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  • Where can I compare monitors with a given VESA mount?

    - by Dan Rasmussen
    I am looking into purchasing a dual-monitor setup, and need to purchase two monitors with VESA MIS-D mounts. My only problem is that that information doesn't seem to be readily available on most shopping websites. Neither Amazon nor Newegg seem to have the information searchable or filterable. I could shop for monitors, then Google around to see if they support VESA MIS-D, but is there a better way? Is there a resource (not necessarily a store - once I find a monitor I can shop elsewhere) where I can browse a variety of monitor specs and reviews while only looking at monitors with a certain VESA mount?

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  • Utility to put taskbar on multiple monitors with task grouping?

    - by davr
    Right now I use UltraMon to extend my taskbar across multiple monitors. So windows on the first monitor show up on the taskbar on the first monitor, and windows on the second monitor show up on the taskbar on the second monitor. However, UltraMon does not support "Task Grouping", a feature in Windows since XP. Basically if you have many windows open, it will group together windows from the same app in a single taskbar entry. So if I have 22 explorer windows open, I'll only see a single explorer entry, and if I click it, a menu of the 22 windows shows up. Ultramon doesn't support this, instead I see 22 taskbar entries. Are there any utilities (or built in to windows 7 ways?) that will extend the taskbar across multiple monitors, and support task grouping on the secondary monitors?

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  • Do I need a driver to use use Samsung P2770H Monitors with OSX?

    - by anagi
    I am would like to buy this Samsung monitors to be used with my macbook pro. However, when I went to the website of the Samsung, I couldn't find any driver for osx. I also read on some forum, that apple doesn't work WELL with most 3rd party monitors, because apple is trying to get people to buy their expensive monitors. While this might be an incentive, I thought the decision to manufacture a driver was up to Samsung and not apple. But then since I don't know much about this subject, I thought of getting the online expert opinion. So to be be more precise: Does anyone if this particular monitor works with OS X?

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  • What do you use two monitors for when you develop?

    - by Yishai
    Although I have two monitors on my desk, I just find that I don't use the second one very often. I see that often people are extolling the virtues of two (or three) monitors, but I haven't gotten into the groove. It gets me thinking that I may be missing some productivity techniques. So how do you organize your two monitors?

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  • How to initialize an array of structures within a function?

    - by drtwox
    In the make_quad() function below, how do I set the default values for the vertex_color array in the quad_t structure? /* RGBA color */ typedef { uint8_t r,g,b,a; } rgba_t; /* Quad polygon - other members removed */ typedef { rgba_t vertex_color[ 4 ] } quad_t; Elsewhere, a function to make and init a quad: quad_t *make_quad() { quad_t *quad = malloc( sizeof( quad_t ) ); quad->vertex_color = ??? /* What goes here? */ return ( quad ); } Obviously I can do it like this: quad->vertex_color[ 0 ] = { 0xFF, 0xFF, 0xFF, 0xFF }; ... quad->vertex_color[ 3 ] = { 0xFF, 0xFF, 0xFF, 0xFF }; but this: quad->vertex_color = { { 0xFF, 0xFF, 0xFF, 0xFF }, { 0xFF, 0xFF, 0xFF, 0xFF }, { 0xFF, 0xFF, 0xFF, 0xFF }, { 0xFF, 0xFF, 0xFF, 0xFF } }; ...results in "error: expected expression before '{' token".

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  • What's the best way to draw a fullscreen quad in OpenGL 3.2?

    - by Phineas
    I'm doing ray casting in the fragment shader. I can think of a couple ways to draw a fullscreen quad for this purpose. Either draw a quad in clip space with the projection matrix set to the identity matrix, or use the geometry shader to turn a point into a triangle strip. The former uses immediate mode, deprecated in OpenGL 3.2. The latter I use out of novelty, but it still uses immediate mode to draw a point.

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  • Toggle between "Extend these displays" and "Show desktop only on 1"

    - by Clayton Hughes
    I'm looking for a way to programmatically alter the video properties in Windows 7. I'd like to toggle the Multiple display state (as seen in Control Panel Appearances and Personalization Display Screen Resolution) between "Extend these displays" and "Show desktop only on 1". This is the sort of thing that I think is probably doable just by knowing the right Windows executable/dll to invoke with the right parameters and bundling that into a script or shortcut, but if so that information eludes me. Actual code solutions are fine, of course, but I'd like the change to be permanent and not just disable the other monitor(s) for the duration of the application.

