of doing what I want, therefore not really producing up to date tutorials on making this work together. Please enlighten me if you can. Thanks in advance for your time. Please include any suggestions you might have to a newbie trying to use Python with QT and QTDesigner. Thank you.

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  • Image Recognition (Shape recognition)

    - by mqpasta
    I want to recognize the shapes in the picture by template matching.Is the "ExhaustiveTemplateMatching" is the right option given in Aforge.Net for this purpose.Had anyone tried this class and find it working correctly.How accurate and right choice this class is for achieving my purpose.Suggest any other methods or Alogrithms as well for recognizing shapes by matching template.For example Identifying ComboBox in a picture.

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  • Python read multiline JSON

    - by Paul W
    I have been trying to use JSON to store settings for a program. I can't seem to get Python 2.6 's JSON Decoder to decode multi-line JSON strings... Here is example input: .settings file: """ {\ 'user':'username',\ 'password':'passwd',\ }\ """ I have tried a couple other syntaxes for this file, which I will specify below (with the traceback they cause). My python code for reading the file in is import json settings_text = open(".settings", "r").read() settings = json.loads(settings_text) The Traceback for this is: Traceback (most recent call last): File "json_test.py", line 4, in <module> print json.loads(text) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/__init__.py", line 307, in loads return _default_decoder.decode(s) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/decoder.py", line 322, in decode raise ValueError(errmsg("Extra data", s, end, len(s))) ValueError: Extra data: line 1 column 2 - line 7 column 1 (char 2 - 41) I assume the "Extra data" is the triple-quote. Here are the other syntaxes I have tried for the .settings file, with their respective Tracebacks: "{\ 'user':'username',\ 'pass':'passwd'\ }" Traceback (most recent call last): File "json_test.py", line 4, in <module> print json.loads(text) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/__init__.py", line 307, in loads return _default_decoder.decode(s) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/decoder.py", line 319, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/decoder.py", line 336, in raw_decode obj, end = self._scanner.iterscan(s, **kw).next() File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/scanner.py", line 55, in iterscan rval, next_pos = action(m, context) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/decoder.py", line 155, in JSONString return scanstring(match.string, match.end(), encoding, strict) ValueError: Invalid \escape: line 1 column 2 (char 2) '{\ "user":"username",\ "pass":"passwd",\ }' Traceback (most recent call last): File "json_test.py", line 4, in <module> print json.loads(text) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/__init__.py", line 307, in loads return _default_decoder.decode(s) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/decoder.py", line 319, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/json/decoder.py", line 338, in raw_decode raise ValueError("No JSON object could be decoded") ValueError: No JSON object could be decoded If I put the settings all on one line, it decodes fine.

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  • How can I do batch image processing with ImageJ in Java or clojure?

    - by Robert McIntyre
    I want to use ImageJ to do some processing of several thousand images. Is there a way to take any general imageJ plugin and apply it to hundreds of images automatically? For example, say I want to take my thousand images and apply a polar transformation to each--- A polar transformation plugin for ImageJ can be found here: http://rsbweb.nih.gov/ij/plugins/polar-transformer.html Great! Let's use it. From: [http://albert.rierol.net/imagej_programming_tutorials.html#How%20to%20automate%20an%20ImageJ%20dialog] I find that I can apply a plugin using the following: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" ""))) This is good because it suppresses the dialog which would otherwise pop up for every image. But running this always brings up a window containing the transformed image, when what I want is to simply return the transformed image. The stupidest way to do what I want is to just close the window that comes up and return the image which it was displaying. Does what I want but is absolutely retarded: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" "") (let [return-image (IJ/getImage)] (.hide return-image) return-image))) I'm obviously missing something about how to use imageJ plugins in a programming context. Does anyone know the right way to do this? Thanks, --Robert McIntyre

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  • Extraneous Library Linkage

    - by gmatt
    I have a question which may be somewhat silly because I'm pretty sure I may know the answer already. Suppose you have static library A, and dynamic shared object library B and your program C under linux. Suppose that library A calls functions from library B and your program calls functions from library A. Now suppose that all functions that C calls in A make no use of functions in B. To compile C will it be enough to link just A and omit B and furthermore can your program C be run on a system without library B installed?