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  • Start program on a second monitor?

    - by stukelly
    Is there a way to specify which monitor a application appears on in Delphi or C++Builder? I am developing a simple program for a customer, which displays kitchen orders on a secondary monitor, generated by a hospitality system. Currently they need to manually drag the window onto the second monitor after it starts.

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  • How do I prevent Window resizing when the Workstation is Locked then Unlocked?

    - by Terry
    We have an application that is run in multi-monitor environments. Users normally have the application dialog spread out to span multiple mointors. If the user locks the workstation, and then unlocks it, our application is told to resize. Our users find this behavior frustrating, as they then spend some time restoring the previous layout. We're not yet sure whether it is the graphics driver requesting the resize or Windows. Hopefully through this question, it will become clearer which component is responsible, Popular applications like (File) Explorer and Firefox behave the same way in this setup. To replicate just: open Explorer (Win+E) drag the Explorer window to being horizontally larger than 1 screen lock workstation (Win+L), unlock the application should now resize to being solely on 1 screen How do I prevent Window resizing when the Workstation is Locked then Unlocked? Will we need to code in checks for (un)locking? Is there another mechanism we're not aware of?

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  • WPF PIXELS DPI RESOLUTION

    - by Akshay
    I am reading a book on WPF.As with all books, it gives an introduction on the problems the earlier display systems had with them.He refers to terms such as DPI, Pixels, Resolution etc.Is there any place where I can learn about them and about how they are related to each other ?

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  • How do I make wallpaper fit both monitors in dual monitor setup?

    - by Ben
    I am deploying some custom corporate wallpaper as part of a Windows 7 rollout. Some people will be using dual monitors, and the additional monitors may be either 4:3 or widescreen. I want to use the same wallpaper on both screens (i.e. 2 copies of the same wallpaper, not stretched across both.) If I set the background to "stretch", it uses the aspect ratio of the primary monitor to stretch the wallpaper on both monitors. So, for example, if I have a dual monitor setup using a 4:3 TFT as primary and my (widescreen) laptop LCD as secondary - the image shows on the laptop LCD in 4:3, with a black stripe down either side. I've only noticed this as an issue with my "custom" wallpaper. Both the default MS wallpaper and the built in Lenovo wallpaper don't seem to have this issue. Is this by using "trickery" such as using an image larger than the largest resolution you will have and centering it? (i.e. so you crop out part of the image.) Or can this be done "properly"? I don't want to use 3rd party software to do this, but would happily do a bit of Powershell scripting if this would solve the issue. Thanks in advance, Ben

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  • Running two graphics cards (non-SLI) to power 3D on two different monitors?

    - by Delameko
    Hi, I'm a bit clueless about this, so excuse my naivety. I have two video cards, a Nvidia 8800 and a GT120, powering three monitors. I run two 3D game instances (two Everquest 2 clients), one on each of my first two monitors. It's been running fine, although sometimes it sounds like the computer is trying to take off. Today I realised that I was actually playing them on the two monitors that are both powered by the 8800. Thinking that I might as well make use of the power of both cards I tried switching the monitor cables over so that each card would be "powering" one of the clients. (Is it silly to assume this is how it works?) This doesn't seem to have had the desired effect, as the client running on the 8800 screen is running worse than it was before. Is it even possible to run two clients on separate GPUs? Is SLI the only way to utilise 2 GPUs? Is there something special I have to do? Or do I have to set the client to use a particular GPU (an option I can't seem to find in EQ2)? I run the clients in window mode if that makes any difference, and I'm running Win 7. Thanks.

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  • What should i buy. Dual Core or Quad Core? [I am a netbeans/eclipse programmer]

    - by cdb
    I am going to buy a new desktop CPU.I am a programmer mainly uses Netbeans IDE for java web application development with glassfish application server.I went through the discussion regarding Dual Core or Quad Core. My doubt is that softwares like IDE's(Netbeans,Eclipse etc with server running) are written with multiple core in mind or not?.I am not a game addict.. So what is best for me and which company should i choose..AMD/Intel..