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  • Python import error: Symbol not found, but the symbol is present in the file

    - by Autopulated
    I get this error when I try to import ssrc.spread: ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so, 2): Symbol not found: __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE The file in question (_spread.so) includes the symbol: $ nm _spread.so | grep _ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE (twice because the file is a fat ppc/x86 binary) The archive header information of _spread.so is: $ otool -fahv _spread.so Fat headers fat_magic FAT_MAGIC nfat_arch 2 architecture ppc7400 cputype CPU_TYPE_POWERPC cpusubtype CPU_SUBTYPE_POWERPC_7400 capabilities 0x0 offset 4096 size 235272 align 2^12 (4096) architecture i386 cputype CPU_TYPE_I386 cpusubtype CPU_SUBTYPE_I386_ALL capabilities 0x0 offset 241664 size 229360 align 2^12 (4096) /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so (architecture ppc7400): Mach header magic cputype cpusubtype caps filetype ncmds sizeofcmds flags MH_MAGIC PPC ppc7400 0x00 BUNDLE 10 1420 NOUNDEFS DYLDLINK BINDATLOAD TWOLEVEL WEAK_DEFINES BINDS_TO_WEAK /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so (architecture i386): Mach header magic cputype cpusubtype caps filetype ncmds sizeofcmds flags MH_MAGIC I386 ALL 0x00 BUNDLE 11 1604 NOUNDEFS DYLDLINK BINDATLOAD TWOLEVEL WEAK_DEFINES BINDS_TO_WEAK And my python is python 2.6.4: $ which python | xargs otool -fahv Fat headers fat_magic FAT_MAGIC nfat_arch 2 architecture ppc cputype CPU_TYPE_POWERPC cpusubtype CPU_SUBTYPE_POWERPC_ALL capabilities 0x0 offset 4096 size 9648 align 2^12 (4096) architecture i386 cputype CPU_TYPE_I386 cpusubtype CPU_SUBTYPE_I386_ALL capabilities 0x0 offset 16384 size 13176 align 2^12 (4096) /Library/Frameworks/Python.framework/Versions/2.6/bin/python (architecture ppc): Mach header magic cputype cpusubtype caps filetype ncmds sizeofcmds flags MH_MAGIC PPC ALL 0x00 EXECUTE 11 1268 NOUNDEFS DYLDLINK TWOLEVEL /Library/Frameworks/Python.framework/Versions/2.6/bin/python (architecture i386): Mach header magic cputype cpusubtype caps filetype ncmds sizeofcmds flags MH_MAGIC I386 ALL 0x00 EXECUTE 11 1044 NOUNDEFS DYLDLINK TWOLEVEL There seems to be a difference in the ppc architecture in the files, but I'm running on an intel, so I don't see why this should cause a problem. So why might the symbol not be found?

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  • On Ubuntu, how do you install a newer version of python and keep the older python version?

    - by Trevor Boyd Smith
    Background: I am using Ubuntu The newer python version is not in the apt-get repository (or synaptic) I plan on keeping the old version as the default python when you call "python" from the command line I plan on calling the new python using pythonX.X (X.X is the new version). Given the background, how do you install a newer version of python and keep the older python version? I have downloaded from python.org the "install from source" *.tgz package. The readme is pretty simple and says "execute three commands: ./configure; make; make test; sudo make install;" If I do the above commands, will the installation overwrite the old version of python I have (I definitely need the old version)?

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  • How to make python_select work for '$>python' command?

    - by Jim
    I installed a couple of pythons in different versions with macports, and the apple python 2.6 is also working. Now I need to run a program which requires MySQLdb package support in python, and this package was installed to the python I installed by macports. The program tells me that there is no MySQLdb installed, so I guess it is the apple python working for that program. I searched for some help and found python_select for switching between pythons. However after the command $>sudo python_select python25 told me that it selected the version "python25" for python, when I type $>python it is still apple python 2.6 that launches. The question is that how can I make python25(the one with MySQLdb) work for the program rather than apple python? Another important thing, the program is NOT a .py file and needs to be compiled before running. So do I need to re-install this program? My Mac OS version is Snow Leopard 10.6. Any answer is appreciated.

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  • How can I do batch image processing with ImageJ in clojure?