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  • DIMMs: Single vs. Double vs. Quad Rank

    - by MikeyB
    What difference does the 'Rank' of DIMMs make to server memory? For example, when looking at server configurations I see the following being offered for the same server: 2GB (1x2GB) Single Rank PC3-10600 CL9 ECC DDR3-1333 VLP RDIMM 2GB (1x2GB) Dual Rank PC3-10600 CL9 ECC DDR3-1333 VLP RDIMM Given the option of Single Rank vs. Dual Rank or Dual Rank vs. Quad Rank is one always: Faster? Cheaper? Higher Bandwidth?

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  • Which Processor should I buy: Intel Quad Core 2.5Ghz or Intel Core 2 Duo 2.9 Ghz?

    - by Kryten
    Hi, I am looking at buying a desktop and have narrowed down my choices to 2 machines with exactly the same specs, but different CPU's. Machine 1 CPU: Intel® Core™2 Quad Processor Q8300 (4M Cache, 2.50 GHz, 1333 MHz FSB) Machine 2 CPU: Intel® Core™2 Duo Processor E7500 (3M Cache, 2.93 GHz, 1066 MHz FSB) I plan on using the PC for the following: Music Playing Software Development Virtual Machine Running Gaming "General Work" Which CPU would better suit the job?

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  • Dedicated Hosting offering Intel Core 2 Quad @ 6GHz. Is this real?

    - by Daniel Magliola
    Hi, sorry if this is a very dumb question, but... I just got an offer from a dedicated hosting company, offering me a box with "2 Core 2 Quad processors @ 6GHz" I didn't know we could get 6GHz, and some googling turned out a bunch of people getting that, after overclocking like crazy, which seems to confirm my suspicion. Are there hostings offering 6GHz CPUs, or are these people outright lying to me? Thank you!

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  • How to force Multiple Monitors correct resolutions for LightDM?

    - by Hanynowsky
    I am affected by the BUG: https://bugs.launchpad.net/ubuntu/+source/unity-greeter/+bug/874241 Otherwise, if like me you have a laptop connected to a second monitor of higher resolution, LIGHTDM at the login stage, mirrors the displays in both screens and assign to them a common resolution (1024X768) in my case, instead of extending the desktop (Primary screen with the greeter and secondary with just a logo as mentioned in the Multiple Monitors UX specifications book for 12.04). Here is my xrandr -q @L502X:~$ xrandr -q Screen 0: minimum 320 x 200, current 1920 x 1848, maximum 8192 x 8192 LVDS1 connected 1366x768+309+1080 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 510mm x 287mm 1920x1080 60.0*+ 1600x1200 60.0 1680x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1280x800 59.8 1024x768 60.0 800x600 60.3 56.2 640x480 60.0 DP1 disconnected (normal left inverted right x axis y axis) I tried to force lightdm to execute some xrandr commands in order to set the right resolution for each monitor and extend the desktop, but I get a LOW GRAPHICS MODE ERROR (You're running in low graphics mode, your screen, input devices...did not get detected..) I created a simple script named lightdmxrand.sh: #!/bin/sh xrandr --output HDMI1 --primary --mode 1920x1080 --output LVDS1 --mode 1366x768 --below HDMI1 And told lightdm to run it : /etc/lightdm/lightdm.conf [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu greeter-setup-script=/usr/bin/numlockx on display-setup-script=/home/hanynowsky/lightdmxrandr.sh Someone knows what is wrong!? Thanks in advance.

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  • Trying to zoom in on an arbitrary rect within a screen-aligned quad.

    - by mos
    I've got a screen-aligned quad, and I'd like to zoom into an arbitrary rectangle within that quad, but I'm not getting my math right. I think I've got the translate worked out, just not the scaling. Basically, my code is the following: // // render once zoomed in glPushMatrix(); glTranslatef(offX, offY, 0); glScalef(?wtf?, ?wtf?, 1.0f); RenderQuad(); glPopMatrix(); // // render PIP display glPushMatrix(); glTranslatef(0.7f, 0.7f, 0); glScalef(0.175f, 0.175f, 1.0f); RenderQuad(); glPopMatrix(); Anyone have any tips? The user selects a rect area, and then those values are passed to my rendering object as [x, y, w, h], where those values are percentages of the viewport's width and height.

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  • Libnoise producing completely random noise

    - by Doodlemeat
    I am using libnoise in C++ taken and I have some problems with getting coherent noise. I mean, the noise produced now are completely random and it doesn't look like a noise. Here's a to the image produced by my game. I am diving the map into several chunks, but I can't seem to find any problem doing that since libnoise supports tileable noise. The code can be found below. Every chunk is 8x8 tiles large. Every tile is 64x64 pixels. I am also providing a link to download the entire project. It was made in Visual Studio 2013. Download link This is the code for generating a chunk Chunk *World::loadChunk(sf::Vector2i pPosition) { sf::Vector2i chunkPos = pPosition; pPosition.x *= mChunkTileSize.x; pPosition.y *= mChunkTileSize.y; sf::FloatRect bounds(static_cast<sf::Vector2f>(pPosition), sf::Vector2f(static_cast<float>(mChunkTileSize.x), static_cast<float>(mChunkTileSize.y))); utils::NoiseMap heightMap; utils::NoiseMapBuilderPlane heightMapBuilder; heightMapBuilder.SetSourceModule(mNoiseModule); heightMapBuilder.SetDestNoiseMap(heightMap); heightMapBuilder.SetDestSize(mChunkTileSize.x, mChunkTileSize.y); heightMapBuilder.SetBounds(bounds.left, bounds.left + bounds.width - 1, bounds.top, bounds.top + bounds.height - 1); heightMapBuilder.Build(); Chunk *chunk = new Chunk(this); chunk->setPosition(chunkPos); chunk->buildChunk(&heightMap); chunk->setTexture(&mTileset); mChunks.push_back(chunk); return chunk; } This is the code for building the chunk void Chunk::buildChunk(utils::NoiseMap *pHeightMap) { // Resize the tiles space mTiles.resize(pHeightMap->GetWidth()); for (int x = 0; x < mTiles.size(); x++) { mTiles[x].resize(pHeightMap->GetHeight()); } // Set vertices type and size mVertices.setPrimitiveType(sf::Quads); mVertices.resize(pHeightMap->GetWidth() * pHeightMap->GetWidth() * 4); // Get the offset position of all tiles position sf::Vector2i tileSize = mWorld->getTileSize(); sf::Vector2i chunkSize = mWorld->getChunkSize(); sf::Vector2f offsetPositon = sf::Vector2f(mPosition); offsetPositon.x *= chunkSize.x; offsetPositon.y *= chunkSize.y; // Build tiles for (int x = 0; x < mTiles.size(); x++) { for (int y = 0; y < mTiles[x].size(); y++) { // Sometimes libnoise can return a value over 1.0, better be sure to cap the top and bottom.. float heightValue = pHeightMap->GetValue(x, y); if (heightValue > 1.f) heightValue = 1.f; if (heightValue < -1.f) heightValue = -1.f; // Instantiate a new Tile object with the noise value, this doesn't do anything yet.. mTiles[x][y] = new Tile(this, pHeightMap->GetValue(x, y)); // Get a pointer to the current tile's quad sf::Vertex *quad = &mVertices[(y + x * pHeightMap->GetWidth()) * 4]; quad[0].position = sf::Vector2f(offsetPositon.x + x * tileSize.x, offsetPositon.y + y * tileSize.y); quad[1].position = sf::Vector2f(offsetPositon.x + (x + 1) * tileSize.x, offsetPositon.y + y * tileSize.y); quad[2].position = sf::Vector2f(offsetPositon.x + (x + 1) * tileSize.x, offsetPositon.y + (y + 1) * tileSize.y); quad[3].position = sf::Vector2f(offsetPositon.x + x * tileSize.x, offsetPositon.y + (y + 1) * tileSize.y); // find out which type of tile to render, atm only air or stone TileStop *tilestop = mWorld->getTileStopAt(heightValue); sf::Vector2i texturePos = tilestop->getTexturePosition(); // define its 4 texture coordinates quad[0].texCoords = sf::Vector2f(texturePos.x, texturePos.y); quad[1].texCoords = sf::Vector2f(texturePos.x + 64, texturePos.y); quad[2].texCoords = sf::Vector2f(texturePos.x + 64, texturePos.y + 64); quad[3].texCoords = sf::Vector2f(texturePos.x, texturePos.y + 64); } } } All the code that uses libnoise in some way are World.cpp, World.h and Chunk.cpp, Chunk.h in the project.