    - by Robert McIntyre
    I want to use ImageJ to do some processing of several thousand images. Is there a way to take any general imageJ plugin and apply it to hundreds of images automatically? For example, say I want to take my thousand images and apply a polar transformation to each--- A polar transformation plugin for ImageJ can be found here: http://rsbweb.nih.gov/ij/plugins/polar-transformer.html Great! Let's use it. From: [http://albert.rierol.net/imagej_programming_tutorials.html#How%20to%20automate%20an%20ImageJ%20dialog] I find that I can apply a plugin using the following: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" ""))) This is good because it suppresses the dialog which would otherwise pop up for every image. But running this always brings up a window containing the transformed image, when what I want is to simply return the transformed image. The stupidest way to do what I want is to just close the window that comes up and return the image which it was displaying. Does what I want but is absolutely retarded: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" "") (let [return-image (IJ/getImage)] (.hide return-image) return-image))) I'm obviously missing something about how to use imageJ plugins in a programming context. Does anyone know the right way to do this? Thanks, --Robert McIntyre

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  • How GAE emulator limits list of available Python modules?

    - by Konstantin
    I installed Python Mock module using PIP. When I try to import mock running under 'dev_appserver', GAE says that it can't find module 'mock'. import mock works perfectly in Python interpreter. I understand that dev_appserver behaves absolutely correctly because I can't install modules with PIP on GAE servers. My question is how technically dev_appserver filters list of modules that can be loaded?

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  • C Run-Time library part 2

    - by b-gen-jack-o-neill
    Hi, I was suggested when I have some further questions on my older ones, to create newer Question and reffer to old one. So, this is the original question: What is the C runtime library? OK, from your answers, I now get thet statically linked libraries are Microsoft implementation of C standart functions. Now: If I get it right, the scheme would be as follow: I want to use printf(), so I must include which just tels compiler there us functio printf() with these parameters. Now, when I compile code, becouse printf() is defined in C Standart Library, and becouse Microsoft decided to name it C Run Time library, it gets automatically statically linked from libcmt.lib (if libcmt.lib is set in compiler) at compile time. I ask, becouse on wikipedia, in article about runtime library there is that runtime library is linked in runtime, but .lib files are linked at compile time, am I right? Now, what confuses me. There is .dll version of C standart library. But I thought that to link .dll file, you must actually call winapi program to load that library. So, how can be these functions dynamically linked, if there is no static library to provide code to tell Windows to load desired functions from dll? And really last question on this subject - are C Standart library functions also calls to winapi even they are not .dll files like more advanced WinAPI functions? I mean, in the end to access framebuffer and print something you must tell Windows to do it, since OS cannot let you directly manipulate HW. I think of it like the OS must be written to support all C standart library functions same way across similiar versions, since they are statically linked, and can differently support more complex WinAPI calls becouse new version of OS can have adjustements in the .dll file.

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  • Scale image to completely fill bounding box

    - by Larsenal
    For instance, if I need to fill a bounding box that is 100px wide by 50px tall, the following input images would have the following behavior: 200w x 200h gets scaled down 50% and 25% gets chopped off the top and bottom. 200w x 100h gets scaled down 50% with no cropping. 100w x 200h gets is not scaled, but 75px get chopped off top and bottom. This seems like it'd be a common resizing function, but I haven't been able to track down an example of the algorithm. Will accept answer in any language including pseudo code. A link to a page with the answer is great too!

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  • Python Tkinter comparing PhotoImage objects

    - by Kyle Schmidt
    In a simple LightsOut game, when I click on a light I need to toggle the image on a button. I'm doing this with Tkinter, so I thought I'd just check and see what image is currently on the button (either 'on.gif' or 'off.gif') and set it to the other one, like this: def click(self,x,y): if self.buttons[x][y].image == self.on: self.buttons[x][y].config(image=self.off) self.buttons[x][y].image == self.off else: self.buttons[x][y].config(image=self.on) self.buttons[x][y].image == self.on This ends up always being True - I can turn a lgiht off, but never turn it back on. Did some research, realized that I should probably be using cmp: def click(self,x,y): if cmp(self.buttons[x][y].image,self.on) == 0: self.buttons[x][y].config(image=self.off) self.buttons[x][y].image == self.off else: self.buttons[x][y].config(image=self.on) self.buttons[x][y].image == self.on But that gave me the exact same result. Both self.on and self.off are PhotoImage objects. Aside from keeping a separate set of lists which tracks what type of light is in each position and redrawing them every click, is there a way to directly compare two PhotoImage objects like this?