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  • How to connect two monitors to a macbook pro?

    - by CIRK
    I have a 13" macbook pro, and I need much more space right now, so I decided to buy two smaller monitors. (these from LG). But I don't really know how will I connect them. I've seen some products like this Diamond BVU195, but it's not currently in stores in my country. I've found these Equip 128450 USB 2.0 Display Adapter DELOCK USB 2.0 to DVI/VGA/HDMI Adapter The second one looks pretty cool, but it says that Windows is a system requirement or what, so I'm not sure if it will work with mac os x? So how did you connected multiple monitors to you mac, and are these adapters the best choices, if yes then is there an OS independent one?

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  • Dual Core or Quad Core CPU for NetBeans/Eclipse development?

    - by cdb
    I am going to buy a new desktop CPU. I am a programmer who mainly uses NetBeans IDE for Java web application development, with GlassFish application server. I went through the discussion regarding Dual Core or Quad Core. My doubt is that software like IDEs (NetBeans, Eclipse, etc., with a server running) may not be written with multiple cores in mind? I am not a game addict... So what is best for me, and which company should I choose, AMD/Intel?

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  • Quad Core host with hyper-threading, how many processors to configure in VirtualBox?

    - by Anthony
    I have a quad-core i7 processor with hyperthreading (8 logical cores), when I configured a virtual machine to use 8 processors, VirtualBox gave me a warning saying that I only have four cores (which is true) and that this may cause a performance issue. But hyper-threading is a hardware feature, so the OS sees 8 cores and it sends instructions to all 8. What if setting it to 4 caused the VM to use 2 cores (4 threads) instead of 4 simultaneous threads (on all 4 cores)? Does the warning I got take into account that my machine has hyper-threading?

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  • Windows 8 Metro UI with Multiple Monitors -- Keep in always maximized?

    - by Jersey Dude
    Before installing Win 8 today, my plan was to keep the Metro UI up on my smaller, laptop monitor and have the classic UI running on my two larger monitors. However, in reality, as soon as I click on something in one of the classic UI monitors, the Metro UI minimizes (thus exposing the classic UI in its place). Is there any way to keep the Metro UI from minimizing when I do something in another monitor? Oddly enough, if there is an app running/suspended in the Metro Window, then the Metro UI is not minimized. If the Start screen is currently viewed, clicking in a classic window/monitor switches the Metro UI from the start screen to the last run app. Very peculiar .. Thanks

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  • How do I set up Grub properly to quad-boot Windows, Mac OS X, Linux, and FreeBSD?

    - by Joe
    Grub has gone completely insane on me. My quad-boot system was working great up until I upgraded Ubuntu to 12.04. Since Ubuntu overwrote the Grub stuff I had to repair it with my Mac OS X and FreeBSD entries. After this, trying to boot Mac OS X gave me the error "couldn't open file" and FreeBSD gave the error "no such partition". Windows and Ubuntu worked fine. So I tried repairing again because I figured something must've gone wrong in the install process. Then only Ubuntu would boot. Trying to boot Windows would give me the error "no argument specified". I tried repairing Grub once again, since I seemed to be getting different results each time. This time, Ubuntu no longer appeared in the Grub menu, and the errors for the other OSes were the same. So I booted into the Ubuntu 12.04 live CD and ran Boot-Repair with recommended settings. Now Grub is completely skipped and Windows boots up. I have absolutely no idea what is going on or why I get different results every time I reinstall Grub. Here is how my partitions are set up: sda1 - Storage drive, sdb1 - Windows, sdb2 - Mac OS X, sdb3 - FreeBSD, sdb4 - Extended, sdb5 - Ubuntu, sdb6 - Shared storage, sdb7 - Shared Storage, Here's my grub.cfg file: grub.cfg

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