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  • User Crontab + Python + Random wallpapers = Not working?

    - by Andrew Bolster
    I have a python script that correctly sets the desktop wallpaper via gconf to a random picture in a given folder. I then have the following entry in my crontab * * * * * python /home/bolster/bin/change-background.py And syslog correctly reports execution Apr 26 14:11:01 bolster-desktop CRON[9751]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:12:01 bolster-desktop CRON[9836]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:13:01 bolster-desktop CRON[9860]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:14:01 bolster-desktop CRON[9905]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:15:01 bolster-desktop CRON[9948]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:16:01 bolster-desktop CRON[9983]: (bolster) CMD (python /home/bolster/bin/change-background.py) But no desktopy changey, Any ideas?

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  • Tips for submitting a library to Boost?

    - by AraK
    Hi everyone, Summer is coming, and a group of friends and I are getting ready for it :) We decided to build a compile-time Arbitrary precision Unsigned Integers. We would like to provide a set of integers algorithms(functions) with the library. We have seen a number of requests for such a library(SoC2010, C++0x Standard Library wishlist). Also, a regular run-time bigint is requested usually with that, but we don't want to go into the hassle of memory management. The idea came to me from a library called TTMath, unfortunately this library works only on specific platforms because Assembly was used extensively in the library. We would like to write a standard library, depending on the C++ standard library and Boost. Also, we would like to use the available C++0x facilities in current compilers like user-defined literals and others. This would technically make the library non-standard for a while, but we think that it is a matter of time the new standards will be official. Your hints on the whole process including design, implementation, documentation, maintainable of the library are more than welcom. We are a group of students and fresh graduates who are looking for something interesting in the summer, but we see that Boost is full of gurus and we don't want to forget something too obvious. We are communicating on-line, so there is no shared white-boards :( Thanks,

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  • Image size guidelines

    - by user502014
    Hi all, This may well be a little of an open-ended question The site I am working on requires to be optimised for performance. One of the key areas is to optimise the file sizes of the images used upon the site. Unfortunatley these images are being created by employees who do not have the required knowledge for creating images for the web, and it is my job to produce a set of guidelines for them to use. I was wondering whether there was any resource/guidlines/literature regarding typical images file sizes for images of different dimensions - as I would like to include something like this to aid them to ensure their images are being created properly. Any info would be greatly appreciated. Thanks in advance

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  • How should I go about learning Python?

    - by user345690
    I am currently learning PHP and want to learn about OOP. *1.*I know Python is a well-organized and is all OOP, so would learning Python be a wise choose to learn OOP? The thing is I am more towards web development then just general programming, and I know Python is just a general purpose language, but there is Django. *2*So how should I go about learning Python if I am lending towards web development? Is there any good books/websites that help me learn Python for web development? 3. Is there any free webhosting companies that allow Python? I never used Python before, only PHP, and not sure how it works? Can I run Python on a localhost?

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  • How to resize a image with jquery

    - by Anders Kitson
    I want to resize a img on a click function. Here is my code that is currently not working. I am not sure if I am doing this correctly at all, any help would be great. <script> $(document).ready(function(){ $("#viewLarge").click( function(){ $("#newsletter").width("950px"); }); }); </script> <a id="viewLarge" class="prepend-7" href="#">View Larger(+)</a> <img id='newsletter' width='630px' src='images/news/hello.jpg'>

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  • How to output image via php from another domain

    - by Beck
    Image tag inside email message: <img src="http://www.mydomain.com/image.php?lastest=1"> Part of image.php script: case 'image/gif': header('Content-type: image/gif');$img=@imagecreatefromgif($image['src']);if($img) {imagegif($img);imagedestroy($img);} break; But how i can do the same with this image? http://www.anotherdomain.com/image.gif Thanks.

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • Are there algorithms for increasing resolution of an image?

    - by David
    Are there any algorithms or tools that can increase the resolution of an image - besides just a simple zoom that makes each individual pixel in the image a little larger? I realize that such an algorithm would have to invent pixels that don't really exist in the original image, but I figured there might be some algorithm that could intelligently figure out what pixels to add to the image to increase its resolution.

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